Files
maszyna/shaders/traction.frag
2020-02-21 22:50:52 +01:00

33 lines
657 B
GLSL

#include <common>
in vec4 f_pos;
in vec4 f_clip_pos;
in vec4 f_clip_future_pos;
layout(location = 0) out vec4 out_color;
#if MOTIONBLUR_ENABLED
layout(location = 1) out vec4 out_motion;
#endif
#include <tonemapping.glsl>
#include <apply_fog.glsl>
void main()
{
vec4 color = vec4(apply_fog(pow(param[0].rgb, vec3(2.2))), param[0].a);
#if POSTFX_ENABLED
out_color = color;
#else
out_color = tonemap(color);
#endif
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
out_motion = vec4(a - b, 0.0f, 0.0f);
}
#endif
}