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20 lines
673 B
GLSL
20 lines
673 B
GLSL
// the rails and the ballast of a track of a normal mapped material faded into those of the tracks joined at its ends, see trackblend.glsl
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#define TRACKBLEND_NORMALMAP 1
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#texture (diffuse, 0, sRGB_A)
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uniform sampler2D diffuse;
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#texture (diffuse1, 1, sRGB_A)
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uniform sampler2D diffuse1;
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#texture (diffuse2, 2, sRGB_A)
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uniform sampler2D diffuse2;
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#texture (diffuse3, 3, sRGB_A)
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uniform sampler2D diffuse3;
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#texture (normalmap, 4, RGBA)
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uniform sampler2D normalmap;
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#texture (normalmap1, 5, RGBA)
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uniform sampler2D normalmap1;
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#texture (normalmap2, 6, RGBA)
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uniform sampler2D normalmap2;
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#texture (normalmap3, 7, RGBA)
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uniform sampler2D normalmap3;
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#include <trackblend.glsl>
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