Files
maszyna/Train.cpp

7367 lines
295 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
/*
MaSzyna EU07 locomotive simulator
Copyright (C) 2001-2004 Marcin Wozniak, Maciej Czapkiewicz and others
*/
#include "stdafx.h"
#include "Train.h"
#include "Globals.h"
#include "Logs.h"
#include "MdlMngr.h"
#include "Timer.h"
#include "Driver.h"
#include "Console.h"
void
control_mapper::insert( TGauge const &Gauge, std::string const &Label ) {
auto const submodel = Gauge.SubModel;
if( submodel != nullptr ) {
m_controlnames.emplace( submodel, Label );
}
}
std::string
control_mapper::find( TSubModel const *Control ) const {
auto const lookup = m_controlnames.find( Control );
if( lookup != m_controlnames.end() ) {
return lookup->second;
}
else {
return "";
}
}
TCab::TCab()
{
CabPos1.x = -1.0;
CabPos1.y = 1.0;
CabPos1.z = 1.0;
CabPos2.x = 1.0;
CabPos2.y = 1.0;
CabPos2.z = -1.0;
bEnabled = false;
bOccupied = true;
dimm_r = dimm_g = dimm_b = 1;
intlit_r = intlit_g = intlit_b = 0;
intlitlow_r = intlitlow_g = intlitlow_b = 0;
/*
iGaugesMax = 100; // 95 - trzeba pobierać to z pliku konfiguracyjnego
ggList = new TGauge[iGaugesMax];
iGauges = 0; // na razie nie są dodane
iButtonsMax = 60; // 55 - trzeba pobierać to z pliku konfiguracyjnego
btList = new TButton[iButtonsMax];
iButtons = 0;
*/
}
/*
void TCab::Init(double Initx1, double Inity1, double Initz1, double Initx2, double Inity2,
double Initz2, bool InitEnabled, bool InitOccupied)
{
CabPos1.x = Initx1;
CabPos1.y = Inity1;
CabPos1.z = Initz1;
CabPos2.x = Initx2;
CabPos2.y = Inity2;
CabPos2.z = Initz2;
bEnabled = InitEnabled;
bOccupied = InitOccupied;
}
*/
void TCab::Load(cParser &Parser)
{
// NOTE: clearing control tables here is bit of a crutch, imposed by current scheme of loading compartments anew on each cab change
ggList.clear();
btList.clear();
std::string token;
Parser.getTokens();
Parser >> token;
if (token == "cablight")
{
Parser.getTokens( 9, false );
Parser
>> dimm_r
>> dimm_g
>> dimm_b
>> intlit_r
>> intlit_g
>> intlit_b
>> intlitlow_r
>> intlitlow_g
>> intlitlow_b;
Parser.getTokens(); Parser >> token;
}
CabPos1.x = std::stod( token );
Parser.getTokens( 5, false );
Parser
>> CabPos1.y
>> CabPos1.z
>> CabPos2.x
>> CabPos2.y
>> CabPos2.z;
bEnabled = true;
bOccupied = true;
}
TCab::~TCab()
{
/*
delete[] ggList;
delete[] btList;
*/
};
TGauge &TCab::Gauge(int n)
{ // pobranie adresu obiektu aniomowanego ruchem
/*
if (n < 0)
{ // rezerwacja wolnego
ggList[iGauges].Clear();
return ggList + iGauges++;
}
else if (n < iGauges)
return ggList + n;
return NULL;
*/
if( n < 0 ) {
ggList.emplace_back();
return ggList.back();
}
else {
return ggList[ n ];
}
};
TButton &TCab::Button(int n)
{ // pobranie adresu obiektu animowanego wyborem 1 z 2
/*
if (n < 0)
{ // rezerwacja wolnego
return btList + iButtons++;
}
else if (n < iButtons)
return btList + n;
return NULL;
*/
if( n < 0 ) {
btList.emplace_back();
return btList.back();
}
else {
return btList[ n ];
}
};
void TCab::Update()
{ // odczyt parametrów i ustawienie animacji submodelom
/*
int i;
for (i = 0; i < iGauges; ++i)
{ // animacje izometryczne
ggList[i].UpdateValue(); // odczyt parametru i przeliczenie na kąt
ggList[i].Update(); // ustawienie animacji
}
for (i = 0; i < iButtons; ++i)
{ // animacje dwustanowe
btList[i].Update(); // odczyt parametru i wybór submodelu
}
*/
for( auto &gauge : ggList ) {
// animacje izometryczne
gauge.UpdateValue(); // odczyt parametru i przeliczenie na kąt
gauge.Update(); // ustawienie animacji
}
for( auto &button : btList ) {
// animacje dwustanowe
button.Update(); // odczyt parametru i wybór submodelu
}
};
// NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis
// TBD, TODO: consider this approach if we ever want to have customized consist behaviour to received commands, based on the consist/vehicle type or whatever
TTrain::commandhandler_map const TTrain::m_commandhandlers = {
{ user_command::mastercontrollerincrease, &TTrain::OnCommand_mastercontrollerincrease },
{ user_command::mastercontrollerincreasefast, &TTrain::OnCommand_mastercontrollerincreasefast },
{ user_command::mastercontrollerdecrease, &TTrain::OnCommand_mastercontrollerdecrease },
{ user_command::mastercontrollerdecreasefast, &TTrain::OnCommand_mastercontrollerdecreasefast },
{ user_command::secondcontrollerincrease, &TTrain::OnCommand_secondcontrollerincrease },
{ user_command::secondcontrollerincreasefast, &TTrain::OnCommand_secondcontrollerincreasefast },
{ user_command::secondcontrollerdecrease, &TTrain::OnCommand_secondcontrollerdecrease },
{ user_command::secondcontrollerdecreasefast, &TTrain::OnCommand_secondcontrollerdecreasefast },
{ user_command::notchingrelaytoggle, &TTrain::OnCommand_notchingrelaytoggle },
{ user_command::mucurrentindicatorothersourceactivate, &TTrain::OnCommand_mucurrentindicatorothersourceactivate },
{ user_command::independentbrakeincrease, &TTrain::OnCommand_independentbrakeincrease },
{ user_command::independentbrakeincreasefast, &TTrain::OnCommand_independentbrakeincreasefast },
{ user_command::independentbrakedecrease, &TTrain::OnCommand_independentbrakedecrease },
{ user_command::independentbrakedecreasefast, &TTrain::OnCommand_independentbrakedecreasefast },
{ user_command::independentbrakebailoff, &TTrain::OnCommand_independentbrakebailoff },
{ user_command::trainbrakeincrease, &TTrain::OnCommand_trainbrakeincrease },
{ user_command::trainbrakedecrease, &TTrain::OnCommand_trainbrakedecrease },
{ user_command::trainbrakecharging, &TTrain::OnCommand_trainbrakecharging },
{ user_command::trainbrakerelease, &TTrain::OnCommand_trainbrakerelease },
{ user_command::trainbrakefirstservice, &TTrain::OnCommand_trainbrakefirstservice },
{ user_command::trainbrakeservice, &TTrain::OnCommand_trainbrakeservice },
{ user_command::trainbrakefullservice, &TTrain::OnCommand_trainbrakefullservice },
{ user_command::trainbrakeemergency, &TTrain::OnCommand_trainbrakeemergency },
{ user_command::manualbrakeincrease, &TTrain::OnCommand_manualbrakeincrease },
{ user_command::manualbrakedecrease, &TTrain::OnCommand_manualbrakedecrease },
{ user_command::alarmchaintoggle, &TTrain::OnCommand_alarmchaintoggle },
{ user_command::wheelspinbrakeactivate, &TTrain::OnCommand_wheelspinbrakeactivate },
{ user_command::sandboxactivate, &TTrain::OnCommand_sandboxactivate },
{ user_command::epbrakecontroltoggle, &TTrain::OnCommand_epbrakecontroltoggle },
{ user_command::brakeactingspeedincrease, &TTrain::OnCommand_brakeactingspeedincrease },
{ user_command::brakeactingspeeddecrease, &TTrain::OnCommand_brakeactingspeeddecrease },
{ user_command::mubrakingindicatortoggle, &TTrain::OnCommand_mubrakingindicatortoggle },
{ user_command::reverserincrease, &TTrain::OnCommand_reverserincrease },
{ user_command::reverserdecrease, &TTrain::OnCommand_reverserdecrease },
{ user_command::alerteracknowledge, &TTrain::OnCommand_alerteracknowledge },
{ user_command::batterytoggle, &TTrain::OnCommand_batterytoggle },
{ user_command::pantographcompressorvalvetoggle, &TTrain::OnCommand_pantographcompressorvalvetoggle },
{ user_command::pantographcompressoractivate, &TTrain::OnCommand_pantographcompressoractivate },
{ user_command::pantographtogglefront, &TTrain::OnCommand_pantographtogglefront },
{ user_command::pantographtogglerear, &TTrain::OnCommand_pantographtogglerear },
{ user_command::pantographlowerall, &TTrain::OnCommand_pantographlowerall },
{ user_command::linebreakertoggle, &TTrain::OnCommand_linebreakertoggle },
{ user_command::convertertoggle, &TTrain::OnCommand_convertertoggle },
{ user_command::convertertogglelocal, &TTrain::OnCommand_convertertogglelocal },
{ user_command::converteroverloadrelayreset, &TTrain::OnCommand_converteroverloadrelayreset },
{ user_command::compressortoggle, &TTrain::OnCommand_compressortoggle },
{ user_command::compressortogglelocal, &TTrain::OnCommand_compressortogglelocal },
{ user_command::motorconnectorsopen, &TTrain::OnCommand_motorconnectorsopen },
{ user_command::motordisconnect, &TTrain::OnCommand_motordisconnect },
{ user_command::motoroverloadrelaythresholdtoggle, &TTrain::OnCommand_motoroverloadrelaythresholdtoggle },
{ user_command::motoroverloadrelayreset, &TTrain::OnCommand_motoroverloadrelayreset },
{ user_command::heatingtoggle, &TTrain::OnCommand_heatingtoggle },
{ user_command::headlighttoggleleft, &TTrain::OnCommand_headlighttoggleleft },
{ user_command::headlighttoggleright, &TTrain::OnCommand_headlighttoggleright },
{ user_command::headlighttoggleupper, &TTrain::OnCommand_headlighttoggleupper },
{ user_command::redmarkertoggleleft, &TTrain::OnCommand_redmarkertoggleleft },
{ user_command::redmarkertoggleright, &TTrain::OnCommand_redmarkertoggleright },
{ user_command::headlighttogglerearleft, &TTrain::OnCommand_headlighttogglerearleft },
{ user_command::headlighttogglerearright, &TTrain::OnCommand_headlighttogglerearright },
{ user_command::headlighttogglerearupper, &TTrain::OnCommand_headlighttogglerearupper },
{ user_command::redmarkertogglerearleft, &TTrain::OnCommand_redmarkertogglerearleft },
{ user_command::redmarkertogglerearright, &TTrain::OnCommand_redmarkertogglerearright },
{ user_command::headlightsdimtoggle, &TTrain::OnCommand_headlightsdimtoggle },
{ user_command::interiorlighttoggle, &TTrain::OnCommand_interiorlighttoggle },
{ user_command::interiorlightdimtoggle, &TTrain::OnCommand_interiorlightdimtoggle },
{ user_command::instrumentlighttoggle, &TTrain::OnCommand_instrumentlighttoggle },
{ user_command::doorlocktoggle, &TTrain::OnCommand_doorlocktoggle },
{ user_command::doortoggleleft, &TTrain::OnCommand_doortoggleleft },
{ user_command::doortoggleright, &TTrain::OnCommand_doortoggleright },
{ user_command::departureannounce, &TTrain::OnCommand_departureannounce },
{ user_command::hornlowactivate, &TTrain::OnCommand_hornlowactivate },
{ user_command::hornhighactivate, &TTrain::OnCommand_hornhighactivate },
{ user_command::radiotoggle, &TTrain::OnCommand_radiotoggle },
{ user_command::radiostoptest, &TTrain::OnCommand_radiostoptest },
{ user_command::generictoggle0, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle1, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle2, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle3, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle4, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle5, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle6, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle7, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle8, &TTrain::OnCommand_generictoggle },
{ user_command::generictoggle9, &TTrain::OnCommand_generictoggle }
};
std::vector<std::string> const TTrain::fPress_labels = {
"ch1: ", "ch2: ", "ch3: ", "ch4: ", "ch5: ", "ch6: ", "ch7: ", "ch8: ", "ch9: ", "ch0: "
};
TTrain::TTrain() {
/*
Universal4Active = false;
*/
ShowNextCurrent = false;
// McZapkie-240302 - przyda sie do tachometru
fTachoVelocity = 0;
fTachoCount = 0;
fPPress = fNPress = 0;
// asMessage="";
pMechShake = vector3(0, 0, 0);
vMechMovement = vector3(0, 0, 0);
pMechOffset = vector3(0, 0, 0);
fBlinkTimer = 0;
fHaslerTimer = 0;
keybrakecount = 0;
DynamicSet(NULL); // ustawia wszystkie mv*
iCabLightFlag = 0;
// hunter-091012
bCabLight = false;
bCabLightDim = false;
//-----
pMechSittingPosition = vector3(0, 0, 0); // ABu: 180404
InstrumentLightActive = false; // ABu: 030405
dsbNastawnikJazdy = NULL;
dsbNastawnikBocz = NULL;
dsbRelay = NULL;
dsbPneumaticRelay = NULL;
dsbSwitch = NULL;
dsbPneumaticSwitch = NULL;
dsbReverserKey = NULL; // hunter-121211
dsbCouplerAttach = NULL;
dsbCouplerDetach = NULL;
dsbDieselIgnition = NULL;
dsbDoorClose = NULL;
dsbDoorOpen = NULL;
dsbPantUp = NULL;
dsbPantDown = NULL;
dsbWejscie_na_bezoporow = NULL;
dsbWejscie_na_drugi_uklad = NULL; // hunter-081211: poprawka literowki
dsbHasler = NULL;
dsbBuzzer = NULL;
dsbSlipAlarm = NULL; // Bombardier 011010: alarm przy poslizgu dla 181/182
dsbCouplerStretch = NULL;
dsbEN57_CouplerStretch = NULL;
dsbBufferClamp = NULL;
iRadioChannel = 0;
fTachoTimer = 0.0; // włączenie skoków wskazań prędkościomierza
//
for( int i = 0; i < 8; i++ ) {
bMains[ i ] = false;
fCntVol[ i ] = 0.0f;
bPants[ i ][ 0 ] = false;
bPants[ i ][ 1 ] = false;
bFuse[ i ] = false;
bBatt[ i ] = false;
bConv[ i ] = false;
bComp[ i ][ 0 ] = false;
bComp[ i ][ 1 ] = false;
bHeat[ i ] = false;
}
for( int i = 0; i < 9; ++i )
for( int j = 0; j < 10; ++j )
fEIMParams[ i ][ j ] = 0.0;
for( int i = 0; i < 20; ++i )
for( int j = 0; j < 3; ++j )
fPress[ i ][ j ] = 0.0;
}
bool TTrain::Init(TDynamicObject *NewDynamicObject, bool e3d)
{ // powiązanie ręcznego sterowania kabiną z pojazdem
// Global::pUserDynamic=NewDynamicObject; //pojazd renderowany bez trzęsienia
DynamicSet(NewDynamicObject);
if (!e3d)
if (DynamicObject->Mechanik == NULL)
return false;
// if (DynamicObject->Mechanik->AIControllFlag==AIdriver)
// return false;
DynamicObject->MechInside = true;
/* iPozSzereg=28;
for (int i=1; i<mvControlled->MainCtrlPosNo; i++)
{
if (mvControlled->RList[i].Bn>1)
{
iPozSzereg=i-1;
i=mvControlled->MainCtrlPosNo+1;
}
}
*/
MechSpring.Init(0.015, 250);
vMechVelocity = vector3(0, 0, 0);
pMechOffset = vector3( 0, 0, 0 );
fMechSpringX = 1;
fMechSpringY = 0.5;
fMechSpringZ = 0.5;
fMechMaxSpring = 0.15;
fMechRoll = 0.05;
fMechPitch = 0.1;
fMainRelayTimer = 0; // Hunter, do k...y nędzy, ustawiaj wartości początkowe zmiennych!
