Files
maszyna/Texture.h
2017-02-16 13:48:15 +01:00

101 lines
3.1 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <string>
#include "opengl/glew.h"
enum class resource_state {
none,
loading,
good,
failed
};
struct opengl_texture {
// methods
void load();
void create();
// members
GLuint id{ (GLuint) -1 }; // associated GL resource
bool has_alpha{ false }; // indicates the texture has alpha channel
bool is_ready{ false }; // indicates the texture was processed and is ready for use
std::string traits; // requested texture attributes: wrapping modes etc
std::string name; // name of the texture source file
private:
// methods
void load_BMP();
void load_DDS();
void load_TEX();
void load_TGA();
void set_filtering();
// members
std::vector<char> data; // texture data
resource_state data_state{ resource_state::none }; // current state of texture data
int data_width{ 0 },
data_height{ 0 },
data_mapcount{ 0 };
GLuint data_format{ 0 },
data_components{ 0 };
/*
std::atomic<bool> is_loaded{ false }; // indicates the texture data was loaded and can be processed
std::atomic<bool> is_good{ false }; // indicates the texture data was retrieved without errors
*/
};
class texture_manager {
private:
typedef std::vector<opengl_texture> opengltexture_array;
public:
// typedef opengltexture_array::size_type size_type;
typedef int size_type;
texture_manager();
~texture_manager() { Free(); }
size_type GetTextureId( std::string Filename, std::string const &Dir, int const Filter = -1, bool const Loadnow = true );
void Bind( size_type const Id );
opengl_texture &Texture( size_type const Id ) { return m_textures.at( Id ); }
void Init();
void Free();
private:
typedef std::unordered_map<std::string, size_type> index_map;
/*
opengltexture_array::size_type LoadFromFile(std::string name, int filter = -1);
*/
/*
bool LoadBMP( std::string const &fileName);
bool LoadTEX( std::string fileName );
bool LoadTGA( std::string fileName, int filter = -1 );
bool LoadDDS( std::string fileName, int filter = -1 );
*/
// checks whether specified texture is in the texture bank. returns texture id, or npos.
size_type find_in_databank( std::string const &Texturename );
// checks whether specified file exists. returns name of the located file, or empty string.
std::string find_on_disk( std::string const &Texturename );
/*
void SetFiltering(int filter);
void SetFiltering(bool alpha, bool hash);
GLuint CreateTexture(GLubyte *buff, GLint bpp, int width, int height, bool bHasAlpha,
bool bHash, bool bDollar = true, int filter = -1);
*/
static const size_type npos{ 0 }; // should be -1, but the rest of the code uses -1 for something else
opengltexture_array m_textures;
index_map m_texturemappings;
size_type m_activetexture{ 0 }; // last i.e. currently bound texture
};
extern texture_manager TextureManager;