Files
maszyna/gl/framebuffer.cpp
2018-10-16 20:32:45 +02:00

96 lines
2.2 KiB
C++

#include "stdafx.h"
#include "framebuffer.h"
gl::framebuffer::framebuffer()
{
glGenFramebuffers(1, *this);
}
gl::framebuffer::~framebuffer()
{
glDeleteFramebuffers(1, *this);
}
void gl::framebuffer::bind(GLuint id)
{
glBindFramebuffer(GL_FRAMEBUFFER, id);
}
void gl::framebuffer::attach(const opengl_texture &tex, GLenum location)
{
bind();
glFramebufferTexture2D(GL_FRAMEBUFFER, location, tex.target, tex.id, 0);
}
void gl::framebuffer::attach(const cubemap &tex, int face, GLenum location)
{
bind();
glFramebufferTexture2D(GL_FRAMEBUFFER, location, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, *tex, 0);
}
void gl::framebuffer::attach(const renderbuffer &rb, GLenum location)
{
bind();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, location, GL_RENDERBUFFER, *rb);
}
void gl::framebuffer::detach(GLenum location)
{
bind();
glFramebufferRenderbuffer(GL_FRAMEBUFFER, location, GL_RENDERBUFFER, 0);
}
bool gl::framebuffer::is_complete()
{
bind();
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
return status == GL_FRAMEBUFFER_COMPLETE;
}
void gl::framebuffer::clear(GLbitfield mask)
{
bind();
if (mask & GL_DEPTH_BUFFER_BIT)
glDepthMask(GL_TRUE);
glClear(mask);
}
void gl::framebuffer::blit_to(framebuffer &other, int w, int h, GLbitfield mask, GLenum attachment)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, *this);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, other);
int attachment_n = attachment - GL_COLOR_ATTACHMENT0;
GLenum outputs[8] = { GL_NONE };
outputs[attachment_n] = attachment;
glReadBuffer(attachment);
glDrawBuffers(attachment_n + 1, outputs);
glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, mask, GL_NEAREST);
unbind();
}
void gl::framebuffer::blit_from(framebuffer &other, int w, int h, GLbitfield mask, GLenum attachment)
{
other.blit_to(*this, w, h, mask, attachment);
}
void gl::framebuffer::setup_drawing(int attachments)
{
bind();
GLenum a[8] =
{
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4,
GL_COLOR_ATTACHMENT5,
GL_COLOR_ATTACHMENT6,
GL_COLOR_ATTACHMENT7
};
glDrawBuffers(std::min(attachments, 8), &a[0]);
}