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maszyna/editor/editorStation.hpp

291 lines
14 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <array>
#include <functional>
#include <optional>
#include <string>
#include <vector>
#include <glm/glm.hpp>
class TTrack;
// a station as the signalling sees it: its switches, the tracks between them and the lines leading out, and its schematic,
// the tracks laid out along the main track through it
namespace station
{
struct options
{
double link{1500.0}; // m, switches joined by plain track no longer than this belong to the same station
double approach{400.0}; // m, of each line leading out, taken beyond the outermost switch
};
struct path
{
TTrack *track{nullptr};
int index{0}; // of the path of the track
std::vector<glm::dvec3> points; // along the path, world space
std::vector<glm::dvec2> schematic; // the chainage along the axis and the offset to the left of it, as the map shows it
double length{0.0}; // in the plan
bool approach{false}; // on a line leading out of the station
};
struct layout
{
std::vector<TTrack *> switches; // switches, crossings and turntables, by the chainage of their start
std::vector<path> paths;
std::vector<glm::dvec3> axis; // the main route through the station
std::vector<double> chainage; // of the points of the axis
double from{0.0}; // the chainage over which the switches lie
double to{0.0};
double low{0.0}; // the offsets of the outermost tracks of the station
double high{0.0};
bool kilometrage{false}; // the chainage runs with the km of the switches
double km{0.0}; // at chainage 0, when it does
std::vector<std::vector<TTrack *>> lines; // the lines leading out, their tracks from the station on, as far as the approach
std::vector<TTrack *> main; // the tracks of the axis
std::vector<TTrack *> second; // of the other main track of a double-track line, none on a single-track one
};
// what shares a number of the station: a switch, or the switches of a slip, the two of a double switch, the paths of a crossing
struct unit
{
std::vector<TTrack *> parts;
std::string record; // the name of its record of the switches, empty without one
double chainage{0.0}; // of the start of its first part along the station
};
// a joint of the track circuits; Track is the plain track to be cut there, none where two tracks meet already
struct joint
{
TTrack *track{nullptr};
glm::dvec3 point{0.0};
};
// a track circuit of the station, once its tracks are cut at the joints: of a switch, or of a station track
struct circuit
{
std::vector<TTrack *> tracks;
int unit{-1}; // of the switch, -1 for a station track
double offset{0.0}; // the mean one of a station track, in the schematic
double from{0.0}; // the chainage it spans
double to{0.0};
double length{0.0};
};
// the schematic generalized for the plot: each station track on a row of its own, level, the rows evenly apart in the order the
// tracks lie side by side, a path between them on a straight slant; the plain stretches between the switches shortened
struct drawing
{
struct run
{
std::vector<std::size_t> paths; // of the layout, joined end to end without a switch between
double offset{0.0}; // the middle one of its stretches along the axis
int row{0};
};
std::vector<run> runs;
double spacing{4.75}; // m, of the tracks of the station
std::vector<glm::dvec2> warp; // the chainage and the x of the plot at the breakpoints, by the chainage
std::vector<std::vector<glm::dvec2>> paths; // of each path of the layout, its points in the plot: the x and the height
std::vector<std::vector<glm::dvec2>> schematic; // the same in the schematic
double x(double const Chainage) const;
double chainage(double const X) const;
// the point of the schematic in the plot: on the path nearest to it, unless none runs near
glm::dvec2 at(glm::dvec2 const &Schematic) const;
};
// m of the plot between two rows
double constexpr row_height{5.0};
drawing generalize(layout const &Layout);
// the station of the switch, or of the plain track near one
std::optional<layout> find(TTrack &From, options const &Options = {});
// the chainage along the axis and the offset to the left of it, as the map shows it
glm::dvec2 project(layout const &Layout, glm::dvec3 const &Point);
// km at the chainage, when the station knows its kilometrage
double km_of(layout const &Layout, double const Chainage);
// one switch of each station of the scenery
std::vector<TTrack *> stations(options const &Options = {});
// the switches of the station by their numbers: along the chainage, or against it when Reversed; turntables have none
std::vector<unit> numbering(layout const &Layout, bool const Reversed);
// the names of the switches and the track circuits of the station begin with it: bpd_
