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12 lines
208 B
GLSL
12 lines
208 B
GLSL
#version 460 core
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#define STAGE_FRAGMENT 1
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#include "common.glsl"
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layout(location = 0) out vec4 out_color;
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layout(location = 2) in vec2 f_coord;
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void main()
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{
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out_color = vec4(param[0].r, f_coord, 1.0);
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}
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