Files
maszyna/sceneeditor.h
2018-08-02 20:39:19 +02:00

56 lines
1.6 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "scenenode.h"
namespace scene {
// TODO: move the snapshot to history stack
struct node_snapshot {
scene::basic_node *node;
std::string data;
node_snapshot( scene::basic_node *Node ) :
node( Node ) {
if( Node != nullptr ) {
Node->export_as_text( data ); } };
};
inline bool operator==( node_snapshot const &Left, node_snapshot const &Right ) { return ( ( Left.node == Right.node ) && ( Left.data == Right.data ) ); }
inline bool operator!=( node_snapshot const &Left, node_snapshot const &Right ) { return ( !( Left == Right ) ); }
class basic_editor {
public:
// methods
void
translate( scene::basic_node *Node, glm::dvec3 const &Location, bool const Snaptoground );
void
translate( scene::basic_node *Node, float const Offset );
void
translate_instance( TAnimModel *Instance, glm::dvec3 const &Location );
void
translate_instance( TAnimModel *Instance, float const Offset );
void
translate_memorycell( TMemCell *Memorycell, glm::dvec3 const &Location );
void
translate_memorycell( TMemCell *Memorycell, float const Offset );
void
rotate( scene::basic_node *Node, glm::vec3 const &Angle, float const Quantization );
void
rotate_instance( TAnimModel *Instance, glm::vec3 const &Angle, float const Quantization );
};
} // scene
//---------------------------------------------------------------------------