std::string prefix(std::string const &Code);
// <code>_<number>, each part of a unit of several with a letter of its own: bpd_15a
std::string switch_name(std::string const &Code, int const Number, std::size_t const Part, std::size_t const Parts);
// the joints of the track circuits: 1.5 m before the start of a switch, beyond the fouling points of its branches where the axes
// are 4 m apart, in the middle of the links between switches too short for both, and so where the lines leave the station
std::vector<joint> joints(layout const &Layout, std::vector<unit> const &Units, options const &Options = {});
// the track circuits the joints part the station into; the tracks of the lines beyond the joints belong to none
std::vector<circuit> circuits(layout const &Layout, std::vector<unit> const &Units, std::vector<glm::dvec3> const &Joints);
// the numbers of the station tracks as PKP PLK gives them, one for each circuit, empty for those of switches: 1 and 2 the main
// tracks, track 1 on the right along the chainage, the odd ones beyond it on its side, the even ones on the other; a track goes
// on through the switches along their straighter paths, its circuits lettered along the chainage: 5a, 5b
std::vector<std::string> track_numbers(layout const &Layout, std::vector<circuit> const &Circuits);
// the switches of the station of the switch, without laying it out
std::vector<TTrack *> switches_of(TTrack &Switch, options const &Options = {});
// a station track by its number, with its track circuits
struct numbered
{
std::string number;
std::vector<std::vector<TTrack *>> circuits;
};
// a signal of the station, as PKP PLK places and names them
// m, from a main signal on to the joint its trains turn it to stop at: Ie-4 § 9, at least 15 m, at most 30 for an entry or a block signal
double constexpr signal_drop{15.0};
struct signal
{
enum class role
{
entry,
exit,
shunting,
block,
warning
};
role kind{role::entry};
std::string name; // without the code of the station: A, F1, Tm3
TTrack *track{nullptr};
int path{0};
glm::dvec3 point{0.0}; // on the axis
int facing{1}; // the trains it faces run 1: towards the end of the path, -1: towards its start
int side{1}; // 1: on the right of the path, -1: on the left
glm::dvec3 travel{0.0}; // the way the trains it faces run, in the plan
// of an entry signal: the tracks of its line from the joint of the station out to it, each with the way out along it, true
// towards the end of the path; a circuit named after the signal runs between the two
std::vector<std::pair<TTrack *, bool>> run;
};
// the signals of the station: the entry ones 300 m out along the lines beyond the circuits of the station, A, B... from the start
// of the chainage, Z, Y... from its end, the leftmost first; the exit ones facing out at the ends of the longest circuit at least
// 200 m long of each station track, for its longest useful length, a letter for the odd tracks and one for the even ones at each
// end, with the number: F1, G2 towards the start, R1, P2 towards the end; the shunting ones at the ends of the shorter tracks, Tm1,
// Tm2... along the chainage. Each on the right of the trains, unless another track runs too close by there. Inside: a track of the
// circuits of the station
std::vector<signal> signals(layout const &Layout, std::vector<numbered> const &Tracks, std::function<bool(TTrack const &)> const &Inside);
// a track of a line out beyond an entry signal of the station, to the next station or the end of the tracks
struct line
{
std::size_t entry{0}; // the entry signal standing on it, of the signals given
int number{0}; // of the track of a double-track line: 1 the one on the right along the chainage, 2 the other; 0 on a single-track line
bool inbound{true}; // its trains run towards the station: on a double-track line the track on their right
bool station{false}; // ends at a switch, of the next station, rather than at the end of the tracks
int partner{-1}; // the other track of a double-track line, of the lines
std::vector<TTrack *> tracks; // from the entry signal out
std::vector<bool> outward; // of each track: the line runs out towards the end of its path
std::vector<glm::dvec3> points; // along the tracks from the entry signal on, a metre or so apart
std::vector<double> distances; // of the points, from the entry signal: below 0 in from it to the joint of the station
std::vector<std::size_t> owners; // of the points, the track each lies on
double length() const { return distances.empty() ? 0.0 : distances.back(); }
};
// where the line runs at the distance out: on what track, the point on its axis, the way out along the line
struct on_line
{
TTrack *track{nullptr};
bool outward{true}; // the way out runs towards the end of the path of the track
