Files
maszyna/map.h
2018-08-02 22:27:28 +02:00

35 lines
729 B
C++

#pragma once
#include "gl/shader.h"
#include "renderer.h"
#include "Texture.h"
class map
{
std::unique_ptr<gl::program> m_shader;
std::unique_ptr<gl::framebuffer> m_msaa_fb;
std::unique_ptr<gl::renderbuffer> m_msaa_rb;
std::unique_ptr<gl::framebuffer> m_fb;
std::unique_ptr<opengl_texture> m_tex;
std::unique_ptr<gl::ubo> scene_ubo;
gl::scene_ubs scene_ubs;
std::vector<gfx::geometrybank_handle> m_section_handles;
const int fb_size = 1024;
glm::vec2 translate;
float zoom = 1.0f / 1000.0f;
float get_vehicle_rotation();
bool init();
cFrustum frustum;
public:
bool map_opened = false;
void render(scene::basic_region *Region);
void toggle_window();
};