mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 06:19:19 +02:00
618 lines
26 KiB
C++
618 lines
26 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "application/applicationmode.h"
|
|
#include "application/editoruipanels.h"
|
|
#include "input/editormouseinput.h"
|
|
#include "input/editorkeyboardinput.h"
|
|
#include "vehicle/Camera.h"
|
|
#include "scene/sceneeditor.h"
|
|
#include "scene/scenenode.h"
|
|
#include "editor/editorTerrain.hpp"
|
|
#include "editor/editorTerrainStreamer.hpp"
|
|
#include "editor/editorOrthophoto.hpp"
|
|
#include "editor/editorTrack.hpp"
|
|
#include "editor/editorAlignment.hpp"
|
|
#include "editor/editorProfile.hpp"
|
|
#include "editor/editorInfra.hpp"
|
|
|
|
#include <array>
|
|
#include <chrono>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
class TAnimModel;
|
|
class TTrack;
|
|
|
|
class editor_mode : public application_mode, private editor_track::observer
|
|
{
|
|
|
|
public:
|
|
// constructors
|
|
editor_mode();
|
|
~editor_mode() override;
|
|
// methods
|
|
// initializes internal data structures of the mode. returns: true on success, false otherwise
|
|
bool init() override;
|
|
// mode-specific update of simulation data. returns: false on error, true otherwise
|
|
bool update() override;
|
|
// maintenance method, called when the mode is activated
|
|
void enter() override;
|
|
// maintenance method, called when the mode is deactivated
|
|
void exit() override;
|
|
// input handlers
|
|
void on_key(int Key, int Scancode, int Action, int Mods) override;
|
|
void on_cursor_pos(double Horizontal, double Vertical) override;
|
|
void on_mouse_button(int Button, int Action, int Mods) override;
|
|
void on_scroll(double const Xoffset, double const Yoffset) override;
|
|
void on_window_resize(int w, int h) override
|
|
{
|
|
;
|
|
}
|
|
void on_event_poll() override;
|
|
bool is_command_processor() const override;
|
|
void undo_last();
|
|
static bool focus_active();
|
|
static void set_focus_active(bool isActive);
|
|
static TCamera& get_camera() { return Camera; }
|
|
static glm::mat4 projection_matrix(float const Aspect);
|
|
void toggle_ortho();
|
|
static bool change_history() { return m_change_history; }
|
|
static void set_change_history(bool enabled) { m_change_history = enabled; }
|
|
static bool settings_open() { return m_settings_open; }
|
|
static void set_settings_open(bool enabled) { m_settings_open = enabled; }
|
|
private:
|
|
// types
|
|
struct editormode_input
|
|
{
|
|
|
|
editormouse_input mouse;
|
|
editorkeyboard_input keyboard;
|
|
|
|
bool init();
|
|
void poll();
|
|
};
|
|
|
|
struct state_backup
|
|
{
|
|
|
|
TCamera camera;
|
|
bool freefly;
|
|
bool picking;
|
|
};
|
|
|
|
struct EditorSnapshot
|
|
{
|
|
enum class Action { Move, Rotate, Scale, Add, Delete, TrackEdit, Other };
|
|
|
|
Action action{Action::Other};
|
|
std::string node_name; // node identifier (basic_node::name())
|
|
// direct pointer to node when available; used for in-memory undo/redo lookup
|
|
scene::basic_node *node_ptr{nullptr};
|
|
std::string serialized; // full text for recreate (used for Add/Delete)
|
|
glm::dvec3 position{0.0, 0.0, 0.0};
|
|
glm::vec3 rotation{0.0f, 0.0f, 0.0f};
|
|
glm::vec3 scale{1.0f, 1.0f, 1.0f};
|
|
UID uuid; // node UUID for reference, used as fallback lookup for deleted/recreated nodes
|
|
scene::layer_handle layer{null_handle}; // scenery layer of the node, so a recreated node returns to it
