mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 05:09:20 +02:00
692 lines
25 KiB
C++
692 lines
25 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "editor/editorTrack.hpp"
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#include "editor/editorGeometry.hpp"
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#include "editor/editorGroundFollow.hpp"
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#include "world/Track.h"
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#include "utilities/Globals.h"
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#include <algorithm>
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#include <cmath>
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#include <limits>
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#include <optional>
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namespace
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{
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using geometry::arc_pieces;
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using geometry::arc_through;
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using geometry::has_controls;
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using geometry::bezier;
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using geometry::cross;
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using geometry::grade_of;
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using geometry::plan_distance;
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using geometry::plan_of;
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using geometry::reversed;
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using geometry::signed_angle;
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using geometry::straight_piece;
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using geometry::turned;
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std::vector<segment_data> scaled(segment_data const &Path, bool const Atend, double const Length, double const Original)
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{
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auto const &start{Path.points[segment_data::point::start]};
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auto const &end{Path.points[segment_data::point::end]};
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auto const scale{Length / std::max(Original, 1e-6)};
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segment_data piece{Path};
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piece.points[segment_data::point::end] = start + (end - start) * scale;
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piece.points[segment_data::point::control1] *= scale;
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piece.points[segment_data::point::control2] *= scale;
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piece.radius *= static_cast<float>(scale);
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return {Atend ? piece : reversed(piece)};
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}
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void spread_rolls(std::vector<segment_data> &Pieces, segment_data const &Path, double const Original, float const Radius)
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{
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double chainage{0.0};
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for (auto &piece : Pieces)
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{
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auto const piecelength{bezier{piece}.plan_length()};
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auto const from{static_cast<float>(std::clamp(chainage / Original, 0.0, 1.0))};
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auto const to{static_cast<float>(std::clamp((chainage + piecelength) / Original, 0.0, 1.0))};
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piece.rolls = {glm::mix(Path.rolls[0], Path.rolls[1], from), glm::mix(Path.rolls[0], Path.rolls[1], to)};
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piece.radius = Radius;
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chainage += piecelength;
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}
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}
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std::vector<segment_data> arc_then_straight(glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Target, double const Radius, int const Side)
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{
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glm::dvec2 const normal{-Direction.y * Side, Direction.x * Side};
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auto const centre{plan_of(Point) + normal * Radius};
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auto const towards{plan_of(Target) - centre};
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auto const distance{glm::length(towards)};
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auto const spread{std::acos(std::clamp(Radius / distance, -1.0, 1.0))};
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auto const radial0{plan_of(Point) - centre};
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double rest{-1.0};
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double angle{0.0};
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for (auto const sign : {1.0, -1.0})
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{
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auto const radial{turned(towards / distance, sign * spread) * Radius};
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auto turn{Side * signed_angle(radial0, radial)};