if( false == LoadMMediaFile( DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName + ".mmd" ) ) {
return false;
}
// McZapkie: w razie wykolejenia
// dsbDerailment=TSoundsManager::GetFromName("derail.wav");
// McZapkie: jazda luzem:
// dsbRunningNoise=TSoundsManager::GetFromName("runningnoise.wav");
// McZapkie? - dzwieki slyszalne tylko wewnatrz kabiny - generowane przez
// obiekt sterowany:
// McZapkie-080302 sWentylatory.Init("wenton.wav","went.wav","wentoff.wav");
// McZapkie-010302
// sCompressor.Init("compressor-start.wav","compressor.wav","compressor-stop.wav");
// sHorn1.Init("horn1.wav",0.3);
// sHorn2.Init("horn2.wav",0.3);
// sHorn1.Init("horn1-start.wav","horn1.wav","horn1-stop.wav");
// sHorn2.Init("horn2-start.wav","horn2.wav","horn2-stop.wav");
// sConverter.Init("converter.wav",1.5); //NBMX obsluga przez AdvSound
iCabn = 0;
// Ra: taka proteza - przesłanie kierunku do członów connected
if (mvControlled->ActiveDir > 0)
{ // było do przodu
mvControlled->DirectionBackward();
mvControlled->DirectionForward();
}
else if (mvControlled->ActiveDir < 0)
{
mvControlled->DirectionForward();
mvControlled->DirectionBackward();
}
return true;
}
PyObject *TTrain::GetTrainState() {
PyObject *dict = PyDict_New();
if( dict == NULL ) {
return NULL;
}
auto const &mover = DynamicObject->MoverParameters;
PyDict_SetItemString( dict, "cab", PyGetInt( mover->ActiveCab ) );
// basic systems state data
PyDict_SetItemString( dict, "battery", PyGetBool( mvControlled->Battery ) );
PyDict_SetItemString( dict, "linebreaker", PyGetBool( mvControlled->Mains ) );
PyDict_SetItemString( dict, "converter", PyGetBool( mover->ConverterFlag ) );
PyDict_SetItemString( dict, "converter_overload", PyGetBool( mover->ConvOvldFlag ) );
PyDict_SetItemString( dict, "compress", PyGetBool( mover->CompressorFlag ) );
// reverser
PyDict_SetItemString( dict, "direction", PyGetInt( mover->ActiveDir ) );
// throttle
PyDict_SetItemString( dict, "mainctrl_pos", PyGetInt( mover->MainCtrlPos ) );
PyDict_SetItemString( dict, "main_ctrl_actual_pos", PyGetInt( mover->MainCtrlActualPos ) );
PyDict_SetItemString( dict, "scndctrl_pos", PyGetInt( mover->ScndCtrlPos ) );
PyDict_SetItemString( dict, "scnd_ctrl_actual_pos", PyGetInt( mover->ScndCtrlActualPos ) );
// brakes
PyDict_SetItemString( dict, "manual_brake", PyGetBool( mvOccupied->ManualBrakePos > 0 ) );
bool const bEP = ( mvControlled->LocHandle->GetCP()>0.2 ) || ( fEIMParams[ 0 ][ 2 ]>0.01 );
PyDict_SetItemString( dict, "dir_brake", PyGetBool( bEP ) );
bool bPN;
if( ( typeid( *mvControlled->Hamulec ) == typeid( TLSt ) )
|| ( typeid( *mvControlled->Hamulec ) == typeid( TEStED ) ) ) {
TBrake* temp_ham = mvControlled->Hamulec.get();
bPN = ( static_cast<TLSt*>( temp_ham )->GetEDBCP()>0.2 );
}
else
bPN = false;
PyDict_SetItemString( dict, "indir_brake", PyGetBool( bPN ) );
// other controls
PyDict_SetItemString( dict, "ca", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_aware ) ) );
PyDict_SetItemString( dict, "shp", PyGetBool( TestFlag( mvOccupied->SecuritySystem.Status, s_active ) ) );
PyDict_SetItemString( dict, "pantpress", PyGetFloat( mvControlled->PantPress ) );
PyDict_SetItemString( dict, "universal3", PyGetBool( InstrumentLightActive ) );
// movement data
PyDict_SetItemString( dict, "velocity", PyGetFloat( mover->Vel ) );
PyDict_SetItemString( dict, "tractionforce", PyGetFloat( mover->Ft ) );
PyDict_SetItemString( dict, "slipping_wheels", PyGetBool( mover->SlippingWheels ) );
PyDict_SetItemString( dict, "sanding", PyGetBool( mover->SandDose ));
// electric current data
PyDict_SetItemString( dict, "traction_voltage", PyGetFloat( mover->RunningTraction.TractionVoltage ) );
PyDict_SetItemString( dict, "voltage", PyGetFloat( mover->Voltage ) );
PyDict_SetItemString( dict, "im", PyGetFloat( mover->Im ) );
PyDict_SetItemString( dict, "fuse", PyGetBool( mover->FuseFlag ) );
PyDict_SetItemString( dict, "epfuse", PyGetBool( mover->EpFuse ));
// induction motor state data
char* TXTT[ 10 ] = { "fd", "fdt", "fdb", "pd", "pdt", "pdb", "itothv", "1", "2", "3" };
char* TXTC[ 10 ] = { "fr", "frt", "frb", "pr", "prt", "prb", "im", "vm", "ihv", "uhv" };
char* TXTP[ 3 ] = { "bc", "bp", "sp" };
for( int j = 0; j < 10; ++j )
PyDict_SetItemString( dict, ( std::string( "eimp_t_" ) + std::string( TXTT[ j ] ) ).c_str(), PyGetFloatS( fEIMParams[ 0 ][ j ] ) );
for( int i = 0; i < 8; ++i ) {
for( int j = 0; j < 10; ++j )
PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_" ) + std::string( TXTC[ j ] ) ).c_str(), PyGetFloatS( fEIMParams[ i + 1 ][ j ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_ms" ) ).c_str(), PyGetBool( bMains[ i ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_cv" ) ).c_str(), PyGetFloatS( fCntVol[ i ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_u" ) + std::to_string( i + 1 ) + std::string( "_pf" ) ).c_str(), PyGetBool( bPants[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_u" ) + std::to_string( i + 1 ) + std::string( "_pr" ) ).c_str(), PyGetBool( bPants[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_fuse" ) ).c_str(), PyGetBool( bFuse[ i ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_batt" ) ).c_str(), PyGetBool( bBatt[ i ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_conv" ) ).c_str(), PyGetBool( bConv[ i ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_u" ) + std::to_string( i + 1 ) + std::string( "_comp_a" ) ).c_str(), PyGetBool( bComp[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_u" ) + std::to_string( i + 1 ) + std::string( "_comp_w" ) ).c_str(), PyGetBool( bComp[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( std::string( "eimp_c" ) + std::to_string( i + 1 ) + std::string( "_heat" ) ).c_str(), PyGetBool( bHeat[ i ] ) );
}
for( int i = 0; i < 20; ++i ) {
for( int j = 0; j < 3; ++j )
PyDict_SetItemString( dict, ( std::string( "eimp_pn" ) + std::to_string( i + 1 ) + std::string( "_" ) + std::string( TXTP[ j ] ) ).c_str(),
PyGetFloatS( fPress[ i ][ j ] ) );
}
// multi-unit state data
PyDict_SetItemString( dict, "car_no", PyGetInt( iCarNo ) );
PyDict_SetItemString( dict, "power_no", PyGetInt( iPowerNo ) );
PyDict_SetItemString( dict, "unit_no", PyGetInt( iUnitNo ) );
for( int i = 0; i < 20; i++ ) {
PyDict_SetItemString( dict, ( std::string( "doors_" ) + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 0 ] ) );
PyDict_SetItemString( dict, ( std::string( "doors_r_" ) + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 1 ] ) );
PyDict_SetItemString( dict, ( std::string( "doors_l_" ) + std::to_string( i + 1 ) ).c_str(), PyGetFloatS( bDoors[ i ][ 2 ] ) );
PyDict_SetItemString( dict, ( std::string( "doors_no_" ) + std::to_string( i + 1 ) ).c_str(), PyGetInt( iDoorNo[ i ] ) );
PyDict_SetItemString( dict, ( std::string( "code_" ) + std::to_string( i + 1 ) ).c_str(), PyGetString( std::string( std::to_string( iUnits[ i ] ) +
cCode[ i ] ).c_str() ) );
PyDict_SetItemString( dict, ( std::string( "car_name" ) + std::to_string( i + 1 ) ).c_str(), PyGetString( asCarName[ i ].c_str() ) );
PyDict_SetItemString( dict, ( std::string( "slip_" ) + std::to_string( i + 1 )).c_str(), PyGetBool( bSlip[i]) );
}
// ai state data
auto const &driver = DynamicObject->Mechanik;
PyDict_SetItemString( dict, "velocity_desired", PyGetFloat( driver->VelDesired ) );
PyDict_SetItemString( dict, "velroad", PyGetFloat( driver->VelRoad ) );
PyDict_SetItemString( dict, "vellimitlast", PyGetFloat( driver->VelLimitLast ) );
PyDict_SetItemString( dict, "velsignallast", PyGetFloat( driver->VelSignalLast ) );
PyDict_SetItemString( dict, "velsignalnext", PyGetFloat( driver->VelSignalNext ) );
PyDict_SetItemString( dict, "velnext", PyGetFloat( driver->VelNext ) );
PyDict_SetItemString( dict, "actualproximitydist", PyGetFloat( driver->ActualProximityDist ) );
PyDict_SetItemString( dict, "trainnumber", PyGetString( driver->TrainName().c_str() ) );
// world state data
PyDict_SetItemString( dict, "hours", PyGetInt( simulation::Time.data().wHour ) );
PyDict_SetItemString( dict, "minutes", PyGetInt( simulation::Time.data().wMinute ) );
PyDict_SetItemString( dict, "seconds", PyGetInt( simulation::Time.second() ) );
return dict;
}
bool TTrain::is_eztoer() const {
return
( ( mvControlled->TrainType == dt_EZT )
&& ( mvOccupied->BrakeSubsystem == ss_ESt )
&& ( mvControlled->Battery == true )
&& ( mvControlled->EpFuse == true )
&& ( mvControlled->ActiveDir != 0 ) ); // od yB
}
// command handlers
void TTrain::OnCommand_mastercontrollerincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->IncMainCtrl( 1 );
}
}
void TTrain::OnCommand_mastercontrollerincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->IncMainCtrl( 2 );
}
}
void TTrain::OnCommand_mastercontrollerdecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->DecMainCtrl( 1 );
}
}
void TTrain::OnCommand_mastercontrollerdecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->DecMainCtrl( 2 );
}
}
void TTrain::OnCommand_secondcontrollerincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( Train->mvControlled->ShuntMode ) {
Train->mvControlled->AnPos += ( Command.time_delta * 0.75f );
if( Train->mvControlled->AnPos > 1 )
Train->mvControlled->AnPos = 1;
}
else {
Train->mvControlled->IncScndCtrl( 1 );
}
}
}
void TTrain::OnCommand_secondcontrollerincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->IncScndCtrl( 2 );
}
}
void TTrain::OnCommand_notchingrelaytoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->AutoRelayFlag ) {
// turn on
Train->mvOccupied->AutoRelaySwitch( true );
}
else {
//turn off
Train->mvOccupied->AutoRelaySwitch( false );
}
}
}
void TTrain::OnCommand_mucurrentindicatorothersourceactivate( TTrain *Train, command_data const &Command ) {
if( Train->ggNextCurrentButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Current Indicator Source switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// turn on
Train->ShowNextCurrent = true;
// visual feedback
Train->ggNextCurrentButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
//turn off
Train->ShowNextCurrent = false;
// visual feedback
Train->ggNextCurrentButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_secondcontrollerdecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
if( Train->mvControlled->ShuntMode ) {
Train->mvControlled->AnPos -= ( Command.time_delta * 0.75f );
if( Train->mvControlled->AnPos > 1 )
Train->mvControlled->AnPos = 1;
}
Train->mvControlled->DecScndCtrl( 1 );
}
}
void TTrain::OnCommand_secondcontrollerdecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// on press or hold
Train->mvControlled->DecScndCtrl( 2 );
}
}
void TTrain::OnCommand_independentbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->LocalBrake != ManualBrake ) {
Train->mvOccupied->IncLocalBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_independentbrakeincreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->LocalBrake != ManualBrake ) {
Train->mvOccupied->IncLocalBrakeLevel( 2 );
}
}
}
void TTrain::OnCommand_independentbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( ( Train->mvOccupied->LocalBrake != ManualBrake )
// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
// TODO: sort AI out so it doesn't do things it doesn't have equipment for
|| ( Train->mvOccupied->LocalBrakePos != 0 ) ) {
Train->mvOccupied->DecLocalBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_independentbrakedecreasefast( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( ( Train->mvOccupied->LocalBrake != ManualBrake )
// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
// TODO: sort AI out so it doesn't do things it doesn't have equipment for
|| ( Train->mvOccupied->LocalBrakePos != 0 ) ) {
Train->mvOccupied->DecLocalBrakeLevel( 2 );
}
}
}
void TTrain::OnCommand_independentbrakebailoff( TTrain *Train, command_data const &Command ) {
// TODO: check if this set of conditions can be simplified.
// it'd be more flexible to have an attribute indicating whether bail off position is supported
if( ( Train->mvControlled->TrainType != dt_EZT )
&& ( ( Train->mvControlled->EngineType == ElectricSeriesMotor )
|| ( Train->mvControlled->EngineType == DieselElectric )
|| ( Train->mvControlled->EngineType == ElectricInductionMotor ) )
&& ( Train->mvOccupied->BrakeCtrlPosNo > 0 ) ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
Train->mvOccupied->BrakeReleaser( 1 );
// visual feedback
Train->ggReleaserButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// release
Train->mvOccupied->BrakeReleaser( 0 );
// visual feedback
Train->ggReleaserButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_trainbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( Train->mvOccupied->BrakeHandle == FV4a ) {
Train->mvOccupied->BrakeLevelAdd( 0.1 /*15.0 * Command.time_delta*/ );
}
else {
if( Train->mvOccupied->BrakeLevelAdd( Global::fBrakeStep ) ) {
// nieodpowiedni warunek; true, jeśli można dalej kręcić
Train->keybrakecount = 0;
if( ( Train->is_eztoer() ) && ( Train->mvOccupied->BrakeCtrlPos < 3 ) ) {
// Ra: uzależnić dźwięk od zmiany stanu EP, nie od klawisza
Train->play_sound( Train->dsbPneumaticSwitch );
}
}
}
}
}
void TTrain::OnCommand_trainbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
if( Train->mvOccupied->BrakeHandle == FV4a ) {
Train->mvOccupied->BrakeLevelAdd( -0.1 /*-15.0 * Command.time_delta*/ );
}
else {
// nową wersję dostarczył ZiomalCl ("fixed looped sound in ezt when using NUM_9 key")
if( ( Train->mvOccupied->BrakeCtrlPos > -1 )
|| ( Train->keybrakecount > 1 ) ) {
if( ( Train->is_eztoer() )
&& ( Train->mvControlled->Mains )
&& ( Train->mvOccupied->BrakeCtrlPos != -1 ) ) {
// Ra: uzależnić dźwięk od zmiany stanu EP, nie od klawisza
Train->play_sound( Train->dsbPneumaticSwitch );
}
Train->mvOccupied->BrakeLevelAdd( -Global::fBrakeStep );
}
else
Train->keybrakecount += 1;
// koniec wersji dostarczonej przez ZiomalCl
}
}
else {
// release
if( ( Train->mvOccupied->BrakeCtrlPos == -1 )
&& ( Train->mvOccupied->BrakeHandle == FVel6 )
&& ( Train->DynamicObject->Controller != AIdriver )
&& ( Global::iFeedbackMode != 4 )
&& ( !( Global::bMWDmasterEnable && Global::bMWDBreakEnable ) ) ) {
// Odskakiwanie hamulce EP
Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->BrakeCtrlPos + 1 );
Train->keybrakecount = 0;
if( ( Train->mvOccupied->TrainType == dt_EZT )
&& ( Train->mvControlled->Mains )
&& ( Train->mvControlled->ActiveDir != 0 ) ) {
Train->play_sound( Train->dsbPneumaticSwitch );
}
}
}
}
void TTrain::OnCommand_trainbrakecharging( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
// sound feedback
if( ( Train->is_eztoer() )
&& ( Train->mvControlled->Mains )
&& ( Train->mvOccupied->BrakeCtrlPos != -1 ) ) {
Train->play_sound( Train->dsbPneumaticSwitch );
}
Train->mvOccupied->BrakeLevelSet( -1 );
}
else {
// release
if( ( Train->mvOccupied->BrakeCtrlPos == -1 )
&& ( Train->mvOccupied->BrakeHandle == FVel6 )
&& ( Train->DynamicObject->Controller != AIdriver )
&& ( Global::iFeedbackMode != 4 )
&& ( !( Global::bMWDmasterEnable && Global::bMWDBreakEnable ) ) ) {
// Odskakiwanie hamulce EP
Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->BrakeCtrlPos + 1 );
Train->keybrakecount = 0;
if( ( Train->mvOccupied->TrainType == dt_EZT )
&& ( Train->mvControlled->Mains )
&& ( Train->mvControlled->ActiveDir != 0 ) ) {
Train->play_sound( Train->dsbPneumaticSwitch );
}
}
}
}
void TTrain::OnCommand_trainbrakerelease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// sound feedback
if( ( Train->is_eztoer() )
&& ( ( Train->mvOccupied->BrakeCtrlPos == 1 )
|| ( Train->mvOccupied->BrakeCtrlPos == -1 ) ) ) {
Train->play_sound( Train->dsbPneumaticSwitch );
}
Train->mvOccupied->BrakeLevelSet( 0 );
}
}
void TTrain::OnCommand_trainbrakefirstservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// sound feedback
if( ( Train->is_eztoer() )
&& ( Train->mvControlled->Mains )
&& ( Train->mvOccupied->BrakeCtrlPos != 1 ) ) {
Train->play_sound( Train->dsbPneumaticSwitch );
}
Train->mvOccupied->BrakeLevelSet( 1 );
}
}
void TTrain::OnCommand_trainbrakeservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// sound feedback
if( ( Train->is_eztoer() )
&& ( Train->mvControlled->Mains )
&& ( ( Train->mvOccupied->BrakeCtrlPos == 1 )
|| ( Train->mvOccupied->BrakeCtrlPos == -1 ) ) ) {
Train->play_sound( Train->dsbPneumaticSwitch );
}
Train->mvOccupied->BrakeLevelSet(
Train->mvOccupied->BrakeCtrlPosNo / 2
+ ( Train->mvOccupied->BrakeHandle == FV4a ?
