Files
maszyna/shaders/shadowmap.vert
2017-07-03 14:08:08 +02:00

15 lines
258 B
GLSL

#version 330
layout (location = 0) in vec3 v_vert;
layout (location = 2) in vec2 v_coord;
out vec2 f_coord;
uniform mat4 modelview;
uniform mat4 projection;
void main()
{
gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
f_coord = v_coord;
}