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if (turn < 0.0)
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turn += 2.0 * glm::pi<double>();
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auto const heading{turned(Direction, Side * turn)};
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auto const remaining{glm::dot(plan_of(Target) - centre - radial, heading)};
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if (remaining > 0.0 && (rest < 0.0 || turn < angle))
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{
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rest = remaining;
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angle = turn;
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}
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}
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if (rest < 0.0 || angle > glm::pi<double>())
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return {};
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auto pieces{arc_pieces(Point, Direction, Grade, Radius, angle, Side)};
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auto const tail{straight_piece(pieces.back().points[segment_data::point::end], turned(Direction, Side * angle), Grade, rest)};
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pieces.insert(pieces.end(), tail.begin(), tail.end());
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return pieces;
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}
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std::vector<segment_data> straight_then_arc(glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec2 const &Offset, double const Radius, int const Side)
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{
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auto const along{glm::dot(Offset, Direction)};
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auto const lateral{std::abs(cross(Direction, Offset))};
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if (lateral > 2.0 * Radius)
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return arc_through(Point, Direction, Grade, Offset);
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auto const across{Radius - lateral};
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auto const lead{along - std::sqrt(std::max(0.0, Radius * Radius - across * across))};
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if (lead < 0.5)
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return arc_through(Point, Direction, Grade, Offset);
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auto const angle{2.0 * std::atan2(lateral, along - lead)};
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if (angle > glm::pi<double>())
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return {};
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auto pieces{straight_piece(Point, Direction, Grade, lead)};
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auto const arc{arc_pieces(pieces.back().points[segment_data::point::end], Direction, Grade, Radius, angle, Side)};
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pieces.insert(pieces.end(), arc.begin(), arc.end());
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return pieces;
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}
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void lay_transition(editor_track::easing &Result, glm::dvec3 const &Joint, glm::dvec2 Direction, double const Grade, double const Roll)
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{
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auto const curvature{Result.curvature};
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auto const length{Result.length};
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auto const count{static_cast<int>(std::ceil(length / 10.0))};
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auto const piece{length / count};
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glm::dvec3 point{Joint};
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for (int i = 0; i < count; ++i)
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{
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segment_data part;
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part.points[segment_data::point::start] = point;
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auto const from{Direction};
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int const steps{static_cast<int>(std::ceil(piece / 0.05))};
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auto const step{piece / steps};
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for (int j = 0; j < steps; ++j)
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{
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auto const along{i * piece + (j + 0.5) * step};
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auto const angle{curvature * (1.0 - along / length) * step};
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auto const half{turned(Direction, angle * 0.5)};
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point += glm::dvec3{half.x * step, Grade * step, half.y * step};
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Direction = turned(Direction, angle);
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}
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part.points[segment_data::point::end] = point;
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part.points[segment_data::point::control1] = glm::dvec3{from.x, Grade, from.y} * (piece / 3.0);
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part.points[segment_data::point::control2] = -glm::dvec3{Direction.x, Grade, Direction.y} * (piece / 3.0);
