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maszyna/shaders/vk14/pick_surface.frag

12 lines
208 B
GLSL

#version 460 core
#define STAGE_FRAGMENT 1
#include "common.glsl"
layout(location = 0) out vec4 out_color;
layout(location = 2) in vec2 f_coord;
void main()
{
out_color = vec4(param[0].r, f_coord, 1.0);
}