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maszyna/shaders/vbocolor.vert
2018-10-16 20:32:45 +02:00

13 lines
210 B
GLSL

layout(location = 0) in vec3 v_vert;
layout(location = 1) in vec3 v_color;
out vec3 f_color;
#include <common>
void main()
{
gl_Position = projection * modelview * vec4(v_vert, 1.0f);
f_color = v_color;
}