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part.rolls = {static_cast<float>(Roll * (1.0 - i * piece / length)), static_cast<float>(Roll * (1.0 - (i + 1) * piece / length))};
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Result.pieces.push_back(part);
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}
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Result.end = point;
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Result.direction = Direction;
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}
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} // namespace
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std::vector<segment_data> editor_track::stretched(segment_data const &Path, bool const Atend, double const Length)
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{
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auto const path{Atend ? Path : reversed(Path)};
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bezier const curve{path};
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auto const &start{path.points[segment_data::point::start]};
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auto const &end{path.points[segment_data::point::end]};
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auto const first{plan_of(curve.first(0.0))};
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auto const last{plan_of(curve.first(1.0))};
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if (glm::length(first) < 1e-9 || glm::length(last) < 1e-9)
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return {};
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glm::dvec2 const direction{glm::normalize(first)};
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auto const grade{grade_of(curve.first(0.0))};
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auto const original{curve.plan_length()};
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auto const turn{signed_angle(direction, glm::normalize(last))};
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auto const lateral{cross(direction, plan_of(end - start))};
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std::vector<segment_data> pieces;
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float radius{0.0f};
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if (std::abs(turn) < 1e-4 && std::abs(lateral) < 0.01)
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pieces = straight_piece(start, direction, grade, Length);
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else
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{
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auto const arcradius{original / std::abs(turn)};
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int const side{turn > 0.0 ? 1 : -1};
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auto const arc{arc_pieces(start, direction, grade, arcradius, std::abs(turn), side)};
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bool const circular{std::abs(turn) > 1e-4 && plan_distance(arc.back().points[segment_data::point::end], end) < 0.05 && plan_distance(arc.front().points[segment_data::point::start], start) < 1e-6};
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if (false == circular)
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return scaled(path, Atend, Length, original);
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pieces = arc_pieces(start, direction, grade, arcradius, std::min(Length / arcradius, glm::radians(330.0)), side);
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radius = path.radius;
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}
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spread_rolls(pieces, path, original, radius);
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if (false == Atend)
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{
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std::reverse(pieces.begin(), pieces.end());
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for (auto &piece : pieces)
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piece = reversed(piece);
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}
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return pieces;
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}
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std::optional<editor_track::path_end> editor_track::stretch_end(TTrack const &Track, point_ref const &Point)
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{
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if (Track.eType != tt_Normal || false == is_supported(Track) || Track.m_paths.empty())
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return std::nullopt;
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auto const last{static_cast<int>(Track.m_paths.size()) - 1};
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if (false == Point.valid())
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{
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bool const startfree{false == is_connected(Track, {0, point_kind::start})};
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bool const endfree{false == is_connected(Track, {last, point_kind::end})};
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bool const atend{endfree || false == startfree};
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return path_end{atend ? last : 0, atend};
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}
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if (false == is_end(Point.kind) || Point.path > last)
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return std::nullopt;
