Files
maszyna/Train.cpp

7187 lines
286 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
/*
MaSzyna EU07 locomotive simulator
Copyright (C) 2001-2004 Marcin Wozniak, Maciej Czapkiewicz and others
*/
#include "stdafx.h"
#include "Train.h"
#include "Globals.h"
#include "simulation.h"
#include "world.h"
#include "camera.h"
#include "Logs.h"
#include "MdlMngr.h"
#include "Timer.h"
#include "Driver.h"
#include "mtable.h"
#include "Console.h"
void
control_mapper::insert( TGauge const &Gauge, std::string const &Label ) {
auto const submodel = Gauge.SubModel;
if( submodel != nullptr ) {
m_controlnames.emplace( submodel, Label );
}
}
std::string
control_mapper::find( TSubModel const *Control ) const {
auto const lookup = m_controlnames.find( Control );
if( lookup != m_controlnames.end() ) {
return lookup->second;
}
else {
return "";
}
}
void TCab::Load(cParser &Parser)
{
// NOTE: clearing control tables here is bit of a crutch, imposed by current scheme of loading compartments anew on each cab change
ggList.clear();
btList.clear();
std::string token;
Parser.getTokens();
Parser >> token;
if (token == "cablight")
{
Parser.getTokens( 9, false );
Parser
>> dimm.r
>> dimm.g
>> dimm.b
>> intlit.r
>> intlit.g
>> intlit.b
>> intlitlow.r
>> intlitlow.g
>> intlitlow.b;
Parser.getTokens(); Parser >> token;
}
CabPos1.x = std::stod( token );
Parser.getTokens( 5, false );
Parser
>> CabPos1.y
>> CabPos1.z
>> CabPos2.x
>> CabPos2.y
>> CabPos2.z;
bEnabled = true;
bOccupied = true;
}
TGauge &TCab::Gauge(int n)
{ // pobranie adresu obiektu aniomowanego ruchem
/*
if (n < 0)
{ // rezerwacja wolnego
ggList[iGauges].Clear();
return ggList + iGauges++;
}
else if (n < iGauges)
return ggList + n;
return NULL;
*/
if( n < 0 ) {
ggList.emplace_back();
return ggList.back();
}
else {
return ggList[ n ];
}
};
TButton &TCab::Button(int n)
{ // pobranie adresu obiektu animowanego wyborem 1 z 2
/*
if (n < 0)
{ // rezerwacja wolnego
return btList + iButtons++;
}
else if (n < iButtons)
return btList + n;
return NULL;
*/
if( n < 0 ) {
btList.emplace_back();
return btList.back();
}
else {
return btList[ n ];
}
};
void TCab::Update()
{ // odczyt parametrów i ustawienie animacji submodelom
/*
int i;
for (i = 0; i < iGauges; ++i)
{ // animacje izometryczne
ggList[i].UpdateValue(); // odczyt parametru i przeliczenie na kąt
ggList[i].Update(); // ustawienie animacji
}
for (i = 0; i < iButtons; ++i)
{ // animacje dwustanowe
btList[i].Update(); // odczyt parametru i wybór submodelu
}
*/
for( auto &gauge : ggList ) {
// animacje izometryczne
gauge.UpdateValue(); // odczyt parametru i przeliczenie na kąt
gauge.Update(); // ustawienie animacji
}
for( auto &button : btList ) {
// animacje dwustanowe
button.Update(); // odczyt parametru i wybór submodelu
}
};
// NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis
// TBD, TODO: consider this approach if we ever want to have customized consist behaviour to received commands, based on the consist/vehicle type or whatever
TTrain::commandhandler_map const TTrain::m_commandhandlers = {
{ user_command::aidriverenable, &TTrain::OnCommand_aidriverenable },
{ user_command::aidriverdisable, &TTrain::OnCommand_aidriverdisable },
{ user_command::mastercontrollerincrease, &TTrain::OnCommand_mastercontrollerincrease },
{ user_command::mastercontrollerincreasefast, &TTrain::OnCommand_mastercontrollerincreasefast },
{ user_command::mastercontrollerdecrease, &TTrain::OnCommand_mastercontrollerdecrease },
{ user_command::mastercontrollerdecreasefast, &TTrain::OnCommand_mastercontrollerdecreasefast },
{ user_command::mastercontrollerset, &TTrain::OnCommand_mastercontrollerset },
{ user_command::secondcontrollerincrease, &TTrain::OnCommand_secondcontrollerincrease },
{ user_command::secondcontrollerincreasefast, &TTrain::OnCommand_secondcontrollerincreasefast },
{ user_command::secondcontrollerdecrease, &TTrain::OnCommand_secondcontrollerdecrease },
{ user_command::secondcontrollerdecreasefast, &TTrain::OnCommand_secondcontrollerdecreasefast },
{ user_command::secondcontrollerset, &TTrain::OnCommand_secondcontrollerset },
{ user_command::notchingrelaytoggle, &TTrain::OnCommand_notchingrelaytoggle },
{ user_command::mucurrentindicatorothersourceactivate, &TTrain::OnCommand_mucurrentindicatorothersourceactivate },
{ user_command::independentbrakeincrease, &TTrain::OnCommand_independentbrakeincrease },
{ user_command::independentbrakeincreasefast, &TTrain::OnCommand_independentbrakeincreasefast },
{ user_command::independentbrakedecrease, &TTrain::OnCommand_independentbrakedecrease },
{ user_command::independentbrakedecreasefast, &TTrain::OnCommand_independentbrakedecreasefast },
{ user_command::independentbrakeset, &TTrain::OnCommand_independentbrakeset },
{ user_command::independentbrakebailoff, &TTrain::OnCommand_independentbrakebailoff },
{ user_command::trainbrakeincrease, &TTrain::OnCommand_trainbrakeincrease },
{ user_command::trainbrakedecrease, &TTrain::OnCommand_trainbrakedecrease },
{ user_command::trainbrakeset, &TTrain::OnCommand_trainbrakeset },
{ user_command::trainbrakecharging, &TTrain::OnCommand_trainbrakecharging },
{ user_command::trainbrakerelease, &TTrain::OnCommand_trainbrakerelease },
{ user_command::trainbrakefirstservice, &TTrain::OnCommand_trainbrakefirstservice },
{ user_command::trainbrakeservice, &TTrain::OnCommand_trainbrakeservice },
{ user_command::trainbrakefullservice, &TTrain::OnCommand_trainbrakefullservice },
{ user_command::trainbrakehandleoff, &TTrain::OnCommand_trainbrakehandleoff },
{ user_command::trainbrakeemergency, &TTrain::OnCommand_trainbrakeemergency },
{ user_command::trainbrakebasepressureincrease, &TTrain::OnCommand_trainbrakebasepressureincrease },
{ user_command::trainbrakebasepressuredecrease, &TTrain::OnCommand_trainbrakebasepressuredecrease },
{ user_command::trainbrakebasepressurereset, &TTrain::OnCommand_trainbrakebasepressurereset },
{ user_command::trainbrakeoperationtoggle, &TTrain::OnCommand_trainbrakeoperationtoggle },
{ user_command::manualbrakeincrease, &TTrain::OnCommand_manualbrakeincrease },
{ user_command::manualbrakedecrease, &TTrain::OnCommand_manualbrakedecrease },
{ user_command::alarmchaintoggle, &TTrain::OnCommand_alarmchaintoggle },
{ user_command::wheelspinbrakeactivate, &TTrain::OnCommand_wheelspinbrakeactivate },
{ user_command::sandboxactivate, &TTrain::OnCommand_sandboxactivate },
{ user_command::epbrakecontroltoggle, &TTrain::OnCommand_epbrakecontroltoggle },
{ user_command::trainbrakeoperationmodeincrease, &TTrain::OnCommand_trainbrakeoperationmodeincrease },
{ user_command::trainbrakeoperationmodedecrease, &TTrain::OnCommand_trainbrakeoperationmodedecrease },
{ user_command::brakeactingspeedincrease, &TTrain::OnCommand_brakeactingspeedincrease },
{ user_command::brakeactingspeeddecrease, &TTrain::OnCommand_brakeactingspeeddecrease },
{ user_command::brakeactingspeedsetcargo, &TTrain::OnCommand_brakeactingspeedsetcargo },
{ user_command::brakeactingspeedsetpassenger, &TTrain::OnCommand_brakeactingspeedsetpassenger },
{ user_command::brakeactingspeedsetrapid, &TTrain::OnCommand_brakeactingspeedsetrapid },
{ user_command::brakeloadcompensationincrease, &TTrain::OnCommand_brakeloadcompensationincrease },
{ user_command::brakeloadcompensationdecrease, &TTrain::OnCommand_brakeloadcompensationdecrease },
{ user_command::mubrakingindicatortoggle, &TTrain::OnCommand_mubrakingindicatortoggle },
{ user_command::reverserincrease, &TTrain::OnCommand_reverserincrease },
{ user_command::reverserdecrease, &TTrain::OnCommand_reverserdecrease },
{ user_command::reverserforwardhigh, &TTrain::OnCommand_reverserforwardhigh },
{ user_command::reverserforward, &TTrain::OnCommand_reverserforward },
{ user_command::reverserneutral, &TTrain::OnCommand_reverserneutral },
{ user_command::reverserbackward, &TTrain::OnCommand_reverserbackward },
{ user_command::alerteracknowledge, &TTrain::OnCommand_alerteracknowledge },
{ user_command::batterytoggle, &TTrain::OnCommand_batterytoggle },
{ user_command::batteryenable, &TTrain::OnCommand_batteryenable },
{ user_command::batterydisable, &TTrain::OnCommand_batterydisable },
{ user_command::pantographcompressorvalvetoggle, &TTrain::OnCommand_pantographcompressorvalvetoggle },
{ user_command::pantographcompressoractivate, &TTrain::OnCommand_pantographcompressoractivate },
{ user_command::pantographtogglefront, &TTrain::OnCommand_pantographtogglefront },
{ user_command::pantographtogglerear, &TTrain::OnCommand_pantographtogglerear },
{ user_command::pantographraisefront, &TTrain::OnCommand_pantographraisefront },
{ user_command::pantographraiserear, &TTrain::OnCommand_pantographraiserear },
{ user_command::pantographlowerfront, &TTrain::OnCommand_pantographlowerfront },
{ user_command::pantographlowerrear, &TTrain::OnCommand_pantographlowerrear },
{ user_command::pantographlowerall, &TTrain::OnCommand_pantographlowerall },
{ user_command::linebreakertoggle, &TTrain::OnCommand_linebreakertoggle },
{ user_command::linebreakeropen, &TTrain::OnCommand_linebreakeropen },
{ user_command::linebreakerclose, &TTrain::OnCommand_linebreakerclose },
{ user_command::fuelpumptoggle, &TTrain::OnCommand_fuelpumptoggle },
{ user_command::fuelpumpenable, &TTrain::OnCommand_fuelpumpenable },
{ user_command::fuelpumpdisable, &TTrain::OnCommand_fuelpumpdisable },
{ user_command::oilpumptoggle, &TTrain::OnCommand_oilpumptoggle },
{ user_command::oilpumpenable, &TTrain::OnCommand_oilpumpenable },
{ user_command::oilpumpdisable, &TTrain::OnCommand_oilpumpdisable },
{ user_command::waterheaterbreakertoggle, &TTrain::OnCommand_waterheaterbreakertoggle },
{ user_command::waterheaterbreakerclose, &TTrain::OnCommand_waterheaterbreakerclose },
{ user_command::waterheaterbreakeropen, &TTrain::OnCommand_waterheaterbreakeropen },
{ user_command::waterheatertoggle, &TTrain::OnCommand_waterheatertoggle },
{ user_command::waterheaterenable, &TTrain::OnCommand_waterheaterenable },
{ user_command::waterheaterdisable, &TTrain::OnCommand_waterheaterdisable },
{ user_command::waterpumpbreakertoggle, &TTrain::OnCommand_waterpumpbreakertoggle },
{ user_command::waterpumpbreakerclose, &TTrain::OnCommand_waterpumpbreakerclose },
{ user_command::waterpumpbreakeropen, &TTrain::OnCommand_waterpumpbreakeropen },
{ user_command::waterpumptoggle, &TTrain::OnCommand_waterpumptoggle },
{ user_command::waterpumpenable, &TTrain::OnCommand_waterpumpenable },
{ user_command::waterpumpdisable, &TTrain::OnCommand_waterpumpdisable },
{ user_command::watercircuitslinktoggle, &TTrain::OnCommand_watercircuitslinktoggle },
{ user_command::watercircuitslinkenable, &TTrain::OnCommand_watercircuitslinkenable },
{ user_command::watercircuitslinkdisable, &TTrain::OnCommand_watercircuitslinkdisable },
{ user_command::convertertoggle, &TTrain::OnCommand_convertertoggle },
{ user_command::converterenable, &TTrain::OnCommand_converterenable },
{ user_command::converterdisable, &TTrain::OnCommand_converterdisable },
{ user_command::convertertogglelocal, &TTrain::OnCommand_convertertogglelocal },
{ user_command::converteroverloadrelayreset, &TTrain::OnCommand_converteroverloadrelayreset },
{ user_command::compressortoggle, &TTrain::OnCommand_compressortoggle },
{ user_command::compressorenable, &TTrain::OnCommand_compressorenable },
{ user_command::compressordisable, &TTrain::OnCommand_compressordisable },
{ user_command::compressortogglelocal, &TTrain::OnCommand_compressortogglelocal },
{ user_command::motorconnectorsopen, &TTrain::OnCommand_motorconnectorsopen },
{ user_command::motorconnectorsclose, &TTrain::OnCommand_motorconnectorsclose },
{ user_command::motordisconnect, &TTrain::OnCommand_motordisconnect },
{ user_command::motoroverloadrelaythresholdtoggle, &TTrain::OnCommand_motoroverloadrelaythresholdtoggle },
{ user_command::motoroverloadrelaythresholdsetlow, &TTrain::OnCommand_motoroverloadrelaythresholdsetlow },
{ user_command::motoroverloadrelaythresholdsethigh, &TTrain::OnCommand_motoroverloadrelaythresholdsethigh },
{ user_command::motoroverloadrelayreset, &TTrain::OnCommand_motoroverloadrelayreset },
{ user_command::heatingtoggle, &TTrain::OnCommand_heatingtoggle },
{ user_command::heatingenable, &TTrain::OnCommand_heatingenable },
{ user_command::heatingdisable, &TTrain::OnCommand_heatingdisable },
{ user_command::lightspresetactivatenext, &TTrain::OnCommand_lightspresetactivatenext },
{ user_command::lightspresetactivateprevious, &TTrain::OnCommand_lightspresetactivateprevious },
{ user_command::headlighttoggleleft, &TTrain::OnCommand_headlighttoggleleft },
{ user_command::headlightenableleft, &TTrain::OnCommand_headlightenableleft },
{ user_command::headlightdisableleft, &TTrain::OnCommand_headlightdisableleft },
{ user_command::headlighttoggleright, &TTrain::OnCommand_headlighttoggleright },
{ user_command::headlightenableright, &TTrain::OnCommand_headlightenableright },
{ user_command::headlightdisableright, &TTrain::OnCommand_headlightdisableright },
{ user_command::headlighttoggleupper, &TTrain::OnCommand_headlighttoggleupper },
{ user_command::headlightenableupper, &TTrain::OnCommand_headlightenableupper },
{ user_command::headlightdisableupper, &TTrain::OnCommand_headlightdisableupper },
{ user_command::redmarkertoggleleft, &TTrain::OnCommand_redmarkertoggleleft },
{ user_command::redmarkerenableleft, &TTrain::OnCommand_redmarkerenableleft },
{ user_command::redmarkerdisableleft, &TTrain::OnCommand_redmarkerdisableleft },
{ user_command::redmarkertoggleright, &TTrain::OnCommand_redmarkertoggleright },
{ user_command::redmarkerenableright, &TTrain::OnCommand_redmarkerenableright },
{ user_command::redmarkerdisableright, &TTrain::OnCommand_redmarkerdisableright },
{ user_command::headlighttogglerearleft, &TTrain::OnCommand_headlighttogglerearleft },
{ user_command::headlighttogglerearright, &TTrain::OnCommand_headlighttogglerearright },
{ user_command::headlighttogglerearupper, &TTrain::OnCommand_headlighttogglerearupper },
{ user_command::redmarkertogglerearleft, &TTrain::OnCommand_redmarkertogglerearleft },
{ user_command::redmarkertogglerearright, &TTrain::OnCommand_redmarkertogglerearright },
{ user_command::redmarkerstoggle, &TTrain::OnCommand_redmarkerstoggle },
{ user_command::endsignalstoggle, &TTrain::OnCommand_endsignalstoggle },
{ user_command::headlightsdimtoggle, &TTrain::OnCommand_headlightsdimtoggle },
{ user_command::headlightsdimenable, &TTrain::OnCommand_headlightsdimenable },
{ user_command::headlightsdimdisable, &TTrain::OnCommand_headlightsdimdisable },
{ user_command::interiorlighttoggle, &TTrain::OnCommand_interiorlighttoggle },
{ user_command::interiorlightenable, &TTrain::OnCommand_interiorlightenable },
{ user_command::interiorlightdimdisable, &TTrain::OnCommand_interiorlightdisable },
{ user_command::interiorlightdimtoggle, &TTrain::OnCommand_interiorlightdimtoggle },
{ user_command::interiorlightdimenable, &TTrain::OnCommand_interiorlightdimenable },
{ user_command::interiorlightdimdisable, &TTrain::OnCommand_interiorlightdimdisable },
{ user_command::instrumentlighttoggle, &TTrain::OnCommand_instrumentlighttoggle },
{ user_command::instrumentlightenable, &TTrain::OnCommand_instrumentlightenable },
{ user_command::instrumentlightdisable, &TTrain::OnCommand_instrumentlightdisable },
{ user_command::doorlocktoggle, &TTrain::OnCommand_doorlocktoggle },
{ user_command::doortoggleleft, &TTrain::OnCommand_doortoggleleft },
{ user_command::doortoggleright, &TTrain::OnCommand_doortoggleright },
{ user_command::carcouplingincrease, &TTrain::OnCommand_carcouplingincrease },
{ user_command::carcouplingdisconnect, &TTrain::OnCommand_carcouplingdisconnect },
{ user_command::departureannounce, &TTrain::OnCommand_departureannounce },
{ user_command::hornlowactivate, &TTrain::OnCommand_hornlowactivate },
{ user_command::hornhighactivate, &TTrain::OnCommand_hornhighactivate },
{ user_command::whistleactivate, &TTrain::OnCommand_whistleactivate },
{ user_command::radiotoggle, &TTrain::OnCommand_radiotoggle },
{ user_command::radiochannelincrease, &TTrain::OnCommand_radiochannelincrease },
{ user_command::radiochanneldecrease, &TTrain::OnCommand_radiochanneldecrease },
{ user_command::radiostopsend, &TTrain::OnCommand_radiostopsend },
{ user_command::radiostoptest, &TTrain::OnCommand_radiostoptest },
{ user_command::cabchangeforward, &TTrain::OnCommand_cabchangeforward },
{ user_command::cabchangebackward, &TTrain::OnCommand_cabchangebackward },
{ user_command::generictoggle0, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle1, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle2, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle3, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle4, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle5, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle6, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle7, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle8, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle9, &TTrain::OnCommand_generictoggle }
};
std::vector<std::string> const TTrain::fPress_labels = {
"ch1: ", "ch2: ", "ch3: ", "ch4: ", "ch5: ", "ch6: ", "ch7: ", "ch8: ", "ch9: ", "ch0: "
};
TTrain::TTrain() {
ShowNextCurrent = false;
// McZapkie-240302 - przyda sie do tachometru
fTachoVelocity = 0;
fTachoCount = 0;
fPPress = fNPress = 0;
// asMessage="";
pMechShake = Math3D::vector3(0, 0, 0);
vMechMovement = Math3D::vector3(0, 0, 0);
pMechOffset = Math3D::vector3(0, 0, 0);
fBlinkTimer = 0;
fHaslerTimer = 0;
DynamicSet(NULL); // ustawia wszystkie mv*
iCabLightFlag = 0;
// hunter-091012
bCabLight = false;
bCabLightDim = false;
//-----
pMechSittingPosition = Math3D::vector3(0, 0, 0); // ABu: 180404
InstrumentLightActive = false; // ABu: 030405
fTachoTimer = 0.0; // włączenie skoków wskazań prędkościomierza
//
for( int i = 0; i < 8; i++ ) {
bMains[ i ] = false;
fCntVol[ i ] = 0.0f;
bPants[ i ][ 0 ] = false;
bPants[ i ][ 1 ] = false;
bFuse[ i ] = false;
bBatt[ i ] = false;
bConv[ i ] = false;
bComp[ i ][ 0 ] = false;
bComp[ i ][ 1 ] = false;
bHeat[ i ] = false;
}
for( int i = 0; i < 9; ++i )
for( int j = 0; j < 10; ++j )
fEIMParams[ i ][ j ] = 0.0;
for( int i = 0; i < 20; ++i )
for( int j = 0; j < 3; ++j )
fPress[ i ][ j ] = 0.0;
}
bool TTrain::Init(TDynamicObject *NewDynamicObject, bool e3d)
{ // powiązanie ręcznego sterowania kabiną z pojazdem
if( NewDynamicObject->Mechanik == nullptr ) {
ErrorLog( "Bad config: can't take control of inactive vehicle \"" + NewDynamicObject->asName + "\"" );
return false;
}
DynamicSet(NewDynamicObject);
if (!e3d)
if (DynamicObject->Mechanik == NULL)
return false;
DynamicObject->MechInside = true;
MechSpring.Init(125.0);
vMechVelocity = Math3D::vector3(0, 0, 0);
pMechOffset = Math3D::vector3( 0, 0, 0 );
fMechSpringX = 0.2;
fMechSpringY = 0.2;
fMechSpringZ = 0.1;
fMechMaxSpring = 0.15;
fMechRoll = 0.05;
fMechPitch = 0.1;
fMainRelayTimer = 0; // Hunter, do k...y nędzy, ustawiaj wartości początkowe zmiennych!
