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maszyna/shaders/ogl46/hiddenarea.vert

9 lines
153 B
GLSL

#version 460 core
#define STAGE_VERTEX 1
layout(location = 0) in vec3 v_vert;
void main()
{
gl_Position = vec4(v_vert.xy * 2.0f - 1.0f, 0.5f, 1.0f);
}