Files
maszyna/shaders/postfx_tonemapping.frag
2018-10-14 21:52:37 +02:00

19 lines
301 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 f_coords;
#texture (tex1, 0, RGB)
uniform sampler2D tex1;
#include <tonemapping.glsl>
void main()
{
vec2 texcoord = f_coords;
vec3 hdr_color = texture(tex1, texcoord).xyz;
vec3 mapped = tonemap(hdr_color);
gl_FragColor = vec4(mapped, 1.0);
}