mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 06:39:18 +02:00
The progressive load previously streamed the deferred visual nodes (3d model instances + terrain shapes/lines) in file order, so distant scenery could load before the player's surroundings. This builds them nearest-camera first instead. The visual pass now runs in two steps. Enumeration replays the twin and captures each visual node verbatim (its resolved tokens as text -- numbers round-trip losslessly through cParser) together with the transform/group context it was read under and, for models, its transformed world position. Once the replay is exhausted the records are sorted by squared distance to the camera (terrain shapes first so the ground appears before the props on it), then built a budgeted slice per frame through the normal node path with the captured transform and group restored -- so placement, grouping and the per-cell instance buckets come out identical to an in-order load. Two supporting fixes make out-of-order/late insertion correct: - a cell/section whose geometry was already baked (the renderer finalised it before a deferred node arrived) now appends the new shape/lines straight into its live geometry bank instead of merging into vertex-freed geometry, which would silently drop it; create_geometry() remembers the bank for every cell. - events that bind to visual model instances (lights/animation/texture/visible) are deferred from InitEvents() to a new InitInstanceEvents() run after the visual nodes are built, so their target models exist when they initialise. Verified on td.scn: playable ~2s, 540 deferred nodes enumerated and built nearest-first ~0.5s later, no duplicate instances. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
773 lines
23 KiB
C++
773 lines
23 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "utilities/Classes.h"
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#include "scene/scene.h"
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#include "utilities/Names.h"
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#include "world/EvLaunch.h"
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#include "utilities/Logs.h"
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#include "input/command.h"
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#include "utilities/comparison.h"
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#ifdef WITH_LUA
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#include "scripting/lua.h"
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#endif
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// common event interface
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class basic_event {
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public:
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// types
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enum flags {
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// shared values
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text = 1 << 0,
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value1 = 1 << 1,
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value2 = 1 << 2,
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// update values
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mode_add = 1 << 3,
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// whois
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mode_alt = 1 << 3,
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whois_load = 1 << 4,
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whois_name = 1 << 5,
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// condition values
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track_busy = 1 << 3,
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track_free = 1 << 4,
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probability = 1 << 5
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};
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// constructor
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basic_event() = default;
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// destructor
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virtual ~basic_event();
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// methods
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// restores event data from provided stream
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virtual
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void
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deserialize( cParser &Input, scene::scratch_data &Scratchpad );
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// prepares event for use
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virtual
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void
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init() = 0;
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// true for events that bind to visual model instances (lights/animation/texture/
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// visible). With progressive loading these models are streamed in after the
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// infrastructure pass, so such events must be initialised only once the deferred
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// visual nodes exist -- not during the early InitEvents() of the infrastructure pass.
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virtual
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bool
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binds_to_instances() const { return false; }
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// executes event
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virtual
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void
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run();
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// sends basic content of the class in legacy (text) format to provided stream
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virtual
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void
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export_as_text( std::ostream &Output ) const;
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// adds a sibling event executed together
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void
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append( basic_event *Event );
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// returns: true if the event should be executed immediately
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virtual
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bool
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is_instant() const;
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// sends content of associated data cell to specified vehicle controller
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virtual
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void
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send_command( TController &Controller );
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// returns: true if associated data cell contains a command for vehicle controller
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virtual
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bool
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is_command() const;
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// input data access
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virtual std::string input_text() const;
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virtual TCommandType input_command() const;
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virtual double input_value( int Index ) const;
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virtual glm::dvec3 input_location() const;
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void group( scene::group_handle Group );
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scene::group_handle group() const;
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std::string const &name() const { return m_name; }
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// members
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basic_event *m_next { nullptr }; // następny w kolejce // TODO: replace with event list in the manager
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basic_event *m_sibling { nullptr }; // kolejny event z tą samą nazwą - od wersji 378
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std::string m_name;
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bool m_ignored { false }; // replacement for tp_ignored
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bool m_passive { false }; // false gdy ma nie być dodawany do kolejki (skanowanie sygnałów)
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int m_inqueue { 0 }; // ile razy dodany do kolejki
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TDynamicObject const *m_activator { nullptr };
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double m_launchtime { 0.0 };
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double m_delay { 0.0 };
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double m_delayrandom { 0.0 }; // zakres dodatkowego opóźnienia // standardowo nie będzie dodatkowego losowego opóźnienia
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double m_delaydeparture { std::numeric_limits<double>::quiet_NaN() }; // departure-based event delay
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protected:
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// types
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using basic_node = std::tuple<std::string, scene::basic_node *>;
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using node_sequence = std::vector<basic_node>;
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struct event_conditions {
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unsigned int flags { 0 };