if( false == LoadMMediaFile( DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName + ".mmd" ) ) {
return false;
}
iCabn = 0;
// Ra: taka proteza - przesłanie kierunku do członów connected
if (mvControlled->ActiveDir > 0)
{ // było do przodu
mvControlled->DirectionBackward();
mvControlled->DirectionForward();
}
else if (mvControlled->ActiveDir < 0)
{
mvControlled->DirectionForward();
mvControlled->DirectionBackward();
}
return true;
}
PyObject *TTrain::GetTrainState() {
auto const *mover = DynamicObject->MoverParameters;
auto *dict = PyDict_New();
if( ( dict == nullptr )
|| ( mover == nullptr ) ) {
return nullptr;
}
PyDict_SetItemString( dict, "cab", PyGetInt( mover->ActiveCab ) );
// basic systems state data
PyDict_SetItemString( dict, "battery", PyGetBool( mvControlled->Battery ) );
PyDict_SetItemString( dict, "linebreaker", PyGetBool( mvControlled->Mains ) );
PyDict_SetItemString( dict, "converter", PyGetBool( mover->ConverterFlag ) );
PyDict_SetItemString( dict, "converter_overload", PyGetBool( mover->ConvOvldFlag ) );
PyDict_SetItemString( dict, "compress", PyGetBool( mover->CompressorFlag ) );
// reverser
PyDict_SetItemString( dict, "direction", PyGetInt( mover->ActiveDir ) );
// throttle
PyDict_SetItemString( dict, "mainctrl_pos", PyGetInt( mover->MainCtrlPos ) );
PyDict_SetItemString( dict, "main_ctrl_actual_pos", PyGetInt( mover->MainCtrlActualPos ) );
PyDict_SetItemString( dict, "scndctrl_pos", PyGetInt( mover->ScndCtrlPos ) );
PyDict_SetItemString( dict, "scnd_ctrl_actual_pos", PyGetInt( mover->ScndCtrlActualPos ) );
// brakes
PyDict_SetItemString( dict, "manual_brake", PyGetBool( mvOccupied->ManualBrakePos > 0 ) );
bool const bEP = ( mvControlled->LocHandle->GetCP() > 0.2 ) || ( fEIMParams[ 0 ][ 2 ] > 0.01 );
PyDict_SetItemString( dict, "dir_brake", PyGetBool( bEP ) );
bool bPN;
if( ( typeid( *mvControlled->Hamulec ) == typeid( TLSt ) )
|| ( typeid( *mvControlled->Hamulec ) == typeid( TEStED ) ) ) {
TBrake* temp_ham = mvControlled->Hamulec.get();
bPN = ( static_cast<TLSt*>( temp_ham )->GetEDBCP() > 0.2 );
}
else
bPN = false;
PyDict_SetItemString( dict, "indir_brake", PyGetBool( bPN ) );
// other controls
PyDict_SetItemString( dict, "ca", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) );
PyDict_SetItemString( dict, "shp", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ) );
PyDict_SetItemString( dict, "pantpress", PyGetFloat( mvControlled->PantPress ) );
PyDict_SetItemString( dict, "universal3", PyGetBool( InstrumentLightActive ) );
PyDict_SetItemString( dict, "radio_channel", PyGetInt( iRadioChannel ) );
// movement data
PyDict_SetItemString( dict, "velocity", PyGetFloat( mover->Vel ) );
PyDict_SetItemString( dict, "tractionforce", PyGetFloat( mover->Ft ) );
PyDict_SetItemString( dict, "slipping_wheels", PyGetBool( mover->SlippingWheels ) );
PyDict_SetItemString( dict, "sanding", PyGetBool( mover->SandDose ) );
// electric current data
PyDict_SetItemString( dict, "traction_voltage", PyGetFloat( mover->RunningTraction.TractionVoltage ) );
PyDict_SetItemString( dict, "voltage", PyGetFloat( mover->Voltage ) );
PyDict_SetItemString( dict, "im", PyGetFloat( mover->Im ) );
PyDict_SetItemString( dict, "fuse", PyGetBool( mover->FuseFlag ) );
PyDict_SetItemString( dict, "epfuse", PyGetBool( mover->EpFuse ) );
// induction motor state data
char const *TXTT[ 10 ] = { "fd", "fdt", "fdb", "pd", "pdt", "pdb", "itothv", "1", "2", "3" };
char const *TXTC[ 10 ] = { "fr", "frt", "frb", "pr", "prt", "prb", "im", "vm", "ihv", "uhv" };
char const *TXTP[ 3 ] = { "bc", "bp", "sp" };
for( int j = 0; j < 10; ++j )
PyDict_SetItemString( dict, ( std::string( "eimp_t_" ) + std::string( TXTT[ j ] ) ).c_str(), PyGetFloatS( fEIMParams[ 0 ][ j ] ) );
for( int i = 0; i < 8; ++i ) {
for( int j = 0; j < 10; ++j )
PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_" + std::string( TXTC[ j ] ) ).c_str(), PyGetFloatS( fEIMParams[ i + 1 ][ j ] ) );
PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_ms" ).c_str(), PyGetBool( bMains[ i ] ) );
PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_cv" ).c_str(), PyGetFloatS( fCntVol[ i ] ) );
PyDict_SetItemString( dict, ( "eimp_u" + std::to_string( i + 1 ) + "_pf" ).c_str(), PyGetBool( bPants[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( "eimp_u" + std::to_string( i + 1 ) + "_pr" ).c_str(), PyGetBool( bPants[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_fuse" ).c_str(), PyGetBool( bFuse[ i ] ) );
PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_batt" ).c_str(), PyGetBool( bBatt[ i ] ) );
PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_conv" ).c_str(), PyGetBool( bConv[ i ] ) );
PyDict_SetItemString( dict, ( "eimp_u" + std::to_string( i + 1 ) + "_comp_a" ).c_str(), PyGetBool( bComp[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( "eimp_u" + std::to_string( i + 1 ) + "_comp_w" ).c_str(), PyGetBool( bComp[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( "eimp_c" + std::to_string( i + 1 ) + "_heat" ).c_str(), PyGetBool( bHeat[ i ] ) );
}
for( int i = 0; i < 20; ++i ) {
for( int j = 0; j < 3; ++j )
PyDict_SetItemString( dict, ( "eimp_pn" + std::to_string( i + 1 ) + "_" + TXTP[ j ] ).c_str(),
PyGetFloatS( fPress[ i ][ j ] ) );
}
// multi-unit state data
PyDict_SetItemString( dict, "car_no", PyGetInt( iCarNo ) );
PyDict_SetItemString( dict, "power_no", PyGetInt( iPowerNo ) );
PyDict_SetItemString( dict, "unit_no", PyGetInt( iUnitNo ) );
for( int i = 0; i < 20; i++ ) {
PyDict_SetItemString( dict, ( "doors_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( "doors_r_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( "doors_l_" + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 2 ] ) );
PyDict_SetItemString( dict, ( "doors_no_" + std::to_string( i + 1 ) ).c_str(), PyGetInt( iDoorNo[ i ] ) );
PyDict_SetItemString( dict, ( "code_" + std::to_string( i + 1 ) ).c_str(), PyGetString( ( std::to_string( iUnits[ i ] ) + cCode[ i ] ).c_str() ) );
PyDict_SetItemString( dict, ( "car_name" + std::to_string( i + 1 ) ).c_str(), PyGetString( asCarName[ i ].c_str() ) );
PyDict_SetItemString( dict, ( "slip_" + std::to_string( i + 1 ) ).c_str(), PyGetBool( bSlip[ i ] ) );
}
// ai state data
auto const *driver = DynamicObject->Mechanik;
PyDict_SetItemString( dict, "velocity_desired", PyGetFloat( driver->VelDesired ) );
PyDict_SetItemString( dict, "velroad", PyGetFloat( driver->VelRoad ) );
PyDict_SetItemString( dict, "vellimitlast", PyGetFloat( driver->VelLimitLast ) );
PyDict_SetItemString( dict, "velsignallast", PyGetFloat( driver->VelSignalLast ) );
PyDict_SetItemString( dict, "velsignalnext", PyGetFloat( driver->VelSignalNext ) );
PyDict_SetItemString( dict, "velnext", PyGetFloat( driver->VelNext ) );
PyDict_SetItemString( dict, "actualproximitydist", PyGetFloat( driver->ActualProximityDist ) );
// train data
PyDict_SetItemString( dict, "trainnumber", PyGetString( driver->TrainName().c_str() ) );
PyDict_SetItemString( dict, "train_stationindex", PyGetInt( driver->StationIndex() ) );
auto const stationcount { driver->StationCount() };
PyDict_SetItemString( dict, "train_stationcount", PyGetInt( stationcount ) );
if( stationcount > 0 ) {
// timetable stations data, if there's any
auto const *timetable { driver->TrainTimetable() };
for( auto stationidx = 1; stationidx <= stationcount; ++stationidx ) {
auto const stationlabel { "train_station" + std::to_string( stationidx ) + "_" };
auto const &timetableline { timetable->TimeTable[ stationidx ] };
PyDict_SetItemString( dict, ( stationlabel + "name" ).c_str(), PyGetString( Bezogonkow( timetableline.StationName ).c_str() ) );
PyDict_SetItemString( dict, ( stationlabel + "fclt" ).c_str(), PyGetString( Bezogonkow( timetableline.StationWare ).c_str() ) );
PyDict_SetItemString( dict, ( stationlabel + "lctn" ).c_str(), PyGetFloat( timetableline.km ) );
PyDict_SetItemString( dict, ( stationlabel + "vmax" ).c_str(), PyGetInt( timetableline.vmax ) );
PyDict_SetItemString( dict, ( stationlabel + "ah" ).c_str(), PyGetInt( timetableline.Ah ) );
PyDict_SetItemString( dict, ( stationlabel + "am" ).c_str(), PyGetInt( timetableline.Am ) );
PyDict_SetItemString( dict, ( stationlabel + "dh" ).c_str(), PyGetInt( timetableline.Dh ) );
PyDict_SetItemString( dict, ( stationlabel + "dm" ).c_str(), PyGetInt( timetableline.Dm ) );
}
}
// world state data
PyDict_SetItemString( dict, "hours", PyGetInt( simulation::Time.data().wHour ) );
PyDict_SetItemString( dict, "minutes", PyGetInt( simulation::Time.data().wMinute ) );
PyDict_SetItemString( dict, "seconds", PyGetInt( simulation::Time.second() ) );
PyDict_SetItemString( dict, "air_temperature", PyGetInt( Global.AirTemperature ) );
return dict;
}
TTrain::state_t
TTrain::get_state() const {
return {
btLampkaSHP.GetValue(),
btLampkaCzuwaka.GetValue(),
btLampkaRadioStop.GetValue(),
btLampkaOpory.GetValue(),
btLampkaWylSzybki.GetValue(),
btLampkaNadmSil.GetValue(),
btLampkaStyczn.GetValue(),
btLampkaPoslizg.GetValue(),
btLampkaNadmPrzetw.GetValue(),
btLampkaPrzetwOff.GetValue(),
btLampkaNadmSpr.GetValue(),
btLampkaNadmWent.GetValue(),
btLampkaWysRozr.GetValue(),
btLampkaOgrzewanieSkladu.GetValue(),
btHaslerBrakes.GetValue(),
btHaslerCurrent.GetValue(),
( TestFlag( mvOccupied->SecuritySystem.Status, s_CAalarm ) || TestFlag( mvOccupied->SecuritySystem.Status, s_SHPalarm ) ),
fTachoVelocity,
static_cast<float>( mvOccupied->Compressor ),
static_cast<float>( mvOccupied->PipePress ),
static_cast<float>( mvOccupied->BrakePress ),
fHVoltage,
{ fHCurrent[ ( mvControlled->TrainType & dt_EZT ) ? 0 : 1 ], fHCurrent[ 2 ], fHCurrent[ 3 ] }
};
}
bool TTrain::is_eztoer() const {
return
( ( mvControlled->TrainType == dt_EZT )
&& ( mvOccupied->BrakeSubsystem == ss_ESt )
&& ( mvControlled->Battery == true )
&& ( mvControlled->EpFuse == true )
&& ( mvControlled->ActiveDir != 0 ) ); // od yB
}
// moves train brake lever to specified position, potentially emits switch sound if conditions are met
void TTrain::set_train_brake( double const Position ) {
auto const originalbrakeposition { static_cast<int>( 100.0 * mvOccupied->fBrakeCtrlPos ) };
mvOccupied->BrakeLevelSet( Position );
if( static_cast<int>( 100.0 * mvOccupied->fBrakeCtrlPos ) == originalbrakeposition ) { return; }
if( ( true == is_eztoer() )
&& ( false == (
( ( originalbrakeposition / 100 == 0 ) || ( originalbrakeposition / 100 >= 5 ) )
&& ( ( mvOccupied->BrakeCtrlPos == 0 ) || ( mvOccupied->BrakeCtrlPos >= 5 ) ) ) ) ) {
// sound feedback if the lever movement activates one of the switches
dsbPneumaticSwitch.play();
}
}
void TTrain::set_train_brake_speed( TDynamicObject *Vehicle, int const Speed ) {
if( true == Vehicle->MoverParameters->BrakeDelaySwitch( Speed ) ) {
// visual feedback
// TODO: add setting indicator to vehicle class, for external lever/indicator
if( Vehicle == DynamicObject ) {
if( ggBrakeProfileCtrl.SubModel != nullptr ) {
ggBrakeProfileCtrl.UpdateValue(
( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
2.0 :
mvOccupied->BrakeDelayFlag - 1 ),
dsbSwitch );
}
if( ggBrakeProfileG.SubModel != nullptr ) {
ggBrakeProfileG.UpdateValue(
( mvOccupied->BrakeDelayFlag == bdelay_G ?
1.0 :
0.0 ),
dsbSwitch );
}
if( ggBrakeProfileR.SubModel != nullptr ) {
ggBrakeProfileR.UpdateValue(
( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
1.0 :
0.0 ),
dsbSwitch );
}
}
}
}
void TTrain::set_paired_open_motor_connectors_button( bool const State ) {
if( ( mvControlled->TrainType == dt_ET41 )
|| ( mvControlled->TrainType == dt_ET42 ) ) {
// crude implementation of the button affecting entire unit for multi-unit engines
// TODO: rework it into part of standard command propagation system
if( ( mvControlled->Couplers[ side::front ].Connected != nullptr )
&& ( true == TestFlag( mvControlled->Couplers[ side::front ].CouplingFlag, coupling::permanent ) ) ) {
mvControlled->Couplers[ side::front ].Connected->StLinSwitchOff = State;
}
if( ( mvControlled->Couplers[ side::rear ].Connected != nullptr )
&& ( true == TestFlag( mvControlled->Couplers[ side::rear ].CouplingFlag, coupling::permanent ) ) ) {
mvControlled->Couplers[ side::rear ].Connected->StLinSwitchOff = State;
}
}
}
// locates nearest vehicle belonging to the consist
TDynamicObject *
TTrain::find_nearest_consist_vehicle() const {
if( false == FreeFlyModeFlag ) {
return DynamicObject;
}
auto coupler { -2 }; // scan for vehicle, not any specific coupler
auto *vehicle{ DynamicObject->ABuScanNearestObject( DynamicObject->GetTrack(), 1, 1500, coupler ) };
if( vehicle == nullptr )
vehicle = DynamicObject->ABuScanNearestObject( DynamicObject->GetTrack(), -1, 1500, coupler );
// TBD, TODO: perform owner test for the located vehicle
return vehicle;
}
// command handlers
void TTrain::OnCommand_aidriverenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// on press
if( Train->DynamicObject->Mechanik == nullptr ) { return; }
if( true == Train->DynamicObject->Mechanik->AIControllFlag ) {
//żeby nie trzeba było rozłączać dla zresetowania
Train->DynamicObject->Mechanik->TakeControl( false );
}
Train->DynamicObject->Mechanik->TakeControl( true );
}
}
void TTrain::OnCommand_aidriverdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// on press
if( Train->DynamicObject->Mechanik )
Train->DynamicObject->Mechanik->TakeControl( false );
}
}
void TTrain::OnCommand_mastercontrollerincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->IncMainCtrl( 1 );
}
}
void TTrain::OnCommand_mastercontrollerincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->IncMainCtrl( 2 );
}
}
void TTrain::OnCommand_mastercontrollerdecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->DecMainCtrl( 1 );
}
}
void TTrain::OnCommand_mastercontrollerdecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->DecMainCtrl( 2 );
}
}
void TTrain::OnCommand_mastercontrollerset( TTrain *Train, command_data const &Command ) {
auto positionchange {
std::min<int>(
Command.param1,
( Train->mvControlled->CoupledCtrl ?
Train->mvControlled->MainCtrlPosNo + Train->mvControlled->ScndCtrlPosNo :
Train->mvControlled->MainCtrlPosNo ) )
- ( Train->mvControlled->CoupledCtrl ?
Train->mvControlled->MainCtrlPos + Train->mvControlled->ScndCtrlPos :
Train->mvControlled->MainCtrlPos ) };
while( ( positionchange < 0 )
&& ( true == Train->mvControlled->DecMainCtrl( 1 ) ) ) {
++positionchange;
}
while( ( positionchange > 0 )
&& ( true == Train->mvControlled->IncMainCtrl( 1 ) ) ) {
--positionchange;
}
}
void TTrain::OnCommand_secondcontrollerincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->mvControlled->EngineType == DieselElectric )
&& ( true == Train->mvControlled->ShuntMode ) ) {
Train->mvControlled->AnPos = clamp(
Train->mvControlled->AnPos + 0.025,
0.0, 1.0 );
}
else {
Train->mvControlled->IncScndCtrl( 1 );
}
}
}
void TTrain::OnCommand_secondcontrollerincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->mvControlled->EngineType == DieselElectric )
&& ( true == Train->mvControlled->ShuntMode ) ) {
Train->mvControlled->AnPos = 1.0;
}
else {
Train->mvControlled->IncScndCtrl( 2 );
}
}
}
void TTrain::OnCommand_notchingrelaytoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->AutoRelayFlag ) {
// turn on
Train->mvOccupied->AutoRelaySwitch( true );
}
else {
//turn off
Train->mvOccupied->AutoRelaySwitch( false );
}
}
}
void TTrain::OnCommand_mucurrentindicatorothersourceactivate( TTrain *Train, command_data const &Command ) {
if( Train->ggNextCurrentButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Current Indicator Source switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// turn on
Train->ShowNextCurrent = true;
// visual feedback
Train->ggNextCurrentButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
//turn off
Train->ShowNextCurrent = false;
// visual feedback
Train->ggNextCurrentButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_secondcontrollerdecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->mvControlled->EngineType == DieselElectric )
&& ( true == Train->mvControlled->ShuntMode ) ) {
Train->mvControlled->AnPos = clamp(
Train->mvControlled->AnPos - 0.025,
0.0, 1.0 );
}
else {
Train->mvControlled->DecScndCtrl( 1 );
}
}
}
void TTrain::OnCommand_secondcontrollerdecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( ( Train->mvControlled->EngineType == DieselElectric )
&& ( true == Train->mvControlled->ShuntMode ) ) {
Train->mvControlled->AnPos = 0.0;
}
else {
Train->mvControlled->DecScndCtrl( 2 );
}
}
}
void TTrain::OnCommand_secondcontrollerset( TTrain *Train, command_data const &Command ) {
auto const targetposition { std::min<int>( Command.param1, Train->mvControlled->ScndCtrlPosNo ) };
while( ( targetposition < Train->mvControlled->ScndCtrlPos )
&& ( true == Train->mvControlled->DecScndCtrl( 1 ) ) ) {
// all work is done in the header
;
}
while( ( targetposition > Train->mvControlled->ScndCtrlPos )
&& ( true == Train->mvControlled->IncScndCtrl( 1 ) ) ) {
// all work is done in the header
;
}
}
void TTrain::OnCommand_independentbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->LocalBrake != ManualBrake ) {
Train->mvOccupied->IncLocalBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_independentbrakeincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->LocalBrake != ManualBrake ) {
Train->mvOccupied->IncLocalBrakeLevel( 2 );
}
}
}
void TTrain::OnCommand_independentbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( ( Train->mvOccupied->LocalBrake != ManualBrake )
// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
// TODO: sort AI out so it doesn't do things it doesn't have equipment for
|| ( Train->mvOccupied->LocalBrakePos != 0 ) ) {
Train->mvOccupied->DecLocalBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_independentbrakedecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( ( Train->mvOccupied->LocalBrake != ManualBrake )
// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
// TODO: sort AI out so it doesn't do things it doesn't have equipment for
|| ( Train->mvOccupied->LocalBrakePos != 0 ) ) {
Train->mvOccupied->DecLocalBrakeLevel( 2 );
}
}
}
void TTrain::OnCommand_independentbrakeset( TTrain *Train, command_data const &Command ) {
Train->mvControlled->LocalBrakePosA = (
clamp(
reinterpret_cast<double const &>( Command.param1 ),
0.0, 1.0 ) );
/*
Train->mvControlled->LocalBrakePos = (
std::round(
interpolate<double>(
0.0,
LocalBrakePosNo,
clamp(
reinterpret_cast<double const &>( Command.param1 ),
0.0, 1.0 ) ) ) );
*/
}
void TTrain::OnCommand_independentbrakebailoff( TTrain *Train, command_data const &Command ) {
if( false == FreeFlyModeFlag ) {
// TODO: check if this set of conditions can be simplified.
// it'd be more flexible to have an attribute indicating whether bail off position is supported
if( ( Train->mvControlled->TrainType != dt_EZT )
&& ( ( Train->mvControlled->EngineType == ElectricSeriesMotor )
|| ( Train->mvControlled->EngineType == DieselElectric )
|| ( Train->mvControlled->EngineType == ElectricInductionMotor ) )
&& ( Train->mvOccupied->BrakeCtrlPosNo > 0 ) ) {
if( Command.action == GLFW_PRESS ) {
// press or hold
// visual feedback
Train->ggReleaserButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvOccupied->BrakeReleaser( 1 );
}
else if( Command.action == GLFW_RELEASE ) {
// release
// visual feedback
Train->ggReleaserButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvOccupied->BrakeReleaser( 0 );
}
}
}
else {
// car brake handling, while in walk mode
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle != nullptr ) {
if( Command.action == GLFW_PRESS ) {
// press or hold
vehicle->MoverParameters->BrakeReleaser( 1 );
}
else if( Command.action == GLFW_RELEASE ) {
// release
vehicle->MoverParameters->BrakeReleaser( 0 );
}
}
}
}
void TTrain::OnCommand_trainbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->BrakeHandle == FV4a ) {
Train->mvOccupied->BrakeLevelAdd( 0.1 /*15.0 * Command.time_delta*/ );
}
else {
Train->set_train_brake( Train->mvOccupied->BrakeCtrlPos + Global.fBrakeStep );
}
}
}
void TTrain::OnCommand_trainbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
if( Train->mvOccupied->BrakeHandle == FV4a ) {
Train->mvOccupied->BrakeLevelAdd( -0.1 /*-15.0 * Command.time_delta*/ );
}
else {
Train->set_train_brake( Train->mvOccupied->BrakeCtrlPos - Global.fBrakeStep );
}
}
else {
// release
if( ( Train->mvOccupied->BrakeCtrlPos == -1 )
&& ( Train->mvOccupied->BrakeHandle == FVel6 )
&& ( Train->DynamicObject->Controller != AIdriver )
&& ( Global.iFeedbackMode < 3 ) ) {
// Odskakiwanie hamulce EP
Train->set_train_brake( 0 );
}
}
}
void TTrain::OnCommand_trainbrakeset( TTrain *Train, command_data const &Command ) {
Train->mvControlled->BrakeLevelSet(
interpolate(
Train->mvControlled->Handle->GetPos( bh_MIN ),
Train->mvControlled->Handle->GetPos( bh_MAX ),
clamp(
reinterpret_cast<double const &>( Command.param1 ),
0.0, 1.0 ) ) );
}
void TTrain::OnCommand_trainbrakecharging( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
Train->set_train_brake( -1 );
}
else {
// release
if( ( Train->mvOccupied->BrakeCtrlPos == -1 )
&& ( Train->mvOccupied->BrakeHandle == FVel6 )
&& ( Train->DynamicObject->Controller != AIdriver )
&& ( Global.iFeedbackMode < 3 ) ) {
// Odskakiwanie hamulce EP
Train->set_train_brake( 0 );
}
}
}
void TTrain::OnCommand_trainbrakerelease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( 0 );
}
}
void TTrain::OnCommand_trainbrakefirstservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( 1 );
}
}
void TTrain::OnCommand_trainbrakeservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( (
Train->mvOccupied->BrakeCtrlPosNo / 2
+ ( Train->mvOccupied->BrakeHandle == FV4a ?
1 :
0 ) ) );
}
}
void TTrain::OnCommand_trainbrakefullservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( Train->mvOccupied->BrakeCtrlPosNo - 1 );
}
}
void TTrain::OnCommand_trainbrakehandleoff( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( Train->mvOccupied->Handle->GetPos( bh_NP ) );
}
}
void TTrain::OnCommand_trainbrakeemergency( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->set_train_brake( Train->mvOccupied->Handle->GetPos( bh_EB ) );
/*
if( Train->mvOccupied->BrakeCtrlPosNo <= 0.1 ) {
// hamulec bezpieczeństwa dla wagonów
Train->mvOccupied->RadioStopFlag = true;
}
*/
}
}
void TTrain::OnCommand_trainbrakebasepressureincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
switch( Train->mvOccupied->BrakeHandle ) {
case FV4a: {
Train->mvOccupied->BrakeCtrlPos2 = clamp( Train->mvOccupied->BrakeCtrlPos2 - 0.01, -1.5, 2.0 );
break;
}
default: {
Train->mvOccupied->BrakeLevelAdd( 0.01 );
break;
}
}
}
}
void TTrain::OnCommand_trainbrakebasepressuredecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
switch( Train->mvOccupied->BrakeHandle ) {
case FV4a: {
Train->mvOccupied->BrakeCtrlPos2 = clamp( Train->mvOccupied->BrakeCtrlPos2 + 0.01, -1.5, 2.0 );
break;
}
default: {
Train->mvOccupied->BrakeLevelAdd( -0.01 );
break;
}
}
}
}
void TTrain::OnCommand_trainbrakebasepressurereset( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->BrakeCtrlPos2 = 0;
}
}
void TTrain::OnCommand_trainbrakeoperationtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
vehicle->MoverParameters->Hamulec->SetBrakeStatus( vehicle->MoverParameters->Hamulec->GetBrakeStatus() ^ b_dmg );
}
}
void TTrain::OnCommand_manualbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
if( ( vehicle->MoverParameters->LocalBrake == ManualBrake )
|| ( vehicle->MoverParameters->MBrake == true ) ) {
vehicle->MoverParameters->IncManualBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_manualbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
if( ( vehicle->MoverParameters->LocalBrake == ManualBrake )
|| ( vehicle->MoverParameters->MBrake == true ) ) {
vehicle->MoverParameters->DecManualBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_alarmchaintoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( false == Train->mvOccupied->AlarmChainFlag ) {
// pull
Train->mvOccupied->AlarmChainSwitch( true );
// visual feedback
Train->ggAlarmChain.UpdateValue( 1.0 );
}
else {
// release
Train->mvOccupied->AlarmChainSwitch( false );
// visual feedback
Train->ggAlarmChain.UpdateValue( 0.0 );
}
}
}
void TTrain::OnCommand_wheelspinbrakeactivate( TTrain *Train, command_data const &Command ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggAntiSlipButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Wheelspin Brake button is missing, or wasn't defined" );
}
return;
}
if( Train->mvOccupied->BrakeSystem != ElectroPneumatic ) {
// standard behaviour
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: system activation is (repeatedly) done in the train update routine
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 0.0 );
}
}
else {
// electro-pneumatic, custom case
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 1.0, Train->dsbPneumaticSwitch );
if( ( Train->mvOccupied->BrakeHandle == St113 )
&& ( Train->mvControlled->EpFuse == true ) ) {
Train->mvOccupied->SwitchEPBrake( 1 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 0.0 );
Train->mvOccupied->SwitchEPBrake( 0 );
}
}
}
void TTrain::OnCommand_sandboxactivate( TTrain *Train, command_data const &Command ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggSandButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Sandbox activation button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggSandButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->Sandbox( true );
}
else if( Command.action == GLFW_RELEASE) {
// visual feedback
Train->ggSandButton.UpdateValue( 0.0 );
Train->mvControlled->Sandbox( false );
}
}
void TTrain::OnCommand_epbrakecontroltoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->EpFuse ) {
// turn on
if( Train->mvOccupied->EpFuseSwitch( true ) ) {
// audio feedback
Train->dsbPneumaticSwitch.play();
// visual feedback
// NOTE: there's no button for ep brake control switch
// TBD, TODO: add ep brake control switch?
}
}
else {
//turn off
if( Train->mvOccupied->EpFuseSwitch( false ) ) {
// audio feedback
Train->dsbPneumaticSwitch.play();
// visual feedback
// NOTE: there's no button for ep brake control switch
// TBD, TODO: add ep brake control switch?
}
}
}
}
void TTrain::OnCommand_trainbrakeoperationmodeincrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( ( Train->mvOccupied->BrakeOpModeFlag << 1 ) & Train->mvOccupied->BrakeOpModes ) != 0 ) {
// next mode
Train->mvOccupied->BrakeOpModeFlag <<= 1;
// audio feedback
Train->dsbPneumaticSwitch.play();
// visual feedback
// NOTE: there's no button for brake operation mode switch
// TBD, TODO: add brake operation mode switch?
}
}
}
void TTrain::OnCommand_trainbrakeoperationmodedecrease(TTrain *Train, command_data const &Command) {
if (Command.action == GLFW_PRESS) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( ( Train->mvOccupied->BrakeOpModeFlag >> 1 ) & Train->mvOccupied->BrakeOpModes ) != 0 ) {
// previous mode
Train->mvOccupied->BrakeOpModeFlag >>= 1;
// audio feedback
Train->dsbPneumaticSwitch.play();
// visual feedback
// NOTE: there's no button for brake operation mode switch
// TBD, TODO: add brake operation mode switch?