|
|
scene::instance_handle instance{0}; // include of a scenery template which was placed or removed, instead of a node
|
|
std::vector<std::pair<TTrack *, editor_track::state>> tracks;
|
|
std::vector<TTrack *> created;
|
|
std::vector<TTrack *> removed;
|
|
std::vector<infra::object_state> infra; // objects which followed the paths
|
|
};
|
|
void push_snapshot(scene::basic_node *node, EditorSnapshot::Action Action = EditorSnapshot::Action::Move, std::string const &Serialized = std::string());
|
|
|
|
std::vector<EditorSnapshot> m_history; // history of changes to nodes, used for undo functionality
|
|
std::vector<EditorSnapshot> g_redo;
|
|
// methods
|
|
void update_camera(double const Deltatime);
|
|
|
|
editor_ui *ui() const;
|
|
void redo_last();
|
|
void handle_brush_mouse_hold(int Action, int Button);
|
|
void apply_rotation_for_new_node(scene::basic_node *node, int rotation_mode, float fixed_rotation_value);
|
|
// members
|
|
state_backup m_statebackup; // helper, cached variables to be restored on mode exit
|
|
editormode_input m_input;
|
|
static TCamera Camera;
|
|
|
|
// focus (smooth camera fly-to) state
|
|
static bool m_focus_active;
|
|
glm::dvec3 m_focus_start_pos{0.0,0.0,0.0};
|
|
glm::dvec3 m_focus_target_pos{0.0,0.0,0.0};
|
|
glm::vec3 m_focus_start_angle{0.0f}; // camera pitch/yaw/roll at focus start
|
|
glm::vec3 m_focus_target_angle{0.0f}; // camera pitch/yaw/roll facing the focused object
|
|
double m_focus_time{0.0};
|
|
double m_focus_duration{0.6};
|
|
|
|
double fTime50Hz{0.0}; // bufor czasu dla komunikacji z PoKeys
|
|
scene::basic_editor m_editor;
|
|
scene::basic_node *m_node{nullptr}; // currently selected scene node
|
|
scene::instance_handle m_instance{0}; // currently selected include of a scenery template; these are handled as a whole
|
|
include_selection m_include; // parameters of the selected include, changed with the gizmo and in the node properties
|
|
bool m_include_gesture{false}; // a change of the selected include is under way, and has its undo snapshot already
|
|
std::vector<std::pair<TAnimModel *, int>> m_retired; // models replaced after changes of includes, with the frames left until they're destroyed
|
|
bool m_takesnapshot{true}; // helper, hints whether snapshot of selected node(s) should be taken before modification
|
|
bool m_dragging = false;
|
|
glm::dvec3 oldPos; // world position of the last brush placement
|
|
bool m_brush_has_last{false}; // false at the start of a brush stroke, so the first placement ignores spacing
|
|
bool mouseHold{false};
|
|
float kMaxPlacementDistance = 200.0f;
|
|
static bool m_change_history;
|
|
static bool m_settings_open;
|
|
|
|
double m_ortho_pitch{0.0};
|
|
// camera fly-mode (right mouse button held); used to flush motion when it's released
|
|
command_relay m_camera_relay;
|
|
bool m_camera_flying{false};
|
|
|
|
// UI/history settings
|
|
int m_max_history_size{200};
|
|
int m_selected_history_idx{-1};
|
|
glm::dvec3 clamp_mouse_offset_to_max(const glm::dvec3 &offset);
|
|
|
|
// focus camera smoothly on specified node
|
|
void start_focus(scene::basic_node *node, double duration = 0.6);
|
|
|
|
// drops the node straight down onto the nearest surface below (terrain or another object)
|
|
void snap_to_ground(scene::basic_node *node);
|
|
|
|
// editable terrain patches created in the editor
|
|
void render_terrain_ui();
|
|
// creates a large terrain as a grid of adjacent chunks (each its own editable patch)
