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Files
maszyna/audio/audio.h
Mateusz Włodarczyk dd412894bb Add macOS ARM64 build support
Three small source tweaks that let the OpenGL renderer build and run
on Apple Silicon without affecting the Windows/Linux paths:

- stdafx.h: use GLM_FORCE_NEON on ARM64 instead of GLM_FORCE_AVX2.
  AVX2 pulls <immintrin.h>, which clang on ARM64 rejects because
  the x86 intrinsics are unimplemented.
- utilities/utilities.cpp: provide an Apple libc++ fallback for
  Now() using localtime_r + strftime, since
  std::chrono::current_zone() is not yet implemented there.
- audio/audio.h: prefer Khronos-style <AL/al.h> headers when they
  are on the include path (brew openal-soft) and fall back to the
  deprecated Apple OpenAL.framework's <OpenAL/al.h> only otherwise.
2026-05-19 10:45:18 +02:00

82 lines
2.2 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#if defined(__APPLE__) && !__has_include(<AL/al.h>)
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#else
#include <AL/al.h>
#include <AL/alc.h>
#endif
namespace audio {
ALuint const null_resource{ ~( ALuint { 0 } ) };
// wrapper for audio sample
struct openal_buffer {
// members
ALuint id { null_resource }; // associated AL resource
unsigned int rate {}; // sample rate of the data
std::string name;
std::string caption;
// constructors
openal_buffer() = default;
explicit openal_buffer( std::string const &Filename );
// methods
// retrieves sound caption in currently set language
void
fetch_caption();
};
using buffer_handle = std::size_t;
//
class buffer_manager {
public:
// constructors
buffer_manager() { m_buffers.emplace_back( openal_buffer() ); } // empty bindings for null buffer
// destructor
~buffer_manager();
// methods
// creates buffer object out of data stored in specified file. returns: handle to the buffer or null_handle if creation failed
buffer_handle
create( std::string const &Filename );
// provides direct access to a specified buffer
audio::openal_buffer const &
buffer( audio::buffer_handle const Buffer ) const;
private:
// types
using buffer_sequence = std::vector<openal_buffer>;
using index_map = std::unordered_map<std::string, std::size_t>;
// methods
// places in the bank a buffer containing data stored in specified file. returns: handle to the buffer
buffer_handle
emplace( std::string Filename );
// checks whether specified buffer is in the buffer bank. returns: buffer handle, or null_handle.
buffer_handle
find_buffer( std::string const &Buffername ) const;
// checks whether specified file exists. returns: name of the located file, or empty string.
std::string
find_file( std::string const &Filename ) const;
// members
buffer_sequence m_buffers;
index_map m_buffermappings;
};
} // audio
//---------------------------------------------------------------------------