}
}
}
void TTrain::OnCommand_brakeactingspeedincrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
if( ( vehicle->MoverParameters->BrakeDelayFlag & bdelay_M ) != 0 ) {
// can't speed it up any more than this
return;
}
auto const fasterbrakesetting = (
vehicle->MoverParameters->BrakeDelayFlag < bdelay_R ?
vehicle->MoverParameters->BrakeDelayFlag << 1 :
vehicle->MoverParameters->BrakeDelayFlag | bdelay_M );
Train->set_train_brake_speed( vehicle, fasterbrakesetting );
}
}
void TTrain::OnCommand_brakeactingspeeddecrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
if( vehicle->MoverParameters->BrakeDelayFlag == bdelay_G ) {
// can't slow it down any more than this
return;
}
auto const slowerbrakesetting = (
vehicle->MoverParameters->BrakeDelayFlag < bdelay_M ?
vehicle->MoverParameters->BrakeDelayFlag >> 1 :
vehicle->MoverParameters->BrakeDelayFlag ^ bdelay_M );
Train->set_train_brake_speed( vehicle, slowerbrakesetting );
}
}
void TTrain::OnCommand_brakeactingspeedsetcargo( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
Train->set_train_brake_speed( vehicle, bdelay_G );
}
}
void TTrain::OnCommand_brakeactingspeedsetpassenger( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
Train->set_train_brake_speed( vehicle, bdelay_P );
}
}
void TTrain::OnCommand_brakeactingspeedsetrapid( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
auto *vehicle{ Train->find_nearest_consist_vehicle() };
if( vehicle == nullptr ) { return; }
Train->set_train_brake_speed( vehicle, bdelay_R );
}
}
void TTrain::OnCommand_brakeloadcompensationincrease( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle != nullptr ) {
vehicle->MoverParameters->IncBrakeMult();
}
}
}
void TTrain::OnCommand_brakeloadcompensationdecrease( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
auto *vehicle { Train->find_nearest_consist_vehicle() };
if( vehicle != nullptr ) {
vehicle->MoverParameters->DecBrakeMult();
}
}
}
void TTrain::OnCommand_mubrakingindicatortoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggSignallingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Braking Indicator switch is missing, or wasn't defined" );
}
return;
}
if( Train->mvControlled->TrainType != dt_EZT ) {
//
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->Signalling) {
// turn on
Train->mvControlled->Signalling = true;
// visual feedback
Train->ggSignallingButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvControlled->Signalling = false;
// visual feedback
Train->ggSignallingButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_reverserincrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->DirectionForward() ) {
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->ActiveDir )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->CheckVehicles( Change_direction );
}
}
}
}
void TTrain::OnCommand_reverserdecrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->DirectionBackward() ) {
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->ActiveDir )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->CheckVehicles( Change_direction );
}
}
}
}
void TTrain::OnCommand_reverserforwardhigh( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
OnCommand_reverserforward( Train, Command );
OnCommand_reverserincrease( Train, Command );
}
}
void TTrain::OnCommand_reverserforward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// HACK: try to move the reverser one position back, in case it's set to "high forward"
OnCommand_reverserdecrease( Train, Command );
if( Train->mvOccupied->ActiveDir < 1 ) {
while( ( Train->mvOccupied->ActiveDir < 1 )
&& ( true == Train->mvOccupied->DirectionForward() ) ) {
// all work is done in the header
}
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->ActiveDir == 1 )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->CheckVehicles( Change_direction );
}
}
}
}
void TTrain::OnCommand_reverserneutral( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
while( ( Train->mvOccupied->ActiveDir < 0 )
&& ( true == Train->mvOccupied->DirectionForward() ) ) {
// all work is done in the header
}
while( ( Train->mvOccupied->ActiveDir > 0 )
&& ( true == Train->mvOccupied->DirectionBackward() ) ) {
// all work is done in the header
}
}
}
void TTrain::OnCommand_reverserbackward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->ActiveDir > -1 ) {
while( ( Train->mvOccupied->ActiveDir > -1 )
&& ( true == Train->mvOccupied->DirectionBackward() ) ) {
// all work is done in the header
}
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->ActiveDir == -1 )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->CheckVehicles( Change_direction );
}
}
}
}
void TTrain::OnCommand_alerteracknowledge( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggSecurityResetButton.UpdateValue( 1.0, Train->dsbSwitch );
if( Train->CAflag == false ) {
Train->CAflag = true;
Train->mvOccupied->SecuritySystemReset();
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggSecurityResetButton.UpdateValue( 0.0 );
Train->fCzuwakTestTimer = 0.0f;
if( TestFlag( Train->mvOccupied->SecuritySystem.Status, s_CAtest ) ) {
SetFlag( Train->mvOccupied->SecuritySystem.Status, -s_CAtest );
Train->mvOccupied->s_CAtestebrake = false;
Train->mvOccupied->SecuritySystem.SystemBrakeCATestTimer = 0.0;
}
Train->CAflag = false;
}
}
void TTrain::OnCommand_batterytoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->Battery ) {
// turn on
OnCommand_batteryenable( Train, Command );
}
else {
//turn off
OnCommand_batterydisable( Train, Command );
}
}
}
void TTrain::OnCommand_batteryenable( TTrain *Train, command_data const &Command ) {
if( true == Train->mvOccupied->Battery ) { return; } // already on
if( Command.action == GLFW_PRESS ) {
// ignore repeats
// wyłącznik jest też w SN61, ewentualnie załączać prąd na stałe z poziomu FIZ
if( Train->mvOccupied->BatterySwitch( true ) ) {
// bateria potrzebna np. do zapalenia świateł
if( Train->ggBatteryButton.SubModel ) {
Train->ggBatteryButton.UpdateValue( 1.0, Train->dsbSwitch );
}
// side-effects
if( Train->mvOccupied->LightsPosNo > 0 ) {
Train->SetLights();
}
if( TestFlag( Train->mvOccupied->SecuritySystem.SystemType, 2 ) ) {
// Ra: znowu w kabinie jest coś, co być nie powinno!
SetFlag( Train->mvOccupied->SecuritySystem.Status, s_active );
SetFlag( Train->mvOccupied->SecuritySystem.Status, s_SHPalarm );
}
}
}
}
void TTrain::OnCommand_batterydisable( TTrain *Train, command_data const &Command ) {
if( false == Train->mvOccupied->Battery ) { return; } // already off
if( Command.action == GLFW_PRESS ) {
// ignore repeats
if( Train->mvOccupied->BatterySwitch( false ) ) {
// ewentualnie zablokować z FIZ, np. w samochodach się nie odłącza akumulatora
if( Train->ggBatteryButton.SubModel ) {
Train->ggBatteryButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// side-effects
if( false == Train->mvControlled->ConverterFlag ) {
// if there's no (low voltage) power source left, drop pantographs
Train->mvControlled->PantFront( false );
Train->mvControlled->PantRear( false );
}
}
}
}
void TTrain::OnCommand_pantographtogglefront( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->PantFrontUp ) {
// turn on...
OnCommand_pantographraisefront( Train, Command );
}
else {
// ...or turn off
OnCommand_pantographlowerfront( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
// NOTE: this routine is used also by dedicated raise and lower commands
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
// also the switch off button, in cabs which have it
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_pantographtogglerear( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->PantRearUp ) {
// turn on...
OnCommand_pantographraiserear( Train, Command );
}
else {
// ...or turn off
OnCommand_pantographlowerrear( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
// NOTE: this routine is used also by dedicated raise and lower commands
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
// also the switch off button, in cabs which have it
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_pantographraisefront( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// visual feedback
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedDownButton.SubModel )
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
if( true == Train->mvControlled->PantFrontUp ) { return; } // already up
// TBD, TODO: impulse switch should only work when the power is on?
if( Train->mvControlled->PantFront( true ) ) {
Train->mvControlled->PantFrontSP = false;
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglefront( Train, Command );
}
}
void TTrain::OnCommand_pantographraiserear( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// visual feedback
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedDownButton.SubModel )
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
if( true == Train->mvControlled->PantRearUp ) { return; } // already up
// TBD, TODO: impulse switch should only work when the power is on?
if( Train->mvControlled->PantRear( true ) ) {
Train->mvControlled->PantRearSP = false;
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglerear( Train, Command );
}
}
void TTrain::OnCommand_pantographlowerfront( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( ( Train->ggPantFrontButtonOff.SubModel == nullptr )
&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
// with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it
// then another control has to be used (like pantographlowerall)
// TODO: we should have a way to define presence of cab controls without having to bind these to 3d submodels
return;
}
}
// visual feedback
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedDownButton.SubModel )
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
if( false == Train->mvControlled->PantFrontUp ) { return; } // already down
// TBD, TODO: impulse switch should only work when the power is on?
if( Train->mvControlled->PantFront( false ) ) {
Train->mvControlled->PantFrontSP = false;
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglefront( Train, Command );
}
}
void TTrain::OnCommand_pantographlowerrear( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( ( Train->ggPantRearButtonOff.SubModel == nullptr )
&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
// with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it
// then another control has to be used (like pantographlowerall)
// TODO: we should have a way to define presence of cab controls without having to bind these to 3d submodels
return;
}
}
// visual feedback
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedDownButton.SubModel )
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
if( false == Train->mvControlled->PantRearUp ) { return; } // already down
// TBD, TODO: impulse switch should only work when the power is on?
if( Train->mvControlled->PantRear( false ) ) {
Train->mvControlled->PantRearSP = false;
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglerear( Train, Command );
}
}
void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Command ) {
if( ( Train->ggPantAllDownButton.SubModel == nullptr )
&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
if( Command.action == GLFW_PRESS ) {
WriteLog( "Lower All Pantographs switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// press the button
// since we're just lowering all potential pantographs we don't need to test for state and effect
// front...
Train->mvControlled->PantFrontSP = false;
Train->mvControlled->PantFront( false );
// ...and rear
Train->mvControlled->PantRearSP = false;
Train->mvControlled->PantRear( false );
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// release the button
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 0.0 );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
}
}
}
void TTrain::OnCommand_pantographcompressorvalvetoggle( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->TrainType == dt_EZT ?
( Train->mvControlled != Train->mvOccupied ) :
( Train->mvOccupied->ActiveCab != 0 ) ) ) {
// tylko w maszynowym
return;
}
if( Command.action == GLFW_PRESS ) {
// only react to press
if( Train->mvControlled->bPantKurek3 == false ) {
// connect pantographs with primary tank
Train->mvControlled->bPantKurek3 = true;
// visual feedback:
Train->ggPantCompressorValve.UpdateValue( 0.0 );
}
else {
// connect pantograps with pantograph compressor
Train->mvControlled->bPantKurek3 = false;
// visual feedback:
Train->ggPantCompressorValve.UpdateValue( 1.0 );
}
}
}
void TTrain::OnCommand_pantographcompressoractivate( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->TrainType == dt_EZT ?
( Train->mvControlled != Train->mvOccupied ) :
( Train->mvOccupied->ActiveCab != 0 ) ) ) {
// tylko w maszynowym
return;
}
if( ( Train->mvControlled->PantPress > 4.8 )
|| ( false == Train->mvControlled->Battery ) ) {
// needs live power source and low enough pressure to work
return;
}
if( Command.action != GLFW_RELEASE ) {
// press or hold to activate
Train->mvControlled->PantCompFlag = true;
// visual feedback:
Train->ggPantCompressorButton.UpdateValue( 1.0 );
}
else {
// release to disable
Train->mvControlled->PantCompFlag = false;
// visual feedback:
Train->ggPantCompressorButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_linebreakertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// press or hold...
if( Train->m_linebreakerstate == 0 ) {
// ...to close the circuit
// NOTE: bit of a dirty shortcut here
OnCommand_linebreakerclose( Train, Command );
}
else if( Train->m_linebreakerstate == 1 ) {
// ...to open the circuit
OnCommand_linebreakeropen( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// release...
if( ( Train->ggMainOnButton.SubModel != nullptr )
|| ( Train->mvControlled->TrainType == dt_EZT ) ) {
// only impulse switches react to release events; since we don't have switch type definition for the line breaker,
// we detect it from presence of relevant button, or presume such switch arrangement for EMUs
if( Train->m_linebreakerstate == 0 ) {
// ...after opening circuit, or holding for too short time to close it
OnCommand_linebreakeropen( Train, Command );
}
else {
// ...after closing the circuit
// NOTE: bit of a dirty shortcut here
OnCommand_linebreakerclose( Train, Command );
}
}
}
}
void TTrain::OnCommand_linebreakeropen( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
if( Train->ggMainOffButton.SubModel != nullptr ) {
// two separate switches to close and break the circuit
Train->ggMainOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Train->ggMainButton.SubModel != nullptr ) {
// single two-state switch
// NOTE: we don't have switch type definition for the line breaker switch
// so for the time being we have hard coded "impulse" switches for all EMUs
// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
if( Train->mvControlled->TrainType == dt_EZT ) {
Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
else {
// fallback for cabs with no submodel
Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// play sound immediately when the switch is hit, not after release
Train->fMainRelayTimer = 0.0f;
if( Train->m_linebreakerstate == 0 ) { return; } // already in the desired state
// NOTE: we don't have switch type definition for the line breaker switch
// so for the time being we have hard coded "impulse" switches for all EMUs
// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
if( Train->mvControlled->TrainType == dt_EZT ) {
// a single impulse switch can't open the circuit, only close it
return;
}
if( true == Train->mvControlled->MainSwitch( false ) ) {
Train->m_linebreakerstate = 0;
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
// we don't exactly know which of the two buttons was used, so reset both
// for setup with two separate swiches
if( Train->ggMainOnButton.SubModel != nullptr ) {
Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
if( Train->ggMainOffButton.SubModel != nullptr ) {
Train->ggMainOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// and the two-state switch too, for good measure
if( Train->ggMainButton.SubModel != nullptr ) {
Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_linebreakerclose( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
if( Train->ggMainOnButton.SubModel != nullptr ) {
// two separate switches to close and break the circuit
Train->ggMainOnButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Train->ggMainButton.SubModel != nullptr ) {
// single two-state switch
Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// fallback for cabs with no submodel
Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
}
// the actual closing of the line breaker is handled in the train update routine
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
if( Train->ggMainOnButton.SubModel != nullptr ) {
// setup with two separate switches
Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// NOTE: we don't have switch type definition for the line breaker switch
// so for the time being we have hard coded "impulse" switches for all EMUs
// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
if( Train->mvControlled->TrainType == dt_EZT ) {
if( Train->ggMainButton.SubModel != nullptr ) {
Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
if( Train->m_linebreakerstate == 1 ) { return; } // already in the desired state
if( Train->m_linebreakerstate == 2 ) {
// we don't need to start the diesel twice, but the other types (with impulse switch setup) still need to be launched
if( ( Train->mvControlled->EngineType != DieselEngine )
&& ( Train->mvControlled->EngineType != DieselElectric ) ) {
// try to finalize state change of the line breaker, set the state based on the outcome
Train->m_linebreakerstate = (
Train->mvControlled->MainSwitch( true ) ?
1 :
0 );
}
}
// on button release reset the closing timer
Train->fMainRelayTimer = 0.0f;
}
}
void TTrain::OnCommand_fuelpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->FuelPump.is_enabled ) {
// turn on
OnCommand_fuelpumpenable( Train, Command );
}
else {
//turn off
OnCommand_fuelpumpdisable( Train, Command );
}
}
}
void TTrain::OnCommand_fuelpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->FuelPump.is_enabled ) { return; } // already enabled
Train->mvControlled->FuelPumpSwitch( true );
}
}
void TTrain::OnCommand_fuelpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuelPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->FuelPump.is_enabled ) { return; } // already disabled
Train->mvControlled->FuelPumpSwitch( false );
}
}
void TTrain::OnCommand_oilpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->OilPump.is_enabled ) {
// turn on
OnCommand_oilpumpenable( Train, Command );
}
else {
//turn off
OnCommand_oilpumpdisable( Train, Command );
}
}
}
void TTrain::OnCommand_oilpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->OilPump.is_enabled ) { return; } // already enabled
Train->mvControlled->OilPumpSwitch( true );
}
}
void TTrain::OnCommand_oilpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggOilPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->OilPump.is_enabled ) { return; } // already disabled
Train->mvControlled->OilPumpSwitch( false );
}
}
void TTrain::OnCommand_waterheaterbreakertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterHeater.breaker ) {
// turn on
OnCommand_waterheaterbreakerclose( Train, Command );
}
else {
//turn off
OnCommand_waterheaterbreakeropen( Train, Command );
}
}
}
void TTrain::OnCommand_waterheaterbreakerclose( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterHeaterBreakerButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterHeater.breaker ) { return; } // already enabled
Train->mvControlled->WaterHeaterBreakerSwitch( true );
}
}
void TTrain::OnCommand_waterheaterbreakeropen( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterHeaterBreakerButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterHeater.breaker ) { return; } // already enabled
Train->mvControlled->WaterHeaterBreakerSwitch( false );
}
}
void TTrain::OnCommand_waterheatertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterHeater.is_enabled ) {
// turn on
OnCommand_waterheaterenable( Train, Command );
}
else {
//turn off
OnCommand_waterheaterdisable( Train, Command );
}
}
}
void TTrain::OnCommand_waterheaterenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterHeaterButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterHeater.is_enabled ) { return; } // already enabled
Train->mvControlled->WaterHeaterSwitch( true );
}
}
void TTrain::OnCommand_waterheaterdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterHeaterButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterHeater.is_enabled ) { return; } // already disabled
Train->mvControlled->WaterHeaterSwitch( false );
}
}
void TTrain::OnCommand_waterpumpbreakertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterPump.breaker ) {
// turn on
OnCommand_waterpumpbreakerclose( Train, Command );
}
else {
//turn off
OnCommand_waterpumpbreakeropen( Train, Command );
}
}
}
void TTrain::OnCommand_waterpumpbreakerclose( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpBreakerButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterPump.breaker ) { return; } // already enabled
Train->mvControlled->WaterPumpBreakerSwitch( true );
}
}
void TTrain::OnCommand_waterpumpbreakeropen( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpBreakerButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterPump.breaker ) { return; } // already enabled
Train->mvControlled->WaterPumpBreakerSwitch( false );
}
}
void TTrain::OnCommand_waterpumptoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterPump.is_enabled ) {
// turn on
OnCommand_waterpumpenable( Train, Command );
}
else {
//turn off
OnCommand_waterpumpdisable( Train, Command );
}
}
}
void TTrain::OnCommand_waterpumpenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterPump.is_enabled ) { return; } // already enabled
Train->mvControlled->WaterPumpSwitch( true );
}
}
void TTrain::OnCommand_waterpumpdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterPumpButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterPump.is_enabled ) { return; } // already disabled
Train->mvControlled->WaterPumpSwitch( false );
}
}
void TTrain::OnCommand_watercircuitslinktoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->WaterCircuitsLink ) {
// turn on
OnCommand_watercircuitslinkenable( Train, Command );
}
else {
//turn off
OnCommand_watercircuitslinkdisable( Train, Command );
}
}
}
void TTrain::OnCommand_watercircuitslinkenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterCircuitsLinkButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->WaterCircuitsLink ) { return; } // already enabled
Train->mvControlled->WaterCircuitsLinkSwitch( true );
}
}
void TTrain::OnCommand_watercircuitslinkdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggWaterCircuitsLinkButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->WaterCircuitsLink ) { return; } // already disabled
Train->mvControlled->WaterCircuitsLinkSwitch( false );
}
}
void TTrain::OnCommand_convertertoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( false == Train->mvControlled->ConverterAllow )
&& ( Train->ggConverterButton.GetValue() < 0.5 ) ) {
// turn on
OnCommand_converterenable( Train, Command );
}
else {
//turn off
OnCommand_converterdisable( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// on button release...
if( Train->mvOccupied->ConvSwitchType == "impulse" ) {
// ...return switches to start position if applicable
Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->ggConverterOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_converterenable( TTrain *Train, command_data const &Command ) {
if( Train->mvControlled->ConverterStart == start::automatic ) {
// let the automatic thing do its automatic thing...
return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggConverterButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->ConverterAllow ) { return; } // already enabled
// impulse type switch has no effect if there's no power
// NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway
if( ( Train->mvOccupied->ConvSwitchType != "impulse" )
|| ( Train->mvControlled->Mains ) ) {
// won't start if the line breaker button is still held
if( true == Train->mvControlled->ConverterSwitch( true ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( true );
}
}
}
}
else if( Command.action == GLFW_RELEASE ) {
// potentially reset impulse switch position, using shared code branch
OnCommand_convertertoggle( Train, Command );
}
}
void TTrain::OnCommand_converterdisable( TTrain *Train, command_data const &Command ) {
if( Train->mvControlled->ConverterStart == start::automatic ) {
// let the automatic thing do its automatic thing...
return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggConverterOffButton.SubModel != nullptr ) {
Train->ggConverterOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
if( false == Train->mvControlled->ConverterAllow ) { return; } // already disabled
if( true == Train->mvControlled->ConverterSwitch( false ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( false );
}
if( ( Train->mvControlled->TrainType == dt_EZT )
&& ( false == TestFlag( Train->mvControlled->EngDmgFlag, 4 ) ) ) {
Train->mvControlled->ConvOvldFlag = false;
}
// if there's no (low voltage) power source left, drop pantographs
if( false == Train->mvControlled->Battery ) {
Train->mvControlled->PantFront( false );
Train->mvControlled->PantRear( false );
}
}
}
else if( Command.action == GLFW_RELEASE ) {
// potentially reset impulse switch position, using shared code branch
OnCommand_convertertoggle( Train, Command );
}
}
void TTrain::OnCommand_convertertogglelocal( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->ConverterStart == start::automatic ) {
// let the automatic thing do its automatic thing...
return;
}
if( Train->ggConverterLocalButton.SubModel == nullptr ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( false == Train->mvOccupied->ConverterAllowLocal )
&& ( Train->ggConverterLocalButton.GetValue() < 0.5 ) ) {
// turn on
// visual feedback
Train->ggConverterLocalButton.UpdateValue( 1.0, Train->dsbSwitch );
// effect
Train->mvOccupied->ConverterAllowLocal = true;
/*
if( true == Train->mvControlled->ConverterSwitch( true, range::local ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( true, range::local );
}
}
*/
}
else {
//turn off
// visual feedback
Train->ggConverterLocalButton.UpdateValue( 0.0, Train->dsbSwitch );
// effect
Train->mvOccupied->ConverterAllowLocal = false;
/*
if( true == Train->mvControlled->ConverterSwitch( false, range::local ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( false, range::local );
}
// if there's no (low voltage) power source left, drop pantographs
if( false == Train->mvControlled->Battery ) {
Train->mvControlled->PantFront( false, range::local );
Train->mvControlled->PantRear( false, range::local );
}
}
*/
}
}
}
void TTrain::OnCommand_converteroverloadrelayreset( TTrain *Train, command_data const &Command ) {
if( Train->ggConverterFuseButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Converter Overload Relay Reset button is missing, or wasn't defined" );
}
// return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggConverterFuseButton.UpdateValue( 1.0, Train->dsbSwitch );
if( ( Train->mvControlled->Mains == false )
&& ( Train->ggConverterButton.GetValue() < 0.05 )
&& ( Train->mvControlled->TrainType != dt_EZT ) ) {
Train->mvControlled->ConvOvldFlag = false;
}
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggConverterFuseButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_compressortoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->CompressorAllow ) {
// turn on
OnCommand_compressorenable( Train, Command );
}
else {
//turn off
OnCommand_compressordisable( Train, Command );
}
}
/*
// disabled because we don't have yet support for compressor switch type definition
else if( Command.action == GLFW_RELEASE ) {
// on button release...
if( Train->mvOccupied->CompSwitchType == "impulse" ) {
// ...return switches to start position if applicable
Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->ggCompressorOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
*/
}
void TTrain::OnCommand_compressorenable( TTrain *Train, command_data const &Command ) {
if( Train->mvControlled->CompressorPower >= 2 ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggCompressorButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->CompressorAllow ) { return; } // already enabled
// impulse type switch has no effect if there's no power
// NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway
// if( ( Train->mvOccupied->CompSwitchType != "impulse" )
// || ( Train->mvControlled->Mains ) ) {
Train->mvControlled->CompressorSwitch( true );
// }
}
else if( Command.action == GLFW_RELEASE ) {
// potentially reset impulse switch position, using shared code branch
OnCommand_compressortoggle( Train, Command );
}
}
void TTrain::OnCommand_compressordisable( TTrain *Train, command_data const &Command ) {
if( Train->mvControlled->CompressorPower >= 2 ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch );
/*
if( Train->ggCompressorOffButton.SubModel != nullptr ) {
Train->ggCompressorOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
*/
if( false == Train->mvControlled->CompressorAllow ) { return; } // already disabled
Train->mvControlled->CompressorSwitch( false );
}
else if( Command.action == GLFW_RELEASE ) {
// potentially reset impulse switch position, using shared code branch
OnCommand_compressortoggle( Train, Command );
}
}
void TTrain::OnCommand_compressortogglelocal( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->CompressorPower >= 2 ) {
return;
}
if( Train->ggCompressorLocalButton.SubModel == nullptr ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->CompressorAllowLocal ) {
// turn on
// visual feedback
Train->ggCompressorLocalButton.UpdateValue( 1.0, Train->dsbSwitch );
// effect
Train->mvOccupied->CompressorAllowLocal = true;
}
else {
// turn off
// visual feedback
Train->ggCompressorLocalButton.UpdateValue( 0.0, Train->dsbSwitch );
// effect
Train->mvOccupied->CompressorAllowLocal = false;
}
}
}
void TTrain::OnCommand_motorconnectorsopen( TTrain *Train, command_data const &Command ) {
// TODO: don't rely on presense of 3d model to determine presence of the switch
if( Train->ggStLinOffButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Open Motor Power Connectors button is missing, or wasn't defined" );
}
return;
}
// HACK: because we don't have modeled actual circuits this is a simplification of the real mechanics
// namely, pressing the button will flip it in the entire unit, which isn't exactly physically possible
if( Command.action == GLFW_PRESS ) {
// button works while it's held down but we can ignore repeats
if( false == Train->mvControlled->StLinSwitchOff ) {
// open the connectors
// visual feedback
Train->ggStLinOffButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->StLinSwitchOff = true;
Train->set_paired_open_motor_connectors_button( true );
}
else {
// potentially close the connectors
OnCommand_motorconnectorsclose( Train, Command );
}
}
else if( Command.action == GLFW_RELEASE ) {
// button released
if( Train->mvControlled->StLinSwitchType != "toggle" ) {
// default button type (impulse) ceases its work on button release
// visual feedback
Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->mvControlled->StLinSwitchOff = false;
Train->set_paired_open_motor_connectors_button( false );
}
}
}
void TTrain::OnCommand_motorconnectorsclose( TTrain *Train, command_data const &Command ) {
// TODO: don't rely on presense of 3d model to determine presence of the switch
if( Train->ggStLinOffButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Open Motor Power Connectors button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
if( Train->mvControlled->StLinSwitchType == "toggle" ) {
// default type of button (impulse) has only one effect on press, but the toggle type can toggle the state
// visual feedback
Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
if( false == Train->mvControlled->StLinSwitchOff ) { return; } // already closed
Train->mvControlled->StLinSwitchOff = false;
Train->set_paired_open_motor_connectors_button( false );
}
}
void TTrain::OnCommand_motordisconnect( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->TrainType == dt_EZT ?
( Train->mvControlled != Train->mvOccupied ) :
( Train->mvOccupied->ActiveCab != 0 ) ) ) {
// tylko w maszynowym
return;
}
if( Command.action == GLFW_PRESS ) {
Train->mvControlled->CutOffEngine();
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( true == Train->mvControlled->ShuntModeAllow ?
( false == Train->mvControlled->ShuntMode ) :
( Train->mvControlled->Imax < Train->mvControlled->ImaxHi ) ) ) {
// turn on
OnCommand_motoroverloadrelaythresholdsethigh( Train, Command );
}
else {
//turn off
OnCommand_motoroverloadrelaythresholdsetlow( Train, Command );
}
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdsetlow( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( true == Train->mvControlled->CurrentSwitch( false ) ) {
// visual feedback
Train->ggMaxCurrentCtrl.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdsethigh( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( true == Train->mvControlled->CurrentSwitch( true ) ) {
// visual feedback
Train->ggMaxCurrentCtrl.UpdateValue( 1.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_motoroverloadrelayreset( TTrain *Train, command_data const &Command ) {
if( Train->ggFuseButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Motor Overload Relay Reset button is missing, or wasn't defined" );
}
// return;
}
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggFuseButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->mvControlled->FuseOn();
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggFuseButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_lightspresetactivatenext( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo == 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action != GLFW_PRESS ) {
// one change per key press
return;
}
if( ( Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo )
|| ( true == Train->mvOccupied->LightsWrap ) ) {
// active light preset is stored as value in range 1-LigthPosNo
Train->mvOccupied->LightsPos = (
Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo ?