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float probability { 0.0 }; // used by conditional_probability
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double memcompare_value1 { 0.0 }; // used by conditional_memcompare
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double memcompare_value2 { 0.0 }; // used by conditional_memcompare
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std::string memcompare_text; // used by conditional_memcompare
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comparison_operator memcompare_value1_operator { comparison_operator::equal }; // used by conditional_memcompare
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comparison_operator memcompare_value2_operator { comparison_operator::equal }; // used by conditional_memcompare
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comparison_operator memcompare_text_operator { comparison_operator::equal }; // used by conditional_memcompare
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comparison_pass memcompare_pass { comparison_pass::all }; // used by conditional_memcompare
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basic_event::node_sequence *memcompare_cells; // used by conditional_memcompare
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std::vector<TTrack *> tracks; // used by conditional_track
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bool has_else { false };
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void deserialize( cParser &Input );
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void bind( basic_event::node_sequence *Nodes );
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void init();
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// verifies whether event meets execution condition(s)
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bool test() const;
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// sends basic content of the class in legacy (text) format to provided stream
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void export_as_text( std::ostream &Output ) const;
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};
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// methods
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template <class TableType_>
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void init_targets( TableType_ &Repository, std::string const &Targettype, bool const Logerrors = true );
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// returns true if provided token is a an event desription keyword, false otherwise
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static bool is_keyword( std::string const &Token );
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// members
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node_sequence m_targets; // targets of operation performed when this event is executed
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private:
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// methods
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// event type string
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virtual std::string type() const = 0;
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// deserialization helper, converts provided string to a list of target nodes
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virtual void deserialize_targets( std::string const &Input );
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// deserialize() subclass details
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virtual void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) = 0;
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// run() subclass details
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virtual void run_() = 0;
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// export_as_text() subclass details
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virtual void export_as_text_( std::ostream &Output ) const = 0;
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// members
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scene::group_handle m_group { null_handle }; // group this event belongs to, if any
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};
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// specialized event, sends received input to its target(s)
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// TBD: replace the generic module with specialized mixins
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class input_event : public basic_event {
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friend basic_event * make_event( cParser &Input, scene::scratch_data &Scratchpad );
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protected:
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// types
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struct input_data {
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unsigned int flags { 0 };
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std::string data_text;
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double data_value_1 { 0.0 };
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double data_value_2 { 0.0 };
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basic_node data_source { "", nullptr };
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glm::dvec3 location { 0.0 };
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TCommandType command_type { TCommandType::cm_Unknown };
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TMemCell const * data_cell() const;
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TMemCell * data_cell();
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};
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// members
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input_data m_input;
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};
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class updatevalues_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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// returns: true if the event should be executed immediately
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bool is_instant() const override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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event_conditions m_conditions;
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};
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class copyvalues_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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};
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class getvalues_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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// sends content of associated data cell to specified vehicle controller
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void send_command( TController &Controller ) override;
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// returns: true if associated data cell contains a command for vehicle controller
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bool is_command() const override;
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// input data access
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std::string input_text() const override;
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TCommandType input_command() const override;
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double input_value( int Index ) const override;
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glm::dvec3 input_location() const override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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};
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class putvalues_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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// input data access
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std::string input_text() const override;
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TCommandType input_command() const override;
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double input_value( int Index ) const override;
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glm::dvec3 input_location() const override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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//determines whether provided input should be passed to consist owner
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bool is_command_for_owner( input_data const &Input ) const;
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};
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class whois_event : public input_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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};
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class logvalues_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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};
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class multi_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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std::vector<std::string> dump_children_names() const;
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private:
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// types
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// wrapper for binding between editor-supplied name, event, and execution conditional flag
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using conditional_event = std::tuple<std::string, basic_event *, bool>;
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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std::vector<conditional_event> m_children; // events which are placed in the query when this event is executed
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event_conditions m_conditions;
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};