glm::dvec3 point{0.0};
glm::dvec3 way{0.0, 0.0, 1.0};
};
// the lines beyond the entry signals among the signals given, no longer than the limit; two lines out of the same end side by side
// are the tracks of a double-track line
std::vector<line> lines_out(layout const &Layout, std::vector<signal> const &Signals, double const Limit);
// the run of an entry signal as a line, from the joint of the station out, the distances from the joint
line run_line(signal const &Entry);
on_line point_on(line const &Line, double const Distance);
// how far out along the line the point lies, Gap: how far from its axis in the plan
double distance_on(line const &Line, glm::dvec3 const &Point, double &Gap);
// the number of a block signal at the km, as PKP PLK gives them (Ie-4 § 10): the km and the hectometre, the nearest one ahead of the
// signal odd on track 1, even on track 2: 241, 242; Rising: its trains run towards the higher km
std::string block_number(double const Km, int const Track, bool const Rising);
// a limit of the part of a station track a train stands on
struct limit
{
enum class kind
{
signal,
joint, // of the track circuits
fouling, // the fouling point of a switch
start, // of a switch
buffer, // the end of the tracks, where the buffer stop stands
crossing // the edge of a road crossing the track on its level
};
kind what{kind::joint};
std::string name; // of the signal, of the switch for the others
double along{0.0}; // along the track, from its end at the lower chainage
glm::dvec3 point{0.0};
};
// the part of a station track the trains running one way stand on
struct stand
{
limit head; // the trains stop by it
limit rear; // behind them
double length{0.0};
};
// the lengths of a station track, as the list of the tracks of a station gives them: the rozporządzenie of the minister of
// infrastructure on the railway structures (Dz.U. 2026 poz. 1225) § 2
struct lengths
{
std::string number;
double construction{0.0}; // between the ends of the switches at its ends, or to the buffer stop, the switches within it left out
// the useful one, of the trains running along the chainage, then of those running against it: from the signal they stop by back
// to the joint, the fouling point or the level crossing behind them, between those where no signal stands
std::array<stand, 2> ways;
std::vector<glm::dvec3> points; // along the track from its end at the lower chainage, through the switches within it
std::vector<double> distances; // of the points, from that end
};
// the lengths of the station tracks, the signals standing by them among the signals given
std::vector<lengths> track_lengths(layout const &Layout, std::vector<numbered> const &Tracks, std::vector<signal> const &Signals);
// a signal by the track the trains read it on
struct post
{
TTrack *track{nullptr};
int facing{1}; // the trains it faces run 1: towards the end of the path, -1: towards its start
glm::dvec3 point{0.0};
signal::role kind{signal::role::entry}; // entry for any main signal
};
// the way of the trains from a signal on to the next main or block signal facing them
struct route
{
int next{-1}; // of the posts, -1 for none within the limit
int warning{-1}; // the warning disc passed on the way, of the posts
double length{0.0}; // m, in the plan
double speed{0.0}; // km/h, the least the switches on it allow on their curved paths, by the radius and by the speed set; 0 for no limit
std::vector<TTrack *> turnouts; // the switches it turns off the straight at
bool ended{false}; // at the end of the tracks, before the limit
};
// km/h, a train runs the path at by its least radius, 0.65 m/s² of the acceleration left unbalanced without cant; 0 for a straight one
double path_speed(TTrack const &Track, int const Path);
// the routes of the trains from each of the posts given on through the switches, none longer than the limit
std::vector<std::vector<route>> routes(std::vector<post> const &Posts, std::vector<std::size_t> const &From, double const Limit);
// a point of the way of the trains up to a signal
struct approach_point
{
TTrack *track{nullptr};
int path{0};
int facing{1}; // the trains run 1: towards the end of the path, -1: towards its start
glm::dvec3 point{0.0};
glm::dvec3 way{0.0, 0.0, 1.0}; // the trains run, in the plan
double distance{0.0}; // m, before the signal
};
// the way of the trains running past the point of the track the way given, back along the tracks they come by up to the distance
// before it or the end of the tracks, a metre or so apart: into a switch from its start along its straighter path
std::vector<approach_point> approach(TTrack &Track, glm::dvec3 const &Point, int const Facing, double const Distance);
} // namespace station