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31 lines
805 B
GLSL
31 lines
805 B
GLSL
vec3 get_fog_color()
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{
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vec3 fog_color_v = fog_color;
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if (lights_count >= 1U && lights[0].type == LIGHT_DIR) {
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float sun_amount = max(dot(normalize(f_pos.xyz), normalize(-lights[0].dir)), 0.0);
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fog_color_v += lights[0].color * pow(sun_amount, 30.0);
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}
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return fog_color_v;
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}
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float get_fog_amount()
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{
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float z = length(f_pos.xyz);
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// float fog_amount_v = 1.0 - z * fog_density; // linear
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// float fog_amount_v = exp( -fog_density * z ); // exp
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float fog_amount_v = exp2( -fog_density * fog_density * z * z * 1.442695 ); // exp2
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fog_amount_v = 1.0 - clamp(fog_amount_v, 0.0, 1.0);
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return fog_amount_v;
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}
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vec3 apply_fog(vec3 color)
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{
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return mix(color, get_fog_color(), get_fog_amount());
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}
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vec3 add_fog(vec3 color, float amount)
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{
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return color + get_fog_color() * get_fog_amount() * amount;
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}
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