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auto const position{point_position(Track, Point)};
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for (int i = 0; i <= last; ++i)
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if (i != Point.path && (plan_distance(Track.m_paths[i].points[segment_data::point::start], position) < geometry::same_point || plan_distance(Track.m_paths[i].points[segment_data::point::end], position) < geometry::same_point))
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return std::nullopt;
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return path_end{Point.path, Point.kind == point_kind::end};
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}
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std::pair<glm::dvec3, glm::dvec3> editor_track::end_axis(segment_data const &Path, bool const Atend)
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{
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bezier const curve{Path};
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auto const tangent{Atend ? curve.first(1.0) : -curve.first(0.0)};
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return {Path.points[Atend ? segment_data::point::end : segment_data::point::start], glm::length(tangent) > 1e-9 ? glm::normalize(tangent) : glm::dvec3{}};
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}
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editor_track::point_ref editor_track::stretch_remap(point_ref Point, int const Path, std::size_t const Pieces)
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{
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if (false == Point.valid() || Point.path < Path)
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return Point;
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auto const extra{static_cast<int>(Pieces) - 1};
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if (Point.path > Path || Point.kind == point_kind::end || Point.kind == point_kind::control2)
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Point.path += extra;
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return Point;
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}
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std::size_t editor_track::driven_paths(TTrack const &Track)
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{
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return Track.eType == tt_Switch ? std::min<std::size_t>(1, Track.m_paths.size()) : Track.m_paths.size();
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}
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editor_track::middle_point editor_track::middle(TTrack const &Track)
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{
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auto const count{driven_paths(Track)};
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double total{0.0};
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for (std::size_t i = 0; i < count; ++i)
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total += bezier{Track.m_paths[i]}.plan_length();
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middle_point result{Track.location(), {0.0, 0.0, 1.0}, total * 0.5};
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double along{0.0};
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for (std::size_t i = 0; i < count; ++i)
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{
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bezier const curve{Track.m_paths[i]};
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auto const length{curve.plan_length()};
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if (along + length >= result.chainage || i + 1 == count)
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{
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auto const t{curve.parameter(result.chainage - along)};
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result.point = curve.point(t);
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result.tangent = curve.first(t);
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return result;
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}
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along += length;
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}
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return result;
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}
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double editor_track::joint_roll(TTrack const &Track, point_ref const &Point)
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{
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if (Point.path < 0 || Point.path >= static_cast<int>(Track.m_paths.size()))
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return 0.0;
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auto const &path{Track.m_paths[Point.path]};
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return Point.kind == point_kind::start ? path.rolls[0] : -path.rolls[1];
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}
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void editor_track::roll_joined(TTrack &Other, point_ref const &Theirs, float const Roll)
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{
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auto &theirs{Other.m_paths[Theirs.path]};
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if (Theirs.kind == point_kind::start)
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theirs.rolls[0] = -Roll;
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else
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theirs.rolls[1] = Roll;
