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maszyna/betterRenderer/shaders/manul/draw_constants_shadow.hlsli
2025-04-15 01:32:56 +02:00

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HLSL

#ifndef DRAW_CONSTANTS_SHADOW_HLSLI
#define DRAW_CONSTANTS_SHADOW_HLSLI
struct VertexPushConstantsShadow {
float4x4 m_ModelViewProjection;
float m_AlphaThreshold;
};
#ifdef SPIRV
[[vk::push_constant]] ConstantBuffer<VertexPushConstantsShadow> g_DrawConstants;
#else
cbuffer g_Const : register(b1) { VertexPushConstantsShadow g_DrawConstants; }
#endif
#endif