|
|
void create_chunked_terrain();
|
|
// manual grid-aligned chunks: add/remove single chunks for fine control
|
|
float chunk_grid_size() const { return m_terrain_cells * m_terrain_cellsize; }
|
|
void add_grid_chunk(int Cx, int Cz);
|
|
void remove_grid_chunk(int Cx, int Cz);
|
|
// handles a click in chunk-edit mode (add a neighbour, or Shift = delete the clicked chunk)
|
|
void handle_chunk_edit_click(bool DeleteMode);
|
|
// commits authored terrain to disk, enables streaming, and exports the scenery
|
|
void save_scene_with_terrain();
|
|
// commits authored terrain to disk and enables streaming
|
|
void commit_terrain();
|
|
// writes the changes to the files of scenery opened for editing (Ctrl+S)
|
|
void save();
|
|
// places include of specified scenery template at the cursor, in the active layer
|
|
void place_include(std::string const &File, int RotationMode, float FixedRotation);
|
|
// undo and redo of placing or removing an include: brings removed include back, or removes it
|
|
void toggle_include(scene::instance_handle Instance);
|
|
// makes specified include the selected one, 0 clears the selection
|
|
void select_include(scene::instance_handle Instance);
|
|
// writes parameter values of the selected include to its directive, and shows the outcome in the scene
|
|
void apply_include();
|
|
// replaces directive of specified include, and the models shown for it
|
|
void set_include_directive(scene::instance_handle Instance, std::string const &Directive);
|
|
// undo and redo of an include snapshot
|
|
void restore_include(EditorSnapshot &Snapshot);
|
|
// gizmo for the selected include, limited to what the parameters of its template can express
|
|
void render_include_gizmo(glm::mat4 const &View, glm::mat4 const &Projection, glm::dvec3 const &Camerapos);
|
|
// exports the scenery in legacy (text) format, with layers hidden in the editor left out of the picture
|
|
void export_scenery();
|
|
// raises/lowers terrain under the cursor while the left mouse button is held in sculpt mode
|
|
void handle_terrain_sculpt(double Deltatime);
|
|
// returns the terrain patch (if any) whose footprint covers the given world point
|
|
editor_terrain *terrain_at(double X, double Z);
|
|
// gathers every active terrain patch: manually-created ones plus streamed chunks
|
|
std::vector<editor_terrain *> active_terrains();
|
|
// samples the selected model instance's geometry into a new editable terrain patch, then removes it
|
|
void capture_terrain();
|
|
std::vector<std::unique_ptr<editor_terrain>> m_terrains;
|
|
// grid-aligned manual chunks, keyed by (cx,cz) on the global chunk grid
|
|
std::map<std::pair<int, int>, std::unique_ptr<editor_terrain>> m_grid_chunks;
|
|
bool m_terrain_sculpt{false}; // when true, LMB sculpts terrain instead of picking
|
|
bool m_chunk_edit{false}; // when true, LMB adds/removes whole chunks
|
|
int m_terrain_cells{32}; // grid resolution (quads per side)
|
|
int m_terrain_chunks{4}; // chunks per side for a chunked terrain
|
|
float m_terrain_cellsize{2.0f}; // metres per quad
|
|
float m_terrain_baseheight{0.0f}; // flat starting height
|
|
float m_terrain_brush_radius{12.0f};
|
|
float m_terrain_brush_strength{4.0f}; // metres per second while held (one-shot for the buttons)
|
|
float m_terrain_simplify_error{0.5f}; // flatness tolerance (m) for mesh simplification
|
|
