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maszyna/launcher/scenery_list.h
2019-07-31 17:22:13 +02:00

54 lines
912 B
C++

#pragma once
#include "uilayer.h"
#include <filesystem>
struct trainset_desc {
std::string description;
std::string name;
std::string track;
float offset { 0.f };
float velocity { 0.f };
std::vector<std::string> vehicles;
std::vector<int> couplings;
};
struct scenery_desc {
std::filesystem::path path;
std::string name;
std::string description;
std::string image_path;
texture_handle image = 0;
std::vector<std::pair<std::string, std::string>> links;
std::vector<trainset_desc> trainsets;
std::string title() {
if (!name.empty())
return name;
else
return path.stem().string();
}
};
namespace ui
{
class scenerylist_panel : public ui_panel
{
public:
scenerylist_panel();
void render() override;
private:
std::vector<scenery_desc> scenarios;
scenery_desc const *selected_scenery = nullptr;
void scan_scenarios();
void scan_scn(std::string path);
};
} // namespace ui