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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 08:39:19 +02:00
Files
maszyna/widgets/perfgraphs.cpp
maj00r ce5ee288ff fix the clang CI build
Every module unit now includes the standard headers it uses. Declarations
reaching a unit only through an imported module's global module fragment
are reachable but not visible, so ADL misses the free operators older
libstdc++ declares beside a type - reproduced on ubuntu 24.04 (libstdc++
13), where gl/vao.cpp could not compare vector iterators.

Also drops a stale editor/editorSettings.hpp from the MSVC source list,
which broke the Windows configure step, silences the deliberate
include-in-purview warning in the glm wrapper, and removes GCC support:
clang or MSVC only.
2026-09-09 22:52:28 +02:00

68 lines
2.1 KiB
C++

module;
#include <array>
#include <vector>
#include <string>
#include "utilities/translation_macros.h"
#include "imgui/imgui.h"
module eu07.widgets.perfgraphs;
import eu07.utilities.timer;
import eu07.utilities.translation;
perfgraph_panel::perfgraph_panel() : ui_panel(STR("Performance"), false) {}
void perfgraph_panel::render_contents() {
if (ImGui::BeginCombo(STR_C("Timer"), timer_label[current_timer].c_str())) // The second parameter is the label previewed before opening the combo.
{
for (size_t i = 0; i < (size_t)TIMER_MAX; i++)
{
bool is_selected = (current_timer == (timers_e)i);
if (ImGui::Selectable(timer_label[i].c_str(), is_selected))
current_timer = (timers_e)i;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
Timer::stopwatch *stopwatch = nullptr;
if (current_timer == gfx_total)
stopwatch = &Timer::subsystem.gfx_total;
else if (current_timer == gfx_color)
stopwatch = &Timer::subsystem.gfx_color;
else if (current_timer == gfx_shadows)
stopwatch = &Timer::subsystem.gfx_shadows;
else if (current_timer == gfx_reflections)
stopwatch = &Timer::subsystem.gfx_reflections;
else if (current_timer == gfx_swap)
stopwatch = &Timer::subsystem.gfx_swap;
else if (current_timer == gfx_gui)
stopwatch = &Timer::subsystem.gfx_gui;
else if (current_timer == gfx_animate)
stopwatch = &Timer::subsystem.gfx_animate;
else if (current_timer == sim_total)
stopwatch = &Timer::subsystem.sim_total;
else if (current_timer == sim_dynamics)
stopwatch = &Timer::subsystem.sim_dynamics;
else if (current_timer == sim_events)
stopwatch = &Timer::subsystem.sim_events;
else if (current_timer == sim_ai)
stopwatch = &Timer::subsystem.sim_ai;
else if (current_timer == mainloop_total)
stopwatch = &Timer::subsystem.mainloop_total;
if (!stopwatch)
return;
history[pos] = stopwatch->last().count() / 1000.0;
const std::string label = std::to_string(history[pos]) + "ms";
pos++;
if (pos >= history.size())
pos = 0;
ImGui::SliderFloat(STR_C("Range"), &max, 0.1f, 250.0f);
ImGui::PlotLines("##timer", &history[0], history.size(), pos, label.c_str(), 0.0f, max, ImVec2(500, 200));
}