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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include <cstddef>
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#include <functional>
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#include <optional>
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#include <unordered_map>
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#include <memory>
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#include <string>
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module eu07.rendering.renderer;
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import eu07.utilities.logs;
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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std::unique_ptr<gfx_renderer> GfxRenderer;
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bool gfx_renderer_factory::register_backend(const std::string &backend, gfx_renderer_factory::create_method func)
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{
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backends[backend] = func;
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return true;
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}
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std::unique_ptr<gfx_renderer> gfx_renderer_factory::create(const std::string &backend)
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{
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auto it = backends.find(backend);
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if (it != backends.end())
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return it->second();
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ErrorLog("renderer \"" + backend + "\" not found!");
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return nullptr;
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}
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gfx_renderer_factory *gfx_renderer_factory::get_instance()
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{
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if (!instance)
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instance = new gfx_renderer_factory();
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return instance;
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}
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gfx_renderer_factory *gfx_renderer_factory::instance;
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//---------------------------------------------------------------------------
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