Files
maszyna/gl/cubemap.h
2019-10-26 15:17:09 +02:00

20 lines
381 B
C++

#pragma once
#include "object.h"
namespace gl
{
// cubemap texture rendertarget
// todo: integrate with texture system
class cubemap : public object
{
public:
cubemap();
~cubemap();
void alloc(GLint format, int width, int height, GLenum components, GLenum type);
void bind(int unit);
void generate_mipmaps();
};
}