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class sound_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// types
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// wrapper for binding between editor-supplied name and sound object
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using basic_sound = std::tuple<std::string, sound_source *>;
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// methods
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// event type string
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std::string type() const override;
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// deserialization helper, converts provided string to a list of target nodes
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void deserialize_targets( std::string const &Input ) override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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std::vector<basic_sound> m_sounds;
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int m_soundmode{ 0 };
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int m_soundradiochannel{ 0 };
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};
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// assigns a texture as specified replacable skin to a list of specified scene model nodes
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// skin filename is built dynamically using specified expression and list of parameters from optional specified memory cell
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class texture_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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bool binds_to_instances() const override { return true; }
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private:
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// types
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struct input_data {
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basic_node data_source { "", nullptr };
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TMemCell const * data_cell() const;
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TMemCell * data_cell();
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};
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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int m_skinindex { 0 }; // index of target replacable skin
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std::string m_skin; // expression defining skin filename
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input_data m_input; // optional source of expression parameters
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};
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class animation_event : public basic_event {
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public:
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// destuctor
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~animation_event() override;
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// methods
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// prepares event for use
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void init() override;
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bool binds_to_instances() const override { return true; }
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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int m_animationtype{ 0 };
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std::array<double, 4> m_animationparams{ 0.0 };
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std::string m_animationsubmodel;
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std::list<std::weak_ptr<TAnimContainer>> m_animationcontainers;
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std::string m_animationfilename;
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std::size_t m_animationfilesize{ 0 };
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char *m_animationfiledata{ nullptr };
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};
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class lights_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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bool binds_to_instances() const override { return true; }
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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std::vector<float> m_lights;
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};
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class switch_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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int m_switchstate{ 0 };
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float m_switchmoverate{ -1.f };
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float m_switchmovedelay{ -1.f };
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};
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class track_event : public basic_event {
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public:
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// methods
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// prepares event for use
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void init() override;
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private:
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// methods
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// event type string
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std::string type() const override;
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// deserialize() subclass details
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void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
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// run() subclass details
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void run_() override;
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// export_as_text() subclass details
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void export_as_text_( std::ostream &Output ) const override;
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// members
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float m_velocity{ 0.f };
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};
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class voltage_event : public basic_event {
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public:
|
|
// methods
|
|
// prepares event for use
|
|
void init() override;
|
|
|
|
private:
|
|
// methods
|
|
// event type string
|
|
std::string type() const override;
|
|
// deserialize() subclass details
|
|
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
|
|
// run() subclass details
|
|
void run_() override;
|
|
// export_as_text() subclass details
|
|
void export_as_text_( std::ostream &Output ) const override;
|
|
// members
|
|
float m_voltage{ -1.f };
|
|
};
|
|
|
|
|
|
|
|
class visible_event : public basic_event {
|
|
|
|
public:
|
|
// methods
|
|
// prepares event for use
|
|
void init() override;
|
|
bool binds_to_instances() const override { return true; }
|
|
|
|
private:
|
|
// methods
|
|
// event type string
|
|
std::string type() const override;
|
|
// deserialize() subclass details
|
|
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
|
|
// run() subclass details
|
|
void run_() override;
|
|
// export_as_text() subclass details
|
|
void export_as_text_( std::ostream &Output ) const override;
|
|
// members
|
|
bool m_visible{ true };
|
|
};
|
|
|
|
|
|
|
|
class friction_event : public basic_event {
|
|
|
|
public:
|
|
// methods
|
|
// prepares event for use
|
|
void init() override;
|
|
|
|
private:
|
|
// methods
|
|
// event type string
|
|
std::string type() const override;
|
|
// deserialize() subclass details
|
|
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
|
|
// run() subclass details
|
|
void run_() override;
|
|
// export_as_text() subclass details
|
|
void export_as_text_( std::ostream &Output ) const override;
|
|
// members
|
|
float m_friction{ -1.f };
|
|
};
|
|
|
|
#ifdef WITH_LUA
|
|
class lua_event : public basic_event {
|
|
public:
|
|
lua_event(lua_State *L, int ref);
|
|
~lua_event() override;
|
|
void init() override;
|
|
|
|
private:
|
|
std::string type() const override;
|
|
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
|
|
void run_() override;
|
|
void export_as_text_( std::ostream &Output ) const override;
|
|
bool is_instant() const override;
|
|
|
|
lua_State *lua_state = nullptr;
|
|
int lua_func = LUA_NOREF;
|
|
};
|
|
#endif
|
|
|
|
class message_event : public basic_event {
|
|
|
|
public:
|
|
// methods
|
|
// prepares event for use
|
|
void init() override;
|
|
|
|
private:
|
|
// methods
|
|
// event type string
|
|
std::string type() const override;
|
|
// deserialize() subclass details
|
|
void deserialize_( cParser &Input, scene::scratch_data &Scratchpad ) override;
|
|
// run() subclass details
|
|
void run_() override;
|
|
// export_as_text() subclass details
|
|
void export_as_text_( std::ostream &Output ) const override;
|
|
// members
|
|
std::string m_message;
|
|
};
|
|
|
|
|
|
|
|
basic_event *
|
|
make_event( cParser &Input, scene::scratch_data &Scratchpad );
|
|
|
|
|
|
|
|
class event_manager {
|
|
|
|
public:
|
|
// constructors
|
|
event_manager() = default;
|
|
// destructor
|
|
~event_manager();
|
|
// methods
|
|
// adds specified event launcher to the list of global launchers
|
|
void
|
|
queue( TEventLauncher *Launcher );
|
|
// inserts in the event query events assigned to event launchers capable of receiving specified radio message sent from specified location
|
|
void
|
|
queue_receivers( radio_message const Message, glm::dvec3 const &Location );
|
|
// legacy method, updates event queues
|
|
void
|
|
update();
|
|
// adds provided event to the collection. returns: true on success
|
|
// TBD, TODO: return handle to the event
|
|
bool
|
|
insert( basic_event *Event );
|
|
inline
|
|
bool
|
|
insert( TEventLauncher *Launcher ) {
|
|
return (
|
|
Launcher->IsRadioActivated() ?