1 :
0 ) );
}
}
void TTrain::OnCommand_trainbrakefullservice( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// sound feedback
if( ( Train->is_eztoer() )
&& ( Train->mvControlled->Mains )
&& ( ( Train->mvOccupied->BrakeCtrlPos == 1 )
|| ( Train->mvOccupied->BrakeCtrlPos == -1 ) ) ) {
Train->play_sound( Train->dsbPneumaticSwitch );
}
Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->BrakeCtrlPosNo - 1 );
}
}
void TTrain::OnCommand_trainbrakeemergency( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->mvOccupied->BrakeLevelSet( Train->mvOccupied->Handle->GetPos( bh_EB ) );
/*
if( Train->mvOccupied->BrakeCtrlPosNo <= 0.1 ) {
// hamulec bezpieczeństwa dla wagonów
Train->mvOccupied->RadioStopFlag = true;
}
*/
}
}
void TTrain::OnCommand_manualbrakeincrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( ( Train->mvOccupied->LocalBrake == ManualBrake )
|| ( Train->mvOccupied->MBrake == true ) ) {
Train->mvOccupied->IncManualBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_manualbrakedecrease( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
if( ( Train->mvOccupied->LocalBrake == ManualBrake )
|| ( Train->mvOccupied->MBrake == true ) ) {
Train->mvOccupied->DecManualBrakeLevel( 1 );
}
}
}
void TTrain::OnCommand_alarmchaintoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( false == Train->mvOccupied->AlarmChainFlag ) {
// pull
Train->mvOccupied->AlarmChainSwitch( true );
// visual feedback
Train->ggAlarmChain.UpdateValue( 1.0 );
}
else {
// release
Train->mvOccupied->AlarmChainSwitch( false );
// visual feedback
Train->ggAlarmChain.UpdateValue( 0.0 );
}
}
}
void TTrain::OnCommand_wheelspinbrakeactivate( TTrain *Train, command_data const &Command ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggAntiSlipButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Wheelspin Brake button is missing, or wasn't defined" );
}
return;
}
if( Train->mvOccupied->BrakeSystem == ElectroPneumatic ) {
return;
}
if( Command.action != GLFW_RELEASE ) {
// press or hold
Train->mvControlled->AntiSlippingBrake();
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// release
/*
// audio feedback
if( Train->ggAntiSlipButton.GetValue() > 0.5 ) {
Train->play_sound( Train->dsbSwitch );
}
*/
// visual feedback
Train->ggAntiSlipButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_sandboxactivate( TTrain *Train, command_data const &Command ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggSandButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Sandbox activation button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// press
Train->mvControlled->Sandbox( true );
// visual feedback
Train->ggSandButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE) {
// release
Train->mvControlled->Sandbox( false );
/*
// audio feedback
if( Train->ggAntiSlipButton.GetValue() > 0.5 ) {
Train->play_sound( Train->dsbSwitch );
}
*/
// visual feedback
Train->ggSandButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_epbrakecontroltoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->EpFuse ) {
// turn on
if( Train->mvOccupied->EpFuseSwitch( true ) ) {
// audio feedback
Train->play_sound( Train->dsbPneumaticSwitch );
// visual feedback
// NOTE: there's no button for ep brake control switch
// TBD, TODO: add ep brake control switch?
}
}
else {
//turn off
if( Train->mvOccupied->EpFuseSwitch( false ) ) {
// audio feedback
Train->play_sound( Train->dsbPneumaticSwitch );
// visual feedback
// NOTE: there's no button for ep brake control switch
// TBD, TODO: add ep brake control switch?
}
}
}
}
void TTrain::OnCommand_brakeactingspeedincrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( ( Train->mvOccupied->BrakeDelayFlag & bdelay_M ) != 0 ) {
// can't speed it up any more than this
return;
}
auto const fasterbrakesetting = (
Train->mvOccupied->BrakeDelayFlag < bdelay_R ?
Train->mvOccupied->BrakeDelayFlag << 1 :
Train->mvOccupied->BrakeDelayFlag | bdelay_M );
if( true == Train->mvOccupied->BrakeDelaySwitch( fasterbrakesetting ) ) {
// visual feedback
if( Train->ggBrakeProfileCtrl.SubModel != nullptr ) {
Train->ggBrakeProfileCtrl.UpdateValue(
( ( Train->mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
2.0 :
Train->mvOccupied->BrakeDelayFlag - 1 ),
Train->dsbSwitch );
}
if( Train->ggBrakeProfileG.SubModel != nullptr ) {
Train->ggBrakeProfileG.UpdateValue(
( Train->mvOccupied->BrakeDelayFlag == bdelay_G ?
1.0 :
0.0 ),
Train->dsbSwitch );
}
if( Train->ggBrakeProfileR.SubModel != nullptr ) {
Train->ggBrakeProfileR.UpdateValue(
( ( Train->mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
1.0 :
0.0 ),
Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_brakeactingspeeddecrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->BrakeDelayFlag == bdelay_G ) {
// can't slow it down any more than this
return;
}
auto const slowerbrakesetting = (
Train->mvOccupied->BrakeDelayFlag < bdelay_M ?
Train->mvOccupied->BrakeDelayFlag >> 1 :
Train->mvOccupied->BrakeDelayFlag ^ bdelay_M );
if( true == Train->mvOccupied->BrakeDelaySwitch( slowerbrakesetting ) ) {
// visual feedback
if( Train->ggBrakeProfileCtrl.SubModel != nullptr ) {
Train->ggBrakeProfileCtrl.UpdateValue(
( ( Train->mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
2.0 :
Train->mvOccupied->BrakeDelayFlag - 1 ),
Train->dsbSwitch );
}
if( Train->ggBrakeProfileG.SubModel != nullptr ) {
Train->ggBrakeProfileG.UpdateValue(
( Train->mvOccupied->BrakeDelayFlag == bdelay_G ?
1.0 :
0.0 ),
Train->dsbSwitch );
}
if( Train->ggBrakeProfileR.SubModel != nullptr ) {
Train->ggBrakeProfileR.UpdateValue(
( ( Train->mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
1.0 :
0.0 ),
Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_mubrakingindicatortoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggSignallingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Braking Indicator switch is missing, or wasn't defined" );
}
return;
}
if( Train->mvControlled->TrainType != dt_EZT ) {
//
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->Signalling) {
// turn on
Train->mvControlled->Signalling = true;
// visual feedback
Train->ggSignallingButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvControlled->Signalling = false;
// visual feedback
Train->ggSignallingButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_reverserincrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->DirectionForward() ) {
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->ActiveDir )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->CheckVehicles( Change_direction );
}
}
}
}
void TTrain::OnCommand_reverserdecrease( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
if( Train->mvOccupied->DirectionBackward() ) {
// aktualizacja skrajnych pojazdów w składzie
if( ( Train->mvOccupied->ActiveDir )
&& ( Train->DynamicObject->Mechanik ) ) {
Train->DynamicObject->Mechanik->CheckVehicles( Change_direction );
}
}
}
}
void TTrain::OnCommand_alerteracknowledge( TTrain *Train, command_data const &Command ) {
if( Command.action != GLFW_RELEASE ) {
// press or hold
Train->fCzuwakTestTimer += 0.035f;
if( Train->CAflag == false ) {
Train->CAflag = true;
Train->mvOccupied->SecuritySystemReset();
}
else {
if( Train->fCzuwakTestTimer > 1.0 ) {
SetFlag( Train->mvOccupied->SecuritySystem.Status, s_CAtest );
}
}
// visual feedback
Train->ggSecurityResetButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// release
Train->fCzuwakTestTimer = 0.0f;
if( TestFlag( Train->mvOccupied->SecuritySystem.Status, s_CAtest ) ) {
SetFlag( Train->mvOccupied->SecuritySystem.Status, -s_CAtest );
Train->mvOccupied->s_CAtestebrake = false;
Train->mvOccupied->SecuritySystem.SystemBrakeCATestTimer = 0.0;
}
Train->CAflag = false;
// visual feedback
Train->ggSecurityResetButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_batterytoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->Battery ) {
// turn on
// wyłącznik jest też w SN61, ewentualnie załączać prąd na stałe z poziomu FIZ
if( Train->mvOccupied->BatterySwitch( true ) ) {
// bateria potrzebna np. do zapalenia świateł
if( Train->ggBatteryButton.SubModel ) {
Train->ggBatteryButton.UpdateValue( 1.0, Train->dsbSwitch );
}
// side-effects
if( Train->mvOccupied->LightsPosNo > 0 ) {
Train->SetLights();
}
if( TestFlag( Train->mvOccupied->SecuritySystem.SystemType, 2 ) ) {
// Ra: znowu w kabinie jest coś, co być nie powinno!
SetFlag( Train->mvOccupied->SecuritySystem.Status, s_active );
SetFlag( Train->mvOccupied->SecuritySystem.Status, s_SHPalarm );
}
}
}
else {
//turn off
if( Train->mvOccupied->BatterySwitch( false ) ) {
// ewentualnie zablokować z FIZ, np. w samochodach się nie odłącza akumulatora
if( Train->ggBatteryButton.SubModel ) {
Train->ggBatteryButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// side-effects
if( false == Train->mvControlled->ConverterFlag ) {
// if there's no (low voltage) power source left, drop pantographs
Train->mvControlled->PantFront( false );
Train->mvControlled->PantRear( false );
}
}
}
}
}
void TTrain::OnCommand_pantographtogglefront( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->PantFrontUp ) {
// turn on...
Train->mvControlled->PantFrontSP = false;
if( Train->mvControlled->PantFront( true ) ) {
if( Train->mvControlled->PantFrontStart != 1 ) {
// visual feedback
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedDownButton.SubModel )
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
else {
// ...or turn off
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( ( Train->ggPantFrontButtonOff.SubModel == nullptr )
&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
// with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it
// then another control has to be used (like pantographlowerall)
// TODO: we should have a way to define presense of cab controls without having to bind these to 3d submodels
return;
}
}
Train->mvControlled->PantFrontSP = false;
if( false == Train->mvControlled->PantFront( false ) ) {
if( Train->mvControlled->PantFrontStart != 0 ) {
// visual feedback
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedDownButton.SubModel )
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( Train->ggPantFrontButton.SubModel )
Train->ggPantFrontButton.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
// also the switch off button, in cabs which have it
if( Train->ggPantFrontButtonOff.SubModel )
Train->ggPantFrontButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_pantographtogglerear( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->PantRearUp ) {
// turn on...
Train->mvControlled->PantRearSP = false;
if( Train->mvControlled->PantRear( true ) ) {
if( Train->mvControlled->PantRearStart != 1 ) {
// visual feedback
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 1.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedDownButton.SubModel )
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
else {
// ...or turn off
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( ( Train->ggPantRearButtonOff.SubModel == nullptr )
&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
// with impulse buttons we expect a dedicated switch to lower the pantograph, and if the cabin lacks it
// then another control has to be used (like pantographlowerall)
// TODO: we should have a way to define presense of cab controls without having to bind these to 3d submodels
return;
}
}
Train->mvControlled->PantRearSP = false;
if( false == Train->mvControlled->PantRear( false ) ) {
if( Train->mvControlled->PantRearStart != 0 ) {
// visual feedback
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
// pantograph control can have two-button setup
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 1.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedDownButton.SubModel )
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
}
}
else if( Command.action == GLFW_RELEASE ) {
// impulse switches return automatically to neutral position
if( Train->mvOccupied->PantSwitchType == "impulse" ) {
if( Train->ggPantRearButton.SubModel )
Train->ggPantRearButton.UpdateValue( 0.0, Train->dsbSwitch );
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
if( Train->ggPantSelectedButton.SubModel )
Train->ggPantSelectedButton.UpdateValue( 0.0, Train->dsbSwitch );
// also the switch off button, in cabs which have it
if( Train->ggPantRearButtonOff.SubModel )
Train->ggPantRearButtonOff.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
// NOTE: currently we animate the selectable pantograph control based on standard key presses
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
Train->ggPantSelectedDownButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_pantographcompressorvalvetoggle( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->TrainType == dt_EZT ?
( Train->mvControlled != Train->mvOccupied ) :
( Train->mvOccupied->ActiveCab != 0 ) ) ) {
// tylko w maszynowym
return;
}
if( Command.action == GLFW_PRESS ) {
// only react to press
if( Train->mvControlled->bPantKurek3 == false ) {
// connect pantographs with primary tank
Train->mvControlled->bPantKurek3 = true;
// visual feedback:
Train->ggPantCompressorValve.UpdateValue( 0.0 );
}
else {
// connect pantograps with pantograph compressor
Train->mvControlled->bPantKurek3 = false;
// visual feedback:
Train->ggPantCompressorValve.UpdateValue( 1.0 );
}
}
}
void TTrain::OnCommand_pantographcompressoractivate( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->TrainType == dt_EZT ?
( Train->mvControlled != Train->mvOccupied ) :
( Train->mvOccupied->ActiveCab != 0 ) ) ) {
// tylko w maszynowym
return;
}
if( ( Train->mvControlled->PantPress > 4.8 )
|| ( false == Train->mvControlled->Battery ) ) {
// needs live power source and low enough pressure to work
return;
}
if( Command.action != GLFW_RELEASE ) {
// press or hold to activate
Train->mvControlled->PantCompFlag = true;
// visual feedback:
Train->ggPantCompressorButton.UpdateValue( 1.0 );
}
else {
// release to disable
Train->mvControlled->PantCompFlag = false;
// visual feedback:
Train->ggPantCompressorButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Command ) {
if( ( Train->ggPantAllDownButton.SubModel == nullptr )
&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
if( Command.action == GLFW_PRESS ) {
WriteLog( "Lower All Pantographs switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// press the button
// since we're just lowering all potential pantographs we don't need to test for state and effect
// front...
Train->mvControlled->PantFrontSP = false;
Train->mvControlled->PantFront( false );
// ...and rear
Train->mvControlled->PantRearSP = false;
Train->mvControlled->PantRear( false );
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// release the button
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 0.0 );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
}
}
}
void TTrain::OnCommand_linebreakertoggle( TTrain *Train, command_data const &Command ) {
if( ( Command.action == GLFW_PRESS )
&& ( Train->m_linebreakerstate == 1 )
&& ( false == Train->mvControlled->Mains )
&& ( Train->ggMainButton.GetValue() < 0.05 ) ) {
// crude way to catch cases where the main was knocked out and the user is trying to restart it
// because the state of the line breaker isn't changed to match, we need to do it here manually
Train->m_linebreakerstate = 0;
}
// NOTE: we don't have switch type definition for the line breaker switch
// so for the time being we have hard coded "impulse" switches for all EMUs
// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
if( ( Train->m_linebreakerstate == 1 )
&& ( Train->mvControlled->TrainType == dt_EZT ) ) {
// a single impulse switch can't open the circuit, only close it
return;
}
if( Command.action != GLFW_RELEASE ) {
// press or hold...
if( Train->m_linebreakerstate == 0 ) {
// ...to close the circuit
if( Command.action == GLFW_PRESS ) {
// fresh press, start fresh closing delay calculation
Train->fMainRelayTimer = 0.0f;
}
if( Train->ggMainOnButton.SubModel != nullptr ) {
// two separate switches to close and break the circuit
// visual feedback
Train->ggMainOnButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Train->ggMainButton.SubModel != nullptr ) {
// single two-state switch
// visual feedback
Train->ggMainButton.UpdateValue( 1.0, Train->dsbSwitch );
}
// keep track of period the button is held down, to determine when/if circuit closes
if( ( ( ( Train->mvControlled->EngineType != ElectricSeriesMotor )
&& ( Train->mvControlled->EngineType != ElectricInductionMotor ) ) )
|| ( Train->fHVoltage > 0.5 * Train->mvControlled->EnginePowerSource.MaxVoltage ) ) {
// prevent the switch from working if there's no power
// TODO: consider whether it makes sense for diesel engines and such
Train->fMainRelayTimer += 0.33f; // Command.time_delta * 5.0;
}
/*
if( Train->mvControlled->Mains != true ) {
// hunter-080812: poprawka
Train->mvControlled->ConverterSwitch( false );
Train->mvControlled->CompressorSwitch( false );
}
*/
if( Train->fMainRelayTimer > Train->mvControlled->InitialCtrlDelay ) {
// wlaczanie WSa z opoznieniem
Train->m_linebreakerstate = 2;
// for diesels, we complete the engine start here
// TODO: consider arranging a better way to start the diesel engines
if( Train->mvControlled->EngineType == DieselEngine ) {
if( Train->mvControlled->MainSwitch( true ) ) {
// sound feedback, engine start for diesel vehicle
Train->play_sound( Train->dsbDieselIgnition );
// side-effects
Train->mvControlled->ConverterSwitch( ( Train->ggConverterButton.GetValue() > 0.5 ) || ( Train->mvControlled->ConverterStart == start::automatic ) );
Train->mvControlled->CompressorSwitch( Train->ggCompressorButton.GetValue() > 0.5 );
}
}
}
}
else if( Train->m_linebreakerstate == 1 ) {
// ...to open the circuit
if( true == Train->mvControlled->MainSwitch( false ) ) {
Train->m_linebreakerstate = -1;
if( Train->ggMainOffButton.SubModel != nullptr ) {
// two separate switches to close and break the circuit
// visual feedback
Train->ggMainOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Train->ggMainButton.SubModel != nullptr ) {
// single two-state switch
/*
// NOTE: we don't have switch type definition for the line breaker switch
// so for the time being we have hard coded "impulse" switches for all EMUs
// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
if( Train->mvControlled->TrainType == dt_EZT ) {
// audio feedback
if( Command.action == GLFW_PRESS ) {
Train->play_sound( Train->dsbSwitch );
}
// visual feedback
Train->ggMainButton.UpdateValue( 1.0 );
}
else
*/
{
// visual feedback
Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
// play sound immediately when the switch is hit, not after release
if( Train->fMainRelayTimer > 0.0f ) {
Train->play_sound( Train->dsbRelay );
Train->fMainRelayTimer = 0.0f;
}
}
}
else {
// release...
