mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
163 lines
7.0 KiB
C++
163 lines
7.0 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#pragma once
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#include "Texture.h"
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#include "geometrybank.h"
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#include "material.h"
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#include "renderer.h"
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#include "stdafx.h"
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#include <glm/fwd.hpp>
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#include <stdexcept>
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class null_geometrybank : public gfx::geometry_bank {
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public:
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// constructors:
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null_geometrybank() = default;
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// destructor
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~null_geometrybank() {};
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private:
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// methods:
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// create() subclass details
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void
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create_( gfx::geometry_handle const &Geometry ) override {}
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// replace() subclass details
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void
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replace_( gfx::geometry_handle const &Geometry ) override {}
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// draw() subclass details
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auto
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draw_( gfx::geometry_handle const &Geometry, gfx::stream_units const &Units, unsigned int const Streams ) -> std::size_t override { return 0; }
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// release() subclass details
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void
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release_() override {}
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};
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// bare-bones render controller, in lack of anything better yet
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class null_renderer : public gfx_renderer {
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public:
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// types
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// constructors
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null_renderer() = default;
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// destructor
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~null_renderer() { }
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// methods
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bool
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Init( GLFWwindow *Window ) override { return true; }
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// main draw call. returns false on error
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bool
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Render() override { return true; }
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void
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SwapBuffers() override {}
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inline
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float
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Framerate() override { return 10.0f; }
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bool AddViewport(const global_settings::extraviewport_config &conf) override { return false; }
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bool Debug_Ui_State(std::optional<bool>) override { return false; }
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void Shutdown() override {}
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// geometry methods
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// NOTE: hands-on geometry management is exposed as a temporary measure; ultimately all visualization data should be generated/handled automatically by the renderer itself
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// creates a new geometry bank. returns: handle to the bank or NULL
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gfx::geometrybank_handle
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Create_Bank() override { return m_geometry.register_bank(std::make_unique<null_geometrybank>()); }
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// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override {
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return m_geometry.create_chunk( Indices, Vertices, Userdata, Geometry, Type ); }
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// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
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gfx::geometry_handle Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type) override {
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.create_chunk(Vertices, Userdata, Geometry, Type);
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}
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// replaces data of specified chunk with the supplied vertex data, starting from specified offset
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bool Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset = 0) override {
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.replace(Vertices, Userdata, Geometry, Offset);
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}
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// adds supplied vertex data at the end of specified chunk
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bool Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type) override {
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gfx::calculate_tangents(Vertices, gfx::index_array(), Type);
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return m_geometry.append(Vertices, Userdata, Geometry);
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}
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// provides direct access to index data of specfied chunk
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gfx::index_array const &
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Indices( gfx::geometry_handle const &Geometry ) const override { return m_geometry.indices(Geometry); }
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// provides direct access to vertex data of specfied chunk
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gfx::vertex_array const &
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Vertices( gfx::geometry_handle const &Geometry ) const override { return m_geometry.vertices(Geometry); }
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// provides direct access to vertex data of specfied chunk
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gfx::userdata_array const &
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UserData( gfx::geometry_handle const &Geometry ) const override { return m_geometry.userdata(Geometry); }
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// material methods
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material_handle
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Fetch_Material( std::string const &Filename, bool const Loadnow = true ) override {
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m_materials.push_back(std::make_shared<opengl_material>());
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m_materials.back()->name = Filename;
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return m_materials.size();
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}
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void
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Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override {}
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IMaterial const *
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Material( material_handle const Material ) const override { return m_materials.at(Material - 1).get(); }
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// shader methods
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auto Fetch_Shader( std::string const &name ) -> std::shared_ptr<gl::program> override { throw std::runtime_error("not impl"); }
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// texture methods
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texture_handle
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Fetch_Texture( std::string const &Filename, bool const Loadnow = true, GLint format_hint = GL_SRGB_ALPHA ) override { throw std::runtime_error("not impl"); }
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void
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Bind_Texture( texture_handle const Texture ) override {}
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void
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Bind_Texture( std::size_t const Unit, texture_handle const Texture ) override {}
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opengl_texture &
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Texture( texture_handle const Texture ) override { throw std::runtime_error("not impl"); }
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opengl_texture const &
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Texture( texture_handle const Texture ) const override { throw std::runtime_error("not impl"); }
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// utility methods
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void
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Pick_Control_Callback( std::function<void( TSubModel const *, const glm::vec2 )> Callback ) override {}
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void
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Pick_Node_Callback( std::function<void( scene::basic_node * )> Callback ) override {}
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TSubModel const *
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Pick_Control() const override { return nullptr; }
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scene::basic_node const *
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Pick_Node() const override { return nullptr; }
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glm::dvec3
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Mouse_Position() const override { return glm::dvec3(); }
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// maintenance methods
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void
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Update( double const Deltatime ) override {}
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void
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Update_Pick_Control() override {}
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void
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Update_Pick_Node() override {}
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glm::dvec3
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Update_Mouse_Position() override { return glm::dvec3(); }
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// debug methods
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std::string const &
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info_times() const override { return empty_str; }
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std::string const &
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info_stats() const override { return empty_str; }
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void MakeScreenshot() override {}
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static std::unique_ptr<gfx_renderer> create_func();
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static bool renderer_register;
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virtual imgui_renderer *GetImguiRenderer()
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{
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return nullptr;
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}
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private:
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std::string empty_str;
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gfx::geometrybank_manager m_geometry;
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std::vector<std::shared_ptr<opengl_material>> m_materials;
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};
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