|
|
m_radiodrivenlaunchers.insert( Launcher ) :
|
|
m_inputdrivenlaunchers.insert( Launcher ) ); }
|
|
inline void purge (TEventLauncher *Launcher) {
|
|
m_radiodrivenlaunchers.purge(Launcher);
|
|
m_inputdrivenlaunchers.purge(Launcher); }
|
|
// returns first event in the queue
|
|
inline
|
|
basic_event *
|
|
begin() {
|
|
return QueryRootEvent; }
|
|
|
|
basic_event*
|
|
FindEventById(uint32_t id);
|
|
uint32_t GetEventId(const basic_event *ev);
|
|
uint32_t GetEventId(std::string const &Name);
|
|
|
|
// legacy method, returns pointer to specified event, or null
|
|
basic_event *
|
|
FindEvent( std::string const &Name );
|
|
inline TEventLauncher* FindEventlauncher(std::string const &Name) {
|
|
auto ptr = m_inputdrivenlaunchers.find(Name);
|
|
return ptr ? ptr : m_radiodrivenlaunchers.find(Name);
|
|
}
|
|
// legacy method, inserts specified event in the event query
|
|
bool
|
|
AddToQuery( basic_event *Event, TDynamicObject const *Owner, double delay = 0.0 );
|
|
// legacy method, executes queued events
|
|
bool
|
|
CheckQuery();
|
|
// legacy method, initializes events after deserialization from scenario file.
|
|
// events that bind to visual model instances are skipped here and initialised later
|
|
// by InitInstanceEvents(), once the (progressively loaded) visual nodes are in place.
|
|
void
|
|
InitEvents();
|
|
// initializes the events skipped by InitEvents() (those binding to model instances).
|
|
// called once the deferred visual nodes have been built, so their target models exist.
|
|
void
|
|
InitInstanceEvents();
|
|
// legacy method, initializes event launchers after deserialization from scenario file
|
|
void
|
|
InitLaunchers();
|
|
// sends basic content of the class in legacy (text) format to provided stream
|
|
void
|
|
export_as_text( std::ostream &Output ) const;
|
|
// returns all eventlaunchers in radius ignoring height
|
|
std::vector<TEventLauncher *>
|
|
find_eventlaunchers(glm::vec2 center, float radius) const;
|
|
|
|
private:
|
|
// types
|
|
using event_sequence = std::deque<basic_event *>;
|
|
using event_map = std::unordered_map<std::string, std::size_t>;
|
|
using eventlauncher_sequence = std::vector<TEventLauncher *>;
|
|
// members
|
|
event_sequence m_events;
|
|
/*
|
|
// NOTE: disabled until event class refactoring
|
|
event_sequence m_eventqueue;
|
|
*/
|
|
// legacy version of the above
|
|
basic_event *QueryRootEvent { nullptr };
|
|
basic_event *m_workevent { nullptr };
|
|
event_map m_eventmap;
|
|
basic_table<TEventLauncher> m_inputdrivenlaunchers;
|
|
basic_table<TEventLauncher> m_radiodrivenlaunchers;
|
|
eventlauncher_sequence m_launcherqueue;
|
|
command_relay m_relay;
|
|
};
|
|
|
|
|
|
|
|
inline
|
|
void
|
|
basic_event::group( scene::group_handle Group ) {
|
|
m_group = Group;
|
|
}
|
|
|
|
inline
|
|
scene::group_handle
|
|
basic_event::group() const {
|
|
return m_group;
|
|
}
|
|
|
|
template <class TableType_>
|
|
void
|
|
basic_event::init_targets( TableType_ &Repository, std::string const &Targettype, bool const Logerrors ) {
|
|
|
|
for( auto &target : m_targets ) {
|
|
std::get<scene::basic_node *>( target ) = Repository.find( std::get<std::string>( target ) );
|
|
if( std::get<scene::basic_node *>( target ) == nullptr ) {
|
|
m_ignored = true; // deaktywacja
|
|
if( Logerrors )
|
|
ErrorLog( "Bad event: \"" + m_name + "\" (type: " + type() + ") can't find " + Targettype +" \"" + std::get<std::string>( target ) + "\"" );
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|