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Files
maszyna/shaders/mat_invalid.frag
2018-07-25 12:34:35 +02:00

12 lines
153 B
GLSL

#version 330
#include <common>
void main()
{
gl_FragData[0] = vec4(1.0, 0.0, 1.0, 1.0);
#if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f);
#endif
}