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maszyna/entitysystem/systems/LODSystem.h
2026-05-24 21:48:05 +02:00

12 lines
279 B
C++

#pragma once
#include "BaseSystem.h"
// Reads LODController + Transform on each entity and toggles MeshRenderer.visible
// based on distance to camera. Runs every Update tick.
class LODSystem : public BaseSystem
{
public:
void Update(ECWorld& world, float dt) override;
};