Train->mvOccupied->LightsPos + 1 :
1 ); // wrap mode
Train->SetLights();
// visual feedback
if( Train->ggLightsButton.SubModel != nullptr ) {
Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_lightspresetactivateprevious( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo == 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action != GLFW_PRESS ) {
// one change per key press
return;
}
if( ( Train->mvOccupied->LightsPos > 1 )
|| ( true == Train->mvOccupied->LightsWrap ) ) {
// active light preset is stored as value in range 1-LigthPosNo
Train->mvOccupied->LightsPos = (
Train->mvOccupied->LightsPos > 1 ?
Train->mvOccupied->LightsPos - 1 :
Train->mvOccupied->LightsPosNo ); // wrap mode
Train->SetLights();
// visual feedback
if( Train->ggLightsButton.SubModel != nullptr ) {
Train->ggLightsButton.UpdateValue( Train->mvOccupied->LightsPos - 1, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttoggleleft( TTrain *Train, command_data const &Command ) {
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) {
// turn on
OnCommand_headlightenableleft( Train, Command );
}
else {
//turn off
OnCommand_headlightdisableleft( Train, Command );
}
}
}
void TTrain::OnCommand_headlightenableleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) != 0 ) { return; } // already enabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left;
// visual feedback
Train->ggLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable marker light
if( Train->ggLeftEndLightButton.SubModel == nullptr ) {
Train->DynamicObject->iLights[ vehicleside ] &= ~light::redmarker_left;
}
}
}
void TTrain::OnCommand_headlightdisableleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) { return; } // already disabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left;
// visual feedback
Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_headlighttoggleright( TTrain *Train, command_data const &Command ) {
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) {
// turn on
OnCommand_headlightenableright( Train, Command );
}
else {
//turn off
OnCommand_headlightdisableright( Train, Command );
}
}
}
void TTrain::OnCommand_headlightenableright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) != 0 ) { return; } // already enabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right;
// visual feedback
Train->ggRightLightButton.UpdateValue( 1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable marker light
if( Train->ggRightEndLightButton.SubModel == nullptr ) {
Train->DynamicObject->iLights[ vehicleside ] &= ~light::redmarker_right;
}
}
}
void TTrain::OnCommand_headlightdisableright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) { return; } // already disabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right;
// visual feedback
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_headlighttoggleupper( TTrain *Train, command_data const &Command ) {
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) {
// turn on
OnCommand_headlightenableupper( Train, Command );
}
else {
//turn off
OnCommand_headlightdisableupper( Train, Command );
}
}
}
void TTrain::OnCommand_headlightenableupper( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) != 0 ) { return; } // already enabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_headlightdisableupper( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) { return; } // already disabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) {
// turn on
OnCommand_redmarkerenableleft( Train, Command );
}
else {
//turn off
OnCommand_redmarkerdisableleft( Train, Command );
}
}
}
void TTrain::OnCommand_redmarkerenableleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) != 0 ) { return; } // already enabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
// visual feedback
if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
Train->ggLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue( -1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable the headlight
Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_left;
}
}
}
void TTrain::OnCommand_redmarkerdisableleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) { return; } // already disabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
// visual feedback
if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
Train->ggLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertoggleright( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) {
// turn on
OnCommand_redmarkerenableright( Train, Command );
}
else {
//turn off
OnCommand_redmarkerdisableright( Train, Command );
}
}
}
void TTrain::OnCommand_redmarkerenableright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) != 0 ) { return; } // already enabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
// visual feedback
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
Train->ggRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue( -1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable the headlight
Train->DynamicObject->iLights[ vehicleside ] &= ~light::headlight_right;
}
}
}
void TTrain::OnCommand_redmarkerdisableright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) { return; } // already disabled
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
// visual feedback
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
Train->ggRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttogglerearleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttogglerearright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttogglerearupper( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ vehicleside ] ^= light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertogglerearleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertogglerearright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const vehicleside =
( Train->mvOccupied->ActiveCab == 1 ?
side::rear :
side::front );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ vehicleside ] ^= light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkerstoggle( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global.pCameraPosition, 10, false, true ) ) };
if( vehicle == nullptr ) { return; }
int const CouplNr {
clamp(
vehicle->DirectionGet()
* ( LengthSquared3( vehicle->HeadPosition() - Global.pCameraPosition ) > LengthSquared3( vehicle->RearPosition() - Global.pCameraPosition ) ?
1 :
-1 ),
0, 1 ) }; // z [-1,1] zrobić [0,1]
auto const lightset { light::redmarker_left | light::redmarker_right };
vehicle->iLights[ CouplNr ] = (
false == TestFlag( vehicle->iLights[ CouplNr ], lightset ) ?
vehicle->iLights[ CouplNr ] |= lightset : // turn signals on
vehicle->iLights[ CouplNr ] ^= lightset ); // turn signals off
}
}
void TTrain::OnCommand_endsignalstoggle( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
auto *vehicle { std::get<TDynamicObject *>( simulation::Region->find_vehicle( Global.pCameraPosition, 10, false, true ) ) };
if( vehicle == nullptr ) { return; }
int const CouplNr {
clamp(
vehicle->DirectionGet()
* ( LengthSquared3( vehicle->HeadPosition() - Global.pCameraPosition ) > LengthSquared3( vehicle->RearPosition() - Global.pCameraPosition ) ?
1 :
-1 ),
0, 1 ) }; // z [-1,1] zrobić [0,1]
auto const lightset { light::rearendsignals };
vehicle->iLights[ CouplNr ] = (
false == TestFlag( vehicle->iLights[ CouplNr ], lightset ) ?
vehicle->iLights[ CouplNr ] |= lightset : // turn signals on
vehicle->iLights[ CouplNr ] ^= lightset ); // turn signals off
}
}
void TTrain::OnCommand_headlightsdimtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->DynamicObject->DimHeadlights ) {
// turn on
OnCommand_headlightsdimenable( Train, Command );
}
else {
//turn off
OnCommand_headlightsdimdisable( Train, Command );
}
}
}
void TTrain::OnCommand_headlightsdimenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggDimHeadlightsButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dim Headlights switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggDimHeadlightsButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->DynamicObject->DimHeadlights ) { return; } // already enabled
Train->DynamicObject->DimHeadlights = true;
}
}
void TTrain::OnCommand_headlightsdimdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggDimHeadlightsButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dim Headlights switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggDimHeadlightsButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->DynamicObject->DimHeadlights ) { return; } // already enabled
Train->DynamicObject->DimHeadlights = false;
}
}
void TTrain::OnCommand_interiorlighttoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->bCabLight ) {
// turn on
OnCommand_interiorlightenable( Train, Command );
}
else {
//turn off
OnCommand_interiorlightdisable( Train, Command );
}
}
}
void TTrain::OnCommand_interiorlightenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggCabLightButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Interior Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggCabLightButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->bCabLight ) { return; } // already enabled
Train->bCabLight = true;
Train->btCabLight.Turn( true );
}
}
void TTrain::OnCommand_interiorlightdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggCabLightButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Interior Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggCabLightButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->bCabLight ) { return; } // already disabled
Train->bCabLight = false;
Train->btCabLight.Turn( false );
}
}
void TTrain::OnCommand_interiorlightdimtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->bCabLightDim ) {
// turn on
OnCommand_interiorlightdimenable( Train, Command );
}
else {
//turn off
OnCommand_interiorlightdimdisable( Train, Command );
}
}
}
void TTrain::OnCommand_interiorlightdimenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggCabLightDimButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dim Interior Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggCabLightDimButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->bCabLightDim ) { return; } // already enabled
Train->bCabLightDim = true;
}
}
void TTrain::OnCommand_interiorlightdimdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggCabLightDimButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Dim Interior Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggCabLightDimButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->bCabLightDim ) { return; } // already disabled
Train->bCabLightDim = false;
}
}
void TTrain::OnCommand_instrumentlighttoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->InstrumentLightActive ) {
// turn on
OnCommand_instrumentlightenable( Train, Command );
}
else {
//turn off
OnCommand_instrumentlightdisable( Train, Command );
}
}
}
void TTrain::OnCommand_instrumentlightenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggInstrumentLightButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Instrument Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggInstrumentLightButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->InstrumentLightActive ) { return; } // already enabled
Train->InstrumentLightActive = true;
}
}
void TTrain::OnCommand_instrumentlightdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->ggInstrumentLightButton.SubModel == nullptr ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog( "Instrument Light switch is missing, or wasn't defined" );
return;
}
// visual feedback
Train->ggInstrumentLightButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->InstrumentLightActive ) { return; } // already disabled
Train->InstrumentLightActive = false;
}
}
void TTrain::OnCommand_heatingtoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggTrainHeatingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Train Heating switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->Heating ) {
// turn on
OnCommand_heatingenable( Train, Command );
}
else {
//turn off
OnCommand_heatingdisable( Train, Command );
}
}
}
void TTrain::OnCommand_heatingenable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggTrainHeatingButton.UpdateValue( 1.0, Train->dsbSwitch );
if( true == Train->mvControlled->Heating ) { return; } // already enabled
Train->mvControlled->Heating = true;
}
}
void TTrain::OnCommand_heatingdisable( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// visual feedback
Train->ggTrainHeatingButton.UpdateValue( 0.0, Train->dsbSwitch );
if( false == Train->mvControlled->Heating ) { return; } // already disabled
Train->mvControlled->Heating = false;
}
}
void TTrain::OnCommand_generictoggle( TTrain *Train, command_data const &Command ) {
auto const itemindex = static_cast<int>( Command.command ) - static_cast<int>( user_command::generictoggle0 );
auto &item = Train->ggUniversals[ itemindex ];
if( item.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Train generic item " + std::to_string( itemindex ) + " is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( item.GetValue() < 0.25 ) {
// turn on
// visual feedback
item.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// turn off
// visual feedback
item.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_doorlocktoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggDoorSignallingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Door Lock switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvControlled->DoorSignalling ) {
// turn on
// TODO: check wheter we really need separate flags for this
Train->mvControlled->DoorSignalling = true;
Train->mvOccupied->DoorBlocked = true;
// visual feedback
Train->ggDoorSignallingButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// turn off
// TODO: check wheter we really need separate flags for this
Train->mvControlled->DoorSignalling = false;
Train->mvOccupied->DoorBlocked = false;
// visual feedback
Train->ggDoorSignallingButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->DoorLeftOpened :
Train->mvOccupied->DoorRightOpened ) ) {
// open
if( Train->mvOccupied->DoorOpenCtrl != control::driver ) {
return;
}
if( Train->mvOccupied->ActiveCab == 1 ) {
Train->mvOccupied->DoorLeft( true );
}
else {
// in the rear cab sides are reversed...
Train->mvOccupied->DoorRight( true );
}
// visual feedback
Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// close
if( Train->mvOccupied->DoorCloseCtrl != control::driver ) {
return;
}
// TODO: move door opening/closing to the update, so the switch animation doesn't hinge on door working
if( Train->mvOccupied->ActiveCab == 1 ) {
Train->mvOccupied->DoorLeft( false );
}
else {
// in the rear cab sides are reversed...
Train->mvOccupied->DoorRight( false );
}
// visual feedback
Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->DoorRightOpened :
Train->mvOccupied->DoorLeftOpened ) ) {
// open
if( Train->mvOccupied->DoorOpenCtrl != control::driver ) {
return;
}
if( Train->mvOccupied->ActiveCab == 1 ) {
Train->mvOccupied->DoorRight( true );
}
else {
// in the rear cab sides are reversed...
Train->mvOccupied->DoorLeft( true );
}
// visual feedback
Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// close
if( Train->mvOccupied->DoorCloseCtrl != control::driver ) {
return;
}
if( Train->mvOccupied->ActiveCab == 1 ) {
Train->mvOccupied->DoorRight( false );
}
else {
// in the rear cab sides are reversed...
Train->mvOccupied->DoorLeft( false );
}
// visual feedback
Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_carcouplingincrease( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
// tryb freefly, press only
auto coupler { -1 };
auto *vehicle { Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), 1, 1500, coupler ) };
if( vehicle == nullptr )
vehicle = Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), -1, 1500, coupler );
if( ( coupler != -1 )
&& ( vehicle != nullptr ) ) {
vehicle->couple( coupler );
}
if( Train->DynamicObject->Mechanik ) {
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles( Connect );
}
}
}
void TTrain::OnCommand_carcouplingdisconnect( TTrain *Train, command_data const &Command ) {
if( ( true == FreeFlyModeFlag )
&& ( Command.action == GLFW_PRESS ) ) {
// tryb freefly, press only
auto coupler { -1 };
auto *vehicle { Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), 1, 1500, coupler ) };
if( vehicle == nullptr )
vehicle = Train->DynamicObject->ABuScanNearestObject( Train->DynamicObject->GetTrack(), -1, 1500, coupler );
if( ( coupler != -1 )
&& ( vehicle != nullptr ) ) {
vehicle->uncouple( coupler );
}
if( Train->DynamicObject->Mechanik ) {
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles( Disconnect );
}
}
}
void TTrain::OnCommand_departureannounce( TTrain *Train, command_data const &Command ) {
if( Train->ggDepartureSignalButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Departure Signal button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvOccupied->DepartureSignal ) {
// turn on
Train->mvOccupied->signal_departure( true );
// visual feedback
Train->ggDepartureSignalButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
Train->mvOccupied->signal_departure( false );
// visual feedback
Train->ggDepartureSignalButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_hornlowactivate( TTrain *Train, command_data const &Command ) {
if( ( Train->ggHornButton.SubModel == nullptr )
&& ( Train->ggHornLowButton.SubModel == nullptr ) ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Horn button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only need to react to press, sound will continue until stopped
if( false == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
// turn on
Train->mvOccupied->WarningSignal |= 1;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~2;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue( -1.0 );
Train->ggHornLowButton.UpdateValue( 1.0 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~1;
// visual feedback
Train->ggHornButton.UpdateValue( 0.0 );
Train->ggHornLowButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_hornhighactivate( TTrain *Train, command_data const &Command ) {
if( ( Train->ggHornButton.SubModel == nullptr )
&& ( Train->ggHornHighButton.SubModel == nullptr ) ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Horn button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only need to react to press, sound will continue until stopped
if( false == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
// turn on
Train->mvOccupied->WarningSignal |= 2;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~1;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue( 1.0 );
Train->ggHornHighButton.UpdateValue( 1.0 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~2;
// visual feedback
Train->ggHornButton.UpdateValue( 0.0 );
Train->ggHornHighButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_whistleactivate( TTrain *Train, command_data const &Command ) {
if( Train->ggWhistleButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Whistle button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only need to react to press, sound will continue until stopped
if( false == TestFlag( Train->mvOccupied->WarningSignal, 4 ) ) {
// turn on
Train->mvOccupied->WarningSignal |= 4;
// visual feedback
Train->ggWhistleButton.UpdateValue( 1.0 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
Train->mvOccupied->WarningSignal &= ~4;
// visual feedback
Train->ggWhistleButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiotoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggRadioButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Radio switch is missing, or wasn't defined" );
}
/*
// NOTE: we ignore the lack of 3d model to allow system reset after receiving radio-stop signal
return;
*/
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvOccupied->Radio ) {
// turn on
Train->mvOccupied->Radio = true;
// visual feedback
Train->ggRadioButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// turn off
Train->mvOccupied->Radio = false;
// visual feedback
Train->ggRadioButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_radiochannelincrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->iRadioChannel = clamp( Train->iRadioChannel + 1, 1, 10 );
// visual feedback
Train->ggRadioChannelSelector.UpdateValue( Train->iRadioChannel - 1 );
Train->ggRadioChannelNext.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioChannelNext.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiochanneldecrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->iRadioChannel = clamp( Train->iRadioChannel - 1, 1, 10 );
// visual feedback
Train->ggRadioChannelSelector.UpdateValue( Train->iRadioChannel - 1 );
Train->ggRadioChannelPrevious.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioChannelPrevious.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiostopsend( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( ( true == Train->mvOccupied->Radio )
&& ( Train->mvControlled->Battery || Train->mvControlled->ConverterFlag ) ) {
simulation::Region->RadioStop( Train->Dynamic()->GetPosition() );
}
// visual feedback
Train->ggRadioStop.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioStop.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiostoptest( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( ( Train->RadioChannel() == 10 )
&& ( Train->mvControlled->Battery || Train->mvControlled->ConverterFlag ) ) {
Train->Dynamic()->RadioStop();
}
// visual feedback
Train->ggRadioTest.UpdateValue( 1.0 );
}
else if( Command.action == GLFW_RELEASE ) {
// visual feedback
Train->ggRadioTest.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_cabchangeforward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( false == Train->CabChange( 1 ) ) {
if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ side::front ].CouplingFlag, coupling::gangway ) ) {
// przejscie do nastepnego pojazdu
Global.changeDynObj = Train->DynamicObject->PrevConnected;
Global.changeDynObj->MoverParameters->ActiveCab = (
Train->DynamicObject->PrevConnectedNo ?
-1 :
1 );
}
}
}
}
void TTrain::OnCommand_cabchangebackward( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( false == Train->CabChange( -1 ) ) {
if( TestFlag( Train->DynamicObject->MoverParameters->Couplers[ side::rear ].CouplingFlag, coupling::gangway ) ) {
// przejscie do nastepnego pojazdu
Global.changeDynObj = Train->DynamicObject->NextConnected;
Global.changeDynObj->MoverParameters->ActiveCab = (
Train->DynamicObject->NextConnectedNo ?
-1 :
1 );
}
}
}
}
// cab movement update, fixed step part
void TTrain::UpdateMechPosition(double dt)
{ // Ra: mechanik powinien być
// telepany niezależnie od pozycji
// pojazdu
// Ra: trzeba zrobić model bujania głową i wczepić go do pojazdu
// DynamicObject->vFront=DynamicObject->GetDirection(); //to jest już
// policzone
// Ra: tu by się przydało uwzględnić rozkład sił:
// - na postoju horyzont prosto, kabina skosem
// - przy szybkiej jeździe kabina prosto, horyzont pochylony
Math3D::vector3 shake;
// McZapkie: najpierw policzę pozycję w/m kabiny
// ABu: rzucamy kabina tylko przy duzym FPS!
// Mala histereza, zeby bez przerwy nie przelaczalo przy FPS~17
// Granice mozna ustalic doswiadczalnie. Ja proponuje 14:20
double const iVel = std::min( DynamicObject->GetVelocity(), 150.0 );
if( ( false == Global.iSlowMotion ) // musi być pełna prędkość
&& ( pMechOffset.y < 4.0 ) ) // Ra 15-01: przy oglądaniu pantografu bujanie przeszkadza
{
Math3D::vector3 shakevector;
if( ( mvOccupied->EngineType == DieselElectric )
|| ( mvOccupied->EngineType == DieselEngine ) ) {
if( std::abs( mvOccupied->enrot ) > 0.0 ) {
// engine vibration
shakevector.x +=
( std::sin( mvOccupied->eAngle * 4.0 ) * dt * EngineShake.scale )
// fade in with rpm above threshold
* clamp(
( mvOccupied->enrot - EngineShake.fadein_offset ) * EngineShake.fadein_factor,
0.0, 1.0 )
// fade out with rpm above threshold
* interpolate(
1.0, 0.0,
clamp(
( mvOccupied->enrot - EngineShake.fadeout_offset ) * EngineShake.fadeout_factor,
0.0, 1.0 ) );
}
}
if( ( HuntingShake.fadein_begin > 0.f )
&& ( true == mvOccupied->TruckHunting ) ) {
// hunting oscillation
HuntingAngle = clamp_circular( HuntingAngle + 4.0 * HuntingShake.frequency * dt * mvOccupied->Vel, 360.0 );
shakevector.x +=
( std::sin( glm::radians( HuntingAngle ) ) * dt * HuntingShake.scale )
* interpolate(
0.0, 1.0,
clamp(
( mvOccupied->Vel - HuntingShake.fadein_begin ) / ( HuntingShake.fadein_end - HuntingShake.fadein_begin ),
0.0, 1.0 ) );
}
if( iVel > 0.5 ) {
// acceleration-driven base shake
shakevector += Math3D::vector3(
-mvOccupied->AccN * dt * 5.0, // highlight side sway
-mvOccupied->AccVert * dt,
-mvOccupied->AccSVBased * dt * 1.25 ); // accent acceleration/deceleration
}
shake += 1.25 * MechSpring.ComputateForces( shakevector, pMechShake );
if( Random( iVel ) > 25.0 ) {
// extra shake at increased velocity
shake += MechSpring.ComputateForces(
Math3D::vector3(
( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringX,
( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringY,
( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringZ )
* 1.25,
pMechShake );
// * (( 200 - DynamicObject->MyTrack->iQualityFlag ) * 0.0075 ); // scale to 75-150% based on track quality
}
shake *= 0.85;
vMechVelocity -= ( shake + vMechVelocity * 100 ) * ( fMechSpringX + fMechSpringY + fMechSpringZ ) / ( 200 );
// shake *= 0.95 * dt; // shake damping
// McZapkie:
pMechShake += vMechVelocity * dt;
if( ( pMechShake.y > fMechMaxSpring )
|| ( pMechShake.y < -fMechMaxSpring ) ) {
vMechVelocity.y = -vMechVelocity.y;
}
// Ra 2015-01: dotychczasowe rzucanie
pMechOffset += vMechMovement * dt;
// ABu011104: 5*pMechShake.y, zeby ladnie pudlem rzucalo :)
pMechPosition = pMechOffset + Math3D::vector3( 1.5 * pMechShake.x, 2.0 * pMechShake.y, 1.5 * pMechShake.z );
// pMechShake = interpolate( pMechShake, Math3D::vector3(), clamp( dt, 0.0, 1.0 ) );
}
else { // hamowanie rzucania przy spadku FPS
pMechShake -= pMechShake * std::min( dt, 1.0 ); // po tym chyba potrafią zostać jakieś ułamki, które powodują zjazd
pMechOffset += vMechMovement * dt;
vMechVelocity.y = 0.5 * vMechVelocity.y;
pMechPosition = pMechOffset + Math3D::vector3( pMechShake.x, 5 * pMechShake.y, pMechShake.z );
}
// numer kabiny (-1: kabina B)
if( DynamicObject->Mechanik ) // może nie być?
if( DynamicObject->Mechanik->AIControllFlag ) // jeśli prowadzi AI
{ // Ra: przesiadka, jeśli AI zmieniło kabinę (a człon?)...
if( iCabn != ( DynamicObject->MoverParameters->ActiveCab == -1 ?
2 :
DynamicObject->MoverParameters->ActiveCab ) )
InitializeCab( DynamicObject->MoverParameters->ActiveCab,
DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName +
".mmd" );
}
iCabn = ( DynamicObject->MoverParameters->ActiveCab == -1 ?
2 :
DynamicObject->MoverParameters->ActiveCab );
if( !DebugModeFlag ) { // sprawdzaj więzy //Ra: nie tu!
if( pMechPosition.x < Cabine[ iCabn ].CabPos1.x )
pMechPosition.x = Cabine[ iCabn ].CabPos1.x;
if( pMechPosition.x > Cabine[ iCabn ].CabPos2.x )
pMechPosition.x = Cabine[ iCabn ].CabPos2.x;
if( pMechPosition.z < Cabine[ iCabn ].CabPos1.z )
pMechPosition.z = Cabine[ iCabn ].CabPos1.z;
if( pMechPosition.z > Cabine[ iCabn ].CabPos2.z )
pMechPosition.z = Cabine[ iCabn ].CabPos2.z;
if( pMechPosition.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
pMechPosition.y = Cabine[ iCabn ].CabPos1.y + 1.8;
if( pMechPosition.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
pMechPosition.y = Cabine[ iCabn ].CabPos2.y + 0.5;
if( pMechOffset.x < Cabine[ iCabn ].CabPos1.x )
pMechOffset.x = Cabine[ iCabn ].CabPos1.x;
if( pMechOffset.x > Cabine[ iCabn ].CabPos2.x )
pMechOffset.x = Cabine[ iCabn ].CabPos2.x;
if( pMechOffset.z < Cabine[ iCabn ].CabPos1.z )
pMechOffset.z = Cabine[ iCabn ].CabPos1.z;
if( pMechOffset.z > Cabine[ iCabn ].CabPos2.z )
pMechOffset.z = Cabine[ iCabn ].CabPos2.z;
if( pMechOffset.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
pMechOffset.y = Cabine[ iCabn ].CabPos1.y + 1.8;
if( pMechOffset.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
pMechOffset.y = Cabine[ iCabn ].CabPos2.y + 0.5;
}
};
// returns position of the mechanic in the scene coordinates
Math3D::vector3
TTrain::GetWorldMechPosition() {
auto position = DynamicObject->mMatrix * pMechPosition; // położenie względem środka pojazdu w układzie scenerii
position += DynamicObject->GetPosition();
return position;
}
bool TTrain::Update( double const Deltatime )
{
// train state verification
// line breaker:
if( m_linebreakerstate == 0 ) {
if( true == mvControlled->Mains ) {
// crude way to sync state of the linebreaker with ai-issued commands
m_linebreakerstate = 1;
}
}
if( m_linebreakerstate == 1 ) {
if( false == ( mvControlled->Mains || mvControlled->dizel_startup ) ) {
// crude way to catch cases where the main was knocked out
// because the state of the line breaker isn't changed to match, we need to do it here manually
m_linebreakerstate = 0;
}
}
if( ( ggMainButton.GetDesiredValue() > 0.95 )
|| ( ggMainOnButton.GetDesiredValue() > 0.95 ) ) {
// keep track of period the line breaker button is held down, to determine when/if circuit closes
if( ( fHVoltage > 0.5 * mvControlled->EnginePowerSource.MaxVoltage )
|| ( ( mvControlled->EngineType != ElectricSeriesMotor )
&& ( mvControlled->EngineType != ElectricInductionMotor )
&& ( true == mvControlled->Battery ) ) ) {
// prevent the switch from working if there's no power
// TODO: consider whether it makes sense for diesel engines and such
fMainRelayTimer += Deltatime;
}
}
else {
// button isn't down, reset the timer
fMainRelayTimer = 0.0f;
}
if( ggMainOffButton.GetDesiredValue() > 0.95 ) {
// if the button disconnecting the line breaker is down prevent the timer from accumulating
fMainRelayTimer = 0.0f;
}
if( m_linebreakerstate == 0 ) {
if( fMainRelayTimer > mvControlled->InitialCtrlDelay ) {
// wlaczanie WSa z opoznieniem
// mark the line breaker as ready to close; for electric vehicles with impulse switch the setup is completed on button release
m_linebreakerstate = 2;
}
}
if( m_linebreakerstate == 2 ) {
// for diesels and/or vehicles with toggle switch setup we complete the engine start here
if( ( ggMainOnButton.SubModel == nullptr )
|| ( ( mvControlled->EngineType == DieselEngine )
|| ( mvControlled->EngineType == DieselElectric ) ) ) {
// try to finalize state change of the line breaker, set the state based on the outcome
m_linebreakerstate = (
mvControlled->MainSwitch( true ) ?