bool m_terrain_auto_optimize{false}; // auto-simplify edited chunks after sculpting settles
|
|
double m_terrain_idle{0.0}; // seconds since the last sculpt edit (debounce timer)
|
|
char m_terrain_texture[128]{""}; // optional ground texture name
|
|
|
|
// streaming terrain that follows the camera (open-world); the editor shares the single
|
|
// simulation-level instance so authored terrain also renders in the driver / other modes
|
|
terrain_streamer &m_streamer{EditorTerrain};
|
|
int m_stream_radius{2};
|
|
bool m_stream_persist{true}; // save edited chunks to disk and load them back
|
|
|
|
// geoportal orthophoto layer drawn under the other viewport overlays
|
|
void render_orthophoto_ui();
|
|
void draw_orthophoto();
|
|
// picks up the stored settings and the origin of the current scenery
|
|
void load_orthophoto_settings();
|
|
void save_orthophoto_settings();
|
|
editor_orthophoto m_orthophoto;
|
|
std::string m_orthophoto_scenery; // scenery whose origin is loaded
|
|
glm::dvec2 m_orthophoto_origin_edit{0.0}; // origin being typed in (northing, easting); applied when editing ends
|
|
|
|
// hierarchy management
|
|
void add_to_hierarchy(scene::basic_node *node);
|
|
void remove_from_hierarchy(scene::basic_node *node);
|
|
scene::basic_node* find_in_hierarchy(const std::string &uuid_str);
|
|
scene::basic_node* find_node_by_any(scene::basic_node *node_ptr, const std::string &uuid_str, const std::string &name);
|
|
|
|
// clear history/redo pointers that reference the given node (prevent dangling pointers)
|
|
void nullify_history_pointers(scene::basic_node *node);
|
|
void render_change_history();
|
|
void render_settings();
|
|
|
|
// area fill: scatters models from a package over a polygon outlined in the viewport
|
|
void render_area_fill();
|
|
void draw_area_fill_outline() const;
|
|
void add_area_fill_point();
|
|
void run_area_fill();
|
|
void undo_last_area_fill();
|
|
std::vector<glm::dvec3> m_fill_points; // outline vertices (world space) in click order
|
|
std::vector<TAnimModel *> m_fill_last; // instances created by the most recent fill, for "Undo last fill"
|
|
std::vector<std::string> m_fill_custom; // user-assembled package of node templates
|
|
int m_fill_custom_idx{-1};
|
|
model_set_ref m_fill_source; // manual = m_fill_custom, otherwise a user set or node bank group
|
|
float m_fill_density{200.0f}; // objects per hectare
|
|
float m_fill_min_spacing{2.0f}; // minimal distance between placed objects (m)
|
|
bool m_fill_random_rotation{true}; // random yaw; otherwise the Functions panel rotation settings apply
|
|
float m_fill_scale_min{1.0f};
|
|
float m_fill_scale_max{1.0f};
|
|
bool m_fill_models_as_ground{true}; // large model instances (terrain tiles) count as ground
|
|
std::string m_fill_status; // result of the last fill, shown in the panel
|
|
|
|
// ImGuizmo-based transform gizmo for the selected node
|
|
enum class gizmo_operation { translate, rotate, scale };
|
|
void render_gizmo();
|
|
// gizmo settings, drawn in the toolset window
|
|
void render_gizmo_options();
|
|
bool m_gizmo_enabled{true}; // master switch for the in-viewport gizmo
|
|
bool m_gizmo_using{false}; // tracks an ongoing drag, so a single undo snapshot is taken per drag
|
|
bool m_gizmo_local{false}; // manipulate in the object's local space instead of world space
|
|
gizmo_operation m_gizmo_op{gizmo_operation::translate}; // current transform mode (translate/rotate/scale)
|
|
