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maszyna/shaders/vk14/depthprepass.frag

11 lines
199 B
GLSL

#version 460 core
#define STAGE_FRAGMENT 1
#include "common.glsl"
// depth prepass of materials which never discard a fragment (no alpha test)
layout(location = 2) in vec2 f_coord;
void main()
{
}