if( Train->m_linebreakerstate <= 0 ) {
// ...after opening circuit, or holding for too short time to close it
// hunter-091012: przeniesione z mover.pas, zeby dzwiek sie nie zapetlal,
if( Train->fMainRelayTimer > 0.0f ) {
Train->play_sound( Train->dsbRelay );
Train->fMainRelayTimer = 0.0f;
}
// we don't exactly know which of the two buttons was used, so reset both
// for setup with two separate swiches
if( Train->ggMainOnButton.SubModel != nullptr ) {
Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
if( Train->ggMainOffButton.SubModel != nullptr ) {
Train->ggMainOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// and the two-state switch too, for good measure
if( Train->ggMainButton.SubModel != nullptr ) {
// visual feedback
Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// finalize the state of the line breaker
Train->m_linebreakerstate = 0;
}
else {
// ...after closing the circuit
// we don't need to start the diesel twice, but the other types still need to be launched
if( Train->mvControlled->EngineType != DieselEngine ) {
if( Train->mvControlled->MainSwitch( true ) ) {
// side-effects
Train->mvControlled->ConverterSwitch( ( Train->ggConverterButton.GetValue() > 0.5 ) || ( Train->mvControlled->ConverterStart == start::automatic ) );
Train->mvControlled->CompressorSwitch( Train->ggCompressorButton.GetValue() > 0.5 );
}
}
// visual feedback
if( Train->ggMainOnButton.SubModel != nullptr ) {
// setup with two separate switches
Train->ggMainOnButton.UpdateValue( 0.0, Train->dsbSwitch );
}
// NOTE: we don't have switch type definition for the line breaker switch
// so for the time being we have hard coded "impulse" switches for all EMUs
// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
if( Train->mvControlled->TrainType == dt_EZT ) {
if( Train->ggMainButton.SubModel != nullptr ) {
// visual feedback
Train->ggMainButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
// finalize the state of the line breaker
Train->m_linebreakerstate = 1;
}
// on button release reset the closing timer, just in case something elsewhere tries to read it
Train->fMainRelayTimer = 0.0f;
}
}
void TTrain::OnCommand_convertertoggle( TTrain *Train, command_data const &Command ) {
if( Train->mvControlled->ConverterStart == start::automatic ) {
// let the automatic thing do its automatic thing...
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( false == Train->mvControlled->ConverterAllow )
&& ( Train->ggConverterButton.GetValue() < 0.5 ) ) {
// turn on
// visual feedback
Train->ggConverterButton.UpdateValue( 1.0, Train->dsbSwitch );
/*
if( ( Train->mvControlled->EnginePowerSource.SourceType != CurrentCollector )
|| ( Train->mvControlled->PantRearVolt != 0.0 )
|| ( Train->mvControlled->PantFrontVolt != 0.0 ) ) {
*/
// impulse type switch has no effect if there's no power
// NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway
if( ( Train->mvOccupied->ConvSwitchType != "impulse" )
|| ( Train->mvControlled->Mains ) ) {
// won't start if the line breaker button is still held
if( true == Train->mvControlled->ConverterSwitch( true ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( true );
}
}
}
/*
}
*/
}
else {
//turn off
// visual feedback
Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch );
if( Train->ggConverterOffButton.SubModel != nullptr ) {
Train->ggConverterOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
if( true == Train->mvControlled->ConverterSwitch( false ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( false );
}
if( ( Train->mvControlled->TrainType == dt_EZT )
&& ( !TestFlag( Train->mvControlled->EngDmgFlag, 4 ) ) ) {
Train->mvControlled->ConvOvldFlag = false;
}
// if there's no (low voltage) power source left, drop pantographs
if( false == Train->mvControlled->Battery ) {
Train->mvControlled->PantFront( false );
Train->mvControlled->PantRear( false );
}
}
}
}
else if( Command.action == GLFW_RELEASE ) {
// on button release...
if( Train->mvOccupied->ConvSwitchType == "impulse" ) {
// ...return switches to start position if applicable
Train->ggConverterButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->ggConverterOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_convertertogglelocal( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->ConverterStart == start::automatic ) {
// let the automatic thing do its automatic thing...
return;
}
if( Train->ggConverterLocalButton.SubModel == nullptr ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( false == Train->mvOccupied->ConverterAllowLocal )
&& ( Train->ggConverterLocalButton.GetValue() < 0.5 ) ) {
// turn on
// visual feedback
Train->ggConverterLocalButton.UpdateValue( 1.0, Train->dsbSwitch );
// effect
Train->mvOccupied->ConverterAllowLocal = true;
/*
if( true == Train->mvControlled->ConverterSwitch( true, range::local ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( true, range::local );
}
}
*/
}
else {
//turn off
// visual feedback
Train->ggConverterLocalButton.UpdateValue( 0.0, Train->dsbSwitch );
// effect
Train->mvOccupied->ConverterAllowLocal = false;
/*
if( true == Train->mvControlled->ConverterSwitch( false, range::local ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( false, range::local );
}
// if there's no (low voltage) power source left, drop pantographs
if( false == Train->mvControlled->Battery ) {
Train->mvControlled->PantFront( false, range::local );
Train->mvControlled->PantRear( false, range::local );
}
}
*/
}
}
}
void TTrain::OnCommand_converteroverloadrelayreset( TTrain *Train, command_data const &Command ) {
if( Train->ggConverterFuseButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Converter Overload Relay Reset button is missing, or wasn't defined" );
}
// return;
}
if( Command.action == GLFW_PRESS ) {
// press
if( ( Train->mvControlled->Mains == false )
&& ( Train->ggConverterButton.GetValue() < 0.05 )
&& ( Train->mvControlled->TrainType != dt_EZT ) ) {
Train->mvControlled->ConvOvldFlag = false;
}
// visual feedback
Train->ggConverterFuseButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
// release
// visual feedback
Train->ggConverterFuseButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_compressortoggle( TTrain *Train, command_data const &Command ) {
if( Train->mvControlled->CompressorPower >= 2 ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->CompressorAllow ) {
// turn on
// visual feedback
Train->ggCompressorButton.UpdateValue( 1.0, Train->dsbSwitch );
// impulse type switch has no effect if there's no power
// NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway
// (we're presuming impulse type switch for all EMUs for the time being)
// if( ( mvControlled->TrainType != dt_EZT )
// || ( mvControlled->Mains ) ) {
Train->mvControlled->CompressorSwitch( true );
// }
}
else {
//turn off
if( true == Train->mvControlled->CompressorSwitch( false ) ) {
// NOTE: we don't have switch type definition for the compresor switch
// so for the time being we have hard coded "impulse" switches for all EMUs
// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
// if( mvControlled->TrainType == dt_EZT ) {
// // visual feedback
// ggCompressorButton.UpdateValue( 1.0 );
// }
// else {
// visual feedback
Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch );
// }
}
}
}
/*
// disabled because EMUs have basic switches. left in case impulse switch code is needed, so we don't have to reinvent the wheel
else if( Command.action == GLFW_RELEASE ) {
// on button release...
// TODO: check if compressor switch is two-state or impulse type
// NOTE: we don't have switch type definition for the compresor switch
// so for the time being we have hard coded "impulse" switches for all EMUs
// TODO: have proper switch type config for all switches, and put it in the cab switch descriptions, not in the .fiz
if( mvControlled->TrainType == dt_EZT ) {
if( ggCompressorButton.SubModel != nullptr ) {
ggCompressorButton.UpdateValue( 0.0 );
// audio feedback
play_sound( dsbSwitch );
}
}
}
*/
}
void TTrain::OnCommand_compressortogglelocal( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->CompressorPower >= 2 ) {
return;
}
if( Train->ggCompressorLocalButton.SubModel == nullptr ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvOccupied->CompressorAllowLocal ) {
// turn on
// visual feedback
Train->ggCompressorLocalButton.UpdateValue( 1.0, Train->dsbSwitch );
// effect
Train->mvOccupied->CompressorAllowLocal = true;
}
else {
// turn off
// visual feedback
Train->ggCompressorLocalButton.UpdateValue( 0.0, Train->dsbSwitch );
// effect
Train->mvOccupied->CompressorAllowLocal = false;
}
}
}
void TTrain::OnCommand_motorconnectorsopen( TTrain *Train, command_data const &Command ) {
// TODO: don't rely on presense of 3d model to determine presence of the switch
if( Train->ggStLinOffButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Open Motor Power Connectors button is missing, or wasn't defined" );
}
return;
}
// NOTE: because we don't have modeled actual circuits this is a simplification of the real mechanics
// namely, pressing the button will flip it in the entire unit, which isn't exactly physically possible
if( Command.action == GLFW_PRESS ) {
// button works while it's held down but we can only pay attention to initial press
if( false == Train->mvControlled->StLinSwitchOff ) {
// open the connectors
Train->mvControlled->StLinSwitchOff = true;
if( ( Train->mvControlled->TrainType == dt_ET41 )
|| ( Train->mvControlled->TrainType == dt_ET42 ) ) {
// crude implementation of the butto affecting entire unit for multi-unit engines
// TODO: rework it into part of standard command propagation system
if( ( Train->mvControlled->Couplers[ 0 ].Connected != nullptr )
&& ( true == TestFlag( Train->mvControlled->Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
Train->mvControlled->Couplers[ 0 ].Connected->StLinSwitchOff = true;
}
if( ( Train->mvControlled->Couplers[ 1 ].Connected != nullptr )
&& ( true == TestFlag( Train->mvControlled->Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
Train->mvControlled->Couplers[ 1 ].Connected->StLinSwitchOff = true;
}
}
// visual feedback
Train->ggStLinOffButton.UpdateValue( 1.0, Train->dsbSwitch );
// effect
if( true == Train->mvControlled->StLinFlag ) {
Train->play_sound( Train->dsbRelay );
}
// yBARC - zmienione na przeciwne, bo true to zalaczone
Train->mvControlled->StLinFlag = false;
if( ( Train->mvControlled->TrainType == dt_ET41 )
|| ( Train->mvControlled->TrainType == dt_ET42 ) ) {
// crude implementation of the butto affecting entire unit for multi-unit engines
// TODO: rework it into part of standard command propagation system
if( ( Train->mvControlled->Couplers[ 0 ].Connected != nullptr )
&& ( true == TestFlag( Train->mvControlled->Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
Train->mvControlled->Couplers[ 0 ].Connected->StLinFlag = false;
}
if( ( Train->mvControlled->Couplers[ 1 ].Connected != nullptr )
&& ( true == TestFlag( Train->mvControlled->Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
Train->mvControlled->Couplers[ 1 ].Connected->StLinFlag = false;
}
}
}
else {
if( Train->mvControlled->StLinSwitchType == "toggle" ) {
// default type of button (impulse) has only one effect on press, but the toggle type can toggle the state
Train->mvControlled->StLinSwitchOff = false;
if( ( Train->mvControlled->TrainType == dt_ET41 )
|| ( Train->mvControlled->TrainType == dt_ET42 ) ) {
// crude implementation of the butto affecting entire unit for multi-unit engines
// TODO: rework it into part of standard command propagation system
if( ( Train->mvControlled->Couplers[ 0 ].Connected != nullptr )
&& ( true == TestFlag( Train->mvControlled->Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
Train->mvControlled->Couplers[ 0 ].Connected->StLinSwitchOff = false;
}
if( ( Train->mvControlled->Couplers[ 1 ].Connected != nullptr )
&& ( true == TestFlag( Train->mvControlled->Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
Train->mvControlled->Couplers[ 1 ].Connected->StLinSwitchOff = false;
}
}
// visual feedback
Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
else if( Command.action == GLFW_RELEASE ) {
// button released
if( Train->mvControlled->StLinSwitchType != "toggle" ) {
// default button type (impulse) works on button release
Train->mvControlled->StLinSwitchOff = false;
if( ( Train->mvControlled->TrainType == dt_ET41 )
|| ( Train->mvControlled->TrainType == dt_ET42 ) ) {
// crude implementation of the butto affecting entire unit for multi-unit engines
// TODO: rework it into part of standard command propagation system
if( ( Train->mvControlled->Couplers[ 0 ].Connected != nullptr )
&& ( true == TestFlag( Train->mvControlled->Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
Train->mvControlled->Couplers[ 0 ].Connected->StLinSwitchOff = false;
}
if( ( Train->mvControlled->Couplers[ 1 ].Connected != nullptr )
&& ( true == TestFlag( Train->mvControlled->Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
Train->mvControlled->Couplers[ 1 ].Connected->StLinSwitchOff = false;
}
}
// visual feedback
Train->ggStLinOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_motordisconnect( TTrain *Train, command_data const &Command ) {
if( ( Train->mvControlled->TrainType == dt_EZT ?
( Train->mvControlled != Train->mvOccupied ) :
( Train->mvOccupied->ActiveCab != 0 ) ) ) {
// tylko w maszynowym
return;
}
if( Command.action == GLFW_PRESS ) {
Train->mvControlled->CutOffEngine();
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdtoggle( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( Train->mvControlled->Imax < Train->mvControlled->ImaxHi ) {
// turn on
if( true == Train->mvControlled->CurrentSwitch( true ) ) {
// visual feedback
Train->ggMaxCurrentCtrl.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else {
//turn off
if( true == Train->mvControlled->CurrentSwitch( false ) ) {
// visual feedback
Train->ggMaxCurrentCtrl.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_motoroverloadrelayreset( TTrain *Train, command_data const &Command ) {
if( Train->ggFuseButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Motor Overload Relay Reset button is missing, or wasn't defined" );
}
// return;
}
if( Command.action == GLFW_PRESS ) {
// press
Train->mvControlled->FuseOn();
// visual feedback
Train->ggFuseButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else if( Command.action == GLFW_RELEASE ) {
// release
// visual feedback
Train->ggFuseButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_headlighttoggleleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_left;
// visual feedback
Train->ggLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable marker light
if( Train->ggLeftEndLightButton.SubModel == nullptr ) {
Train->DynamicObject->iLights[ lightsindex ] &= ~TMoverParameters::light::redmarker_left;
}
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_left;
// visual feedback
Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttoggleright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_right;
// visual feedback
Train->ggRightLightButton.UpdateValue( 1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable marker light
if( Train->ggRightEndLightButton.SubModel == nullptr ) {
Train->DynamicObject->iLights[ lightsindex ] &= ~TMoverParameters::light::redmarker_right;
}
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_right;
// visual feedback
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttoggleupper( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_upper ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertoggleleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_left;
// visual feedback
if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
Train->ggLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue( -1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable the headlight
Train->DynamicObject->iLights[ lightsindex ] &= ~TMoverParameters::light::headlight_left;
}
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_left;
// visual feedback
if( Train->ggLeftEndLightButton.SubModel != nullptr ) {
Train->ggLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_redmarkertoggleright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
0 :
1 );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_right;
// visual feedback
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
Train->ggRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue( -1.0, Train->dsbSwitch );
// if the light is controlled by 3-way switch, disable the headlight
Train->DynamicObject->iLights[ lightsindex ] &= ~TMoverParameters::light::headlight_right;
}
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_right;
// visual feedback
if( Train->ggRightEndLightButton.SubModel != nullptr ) {
Train->ggRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
else {
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
}
void TTrain::OnCommand_headlighttogglerearleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttogglerearright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlighttogglerearupper( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_upper ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertogglerearleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_right ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_redmarkertogglerearright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->LightsPosNo > 0 ) {
// lights are controlled by preset selector
return;
}
int const lightsindex =
( Train->mvOccupied->ActiveCab == 1 ?
