mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
241 lines
7.9 KiB
C++
241 lines
7.9 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "Camera.h"
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#include "Globals.h"
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#include "utilities.h"
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#include "Console.h"
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#include "Timer.h"
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#include "MOVER.h"
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//---------------------------------------------------------------------------
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void TCamera::Init( Math3D::vector3 const &NPos, Math3D::vector3 const &NAngle, TCameraType const NType ) {
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vUp = { 0, 1, 0 };
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Velocity = { 0, 0, 0 };
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Pitch = NAngle.x;
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Yaw = NAngle.y;
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Roll = NAngle.z;
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Pos = NPos;
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Type = NType;
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};
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void TCamera::Reset() {
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Pitch = Yaw = Roll = 0;
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m_rotationoffsets = {};
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};
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void TCamera::OnCursorMove(double x, double y) {
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/*
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Yaw -= x;
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while( Yaw > M_PI ) {
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Yaw -= 2 * M_PI;
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}
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while( Yaw < -M_PI ) {
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Yaw += 2 * M_PI;
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}
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Pitch -= y;
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if (Type == tp_Follow) {
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// jeżeli jazda z pojazdem ograniczenie kąta spoglądania w dół i w górę
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Pitch = clamp( Pitch, -M_PI_4, M_PI_4 );
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}
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*/
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m_rotationoffsets += glm::dvec3 { y, x, 0.0 };
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}
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bool
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TCamera::OnCommand( command_data const &Command ) {
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auto const walkspeed { 1.0 };
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auto const runspeed { 10.0 };
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bool iscameracommand { true };
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switch( Command.command ) {
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case user_command::viewturn: {
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OnCursorMove(
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Command.param1 * 0.005 * Global.fMouseXScale / Global.ZoomFactor,
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Command.param2 * 0.01 * Global.fMouseYScale / Global.ZoomFactor );
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break;
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}
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case user_command::movehorizontal:
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case user_command::movehorizontalfast: {
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auto const movespeed = (
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Type == TCameraType::tp_Free ? runspeed :
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Type == TCameraType::tp_Follow ? walkspeed :
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0.0 );
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auto const speedmultiplier = (
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( ( Type == TCameraType::tp_Free ) && ( Command.command == user_command::movehorizontalfast ) ) ?
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30.0 :
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1.0 );
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// left-right
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auto const movexparam { Command.param1 };
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// 2/3rd of the stick range enables walk speed, past that we lerp between walk and run speed
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auto const movex { walkspeed + ( std::max( 0.0, std::abs( movexparam ) - 0.65 ) / 0.35 ) * ( movespeed - walkspeed ) };
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m_moverate.x = (
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movexparam > 0.0 ? movex * speedmultiplier :
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movexparam < 0.0 ? -movex * speedmultiplier :
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0.0 );
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// forward-back
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double const movezparam { Command.param2 };
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auto const movez { walkspeed + ( std::max( 0.0, std::abs( movezparam ) - 0.65 ) / 0.35 ) * ( movespeed - walkspeed ) };
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// NOTE: z-axis is flipped given world coordinate system
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m_moverate.z = (
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movezparam > 0.0 ? -movez * speedmultiplier :
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movezparam < 0.0 ? movez * speedmultiplier :
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0.0 );
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break;
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}
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case user_command::movevertical:
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case user_command::moveverticalfast: {
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auto const movespeed = (
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Type == TCameraType::tp_Free ? runspeed * 0.5 :
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Type == TCameraType::tp_Follow ? walkspeed :
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0.0 );
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auto const speedmultiplier = (
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( ( Type == TCameraType::tp_Free ) && ( Command.command == user_command::moveverticalfast ) ) ?