float m_gizmo_snap{1.0f}; // translation snap step (metres) applied while Ctrl is held
|
|
|
|
TTrack *selected_track() const;
|
|
void render_track_ui();
|
|
void render_path_ui();
|
|
void draw_track_overlay() const;
|
|
bool pick_track_handle();
|
|
void select_track(scene::basic_node *Node);
|
|
void render_track_gizmo();
|
|
void commit_track_drag(bool const Force);
|
|
void push_track_snapshot(std::vector<std::pair<TTrack *, editor_track::state>> States, std::vector<TTrack *> Created = {}, std::vector<TTrack *> Removed = {});
|
|
void trim_history();
|
|
void restore_track_snapshot(EditorSnapshot const &Snapshot, std::vector<EditorSnapshot> &Opposite, bool const Undo);
|
|
editor_track::point_ref m_track_point;
|
|
std::vector<TTrack *> m_track_drag;
|
|
std::vector<std::pair<TTrack *, editor_track::point_ref>> m_track_drag_points;
|
|
editor_track::snap_target m_track_snap;
|
|
glm::dvec3 m_track_pivot{0.0};
|
|
glm::mat4 m_track_gizmo{1.0f};
|
|
bool m_track_gizmo_using{false};
|
|
bool m_track_dirty{false};
|
|
std::chrono::steady_clock::time_point m_track_last_commit;
|
|
editor_track::state m_track_field_before;
|
|
std::array<std::array<char, 256>, 3> m_track_materials{};
|
|
struct route_design
|
|
{
|
|
TTrack *from{nullptr};
|
|
TTrack *to{nullptr};
|
|
editor_track::chain chain;
|
|
std::string error;
|
|
std::string status;
|
|
alignment::design design;
|
|
alignment::result result;
|
|
int vertex{-1};
|
|
int grip{-1};
|
|
};
|
|
void render_route_ui();
|
|
void render_route_ends();
|
|
bool render_route_parameters();
|
|
bool render_route_vertices();
|
|
bool render_route_vertex(int const Index);
|
|
void render_route_result();
|
|
void route_reset();
|
|
void route_bind_ends();
|
|
bool route_from_curve(TTrack &Track);
|
|
void route_update() { m_route.result = alignment::compute(m_route.design); }
|
|
void route_apply();
|
|
void route_recommend(alignment::vertex &Vertex) const;
|
|
void draw_route_overlay() const;
|
|
bool pick_route_vertex();
|
|
void render_route_gizmo();
|
|
glm::dvec3 route_vertex_position(int const Vertex) const;
|
|
bool route_active() const;
|
|
route_design m_route;
|
|
|
|
struct straights_state
|
|
{
|
|
editor_track::straight_tolerance tolerance;
|
|
double minimum_length{50.0};
|
|
std::vector<editor_track::straight> found;
|
|
int listed{-1};
|
|
TTrack *current_for{nullptr};
|
|
editor_track::straight current;
|
|
std::vector<editor_track::straight> neighbours;
|
|
std::vector<double> spacings{3.5, 4.0, 4.5, 4.75, 5.0, 5.5, 6.0};
|
|
char filter[32]{};
|
|
int handle{-1};
|
|
bool dragging{false};
|
|
editor_track::straight drag_line;
|
|
std::vector<editor_track::straight> set;
|
|
std::vector<editor_track::straight> drag_lines;
|
|
bool fitting{false};
|
|
editor_track::curve fit_before;
|
|
editor_track::curve fit_after;
|
|
std::vector<std::pair<TTrack *, editor_track::state>> drag_states;
|
|
glm::dvec3 preview_start{0.0};
|
|
glm::dvec3 preview_end{0.0};
|
|
glm::mat4 gizmo{1.0f};
|
|
glm::dvec3 edit_start{0.0};
|
|
glm::dvec3 edit_end{0.0};
|
|
double edit_length{0.0};
|
|
double edit_azimuth{0.0};
|
|
double distance{4.0};
|
|
double curve_radius{0.0};
|
|
bool auto_transitions{true};
|
|
double transition{0.0};
|
|
int tool{0};
|
|
bool tool_mouse{false};
|
|
std::vector<glm::dvec3> detour;
|
|
editor_track::straight detour_line;
|
|
glm::dvec3 detour_mouse{0.0};
|
|
bool tool_placed{false};
|
|
bool tool_dragging{false};
|
|
double tool_at{0.0};
