Files
maszyna/shaders/map.vert
2020-02-21 22:50:52 +01:00

15 lines
252 B
GLSL

layout(location = 0) in vec3 v_vert;
layout(location = 2) in vec2 v_coords;
out vec2 g_coords;
#include <common>
void main()
{
vec4 clip_pos = projection * vec4(v_vert, 1.0f);
gl_Position = vec4(clip_pos.xz, 0.5, 1.0);
g_coords = v_coords;
}