Files
maszyna/shaders/freespot.frag
2018-07-25 12:34:35 +02:00

25 lines
545 B
GLSL

#version 330
#include <common>
in vec4 f_clip_pos;
in vec4 f_clip_future_pos;
void main()
{
float x = (gl_PointCoord.x - 0.5f) * 2.0f;
float y = (gl_PointCoord.y - 0.5f) * 2.0f;
float dist2 = abs(x * x + y * y);
if (dist2 > 0.5f * 0.5f)
discard;
gl_FragData[0] = vec4(param[0].rgb * emission, 1.0f);
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
gl_FragData[1] = vec4(a - b, 0.0f, 0.0f);
}
#endif
}