1 :
0 );
}
}
// check for received user commands
// NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one
// eventually commands are going to be retrieved directly by the vehicle, filtered through active control stand
// and ultimately executed, provided the stand allows it.
command_data commanddata;
// NOTE: currently we're only storing commands for local vehicle and there's no id system in place,
// so we're supplying 'default' vehicle id of 0
while( simulation::Commands.pop( commanddata, static_cast<std::size_t>( command_target::vehicle ) | 0 ) ) {
auto lookup = m_commandhandlers.find( commanddata.command );
if( lookup != m_commandhandlers.end() ) {
// debug data
if( commanddata.action != GLFW_RELEASE ) {
WriteLog( mvOccupied->Name + " received command: [" + simulation::Commands_descriptions[ static_cast<std::size_t>( commanddata.command ) ].name + "]" );
}
// pass the command to the assigned handler
lookup->second( this, commanddata );
}
}
// update driver's position
{
auto Vec = Global.pCamera->Velocity * -2.0;// -7.5 * Timer::GetDeltaRenderTime();
Vec.y = -Vec.y;
if( mvOccupied->ActiveCab < 0 ) {
Vec *= -1.0f;
Vec.y = -Vec.y;
}
Vec.RotateY( Global.pCamera->Yaw );
vMechMovement = Vec;
}
if (DynamicObject->mdKabina)
{ // Ra: TODO: odczyty klawiatury/pulpitu nie powinny być uzależnione od istnienia modelu kabiny
if( ( DynamicObject->Mechanik != nullptr )
&& ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI
&& ( ( mvOccupied->TrainType == dt_ET40 )
|| ( mvOccupied->TrainType == dt_EP05 ) ) ) {
// dla ET40 i EU05 automatyczne cofanie nastawnika - i tak nie będzie to działać dobrze...
// TODO: remove direct keyboard check, use deltatime to stabilize speed
if( ( glfwGetKey( Global.window, GLFW_KEY_KP_ADD ) != GLFW_TRUE )
&& ( mvOccupied->MainCtrlPos > mvOccupied->MainCtrlActualPos ) ) {
mvOccupied->DecMainCtrl( 1 );
}
if( ( glfwGetKey( Global.window, GLFW_KEY_KP_SUBTRACT ) != GLFW_TRUE )
&& ( mvOccupied->MainCtrlPos < mvOccupied->MainCtrlActualPos ) ) {
mvOccupied->IncMainCtrl( 1 ); // Ra 15-01: a to nie miało być tylko cofanie?
}
}
tor = DynamicObject->GetTrack(); // McZapkie-180203
// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
auto const maxtacho { 3.0 };
fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) );
{ // skacze osobna zmienna
float ff = simulation::Time.data().wSecond; // skacze co sekunde - pol sekundy
// pomiar, pol sekundy ustawienie
if (ff != fTachoTimer) // jesli w tej sekundzie nie zmienial
{
if (fTachoVelocity > 1) // jedzie
fTachoVelocityJump = fTachoVelocity + (2.0 - Random(3) + Random(3)) * 0.5;
else
fTachoVelocityJump = 0; // stoi
fTachoTimer = ff; // juz zmienil
}
}
if (fTachoVelocity > 1) // McZapkie-270503: podkrecanie tachometru
{
// szybciej zacznij stukac
fTachoCount = std::min( maxtacho, fTachoCount + Deltatime * 3 );
}
else if( fTachoCount > 0 ) {
// schodz powoli - niektore haslery to ze 4 sekundy potrafia stukac
fTachoCount = std::max( 0.0, fTachoCount - Deltatime * 0.66 );
}
// Ra 2014-09: napięcia i prądy muszą być ustalone najpierw, bo wysyłane są ewentualnie na PoKeys
if ((mvControlled->EngineType != DieselElectric)
&& (mvControlled->EngineType != ElectricInductionMotor)) // Ra 2014-09: czy taki rozdzia? ma sens?
fHVoltage = mvControlled->RunningTraction.TractionVoltage; // Winger czy to nie jest zle?
// *mvControlled->Mains);
else
fHVoltage = mvControlled->Voltage;
if (ShowNextCurrent)
{ // jeśli pokazywać drugi człon
if (mvSecond)
{ // o ile jest ten drugi
fHCurrent[0] = mvSecond->ShowCurrent(0) * 1.05;
fHCurrent[1] = mvSecond->ShowCurrent(1) * 1.05;
fHCurrent[2] = mvSecond->ShowCurrent(2) * 1.05;
fHCurrent[3] = mvSecond->ShowCurrent(3) * 1.05;
}
else
fHCurrent[0] = fHCurrent[1] = fHCurrent[2] = fHCurrent[3] =
0.0; // gdy nie ma człona
}
else
{ // normalne pokazywanie
fHCurrent[0] = mvControlled->ShowCurrent(0);
fHCurrent[1] = mvControlled->ShowCurrent(1);
fHCurrent[2] = mvControlled->ShowCurrent(2);
fHCurrent[3] = mvControlled->ShowCurrent(3);
}
bool kier = (DynamicObject->DirectionGet() * mvOccupied->ActiveCab > 0);
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->ActiveCab < 0 ? 1 : 0, 4);
int in = 0;
fEIMParams[0][6] = 0;
iCarNo = 0;
iPowerNo = 0;
iUnitNo = 1;
for (int i = 0; i < 8; i++)
{
bMains[i] = false;
fCntVol[i] = 0.0f;
bPants[i][0] = false;
bPants[i][1] = false;
bFuse[i] = false;
bBatt[i] = false;
bConv[i] = false;
bComp[i][0] = false;
bComp[i][1] = false;
bHeat[i] = false;
}
for (int i = 0; i < 20; i++)
{
if (p)
{
fPress[i][0] = p->MoverParameters->BrakePress;
fPress[i][1] = p->MoverParameters->PipePress;
fPress[i][2] = p->MoverParameters->ScndPipePress;
bDoors[i][0] = (p->dDoorMoveL > 0.001) || (p->dDoorMoveR > 0.001);
bDoors[i][1] = (p->dDoorMoveR > 0.001);
bDoors[i][2] = (p->dDoorMoveL > 0.001);
iDoorNo[i] = p->iAnimType[ANIM_DOORS];
iUnits[i] = iUnitNo;
cCode[i] = p->MoverParameters->TypeName[p->MoverParameters->TypeName.length() - 1];
asCarName[i] = p->name();
bPants[iUnitNo - 1][0] = (bPants[iUnitNo - 1][0] || p->MoverParameters->PantFrontUp);
bPants[iUnitNo - 1][1] = (bPants[iUnitNo - 1][1] || p->MoverParameters->PantRearUp);
bComp[iUnitNo - 1][0] = (bComp[iUnitNo - 1][0] || p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start::automatic));
bSlip[i] = p->MoverParameters->SlippingWheels;
if (p->MoverParameters->CompressorSpeed > 0.00001)
{
bComp[iUnitNo - 1][1] = (bComp[iUnitNo - 1][1] || p->MoverParameters->CompressorFlag);
}
if ((in < 8) && (p->MoverParameters->eimc[eimc_p_Pmax] > 1))
{
fEIMParams[1 + in][0] = p->MoverParameters->eimv[eimv_Fmax];
fEIMParams[1 + in][1] = Max0R(fEIMParams[1 + in][0], 0);
fEIMParams[1 + in][2] = -Min0R(fEIMParams[1 + in][0], 0);
fEIMParams[1 + in][3] = p->MoverParameters->eimv[eimv_Fmax] /
Max0R(p->MoverParameters->eimv[eimv_Fful], 1);
fEIMParams[1 + in][4] = Max0R(fEIMParams[1 + in][3], 0);
fEIMParams[1 + in][5] = -Min0R(fEIMParams[1 + in][3], 0);
fEIMParams[1 + in][6] = p->MoverParameters->eimv[eimv_If];
fEIMParams[1 + in][7] = p->MoverParameters->eimv[eimv_U];
fEIMParams[1 + in][8] = p->MoverParameters->Itot;//p->MoverParameters->eimv[eimv_Ipoj];
fEIMParams[1 + in][9] = p->MoverParameters->Voltage;
fEIMParams[0][6] += fEIMParams[1 + in][8];
bMains[in] = p->MoverParameters->Mains;
fCntVol[in] = p->MoverParameters->BatteryVoltage;
bFuse[in] = p->MoverParameters->FuseFlag;
bBatt[in] = p->MoverParameters->Battery;
bConv[in] = p->MoverParameters->ConverterFlag;
bHeat[in] = p->MoverParameters->Heating;
in++;
iPowerNo = in;
}
// p = p->NextC(4); //prev
if ((kier ? p->NextC(128) : p->PrevC(128)) != (kier ? p->NextC(4) : p->PrevC(4)))
iUnitNo++;
p = (kier ? p->NextC(4) : p->PrevC(4));
iCarNo = i + 1;
}
else
{
fPress[i][0] = 0;
fPress[i][1] = 0;
fPress[i][2] = 0;
bDoors[i][0] = false;
bDoors[i][1] = false;
bDoors[i][2] = false;
bSlip[i] = false;
iUnits[i] = 0;
cCode[i] = 0; //'0';
asCarName[i] = "";
}
}
if (mvControlled == mvOccupied)
fEIMParams[0][3] = mvControlled->eimv[eimv_Fzad]; // procent zadany
else
fEIMParams[0][3] =
mvControlled->eimv[eimv_Fzad] - mvOccupied->LocalBrakeRatio(); // procent zadany
fEIMParams[0][4] = Max0R(fEIMParams[0][3], 0);
fEIMParams[0][5] = -Min0R(fEIMParams[0][3], 0);
fEIMParams[0][1] = fEIMParams[0][4] * mvControlled->eimv[eimv_Fful];
fEIMParams[0][2] = fEIMParams[0][5] * mvControlled->eimv[eimv_Fful];
fEIMParams[0][0] = fEIMParams[0][1] - fEIMParams[0][2];
fEIMParams[0][7] = 0;
fEIMParams[0][8] = 0;
fEIMParams[0][9] = 0;
for (int i = in; i < 8; i++)
{
fEIMParams[1 + i][0] = 0;
fEIMParams[1 + i][1] = 0;
fEIMParams[1 + i][2] = 0;
fEIMParams[1 + i][3] = 0;
fEIMParams[1 + i][4] = 0;
fEIMParams[1 + i][5] = 0;
fEIMParams[1 + i][6] = 0;
fEIMParams[1 + i][7] = 0;
fEIMParams[1 + i][8] = 0;
fEIMParams[1 + i][9] = 0;
}
#ifdef _WIN32
if (Global.iFeedbackMode == 4) {
// wykonywać tylko gdy wyprowadzone na pulpit
// Ra: sterowanie miernikiem: zbiornik główny
Console::ValueSet(0, mvOccupied->Compressor);
// Ra: sterowanie miernikiem: przewód główny
Console::ValueSet(1, mvOccupied->PipePress);
// Ra: sterowanie miernikiem: cylinder hamulcowy
Console::ValueSet(2, mvOccupied->BrakePress);
// woltomierz wysokiego napięcia
Console::ValueSet(3, fHVoltage);
// Ra: sterowanie miernikiem: drugi amperomierz
Console::ValueSet(4, fHCurrent[2]);
// pierwszy amperomierz; dla EZT prąd całkowity
Console::ValueSet(5, fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1]);
// Ra: prędkość na pin 43 - wyjście analogowe (to nie jest PWM); skakanie zapewnia mechanika napędu
Console::ValueSet(6, fTachoVelocity);
}
#endif
// hunter-080812: wyrzucanie szybkiego na elektrykach gdy nie ma napiecia przy dowolnym ustawieniu kierunkowego
// Ra: to już jest w T_MoverParameters::TractionForce(), ale zależy od kierunku
if( ( mvControlled->Mains )
&& ( mvControlled->EngineType == ElectricSeriesMotor ) ) {
if( std::max( mvControlled->GetTrainsetVoltage(), std::fabs( mvControlled->RunningTraction.TractionVoltage ) ) < 0.5 * mvControlled->EnginePowerSource.MaxVoltage ) {
// TODO: check whether it should affect entire consist for EMU
// TODO: check whether it should happen if there's power supplied alternatively through hvcouplers
// TODO: potentially move this to the mover module, as there isn't much reason to have this dependent on the operator presence
mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range::unit : range::local ) );
}
}
// hunter-091012: swiatlo
if (bCabLight == true)
{
if (bCabLightDim == true)
iCabLightFlag = 1;
else
iCabLightFlag = 2;
}
else
iCabLightFlag = 0;
//------------------
// hunter-261211: nadmiarowy przetwornicy i ogrzewania
// Ra 15-01: to musi stąd wylecieć - zależności nie mogą być w kabinie
if (mvControlled->ConverterFlag == true)
{
fConverterTimer += Deltatime;
if ((mvControlled->CompressorFlag == true) && (mvControlled->CompressorPower == 1) &&
((mvControlled->EngineType == ElectricSeriesMotor) ||
(mvControlled->TrainType == dt_EZT)) &&
(DynamicObject->Controller == Humandriver)) // hunter-110212: poprawka dla EZT
{ // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od
// 0/ na /rowne 1/)
if (fConverterTimer < fConverterPrzekaznik)
{
mvControlled->ConvOvldFlag = true;
if (mvControlled->TrainType != dt_EZT)
mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range::unit : range::local ) );
}
else if( fConverterTimer >= fConverterPrzekaznik ) {
// changed switch from always true to take into account state of the compressor switch
mvControlled->CompressorSwitch( mvControlled->CompressorAllow );
}
}
}
else
fConverterTimer = 0;
//------------------
// youBy - prad w drugim czlonie: galaz lub calosc
{
TDynamicObject *tmp;
tmp = NULL;
if (DynamicObject->NextConnected)
if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) &&
(mvOccupied->ActiveCab == 1))
tmp = DynamicObject->NextConnected;
if (DynamicObject->PrevConnected)
if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) &&
(mvOccupied->ActiveCab == -1))
tmp = DynamicObject->PrevConnected;
if( tmp ) {
if( tmp->MoverParameters->Power > 0 ) {
if( ggI1B.SubModel ) {
ggI1B.UpdateValue( tmp->MoverParameters->ShowCurrent( 1 ) );
ggI1B.Update();
}
if( ggI2B.SubModel ) {
ggI2B.UpdateValue( tmp->MoverParameters->ShowCurrent( 2 ) );
ggI2B.Update();
}
if( ggI3B.SubModel ) {
ggI3B.UpdateValue( tmp->MoverParameters->ShowCurrent( 3 ) );
ggI3B.Update();
}
if( ggItotalB.SubModel ) {
ggItotalB.UpdateValue( tmp->MoverParameters->ShowCurrent( 0 ) );
ggItotalB.Update();
}
if( ggWater1TempB.SubModel ) {
ggWater1TempB.UpdateValue( tmp->MoverParameters->dizel_heat.temperatura1 );
ggWater1TempB.Update();
}
if( ggOilPressB.SubModel ) {
ggOilPressB.UpdateValue( tmp->MoverParameters->OilPump.pressure_present );
ggOilPressB.Update();
}
}
}
}
// McZapkie-300302: zegarek
if (ggClockMInd.SubModel)
{
ggClockSInd.UpdateValue(simulation::Time.data().wSecond);
ggClockSInd.Update();
ggClockMInd.UpdateValue(simulation::Time.data().wMinute);
ggClockMInd.Update();
ggClockHInd.UpdateValue(simulation::Time.data().wHour + simulation::Time.data().wMinute / 60.0);
ggClockHInd.Update();
}
Cabine[iCabn].Update(); // nowy sposób ustawienia animacji
if (ggZbS.SubModel)
{
ggZbS.UpdateValue(mvOccupied->Handle->GetCP());
ggZbS.Update();
}
// youBy - napiecie na silnikach
if (ggEngineVoltage.SubModel)
{
if (mvControlled->DynamicBrakeFlag)
{
ggEngineVoltage.UpdateValue(abs(mvControlled->Im * 5));
}
else
{
int x;
if ((mvControlled->TrainType == dt_ET42) &&
(mvControlled->Imax == mvControlled->ImaxHi))
x = 1;
else
x = 2;
if ((mvControlled->RList[mvControlled->MainCtrlActualPos].Mn > 0) &&
(abs(mvControlled->Im) > 0))
{
ggEngineVoltage.UpdateValue(
(x * (mvControlled->RunningTraction.TractionVoltage -
mvControlled->RList[mvControlled->MainCtrlActualPos].R *
abs(mvControlled->Im)) /
mvControlled->RList[mvControlled->MainCtrlActualPos].Mn));
}
else
{
ggEngineVoltage.UpdateValue(0);
}
}
ggEngineVoltage.Update();
}
// Winger 140404 - woltomierz NN
if (ggLVoltage.SubModel)
{
// NOTE: since we don't have functional converter object, we're faking it here by simple check whether converter is on
// TODO: implement object-based circuits and power systems model so we can have this working more properly
ggLVoltage.UpdateValue(
std::max(
( mvControlled->ConverterFlag ?
mvControlled->NominalBatteryVoltage :
0.0 ),
( mvControlled->Battery ?
mvControlled->BatteryVoltage :
0.0 ) ) );
ggLVoltage.Update();
}
if (mvControlled->EngineType == DieselElectric)
{ // ustawienie zmiennych dla silnika spalinowego
fEngine[1] = mvControlled->ShowEngineRotation(1);
fEngine[2] = mvControlled->ShowEngineRotation(2);
}
else if (mvControlled->EngineType == DieselEngine)
{ // albo dla innego spalinowego
fEngine[1] = mvControlled->ShowEngineRotation(1);
fEngine[2] = mvControlled->ShowEngineRotation(2);
fEngine[3] = mvControlled->ShowEngineRotation(3);
if (ggMainGearStatus.SubModel)
{
if (mvControlled->Mains)
ggMainGearStatus.UpdateValue(1.1 - std::abs(mvControlled->dizel_automaticgearstatus));
else
ggMainGearStatus.UpdateValue(0.0);
ggMainGearStatus.Update();
}
if (ggIgnitionKey.SubModel)
{
ggIgnitionKey.UpdateValue(mvControlled->dizel_startup);
ggIgnitionKey.Update();
}
}
if (mvControlled->SlippingWheels) {
// Ra 2014-12: lokomotywy 181/182 dostają SlippingWheels po zahamowaniu powyżej 2.85 bara i buczały
double veldiff = (DynamicObject->GetVelocity() - fTachoVelocity) / mvControlled->Vmax;
if( veldiff < -0.01 ) {
// 1% Vmax rezerwy, żeby 181/182 nie buczały po zahamowaniu, ale to proteza
if( std::abs( mvControlled->Im ) > 10.0 ) {
btLampkaPoslizg.Turn( true );
}
}
}
else {
btLampkaPoslizg.Turn( false );
}
if ((mvControlled->Mains) || (mvControlled->TrainType == dt_EZT))
{
btLampkaNadmSil.Turn(mvControlled->FuseFlagCheck());
}
else
{
btLampkaNadmSil.Turn( false );
}
if (mvControlled->Battery || mvControlled->ConverterFlag)
{
// alerter test
if( true == CAflag ) {
if( ggSecurityResetButton.GetDesiredValue() > 0.95 ) {
fCzuwakTestTimer += Deltatime;
}
if( fCzuwakTestTimer > 1.0 ) {
SetFlag( mvOccupied->SecuritySystem.Status, s_CAtest );
}
}
// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
if( mvOccupied->SecuritySystem.Status > 0 ) {
if( fBlinkTimer > fCzuwakBlink )
fBlinkTimer = -fCzuwakBlink;
else
fBlinkTimer += Deltatime;
// hunter-091012: dodanie testu czuwaka
if( ( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) )
|| ( TestFlag( mvOccupied->SecuritySystem.Status, s_CAtest ) ) ) {
btLampkaCzuwaka.Turn( fBlinkTimer > 0 );
}
else
btLampkaCzuwaka.Turn( false );
btLampkaSHP.Turn( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) );
}
else // wylaczone
{
btLampkaCzuwaka.Turn( false );
btLampkaSHP.Turn( false );
}
btLampkaWylSzybki.Turn(
( ( (m_linebreakerstate == 2)
|| (true == mvControlled->Mains) ) ?
true :
false ) );
// NOTE: 'off' variant uses the same test, but opposite resulting states
btLampkaWylSzybkiOff.Turn(
( ( ( m_linebreakerstate == 2 )
|| ( true == mvControlled->Mains ) ) ?
false :
true ) );
btLampkaPrzetw.Turn( mvControlled->ConverterFlag );
btLampkaPrzetwOff.Turn( false == mvControlled->ConverterFlag );
btLampkaNadmPrzetw.Turn( mvControlled->ConvOvldFlag );
btLampkaOpory.Turn(
mvControlled->StLinFlag ?
mvControlled->ResistorsFlagCheck() :
false );
btLampkaBezoporowa.Turn(
( true == mvControlled->ResistorsFlagCheck() )
|| ( mvControlled->MainCtrlActualPos == 0 ) ); // do EU04
if( ( mvControlled->Im != 0 )
|| ( mvOccupied->BrakePress > 2 )
|| ( mvOccupied->PipePress < 3.6 ) ) {
// Ra: czy to jest udawanie działania styczników liniowych?
btLampkaStyczn.Turn( false );
}
else if( mvOccupied->BrakePress < 1 )
btLampkaStyczn.Turn( true ); // mozna prowadzic rozruch
if( ( ( TestFlag( mvControlled->Couplers[ 1 ].CouplingFlag, ctrain_controll ) ) && ( mvControlled->CabNo == 1 ) ) ||
( ( TestFlag( mvControlled->Couplers[ 0 ].CouplingFlag, ctrain_controll ) ) && ( mvControlled->CabNo == -1 ) ) )
btLampkaUkrotnienie.Turn( true );
else
btLampkaUkrotnienie.Turn( false );
// if
// ((TestFlag(mvControlled->BrakeStatus,+b_Rused+b_Ractive)))//Lampka drugiego stopnia hamowania
btLampkaHamPosp.Turn((TestFlag(mvOccupied->Hamulec->GetBrakeStatus(), 1))); // lampka drugiego stopnia hamowania
//TODO: youBy wyciągnąć flagę wysokiego stopnia
// hunter-121211: lampka zanikowo-pradowego wentylatorow:
btLampkaNadmWent.Turn( ( mvControlled->RventRot < 5.0 ) && ( mvControlled->ResistorsFlagCheck() ) );
//-------
btLampkaWysRozr.Turn(!(mvControlled->Imax < mvControlled->ImaxHi));
if( ( false == mvControlled->DelayCtrlFlag )
&& ( ( mvControlled->ScndCtrlActualPos > 0 )
|| ( ( mvControlled->RList[ mvControlled->MainCtrlActualPos ].ScndAct != 0 )
&& ( mvControlled->RList[ mvControlled->MainCtrlActualPos ].ScndAct != 255 ) ) ) ) {
btLampkaBoczniki.Turn( true );
}
else {
btLampkaBoczniki.Turn( false );
}
btLampkaNapNastHam.Turn(mvControlled->ActiveDir != 0); // napiecie na nastawniku hamulcowym
btLampkaSprezarka.Turn(mvControlled->CompressorFlag); // mutopsitka dziala
btLampkaSprezarkaOff.Turn( false == mvControlled->CompressorFlag );
btLampkaFuelPumpOff.Turn( false == mvControlled->FuelPump.is_active );
// boczniki
unsigned char scp; // Ra: dopisałem "unsigned"
// Ra: w SU45 boczniki wchodzą na MainCtrlPos, a nie na MainCtrlActualPos
// - pokićkał ktoś?
scp = mvControlled->RList[mvControlled->MainCtrlPos].ScndAct;
scp = (scp == 255 ? 0 : scp); // Ra: whatta hella is this?
if ((mvControlled->ScndCtrlPos > 0) || (mvControlled->ScndInMain != 0) && (scp > 0))
{ // boczniki pojedynczo
btLampkaBocznik1.Turn( true );
btLampkaBocznik2.Turn(mvControlled->ScndCtrlPos > 1);
btLampkaBocznik3.Turn(mvControlled->ScndCtrlPos > 2);
btLampkaBocznik4.Turn(mvControlled->ScndCtrlPos > 3);
}
else
{ // wyłączone wszystkie cztery
btLampkaBocznik1.Turn( false );
btLampkaBocznik2.Turn( false );
btLampkaBocznik3.Turn( false );
btLampkaBocznik4.Turn( false );
}
}
else {
// wylaczone
btLampkaCzuwaka.Turn( false );
btLampkaSHP.Turn( false );
btLampkaWylSzybki.Turn( false );
btLampkaWylSzybkiOff.Turn( false );
btLampkaWysRozr.Turn( false );
btLampkaOpory.Turn( false );
btLampkaStyczn.Turn( false );
btLampkaUkrotnienie.Turn( false );
btLampkaHamPosp.Turn( false );
btLampkaBoczniki.Turn( false );
btLampkaNapNastHam.Turn( false );
btLampkaPrzetw.Turn( false );
btLampkaPrzetwOff.Turn( false );
btLampkaNadmPrzetw.Turn( false );
btLampkaSprezarka.Turn( false );
btLampkaSprezarkaOff.Turn( false );
btLampkaFuelPumpOff.Turn( false );
btLampkaBezoporowa.Turn( false );
}
if (mvControlled->Signalling == true) {
if( ( mvOccupied->BrakePress >= 0.145f )
&& ( mvControlled->Battery == true )
&& ( mvControlled->Signalling == true ) ) {
btLampkaHamowanie1zes.Turn( true );
}
if (mvControlled->BrakePress < 0.075f) {
btLampkaHamowanie1zes.Turn( false );
}
}
else {
btLampkaHamowanie1zes.Turn( false );
}
btLampkaBlokadaDrzwi.Turn(mvControlled->DoorSignalling ?
mvOccupied->DoorBlockedFlag() && mvControlled->Battery :
false);
{ // yB - wskazniki drugiego czlonu
TDynamicObject *tmp; //=mvControlled->mvSecond; //Ra 2014-07: trzeba to
// jeszcze wyjąć z kabiny...
// Ra 2014-07: no nie ma potrzeby szukać tego w każdej klatce
tmp = NULL;
if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) &&
(mvOccupied->ActiveCab > 0))
tmp = DynamicObject->NextConnected;
if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) &&
(mvOccupied->ActiveCab < 0))
tmp = DynamicObject->PrevConnected;
if (tmp)
if ( mvControlled->Battery || mvControlled->ConverterFlag ) {
btLampkaWylSzybkiB.Turn( tmp->MoverParameters->Mains );
btLampkaWylSzybkiBOff.Turn( false == tmp->MoverParameters->Mains );
btLampkaOporyB.Turn(tmp->MoverParameters->ResistorsFlagCheck());
btLampkaBezoporowaB.Turn(
( true == tmp->MoverParameters->ResistorsFlagCheck() )
|| ( tmp->MoverParameters->MainCtrlActualPos == 0 ) ); // do EU04
if( ( tmp->MoverParameters->Itot != 0 )
|| ( tmp->MoverParameters->BrakePress > 0.2 )
|| ( tmp->MoverParameters->PipePress < 0.36 ) ) {
btLampkaStycznB.Turn( false );
}
else if( tmp->MoverParameters->BrakePress < 0.1 ) {
btLampkaStycznB.Turn( true ); // mozna prowadzic rozruch
}
//-----------------
// //hunter-271211: brak jazdy w drugim czlonie, gdy w
// pierwszym tez nie ma (i odwrotnie) - Ra: tutaj? w kabinie?
