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https://github.com/MaSzyna-EU07/maszyna.git
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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
361 lines
8.9 KiB
C++
361 lines
8.9 KiB
C++
module;
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#include <array>
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#include <chrono>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <fstream>
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#include <ios>
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#include <istream>
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#define ASIO_DISABLE_VISIBILITY
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#include <asio.hpp>
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#include <cstdint>
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <vector>
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export module eu07.network.backend.asio;
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import eu07.network.message;
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import eu07.network.network;
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import eu07.gl.buffer;
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import eu07.rendering.geometrybank;
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import eu07.scene.sn_utils;
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import eu07.utilities.logs;
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export {
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#ifdef DBG_NEW
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#undef new
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#endif
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namespace network::tcp
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{
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const uint32_t NETWORK_MAGIC = 0x37305545;
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const uint32_t MAX_MSG_SIZE = 100000;
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class connection : public network::connection
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{
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friend class server;
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friend class client;
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public:
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connection(asio::io_context &io_ctx, bool client = false, size_t counter = 0);
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~connection();
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virtual void connected() override;
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virtual void disconnect() override;
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virtual void send_messages(const std::vector<std::shared_ptr<message> > &messages) override;
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virtual void send_message(const message &msg) override;
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asio::ip::tcp::socket m_socket;
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private:
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std::string m_header_buffer;
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std::string m_body_buffer;
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void write_message(const message &msg, std::ostream &stream);
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void send_data(std::shared_ptr<std::string> buffer);
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void read_header();
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void handle_header(const asio::error_code &err, size_t bytes_transferred);
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void handle_data(const asio::error_code &err, size_t bytes_transferred);
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};
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class server : public network::server
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{
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private:
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void accept_conn();
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void handle_accept(std::shared_ptr<connection> conn, const asio::error_code &err);
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asio::ip::tcp::acceptor m_acceptor;
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asio::io_context &m_io_ctx;
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public:
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server(std::shared_ptr<std::istream> buf, asio::io_context &io_ctx, const std::string &host, uint32_t port);
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};
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class client : public network::client
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{
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private:
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void handle_accept(const asio::error_code &err);
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asio::io_context &io_ctx;
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std::string host;
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uint32_t port;
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protected:
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virtual void connect() override;
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public:
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client(asio::io_context &io_ctx, const std::string &host, uint32_t port);
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};
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class asio_manager : public network::backend_manager {
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asio::io_context io_context;
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public:
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asio_manager();
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virtual std::shared_ptr<network::server> create_server(std::shared_ptr<std::fstream>, const std::string &conf) override;
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virtual std::shared_ptr<network::client> create_client(const std::string &conf) override;
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virtual void update() override;
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};
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asio_manager manager;
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}
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} // export
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// The implementation lives here rather than in a separate implementation unit:
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// asio defines its customization points as objects in an anonymous namespace, and
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// GCC emits those a second time in any implementation unit that also includes
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// asio.hpp, which the assembler rejects as duplicate symbols. One translation unit
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// including asio is the way around it.
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network::tcp::connection::connection(asio::io_context &io_ctx, bool client, size_t counter)
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: network::connection(client, counter),
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m_socket(io_ctx)
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{
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m_header_buffer.resize(8);
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}
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network::tcp::connection::~connection()
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{
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m_socket.shutdown(m_socket.shutdown_both);
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m_socket.close();
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}
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void network::tcp::connection::disconnect()
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{
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network::connection::disconnect();
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}
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void network::tcp::connection::send_data(std::shared_ptr<std::string> buffer)
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{
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asio::async_write(m_socket, asio::buffer(*buffer.get()), std::bind(&connection::send_complete, this, buffer));
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}
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void network::tcp::connection::connected()
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{
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network::connection::connected();
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read_header();
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}
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void network::tcp::connection::read_header()
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{
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asio::async_read(m_socket, asio::buffer(m_header_buffer),
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std::bind(&connection::handle_header, this,
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std::placeholders::_1, std::placeholders::_2));
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}
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void network::tcp::connection::handle_header(const asio::error_code &err, size_t bytes_transferred)
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{
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if (err) {
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disconnect();
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return;
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}
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std::istringstream header(m_header_buffer);
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if (m_header_buffer.size() != bytes_transferred) {
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disconnect();
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return;
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}
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uint32_t sig = sn_utils::ld_uint32(header);
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if (sig != NETWORK_MAGIC) {
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disconnect();
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return;
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}
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uint32_t len = sn_utils::ld_uint32(header);
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m_body_buffer.resize(len);
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if (len > MAX_MSG_SIZE) {
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disconnect();
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return;
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}
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asio::async_read(m_socket, asio::buffer(m_body_buffer),
