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maszyna/hardware/registry/state_registry.h
Hirek193 7cb6f789f5 hardware protocol v2: frame layer and shared symbol registry
Adds the transport-independent core of the MaSzyna Hardware Protocol v2:
COBS framing with a CRC32C protected 24 byte header, bounds checked
payload readers and writers, and a resynchronising stream decoder.

The shared TrainState registry describes simulator state in engineering
units with per-value quality, the command registry generates the command
namespace from Commands_descriptions, and the symbol registry merges both
into the public, name-addressed hardware api.
2026-09-05 20:22:08 +00:00

90 lines
2.6 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <functional>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
#include "hardware/protocol/protocol_defs.h"
#include "vehicle/Train.h"
// shared TrainState registry
// one description of the simulator state exposed to the outside world, meant to be used by every
// external interface (hardware protocol v2, zmq, python) instead of each of them keeping its own list
namespace hardware
{
// values captured once per simulation frame, so that all consumers see a consistent set
struct state_snapshot
{
// false when there's no occupied vehicle; state symbols then report UNAVAILABLE
bool available = false;
// high voltage circuit is meaningful for this vehicle
bool electric = false;
// vehicle is equipped with pantographs
bool pantographs = false;
TTrain::state_t train {};
// last active cab, 0: front, 1: rear. moving to the engine room doesn't change it
std::uint8_t cab_indicator = 0;
// changes whenever the controlled vehicle changes, used to notify devices about metadata changes
std::uint32_t context_id = 0;
double time_month_of_era = 0.0;
double time_minute_of_month = 0.0;
double time_millisecond_of_day = 0.0;
};
struct state_value
{
value_type type = value_type::float32;
value_quality quality = value_quality::unavailable;
double numeric = 0.0;
std::string text;
};
struct state_descriptor
{
// registry name without namespace prefix, i.e. "velocity" rather than "state.velocity"
std::string name;
value_type type = value_type::float32;
std::string unit;
std::optional<double> minimum;
std::optional<double> maximum;
std::function<state_value( state_snapshot const & )> getter;
};
class state_registry
{
public:
// methods
static state_registry const &instance();
std::vector<state_descriptor> const &entries() const { return m_entries; }
state_descriptor const *find( std::string const &Name ) const;
// fills the snapshot from the currently occupied train; simulation thread only
static void capture( state_snapshot &Snapshot );
private:
// methods
state_registry();
void add( std::string Name, value_type const Type, std::string Unit, std::optional<double> const Minimum, std::optional<double> const Maximum, std::function<state_value( state_snapshot const & )> Getter );
// members
std::vector<state_descriptor> m_entries;
std::unordered_map<std::string, std::size_t> m_index;
};
} // namespace hardware