1 :
0 );
if( Command.action == GLFW_PRESS ) {
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( ( Train->DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_left ) == 0 ) {
// turn on
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->iLights[ lightsindex ] ^= TMoverParameters::light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_headlightsdimtoggle( TTrain *Train, command_data const &Command ) {
// NOTE: the check is disabled, as we're presuming light control is present in every vehicle
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggDimHeadlightsButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Dim Headlights switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->DynamicObject->DimHeadlights ) {
// turn on
Train->DynamicObject->DimHeadlights = true;
// visual feedback
Train->ggDimHeadlightsButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->DynamicObject->DimHeadlights = false;
// visual feedback
Train->ggDimHeadlightsButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_interiorlighttoggle( TTrain *Train, command_data const &Command ) {
// NOTE: the check is disabled, as we're presuming light control is present in every vehicle
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggCabLightButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Interior Light switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->bCabLight ) {
// turn on
Train->bCabLight = true;
Train->btCabLight.TurnOn();
// visual feedback
Train->ggCabLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->bCabLight = false;
Train->btCabLight.TurnOff();
// visual feedback
Train->ggCabLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_interiorlightdimtoggle( TTrain *Train, command_data const &Command ) {
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggCabLightDimButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Dim Interior Light switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->bCabLightDim ) {
// turn on
Train->bCabLightDim = true;
// visual feedback
Train->ggCabLightDimButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->bCabLightDim = false;
// visual feedback
Train->ggCabLightDimButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_instrumentlighttoggle( TTrain *Train, command_data const &Command ) {
// NOTE: the check is disabled, as we're presuming light control is present in every vehicle
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if( Train->ggInstrumentLightButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Instrument light switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// NOTE: instrument lighting isn't fully implemented, so we have to rely on the state of the 'button' i.e. light itself
if( false == Train->InstrumentLightActive ) {
// turn on
Train->InstrumentLightActive = true;
// visual feedback
Train->ggInstrumentLightButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->InstrumentLightActive = false;
// visual feedback
Train->ggInstrumentLightButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_heatingtoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggTrainHeatingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Train Heating switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( false == Train->mvControlled->Heating ) {
// turn on
Train->mvControlled->Heating = true;
// visual feedback
Train->ggTrainHeatingButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
//turn off
Train->mvControlled->Heating = false;
// visual feedback
Train->ggTrainHeatingButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_generictoggle( TTrain *Train, command_data const &Command ) {
auto const itemindex = static_cast<int>( Command.command ) - static_cast<int>( user_command::generictoggle0 );
auto &item = Train->ggUniversals[ itemindex ];
if( item.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Train generic item " + std::to_string( itemindex ) + " is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if( item.GetValue() < 0.25 ) {
// turn on
// visual feedback
item.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// turn off
// visual feedback
item.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_doorlocktoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggDoorSignallingButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Door Lock switch is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvControlled->DoorSignalling ) {
// turn on
// TODO: check wheter we really need separate flags for this
Train->mvControlled->DoorSignalling = true;
Train->mvOccupied->DoorBlocked = true;
// visual feedback
Train->ggDoorSignallingButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// turn off
// TODO: check wheter we really need separate flags for this
Train->mvControlled->DoorSignalling = false;
Train->mvOccupied->DoorBlocked = false;
// visual feedback
Train->ggDoorSignallingButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->DoorOpenCtrl != 1 ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->DoorLeftOpened :
Train->mvOccupied->DoorRightOpened ) ) {
// open
if( Train->mvOccupied->ActiveCab == 1 ) {
if( Train->mvOccupied->DoorLeft( true ) ) {
Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->play_sound( Train->dsbDoorOpen );
}
}
else {
// in the rear cab sides are reversed
if( Train->mvOccupied->DoorRight( true ) ) {
Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->play_sound( Train->dsbDoorOpen );
}
}
}
else {
// close
if( Train->mvOccupied->ActiveCab == 1 ) {
if( Train->mvOccupied->DoorLeft( false ) ) {
Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->play_sound( Train->dsbDoorClose );
}
}
else {
// in the rear cab sides are reversed
if( Train->mvOccupied->DoorRight( false ) ) {
Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->play_sound( Train->dsbDoorClose );
}
}
}
}
}
void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Command ) {
if( Train->mvOccupied->DoorOpenCtrl != 1 ) {
return;
}
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->DoorRightOpened :
Train->mvOccupied->DoorLeftOpened ) ) {
// open
if( Train->mvOccupied->ActiveCab == 1 ) {
if( Train->mvOccupied->DoorRight( true ) ) {
Train->ggDoorRightButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->play_sound( Train->dsbDoorOpen );
}
}
else {
// in the rear cab sides are reversed
if( Train->mvOccupied->DoorLeft( true ) ) {
Train->ggDoorLeftButton.UpdateValue( 1.0, Train->dsbSwitch );
Train->play_sound( Train->dsbDoorOpen );
}
}
}
else {
// close
if( Train->mvOccupied->ActiveCab == 1 ) {
if( Train->mvOccupied->DoorRight( false ) ) {
Train->ggDoorRightButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->play_sound( Train->dsbDoorClose );
}
}
else {
// in the rear cab sides are reversed
if( Train->mvOccupied->DoorLeft( false ) ) {
Train->ggDoorLeftButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->play_sound( Train->dsbDoorClose );
}
}
}
}
}
void TTrain::OnCommand_departureannounce( TTrain *Train, command_data const &Command ) {
if( Train->ggDepartureSignalButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Departure Signal button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvControlled->DepartureSignal ) {
// turn on
Train->mvControlled->DepartureSignal = true;
// visual feedback
Train->ggDepartureSignalButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
Train->mvControlled->DepartureSignal = false;
// visual feedback
Train->ggDepartureSignalButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
void TTrain::OnCommand_hornlowactivate( TTrain *Train, command_data const &Command ) {
if( ( Train->ggHornButton.SubModel == nullptr )
&& ( Train->ggHornLowButton.SubModel == nullptr ) ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Horn button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only need to react to press, sound will continue until stopped
if( false == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
// turn on
Train->mvOccupied->WarningSignal |= 1;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~2;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue( -1.0 );
Train->ggHornLowButton.UpdateValue( 1.0 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~1;
// visual feedback
Train->ggHornButton.UpdateValue( 0.0 );
Train->ggHornLowButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_hornhighactivate( TTrain *Train, command_data const &Command ) {
if( ( Train->ggHornButton.SubModel == nullptr )
&& ( Train->ggHornHighButton.SubModel == nullptr ) ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Horn button is missing, or wasn't defined" );
}
return;
}
if( Command.action == GLFW_PRESS ) {
// only need to react to press, sound will continue until stopped
if( false == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
// turn on
Train->mvOccupied->WarningSignal |= 2;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~1;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue( 1.0 );
Train->ggHornHighButton.UpdateValue( 1.0 );
}
}
else if( Command.action == GLFW_RELEASE ) {
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~2;
// visual feedback
Train->ggHornButton.UpdateValue( 0.0 );
Train->ggHornHighButton.UpdateValue( 0.0 );
}
}
void TTrain::OnCommand_radiotoggle( TTrain *Train, command_data const &Command ) {
if( Train->ggRadioButton.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Radio switch is missing, or wasn't defined" );
}
/*
// NOTE: we ignore the lack of 3d model to allow system reset after receiving radio-stop signal
return;
*/
}
if( Command.action == GLFW_PRESS ) {
// only reacting to press, so the sound can loop uninterrupted
if( false == Train->mvOccupied->Radio ) {
// turn on
Train->mvOccupied->Radio = true;
// visual feedback
Train->ggRadioButton.UpdateValue( 1.0, Train->dsbSwitch );
}
else {
// turn off
Train->mvOccupied->Radio = false;
// visual feedback
Train->ggRadioButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
}
void TTrain::OnCommand_radiostoptest( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_PRESS ) {
Train->Dynamic()->RadioStop();
}
}
void TTrain::OnKeyDown(int cKey)
{ // naciśnięcie klawisza
bool const isEztOer =
( ( mvControlled->TrainType == dt_EZT )
&& ( mvControlled->Battery == true )
&& ( mvControlled->EpFuse == true )
&& ( mvOccupied->BrakeSubsystem == ss_ESt )
&& ( mvControlled->ActiveDir != 0 ) ); // od yB
if (Global::shiftState)
{ // wciśnięty [Shift]
if( cKey == Global::Keys[ k_BrakeProfile ] ) // McZapkie-240302-B:
//-----------
// przelacznik opoznienia
// hamowania
{ // yB://ABu: male poprawki, zeby bylo mozna ustawic dowolny wagon
int CouplNr = -2;
if( !FreeFlyModeFlag )
{
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
if( Global::ctrlState )
if (mvOccupied->BrakeDelaySwitch(bdelay_R + bdelay_M))
{
play_sound( dsbPneumaticRelay );
}
else
;
else if (mvOccupied->BrakeDelaySwitch(bdelay_P))
{
play_sound( dsbPneumaticRelay );
}
#endif
}
else
{
TDynamicObject *temp;
temp = (DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), -1, 1500, CouplNr));
if (temp == NULL)
{
CouplNr = -2;
temp = (DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), 1, 1500, CouplNr));
}
if (temp)
{
if (Global::ctrlState)
if (temp->MoverParameters->BrakeDelaySwitch(bdelay_R + bdelay_M))
{
play_sound( dsbPneumaticRelay );
}
else
;
else if (temp->MoverParameters->BrakeDelaySwitch(bdelay_P))
{
play_sound( dsbPneumaticRelay );
}
}
}
}
else if( cKey == GLFW_KEY_Q ) // ze Shiftem - włączenie AI
{ // McZapkie-240302 - wlaczanie automatycznego pilota (zadziala tylko w
// trybie debugmode)
if (DynamicObject->Mechanik)
{
if (DebugModeFlag)
if (DynamicObject->Mechanik->AIControllFlag) //żeby nie trzeba było
// rozłączać dla
// zresetowania
DynamicObject->Mechanik->TakeControl(false);
DynamicObject->Mechanik->TakeControl(true);
}
}
else if (cKey == Global::Keys[k_UpperSign]) // ABu 060205: światło górne -
// włączenie
{
if (mvOccupied->LightsPosNo > 0) //kręciolek od swiatel
{
if ((mvOccupied->LightsPos < mvOccupied->LightsPosNo) || (mvOccupied->LightsWrap))
{
mvOccupied->LightsPos++;
if (mvOccupied->LightsPos > mvOccupied->LightsPosNo)
{
mvOccupied->LightsPos = 1;
}
play_sound( dsbSwitch );
SetLights();
}
}
}
}
else // McZapkie-240302 - klawisze bez shifta
{
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
if( cKey == Global::Keys[ k_IncLocalBrakeLevel ] )
{ // Ra 2014-09: w
// trybie latania
// obsługa jest w
// World.cpp
if (!FreeFlyModeFlag)
{
if (Global::ctrlState)
if ((mvOccupied->LocalBrake == ManualBrake) || (mvOccupied->MBrake == true))
{
mvOccupied->IncManualBrakeLevel(1);
}
else if (mvOccupied->LocalBrake != ManualBrake)
mvOccupied->IncLocalBrakeLevel(1);
}
}
else if (cKey == Global::Keys[k_DecLocalBrakeLevel])
{ // Ra 2014-06: wersja dla
// swobodnego latania
// przeniesiona do
// World.cpp
if (!FreeFlyModeFlag)
{
if (Global::ctrlState)
if ((mvOccupied->LocalBrake == ManualBrake) || (mvOccupied->MBrake == true))
mvOccupied->DecManualBrakeLevel(1);
else // Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku -
// odhamować jakoś trzeba
if ((mvOccupied->LocalBrake != ManualBrake) || mvOccupied->LocalBrakePos)
mvOccupied->DecLocalBrakeLevel(1);
}
}
else
#endif
if (cKey == Global::Keys[k_Brake2]) {
if (Global::ctrlState)
mvOccupied->BrakeLevelSet(
mvOccupied->Handle->GetPos(bh_NP)); // yB: czy ten stos funkcji nie powinien być jako oddzielna funkcja movera?
}
else if (cKey == Global::Keys[k_Brake0])
{
if (Global::ctrlState)
{
mvOccupied->BrakeCtrlPos2 = 0; // wyrownaj kapturek
}
}
if (cKey == Global::Keys[k_BrakeProfile])
{ // yB://ABu: male poprawki, zeby
// bylo mozna ustawic dowolny
// wagon
int CouplNr = -2;
if( !FreeFlyModeFlag )
{
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
if( Global::ctrlState )
if (mvOccupied->BrakeDelaySwitch(bdelay_R))
{
play_sound( dsbPneumaticRelay );
}
else
;
else if (mvOccupied->BrakeDelaySwitch(bdelay_G))
{
play_sound( dsbPneumaticRelay );
}
#endif
}
else
{
TDynamicObject *temp;
temp = (DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), -1, 1500, CouplNr));
if (temp == NULL)
{
CouplNr = -2;
temp = (DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), 1, 1500, CouplNr));
}
if (temp)
{
if (Global::ctrlState)
if (temp->MoverParameters->BrakeDelaySwitch(bdelay_R))
{
play_sound( dsbPneumaticRelay );
}
else
;
else if (temp->MoverParameters->BrakeDelaySwitch(bdelay_G))
{
play_sound( dsbPneumaticRelay );
}
}
}
}
// McZapkie-240302 - wylaczanie automatycznego pilota (w trybie ~debugmode
// mozna tylko raz)
else if (cKey == GLFW_KEY_Q) // bez Shift
{
if (DynamicObject->Mechanik)
DynamicObject->Mechanik->TakeControl(false);
}
else if (cKey == Global::Keys[k_CabForward])
{
if( !CabChange( 1 ) ) {
if( TestFlag( DynamicObject->MoverParameters->Couplers[ 0 ].CouplingFlag,
ctrain_passenger ) ) { // przejscie do nastepnego pojazdu
Global::changeDynObj = DynamicObject->PrevConnected;
Global::changeDynObj->MoverParameters->ActiveCab =
DynamicObject->PrevConnectedNo ? -1 : 1;
}
}
/*
NOTE: disabled to allow 'prototypical' 'tricking' pantograph compressor to run unattended
if (DynamicObject->MoverParameters->ActiveCab)
mvControlled->PantCompFlag = false; // wyjście z maszynowego wyłącza sprężarkę
*/
}
else if (cKey == Global::Keys[k_CabBackward])
{
if (!CabChange(-1))
if (TestFlag(DynamicObject->MoverParameters->Couplers[1].CouplingFlag,
ctrain_passenger))
{ // przejscie do poprzedniego
Global::changeDynObj = DynamicObject->NextConnected;
Global::changeDynObj->MoverParameters->ActiveCab =
DynamicObject->NextConnectedNo ? -1 : 1;
}
/*
NOTE: disabled to allow 'prototypical' 'tricking' pantograph compressor to run unattended
if (DynamicObject->MoverParameters->ActiveCab)
mvControlled->PantCompFlag =
false; // wyjście z maszynowego wyłącza sprężarkę pomocniczą
*/
}
else if (cKey == Global::Keys[k_Couple])
{ // ABu051104: male zmiany, zeby mozna bylo laczyc odlegle wagony
// da sie zoptymalizowac, ale nie ma na to czasu :(
if (iCabn > 0)
{
if (!FreeFlyModeFlag) // tryb 'kabinowy'
{ /*
if (mvControlled->Couplers[iCabn-1].CouplingFlag==0)
{
if
(mvControlled->Attach(iCabn-1,mvControlled->Couplers[iCabn-1].Connected,ctrain_coupler))
{
dsbCouplerAttach->SetVolume(DSBVOLUME_MAX);
dsbCouplerAttach->Play(0,0,0);
//ABu: aha, a guzik, nie dziala i nie bedzie, a przydalo by sie
cos takiego:
//DynamicObject->NextConnected=mvControlled->Couplers[iCabn-1].Connected;
//DynamicObject->PrevConnected=mvControlled->Couplers[iCabn-1].Connected;
}
}
else
if
(!TestFlag(mvControlled->Couplers[iCabn-1].CouplingFlag,ctrain_pneumatic))
{
//ABu021104: zeby caly czas bylo widac sprzegi:
if
(mvControlled->Attach(iCabn-1,mvControlled->Couplers[iCabn-1].Connected,mvControlled->Couplers[iCabn-1].CouplingFlag+ctrain_pneumatic))
//if
(mvControlled->Attach(iCabn-1,mvControlled->Couplers[iCabn-1].Connected,ctrain_pneumatic))
{
rsHiss.Play(1,DSBPLAY_LOOPING,true,DynamicObject->GetPosition());
}
}*/
}
else
{ // tryb freefly
int CouplNr = -1; // normalnie żaden ze sprzęgów
TDynamicObject *tmp;
tmp = DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), 1, 1500, CouplNr);
if (tmp == nullptr)
tmp = DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), -1, 1500, CouplNr);
if( ( CouplNr != -1 )
&& ( tmp != nullptr )
&& ( tmp->MoverParameters->Couplers[ CouplNr ].Connected != nullptr ) )
{
if (tmp->MoverParameters->Couplers[CouplNr].CouplingFlag == 0) // najpierw hak
{
if ((tmp->MoverParameters->Couplers[CouplNr].Connected->Couplers[CouplNr].AllowedFlag
& tmp->MoverParameters->Couplers[CouplNr].AllowedFlag
& ctrain_coupler) == ctrain_coupler)
if (tmp->MoverParameters->Attach(
CouplNr, 2,
tmp->MoverParameters->Couplers[CouplNr].Connected,
ctrain_coupler))
{
// tmp->MoverParameters->Couplers[CouplNr].Render=true;
// //podłączony sprzęg będzie widoczny
if (DynamicObject->Mechanik) // na wszelki wypadek
DynamicObject->Mechanik->CheckVehicles(Connect); // aktualizacja flag kierunku w składzie
play_sound( dsbCouplerAttach );
// one coupling type per key press
return;
}
else
WriteLog("Mechanical coupling failed.");
}
if (!TestFlag(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag, ctrain_pneumatic)) // pneumatyka
{
if ((tmp->MoverParameters->Couplers[CouplNr].Connected->Couplers[CouplNr].AllowedFlag
& tmp->MoverParameters->Couplers[CouplNr].AllowedFlag
& ctrain_pneumatic) == ctrain_pneumatic)
if (tmp->MoverParameters->Attach(
CouplNr, 2,
tmp->MoverParameters->Couplers[CouplNr].Connected,
(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag | ctrain_pneumatic)))
{
// TODO: dedicated 'click' sound for connecting cable-type connections
play_sound( dsbCouplerDetach );
// rsHiss.Play( 1, DSBPLAY_LOOPING, true, tmp->GetPosition() );
DynamicObject->SetPneumatic(CouplNr != 0, true); // Ra: to mi się nie podoba !!!!