|
|
glm::dvec3 tool_point{0.0};
|
|
glm::dvec3 tool_handle{0.0};
|
|
editor_track::straight tool_line;
|
|
glm::mat4 tool_gizmo{1.0f};
|
|
std::string status;
|
|
};
|
|
void render_straights_ui();
|
|
void draw_straights_overlay() const;
|
|
editor_track::straight const ¤t_straight();
|
|
bool straights_active();
|
|
bool pick_straight_handle();
|
|
void render_straight_gizmo();
|
|
void straight_apply(editor_track::straight const &Line, glm::dvec3 const &Start, glm::dvec3 const &End);
|
|
void straights_apply(std::vector<editor_track::straight> const &Lines, std::vector<std::pair<glm::dvec3, glm::dvec3>> const &Ends);
|
|
bool in_straight_set(editor_track::straight const &Line) const;
|
|
bool place_straight_tool();
|
|
void render_straight_tool_gizmo();
|
|
void apply_straight_tool();
|
|
double straight_tool_radius(editor_track::straight const &Line) const;
|
|
void straight_reshape(editor_track::straight const &Line, double const From, double const To, std::function<glm::dvec3(glm::dvec3 const &)> const &Tail, double const Radius);
|
|
void straight_refresh();
|
|
bool start_curve_fit(editor_track::straight const &Line);
|
|
void update_curve_fit(glm::dvec3 const &Start, glm::dvec3 const &End);
|
|
void add_detour_point();
|
|
void apply_detour();
|
|
std::vector<glm::dvec3> detour_outline() const;
|
|
void find_neighbour_straights();
|
|
glm::dvec3 snap_straight_offset(editor_track::straight const &Line, glm::dvec3 const &Offset) const;
|
|
glm::dvec3 snap_straight_direction(glm::dvec3 const &Pivot, glm::dvec3 const &Moved) const;
|
|
straights_state m_straights;
|
|
|
|
struct curve_sample
|
|
{
|
|
double station{0.0};
|
|
glm::dvec3 position{0.0};
|
|
glm::dvec2 tangent{0.0, 1.0};
|
|
float roll{0.f};
|
|
float radius{0.f};
|
|
};
|
|
struct switch_tool
|
|
{
|
|
bool curved{false};
|
|
std::vector<curve_sample> frame;
|
|
std::vector<TTrack *> frame_tracks;
|
|
std::vector<editor_track::switch_template> templates;
|
|
bool collected{false};
|
|
int armed{-1};
|
|
bool placing{false};
|
|
double along{0.0};
|
|
glm::dvec3 point{0.0};
|
|
glm::dvec3 mouse{0.0};
|
|
editor_track::straight line;
|
|
};
|
|
switch_tool m_switch;
|
|
int m_turnout_template{0};
|
|
struct extend_tool
|
|
{
|
|
bool active{false};
|
|
TTrack *track{nullptr};
|
|
glm::dvec3 point{0.0};
|
|
glm::dvec2 direction{0.0, 1.0};
|
|
double grade{0.0};
|
|
glm::dvec3 mouse{0.0};
|
|
int path{0};
|
|
bool atend{true};
|
|
};
|
|
extend_tool m_extend;
|
|
void render_switch_ui();
|
|
bool start_switch_placement();
|
|
void finish_switch_placement();
|
|
std::vector<segment_data> switch_preview() const;
|
|
void insert_switch(editor_track::straight const &Line, double const Along, int const Direction, int const Side);
|
|
static std::vector<curve_sample> sample_chain(editor_track::chain const &Chain);
|
|
static curve_sample sample_at(std::vector<curve_sample> const &Frame, double const Station);
|
|
static double nearest_station(std::vector<curve_sample> const &Frame, glm::dvec3 const &Point);
|
|
static std::vector<segment_data> curved_switch_paths(editor_track::switch_template const &Shape, std::vector<curve_sample> const &Frame, double const Station, int const Direction, int const Side);
|
|
void insert_curved_switch(int const Direction, int const Side);
|
|
