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maszyna/betterRenderer/shaders/ps_shadow_masked.hlsl
2025-04-15 01:32:56 +02:00

17 lines
375 B
HLSL

#pragma pack_matrix(column_major)
sampler diffuse_sampler : register(s0);
Texture2D diffuse : register(t0);
#include "manul/draw_constants_shadow.hlsli"
#include "manul/alpha_mask.hlsli"
struct VertexOutput {
float2 m_TexCoord : TexCoord;
};
void main(in VertexOutput ps_in) {
float4 color = diffuse.Sample(diffuse_sampler, ps_in.m_TexCoord);
AlphaMask(color.a);
}