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}
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void editor_track::match_rolls(TTrack const &Track, std::vector<joint> const &Joints)
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{
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for (auto const &joint : Joints)
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if (joint.own.path < static_cast<int>(Track.m_paths.size()) && joint.theirs.path < static_cast<int>(joint.other->m_paths.size()))
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roll_joined(*joint.other, joint.theirs, static_cast<float>(joint_roll(Track, joint.own)));
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}
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glm::dvec3 editor_track::outward(TTrack const &Track, point_ref const &Point)
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{
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bezier const curve{Track.m_paths[Point.path]};
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return Point.kind == point_kind::start ? -curve.first(0.0) : curve.first(1.0);
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}
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editor_track::point_ref editor_track::switch_main(TTrack const &Track, point_ref Point)
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{
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if (Track.eType == tt_Switch && Point.valid() && Point.path > 0)
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Point.path = 0;
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return Point;
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}
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glm::dvec3 editor_track::control_vector(TTrack const &Track, point_ref const &Control)
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{
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return point_position(Track, Control) - point_position(Track, end_of(Control));
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}
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std::optional<editor_track::drive_spot> editor_track::drive_spot_of(TTrack const &Switch)
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{
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if (Switch.eType != tt_Switch || Switch.m_paths.size() < 2)
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return std::nullopt;
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auto const &main{Switch.m_paths[0]};
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auto const &diverging{Switch.m_paths[1]};
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auto const start{main.points[segment_data::point::start]};
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auto const &control{main.points[segment_data::point::control1]};
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auto const along{control != glm::dvec3{} ? control : main.points[segment_data::point::end] - start};
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auto heading{plan_of(along)};
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if (glm::length(heading) < 1e-9)
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return std::nullopt;
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heading = glm::normalize(heading);
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glm::dvec2 const right{-heading.y, heading.x};
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drive_spot spot;
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spot.rightswitch = glm::dot(plan_of(diverging.points[segment_data::point::end] - start), right) > 0.0;
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spot.location = start;
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auto const yaw{glm::degrees(std::atan2(heading.x, heading.y))};
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spot.yaw = yaw < 0.0 ? yaw + 360.0 : yaw;
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auto const run{glm::length(plan_of(along))};
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auto const roll{static_cast<double>(main.rolls[0])};
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spot.tilt = {-glm::degrees(std::atan(along.y / run)), roll};
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if (Global.bRollFix)
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spot.location.y += 0.75 * std::abs(std::sin(glm::radians(roll)));
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return spot;
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}
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double editor_track::straight_axis::along(glm::dvec3 const &Point) const
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{
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return glm::dot(plan_of(Point - origin), direction);
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}
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double editor_track::straight_axis::lateral(glm::dvec3 const &Point) const
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{
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return std::abs(cross(direction, plan_of(Point - origin)));
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}
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std::optional<editor_track::straight_axis> editor_track::main_axis(TTrack const &Switch)
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{
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if (Switch.m_paths.empty())
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return std::nullopt;
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auto const &main{Switch.m_paths.front()};
