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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include "glad/glad.h"
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#include <string>
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#include <vector>
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export module eu07.application.scenarioloaderuilayer;
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import eu07.application.uilayer;
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import eu07.launcher.deferred_image;
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export {
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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class scenarioloader_ui : public ui_layer {
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int m_gradient_overlay_width;
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int m_gradient_overlay_height;
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GLuint m_gradient_overlay_tex;
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deferred_image m_loading_wheel_frames[60];
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std::vector<std::string> m_trivia;
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public:
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scenarioloader_ui();
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void render_() override;
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private:
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/// <summary>
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/// Loads random trivia from lang/trivia.json
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/// and returns it as a vector of strings. Also performs background selection.
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/// </summary>
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std::vector<std::string> get_random_trivia();
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void generate_gradient_tex();
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void load_wheel_frames();
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/// <summary>
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/// Scenery name for eligable trivias
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/// </summary>
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std::string sceneryName;
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};
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} // export
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