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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
46 lines
841 B
C++
46 lines
841 B
C++
module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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export module eu07.editor.editorsettings;
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export {
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class editorSettings
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{
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public:
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// camera movement key scheme in the editor
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enum class movement_scheme
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{
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wsad, // new default: W/S/A/D + E/Q
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legacy // old scheme: arrows + Page Up/Down
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};
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editorSettings() = default;
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bool load();
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bool save();
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movement_scheme movement() const { return m_movement; }
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void movement(movement_scheme scheme) { m_movement = scheme; }
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private:
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movement_scheme m_movement{movement_scheme::wsad};
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};
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// global editor settings instance
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extern editorSettings EditorSettings;
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} // export
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