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auto const origin{main.points[segment_data::point::start]};
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auto const axis{plan_of(main.points[segment_data::point::end] - origin)};
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auto const length{glm::length(axis)};
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if (length < 1e-3)
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return std::nullopt;
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return straight_axis{origin, axis / length, length};
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}
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std::vector<segment_data> editor_track::slid(TTrack const &Switch, double const Distance)
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{
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if (Switch.m_paths.empty())
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return {};
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auto const &main{Switch.m_paths.front()};
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auto const run{main.points[segment_data::point::end] - main.points[segment_data::point::start]};
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auto const planlength{glm::length(plan_of(run))};
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if (planlength < 1e-3)
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return {};
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auto const shift{run * (Distance / planlength)};
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auto paths{Switch.m_paths};
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for (auto &path : paths)
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path.translate(shift);
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return paths;
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}
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double editor_track::branch_radius(segment_data const &Diverging)
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{
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if (std::abs(Diverging.radius) > 0.5f)
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return std::abs(Diverging.radius);
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bezier const curve{Diverging};
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auto const begin{plan_of(curve.first(0.0))};
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auto const finish{plan_of(curve.first(1.0))};
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if (glm::length(begin) < 1e-9 || glm::length(finish) < 1e-9)
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return 0.0;
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auto const turn{std::abs(signed_angle(begin, finish))};
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return turn > 1e-4 ? curve.plan_length() / turn : 0.0;
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}
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double editor_track::reverse_insert(double const Speed)
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{
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if (Speed <= 60.0)
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return 6.0;
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return Speed <= 100.0 ? 0.15 * Speed : 0.25 * Speed;
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}
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double editor_track::diverging_speed(double const Radius)
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{
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if (Radius < 300.0)
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return 40.0;
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if (Radius < 500.0)
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return 50.0;
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if (Radius < 760.0)
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return 60.0;
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if (Radius < 1200.0)
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return 80.0;
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return Radius < 2500.0 ? 100.0 : 130.0;
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}
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namespace
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{
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double constexpr kPi{3.14159265358979323846};
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double constexpr kHalfPi{0.5 * kPi};
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double constexpr kReverseNoInsert{106.5};
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glm::dvec2 unit_chord(glm::dvec2 const &Heading, double const Angle)
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{
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glm::dvec2 const left{-Heading.y, Heading.x};
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return Heading * std::sin(std::abs(Angle)) + left * ((Angle > 0.0 ? 1.0 : -1.0) * (1.0 - std::cos(Angle)));
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}
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struct reverse_fit
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{
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double radius{0.0};
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double first{0.0};
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double second{0.0};
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};
