Files
maszyna/opengl33particles.h

55 lines
1.4 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "gl/buffer.h"
#include "gl/vao.h"
#include "gl/shader.h"
class opengl_camera;
// particle data visualizer
class opengl33_particles {
public:
// constructors
opengl33_particles() = default;
// methods
void
update( opengl_camera const &Camera );
std::size_t
render( );
private:
// types
struct particle_vertex {
glm::vec3 position; // 3d space
glm::vec4 color; // rgba, unsigned byte format
glm::vec2 texture; // uv space
};
/*
using sourcedistance_pair = std::pair<smoke_source *, float>;
using source_sequence = std::vector<sourcedistance_pair>;
*/
using particlevertex_sequence = std::vector<particle_vertex>;
// methods
// members
/*
source_sequence m_sources; // list of particle sources visible in current render pass, with their respective distances to the camera
*/
particlevertex_sequence m_particlevertices; // geometry data of visible particles, generated on the cpu end
std::optional<gl::buffer> m_buffer;
std::optional<gl::vao> m_vao;
std::unique_ptr<gl::program> m_shader;
std::size_t m_buffercapacity{ 0 }; // total capacity of the last established buffer
};
//---------------------------------------------------------------------------