mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
144 lines
4.8 KiB
C++
144 lines
4.8 KiB
C++
/*
|
|
This Source Code Form is subject to the
|
|
terms of the Mozilla Public License, v.
|
|
2.0. If a copy of the MPL was not
|
|
distributed with this file, You can
|
|
obtain one at
|
|
http://mozilla.org/MPL/2.0/.
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "material.h"
|
|
#include "renderer.h"
|
|
#include "usefull.h"
|
|
#include "Globals.h"
|
|
|
|
bool
|
|
opengl_material::deserialize( cParser &Input, bool const Loadnow ) {
|
|
|
|
bool result { false };
|
|
while( true == deserialize_mapping( Input, Loadnow ) ) {
|
|
result = true; // once would suffice but, eh
|
|
}
|
|
|
|
has_alpha = (
|
|
texture1 != null_handle ?
|
|
GfxRenderer.Texture( texture1 ).has_alpha :
|
|
false );
|
|
|
|
return result;
|
|
}
|
|
|
|
// imports member data pair from the config file
|
|
bool
|
|
opengl_material::deserialize_mapping( cParser &Input, bool const Loadnow ) {
|
|
|
|
if( false == Input.getTokens( 2, true, "\n\r\t;, " ) ) {
|
|
return false;
|
|
}
|
|
|
|
std::string path;
|
|
if( name.rfind( '\\' ) != std::string::npos ) {
|
|
path = name.substr( 0, name.rfind( '\\' ) + 1 );
|
|
}
|
|
|
|
std::string key, value;
|
|
Input
|
|
>> key
|
|
>> value;
|
|
|
|
if( key == "texture1:" ) { texture1 = GfxRenderer.Fetch_Texture( path + value, Loadnow ); }
|
|
else if( key == "texture2:" ) { texture2 = GfxRenderer.Fetch_Texture( path + value, Loadnow ); }
|
|
|
|
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
|
|
}
|
|
|
|
|
|
// create material object from data stored in specified file.
|
|
// NOTE: the deferred load parameter is passed to textures defined by material, the material itself is always loaded immediately
|
|
material_handle
|
|
material_manager::create( std::string const &Filename, bool const Loadnow ) {
|
|
|
|
auto filename { Filename };
|
|
|
|
if( filename.find( '|' ) != std::string::npos )
|
|
filename.erase( filename.find( '|' ) ); // po | może być nazwa kolejnej tekstury
|
|
|
|
if( filename.rfind( '.' ) != std::string::npos ) {
|
|
// we can get extension for .mat or, in legacy files, some image format. just trim it and set it to material file extension
|
|
filename.erase( filename.rfind( '.' ) );
|
|
}
|
|
filename += ".mat";
|
|
|
|
for( char &c : filename ) {
|
|
// change forward slashes to windows ones. NOTE: probably not strictly necessary, but eh
|
|
c = ( c == '/' ? '\\' : c );
|
|
}
|
|
if( filename.find( '\\' ) == std::string::npos ) {
|
|
// jeśli bieżaca ścieżka do tekstur nie została dodana to dodajemy domyślną
|
|
filename = szTexturePath + filename;
|
|
}
|
|
|
|
// try to locate requested material in the databank
|
|
auto const databanklookup = find_in_databank( filename );
|
|
if( databanklookup != npos ) {
|
|
return databanklookup;
|
|
}
|
|
// if this fails, try to look for it on disk
|
|
opengl_material material;
|
|
material.name = filename;
|
|
auto const disklookup = find_on_disk( filename );
|
|
if( disklookup != "" ) {
|
|
cParser materialparser( disklookup, cParser::buffer_FILE );
|
|
if( false == material.deserialize( materialparser, Loadnow ) ) {
|
|
// deserialization failed but the .mat file does exist, so we give up at this point
|
|
return null_handle;
|
|
}
|
|
}
|
|
else {
|
|
// if there's no .mat file, this could be legacy method of referring just to diffuse texture directly, make a material out of it in such case
|
|
material.texture1 = GfxRenderer.Fetch_Texture( Filename, Loadnow );
|
|
if( material.texture1 == null_handle ) {
|
|
// if there's also no texture, give up
|
|
return null_handle;
|
|
}
|
|
material.has_alpha = GfxRenderer.Texture( material.texture1 ).has_alpha;
|
|
}
|
|
|
|
material_handle handle = m_materials.size();
|
|
m_materials.emplace_back( material );
|
|
m_materialmappings.emplace( material.name, handle );
|
|
return handle;
|
|
};
|
|
|
|
// checks whether specified texture is in the texture bank. returns texture id, or npos.
|
|
material_handle
|
|
material_manager::find_in_databank( std::string const &Materialname ) const {
|
|
|
|
auto lookup = m_materialmappings.find( Materialname );
|
|
if( lookup != m_materialmappings.end() ) {
|
|
return lookup->second;
|
|
}
|
|
// jeszcze próba z dodatkową ścieżką
|
|
lookup = m_materialmappings.find( szTexturePath + Materialname );
|
|
|
|
return (
|
|
lookup != m_materialmappings.end() ?
|
|
lookup->second :
|
|
npos );
|
|
}
|
|
|
|
// checks whether specified file exists.
|
|
// NOTE: this is direct copy of the method used by texture manager. TBD, TODO: refactor into common routine?
|
|
std::string
|
|
material_manager::find_on_disk( std::string const &Materialname ) const {
|
|
|
|
return(
|
|
FileExists( Materialname ) ? Materialname :
|
|
FileExists( szTexturePath + Materialname ) ? szTexturePath + Materialname :
|
|
"" );
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|