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std::optional<reverse_fit> fit_reverse(glm::dvec2 const &Offset, glm::dvec2 const &Tangent, double const Turn, double const Insert)
|
|
{
|
|
auto const residual = [&](double const First, double &Radius) {
|
|
auto const heading{turned(Tangent, First)};
|
|
auto const chord{unit_chord(Tangent, First) + unit_chord(heading, Turn - First)};
|
|
auto const rest{Offset - heading * Insert};
|
|
Radius = glm::dot(chord, rest) / std::max(glm::dot(chord, chord), 1e-12);
|
|
return cross(chord, rest);
|
|
};
|
|
auto const usable = [&](double const First) { return std::abs(First) > 1e-4 && std::abs(Turn - First) > 1e-4 && (First > 0.0) != (Turn - First > 0.0) && std::abs(Turn - First) <= kHalfPi; };
|
|
std::optional<reverse_fit> best;
|
|
int constexpr steps{2000};
|
|
double radius{0.0};
|
|
auto previous{-kHalfPi};
|
|
auto before{residual(previous, radius)};
|
|
for (int i = 1; i <= steps; ++i)
|
|
{
|
|
auto const first{-kHalfPi + kPi * i / steps};
|
|
auto const now{residual(first, radius)};
|
|
if (usable(previous) && usable(first) && (before > 0.0) != (now > 0.0))
|
|
{
|
|
auto low{previous};
|
|
auto high{first};
|
|
auto lowvalue{before};
|
|
for (int k = 0; k < 60; ++k)
|
|
{
|
|
auto const middle{0.5 * (low + high)};
|
|
auto const value{residual(middle, radius)};
|
|
if ((value > 0.0) == (lowvalue > 0.0))
|
|
{
|
|
low = middle;
|
|
lowvalue = value;
|
|
}
|
|
else
|
|
high = middle;
|
|
}
|
|
auto const root{0.5 * (low + high)};
|
|
residual(root, radius);
|
|
if (radius >= 1.0 && (false == best.has_value() || radius > best->radius))
|
|
best = reverse_fit{radius, root, Turn - root};
|
|
}
|
|
previous = first;
|
|
before = now;
|
|
}
|
|
return best;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
std::optional<double> editor_track::branch_shift(branch_end const &From, glm::dvec2 const &Slide, double const Radius, branch_end const &To, double const Kink)
|
|
{
|
|
if (glm::length(From.direction) < 1e-9 || glm::length(To.direction) < 1e-9 || glm::length(Slide) < 1e-9)
|
|
return std::nullopt;
|
|
auto const slide{glm::normalize(Slide)};
|
|
auto const tangent{glm::normalize(From.direction)};
|
|
auto const into{glm::normalize(To.direction)};
|
|
auto const turn{signed_angle(tangent, into)};
|
|
auto const offset{plan_of(To.position) - plan_of(From.position)};
|
|
auto const across{cross(into, slide)};
|
|
if (std::abs(turn) > glm::radians(170.0))
|
|
return std::nullopt;
|
|
if (std::abs(turn) <= Kink)
|
|
{
|
|
if (std::abs(across) < 1e-6)
|
|
return std::nullopt;
|
|
return cross(into, offset) / across;
|
|
}
|
|
if (Radius < 1.0)
|
|
return std::nullopt;
|
|
auto const gap{offset - unit_chord(tangent, turn) * Radius};
|
|
if (std::abs(across) >= std::sin(glm::radians(1.0)))
|
|
return cross(into, gap) / across;
|
|
auto const determinant{cross(tangent, slide)};
|
|
if (std::abs(determinant) < 1e-6 || cross(gap, slide) / determinant < -0.01)
|
|
return std::nullopt;
|
|
return cross(tangent, gap) / determinant;
|
|
}
|
|
|
|
editor_track::branch_link editor_track::link_branch(branch_end const &From, double const Radius, branch_end const &To, double const Kink, double const Insert, bool const Stretch)
|
|
{
|
|
branch_link result;
|
|
if (glm::length(From.direction) < 1e-9 || glm::length(To.direction) < 1e-9 || Radius < 1.0)
|
|
return result;
|
|
auto const tangent{glm::normalize(From.direction)};
|
|
auto const into{glm::normalize(To.direction)};
|
|
auto const turn{signed_angle(tangent, into)};
|
|
auto const start{plan_of(From.position)};
|
|
auto const target{plan_of(To.position)};
|
|
auto const offset{target - start};
|
|
if (std::abs(turn) > glm::radians(170.0))
|
|
return result;
|
|
std::vector<std::pair<double, int>> arcs;
|
|
auto const reverse = [&]() {
|
|
auto fit{fit_reverse(offset, tangent, turn, 0.0)};
|
|
if (false == fit.has_value() || 2.0 / fit->radius > 1.0 / kReverseNoInsert)
|
|
{
|
|
fit = fit_reverse(offset, tangent, turn, Insert);
|
|
result.insert = Insert;
|
|
}
|
|
if (false == fit.has_value())
|
|
return false;
|
|
result.reverse = true;
|
|
result.radius = fit->radius;
|
|
result.before = 0.0;
|
|
result.after = 0.0;
|
|
result.shortfall = 0.0;
|
|
arcs = {{std::abs(fit->first), fit->first > 0.0 ? 1 : -1}, {std::abs(fit->second), fit->second > 0.0 ? 1 : -1}};
|
|
return true;
|
|
};
|
|
if (std::abs(turn) <= Kink)
|
|
{
|
|
auto const lateral{cross(tangent, offset)};
|
|
result.after = glm::dot(tangent, offset);
|
|
if (std::abs(lateral) >= 0.005 && false == reverse())
|
|
return result;
|
|
}
|
|
else
|
|
{
|
|
auto const determinant{cross(tangent, into)};
|
|
auto const reach{cross(offset, into) / determinant};
|
|
auto const tangentlength{Radius * std::tan(std::abs(turn) * 0.5)};
|
|
result.before = reach - tangentlength;
|
|
result.after = cross(tangent, offset) / determinant - tangentlength;
|
|
if (reach > 0.0 && result.before >= -0.01)
|
|
{
|
|
result.before = std::max(0.0, result.before);
|
|
arcs = {{std::abs(turn), turn > 0.0 ? 1 : -1}};
|
|
result.radius = Radius;
|
|
}
|
|
else if (false == reverse())
|
|
{
|
|
result.radius = Radius;
|
|
result.shortfall = std::max(0.01, -result.before);
|
|
return result;
|
|
}
|
|
}
|
|
if (result.after < -0.01 || (Stretch && result.after >= 0.01))
|
|
{
|
|
result.trim = -result.after;
|
|
result.after = 0.0;
|
|
}
|
|
auto const line = [](glm::dvec2 const &A, glm::dvec2 const &B) {
|
|
segment_data path;
|
|
path.points[segment_data::point::start] = {A.x, 0.0, A.y};
|
|
path.points[segment_data::point::end] = {B.x, 0.0, B.y};
|
|
return path;
|
|
};
|
|
auto cursor{start};
|
|
auto heading{tangent};
|
|
if (result.before >= 0.01)
|
|
{
|
|
result.pieces.push_back(line(cursor, cursor + tangent * result.before));
|
|
cursor += tangent * result.before;
