Files
maszyna/shaders/precipitation.frag
2018-10-14 21:52:37 +02:00

33 lines
654 B
GLSL

#version 330
in vec2 f_coord;
#texture (tex1, 0, sRGB_A)
uniform sampler2D tex1;
#include <common>
in vec4 f_clip_pos;
in vec4 f_clip_future_pos;
#include <tonemapping.glsl>
void main()
{
vec4 tex_color = texture(tex1, vec2(f_coord.x, f_coord.y + param[1].x));
vec4 color = tex_color * param[0];
#if POSTFX_ENABLED
gl_FragData[0] = color;
#else
gl_FragData[0] = tonemap(color);
#endif
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;
gl_FragData[1] = vec4(a - b, 0.0f, tex_color.a * alpha_mult);
}
#endif
}