tmp->SetPneumatic(CouplNr != 0, true);
// one coupling type per key press
return;
}
}
if (!TestFlag(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag, ctrain_scndpneumatic)) // zasilajacy
{
if ((tmp->MoverParameters->Couplers[CouplNr].Connected->Couplers[CouplNr].AllowedFlag
& tmp->MoverParameters->Couplers[CouplNr].AllowedFlag
& ctrain_scndpneumatic) == ctrain_scndpneumatic)
if (tmp->MoverParameters->Attach(
CouplNr, 2,
tmp->MoverParameters->Couplers[CouplNr].Connected,
(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag | ctrain_scndpneumatic)))
{
// TODO: dedicated 'click' sound for connecting cable-type connections
play_sound( dsbCouplerDetach );
// rsHiss.Play( 1, DSBPLAY_LOOPING, true, tmp->GetPosition() );
DynamicObject->SetPneumatic( CouplNr != 0, false ); // Ra: to mi się nie podoba !!!!
tmp->SetPneumatic(CouplNr != 0, false);
// one coupling type per key press
return;
}
}
if (!TestFlag(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag, ctrain_controll)) // ukrotnionko
{
if ((tmp->MoverParameters->Couplers[CouplNr].Connected->Couplers[CouplNr].AllowedFlag &
tmp->MoverParameters->Couplers[CouplNr].AllowedFlag &
ctrain_controll) == ctrain_controll)
if (tmp->MoverParameters->Attach(
CouplNr, 2,
tmp->MoverParameters->Couplers[CouplNr].Connected,
(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag | ctrain_controll)))
{
// TODO: dedicated 'click' sound for connecting cable-type connections
play_sound( dsbCouplerAttach );
// one coupling type per key press
return;
}
}
if (!TestFlag(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag, ctrain_passenger)) // mostek
{
if ((tmp->MoverParameters->Couplers[CouplNr].Connected->Couplers[CouplNr].AllowedFlag &
tmp->MoverParameters->Couplers[CouplNr].AllowedFlag &
ctrain_passenger) == ctrain_passenger)
if (tmp->MoverParameters->Attach(
CouplNr, 2,
tmp->MoverParameters->Couplers[CouplNr].Connected,
(tmp->MoverParameters->Couplers[CouplNr].CouplingFlag | ctrain_passenger)))
{
play_sound( dsbCouplerAttach );
/*
DynamicObject->SetPneumatic(CouplNr != 0, false);
tmp->SetPneumatic(CouplNr != 0, false);
*/
// one coupling type per key press
return;
}
}
if( false == TestFlag( tmp->MoverParameters->Couplers[ CouplNr ].CouplingFlag, ctrain_heating ) ) {
// heating
if( ( tmp->MoverParameters->Couplers[ CouplNr ].Connected->Couplers[ CouplNr ].AllowedFlag
& tmp->MoverParameters->Couplers[ CouplNr ].AllowedFlag
& ctrain_heating ) == ctrain_heating )
if( tmp->MoverParameters->Attach(
CouplNr, 2,
tmp->MoverParameters->Couplers[ CouplNr ].Connected,
( tmp->MoverParameters->Couplers[ CouplNr ].CouplingFlag | ctrain_heating ) ) ) {
// TODO: dedicated 'click' sound for connecting cable-type connections
play_sound( dsbCouplerAttach );
// one coupling type per key press
return;
}
}
}
}
}
}
else if (cKey == Global::Keys[k_DeCouple])
{ // ABu051104: male zmiany,
// zeby mozna bylo rozlaczac
// odlegle wagony
if (iCabn > 0)
{
if (!FreeFlyModeFlag) // tryb 'kabinowy' (pozwala również rozłączyć sprzęgi zablokowane)
{
if (DynamicObject->DettachStatus(iCabn - 1) < 0) // jeśli jest co odczepić
if (DynamicObject->Dettach(iCabn - 1)) // iCab==1:przód,iCab==2:tył
{
play_sound( dsbCouplerDetach ); // w kabinie ten dźwięk?
}
}
else
{ // tryb freefly
int CouplNr = -1;
TDynamicObject *tmp;
tmp = DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), 1, 1500, CouplNr);
if (tmp == NULL)
tmp = DynamicObject->ABuScanNearestObject(DynamicObject->GetTrack(), -1, 1500, CouplNr);
if (tmp && (CouplNr != -1))
{
if ((tmp->MoverParameters->Couplers[CouplNr].CouplingFlag & ctrain_depot) == 0) // jeżeli sprzęg niezablokowany
if (tmp->DettachStatus(CouplNr) < 0) // jeśli jest co odczepić i się da
if (!tmp->Dettach(CouplNr))
{ // dźwięk odczepiania
play_sound( dsbCouplerDetach );
}
}
}
if( DynamicObject->Mechanik ) {
// aktualizacja skrajnych pojazdów w składzie
DynamicObject->Mechanik->CheckVehicles( Disconnect );
}
}
}
else if (cKey == Global::Keys[k_UpperSign]) // ABu 060205: światło górne -
// wyłączenie
{
if (mvOccupied->LightsPosNo > 0) //kręciolek od swiatel
{
if ((mvOccupied->LightsPos > 1) || (mvOccupied->LightsWrap))
{
mvOccupied->LightsPos--;
if (mvOccupied->LightsPos < 1)
{
mvOccupied->LightsPos = mvOccupied->LightsPosNo;
}
play_sound( dsbSwitch );
SetLights();
}
}
}
// else
if (DebugModeFlag)
{ // przesuwanie składu o 100m
TDynamicObject *d = DynamicObject;
if (cKey == GLFW_KEY_LEFT_BRACKET)
{
while (d)
{
d->Move(100.0 * d->DirectionGet());
d = d->Next(); // pozostałe też
}
d = DynamicObject->Prev();
while (d)
{
d->Move(100.0 * d->DirectionGet());
d = d->Prev(); // w drugą stronę też
}
}
else if (cKey == GLFW_KEY_RIGHT_BRACKET)
{
while (d)
{
d->Move(-100.0 * d->DirectionGet());
d = d->Next(); // pozostałe też
}
d = DynamicObject->Prev();
while (d)
{
d->Move(-100.0 * d->DirectionGet());
d = d->Prev(); // w drugą stronę też
}
}
else if (cKey == GLFW_KEY_TAB)
{
while (d)
{
d->MoverParameters->V+= d->DirectionGet()*2.78;
d = d->Next(); // pozostałe też
}
d = DynamicObject->Prev();
while (d)
{
d->MoverParameters->V += d->DirectionGet()*2.78;
d = d->Prev(); // w drugą stronę też
}
}
}
if (cKey == GLFW_KEY_MINUS)
{ // zmniejszenie numeru kanału radiowego
if (iRadioChannel > 0)
--iRadioChannel; // 0=wyłączony
}
else if (cKey == GLFW_KEY_EQUAL)
{ // zmniejszenie numeru kanału radiowego
if (iRadioChannel < 8)
++iRadioChannel; // 0=wyłączony
}
}
}
// cab movement update, fixed step part
void TTrain::UpdateMechPosition(double dt)
{ // Ra: mechanik powinien być
// telepany niezależnie od pozycji
// pojazdu
// Ra: trzeba zrobić model bujania głową i wczepić go do pojazdu
// DynamicObject->vFront=DynamicObject->GetDirection(); //to jest już
// policzone
// Ra: tu by się przydało uwzględnić rozkład sił:
// - na postoju horyzont prosto, kabina skosem
// - przy szybkiej jeździe kabina prosto, horyzont pochylony
Math3D::vector3 shake;
// McZapkie: najpierw policzę pozycję w/m kabiny
// ABu: rzucamy kabina tylko przy duzym FPS!
// Mala histereza, zeby bez przerwy nie przelaczalo przy FPS~17
// Granice mozna ustalic doswiadczalnie. Ja proponuje 14:20
double const iVel = std::min( DynamicObject->GetVelocity(), 150.0 );
if( !Global::iSlowMotion // musi być pełna prędkość
&& ( pMechOffset.y < 4.0 ) ) // Ra 15-01: przy oglądaniu pantografu bujanie przeszkadza
{
if( iVel > 0.5 ) {
// acceleration-driven base shake
shake += 1.25 * MechSpring.ComputateForces(
vector3(
-mvControlled->AccN * dt * 5.0, // highlight side sway
mvControlled->AccV * dt,
-mvControlled->AccS * dt * 1.25 ), // accent acceleration/deceleration
pMechShake );
if( Random( iVel ) > 25.0 ) {
// extra shake at increased velocity
shake += MechSpring.ComputateForces(
vector3(
( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringX,
( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringY,
( Random( iVel * 2 ) - iVel ) / ( ( iVel * 2 ) * 4 ) * fMechSpringZ )
* 1.25,
pMechShake );
// * (( 200 - DynamicObject->MyTrack->iQualityFlag ) * 0.0075 ); // scale to 75-150% based on track quality
}
// shake *= 0.85;
}
vMechVelocity -= ( shake + vMechVelocity * 100 ) * ( fMechSpringX + fMechSpringY + fMechSpringZ ) / ( 200 );
// shake *= 0.95 * dt; // shake damping
// McZapkie:
pMechShake += vMechVelocity * dt;
// Ra 2015-01: dotychczasowe rzucanie
pMechOffset += vMechMovement * dt;
if( ( pMechShake.y > fMechMaxSpring ) || ( pMechShake.y < -fMechMaxSpring ) )
vMechVelocity.y = -vMechVelocity.y;
// ABu011104: 5*pMechShake.y, zeby ladnie pudlem rzucalo :)
pMechPosition = pMechOffset + vector3( 1.5 * pMechShake.x, 2.0 * pMechShake.y, 1.5 * pMechShake.z );
// vMechMovement = 0.5 * vMechMovement;
}
else { // hamowanie rzucania przy spadku FPS
pMechShake -= pMechShake * std::min( dt, 1.0 ); // po tym chyba potrafią zostać jakieś ułamki, które powodują zjazd
pMechOffset += vMechMovement * dt;
vMechVelocity.y = 0.5 * vMechVelocity.y;
pMechPosition = pMechOffset + vector3( pMechShake.x, 5 * pMechShake.y, pMechShake.z );
// vMechMovement = 0.5 * vMechMovement;
}
// numer kabiny (-1: kabina B)
if( DynamicObject->Mechanik ) // może nie być?
if( DynamicObject->Mechanik->AIControllFlag ) // jeśli prowadzi AI
{ // Ra: przesiadka, jeśli AI zmieniło kabinę (a człon?)...
if( iCabn != ( DynamicObject->MoverParameters->ActiveCab == -1 ?
2 :
DynamicObject->MoverParameters->ActiveCab ) )
InitializeCab( DynamicObject->MoverParameters->ActiveCab,
DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName +
".mmd" );
}
iCabn = ( DynamicObject->MoverParameters->ActiveCab == -1 ?
2 :
DynamicObject->MoverParameters->ActiveCab );
if( !DebugModeFlag ) { // sprawdzaj więzy //Ra: nie tu!
if( pMechPosition.x < Cabine[ iCabn ].CabPos1.x )
pMechPosition.x = Cabine[ iCabn ].CabPos1.x;
if( pMechPosition.x > Cabine[ iCabn ].CabPos2.x )
pMechPosition.x = Cabine[ iCabn ].CabPos2.x;
if( pMechPosition.z < Cabine[ iCabn ].CabPos1.z )
pMechPosition.z = Cabine[ iCabn ].CabPos1.z;
if( pMechPosition.z > Cabine[ iCabn ].CabPos2.z )
pMechPosition.z = Cabine[ iCabn ].CabPos2.z;
if( pMechPosition.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
pMechPosition.y = Cabine[ iCabn ].CabPos1.y + 1.8;
if( pMechPosition.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
pMechPosition.y = Cabine[ iCabn ].CabPos2.y + 0.5;
if( pMechOffset.x < Cabine[ iCabn ].CabPos1.x )
pMechOffset.x = Cabine[ iCabn ].CabPos1.x;
if( pMechOffset.x > Cabine[ iCabn ].CabPos2.x )
pMechOffset.x = Cabine[ iCabn ].CabPos2.x;
if( pMechOffset.z < Cabine[ iCabn ].CabPos1.z )
pMechOffset.z = Cabine[ iCabn ].CabPos1.z;
if( pMechOffset.z > Cabine[ iCabn ].CabPos2.z )
pMechOffset.z = Cabine[ iCabn ].CabPos2.z;
if( pMechOffset.y > Cabine[ iCabn ].CabPos1.y + 1.8 )
pMechOffset.y = Cabine[ iCabn ].CabPos1.y + 1.8;
if( pMechOffset.y < Cabine[ iCabn ].CabPos1.y + 0.5 )
pMechOffset.y = Cabine[ iCabn ].CabPos2.y + 0.5;
}
};
// returns position of the mechanic in the scene coordinates
vector3
TTrain::GetWorldMechPosition() {
vector3 position = DynamicObject->mMatrix *pMechPosition; // położenie względem środka pojazdu w układzie scenerii
position += DynamicObject->GetPosition();
return position;
}
bool TTrain::Update( double const Deltatime )
{
// check for sent user commands
// NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one
// eventually commands are going to be retrieved directly by the vehicle, filtered through active control stand
// and ultimately executed, provided the stand allows it.
command_data commanddata;
// NOTE: currently we're only storing commands for local vehicle and there's no id system in place,
// so we're supplying 'default' vehicle id of 0
while( simulation::Commands.pop( commanddata, static_cast<std::size_t>( command_target::vehicle ) | 0 ) ) {
auto lookup = m_commandhandlers.find( commanddata.command );
if( lookup != m_commandhandlers.end() ) {
// debug data
if( commanddata.action != GLFW_RELEASE ) {
WriteLog( mvOccupied->Name + " received command: [" + simulation::Commands_descriptions[ static_cast<std::size_t>( commanddata.command ) ].name + "]" );
}
// pass the command to the assigned handler
lookup->second( this, commanddata );
}
}
// update driver's position
{
vector3 Vec = Global::pCamera->Velocity * -2.0;// -7.5 * Timer::GetDeltaRenderTime();
Vec.y = -Vec.y;
if( mvOccupied->ActiveCab < 0 ) {
Vec *= -1.0f;
Vec.y = -Vec.y;
}
Vec.RotateY( Global::pCamera->Yaw );
vMechMovement = Vec;
}
DWORD stat;
double dt = Deltatime; // Timer::GetDeltaTime();
if (DynamicObject->mdKabina)
{ // Ra: TODO: odczyty klawiatury/pulpitu nie
// powinny być uzależnione od istnienia modelu
// kabiny
tor = DynamicObject->GetTrack(); // McZapkie-180203
// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
float maxtacho = 3;
fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) );
{ // skacze osobna zmienna
float ff = simulation::Time.data().wSecond; // skacze co sekunde - pol sekundy
// pomiar, pol sekundy ustawienie
if (ff != fTachoTimer) // jesli w tej sekundzie nie zmienial
{
if (fTachoVelocity > 1) // jedzie
fTachoVelocityJump = fTachoVelocity + (2.0 - Random(3) + Random(3)) * 0.5;
else
fTachoVelocityJump = 0; // stoi
fTachoTimer = ff; // juz zmienil
}
}
if (fTachoVelocity > 1) // McZapkie-270503: podkrecanie tachometru
{
if (fTachoCount < maxtacho)
fTachoCount += dt * 3; // szybciej zacznij stukac
}
else if (fTachoCount > 0)
fTachoCount -= dt * 0.66; // schodz powoli - niektore haslery to ze 4
// sekundy potrafia stukac
/* Ra: to by trzeba było przemyśleć, zmienione na szybko problemy robi
//McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
double vel=fabs(11.31*mvControlled->WheelDiameter*mvControlled->nrot);
if (iSekunda!=floor(GlobalTime->mr)||(vel<1.0))
{fTachoVelocity=vel;
if (fTachoVelocity>1.0) //McZapkie-270503: podkrecanie tachometru
{
if (fTachoCount<maxtacho)
fTachoCount+=dt;
}
else
if (fTachoCount>0)
fTachoCount-=dt;
if (mvControlled->TrainType==dt_EZT)
//dla EZT wskazówka porusza się niestabilnie
if (fTachoVelocity>7.0)
{fTachoVelocity=floor(0.5+fTachoVelocity+random(5)-random(5));
//*floor(0.2*fTachoVelocity);
if (fTachoVelocity<0.0) fTachoVelocity=0.0;
}
iSekunda=floor(GlobalTime->mr);
}
*/
// Ra 2014-09: napięcia i prądy muszą być ustalone najpierw, bo wysyłane są ewentualnie na PoKeys
if ((mvControlled->EngineType != DieselElectric)
&& (mvControlled->EngineType != ElectricInductionMotor)) // Ra 2014-09: czy taki rozdzia? ma sens?
fHVoltage = mvControlled->RunningTraction.TractionVoltage; // Winger czy to nie jest zle?
