This website requires JavaScript.
Issues
Task board
Repositories
Sign In
eu07
/
maszyna
Watch
17
Star
0
Fork
0
You've already forked maszyna
mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced
2026-10-17 05:09:20 +02:00
Code
Issues
150
Wiki
Activity
Files
d2111afe19a1f3c2bebb258377f47781b3afdc1f
maszyna
/
scene
History
maj00r
572daeb274
feat(editor): the horizontal alignment designed in the route design kept in the scenery as //$h lines: its vertices and the elements they make (straight, transition, arc, with the radius at the start and the end and the cant), so the paths laid by it are known again without guessing from their curvature; a curve read from the paths takes the radius, the transitions, the cant and the compound arcs of the kept design when its paths lie on it within 2 cm, the other way round too; the whole line design taken back when the fragment has its ends; a curve redesigned alone taken into the line it belongs to; km of the start kept with the design and carried on to the vertical profile of the same paths; paths which no longer follow the kept design shown in the route window, with the kept design to take or to forget; self-test commands for the route design and the kept alignments; Polish translation
2026-10-11 21:33:27 +02:00
..
heightmapterrain.cpp
Editor terrain: area fill with blurred or sharp edge, texture rotation
2026-10-10 17:35:52 +02:00
heightmapterrain.h
Editor terrain: area fill with blurred or sharp edge, texture rotation
2026-10-10 17:35:52 +02:00
scene.cpp
perf(instancing): instances of scene cells culled by copies of their bounds kept with the buckets, before the instances themselves are fetched; instances past the range of the lod stages of their model left out; identity of the instance buffer restored once per bucket instead of after each batch
2026-10-07 16:29:15 +02:00
scene.h
perf(instancing): instances of scene cells culled by copies of their bounds kept with the buckets, before the instances themselves are fetched; instances past the range of the lod stages of their model left out; identity of the instance buffer restored once per bucket instead of after each batch
2026-10-07 16:29:15 +02:00
sceneeditor.cpp
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
sceneeditor.h
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
scenelayers.cpp
feat(editor): the horizontal alignment designed in the route design kept in the scenery as //$h lines: its vertices and the elements they make (straight, transition, arc, with the radius at the start and the end and the cant), so the paths laid by it are known again without guessing from their curvature; a curve read from the paths takes the radius, the transitions, the cant and the compound arcs of the kept design when its paths lie on it within 2 cm, the other way round too; the whole line design taken back when the fragment has its ends; a curve redesigned alone taken into the line it belongs to; km of the start kept with the design and carried on to the vertical profile of the same paths; paths which no longer follow the kept design shown in the route window, with the kept design to take or to forget; self-test commands for the route design and the kept alignments; Polish translation
2026-10-11 21:33:27 +02:00
scenelayers.h
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
scenelayerssave.cpp
Add nosonar tags
2026-10-09 18:40:31 +02:00
scenemodelentries.cpp
perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
2026-10-06 21:58:49 +02:00
scenemodelentries.h
perf(scenery): runs of model instances read straight from the text by a reader made for them, shared between threads; anything the reader doesn't cover left to the parser; model and skin located once for a run of instances; lookup of nodes by uuid filled on load only for a scenery opened for editing
2026-10-06 21:58:49 +02:00
scenenode.cpp
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
scenenode.h
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
scenenodegroups.cpp
feat(editor): more models selected at once (Shift+LMB), moved and turned by the gizmo together, undone in one step; Ctrl+C / Ctrl+V copy the selected models with their groups and paste them at the cursor; Ctrl+G groups the selection, Ctrl+Shift+G takes a group apart, groups written to the scenery as group ... endgroup and loaded as groups of their own; End drops each model of the selection and of their groups onto the ground; menu of the selection at the cursor on Ctrl+RMB; Edit menu with undo, redo, the clipboard, grouping, deleting; Help > Keyboard shortcuts (F1) with the keys of every field of work, F2-F5 choose the fields of work, the tracks menu lists the track tools with their keys, the keys and descriptions in the menus and tooltips; self-test commands for the selection; Polish translation
2026-10-09 01:12:46 +02:00
scenenodegroups.h
feat(editor): more models selected at once (Shift+LMB), moved and turned by the gizmo together, undone in one step; Ctrl+C / Ctrl+V copy the selected models with their groups and paste them at the cursor; Ctrl+G groups the selection, Ctrl+Shift+G takes a group apart, groups written to the scenery as group ... endgroup and loaded as groups of their own; End drops each model of the selection and of their groups onto the ground; menu of the selection at the cursor on Ctrl+RMB; Edit menu with undo, redo, the clipboard, grouping, deleting; Help > Keyboard shortcuts (F1) with the keys of every field of work, F2-F5 choose the fields of work, the tracks menu lists the track tools with their keys, the keys and descriptions in the menus and tooltips; self-test commands for the selection; Polish translation
2026-10-09 01:12:46 +02:00
sceneterrain.cpp
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
sceneterrain.h
Editor terrain: texture browser, undo, conversion from terrain files
2026-10-09 23:39:26 +02:00
sn_utils.cpp
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00
sn_utils.h
Fix/sonar maintainability rebased (
#209
)
2026-10-11 13:22:33 +02:00