|
|
}
|
|
for (std::size_t i = 0; i < arcs.size(); ++i)
|
|
{
|
|
auto const [angle, side]{arcs[i]};
|
|
if (i > 0 && result.insert >= 0.01)
|
|
{
|
|
result.pieces.push_back(line(cursor, cursor + heading * result.insert));
|
|
cursor += heading * result.insert;
|
|
}
|
|
auto const pieces{arc_pieces({cursor.x, 0.0, cursor.y}, heading, 0.0, result.radius, angle, side)};
|
|
result.pieces.insert(result.pieces.end(), pieces.begin(), pieces.end());
|
|
cursor = plan_of(pieces.back().points[segment_data::point::end]);
|
|
heading = turned(heading, side * angle);
|
|
}
|
|
if (result.after >= 0.01)
|
|
result.pieces.push_back(line(cursor, target));
|
|
else if (result.trim == 0.0 && false == result.pieces.empty())
|
|
result.pieces.back().points[segment_data::point::end] = {target.x, 0.0, target.y};
|
|
if (false == result.pieces.empty())
|
|
{
|
|
auto const height1{To.position.y + To.grade * result.trim};
|
|
ground_follow::follow(result.pieces, {From.position.y, From.grade, height1, To.grade}, [](std::vector<glm::dvec3> const &Points, std::vector<glm::dvec2> const &) { return std::vector<double>(Points.size(), std::numeric_limits<double>::quiet_NaN()); });
|
|
std::vector<double> lengths;
|
|
double total{0.0};
|
|
for (auto const &piece : result.pieces)
|
|
total += lengths.emplace_back(bezier{piece}.plan_length());
|
|
double chainage{0.0};
|
|
for (std::size_t i = 0; i < result.pieces.size(); ++i)
|
|
{
|
|
auto const from{From.roll + (To.roll - From.roll) * chainage / std::max(total, 1e-6)};
|
|
chainage += lengths[i];
|
|
auto const to{From.roll + (To.roll - From.roll) * chainage / std::max(total, 1e-6)};
|
|
result.pieces[i].rolls = {static_cast<float>(from), static_cast<float>(to)};
|
|
}
|
|
}
|
|
result.landing = result.pieces.empty() ? From.position : result.pieces.back().points[segment_data::point::end];
|
|
result.valid = true;
|
|
return result;
|
|
}
|
|
|
|
void editor_track::edit::capture(TTrack &Track)
|
|
{
|
|
if (std::find(changed.begin(), changed.end(), &Track) != changed.end())
|
|
return;
|
|
states.emplace_back(&Track, editor_track::capture(Track));
|
|
changed.push_back(&Track);
|
|
}
|
|
|
|
std::vector<segment_data> editor_track::layout_pieces(layout const Kind, glm::dvec3 const &Point, glm::dvec2 const &Direction, double const Grade, glm::dvec3 const &Target, double const Radius)
|
|
{
|
|
glm::dvec2 const offset{Target.x - Point.x, Target.z - Point.z};
|
|
auto const along{glm::dot(offset, Direction)};
|
|
auto const lateral{cross(Direction, offset)};
|
|
auto const chord{glm::length(offset)};
|
|
if (chord < 0.5)
|
|
return {};
|
|
if (Kind == layout::straight)
|
|
return straight_piece(Point, Direction, Grade, along);
|
|
if (Kind == layout::arc || std::abs(lateral) < 0.005 * chord + 0.05)
|
|
return arc_through(Point, Direction, Grade, offset);
|
|
int const side{lateral > 0.0 ? 1 : -1};
|
|
auto const radius{std::max(1.0, Radius)};
|
|
if (radius >= chord * chord / (2.0 * std::abs(lateral)))
|
|
return arc_through(Point, Direction, Grade, offset);
|
|
if (Kind == layout::arc_straight)
|
|
return arc_then_straight(Point, Direction, Grade, Target, radius, side);
|
|
return straight_then_arc(Point, Direction, Grade, offset, radius, side);
|
|
}
|
|
|
|
editor_track::easing editor_track::ease_out_of(TTrack const &Neighbour, glm::dvec3 const &Joint, double const Grade, double const Speed, alignment::limits const &Limits)
|
|
{
|
|
easing result;
|
|
for (auto const &path : Neighbour.m_paths)
|
|
for (auto const atend : {false, true})
|
|
{
|
|
if (glm::distance(path.points[atend ? segment_data::point::end : segment_data::point::start], Joint) > 0.05)
|
|
continue;
|
|
if (false == has_controls(path))
|
|
return result;
|
|
bezier const curve{path};
|
|
auto const first{curve.first(atend ? 1.0 : 0.0)};
|
|
auto const second{curve.second(atend ? 1.0 : 0.0)};
|
|
auto const speed{std::hypot(first.x, first.z)};
|
|
if (speed < 1e-9)
|
|
return result;
|
|
auto const sign{atend ? 1.0 : -1.0};
|
|
auto const curvature{sign * (first.x * second.z - first.z * second.x) / (speed * speed * speed)};
|
|
glm::dvec2 const direction{sign * first.x / speed, sign * first.z / speed};
|
|
auto const roll{atend ? static_cast<double>(path.rolls[1]) : -static_cast<double>(path.rolls[0])};
|
|
result.curvature = curvature;
|
|
if (std::abs(curvature) < 1e-4)
|
|
return result;
|
|
result.length = std::max(20.0, alignment::recommend(Speed, 1.0 / std::abs(curvature), Limits).transition);
|
|
lay_transition(result, Joint, direction, Grade, roll);
|
|
return result;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
bool editor_track::eases_room(easing const &In, easing const &Out, glm::dvec3 const &Start, glm::dvec2 const &Startdirection, glm::dvec3 const &End, glm::dvec2 const &Enddirection)
|
|
{
|
|
auto const from{In.pieces.empty() ? Start : In.end};
|
|
auto const to{Out.pieces.empty() ? End : Out.end};
|
|
auto const gap{plan_of(to) - plan_of(from)};
|
|
return glm::length(gap) > 5.0 && glm::dot(In.pieces.empty() ? Startdirection : In.direction, gap) > 0.0 && glm::dot(Out.pieces.empty() ? Enddirection : -Out.direction, gap) > 0.0;
|
|
}
|
|
|
|
std::vector<segment_data> editor_track::eased_pieces(easing const &In, std::vector<segment_data> const &Middle, easing const &Out)
|
|
{
|
|
auto pieces{In.pieces};
|
|
pieces.insert(pieces.end(), Middle.begin(), Middle.end());
|
|
for (auto piece{Out.pieces.rbegin()}; piece != Out.pieces.rend(); ++piece)
|
|
pieces.push_back(reversed(*piece));
|
|
return pieces;
|
|
}
|
|
|
|
double editor_track::eased_length(easing const &In, double const Middle, easing const &Out)
|
|
{
|
|
return Middle + (In.pieces.empty() ? 0.0 : In.length) + (Out.pieces.empty() ? 0.0 : Out.length);
|
|
}
|