// *mvControlled->Mains);
else
fHVoltage = mvControlled->Voltage;
if (ShowNextCurrent)
{ // jeśli pokazywać drugi człon
if (mvSecond)
{ // o ile jest ten drugi
fHCurrent[0] = mvSecond->ShowCurrent(0) * 1.05;
fHCurrent[1] = mvSecond->ShowCurrent(1) * 1.05;
fHCurrent[2] = mvSecond->ShowCurrent(2) * 1.05;
fHCurrent[3] = mvSecond->ShowCurrent(3) * 1.05;
}
else
fHCurrent[0] = fHCurrent[1] = fHCurrent[2] = fHCurrent[3] =
0.0; // gdy nie ma człona
}
else
{ // normalne pokazywanie
fHCurrent[0] = mvControlled->ShowCurrent(0);
fHCurrent[1] = mvControlled->ShowCurrent(1);
fHCurrent[2] = mvControlled->ShowCurrent(2);
fHCurrent[3] = mvControlled->ShowCurrent(3);
}
bool kier = (DynamicObject->DirectionGet() * mvOccupied->ActiveCab > 0);
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->ActiveCab < 0 ? 1 : 0, 4);
int in = 0;
fEIMParams[0][6] = 0;
iCarNo = 0;
iPowerNo = 0;
iUnitNo = 1;
for (int i = 0; i < 8; i++)
{
bMains[i] = false;
fCntVol[i] = 0.0f;
bPants[i][0] = false;
bPants[i][1] = false;
bFuse[i] = false;
bBatt[i] = false;
bConv[i] = false;
bComp[i][0] = false;
bComp[i][1] = false;
bHeat[i] = false;
}
for (int i = 0; i < 20; i++)
{
if (p)
{
fPress[i][0] = p->MoverParameters->BrakePress;
fPress[i][1] = p->MoverParameters->PipePress;
fPress[i][2] = p->MoverParameters->ScndPipePress;
bDoors[i][0] = (p->dDoorMoveL > 0.001) || (p->dDoorMoveR > 0.001);
bDoors[i][1] = (p->dDoorMoveR > 0.001);
bDoors[i][2] = (p->dDoorMoveL > 0.001);
iDoorNo[i] = p->iAnimType[ANIM_DOORS];
iUnits[i] = iUnitNo;
cCode[i] = p->MoverParameters->TypeName[p->MoverParameters->TypeName.length() - 1];
asCarName[i] = p->name();
bPants[iUnitNo - 1][0] = (bPants[iUnitNo - 1][0] || p->MoverParameters->PantFrontUp);
bPants[iUnitNo - 1][1] = (bPants[iUnitNo - 1][1] || p->MoverParameters->PantRearUp);
bComp[iUnitNo - 1][0] = (bComp[iUnitNo - 1][0] || p->MoverParameters->CompressorAllow);
bSlip[i] = p->MoverParameters->SlippingWheels;
if (p->MoverParameters->CompressorSpeed > 0.00001)
{
bComp[iUnitNo - 1][1] = (bComp[iUnitNo - 1][1] || p->MoverParameters->CompressorFlag);
}
if ((in < 8) && (p->MoverParameters->eimc[eimc_p_Pmax] > 1))
{
fEIMParams[1 + in][0] = p->MoverParameters->eimv[eimv_Fmax];
fEIMParams[1 + in][1] = Max0R(fEIMParams[1 + in][0], 0);
fEIMParams[1 + in][2] = -Min0R(fEIMParams[1 + in][0], 0);
fEIMParams[1 + in][3] = p->MoverParameters->eimv[eimv_Fmax] /
Max0R(p->MoverParameters->eimv[eimv_Fful], 1);
fEIMParams[1 + in][4] = Max0R(fEIMParams[1 + in][3], 0);
fEIMParams[1 + in][5] = -Min0R(fEIMParams[1 + in][3], 0);
fEIMParams[1 + in][6] = p->MoverParameters->eimv[eimv_If];
fEIMParams[1 + in][7] = p->MoverParameters->eimv[eimv_U];
fEIMParams[1 + in][8] = p->MoverParameters->Itot;//p->MoverParameters->eimv[eimv_Ipoj];
fEIMParams[1 + in][9] = p->MoverParameters->Voltage;
fEIMParams[0][6] += fEIMParams[1 + in][8];
bMains[in] = p->MoverParameters->Mains;
fCntVol[in] = p->MoverParameters->BatteryVoltage;
bFuse[in] = p->MoverParameters->FuseFlag;
bBatt[in] = p->MoverParameters->Battery;
bConv[in] = p->MoverParameters->ConverterFlag;
bHeat[in] = p->MoverParameters->Heating;
in++;
iPowerNo = in;
}
// p = p->NextC(4); //prev
if ((kier ? p->NextC(128) : p->PrevC(128)) != (kier ? p->NextC(4) : p->PrevC(4)))
iUnitNo++;
p = (kier ? p->NextC(4) : p->PrevC(4));
iCarNo = i + 1;
}
else
{
fPress[i][0] = 0;
fPress[i][1] = 0;
fPress[i][2] = 0;
bDoors[i][0] = false;
bDoors[i][1] = false;
bDoors[i][2] = false;
bSlip[i] = false;
iUnits[i] = 0;
cCode[i] = 0; //'0';
asCarName[i] = "";
}
}
if (mvControlled == mvOccupied)
fEIMParams[0][3] = mvControlled->eimv[eimv_Fzad]; // procent zadany
else
fEIMParams[0][3] =
mvControlled->eimv[eimv_Fzad] - mvOccupied->LocalBrakeRatio(); // procent zadany
fEIMParams[0][4] = Max0R(fEIMParams[0][3], 0);
fEIMParams[0][5] = -Min0R(fEIMParams[0][3], 0);
fEIMParams[0][1] = fEIMParams[0][4] * mvControlled->eimv[eimv_Fful];
fEIMParams[0][2] = fEIMParams[0][5] * mvControlled->eimv[eimv_Fful];
fEIMParams[0][0] = fEIMParams[0][1] - fEIMParams[0][2];
fEIMParams[0][7] = 0;
fEIMParams[0][8] = 0;
fEIMParams[0][9] = 0;
for (int i = in; i < 8; i++)
{
fEIMParams[1 + i][0] = 0;
fEIMParams[1 + i][1] = 0;
fEIMParams[1 + i][2] = 0;
fEIMParams[1 + i][3] = 0;
fEIMParams[1 + i][4] = 0;
fEIMParams[1 + i][5] = 0;
fEIMParams[1 + i][6] = 0;
fEIMParams[1 + i][7] = 0;
fEIMParams[1 + i][8] = 0;
fEIMParams[1 + i][9] = 0;
}
if (Global::iFeedbackMode == 4)
{ // wykonywać tylko gdy wyprowadzone na pulpit
Console::ValueSet(0,
mvOccupied->Compressor); // Ra: sterowanie miernikiem: zbiornik główny
Console::ValueSet(1,
mvOccupied->PipePress); // Ra: sterowanie miernikiem: przewód główny
Console::ValueSet(2, mvOccupied->BrakePress); // Ra: sterowanie miernikiem: cylinder hamulcowy
Console::ValueSet(3, fHVoltage); // woltomierz wysokiego napięcia
Console::ValueSet(4, fHCurrent[2]); // Ra: sterowanie miernikiem: drugi amperomierz
Console::ValueSet(5,
fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1]); // pierwszy amperomierz; dla
// EZT prąd całkowity
Console::ValueSet(6, fTachoVelocity); ////Ra: prędkość na pin 43 - wyjście
/// analogowe (to nie jest PWM);
/// skakanie zapewnia mechanika
/// napędu
}
if (Global::bMWDmasterEnable) // pobieranie danych dla pulpitu port (COM)
{
Console::ValueSet(0, mvOccupied->Compressor); // zbiornik główny
Console::ValueSet(1, mvOccupied->PipePress); // przewód główny
Console::ValueSet(2, mvOccupied->BrakePress); // cylinder hamulcowy
Console::ValueSet(3, fHVoltage); // woltomierz wysokiego napięcia
Console::ValueSet(4, fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1]);
// pierwszy amperomierz; dla EZT prąd całkowity
Console::ValueSet(5, fHCurrent[2]); // drugi amperomierz 2
Console::ValueSet(6, fHCurrent[3]); // drugi amperomierz 3
Console::ValueSet(7, fTachoVelocity);
//Console::ValueSet(8, mvControlled->BatteryVoltage); // jeszcze nie pora ;)
}
// hunter-080812: wyrzucanie szybkiego na elektrykach gdy nie ma napiecia
// przy dowolnym ustawieniu kierunkowego
// Ra: to już jest w T_MoverParameters::TractionForce(), ale zależy od
// kierunku
if( ( mvControlled->Mains )
&& ( mvControlled->EngineType == ElectricSeriesMotor ) ) {
if( std::max( mvControlled->GetTrainsetVoltage(), std::fabs( mvControlled->RunningTraction.TractionVoltage ) ) < 0.5 * mvControlled->EnginePowerSource.MaxVoltage ) {
// TODO: check whether it should affect entire consist for EMU
// TODO: check whether it should happen if there's power supplied alternatively through hvcouplers
// TODO: potentially move this to the mover module, as there isn't much reason to have this dependent on the operator presence
mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range::unit : range::local ) );
}
}
// hunter-091012: swiatlo
if (bCabLight == true)
{
if (bCabLightDim == true)
iCabLightFlag = 1;
else
iCabLightFlag = 2;
}
else
iCabLightFlag = 0;
//------------------
// hunter-261211: nadmiarowy przetwornicy i ogrzewania
// Ra 15-01: to musi stąd wylecieć - zależności nie mogą być w kabinie
if (mvControlled->ConverterFlag == true)
{
fConverterTimer += dt;
if ((mvControlled->CompressorFlag == true) && (mvControlled->CompressorPower == 1) &&
((mvControlled->EngineType == ElectricSeriesMotor) ||
(mvControlled->TrainType == dt_EZT)) &&
(DynamicObject->Controller == Humandriver)) // hunter-110212: poprawka dla EZT
{ // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od
// 0/ na /rowne 1/)
if (fConverterTimer < fConverterPrzekaznik)
{
mvControlled->ConvOvldFlag = true;
if (mvControlled->TrainType != dt_EZT)
mvControlled->MainSwitch( false, ( mvControlled->TrainType == dt_EZT ? range::unit : range::local ) );
}
else if( fConverterTimer >= fConverterPrzekaznik ) {
// changed switch from always true to take into account state of the compressor switch
mvControlled->CompressorSwitch( mvControlled->CompressorAllow );
}
}
}
else
fConverterTimer = 0;
//------------------
double vol = 0;
// int freq=1;
double dfreq;
// McZapkie-280302 - syczenie
if ((mvOccupied->BrakeHandle == FV4a) || (mvOccupied->BrakeHandle == FVel6))
{
if (rsHiss.AM != 0) // upuszczanie z PG
{
fPPress = (1 * fPPress + mvOccupied->Handle->GetSound(s_fv4a_b)) / (2);
if (fPPress > 0)
{
vol = 2.0 * rsHiss.AM * fPPress;
}
if (vol > 0.001)
{
rsHiss.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsHiss.Stop();
}
}
if (rsHissU.AM != 0) // upuszczanie z PG
{
fNPress = (1 * fNPress + mvOccupied->Handle->GetSound(s_fv4a_u)) / (2);
if (fNPress > 0)
{
vol = rsHissU.AM * fNPress;
}
if (vol > 0.001)
{
rsHissU.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsHissU.Stop();
}
}
if (rsHissE.AM != 0) // upuszczanie przy naglym
{
vol = mvOccupied->Handle->GetSound(s_fv4a_e) * rsHissE.AM;
if (vol > 0.001)
{
rsHissE.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsHissE.Stop();
}
}
if (rsHissX.AM != 0) // upuszczanie sterujacego fala
{
vol = mvOccupied->Handle->GetSound(s_fv4a_x) * rsHissX.AM;
if (vol > 0.001)
{
rsHissX.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsHissX.Stop();
}
}
if (rsHissT.AM != 0) // upuszczanie z czasowego
{
vol = mvOccupied->Handle->GetSound(s_fv4a_t) * rsHissT.AM;
if (vol > 0.001)
{
rsHissT.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsHissT.Stop();
}
}
} // koniec FV4a
else // jesli nie FV4a
{
if (rsHiss.AM != 0.0) // upuszczanie z PG
{
fPPress = (4.0f * fPPress + std::max(mvOccupied->dpLocalValve, mvOccupied->dpMainValve)) / (4.0f + 1.0f);
if (fPPress > 0.0f)
{
vol = 2.0 * rsHiss.AM * fPPress;
}
if (vol > 0.01)
{
rsHiss.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsHiss.Stop();
}
}
if (rsHissU.AM != 0.0) // napelnianie PG
{
fNPress = (4.0f * fNPress + Min0R(mvOccupied->dpLocalValve, mvOccupied->dpMainValve)) / (4.0f + 1.0f);
if (fNPress < 0.0f)
{
vol = -1.0 * rsHissU.AM * fNPress;
}
if (vol > 0.01)
{
rsHissU.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsHissU.Stop();
}
}
} // koniec nie FV4a
// Winger-160404 - syczenie pomocniczego (luzowanie)
/* if (rsSBHiss.AM!=0)
{
fSPPress=(mvOccupied->LocalBrakeRatio())-(mvOccupied->LocalBrakePos);
if (fSPPress>0)
{
vol=2*rsSBHiss.AM*fSPPress;
}
if (vol>0.1)
{
rsSBHiss.Play(vol,DSBPLAY_LOOPING,true,DynamicObject->GetPosition());
}
else
{
rsSBHiss.Stop();
}
}
*/
// szum w czasie jazdy
vol = 0.0;
dfreq = 1.0;
if (rsRunningNoise.AM != 0)
{
if (DynamicObject->GetVelocity() != 0)
{
if (!TestFlag(mvOccupied->DamageFlag,
dtrain_wheelwear)) // McZpakie-221103: halas zalezny od kola
{
dfreq = rsRunningNoise.FM * mvOccupied->Vel + rsRunningNoise.FA;
vol = rsRunningNoise.AM * mvOccupied->Vel + rsRunningNoise.AA;
switch (tor->eEnvironment)
{
case e_tunnel:
{
vol *= 3;
dfreq *= 0.95;
}
break;
case e_canyon:
{
vol *= 1.1;
}
break;
case e_bridge:
{
vol *= 2;
dfreq *= 0.98;
}
break;
}
}
else // uszkodzone kolo (podkucie)
if (fabs(mvOccupied->nrot) > 0.01)
{
dfreq = rsRunningNoise.FM * mvOccupied->Vel + rsRunningNoise.FA;
vol = rsRunningNoise.AM * mvOccupied->Vel + rsRunningNoise.AA;
switch (tor->eEnvironment)
{
case e_tunnel:
{
vol *= 2;
}
break;
case e_canyon:
{
vol *= 1.1;
}
break;
case e_bridge:
{
vol *= 1.5;
}
break;
}
}
if (fabs(mvOccupied->nrot) > 0.01)
vol *= 1 +
mvOccupied->UnitBrakeForce /
(1 + mvOccupied->MaxBrakeForce); // hamulce wzmagaja halas
vol = vol * (20.0 + tor->iDamageFlag) / 21;
rsRunningNoise.AdjFreq(dfreq, 0);
rsRunningNoise.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
rsRunningNoise.Stop();
}
if (rsBrake.AM != 0)
{
if ((!mvOccupied->SlippingWheels) && (mvOccupied->UnitBrakeForce > 10.0) &&
(DynamicObject->GetVelocity() > 0.01))
{
// vol=rsBrake.AA+rsBrake.AM*(DynamicObject->GetVelocity()*100+mvOccupied->UnitBrakeForce);
vol =
rsBrake.AM * sqrt((DynamicObject->GetVelocity() * mvOccupied->UnitBrakeForce));
dfreq = rsBrake.FA + rsBrake.FM * DynamicObject->GetVelocity();
rsBrake.AdjFreq(dfreq, 0);
rsBrake.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsBrake.Stop();
}
}
if (rsEngageSlippery.AM != 0)
{
if /*((fabs(mvControlled->dizel_engagedeltaomega)>0.2) && */ (
mvControlled->dizel_engage > 0.1)
{
if (fabs(mvControlled->dizel_engagedeltaomega) > 0.2)
{
dfreq = rsEngageSlippery.FA +
rsEngageSlippery.FM * fabs(mvControlled->dizel_engagedeltaomega);
vol = rsEngageSlippery.AA + rsEngageSlippery.AM * (mvControlled->dizel_engage);
}
else
{
dfreq =
1; // rsEngageSlippery.FA+0.7*rsEngageSlippery.FM*(fabs(mvControlled->enrot)+mvControlled->nmax);
if (mvControlled->dizel_engage > 0.2)
vol =
rsEngageSlippery.AA +
0.2 * rsEngageSlippery.AM * (mvControlled->enrot / mvControlled->nmax);
else
vol = 0;
}
rsEngageSlippery.AdjFreq(dfreq, 0);
rsEngageSlippery.Play(vol, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
}
else
{
rsEngageSlippery.Stop();
}
}
if (FreeFlyModeFlag)
rsFadeSound.Stop(); // wyłącz to cholerne cykanie!
else
rsFadeSound.Play(1, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
// McZapkie! - to wazne - SoundFlag wystawiane jest przez moje moduly
// gdy zachodza pewne wydarzenia komentowane dzwiekiem.
