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maszyna/launcher/scenery_scanner.cppm
2026-09-09 20:35:26 +02:00

81 lines
1.4 KiB
C++

module;
#include <map>
#include <vector>
#include <filesystem>
export module eu07.launcher.scenery_scanner;
import eu07.global_include.interfaces.itexture;
import eu07.model.texture;
import eu07.utilities.parser;
import eu07.launcher.textures_scanner;
export {
struct dynamic_desc {
std::string name;
std::string drivertype = "nobody";
float offset;
std::string loadtype = "none";
int loadcount;
unsigned int coupling;
std::string params;
std::shared_ptr<ui::vehicle_desc> vehicle;
std::shared_ptr<ui::skin_set> skin;
};
struct trainset_desc {
std::pair<int, int> file_bounds;
std::string description;
std::string name;
std::string track;
float offset { 0.f };
float velocity { 0.f };
std::vector<dynamic_desc> vehicles;
};
struct scenery_desc {
std::filesystem::path path;
std::string name;
std::string description;
std::string category;
std::string image_path;
texture_handle image = 0;
std::vector<std::pair<std::string, std::string>> links;
std::vector<trainset_desc> trainsets;
std::string title() {
if (!name.empty())
return name;
else
return path.stem().string();
}
};
class scenery_scanner {
public:
scenery_scanner(ui::vehicles_bank &bank);
std::vector<scenery_desc> scenarios;
std::map<std::string, std::vector<scenery_desc*>> categories;
void scan();
private:
void scan_scn(std::filesystem::path path);
void parse_trainset(cParser &parser);
void build_categories();
ui::vehicles_bank &bank;
};
} // export