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Both waited for every vehicle of the scenery to stand still, so on a scenery with AI traffic a test could pass only when the traffic happened to stand too, and the standstill end hardly ever came. A test scenery names the train under test with test.vehicle <name> in its config block (once for each train, if several): the pass and the standstill wait for the consists of these vehicles as they are at the moment, so a train the tested one couples to counts with it. A name the scenery doesn't have ends the test with the error code. Without test.vehicle every vehicle counts, as before. A signal passed at danger counts for every train either way. run.py puts the case's lead vehicle into test.vehicle. test_mode_standstill_traffic has the train under test standing on track 2 of Stacja1 while AI traffic leaves track 1 on the timetable: it ends on its 100 s standstill, where counting every vehicle runs into the 300 s timeout. Physicslogs of the other trains of a case (<something>_<vehicle>) are moved out of the game dir too.
150 lines
4.4 KiB
C++
150 lines
4.4 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "simulation/simulationtestrules.h"
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#include <charconv>
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#include <cmath>
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#include <format>
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namespace {
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// the cell holds what the scenery wrote, so the values are whole numbers; the margin only keeps a stray fraction out
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bool holds(double const Value, double const Expected)
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{
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return std::abs(Value - Expected) < 1e-6;
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}
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// the text of the result cell, as said after the result
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std::string reason_suffix(std::string_view const Reason)
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{
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return Reason.empty() ? std::string() : std::format(" ({})", Reason);
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}
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// options of the simulator which take a value, see eu07_application::init_settings()
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bool takes_value(std::string_view const Option)
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{
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return Option == "-s" || Option == "-v" || Option == "-seed" || Option == "-ini";
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}
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// a number of seconds given to Option, at Index of Arguments; the index is moved past the value
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std::optional<double> option_seconds(std::span<char const *const> const Arguments, std::size_t &Index)
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{
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if (Index + 1 >= Arguments.size())
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return std::nullopt;
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++Index;
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return simulation::parse_seconds(Arguments[Index]);
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}
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} // namespace
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namespace simulation {
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std::string_view to_string(test_result const Result)
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{
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using enum test_result;
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switch (Result)
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{
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case pass: return "pass";
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case fail: return "fail";
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case signal_passed_at_danger: return "signal passed at danger";
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case timeout: return "timeout";
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case standstill: return "standstill";
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case error: return "error";
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}
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return "unknown";
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}
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std::optional<double> parse_seconds(std::string_view const Text)
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{
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auto const *const last{Text.data() + Text.size()};
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double value{0.0};
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if (auto const [parsed, status]{std::from_chars(Text.data(), last, value)}; status != std::errc{} || parsed != last || false == std::isfinite(value) || value < 0.0)
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return std::nullopt;
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return value;
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}
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test_command_line parse_test_command_line(std::span<char const *const> const Arguments)
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{
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test_command_line result;
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for (std::size_t i = 1; i < Arguments.size(); ++i)
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{
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std::string_view const option{Arguments[i]};
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if (option == "--test")
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{
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result.enabled = true;
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}
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else if (option == "--test-timeout" || option == "--test-wall-timeout")
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{
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auto const seconds{option_seconds(Arguments, i)};
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if (false == seconds.has_value())
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{
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// a typo would otherwise turn the limit off
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if (result.error.empty())
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result.error = std::format("{} needs a number of seconds", option);
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continue;
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}
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if (option == "--test-timeout")
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result.timeout = seconds;
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else
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result.wall_timeout = seconds;
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}
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else if (takes_value(option))
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{
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++i;
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}
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else if (option == "-edit" && i + 1 < Arguments.size() && Arguments[i + 1][0] != '-')
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{
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// the scenery to edit is optional
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++i;
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}
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}
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return result;
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}
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double wall_clock_limit(std::optional<double> const Given, double const Simulationtimeout)
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{
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if (Given.has_value())
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return *Given;
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return Simulationtimeout > 0.0 ? Simulationtimeout + wall_timeout_loading_allowance : 0.0;
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}
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std::optional<test_verdict> evaluate_frame(test_progress &Progress, test_frame const &Frame, test_limits const &Limits)
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{
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using enum test_result;
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Progress.time += Frame.deltatime;
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if (Frame.reported.has_value())
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{
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auto const value{*Frame.reported};
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if (holds(value, 0.0))
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return test_verdict{fail, std::format("__test.result set to 0{}", reason_suffix(Frame.reason))};
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if (holds(value, 1.0))
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{
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if (false == Limits.no_movement_before_pass)
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return test_verdict{pass, std::format("__test.result set to 1{}", reason_suffix(Frame.reason))};
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Progress.passrequested = true;
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}
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}
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Progress.resttime = Frame.atrest ? Progress.resttime + Frame.deltatime : 0.0;
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if (Progress.passrequested && Progress.resttime >= pass_settle_time)
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return test_verdict{pass, "__test.result set to 1 and the tested trains stopped"};
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if (Limits.standstill > 0.0 && Progress.resttime >= Limits.standstill)
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return test_verdict{Limits.pass_on_standstill ? pass : standstill, std::format("the tested trains stood still for {:.0f} s", Limits.standstill)};
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if (Limits.timeout > 0.0 && Progress.time >= Limits.timeout)
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return test_verdict{timeout, std::format("no result after {:.0f} s", Limits.timeout)};
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return std::nullopt;
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}
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} // namespace simulation
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