// if (tmp->MoverParameters->TrainType!=dt_EZT)
// if (((tmp->MoverParameters->BrakePress > 2) || (
// tmp->MoverParameters->PipePress < 3.6 )) && (
// tmp->MoverParameters->MainCtrlPos != 0 ))
// {
// tmp->MoverParameters->MainCtrlActualPos=0; //inaczej
// StLinFlag nie zmienia sie na false w drugim pojezdzie
// //tmp->MoverParameters->StLinFlag=true;
// mvControlled->StLinFlag=true;
// }
// if (mvControlled->StLinFlag==true)
// tmp->MoverParameters->MainCtrlActualPos=0;
// //tmp->MoverParameters->StLinFlag=true;
//-----------------
// hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy
// wystapi w drugim
btLampkaPoslizg.Turn(tmp->MoverParameters->SlippingWheels);
//-----------------
btLampkaSprezarkaB.Turn( tmp->MoverParameters->CompressorFlag ); // mutopsitka dziala
btLampkaSprezarkaBOff.Turn( false == tmp->MoverParameters->CompressorFlag );
if ((tmp->MoverParameters->BrakePress >= 0.145f * 10) &&
(mvControlled->Battery == true) && (mvControlled->Signalling == true))
{
btLampkaHamowanie2zes.Turn( true );
}
if ((tmp->MoverParameters->BrakePress < 0.075f * 10) ||
(mvControlled->Battery == false) || (mvControlled->Signalling == false))
{
btLampkaHamowanie2zes.Turn( false );
}
btLampkaNadmPrzetwB.Turn( tmp->MoverParameters->ConvOvldFlag ); // nadmiarowy przetwornicy?
btLampkaPrzetwB.Turn( tmp->MoverParameters->ConverterFlag ); // zalaczenie przetwornicy
btLampkaPrzetwBOff.Turn( false == tmp->MoverParameters->ConverterFlag );
btLampkaMalfunctionB.Turn( tmp->MoverParameters->dizel_heat.PA );
}
else // wylaczone
{
btLampkaWylSzybkiB.Turn( false );
btLampkaWylSzybkiBOff.Turn( false );
btLampkaOporyB.Turn( false );
btLampkaStycznB.Turn( false );
btLampkaSprezarkaB.Turn( false );
btLampkaSprezarkaBOff.Turn( false );
btLampkaBezoporowaB.Turn( false );
btLampkaHamowanie2zes.Turn( false );
btLampkaNadmPrzetwB.Turn( false );
btLampkaPrzetwB.Turn( false );
btLampkaPrzetwBOff.Turn( false );
btLampkaMalfunctionB.Turn( false );
}
}
if( mvControlled->Battery || mvControlled->ConverterFlag ) {
switch (mvControlled->TrainType) {
// zależnie od typu lokomotywy
case dt_EZT: {
btLampkaHamienie.Turn( ( mvControlled->BrakePress >= 0.2 ) && mvControlled->Signalling );
break;
}
case dt_ET41: {
// odhamowanie drugiego członu
if( mvSecond ) {
// bo może komuś przyjść do głowy jeżdżenie jednym członem
btLampkaHamienie.Turn( mvSecond->BrakePress < 0.4 );
}
break;
}
default: {
btLampkaHamienie.Turn( ( mvOccupied->BrakePress >= 0.1 ) || mvControlled->DynamicBrakeFlag );
btLampkaBrakingOff.Turn( ( mvOccupied->BrakePress < 0.1 ) && ( false == mvControlled->DynamicBrakeFlag ) );
break;
}
}
// KURS90
btLampkaMaxSila.Turn(abs(mvControlled->Im) >= 350);
btLampkaPrzekrMaxSila.Turn(abs(mvControlled->Im) >= 450);
btLampkaRadio.Turn(mvOccupied->Radio);
btLampkaRadioStop.Turn( mvOccupied->Radio && mvOccupied->RadioStopFlag );
btLampkaHamulecReczny.Turn(mvOccupied->ManualBrakePos > 0);
// NBMX wrzesien 2003 - drzwi oraz sygnał odjazdu
btLampkaDoorLeft.Turn(mvOccupied->DoorLeftOpened);
btLampkaDoorRight.Turn(mvOccupied->DoorRightOpened);
btLampkaDepartureSignal.Turn( mvControlled->DepartureSignal );
btLampkaNapNastHam.Turn((mvControlled->ActiveDir != 0) && (mvOccupied->EpFuse)); // napiecie na nastawniku hamulcowym
btLampkaForward.Turn(mvControlled->ActiveDir > 0); // jazda do przodu
btLampkaBackward.Turn(mvControlled->ActiveDir < 0); // jazda do tyłu
btLampkaED.Turn(mvControlled->DynamicBrakeFlag); // hamulec ED
btLampkaBrakeProfileG.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_G ) );
btLampkaBrakeProfileP.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_P ) );
btLampkaBrakeProfileR.Turn( TestFlag( mvOccupied->BrakeDelayFlag, bdelay_R ) );
// light indicators
// NOTE: sides are hardcoded to deal with setups where single cab is equipped with all indicators
btLampkaUpperLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_upper ) != 0 );
btLampkaLeftLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_left ) != 0 );
btLampkaRightLight.Turn( ( mvOccupied->iLights[ side::front ] & light::headlight_right ) != 0 );
btLampkaLeftEndLight.Turn( ( mvOccupied->iLights[ side::front ] & light::redmarker_left ) != 0 );
btLampkaRightEndLight.Turn( ( mvOccupied->iLights[ side::front ] & light::redmarker_right ) != 0 );
btLampkaRearUpperLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_upper ) != 0 );
btLampkaRearLeftLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_left ) != 0 );
btLampkaRearRightLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::headlight_right ) != 0 );
btLampkaRearLeftEndLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::redmarker_left ) != 0 );
btLampkaRearRightEndLight.Turn( ( mvOccupied->iLights[ side::rear ] & light::redmarker_right ) != 0 );
// others
btLampkaMalfunction.Turn( mvControlled->dizel_heat.PA );
btLampkaMotorBlowers.Turn( mvControlled->RventRot > 0.1 );
}
else
{ // gdy bateria wyłączona
btLampkaHamienie.Turn( false );
btLampkaBrakingOff.Turn( false );
btLampkaBrakeProfileG.Turn( false );
btLampkaBrakeProfileP.Turn( false );
btLampkaBrakeProfileR.Turn( false );
btLampkaMaxSila.Turn( false );
btLampkaPrzekrMaxSila.Turn( false );
btLampkaRadio.Turn( false );
btLampkaRadioStop.Turn( false );
btLampkaHamulecReczny.Turn( false );
btLampkaDoorLeft.Turn( false );
btLampkaDoorRight.Turn( false );
btLampkaDepartureSignal.Turn( false );
btLampkaNapNastHam.Turn( false );
btLampkaForward.Turn( false );
btLampkaBackward.Turn( false );
btLampkaED.Turn( false );
// light indicators
btLampkaUpperLight.Turn( false );
btLampkaLeftLight.Turn( false );
btLampkaRightLight.Turn( false );
btLampkaLeftEndLight.Turn( false );
btLampkaRightEndLight.Turn( false );
btLampkaRearUpperLight.Turn( false );
btLampkaRearLeftLight.Turn( false );
btLampkaRearRightLight.Turn( false );
btLampkaRearLeftEndLight.Turn( false );
btLampkaRearRightEndLight.Turn( false );
// others
btLampkaMalfunction.Turn( false );
btLampkaMotorBlowers.Turn( false );
}
// McZapkie-080602: obroty (albo translacje) regulatorow
if (ggMainCtrl.SubModel) {
if( mvControlled->CoupledCtrl ) {
ggMainCtrl.UpdateValue(
double( mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos ),
dsbNastawnikJazdy );
}
else {
ggMainCtrl.UpdateValue(
double( mvControlled->MainCtrlPos ),
dsbNastawnikJazdy );
}
ggMainCtrl.Update();
}
if (ggMainCtrlAct.SubModel)
{
if (mvControlled->CoupledCtrl)
ggMainCtrlAct.UpdateValue(
double(mvControlled->MainCtrlActualPos + mvControlled->ScndCtrlActualPos));
else
ggMainCtrlAct.UpdateValue(double(mvControlled->MainCtrlActualPos));
ggMainCtrlAct.Update();
}
if (ggScndCtrl.SubModel) {
// Ra: od byte odejmowane boolean i konwertowane potem na double?
ggScndCtrl.UpdateValue(
double( mvControlled->ScndCtrlPos
- ( ( mvControlled->TrainType == dt_ET42 ) && mvControlled->DynamicBrakeFlag ) ),
dsbNastawnikBocz );
ggScndCtrl.Update();
}
if (ggDirKey.SubModel) {
if (mvControlled->TrainType != dt_EZT)
ggDirKey.UpdateValue(
double(mvControlled->ActiveDir),
dsbReverserKey);
else
ggDirKey.UpdateValue(
double(mvControlled->ActiveDir) + double(mvControlled->Imin == mvControlled->IminHi),
dsbReverserKey);
ggDirKey.Update();
}
if (ggBrakeCtrl.SubModel)
{
#ifdef _WIN32
if (DynamicObject->Mechanik ?
(DynamicObject->Mechanik->AIControllFlag ? false :
(Global.iFeedbackMode == 4 /*|| (Global.bMWDmasterEnable && Global.bMWDBreakEnable)*/)) :
false) // nie blokujemy AI
{ // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console
if (mvOccupied->BrakeHandle == FV4a)
{
double b = Console::AnalogCalibrateGet(0);
b = b * 8.0 - 2.0;
b = clamp<double>( b, -2.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
if (mvOccupied->BrakeHandle == FVel6) // może można usunąć ograniczenie do FV4a i FVel6?
{
double b = Console::AnalogCalibrateGet(0);
b = b * 7.0 - 1.0;
b = clamp<double>( b, -1.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
// else //standardowa prodedura z kranem powiązanym z klawiaturą
// ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos));
}
#endif
// else //standardowa prodedura z kranem powiązanym z klawiaturą
// ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos));
ggBrakeCtrl.UpdateValue(mvOccupied->fBrakeCtrlPos);
ggBrakeCtrl.Update();
}
if( ggLocalBrake.SubModel ) {
#ifdef _WIN32
if( ( DynamicObject->Mechanik != nullptr )
&& ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI
&& ( mvOccupied->BrakeLocHandle == FD1 )
&& ( ( Global.iFeedbackMode == 4 )
/*|| ( Global.bMWDmasterEnable && Global.bMWDBreakEnable )*/ ) ) {
// Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console
auto const b = clamp<double>(
Console::AnalogCalibrateGet( 1 ) * 10.0,
0.0,
ManualBrakePosNo );
ggLocalBrake.UpdateValue( b ); // przesów bez zaokrąglenia
mvOccupied->LocalBrakePos = int( 1.09 * b ); // sposób zaokrąglania jest do ustalenia
}
else
#endif
{
// standardowa prodedura z kranem powiązanym z klawiaturą
ggLocalBrake.UpdateValue( std::max<double>( mvOccupied->LocalBrakePos, mvOccupied->LocalBrakePosA * LocalBrakePosNo ) );
}
ggLocalBrake.Update();
}
if (ggManualBrake.SubModel != nullptr) {
ggManualBrake.UpdateValue(double(mvOccupied->ManualBrakePos));
ggManualBrake.Update();
}
ggAlarmChain.Update();
ggBrakeProfileCtrl.Update();
ggBrakeProfileG.Update();
ggBrakeProfileR.Update();
ggMaxCurrentCtrl.Update();
// NBMX wrzesien 2003 - drzwi
ggDoorLeftButton.Update();
ggDoorRightButton.Update();
ggDoorSignallingButton.Update();
// NBMX dzwignia sprezarki
ggCompressorButton.Update();
ggCompressorLocalButton.Update();
//---------
// hunter-080812: poprawka na ogrzewanie w elektrykach - usuniete uzaleznienie od przetwornicy
if( ( mvControlled->Heating == true )
&& ( mvControlled->Mains == true )
&& ( mvControlled->ConvOvldFlag == false ) )
btLampkaOgrzewanieSkladu.Turn( true );
else
btLampkaOgrzewanieSkladu.Turn( false );
//----------
// przelaczniki
// ABu030405 obsluga lampki uniwersalnej:
if( btInstrumentLight.Active() ) // w ogóle jest
if( InstrumentLightActive ) // załączona
switch( InstrumentLightType ) {
case 0:
btInstrumentLight.Turn( mvControlled->Battery || mvControlled->ConverterFlag );
break;
case 1:
btInstrumentLight.Turn( mvControlled->Mains );
break;
case 2:
btInstrumentLight.Turn( mvControlled->ConverterFlag );
break;
default:
btInstrumentLight.Turn( false );
}
else
btInstrumentLight.Turn( false );
// guziki:
ggMainOffButton.Update();
ggMainOnButton.Update();
ggMainButton.Update();
ggSecurityResetButton.Update();
ggReleaserButton.Update();
ggAntiSlipButton.Update();
ggSandButton.Update();
ggFuseButton.Update();
ggConverterFuseButton.Update();
ggStLinOffButton.Update();
ggRadioButton.Update();
ggRadioChannelSelector.Update();
ggRadioChannelPrevious.Update();
ggRadioChannelNext.Update();
ggRadioStop.Update();
ggRadioTest.Update();
ggDepartureSignalButton.Update();
ggPantFrontButton.Update();
ggPantRearButton.Update();
ggPantSelectedButton.Update();
ggPantFrontButtonOff.Update();
ggPantRearButtonOff.Update();
ggPantSelectedDownButton.Update();
ggPantAllDownButton.Update();
ggPantCompressorButton.Update();
ggPantCompressorValve.Update();
ggLightsButton.Update();
ggUpperLightButton.Update();
ggLeftLightButton.Update();
ggRightLightButton.Update();
ggLeftEndLightButton.Update();
ggRightEndLightButton.Update();
// hunter-230112
ggRearUpperLightButton.Update();
ggRearLeftLightButton.Update();
ggRearRightLightButton.Update();
ggRearLeftEndLightButton.Update();
ggRearRightEndLightButton.Update();
ggDimHeadlightsButton.Update();
//------------
ggConverterButton.Update();
ggConverterLocalButton.Update();
ggConverterOffButton.Update();
ggTrainHeatingButton.Update();
ggSignallingButton.Update();
ggNextCurrentButton.Update();
ggHornButton.Update();
ggHornLowButton.Update();
ggHornHighButton.Update();
ggWhistleButton.Update();
for( auto &universal : ggUniversals ) {
universal.Update();
}
// hunter-091012
ggInstrumentLightButton.Update();
ggCabLightButton.Update();
ggCabLightDimButton.Update();
ggBatteryButton.Update();
ggWaterPumpBreakerButton.Update();
ggWaterPumpButton.Update();
ggWaterHeaterBreakerButton.Update();
ggWaterHeaterButton.Update();
ggWaterCircuitsLinkButton.Update();
ggFuelPumpButton.Update();
ggOilPumpButton.Update();
//------
pyScreens.update();
}
// wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie)
btHaslerBrakes.Turn(DynamicObject->MoverParameters->BrakePress > 0.4); // ciśnienie w cylindrach
btHaslerCurrent.Turn(DynamicObject->MoverParameters->Im != 0.0); // prąd na silnikach
// calculate current level of interior illumination
// TODO: organize it along with rest of train update in a more sensible arrangement
switch( iCabLightFlag ) // Ra: uzeleżnic od napięcia w obwodzie sterowania
{ // hunter-091012: uzaleznienie jasnosci od przetwornicy
case 0: {
//światło wewnętrzne zgaszone
DynamicObject->InteriorLightLevel = 0.0f;
break;
}
case 1: {
//światło wewnętrzne przygaszone (255 216 176)
if( mvOccupied->ConverterFlag == true ) {
// jasnosc dla zalaczonej przetwornicy
DynamicObject->InteriorLightLevel = 0.4f;
}
else {
DynamicObject->InteriorLightLevel = 0.2f;
}
break;
}
case 2: {
//światło wewnętrzne zapalone (255 216 176)
if( mvOccupied->ConverterFlag == true ) {
// jasnosc dla zalaczonej przetwornicy
DynamicObject->InteriorLightLevel = 1.0f;
}
else {
DynamicObject->InteriorLightLevel = 0.5f;
}
break;
}
}
// anti slip system activation, maintained while the control button is down
if( mvOccupied->BrakeSystem != ElectroPneumatic ) {
if( ggAntiSlipButton.GetDesiredValue() > 0.95 ) {
mvControlled->AntiSlippingBrake();
}
}
// NOTE: crude way to have the pantographs go back up if they're dropped due to insufficient pressure etc
// TODO: rework it into something more elegant, when redoing the whole consist/unit/cab etc arrangement
if( false == DynamicObject->Mechanik->AIControllFlag ) {
// don't mess with the ai driving, at least not while switches don't follow ai-set vehicle state
if( ( mvControlled->Battery )
|| ( mvControlled->ConverterFlag ) ) {
if( ggPantAllDownButton.GetDesiredValue() < 0.05 ) {
// the 'lower all' button overrides state of switches, while active itself
if( ( false == mvControlled->PantFrontUp )
&& ( ggPantFrontButton.GetDesiredValue() >= 0.95 ) ) {
mvControlled->PantFront( true );
}
if( ( false == mvControlled->PantRearUp )
&& ( ggPantRearButton.GetDesiredValue() >= 0.95 ) ) {
mvControlled->PantRear( true );
}
}
}
}
/*
// NOTE: disabled while switch state isn't preserved while moving between compartments
// check whether we should raise the pantographs, based on volume in pantograph tank
if( mvControlled->PantPress > (
mvControlled->TrainType == dt_EZT ?
2.4 :
3.5 ) ) {
if( ( false == mvControlled->PantFrontUp )
&& ( ggPantFrontButton.GetValue() > 0.95 ) ) {
mvControlled->PantFront( true );
}
if( ( false == mvControlled->PantRearUp )
&& ( ggPantRearButton.GetValue() > 0.95 ) ) {
mvControlled->PantRear( true );
}
}
*/
// sounds
update_sounds( Deltatime );
if( false == m_radiomessages.empty() ) {
// erase completed radio messages from the list
m_radiomessages.erase(
std::remove_if(
std::begin( m_radiomessages ), std::end( m_radiomessages ),
[]( sound_source const &source ) {
return ( false == source.is_playing() ); } ),
std::end( m_radiomessages ) );
}
return true; //(DynamicObject->Update(dt));
} // koniec update
void
TTrain::update_sounds( double const Deltatime ) {
if( Deltatime == 0.0 ) { return; }
double volume { 0.0 };
double const brakevolumescale { 0.5 };
// Winger-160404 - syczenie pomocniczego (luzowanie)
if( m_lastlocalbrakepressure != -1.f ) {
// calculate rate of pressure drop in local brake cylinder, once it's been initialized
auto const brakepressuredifference { mvOccupied->LocBrakePress - m_lastlocalbrakepressure };
m_localbrakepressurechange = interpolate<float>( m_localbrakepressurechange, 10 * ( brakepressuredifference / Deltatime ), 0.1f );
}
m_lastlocalbrakepressure = mvOccupied->LocBrakePress;
// local brake, release
if( ( m_localbrakepressurechange < -0.05f )
&& ( mvOccupied->LocBrakePress > mvOccupied->BrakePress - 0.05 ) ) {
rsSBHiss
.gain( clamp( rsSBHiss.m_amplitudeoffset + rsSBHiss.m_amplitudefactor * -m_localbrakepressurechange * 0.05, 0.0, 1.5 ) )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
// don't stop the sound too abruptly
volume = std::max( 0.0, rsSBHiss.gain() - 0.1 * Deltatime );
rsSBHiss.gain( volume );
if( volume < 0.05 ) {
rsSBHiss.stop();
}
}
// local brake, engage
if( m_localbrakepressurechange > 0.05f ) {
rsSBHissU
.gain( clamp( rsSBHissU.m_amplitudeoffset + rsSBHissU.m_amplitudefactor * m_localbrakepressurechange * 0.05, 0.0, 1.5 ) )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
// don't stop the sound too abruptly
volume = std::max( 0.0, rsSBHissU.gain() - 0.1 * Deltatime );
rsSBHissU.gain( volume );
if( volume < 0.05 ) {
rsSBHissU.stop();
}
}
// McZapkie-280302 - syczenie
// TODO: softer volume reduction than plain abrupt stop, perhaps as reusable wrapper?
if( ( mvOccupied->BrakeHandle == FV4a )
|| ( mvOccupied->BrakeHandle == FVel6 ) ) {
// upuszczanie z PG
fPPress = interpolate( fPPress, static_cast<float>( mvOccupied->Handle->GetSound( s_fv4a_b ) ), 0.05f );
volume = (
fPPress > 0 ?
rsHiss.m_amplitudefactor * fPPress * 0.25 :
0 );
if( volume * brakevolumescale > 0.05 ) {
rsHiss
.gain( volume * brakevolumescale )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHiss.stop();
}
// napelnianie PG
fNPress = interpolate( fNPress, static_cast<float>( mvOccupied->Handle->GetSound( s_fv4a_u ) ), 0.25f );
volume = (
fNPress > 0 ?
rsHissU.m_amplitudefactor * fNPress :
0 );
if( volume * brakevolumescale > 0.05 ) {
rsHissU
.gain( volume * brakevolumescale )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissU.stop();
}
// upuszczanie przy naglym
volume = mvOccupied->Handle->GetSound( s_fv4a_e ) * rsHissE.m_amplitudefactor;
if( volume * brakevolumescale > 0.05 ) {
rsHissE
.gain( volume * brakevolumescale )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissE.stop();
}
// upuszczanie sterujacego fala
volume = mvOccupied->Handle->GetSound( s_fv4a_x ) * rsHissX.m_amplitudefactor;
if( volume * brakevolumescale > 0.05 ) {
rsHissX
.gain( volume * brakevolumescale )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissX.stop();
}
// upuszczanie z czasowego
volume = mvOccupied->Handle->GetSound( s_fv4a_t ) * rsHissT.m_amplitudefactor;
if( volume * brakevolumescale > 0.05 ) {
rsHissT
.gain( volume * brakevolumescale )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissT.stop();
}
} else {
// jesli nie FV4a
// upuszczanie z PG
fPPress = ( 4.0f * fPPress + std::max( mvOccupied->dpLocalValve, mvOccupied->dpMainValve ) ) / ( 4.0f + 1.0f );
volume = (
fPPress > 0.0f ?
2.0 * rsHiss.m_amplitudefactor * fPPress :
0.0 );
if( volume > 0.05 ) {
rsHiss
.gain( volume )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHiss.stop();
}
// napelnianie PG
fNPress = ( 4.0f * fNPress + Min0R( mvOccupied->dpLocalValve, mvOccupied->dpMainValve ) ) / ( 4.0f + 1.0f );
volume = (
fNPress < 0.0f ?
