mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
154 lines
4.2 KiB
C++
154 lines
4.2 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <GLFW/glfw3.h>
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#include <string>
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#include "Camera.h"
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#include "scene.h"
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#include "sky.h"
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#include "sun.h"
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#include "moon.h"
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#include "stars.h"
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#include "skydome.h"
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#include "mczapkie/mover.h"
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#include "messaging.h"
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// wrapper for simulation time
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class simulation_time {
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public:
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simulation_time() { m_time.wHour = 10; m_time.wMinute = 30; }
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void
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init();
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void
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update( double const Deltatime );
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SYSTEMTIME &
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data() { return m_time; }
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SYSTEMTIME const &
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data() const { return m_time; }
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double
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second() const { return ( m_time.wMilliseconds * 0.001 + m_time.wSecond ); }
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int
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year_day() const { return m_yearday; }
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// helper, calculates day of year from given date
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int
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year_day( int Day, int const Month, int const Year ) const;
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int
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julian_day() const;
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private:
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// calculates day and month from given day of year
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void
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daymonth( WORD &Day, WORD &Month, WORD const Year, WORD const Yearday );
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SYSTEMTIME m_time;
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double m_milliseconds{ 0.0 };
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int m_yearday;
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char m_monthdaycounts[ 2 ][ 13 ];
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};
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namespace simulation {
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extern simulation_time Time;
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}
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// wrapper for environment elements -- sky, sun, stars, clouds etc
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class world_environment {
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friend opengl_renderer;
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public:
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void init();
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void update();
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void time( int const Hour = -1, int const Minute = -1, int const Second = -1 );
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private:
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CSkyDome m_skydome;
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cStars m_stars;
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cSun m_sun;
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cMoon m_moon;
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TSky m_clouds;
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};
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class TWorld
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{
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// NOTE: direct access is a shortcut, but world etc needs some restructuring regardless
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friend opengl_renderer;
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void InOutKey( bool const Near = true );
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void FollowView(bool wycisz = true);
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void DistantView( bool const Near = false );
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public:
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// types
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// constructors
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TWorld();
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// destructor
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~TWorld();
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// methods
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bool Init( GLFWwindow *w );
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bool InitPerformed() { return m_init; }
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GLFWwindow *window;
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void OnKeyDown(int cKey);
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// void UpdateWindow();
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void OnMouseMove(double x, double y);
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void OnCommandGet(multiplayer::DaneRozkaz *pRozkaz);
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bool Update();
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void TrainDelete(TDynamicObject *d = NULL);
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TTrain const *
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train() const { return Train; }
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// switches between static and dynamic daylight calculation
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void ToggleDaylight();
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// calculates current season of the year based on set simulation date
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void compute_season( int const Yearday ) const;
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private:
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void Update_Environment();
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void Update_Camera( const double Deltatime );
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void Update_UI();
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void ResourceSweep();
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TCamera Camera;
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TCamera DebugCamera;
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world_environment Environment;
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TTrain *Train;
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TDynamicObject *pDynamicNearest;
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bool Paused{ true };
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TEvent *KeyEvents[10]; // eventy wyzwalane z klawiaury
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TMoverParameters *mvControlled; // wskaźnik na człon silnikowy, do wyświetlania jego parametrów
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double fTime50Hz; // bufor czasu dla komunikacji z PoKeys
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double fTimeBuffer; // bufor czasu aktualizacji dla stałego kroku fizyki
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double fMaxDt; //[s] krok czasowy fizyki (0.01 dla normalnych warunków)
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double m_primaryupdaterate{ 1.0 / 100.0 };
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double m_secondaryupdaterate{ 1.0 / 50.0 };
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double m_primaryupdateaccumulator{ m_secondaryupdaterate }; // keeps track of elapsed simulation time, for core fixed step routines
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double m_secondaryupdateaccumulator{ m_secondaryupdaterate }; // keeps track of elapsed simulation time, for less important fixed step routines
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int iPause; // wykrywanie zmian w zapauzowaniu
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double VelPrev; // poprzednia prędkość
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int tprev; // poprzedni czas
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double Acc; // przyspieszenie styczne
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bool m_init{ false }; // indicates whether initial update of the world was performed
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public:
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void CreateE3D(std::string const &dir = "", bool dyn = false);
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void CabChange(TDynamicObject *old, TDynamicObject *now);
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// handles vehicle change flag
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void ChangeDynamic();
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};
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//---------------------------------------------------------------------------
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