bool place_switch_on_straight(editor_track::straight const &Line, editor_track::switch_template const &Shape, TTrack const *Style, double const Along, int const Direction, int const Side, bool const Snap, std::vector<std::pair<TTrack *, editor_track::state>> &States, std::vector<TTrack *> &Created, std::vector<TTrack *> &Removed);
|
|
struct crossover_plan
|
|
{
|
|
editor_track::straight target;
|
|
editor_track::switch_template shape;
|
|
double along{0.0};
|
|
int direction{1};
|
|
int side{1};
|
|
segment_data insert;
|
|
std::vector<segment_data> paths;
|
|
};
|
|
bool plan_crossover(crossover_plan &Plan) const;
|
|
bool cut_straight(editor_track::straight const &Line, double const From, double const To, std::vector<std::pair<TTrack *, editor_track::state>> &States, std::vector<TTrack *> &Created, std::vector<TTrack *> &Removed, TTrack **Style);
|
|
bool insert_double_slip(editor_track::straight const &Line, glm::dvec3 const &Point, editor_track::switch_template const &Shape);
|
|
bool replace_double_slip(TTrack &Part, editor_track::switch_template const &Shape);
|
|
std::vector<TTrack *> build_double_slip(glm::dvec3 const &PointA, glm::dvec3 const &PointB, glm::dvec3 const &PointC, glm::dvec3 const &PointD, glm::dvec2 const &Crossing, double const Height, glm::dvec2 const &First, glm::dvec2 const &Second, double const Angle, double const Radius, TTrack &Style);
|
|
bool start_extend();
|
|
void finish_extend();
|
|
std::vector<segment_data> extend_pieces() const;
|
|
bool extend_snap(editor_track::snap_target &Target) const;
|
|
void update_build_tools();
|
|
void draw_build_overlay() const;
|
|
enum class track_tab { straights, route, path, turnout };
|
|
bool m_track_window_open{false};
|
|
void render_track_window();
|
|
void render_turnout_ui();
|
|
void render_path_parameters(TTrack &Track);
|
|
void render_straight_ui();
|
|
track_tab m_track_tab{track_tab::straights};
|
|
void delete_selected_track();
|
|
void start_straight_gesture(int const Tool);
|
|
void finish_straight_gesture();
|
|
void toggle_straight_set(TTrack &Track);
|
|
void draw_track_hints();
|
|
bool m_route_tab{true};
|
|
|
|
// vertical profile (grade line) along a route
|
|
struct profile_state
|
|
{
|
|
bool open{false};
|
|
TTrack *from{nullptr};
|
|
TTrack *to{nullptr};
|
|
TTrack *picked_from{nullptr};
|
|
TTrack *picked_to{nullptr};
|
|
double run_length{3000.0};
|
|
editor_track::route route;
|
|
std::vector<editor_track::route_sample> samples;
|
|
std::vector<double> terrain; // NaN where there's no terrain
|
|
profile::line line;
|
|
profile::context context;
|
|
std::vector<profile::issue> issues;
|
|
double origin{0.0}; // chainage of the start of the route
|
|
double departure{0.0}; // largest difference between the grade line and the track
|
|
double view_from{0.0};
|
|
double view_to{100.0};
|
|
double view_centre{0.0};
|
|
float exaggeration{20.0f};
|
|
bool show_terrain{true};
|
|
bool show_track{true};
|
|
bool show_plan{true};
|
|
int selected{-1};
|
|
int dragging{-1};
|
|
int curve_grip{-1};
|
|
bool panning{false};
|
|
bool changed{false};
|
|
double hover{-1.0};
|
|
std::string status;
|
|
std::string error;
|
|
};
|
|
profile_state m_profile;
|
|
// grade lines designed in the editor, kept in the scenery files as "//$p" comment lines
|
|
struct stored_profile
|
|
{
|
|
scene::layer_handle layer{null_handle};
|
|
double length{0.0};
|
|
glm::dvec3 start{0.0}, end{0.0}, middle{0.0}; // of the route, world space
|
|
double origin{0.0};
|
|
profile::line line;
|
|
};
|
|
std::vector<stored_profile> m_profiles;
|
|