-1.0 * rsHissU.m_amplitudefactor * fNPress :
0.0 );
if( volume > 0.01 ) {
rsHissU
.gain( volume )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsHissU.stop();
}
} // koniec nie FV4a
// ambient sound
// since it's typically ticking of the clock we can center it on tachometer or on middle of compartment bounding area
rsFadeSound.play( sound_flags::exclusive | sound_flags::looping );
if( mvControlled->TrainType == dt_181 ) {
// alarm przy poslizgu dla 181/182 - BOMBARDIER
if( ( mvControlled->SlippingWheels )
&& ( DynamicObject->GetVelocity() > 1.0 ) ) {
dsbSlipAlarm.play( sound_flags::exclusive | sound_flags::looping );
}
else {
dsbSlipAlarm.stop();
}
}
// szum w czasie jazdy
if( ( false == FreeFlyModeFlag )
&& ( false == Global.CabWindowOpen )
&& ( DynamicObject->GetVelocity() > 0.5 ) ) {
// frequency calculation
auto const normalizer { (
true == rsRunningNoise.is_combined() ?
mvOccupied->Vmax * 0.01f :
1.f ) };
auto const frequency {
rsRunningNoise.m_frequencyoffset
+ rsRunningNoise.m_frequencyfactor * mvOccupied->Vel * normalizer };
// volume calculation
volume =
rsRunningNoise.m_amplitudeoffset
+ rsRunningNoise.m_amplitudefactor * mvOccupied->Vel;
if( std::abs( mvOccupied->nrot ) > 0.01 ) {
// hamulce wzmagaja halas
auto const brakeforceratio { (
clamp(
mvOccupied->UnitBrakeForce / std::max( 1.0, mvOccupied->BrakeForceR( 1.0, mvOccupied->Vel ) / ( mvOccupied->NAxles * std::max( 1, mvOccupied->NBpA ) ) ),
0.0, 1.0 ) ) };
volume *= 1 + 0.125 * brakeforceratio;
}
// scale volume by track quality
// TODO: track quality and/or environment factors as separate subroutine
volume *=
interpolate(
0.8, 1.2,
clamp(
DynamicObject->MyTrack->iQualityFlag / 20.0,
0.0, 1.0 ) );
// for single sample sounds muffle the playback at low speeds
if( false == rsRunningNoise.is_combined() ) {
volume *=
interpolate(
0.0, 1.0,
clamp(
mvOccupied->Vel / 40.0,
0.0, 1.0 ) );
}
if( volume > 0.05 ) {
rsRunningNoise
.pitch( frequency )
.gain( volume )
.play( sound_flags::exclusive | sound_flags::looping );
}
else {
rsRunningNoise.stop();
}
}
else {
// don't play the optional ending sound if the listener switches views
rsRunningNoise.stop( true == FreeFlyModeFlag );
}
// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
if (mvOccupied->SecuritySystem.Status > 0) {
// hunter-091012: rozdzielenie alarmow
if( TestFlag( mvOccupied->SecuritySystem.Status, s_CAalarm )
|| TestFlag( mvOccupied->SecuritySystem.Status, s_SHPalarm ) ) {
if( false == dsbBuzzer.is_playing() ) {
dsbBuzzer.play( sound_flags::looping );
Console::BitsSet( 1 << 14 ); // ustawienie bitu 16 na PoKeys
}
}
else {
if( true == dsbBuzzer.is_playing() ) {
dsbBuzzer.stop();
Console::BitsClear( 1 << 14 ); // ustawienie bitu 16 na PoKeys
}
}
}
else {
// wylaczone
if( true == dsbBuzzer.is_playing() ) {
dsbBuzzer.stop();
Console::BitsClear( 1 << 14 ); // ustawienie bitu 16 na PoKeys
}
}
// radiostop
if( ( true == mvOccupied->Radio )
&& ( true == mvOccupied->RadioStopFlag ) ) {
m_radiostop.play( sound_flags::exclusive | sound_flags::looping );
}
else {
m_radiostop.stop();
}
if( fTachoCount >= 3.f ) {
auto const frequency { (
true == dsbHasler.is_combined() ?
fTachoVelocity * 0.01 :
1.0 ) };
dsbHasler
.pitch( frequency )
.play( sound_flags::exclusive | sound_flags::looping );
}
else if( fTachoCount < 1.f ) {
dsbHasler.stop();
}
}
bool TTrain::CabChange(int iDirection)
{ // McZapkie-090902: zmiana kabiny 1->0->2 i z powrotem
if( ( DynamicObject->Mechanik == nullptr )
|| ( true == DynamicObject->Mechanik->AIControllFlag ) ) {
// jeśli prowadzi AI albo jest w innym członie
// jak AI prowadzi, to nie można mu mieszać
if (abs(DynamicObject->MoverParameters->ActiveCab + iDirection) > 1)
return false; // ewentualna zmiana pojazdu
DynamicObject->MoverParameters->ActiveCab =
DynamicObject->MoverParameters->ActiveCab + iDirection;
}
else
{ // jeśli pojazd prowadzony ręcznie albo wcale (wagon)
DynamicObject->MoverParameters->CabDeactivisation();
if (DynamicObject->MoverParameters->ChangeCab(iDirection))
if (InitializeCab(DynamicObject->MoverParameters->ActiveCab,
DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName +
".mmd"))
{ // zmiana kabiny w ramach tego samego pojazdu
DynamicObject->MoverParameters->CabActivisation(); // załączenie rozrządu (wirtualne kabiny)
DynamicObject->Mechanik->CheckVehicles( Change_direction );
return true; // udało się zmienić kabinę
}
// aktywizacja poprzedniej, bo jeszcze nie wiadomo, czy jakiś pojazd jest
DynamicObject->MoverParameters->CabActivisation();
}
return false; // ewentualna zmiana pojazdu
}
// McZapkie-310302
// wczytywanie pliku z danymi multimedialnymi (dzwieki, kontrolki, kabiny)
bool TTrain::LoadMMediaFile(std::string const &asFileName)
{
cParser parser(asFileName, cParser::buffer_FILE);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
std::string token;
do
{
token = "";
parser.getTokens();
parser >> token;
} while ((token != "") && (token != "internaldata:"));
if (token == "internaldata:")
{
do
{
token = "";
parser.getTokens();
parser >> token;
// SEKCJA DZWIEKOW
if (token == "ctrl:")
{
// nastawnik:
dsbNastawnikJazdy.deserialize( parser, sound_type::single );
dsbNastawnikJazdy.owner( DynamicObject );
}
else if (token == "ctrlscnd:")
{
// hunter-081211: nastawnik bocznikowania
dsbNastawnikBocz.deserialize( parser, sound_type::single );
dsbNastawnikBocz.owner( DynamicObject );
}
else if (token == "reverserkey:")
{
// hunter-131211: dzwiek kierunkowego
dsbReverserKey.deserialize( parser, sound_type::single );
dsbReverserKey.owner( DynamicObject );
}
else if (token == "buzzer:")
{
// bzyczek shp:
dsbBuzzer.deserialize( parser, sound_type::single );
dsbBuzzer.owner( DynamicObject );
}
else if( token == "radiostop:" ) {
// radiostop
m_radiostop.deserialize( parser, sound_type::single );
m_radiostop.owner( DynamicObject );
}
else if (token == "slipalarm:")
{
// Bombardier 011010: alarm przy poslizgu:
dsbSlipAlarm.deserialize( parser, sound_type::single );
dsbSlipAlarm.owner( DynamicObject );
}
else if (token == "tachoclock:")
{
// cykanie rejestratora:
dsbHasler.deserialize( parser, sound_type::single );
dsbHasler.owner( DynamicObject );
}
else if (token == "switch:")
{
// przelaczniki:
dsbSwitch.deserialize( parser, sound_type::single );
dsbSwitch.owner( DynamicObject );
}
else if (token == "pneumaticswitch:")
{
// stycznik EP:
dsbPneumaticSwitch.deserialize( parser, sound_type::single );
dsbPneumaticSwitch.owner( DynamicObject );
}
else if (token == "airsound:")
{
// syk:
rsHiss.deserialize( parser, sound_type::single, sound_parameters::amplitude );
rsHiss.owner( DynamicObject );
if( true == rsSBHiss.empty() ) {
// fallback for vehicles without defined local brake hiss sound
rsSBHiss = rsHiss;
}
}
else if (token == "airsound2:")
{
// syk:
rsHissU.deserialize( parser, sound_type::single, sound_parameters::amplitude );
rsHissU.owner( DynamicObject );
if( true == rsSBHissU.empty() ) {
// fallback for vehicles without defined local brake hiss sound
rsSBHissU = rsHissU;
}
}
else if (token == "airsound3:")
{
// syk:
rsHissE.deserialize( parser, sound_type::single, sound_parameters::amplitude );
rsHissE.owner( DynamicObject );
}
else if (token == "airsound4:")
{
// syk:
rsHissX.deserialize( parser, sound_type::single, sound_parameters::amplitude );
rsHissX.owner( DynamicObject );
}
else if (token == "airsound5:")
{
// syk:
rsHissT.deserialize( parser, sound_type::single, sound_parameters::amplitude );
rsHissT.owner( DynamicObject );
}
else if (token == "localbrakesound:")
{
// syk:
rsSBHiss.deserialize( parser, sound_type::single, sound_parameters::amplitude );
rsSBHiss.owner( DynamicObject );
}
else if( token == "localbrakesound2:" ) {
// syk:
rsSBHissU.deserialize( parser, sound_type::single, sound_parameters::amplitude );
rsSBHissU.owner( DynamicObject );
}
else if (token == "fadesound:")
{
// ambient sound:
rsFadeSound.deserialize( parser, sound_type::single );
rsFadeSound.owner( DynamicObject );
}
else if( token == "runningnoise:" ) {
// szum podczas jazdy:
rsRunningNoise.deserialize( parser, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, mvOccupied->Vmax );
rsRunningNoise.owner( DynamicObject );
rsRunningNoise.m_amplitudefactor /= ( 1 + mvOccupied->Vmax );
rsRunningNoise.m_frequencyfactor /= ( 1 + mvOccupied->Vmax );
}
else if (token == "mechspring:")
{
// parametry bujania kamery:
double ks, kd;
parser.getTokens(2, false);
parser
>> ks
>> kd;
MechSpring.Init(ks, kd);
parser.getTokens(6, false);
parser
>> fMechSpringX
>> fMechSpringY
>> fMechSpringZ
>> fMechMaxSpring
>> fMechRoll
>> fMechPitch;
}
else if( token == "enginespring:" ) {
parser.getTokens( 5, false );
parser
>> EngineShake.scale
>> EngineShake.fadein_offset
>> EngineShake.fadein_factor
>> EngineShake.fadeout_offset
>> EngineShake.fadeout_factor;
// offsets values are provided as rpm for convenience
EngineShake.fadein_offset /= 60.f;
EngineShake.fadeout_offset /= 60.f;
}
else if( token == "huntingspring:" ) {
parser.getTokens( 4, false );
parser
>> HuntingShake.scale
>> HuntingShake.frequency
>> HuntingShake.fadein_begin
>> HuntingShake.fadein_end;
}
} while (token != "");
}
else
{
return false;
} // nie znalazl sekcji internal
if (!InitializeCab(mvOccupied->ActiveCab, asFileName))
{
// zle zainicjowana kabina
return false;
}
else
{
if (DynamicObject->Controller == Humandriver)
{
// McZapkie-030303: mozliwosc wyswietlania kabiny, w przyszlosci dac opcje w mmd
DynamicObject->bDisplayCab = true;
}
return true;
}
}
bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
{
m_controlmapper.clear();
// reset sound positions and owner
auto const nullvector { glm::vec3() };
std::vector<sound_source *> sounds = {
&dsbReverserKey, &dsbNastawnikJazdy, &dsbNastawnikBocz,
&dsbSwitch, &dsbPneumaticSwitch,
&rsHiss, &rsHissU, &rsHissE, &rsHissX, &rsHissT, &rsSBHiss, &rsSBHissU,
&rsFadeSound, &rsRunningNoise,
&dsbHasler, &dsbBuzzer, &dsbSlipAlarm, &m_radiosound, &m_radiostop
};
for( auto sound : sounds ) {
sound->offset( nullvector );
sound->owner( DynamicObject );
}
// reset view angles
pMechViewAngle = { 0.0, 0.0 };
Global.pCamera->Pitch = pMechViewAngle.x;
Global.pCamera->Yaw = pMechViewAngle.y;
pyScreens.reset(this);
pyScreens.setLookupPath(DynamicObject->asBaseDir);
bool parse = false;
int cabindex = 0;
DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę
switch (NewCabNo)
{ // ustalenie numeru kabiny do wczytania
case -1:
cabindex = 2;
break;
case 1:
cabindex = 1;
break;
case 0:
cabindex = 0;
break;
}
std::string cabstr("cab" + std::to_string(cabindex) + "definition:");
std::shared_ptr<cParser> parser = std::make_shared<cParser>(asFileName, cParser::buffer_FILE);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
std::string token;
do
{
// szukanie kabiny
token = "";
parser->getTokens();
*parser >> token;
} while ((token != "") && (token != cabstr));
if ((cabindex != 1) && (token != cabstr))
{
// jeśli nie znaleziony wpis kabiny, próba szukania kabiny 1
cabstr = "cab1definition:";
// crude way to start parsing from beginning
parser = std::make_shared<cParser>(asFileName, cParser::buffer_FILE);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
do
{
token = "";
parser->getTokens();
*parser >> token;
} while ((token != "") && (token != cabstr));
}
if (token == cabstr)
{
// jeśli znaleziony wpis kabiny
Cabine[cabindex].Load(*parser);
// NOTE: the position and angle definitions depend on strict entry order
// TODO: refactor into more flexible arrangement
parser->getTokens();
*parser >> token;
if( token == std::string( "driver" + std::to_string( cabindex ) + "angle:" ) ) {
// camera view angle
parser->getTokens( 2, false );
// angle is specified in degrees but internally stored in radians
glm::vec2 viewangle;
*parser
>> viewangle.y // yaw first, then pitch
>> viewangle.x;
pMechViewAngle = glm::radians( viewangle );
Global.pCamera->Pitch = pMechViewAngle.x;
Global.pCamera->Yaw = pMechViewAngle.y;
parser->getTokens();
*parser >> token;
}
if (token == std::string("driver" + std::to_string(cabindex) + "pos:"))
{
// pozycja poczatkowa maszynisty
parser->getTokens(3, false);
*parser
>> pMechOffset.x
>> pMechOffset.y
>> pMechOffset.z;
pMechSittingPosition = pMechOffset;
parser->getTokens();
*parser >> token;
}
// ABu: pozycja siedzaca mechanika
if (token == std::string("driver" + std::to_string(cabindex) + "sitpos:"))
{
// ABu 180404 pozycja siedzaca maszynisty
parser->getTokens(3, false);
*parser
>> pMechSittingPosition.x
>> pMechSittingPosition.y
>> pMechSittingPosition.z;
parser->getTokens();
*parser >> token;
}
// else parse=false;
do {
if( parse == true ) {
token = "";
parser->getTokens();
*parser >> token;
}
else {
parse = true;
}
// inicjacja kabiny
// Ra 2014-08: zmieniamy zasady - zamiast przypisywać submodel do
// istniejących obiektów animujących
// będziemy teraz uaktywniać obiekty animujące z tablicy i podawać im
// submodel oraz wskaźnik na parametr
if (token == std::string("cab" + std::to_string(cabindex) + "model:"))
{
// model kabiny
parser->getTokens();
*parser >> token;
if (token != "none")
{
// bieżąca sciezka do tekstur to dynamic/...
Global.asCurrentTexturePath = DynamicObject->asBaseDir;
// szukaj kabinę jako oddzielny model
// name can contain leading slash, erase it to avoid creation of double slashes when the name is combined with current directory
replace_slashes( token );
if( token[ 0 ] == '/' ) {
token.erase( 0, 1 );
}
TModel3d *kabina = TModelsManager::GetModel(DynamicObject->asBaseDir + token, true);
// z powrotem defaultowa sciezka do tekstur
Global.asCurrentTexturePath = szTexturePath;
// if (DynamicObject->mdKabina!=k)
if (kabina != nullptr)
{
DynamicObject->mdKabina = kabina; // nowa kabina
}
//(mdKabina) może zostać to samo po przejściu do innego członu bez
// zmiany kabiny, przy powrocie musi być wiązanie ponowne
// else
// break; //wyjście z pętli, bo model zostaje bez zmian
}
else if (cabindex == 1) {
// model tylko, gdy nie ma kabiny 1
// McZapkie-170103: szukaj elementy kabiny w glownym modelu
DynamicObject->mdKabina = DynamicObject->mdModel;
}
clear_cab_controls();
}
if (nullptr == DynamicObject->mdKabina)
{
// don't bother with other parts until the cab is initialised
continue;
}
else if (true == initialize_gauge(*parser, token, cabindex))
{
// matched the token, grab the next one
continue;
}
else if (true == initialize_button(*parser, token, cabindex))
{
// matched the token, grab the next one
continue;
}
else if (token == "pyscreen:")
{
pyScreens.init(*parser, DynamicObject->mdKabina, DynamicObject->name(), NewCabNo);
}
// btLampkaUnknown.Init("unknown",mdKabina,false);
} while (token != "");
}
else
{
return false;
}
pyScreens.start();
if (DynamicObject->mdKabina)
{
// configure placement of sound emitters which aren't bound with any device model, and weren't placed manually
// try first to bind sounds to location of possible devices
if( dsbReverserKey.offset() == nullvector ) {
dsbReverserKey.offset( ggDirKey.model_offset() );
}
if( dsbNastawnikJazdy.offset() == nullvector ) {
dsbNastawnikJazdy.offset( ggMainCtrl.model_offset() );
}
if( dsbNastawnikBocz.offset() == nullvector ) {
dsbNastawnikBocz.offset( ggScndCtrl.model_offset() );
}
if( dsbBuzzer.offset() == nullvector ) {
dsbBuzzer.offset( btLampkaCzuwaka.model_offset() );
}
// radio has two potential items which can provide the position
if( m_radiosound.offset() == nullvector ) {
m_radiosound.offset( ggRadioButton.model_offset() );
}
if( m_radiosound.offset() == nullvector ) {
m_radiosound.offset( btLampkaRadio.model_offset() );
}
if( m_radiostop.offset() == nullvector ) {
m_radiostop.offset( m_radiosound.offset() );
}
auto const localbrakeoffset { ggLocalBrake.model_offset() };
std::vector<sound_source *> localbrakesounds = {
&rsSBHiss, &rsSBHissU
};
for( auto sound : localbrakesounds ) {
if( sound->offset() == nullvector ) {
sound->offset( localbrakeoffset );
}
}
// NOTE: if the local brake model can't be located the emitter will also be assigned location of main brake
auto const brakeoffset { ggBrakeCtrl.model_offset() };
std::vector<sound_source *> brakesounds = {
&rsHiss, &rsHissU, &rsHissE, &rsHissX, &rsHissT, &rsSBHiss, &rsSBHissU,
};
for( auto sound : brakesounds ) {
if( sound->offset() == nullvector ) {
sound->offset( brakeoffset );
}
}
// for whatever is left fallback on generic location, centre of the cab
auto const caboffset { glm::dvec3 { ( Cabine[ cabindex ].CabPos1 + Cabine[ cabindex ].CabPos2 ) * 0.5 } + glm::dvec3 { 0, 1, 0 } };
for( auto sound : sounds ) {
if( sound->offset() == nullvector ) {
sound->offset( caboffset );
}
}
DynamicObject->mdKabina->Init(); // obrócenie modelu oraz optymalizacja, również zapisanie binarnego
set_cab_controls();
return true;
}
return (token == "none");
}
void TTrain::MechStop()
{ // likwidacja ruchu kamery w kabinie (po powrocie przez [F4])
pMechPosition = Math3D::vector3(0, 0, 0);
pMechShake = Math3D::vector3(0, 0, 0);
vMechMovement = Math3D::vector3(0, 0, 0);
vMechVelocity = Math3D::vector3(0, 0, 0); // tu zostawały jakieś ułamki, powodujące uciekanie kamery
};
Math3D::vector3 TTrain::MirrorPosition(bool lewe)
{ // zwraca współrzędne widoku kamery z lusterka
switch (iCabn)
{
case 1: // przednia (1)
return DynamicObject->mMatrix *
Math3D::vector3(lewe ? Cabine[iCabn].CabPos2.x : Cabine[iCabn].CabPos1.x,
1.5 + Cabine[iCabn].CabPos1.y, Cabine[iCabn].CabPos2.z);
case 2: // tylna (-1)
return DynamicObject->mMatrix *
Math3D::vector3(lewe ? Cabine[iCabn].CabPos1.x : Cabine[iCabn].CabPos2.x,
1.5 + Cabine[iCabn].CabPos1.y, Cabine[iCabn].CabPos1.z);
}
return DynamicObject->GetPosition(); // współrzędne środka pojazdu
};
void TTrain::DynamicSet(TDynamicObject *d)
{ // taka proteza: chcę podłączyć
// kabinę EN57 bezpośrednio z
// silnikowym, aby nie robić tego
// przez ukrotnienie
// drugi silnikowy i tak musi być ukrotniony, podobnie jak kolejna jednostka
// problem się robi ze światłami, które będą zapalane w silnikowym, ale muszą
// świecić się w rozrządczych
// dla EZT światła czołowe będą "zapalane w silnikowym", ale widziane z
// rozrządczych
// również wczytywanie MMD powinno dotyczyć aktualnego członu
// problematyczna może być kwestia wybranej kabiny (w silnikowym...)
// jeśli silnikowy będzie zapięty odwrotnie (tzn. -1), to i tak powinno
// jeździć dobrze
// również hamowanie wykonuje się zaworem w członie, a nie w silnikowym...
DynamicObject = d; // jedyne miejsce zmiany
mvOccupied = mvControlled = d ? DynamicObject->MoverParameters : NULL; // albo silnikowy w EZT
if (!DynamicObject)
return;
if (mvControlled->TrainType & dt_EZT) // na razie dotyczy to EZT
if (DynamicObject->NextConnected ? mvControlled->Couplers[1].AllowedFlag & ctrain_depot :
false)
{ // gdy jest człon od sprzęgu 1, a sprzęg łączony
// warsztatowo (powiedzmy)
if ((mvControlled->Power < 1.0) && (mvControlled->Couplers[1].Connected->Power >
1.0)) // my nie mamy mocy, ale ten drugi ma
mvControlled =
DynamicObject->NextConnected->MoverParameters; // będziemy sterować tym z mocą
}
else if (DynamicObject->PrevConnected ?
mvControlled->Couplers[0].AllowedFlag & ctrain_depot :
false)
{ // gdy jest człon od sprzęgu 0, a sprzęg łączony
// warsztatowo (powiedzmy)
if ((mvControlled->Power < 1.0) && (mvControlled->Couplers[0].Connected->Power >
1.0)) // my nie mamy mocy, ale ten drugi ma
mvControlled =
DynamicObject->PrevConnected->MoverParameters; // będziemy sterować tym z mocą
}
mvSecond = NULL; // gdyby się nic nie znalazło
if (mvOccupied->Power > 1.0) // dwuczłonowe lub ukrotnienia, żeby nie szukać każdorazowo
if (mvOccupied->Couplers[1].Connected ?
mvOccupied->Couplers[1].AllowedFlag & ctrain_controll :
false)
{ // gdy jest człon od sprzęgu 1, a sprzęg łączony
// warsztatowo (powiedzmy)
if (mvOccupied->Couplers[1].Connected->Power > 1.0) // ten drugi ma moc
mvSecond =
(TMoverParameters *)mvOccupied->Couplers[1].Connected; // wskaźnik na drugiego
}
else if (mvOccupied->Couplers[0].Connected ?
mvOccupied->Couplers[0].AllowedFlag & ctrain_controll :
false)
{ // gdy jest człon od sprzęgu 0, a sprzęg łączony
// warsztatowo (powiedzmy)
if (mvOccupied->Couplers[0].Connected->Power > 1.0) // ale ten drugi ma moc
mvSecond =
(TMoverParameters *)mvOccupied->Couplers[0].Connected; // wskaźnik na drugiego
}
};
void
TTrain::radio_message( sound_source *Message, int const Channel ) {
if( ( false == mvOccupied->Radio )
|| ( iRadioChannel != Channel ) ) {
// skip message playback if the radio isn't able to receive it
return;
}
auto const soundrange { Message->range() };
if( ( soundrange > 0 )
&& ( glm::length2( Message->location() - glm::dvec3 { DynamicObject->GetPosition() } ) > ( soundrange * soundrange ) ) ) {
// skip message playback if the receiver is outside of the emitter's range
return;
}
m_radiomessages.emplace_back( m_radiosound );
// assign sound to the template and play it
m_radiomessages.back()
.copy_sounds( *Message )
.play( sound_flags::exclusive );
}
void TTrain::SetLights()
{
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->ActiveCab < 0 ? 1 : 0, 4);
bool kier = (DynamicObject->DirectionGet() * mvOccupied->ActiveCab > 0);
int xs = (kier ? 0 : 1);
if (kier ? p->NextC(1) : p->PrevC(1)) // jesli jest nastepny, to tylko przod
{
p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1] * (1 - xs),
mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1] * xs);
p = (kier ? p->NextC(4) : p->PrevC(4));
while (p)
{
if (kier ? p->NextC(1) : p->PrevC(1))
{
p->RaLightsSet(0, 0);
}
else
{
p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1] * xs,
mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1] * (1 - xs));
}
p = (kier ? p->NextC(4) : p->PrevC(4));
}
}
else // calosc
{
p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1],
mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1]);
}
};
// clears state of all cabin controls
void TTrain::clear_cab_controls()
{
// indicators exposed to custom control devices
btLampkaSHP.Clear(0);
btLampkaCzuwaka.Clear(1);
btLampkaOpory.Clear(2);
btLampkaWylSzybki.Clear(3);
btLampkaNadmSil.Clear(4);
btLampkaStyczn.Clear(5);
btLampkaPoslizg.Clear(6);
btLampkaNadmPrzetw.Clear(((mvControlled->TrainType & dt_EZT) != 0) ? -1 : 7); // EN57 nie ma tej lampki
btLampkaPrzetwOff.Clear(((mvControlled->TrainType & dt_EZT) != 0) ? 7 : -1 ); // za to ma tę
btLampkaNadmSpr.Clear(8);
btLampkaNadmWent.Clear(9);
btLampkaWysRozr.Clear(((mvControlled->TrainType & dt_ET22) != 0) ? -1 : 10); // ET22 nie ma tej lampki
btLampkaOgrzewanieSkladu.Clear(11);
btHaslerBrakes.Clear(12); // ciśnienie w cylindrach do odbijania na haslerze
btHaslerCurrent.Clear(13); // prąd na silnikach do odbijania na haslerze
// Numer 14 jest używany dla buczka SHP w update_sounds()
// Jeśli ustawiamy nową wartość dla PoKeys wolna jest 15
// other cab controls
// TODO: arrange in more readable manner, and eventually refactor
ggMainCtrl.Clear();
ggMainCtrlAct.Clear();
ggScndCtrl.Clear();
ggDirKey.Clear();
ggBrakeCtrl.Clear();
ggLocalBrake.Clear();
ggManualBrake.Clear();
ggAlarmChain.Clear();
ggBrakeProfileCtrl.Clear();
ggBrakeProfileG.Clear();
ggBrakeProfileR.Clear();
ggMaxCurrentCtrl.Clear();
ggMainOffButton.Clear();
ggMainOnButton.Clear();
ggSecurityResetButton.Clear();
ggReleaserButton.Clear();
ggSandButton.Clear();
ggAntiSlipButton.Clear();
ggHornButton.Clear();
ggHornLowButton.Clear();
ggHornHighButton.Clear();
ggWhistleButton.Clear();
ggNextCurrentButton.Clear();
for( auto &universal : ggUniversals ) {
universal.Clear();
}
ggInstrumentLightButton.Clear();
// hunter-091012
ggCabLightButton.Clear();
ggCabLightDimButton.Clear();
//-------
ggFuseButton.Clear();
ggConverterFuseButton.Clear();
ggStLinOffButton.Clear();
ggRadioButton.Clear();
ggRadioChannelSelector.Clear();
ggRadioChannelPrevious.Clear();
ggRadioChannelNext.Clear();
ggRadioStop.Clear();
ggRadioTest.Clear();
ggDoorLeftButton.Clear();
ggDoorRightButton.Clear();
ggDepartureSignalButton.Clear();
ggCompressorButton.Clear();
ggConverterButton.Clear();
ggPantFrontButton.Clear();
ggPantRearButton.Clear();
ggPantSelectedButton.Clear();
ggPantFrontButtonOff.Clear();
ggPantRearButtonOff.Clear();
ggPantSelectedDownButton.Clear();
ggPantAllDownButton.Clear();
ggPantCompressorButton.Clear();
ggPantCompressorValve.Clear();
ggZbS.Clear();
ggI1B.Clear();
ggI2B.Clear();
ggI3B.Clear();
ggItotalB.Clear();
ggOilPressB.Clear();
ggWater1TempB.Clear();
ggClockSInd.Clear();
ggClockMInd.Clear();
ggClockHInd.Clear();
ggEngineVoltage.Clear();
ggLVoltage.Clear();
ggMainGearStatus.Clear();
ggIgnitionKey.Clear();
ggWaterPumpBreakerButton.Clear();
ggWaterPumpButton.Clear();
ggWaterHeaterBreakerButton.Clear();
ggWaterHeaterButton.Clear();
ggWaterCircuitsLinkButton.Clear();
ggFuelPumpButton.Clear();
ggOilPumpButton.Clear();
btLampkaPrzetw.Clear();
btLampkaPrzetwB.Clear();
btLampkaPrzetwBOff.Clear();
btLampkaPrzekRozn.Clear();
btLampkaPrzekRoznPom.Clear();
btLampkaUkrotnienie.Clear();
btLampkaHamPosp.Clear();
btLampkaWylSzybkiOff.Clear();
btLampkaWylSzybkiB.Clear();
btLampkaWylSzybkiBOff.Clear();
btLampkaBezoporowa.Clear();
btLampkaBezoporowaB.Clear();
btLampkaMaxSila.Clear();
btLampkaPrzekrMaxSila.Clear();
btLampkaRadio.Clear();
btLampkaRadioStop.Clear();
btLampkaHamulecReczny.Clear();
btLampkaBlokadaDrzwi.Clear();
btInstrumentLight.Clear();
btLampkaWentZaluzje.Clear();
btLampkaDoorLeft.Clear();
btLampkaDoorRight.Clear();
btLampkaDepartureSignal.Clear();
btLampkaRezerwa.Clear();
btLampkaBoczniki.Clear();
btLampkaBocznik1.Clear();
btLampkaBocznik2.Clear();
btLampkaBocznik3.Clear();
btLampkaBocznik4.Clear();
btLampkaRadiotelefon.Clear();
btLampkaHamienie.Clear();
btLampkaBrakingOff.Clear();
btLampkaBrakeProfileG.Clear();
btLampkaBrakeProfileP.Clear();
btLampkaBrakeProfileR.Clear();
btLampkaSprezarka.Clear();
btLampkaSprezarkaB.Clear();
btLampkaSprezarkaOff.Clear();
btLampkaSprezarkaBOff.Clear();
btLampkaFuelPumpOff.Clear();
btLampkaNapNastHam.Clear();
btLampkaStycznB.Clear();
btLampkaHamowanie1zes.Clear();
btLampkaHamowanie2zes.Clear();
btLampkaNadmPrzetwB.Clear();
btLampkaForward.Clear();
btLampkaBackward.Clear();
// light indicators
btLampkaUpperLight.Clear();
btLampkaLeftLight.Clear();
btLampkaRightLight.Clear();
btLampkaLeftEndLight.Clear();
btLampkaRightEndLight.Clear();
btLampkaRearUpperLight.Clear();
btLampkaRearLeftLight.Clear();
btLampkaRearRightLight.Clear();
btLampkaRearLeftEndLight.Clear();
btLampkaRearRightEndLight.Clear();
btCabLight.Clear(); // hunter-171012
// others
btLampkaMalfunction.Clear();
btLampkaMalfunctionB.Clear();
btLampkaMotorBlowers.Clear();
ggLeftLightButton.Clear();
ggRightLightButton.Clear();
ggUpperLightButton.Clear();
ggDimHeadlightsButton.Clear();
ggLeftEndLightButton.Clear();
ggRightEndLightButton.Clear();
ggLightsButton.Clear();
// hunter-230112
ggRearLeftLightButton.Clear();
ggRearRightLightButton.Clear();
ggRearUpperLightButton.Clear();
ggRearLeftEndLightButton.Clear();
ggRearRightEndLightButton.Clear();
}
// NOTE: we can get rid of this function once we have per-cab persistent state
void TTrain::set_cab_controls() {
// switches
// battery
if( true == mvOccupied->Battery ) {
ggBatteryButton.PutValue( 1.0 );
}
// motor connectors
ggStLinOffButton.PutValue(
( mvControlled->StLinSwitchOff ?
