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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 14:29:20 +02:00
Files
maszyna/scripting/lua.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

66 lines
2.0 KiB
C++

module;
#include <array>
#include <chrono>
#include <cstddef>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <lua.hpp>
#include <string>
export module eu07.scripting.lua;
import eu07.simcore;
export {
struct memcell_values { const char *str; double num1; double num2; };
class lua
{
lua_State *state;
static int atpanic(lua_State *s);
static int scriptapi_event_create(lua_State *L);
static int scriptapi_event_find(lua_State *L);
static int scriptapi_event_exists(lua_State *L);
static int scriptapi_event_getname(lua_State *L);
static int scriptapi_event_dispatch(lua_State *L);
static int scriptapi_event_dispatch_n(lua_State *L);
static int scriptapi_track_find(lua_State *L);
static int scriptapi_track_isoccupied(lua_State *L);
static int scriptapi_track_isoccupied_n(lua_State *L);
static int scriptapi_isolated_find(lua_State *L);
static int scriptapi_isolated_isoccupied(lua_State *L);
static int scriptapi_isolated_isoccupied_n(lua_State *L);
static int scriptapi_train_getname(lua_State *L);
static int scriptapi_dynobj_putvalues(lua_State *L);
static int scriptapi_memcell_find(lua_State *L);
static int scriptapi_memcell_read(lua_State *L);
static int scriptapi_memcell_read_n(lua_State *L);
static int scriptapi_memcell_update(lua_State *L);
static int scriptapi_memcell_update_n(lua_State *L);
static int scriptapi_random(lua_State *L);
static int scriptapi_writelog(lua_State *L);
static int scriptapi_writeerrorlog(lua_State *L);
public:
lua();
~lua();
std::string get_error() const;
void interpret(const std::string& file) const;
static void unref(lua_State *L, int ref);
static void dispatch_event(lua_State *L, int handler, basic_event *event, const TDynamicObject *activator);
static void push_memcell_values(lua_State *L, const TMemCell *mc);
static memcell_values get_memcell_values(lua_State *L, int idx);
};
} // export