bool m_profiles_loaded{false};
|
|
void profile_library_load();
|
|
void profile_library_mark(std::vector<scene::layer_handle> Layers);
|
|
int profile_find(bool &Reversed) const;
|
|
bool profile_restore();
|
|
void profile_store();
|
|
void profile_forget();
|
|
void profile_open_stored(std::size_t const Index);
|
|
void profile_edited();
|
|
void render_profile_window();
|
|
void profile_open(TTrack *From, TTrack *To);
|
|
void profile_open_run(TTrack &Track);
|
|
void profile_resample();
|
|
void profile_recognize();
|
|
void profile_check();
|
|
void profile_apply();
|
|
void profile_fit_view();
|
|
void profile_after_undo();
|
|
struct profile_view;
|
|
void render_profile_canvas();
|
|
void profile_fit_exaggeration(profile_view const &View);
|
|
void profile_navigate(profile_view const &View, bool const Hovered);
|
|
bool profile_canvas_edit(profile_view const &View, bool const Hovered);
|
|
void draw_profile_canvas(profile_view const &View, ImDrawList &Draw) const;
|
|
void profile_canvas_tooltip() const;
|
|
void render_profile_point();
|
|
void draw_profile_overlay() const;
|
|
|
|
// infrastructure along the track: objects bound to the paths follow their changes. bindings are kept in the
|
|
// scenery files as "//$b" comment lines
|
|
struct infra_candidate
|
|
{
|
|
infra::binding binding;
|
|
double offset{0.0}; // sideways from the axis
|
|
std::string reason;
|
|
bool chosen{false};
|
|
bool bound{false};
|
|
};
|
|
struct infra_window
|
|
{
|
|
bool open{false};
|
|
int scope{1}; // 0: the selected path, 1: the line through it, 2: the route of the vertical profile
|
|
float reach{1500.0f};
|
|
float corridor{8.0f};
|
|
bool follow{true};
|
|
bool show{true};
|
|
std::vector<infra::rule> rules{infra::default_rules()};
|
|
std::vector<TTrack *> tracks; // of the scope
|
|
std::vector<infra_candidate> candidates;
|
|
int hovered{-1};
|
|
std::string status;
|
|
std::string error;
|
|
};
|
|
infra_window m_infra;
|
|
std::vector<infra::binding> m_bindings;
|
|
std::vector<std::pair<scene::layer_handle, std::string>> m_bindings_unresolved; // lines kept as they are
|
|
bool m_bindings_loaded{false};
|
|
std::vector<infra::object_state> m_infra_buffer; // states of the objects before the change in progress
|
|
bool m_infra_suspended{false};
|
|
void infra_load();
|
|
void infra_store();
|
|
std::vector<TTrack *> infra_scope() const;
|
|
void infra_recognize();
|
|
void infra_bind_chosen();
|
|
void infra_unbind(std::vector<std::size_t> Indices);
|
|
infra::binding *infra_find(infra::binding const &Binding);
|
|
infra::object_state infra_state_of(infra::binding const &Binding) const;
|
|
void infra_restore_state(infra::object_state const &State);
|
|
void infra_buffer(infra::binding const &Binding, bool const Refresh);
|
|
// editor_track::observer
|
|
void track_captured(TTrack const &Track) override;
|
|
void tracks_committed(std::vector<TTrack *> const &Tracks) override;
|
|
void track_retired(TTrack &Track) override;
|
|
void track_split(TTrack &Original, TTrack &Created, segment_data const &First) override;
|
|
void infra_move(infra::binding &Binding);
|
|
void infra_attach(EditorSnapshot &Snapshot);
|
|
void render_infra_window();
|
|
void draw_infra_overlay() const;
|
|
|
|
bool m_route_gizmo_using{false};
|
|
glm::mat4 m_route_gizmo{1.0f};
|
|
float m_track_snap_radius{1.0f};
|
|
bool m_track_align_tangent{true};
|
|
bool m_track_drag_connected{true};
|
|
};
|