1.0 :
0.0 ) );
// radio
if( true == mvOccupied->Radio ) {
ggRadioButton.PutValue( 1.0 );
}
ggRadioChannelSelector.PutValue( iRadioChannel - 1 );
// pantographs
if( mvOccupied->PantSwitchType != "impulse" ) {
if( ggPantFrontButton.SubModel ) {
ggPantFrontButton.PutValue(
( mvControlled->PantFrontUp ?
1.0 :
0.0 ) );
}
if( ggPantFrontButtonOff.SubModel ) {
ggPantFrontButtonOff.PutValue(
( mvControlled->PantFrontUp ?
0.0 :
1.0 ) );
}
// NOTE: currently we animate the selectable pantograph control for both pantographs
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( ggPantSelectedButton.SubModel ) {
ggPantSelectedButton.PutValue(
( mvControlled->PantFrontUp ?
1.0 :
0.0 ) );
}
if( ggPantSelectedDownButton.SubModel ) {
ggPantSelectedDownButton.PutValue(
( mvControlled->PantFrontUp ?
0.0 :
1.0 ) );
}
}
if( mvOccupied->PantSwitchType != "impulse" ) {
if( ggPantRearButton.SubModel ) {
ggPantRearButton.PutValue(
( mvControlled->PantRearUp ?
1.0 :
0.0 ) );
}
if( ggPantRearButtonOff.SubModel ) {
ggPantRearButtonOff.PutValue(
( mvControlled->PantRearUp ?
0.0 :
1.0 ) );
}
// NOTE: currently we animate the selectable pantograph control for both pantographs
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( ggPantSelectedButton.SubModel ) {
ggPantSelectedButton.PutValue(
( mvControlled->PantRearUp ?
1.0 :
0.0 ) );
}
if( ggPantSelectedDownButton.SubModel ) {
ggPantSelectedDownButton.PutValue(
( mvControlled->PantRearUp ?
0.0 :
1.0 ) );
}
}
// auxiliary compressor
ggPantCompressorValve.PutValue(
mvControlled->bPantKurek3 ?
0.0 : // default setting is pantographs connected with primary tank
1.0 );
ggPantCompressorButton.PutValue(
mvControlled->PantCompFlag ?
1.0 :
0.0 );
// converter
if( mvOccupied->ConvSwitchType != "impulse" ) {
ggConverterButton.PutValue(
mvControlled->ConverterAllow ?
1.0 :
0.0 );
}
ggConverterLocalButton.PutValue(
mvControlled->ConverterAllowLocal ?
1.0 :
0.0 );
// compressor
ggCompressorButton.PutValue(
mvControlled->CompressorAllow ?
1.0 :
0.0 );
ggCompressorLocalButton.PutValue(
mvControlled->CompressorAllowLocal ?
1.0 :
0.0 );
// motor overload relay threshold / shunt mode
ggMaxCurrentCtrl.PutValue(
( true == mvControlled->ShuntModeAllow ?
( true == mvControlled->ShuntMode ?
1.0 :
0.0 ) :
( mvControlled->Imax == mvControlled->ImaxHi ?
1.0 :
0.0 ) ) );
// lights
ggLightsButton.PutValue( mvOccupied->LightsPos - 1 );
int const vehicleside =
( mvOccupied->ActiveCab == 1 ?
side::front :
side::rear );
if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_left ) != 0 ) {
ggLeftLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_right ) != 0 ) {
ggRightLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ vehicleside ] & light::headlight_upper ) != 0 ) {
ggUpperLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ vehicleside ] & light::redmarker_left ) != 0 ) {
if( ggLeftEndLightButton.SubModel != nullptr ) {
ggLeftEndLightButton.PutValue( 1.0 );
}
else {
ggLeftLightButton.PutValue( -1.0 );
}
}
if( ( DynamicObject->iLights[ vehicleside ] & light::redmarker_right ) != 0 ) {
if( ggRightEndLightButton.SubModel != nullptr ) {
ggRightEndLightButton.PutValue( 1.0 );
}
else {
ggRightLightButton.PutValue( -1.0 );
}
}
if( true == DynamicObject->DimHeadlights ) {
ggDimHeadlightsButton.PutValue( 1.0 );
}
// cab lights
if( true == bCabLight ) {
ggCabLightButton.PutValue( 1.0 );
}
if( true == bCabLightDim ) {
ggCabLightDimButton.PutValue( 1.0 );
}
ggInstrumentLightButton.PutValue( (
InstrumentLightActive ?
1.0 :
0.0 ) );
// doors
// NOTE: we're relying on the cab models to have switches reversed for the rear cab(?)
ggDoorLeftButton.PutValue( mvOccupied->DoorLeftOpened ? 1.0 : 0.0 );
ggDoorRightButton.PutValue( mvOccupied->DoorRightOpened ? 1.0 : 0.0 );
// door lock
if( true == mvControlled->DoorSignalling ) {
ggDoorSignallingButton.PutValue( 1.0 );
}
// heating
if( true == mvControlled->Heating ) {
ggTrainHeatingButton.PutValue( 1.0 );
}
// brake acting time
if( ggBrakeProfileCtrl.SubModel != nullptr ) {
ggBrakeProfileCtrl.PutValue(
( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
2.0 :
mvOccupied->BrakeDelayFlag - 1 ) );
}
if( ggBrakeProfileG.SubModel != nullptr ) {
ggBrakeProfileG.PutValue(
mvOccupied->BrakeDelayFlag == bdelay_G ?
1.0 :
0.0 );
}
if( ggBrakeProfileR.SubModel != nullptr ) {
ggBrakeProfileR.PutValue(
( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
1.0 :
0.0 );
}
// alarm chain
ggAlarmChain.PutValue(
mvControlled->AlarmChainFlag ?
1.0 :
0.0 );
// brake signalling
ggSignallingButton.PutValue(
mvControlled->Signalling ?
1.0 :
0.0 );
// multiple-unit current indicator source
ggNextCurrentButton.PutValue(
ShowNextCurrent ?
1.0 :
0.0 );
// water pump
ggWaterPumpBreakerButton.PutValue(
mvControlled->WaterPump.breaker ?
1.0 :
0.0 );
ggWaterPumpButton.PutValue(
mvControlled->WaterPump.is_enabled ?
1.0 :
0.0 );
// water heater
ggWaterHeaterBreakerButton.PutValue(
mvControlled->WaterHeater.breaker ?
1.0 :
0.0 );
ggWaterHeaterButton.PutValue(
mvControlled->WaterHeater.is_enabled ?
1.0 :
0.0 );
ggWaterCircuitsLinkButton.PutValue(
mvControlled->WaterCircuitsLink ?
1.0 :
0.0 );
// fuel pump
ggFuelPumpButton.PutValue(
mvControlled->FuelPump.is_enabled ?
1.0 :
0.0 );
// oil pump
ggOilPumpButton.PutValue(
mvControlled->OilPump.is_enabled ?
1.0 :
0.0 );
// we reset all indicators, as they're set during the update pass
// TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it
}
// initializes a button matching provided label. returns: true if the label was found, false otherwise
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int const Cabindex) {
std::unordered_map<std::string, TButton &> const lights = {
{ "i-maxft:", btLampkaMaxSila },
{ "i-maxftt:", btLampkaPrzekrMaxSila },
{ "i-radio:", btLampkaRadio },
{ "i-radiostop:", btLampkaRadioStop },
{ "i-manual_brake:", btLampkaHamulecReczny },
{ "i-door_blocked:", btLampkaBlokadaDrzwi },
{ "i-slippery:", btLampkaPoslizg },
{ "i-contactors:", btLampkaStyczn },
{ "i-conv_ovld:", btLampkaNadmPrzetw },
{ "i-converter:", btLampkaPrzetw },
{ "i-converteroff:", btLampkaPrzetwOff },
{ "i-converterb:", btLampkaPrzetwB },
{ "i-converterboff:", btLampkaPrzetwBOff },
{ "i-diff_relay:", btLampkaPrzekRozn },
{ "i-diff_relay2:", btLampkaPrzekRoznPom },
{ "i-motor_ovld:", btLampkaNadmSil },
{ "i-train_controll:", btLampkaUkrotnienie },
{ "i-brake_delay_r:", btLampkaHamPosp },
{ "i-mainbreaker:", btLampkaWylSzybki },
{ "i-mainbreakerb:", btLampkaWylSzybkiB },
{ "i-mainbreakeroff:", btLampkaWylSzybkiOff },
{ "i-mainbreakerboff:", btLampkaWylSzybkiBOff },
{ "i-vent_ovld:", btLampkaNadmWent },
{ "i-comp_ovld:", btLampkaNadmSpr },
{ "i-resistors:", btLampkaOpory },
{ "i-no_resistors:", btLampkaBezoporowa },
{ "i-no_resistors_b:", btLampkaBezoporowaB },
{ "i-highcurrent:", btLampkaWysRozr },
{ "i-vent_trim:", btLampkaWentZaluzje },
{ "i-motorblowers:", btLampkaMotorBlowers },
{ "i-trainheating:", btLampkaOgrzewanieSkladu },
{ "i-security_aware:", btLampkaCzuwaka },
{ "i-security_cabsignal:", btLampkaSHP },
{ "i-door_left:", btLampkaDoorLeft },
{ "i-door_right:", btLampkaDoorRight },
{ "i-departure_signal:", btLampkaDepartureSignal },
{ "i-reserve:", btLampkaRezerwa },
{ "i-scnd:", btLampkaBoczniki },
{ "i-scnd1:", btLampkaBocznik1 },
{ "i-scnd2:", btLampkaBocznik2 },
{ "i-scnd3:", btLampkaBocznik3 },
{ "i-scnd4:", btLampkaBocznik4 },
{ "i-braking:", btLampkaHamienie },
{ "i-brakingoff:", btLampkaBrakingOff },
{ "i-dynamicbrake:", btLampkaED },
{ "i-brakeprofileg:", btLampkaBrakeProfileG },
{ "i-brakeprofilep:", btLampkaBrakeProfileP },
{ "i-brakeprofiler:", btLampkaBrakeProfileR },
{ "i-braking-ezt:", btLampkaHamowanie1zes },
{ "i-braking-ezt2:", btLampkaHamowanie2zes },
{ "i-compressor:", btLampkaSprezarka },
{ "i-compressorb:", btLampkaSprezarkaB },
{ "i-compressoroff:", btLampkaSprezarkaOff },
{ "i-compressorboff:", btLampkaSprezarkaBOff },
{ "i-fuelpumpoff:", btLampkaFuelPumpOff },
{ "i-voltbrake:", btLampkaNapNastHam },
{ "i-resistorsb:", btLampkaOporyB },
{ "i-contactorsb:", btLampkaStycznB },
{ "i-conv_ovldb:", btLampkaNadmPrzetwB },
{ "i-malfunction:", btLampkaMalfunction },
{ "i-malfunctionb:", btLampkaMalfunctionB },
{ "i-forward:", btLampkaForward },
{ "i-backward:", btLampkaBackward },
{ "i-upperlight:", btLampkaUpperLight },
{ "i-leftlight:", btLampkaLeftLight },
{ "i-rightlight:", btLampkaRightLight },
{ "i-leftend:", btLampkaLeftEndLight },
{ "i-rightend:", btLampkaRightEndLight },
{ "i-rearupperlight:", btLampkaRearUpperLight },
{ "i-rearleftlight:", btLampkaRearLeftLight },
{ "i-rearrightlight:", btLampkaRearRightLight },
{ "i-rearleftend:", btLampkaRearLeftEndLight },
{ "i-rearrightend:", btLampkaRearRightEndLight },
{ "i-cablight:", btCabLight }
};
auto lookup = lights.find( Label );
if( lookup != lights.end() ) {
lookup->second.Load( Parser, DynamicObject, DynamicObject->mdKabina );
}
else if( Label == "i-instrumentlight:" ) {
btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel );
InstrumentLightType = 0;
}
else if( Label == "i-instrumentlight_M:" ) {
btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel );
InstrumentLightType = 1;
}
else if( Label == "i-instrumentlight_C:" ) {
btInstrumentLight.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel );
InstrumentLightType = 2;
}
else if (Label == "i-doors:")
{
int i = Parser.getToken<int>() - 1;
auto &button = Cabine[Cabindex].Button(-1); // pierwsza wolna lampka
button.Load(Parser, DynamicObject, DynamicObject->mdKabina);
button.AssignBool(bDoors[0] + 3 * i);
}
/*
else if( Label == "i-malfunction:" ) {
// generic malfunction indicator
auto &button = Cabine[ Cabindex ].Button( -1 ); // pierwsza wolna gałka
button.Load( Parser, DynamicObject, DynamicObject->mdKabina );
button.AssignBool( &mvOccupied->dizel_heat.PA );
}
*/
else
{
// failed to match the label
return false;
}
return true;
}
// initializes a gauge matching provided label. returns: true if the label was found, false otherwise
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int const Cabindex) {
std::unordered_map<std::string, TGauge &> const gauges = {
{ "mainctrl:", ggMainCtrl },
{ "scndctrl:", ggScndCtrl },
{ "dirkey:" , ggDirKey },
{ "brakectrl:", ggBrakeCtrl },
{ "localbrake:", ggLocalBrake },
{ "manualbrake:", ggManualBrake },
{ "alarmchain:", ggAlarmChain },
{ "brakeprofile_sw:", ggBrakeProfileCtrl },
{ "brakeprofileg_sw:", ggBrakeProfileG },
{ "brakeprofiler_sw:", ggBrakeProfileR },
{ "maxcurrent_sw:", ggMaxCurrentCtrl },
{ "main_off_bt:", ggMainOffButton },
{ "main_on_bt:", ggMainOnButton },
{ "security_reset_bt:", ggSecurityResetButton },
{ "releaser_bt:", ggReleaserButton },
{ "sand_bt:", ggSandButton },
{ "antislip_bt:", ggAntiSlipButton },
{ "horn_bt:", ggHornButton },
{ "hornlow_bt:", ggHornLowButton },
{ "hornhigh_bt:", ggHornHighButton },
{ "whistle_bt:", ggWhistleButton },
{ "fuse_bt:", ggFuseButton },
{ "converterfuse_bt:", ggConverterFuseButton },
{ "stlinoff_bt:", ggStLinOffButton },
{ "door_left_sw:", ggDoorLeftButton },
{ "door_right_sw:", ggDoorRightButton },
{ "departure_signal_bt:", ggDepartureSignalButton },
{ "upperlight_sw:", ggUpperLightButton },
{ "leftlight_sw:", ggLeftLightButton },
{ "rightlight_sw:", ggRightLightButton },
{ "dimheadlights_sw:", ggDimHeadlightsButton },
{ "leftend_sw:", ggLeftEndLightButton },
{ "rightend_sw:", ggRightEndLightButton },
{ "lights_sw:", ggLightsButton },
{ "rearupperlight_sw:", ggRearUpperLightButton },
{ "rearleftlight_sw:", ggRearLeftLightButton },
{ "rearrightlight_sw:", ggRearRightLightButton },
{ "rearleftend_sw:", ggRearLeftEndLightButton },
{ "rearrightend_sw:", ggRearRightEndLightButton },
{ "compressor_sw:", ggCompressorButton },
{ "compressorlocal_sw:", ggCompressorLocalButton },
{ "converter_sw:", ggConverterButton },
{ "converterlocal_sw:", ggConverterLocalButton },
{ "converteroff_sw:", ggConverterOffButton },
{ "main_sw:", ggMainButton },
{ "waterpumpbreaker_sw:", ggWaterPumpBreakerButton },
{ "waterpump_sw:", ggWaterPumpButton },
{ "waterheaterbreaker_sw:", ggWaterHeaterBreakerButton },
{ "waterheater_sw:", ggWaterHeaterButton },
{ "water1tempb:", ggWater1TempB },
{ "watercircuitslink_sw:", ggWaterCircuitsLinkButton },
{ "fuelpump_sw:", ggFuelPumpButton },
{ "oilpump_sw:", ggOilPumpButton },
{ "oilpressb:", ggOilPressB },
{ "radio_sw:", ggRadioButton },
{ "radiochannel_sw:", ggRadioChannelSelector },
{ "radiochannelprev_sw:", ggRadioChannelPrevious },
{ "radiochannelnext_sw:", ggRadioChannelNext },
{ "radiostop_sw:", ggRadioStop },
{ "radiotest_sw:", ggRadioTest },
{ "pantfront_sw:", ggPantFrontButton },
{ "pantrear_sw:", ggPantRearButton },
{ "pantfrontoff_sw:", ggPantFrontButtonOff },
{ "pantrearoff_sw:", ggPantRearButtonOff },
{ "pantalloff_sw:", ggPantAllDownButton },
{ "pantselected_sw:", ggPantSelectedButton },
{ "pantselectedoff_sw:", ggPantSelectedDownButton },
{ "pantcompressor_sw:", ggPantCompressorButton },
{ "pantcompressorvalve_sw:", ggPantCompressorValve },
{ "trainheating_sw:", ggTrainHeatingButton },
{ "signalling_sw:", ggSignallingButton },
{ "door_signalling_sw:", ggDoorSignallingButton },
{ "nextcurrent_sw:", ggNextCurrentButton },
{ "instrumentlight_sw:", ggInstrumentLightButton },
{ "cablight_sw:", ggCabLightButton },
{ "cablightdim_sw:", ggCabLightDimButton },
{ "battery_sw:", ggBatteryButton },
{ "universal0:", ggUniversals[ 0 ] },
{ "universal1:", ggUniversals[ 1 ] },
{ "universal2:", ggUniversals[ 2 ] },
{ "universal3:", ggUniversals[ 3 ] },
{ "universal4:", ggUniversals[ 4 ] },
{ "universal5:", ggUniversals[ 5 ] },
{ "universal6:", ggUniversals[ 6 ] },
{ "universal7:", ggUniversals[ 7 ] },
{ "universal8:", ggUniversals[ 8 ] },
{ "universal9:", ggUniversals[ 9 ] }
};
auto lookup = gauges.find( Label );
if( lookup != gauges.end() ) {
lookup->second.Load( Parser, DynamicObject, DynamicObject->mdKabina );
m_controlmapper.insert( lookup->second, lookup->first );
}
// ABu 090305: uniwersalne przyciski lub inne rzeczy
else if( Label == "mainctrlact:" ) {
ggMainCtrlAct.Load( Parser, DynamicObject, DynamicObject->mdKabina, DynamicObject->mdModel );
}
// SEKCJA WSKAZNIKOW
else if ((Label == "tachometer:") || (Label == "tachometerb:"))
{
// predkosciomierz wskaźnikowy z szarpaniem
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(&fTachoVelocityJump);
// bind tachometer sound location to the meter
if( dsbHasler.offset() == glm::vec3() ) {
dsbHasler.offset( gauge.model_offset() );
}
}
else if (Label == "tachometern:")
{
// predkosciomierz wskaźnikowy bez szarpania
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(&fTachoVelocity);
// bind tachometer sound location to the meter
if( dsbHasler.offset() == glm::vec3() ) {
dsbHasler.offset( gauge.model_offset() );
}
}
else if (Label == "tachometerd:")
{
// predkosciomierz cyfrowy
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(&fTachoVelocity);
// bind tachometer sound location to the meter
if( dsbHasler.offset() == glm::vec3() ) {
dsbHasler.offset( gauge.model_offset() );
}
}
else if ((Label == "hvcurrent1:") || (Label == "hvcurrent1b:"))
{
// 1szy amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(fHCurrent + 1);
}
else if ((Label == "hvcurrent2:") || (Label == "hvcurrent2b:"))
{
// 2gi amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(fHCurrent + 2);
}
else if ((Label == "hvcurrent3:") || (Label == "hvcurrent3b:"))
{
// 3ci amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałska
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(fHCurrent + 3);
}
else if ((Label == "hvcurrent:") || (Label == "hvcurrentb:"))
{
// amperomierz calkowitego pradu
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(fHCurrent);
}
else if (Label == "eimscreen:")
{
// amperomierz calkowitego pradu
int i, j;
Parser.getTokens(2, false);
Parser >> i >> j;
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(&fEIMParams[i][j]);
}
else if (Label == "brakes:")
{
// amperomierz calkowitego pradu
int i, j;
Parser.getTokens(2, false);
Parser >> i >> j;
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(&fPress[i - 1][j]);
}
else if ((Label == "brakepress:") || (Label == "brakepressb:"))
{
// manometr cylindrow hamulcowych
// Ra 2014-08: przeniesione do TCab
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1);
gauge.AssignDouble(&mvOccupied->BrakePress);
}
else if ((Label == "pipepress:") || (Label == "pipepressb:"))
{
// manometr przewodu hamulcowego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1);
gauge.AssignDouble(&mvOccupied->PipePress);
}
else if (Label == "limpipepress:")
{
// manometr zbiornika sterujacego zaworu maszynisty
ggZbS.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1);
}
else if (Label == "cntrlpress:")
{
// manometr zbiornika kontrolnego/rorz�du
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1);
gauge.AssignDouble(&mvControlled->PantPress);
}
else if ((Label == "compressor:") || (Label == "compressorb:"))
{
// manometr sprezarki/zbiornika glownego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina, nullptr, 0.1);
gauge.AssignDouble(&mvOccupied->Compressor);
}
else if( Label == "oilpress:" ) {
// oil pressure
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject, DynamicObject->mdKabina, nullptr );
gauge.AssignFloat( &mvControlled->OilPump.pressure_present );
}
else if( Label == "oiltemp:" ) {
// oil temperature
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject, DynamicObject->mdKabina, nullptr );
gauge.AssignFloat( &mvControlled->dizel_heat.To );
}
else if( Label == "water1temp:" ) {
// main circuit water temperature
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject, DynamicObject->mdKabina, nullptr );
gauge.AssignFloat( &mvControlled->dizel_heat.temperatura1 );
}
else if( Label == "water2temp:" ) {
// auxiliary circuit water temperature
auto &gauge = Cabine[ Cabindex ].Gauge( -1 ); // pierwsza wolna gałka
gauge.Load( Parser, DynamicObject, DynamicObject->mdKabina, nullptr );
gauge.AssignFloat( &mvControlled->dizel_heat.temperatura2 );
}
// yB - dla drugiej sekcji
else if (Label == "hvbcurrent1:")
{
// 1szy amperomierz
ggI1B.Load(Parser, DynamicObject, DynamicObject->mdKabina);
}
else if (Label == "hvbcurrent2:")
{
// 2gi amperomierz
ggI2B.Load(Parser, DynamicObject, DynamicObject->mdKabina);
}
else if (Label == "hvbcurrent3:")
{
// 3ci amperomierz
ggI3B.Load(Parser, DynamicObject, DynamicObject->mdKabina);
}
else if (Label == "hvbcurrent:")
{
// amperomierz calkowitego pradu
ggItotalB.Load(Parser, DynamicObject, DynamicObject->mdKabina);
}
//*************************************************************
else if (Label == "clock:")
{
// zegar analogowy
if (Parser.getToken<std::string>() == "analog")
{
// McZapkie-300302: zegarek
ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), gt_Rotate, 1.0/60.0);
ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), gt_Rotate, 1.0/60.0);
ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), gt_Rotate, 1.0/12.0);
}
}
else if (Label == "evoltage:")
{
// woltomierz napiecia silnikow
ggEngineVoltage.Load(Parser, DynamicObject, DynamicObject->mdKabina);
}
else if (Label == "hvoltage:")
{
// woltomierz wysokiego napiecia
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(&fHVoltage);
}
else if (Label == "lvoltage:")
{
// woltomierz niskiego napiecia
ggLVoltage.Load(Parser, DynamicObject, DynamicObject->mdKabina);
}
else if (Label == "enrot1m:")
{
// obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(fEngine + 1);
} // ggEnrot1m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "enrot2m:")
{
// obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(fEngine + 2);
} // ggEnrot2m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "enrot3m:")
{ // obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignFloat(fEngine + 3);
} // ggEnrot3m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "engageratio:")
{
// np. ciśnienie sterownika sprzęgła
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignDouble(&mvControlled->dizel_engage);
} // ggEngageRatio.Load(Parser,DynamicObject->mdKabina);
else if (Label == "maingearstatus:")
{
// np. ciśnienie sterownika skrzyni biegów
ggMainGearStatus.Load(Parser, DynamicObject, DynamicObject->mdKabina);
}
else if (Label == "ignitionkey:")
{
ggIgnitionKey.Load(Parser, DynamicObject, DynamicObject->mdKabina);
}
else if (Label == "distcounter:")
{
// Ra 2014-07: licznik kilometrów
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignDouble(&mvControlled->DistCounter);
}
else if( Label == "shuntmodepower:" ) {
// shunt mode power slider
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, DynamicObject->mdKabina);
gauge.AssignDouble(&mvControlled->AnPos);
m_controlmapper.insert( gauge, "shuntmodepower:" );
}
else
{
// failed to match the label
return false;
}
return true;
}