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https://github.com/MaSzyna-EU07/maszyna.git
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33 lines
654 B
GLSL
33 lines
654 B
GLSL
#version 330
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in vec2 f_coord;
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#texture (tex1, 0, sRGB_A)
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uniform sampler2D tex1;
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#include <common>
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in vec4 f_clip_pos;
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in vec4 f_clip_future_pos;
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#include <tonemapping.glsl>
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void main()
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{
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vec4 tex_color = texture(tex1, vec2(f_coord.x, f_coord.y + param[1].x));
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vec4 color = tex_color * param[0];
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#if POSTFX_ENABLED
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gl_FragData[0] = color;
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#else
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gl_FragData[0] = tonemap(color);
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#endif
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#if MOTIONBLUR_ENABLED
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{
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vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;
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vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;
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gl_FragData[1] = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
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}
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#endif
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}
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