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std::bind(&connection::handle_data, this, std::placeholders::_1, std::placeholders::_2));
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}
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void network::tcp::connection::handle_data(const asio::error_code &err, size_t bytes_transferred)
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{
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if (err) {
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disconnect();
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return;
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}
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if (m_body_buffer.size() != bytes_transferred) {
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disconnect();
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return;
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}
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std::istringstream stream(m_body_buffer);
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std::shared_ptr<message> msg = deserialize_message(stream);
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if (message_handler)
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message_handler(*msg);
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read_header();
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}
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void network::tcp::connection::write_message(const message &msg, std::ostream &stream)
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{
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size_t beg = (size_t)stream.tellp();
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sn_utils::ls_uint32(stream, NETWORK_MAGIC);
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sn_utils::ls_uint32(stream, 0);
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serialize_message(msg, stream);
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size_t size = (size_t)stream.tellp() - beg - 8;
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if (size > MAX_MSG_SIZE) {
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ErrorLog("net: message too big", logtype::net);
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return;
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}
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stream.seekp(beg + 4, std::ios_base::beg);
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sn_utils::ls_uint32(stream, size);
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stream.seekp(0, std::ios_base::end);
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}
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void network::tcp::connection::send_messages(const std::vector<std::shared_ptr<message> > &messages)
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{
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if (messages.size() == 0)
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return;
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std::ostringstream stream;
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for (auto const &msg : messages)
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write_message(*msg.get(), stream);
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stream.flush();
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send_data(std::make_shared<std::string>(stream.str()));
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}
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void network::tcp::connection::send_message(const message &msg)
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{
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std::ostringstream stream;
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write_message(msg, stream);
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stream.flush();
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send_data(std::make_shared<std::string>(stream.str()));
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}
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// -----------------
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network::tcp::server::server(std::shared_ptr<std::istream> buf, asio::io_context &io_ctx, const std::string &host, uint32_t port)
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: network::server(buf), m_acceptor(io_ctx), m_io_ctx(io_ctx)
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{
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auto endpoint = asio::ip::tcp::endpoint(asio::ip::make_address(host), port);
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m_acceptor.open(endpoint.protocol());
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m_acceptor.set_option(asio::socket_base::reuse_address(true));
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m_acceptor.set_option(asio::ip::tcp::no_delay(true));
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m_acceptor.bind(endpoint);
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m_acceptor.listen(10);
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accept_conn();
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}
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void network::tcp::server::accept_conn()
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{
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std::shared_ptr<connection> conn = std::make_shared<connection>(m_io_ctx);
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conn->set_handler(std::bind(&server::handle_message, this, conn, std::placeholders::_1));
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m_acceptor.async_accept(conn->m_socket, std::bind(&server::handle_accept, this, conn, std::placeholders::_1));
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}
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void network::tcp::server::handle_accept(std::shared_ptr<connection> conn, const asio::error_code &err)
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{
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if (!err)
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{
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clients.emplace_back(conn);
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conn->connected();
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}
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else
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{
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conn->state = connection::DEAD;
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WriteLog(std::string("net: failed to accept client: " + err.message()), logtype::net);
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}
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accept_conn();
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}
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// ------------------
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network::tcp::client::client(asio::io_context &io_ctxx, const std::string &hostarg, uint32_t portarg)
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: host(hostarg), port(portarg), io_ctx(io_ctxx)
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{
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}
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void network::tcp::client::connect()
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{
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if (this->conn)
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return;
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std::shared_ptr<connection> conn = std::make_shared<connection>(io_ctx, true, resume_frame_counter);
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conn->set_handler(std::bind(&client::handle_message, this, conn, std::placeholders::_1));
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asio::ip::tcp::endpoint endpoint(
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asio::ip::make_address(host), port);
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conn->m_socket.open(endpoint.protocol());
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conn->m_socket.set_option(asio::ip::tcp::no_delay(true));
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conn->m_socket.async_connect(endpoint,
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std::bind(&client::handle_accept, this, std::placeholders::_1));
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this->conn = conn;
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}
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void network::tcp::client::handle_accept(const asio::error_code &err)
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{
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if (!err)
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{
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conn->connected();
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}
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else
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{
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WriteLog(std::string("net: failed to connect: " + err.message()), logtype::net);
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conn->disconnect();
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}
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}
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network::tcp::asio_manager::asio_manager() {
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backend_list().emplace("tcp", this);
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}
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std::shared_ptr<network::server> network::tcp::asio_manager::create_server(std::shared_ptr<std::fstream> backbuffer, const std::string &conf) {
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std::istringstream stream(conf);
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std::string host;
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std::getline(stream, host, ':');
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int port;
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stream >> port;
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return std::make_shared<tcp::server>(backbuffer, io_context, host, port);
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}
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std::shared_ptr<network::client> network::tcp::asio_manager::create_client(const std::string &conf) {
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std::istringstream stream(conf);
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std::string host;
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std::getline(stream, host, ':');
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int port;
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stream >> port;
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return std::make_shared<tcp::client>(io_context, host, port);
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}
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void network::tcp::asio_manager::update() {
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io_context.restart();
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io_context.poll();
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}
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