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10.0 :
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1.0 );
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// up-down
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auto const moveyparam { Command.param1 };
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// 2/3rd of the stick range enables walk speed, past that we lerp between walk and run speed
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auto const movey { walkspeed + ( std::max( 0.0, std::abs( moveyparam ) - 0.65 ) / 0.35 ) * ( movespeed - walkspeed ) };
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m_moverate.y = (
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moveyparam > 0.0 ? movey * speedmultiplier :
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moveyparam < 0.0 ? -movey * speedmultiplier :
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0.0 );
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break;
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}
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default: {
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iscameracommand = false;
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break;
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}
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} // switch
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return iscameracommand;
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}
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void TCamera::Update()
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{
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if( FreeFlyModeFlag == true ) { Type = TCameraType::tp_Free; }
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else { Type = TCameraType::tp_Follow; }
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// check for sent user commands
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// NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one
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// ultimately we'll need to track position of camera/driver for all human entities present in the scenario
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command_data command;
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// NOTE: currently we're only storing commands for local entity and there's no id system in place,
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// so we're supplying 'default' entity id of 0
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while( simulation::Commands.pop( command, static_cast<std::size_t>( command_target::entity ) | 0 ) ) {
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OnCommand( command );
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}
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auto const deltatime { Timer::GetDeltaRenderTime() }; // czas bez pauzy
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// update position
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if( ( Type == TCameraType::tp_Free )
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|| ( false == Global.ctrlState )
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|| ( true == DebugCameraFlag ) ) {
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// ctrl is used for mirror view, so we ignore the controls when in vehicle if ctrl is pressed
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// McZapkie-170402: poruszanie i rozgladanie we free takie samo jak w follow
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Velocity.x = clamp( Velocity.x + m_moverate.x * 10.0 * deltatime, -std::abs( m_moverate.x ), std::abs( m_moverate.x ) );
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Velocity.z = clamp( Velocity.z + m_moverate.z * 10.0 * deltatime, -std::abs( m_moverate.z ), std::abs( m_moverate.z ) );
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Velocity.y = clamp( Velocity.y + m_moverate.y * 10.0 * deltatime, -std::abs( m_moverate.y ), std::abs( m_moverate.y ) );
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}
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if( ( Type == TCameraType::tp_Free )
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|| ( true == DebugCameraFlag ) ) {
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// free movement position update is handled here, movement while in vehicle is handled by train update
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Math3D::vector3 Vec = Velocity;
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Vec.RotateY( Yaw );
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Pos += Vec * 5.0 * deltatime;
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}
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// update rotation
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auto const rotationfactor { std::min( 1.0, 20 * deltatime ) };
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Yaw -= rotationfactor * m_rotationoffsets.y;
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m_rotationoffsets.y *= ( 1.0 - rotationfactor );
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while( Yaw > M_PI ) {
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Yaw -= 2 * M_PI;
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}
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while( Yaw < -M_PI ) {
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Yaw += 2 * M_PI;
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}
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Pitch -= rotationfactor * m_rotationoffsets.x;
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m_rotationoffsets.x *= ( 1.0 - rotationfactor );
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if( Type == TCameraType::tp_Follow ) {
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// jeżeli jazda z pojazdem ograniczenie kąta spoglądania w dół i w górę
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Pitch = clamp( Pitch, -M_PI_4, M_PI_4 );
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}
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}
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Math3D::vector3 TCamera::GetDirection() {
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glm::vec3 v = glm::normalize( glm::rotateY<float>( glm::vec3{ 0.f, 0.f, 1.f }, Yaw ) );
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return Math3D::vector3(v.x, v.y, v.z);
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}
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bool TCamera::SetMatrix( glm::dmat4 &Matrix ) {
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Matrix = glm::rotate( Matrix, -Roll, glm::dvec3( 0.0, 0.0, 1.0 ) ); // po wyłączeniu tego kręci się pojazd, a sceneria nie
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Matrix = glm::rotate( Matrix, -Pitch, glm::dvec3( 1.0, 0.0, 0.0 ) );
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Matrix = glm::rotate( Matrix, -Yaw, glm::dvec3( 0.0, 1.0, 0.0 ) ); // w zewnętrznym widoku: kierunek patrzenia
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if( ( Type == TCameraType::tp_Follow ) && ( false == DebugCameraFlag ) ) {
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Matrix *= glm::lookAt(
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glm::dvec3{ Pos },
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glm::dvec3{ LookAt },
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glm::dvec3{ vUp } );
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}
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else {
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Matrix = glm::translate( Matrix, glm::dvec3{ -Pos } ); // nie zmienia kierunku patrzenia
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}
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return true;
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}
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void TCamera::RaLook()
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{ // zmiana kierunku patrzenia - przelicza Yaw
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Math3D::vector3 where = LookAt - Pos + Math3D::vector3(0, 3, 0); // trochę w górę od szyn
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if( ( where.x != 0.0 ) || ( where.z != 0.0 ) ) {
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Yaw = atan2( -where.x, -where.z ); // kąt horyzontalny
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m_rotationoffsets.y = 0.0;
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}
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double l = Math3D::Length3(where);
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if( l > 0.0 ) {
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Pitch = asin( where.y / l ); // kąt w pionie
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m_rotationoffsets.x = 0.0;
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}
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};
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