mirror of
https://github.com/MaSzyna-EU07/maszyna.git
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120 lines
2.4 KiB
C++
120 lines
2.4 KiB
C++
// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#ifdef _MSC_VER
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// memory debug functions
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#define _CRTDBG_MAP_ALLOC
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#include <stdlib.h>
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#include <crtdbg.h>
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#ifdef _DEBUG
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#ifndef DBG_NEW
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#define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
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#define new DBG_NEW
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#endif
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#endif // _DEBUG
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#endif
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// operating system
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#ifdef _WIN32
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#include "targetver.h"
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#define NOMINMAX
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#include <windows.h>
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#include <shlobj.h>
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#undef NOMINMAX
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#include <dbghelp.h>
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#include <direct.h>
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#include <strsafe.h>
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#endif
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// stl
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#include <cstddef>
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#include <cstdlib>
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#include <cstdio>
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#include <cassert>
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <cstdint>
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#include <iostream>
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#include <iomanip>
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#include <fstream>
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#include <sstream>
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#include <string>
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#include <array>
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#include <vector>
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#include <deque>
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#include <list>
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#include <forward_list>
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#include <map>
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#include <unordered_map>
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#include <set>
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#include <unordered_set>
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#include <tuple>
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#include <cctype>
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#include <locale>
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#include <codecvt>
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#include <iterator>
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#include <random>
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#include <algorithm>
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#include <functional>
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#include <regex>
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#include <limits>
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#include <memory>
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#include <thread>
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#include <atomic>
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#include <mutex>
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#include <condition_variable>
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#include <typeinfo>
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#ifdef NDEBUG
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#define EU07_BUILD_STATIC
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#endif
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#ifdef EU07_BUILD_STATIC
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#define GLEW_STATIC
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#else
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#ifdef _WIN32
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#define GLFW_DLL
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#endif // _windows
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#endif // build_static
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#ifndef __ANDROID__
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#include "GL/glew.h"
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#ifdef _WIN32
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#include "GL/wglew.h"
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#endif
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#define GLFW_INCLUDE_GLU
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//m7todo: jest tu bo nie chcia³o mi siê wpychaæ do wszystkich plików
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#ifndef __ANDROID__
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#include <GLFW/glfw3.h>
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#endif
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#define GLM_ENABLE_EXPERIMENTAL
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#define GLM_FORCE_CTOR_INIT
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_access.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/gtx/rotate_vector.hpp>
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#include <glm/gtx/norm.hpp>
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int const null_handle = 0;
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#include "openglmatrixstack.h"
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#include "openglcolor.h"
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// imgui.h comes with its own operator new which gets wrecked by dbg_new, so we temporarily disable the latter
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#ifdef DBG_NEW
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#pragma push_macro("new")
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#undef new
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#include "imgui.h"
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#pragma pop_macro("new")
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#else
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#include "imgui.h"
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#endif
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