Files
maszyna/shaders/pick_surface.frag
2019-11-26 22:20:46 +01:00

10 lines
139 B
GLSL

#include <common>
layout(location = 0) out vec4 out_color;
in vec2 f_coord;
void main()
{
out_color = vec4(param[0].r, f_coord, 1.0);
}