// Mysle ze wystarczy sprawdzac a potem zerowac SoundFlag tutaj
// a nie w DynObject - gdyby cos poszlo zle to po co szarpac dzwiekiem co
// 10ms.
if (TestFlag(mvOccupied->SoundFlag, sound_relay)) // przekaznik - gdy
// bezpiecznik,
// automatyczny rozruch
// itp
{
if (mvOccupied->EventFlag || TestFlag(mvOccupied->SoundFlag, sound_loud))
{
mvOccupied->EventFlag = false; // Ra: w kabinie?
if( dsbRelay != nullptr ) { dsbRelay->SetVolume( DSBVOLUME_MAX ); }
}
else
{
if( dsbRelay != nullptr ) { dsbRelay->SetVolume( -40 ); }
}
if (!TestFlag(mvOccupied->SoundFlag, sound_manyrelay))
play_sound( dsbRelay );
else
{
if (TestFlag(mvOccupied->SoundFlag, sound_loud))
play_sound( dsbWejscie_na_bezoporow );
else
play_sound( dsbWejscie_na_drugi_uklad );
}
}
if( dsbBufferClamp != nullptr ) {
if( TestFlag( mvOccupied->SoundFlag, sound_bufferclamp ) ) // zderzaki uderzaja o siebie
{
if( TestFlag( mvOccupied->SoundFlag, sound_loud ) )
dsbBufferClamp->SetVolume( DSBVOLUME_MAX );
else
dsbBufferClamp->SetVolume( -20 );
play_sound( dsbBufferClamp );
}
}
if (dsbCouplerStretch)
if (TestFlag(mvOccupied->SoundFlag, sound_couplerstretch)) // sprzegi sie rozciagaja
{
if (TestFlag(mvOccupied->SoundFlag, sound_loud))
dsbCouplerStretch->SetVolume(DSBVOLUME_MAX);
else
dsbCouplerStretch->SetVolume(-20);
play_sound( dsbCouplerStretch );
}
if (mvOccupied->SoundFlag == 0)
if (mvOccupied->EventFlag)
if (TestFlag(mvOccupied->DamageFlag, dtrain_wheelwear))
{ // Ra: przenieść do DynObj!
if (rsRunningNoise.AM != 0)
{
rsRunningNoise.Stop();
// float aa=rsRunningNoise.AA;
float am = rsRunningNoise.AM;
float fa = rsRunningNoise.FA;
float fm = rsRunningNoise.FM;
rsRunningNoise.Init("lomotpodkucia.wav", -1, 0, 0, 0,
true); // MC: zmiana szumu na lomot
if (rsRunningNoise.AM == 1)
rsRunningNoise.AM = am;
rsRunningNoise.AA = 0.7;
rsRunningNoise.FA = fa;
rsRunningNoise.FM = fm;
}
mvOccupied->EventFlag = false;
}
mvOccupied->SoundFlag = 0;
/*
for (int b=0; b<2; b++) //MC: aby zerowac stukanie przekaznikow w
czlonie silnikowym
if (TestFlag(mvControlled->Couplers[b].CouplingFlag,ctrain_controll))
if (mvControlled->Couplers[b].Connected.Power>0.01)
mvControlled->Couplers[b]->Connected->SoundFlag=0;
*/
// McZapkie! - koniec obslugi dzwiekow z mover.pas
// youBy - prad w drugim czlonie: galaz lub calosc
{
TDynamicObject *tmp;
tmp = NULL;
if (DynamicObject->NextConnected)
if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) &&
(mvOccupied->ActiveCab == 1))
tmp = DynamicObject->NextConnected;
if (DynamicObject->PrevConnected)
if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) &&
(mvOccupied->ActiveCab == -1))
tmp = DynamicObject->PrevConnected;
if (tmp)
if (tmp->MoverParameters->Power > 0)
{
if (ggI1B.SubModel)
{
ggI1B.UpdateValue(tmp->MoverParameters->ShowCurrent(1));
ggI1B.Update();
}
if (ggI2B.SubModel)
{
ggI2B.UpdateValue(tmp->MoverParameters->ShowCurrent(2));
ggI2B.Update();
}
if (ggI3B.SubModel)
{
ggI3B.UpdateValue(tmp->MoverParameters->ShowCurrent(3));
ggI3B.Update();
}
if (ggItotalB.SubModel)
{
ggItotalB.UpdateValue(tmp->MoverParameters->ShowCurrent(0));
ggItotalB.Update();
}
}
}
/*
//McZapkie-240302 ggVelocity.UpdateValue(DynamicObject->GetVelocity());
//fHaslerTimer+=dt;
//if (fHaslerTimer>fHaslerTime)
{//Ra: ryzykowne jest to, gdyż może się nie uaktualniać prędkość
//Ra: prędkość się powinna zaokrąglać tam gdzie się liczy
fTachoVelocity
if (ggVelocity.SubModel)
{//ZiomalCl: wskazanie Haslera w kabinie A ze zwloka czasowa oraz odpowiednia
tolerancja
//Nalezy sie zastanowic na przyszlosc nad rozroznieniem predkosciomierzy
(dokladnosc wskazan, zwloka czasowa wskazania, inne funkcje)
//ZiomalCl: W ezt typu stare EN57 wskazania haslera sa mniej dokladne
(linka)
//ggVelocity.UpdateValue(fTachoVelocity>2?fTachoVelocity+0.5-random(mvControlled->TrainType==dt_EZT?5:2)/2:0);
ggVelocity.UpdateValue(Min0R(fTachoVelocity,mvControlled->Vmax*1.05));
//ograniczenie maksymalnego wskazania na analogowym
ggVelocity.Update();
}
if (ggVelocityDgt.SubModel)
{//Ra 2014-07: prędkościomierz cyfrowy
ggVelocityDgt.UpdateValue(fTachoVelocity);
ggVelocityDgt.Update();
}
if (ggVelocity_B.SubModel)
{//ZiomalCl: wskazanie Haslera w kabinie B ze zwloka czasowa oraz odpowiednia
tolerancja
//Nalezy sie zastanowic na przyszlosc nad rozroznieniem predkosciomierzy
(dokladnosc wskazan, zwloka czasowa wskazania, inne funkcje)
//Velocity_B.UpdateValue(fTachoVelocity>2?fTachoVelocity+0.5-random(mvControlled->TrainType==dt_EZT?5:2)/2:0);
ggVelocity_B.UpdateValue(fTachoVelocity);
ggVelocity_B.Update();
}
//fHaslerTimer-=fHaslerTime; //1.2s (???)
}
*/
// McZapkie-300302: zegarek
if (ggClockMInd.SubModel)
{
ggClockSInd.UpdateValue(simulation::Time.data().wSecond);
ggClockSInd.Update();
ggClockMInd.UpdateValue(simulation::Time.data().wMinute);
ggClockMInd.Update();
ggClockHInd.UpdateValue(simulation::Time.data().wHour + simulation::Time.data().wMinute / 60.0);
ggClockHInd.Update();
}
Cabine[iCabn].Update(); // nowy sposób ustawienia animacji
if (ggZbS.SubModel)
{
ggZbS.UpdateValue(mvOccupied->Handle->GetCP());
ggZbS.Update();
}
// youBy - napiecie na silnikach
if (ggEngineVoltage.SubModel)
{
if (mvControlled->DynamicBrakeFlag)
{
ggEngineVoltage.UpdateValue(abs(mvControlled->Im * 5));
}
else
{
int x;
if ((mvControlled->TrainType == dt_ET42) &&
(mvControlled->Imax == mvControlled->ImaxHi))
x = 1;
else
x = 2;
if ((mvControlled->RList[mvControlled->MainCtrlActualPos].Mn > 0) &&
(abs(mvControlled->Im) > 0))
{
ggEngineVoltage.UpdateValue(
(x * (mvControlled->RunningTraction.TractionVoltage -
mvControlled->RList[mvControlled->MainCtrlActualPos].R *
abs(mvControlled->Im)) /
mvControlled->RList[mvControlled->MainCtrlActualPos].Mn));
}
else
{
ggEngineVoltage.UpdateValue(0);
}
}
ggEngineVoltage.Update();
}
// Winger 140404 - woltomierz NN
if (ggLVoltage.SubModel)
{
// NOTE: since we don't have functional converter object, we're faking it here by simple check whether converter is on
// TODO: implement object-based circuits and power systems model so we can have this working more properly
ggLVoltage.UpdateValue(
std::max(
( mvControlled->ConverterFlag ?
mvControlled->NominalBatteryVoltage :
0.0 ),
( mvControlled->Battery ?
mvControlled->BatteryVoltage :
0.0 ) ) );
ggLVoltage.Update();
}
if (mvControlled->EngineType == DieselElectric)
{ // ustawienie zmiennych dla silnika spalinowego
fEngine[1] = mvControlled->ShowEngineRotation(1);
fEngine[2] = mvControlled->ShowEngineRotation(2);
}
else if (mvControlled->EngineType == DieselEngine)
{ // albo dla innego spalinowego
fEngine[1] = mvControlled->ShowEngineRotation(1);
fEngine[2] = mvControlled->ShowEngineRotation(2);
fEngine[3] = mvControlled->ShowEngineRotation(3);
if (ggMainGearStatus.SubModel)
{
if (mvControlled->Mains)
ggMainGearStatus.UpdateValue(1.1 - std::abs(mvControlled->dizel_automaticgearstatus));
else
ggMainGearStatus.UpdateValue(0.0);
ggMainGearStatus.Update();
}
if (ggIgnitionKey.SubModel)
{
ggIgnitionKey.UpdateValue(mvControlled->dizel_enginestart);
ggIgnitionKey.Update();
}
}
if (mvControlled->SlippingWheels)
{ // Ra 2014-12: lokomotywy 181/182
// dostają SlippingWheels po zahamowaniu
// powyżej 2.85 bara i buczały
double veldiff = (DynamicObject->GetVelocity() - fTachoVelocity) / mvControlled->Vmax;
if (veldiff < -0.01) // 1% Vmax rezerwy, żeby 181/182 nie buczały po
// zahamowaniu, ale to proteza
{
if (fabs(mvControlled->Im) > 10.0)
btLampkaPoslizg.TurnOn();
rsSlippery.Play(-rsSlippery.AM * veldiff + rsSlippery.AA, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
if (mvControlled->TrainType == dt_181) // alarm przy poslizgu dla 181/182 - BOMBARDIER
if (dsbSlipAlarm)
play_sound( dsbSlipAlarm, DSBPLAY_LOOPING );
}
else
{
if ((mvOccupied->UnitBrakeForce > 100.0) && (DynamicObject->GetVelocity() > 1.0))
{
rsSlippery.Play(rsSlippery.AM * veldiff + rsSlippery.AA, DSBPLAY_LOOPING, true, DynamicObject->GetPosition());
if (mvControlled->TrainType == dt_181)
if (dsbSlipAlarm)
dsbSlipAlarm->Stop();
}
}
}
else
{
btLampkaPoslizg.TurnOff();
rsSlippery.Stop();
if (mvControlled->TrainType == dt_181)
if (dsbSlipAlarm)
dsbSlipAlarm->Stop();
}
if ((mvControlled->Mains) || (mvControlled->TrainType == dt_EZT))
{
btLampkaNadmSil.Turn(mvControlled->FuseFlagCheck());
}
else
{
btLampkaNadmSil.TurnOff();
}
if (mvControlled->Battery || mvControlled->ConverterFlag)
{
btLampkaWylSzybki.Turn(
( ( (m_linebreakerstate > 0)
|| (true == mvControlled->Mains) ) ?
true :
false ) );
// hunter-261211: jakis stary kod (i niezgodny z prawda),
// zahaszowalem i poprawilem
// youBy-220913: ale przyda sie do lampki samej przetwornicy
btLampkaPrzetw.Turn( !mvControlled->ConverterFlag );
btLampkaNadmPrzetw.Turn( mvControlled->ConvOvldFlag );
btLampkaOpory.Turn(
mvControlled->StLinFlag ?
mvControlled->ResistorsFlagCheck() :
false );
btLampkaBezoporowa.Turn(mvControlled->ResistorsFlagCheck() ||
(mvControlled->MainCtrlActualPos == 0)); // do EU04
if ((mvControlled->Itot != 0) || (mvOccupied->BrakePress > 2) ||
(mvOccupied->PipePress < 3.6))
btLampkaStyczn.TurnOff(); // Ra: czy to jest udawanie działania
// styczników liniowych?
else if (mvOccupied->BrakePress < 1)
btLampkaStyczn.TurnOn(); // mozna prowadzic rozruch
if (((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) &&
(mvControlled->CabNo == 1)) ||
((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) &&
(mvControlled->CabNo == -1)))
btLampkaUkrotnienie.TurnOn();
else
btLampkaUkrotnienie.TurnOff();
// if
// ((TestFlag(mvControlled->BrakeStatus,+b_Rused+b_Ractive)))//Lampka drugiego stopnia hamowania
btLampkaHamPosp.Turn((TestFlag(mvOccupied->Hamulec->GetBrakeStatus(), 1))); // lampka drugiego stopnia hamowania
//TODO: youBy wyciągnąć flagę wysokiego stopnia
// hunter-121211: lampka zanikowo-pradowego wentylatorow:
btLampkaNadmWent.Turn( ( mvControlled->RventRot < 5.0 ) && ( mvControlled->ResistorsFlagCheck() ) );
//-------
btLampkaWysRozr.Turn(!(mvControlled->Imax < mvControlled->ImaxHi));
if (((mvControlled->ScndCtrlActualPos > 0) ||
((mvControlled->RList[mvControlled->MainCtrlActualPos].ScndAct != 0) &&
(mvControlled->RList[mvControlled->MainCtrlActualPos].ScndAct != 255))) &&
(!mvControlled->DelayCtrlFlag))
btLampkaBoczniki.TurnOn();
else
btLampkaBoczniki.TurnOff();
btLampkaNapNastHam.Turn(mvControlled->ActiveDir != 0); // napiecie na nastawniku hamulcowym
btLampkaSprezarka.Turn(mvControlled->CompressorFlag); // mutopsitka dziala
// boczniki
unsigned char scp; // Ra: dopisałem "unsigned"
// Ra: w SU45 boczniki wchodzą na MainCtrlPos, a nie na MainCtrlActualPos
// - pokićkał ktoś?
scp = mvControlled->RList[mvControlled->MainCtrlPos].ScndAct;
scp = (scp == 255 ? 0 : scp); // Ra: whatta hella is this?
if ((mvControlled->ScndCtrlPos > 0) || (mvControlled->ScndInMain != 0) && (scp > 0))
{ // boczniki pojedynczo
btLampkaBocznik1.TurnOn();
btLampkaBocznik2.Turn(mvControlled->ScndCtrlPos > 1);
btLampkaBocznik3.Turn(mvControlled->ScndCtrlPos > 2);
btLampkaBocznik4.Turn(mvControlled->ScndCtrlPos > 3);
}
else
{ // wyłączone wszystkie cztery
btLampkaBocznik1.TurnOff();
btLampkaBocznik2.TurnOff();
btLampkaBocznik3.TurnOff();
btLampkaBocznik4.TurnOff();
}
/*
{ //sprezarka w drugim wozie
bool comptemp=false;
if (DynamicObject->NextConnected)
if
(TestFlag(mvControlled->Couplers[1].CouplingFlag,ctrain_controll))
comptemp=DynamicObject->NextConnected->MoverParameters->CompressorFlag;
if ((DynamicObject->PrevConnected) && (!comptemp))
if
(TestFlag(mvControlled->Couplers[0].CouplingFlag,ctrain_controll))
comptemp=DynamicObject->PrevConnected->MoverParameters->CompressorFlag;
btLampkaSprezarkaB.Turn(comptemp);
*/
}
else // wylaczone
{
btLampkaWylSzybki.TurnOff();
btLampkaWysRozr.TurnOff();
btLampkaOpory.TurnOff();
btLampkaStyczn.TurnOff();
btLampkaUkrotnienie.TurnOff();
btLampkaHamPosp.TurnOff();
btLampkaBoczniki.TurnOff();
btLampkaNapNastHam.TurnOff();
btLampkaPrzetw.TurnOff();
btLampkaSprezarka.TurnOff();
btLampkaBezoporowa.TurnOff();
}
if (mvControlled->Signalling == true)
{
if ((mvOccupied->BrakePress >= 0.145f) && (mvControlled->Battery == true) &&
(mvControlled->Signalling == true))
{
btLampkaHamowanie1zes.TurnOn();
}
if (mvControlled->BrakePress < 0.075f)
{
btLampkaHamowanie1zes.TurnOff();
}
}
else
{
btLampkaHamowanie1zes.TurnOff();
}
btLampkaBlokadaDrzwi.Turn(mvControlled->DoorSignalling ?
mvOccupied->DoorBlockedFlag() && mvControlled->Battery :
false);
{ // yB - wskazniki drugiego czlonu
TDynamicObject *tmp; //=mvControlled->mvSecond; //Ra 2014-07: trzeba to
// jeszcze wyjąć z kabiny...
// Ra 2014-07: no nie ma potrzeby szukać tego w każdej klatce
tmp = NULL;
if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, ctrain_controll)) &&
(mvOccupied->ActiveCab > 0))
tmp = DynamicObject->NextConnected;
if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, ctrain_controll)) &&
(mvOccupied->ActiveCab < 0))
tmp = DynamicObject->PrevConnected;
if (tmp)
if ( mvControlled->Battery || mvControlled->ConverterFlag )
{
btLampkaWylSzybkiB.Turn( tmp->MoverParameters->Mains );
btLampkaOporyB.Turn(tmp->MoverParameters->ResistorsFlagCheck());
btLampkaBezoporowaB.Turn(
tmp->MoverParameters->ResistorsFlagCheck() ||
(tmp->MoverParameters->MainCtrlActualPos == 0)); // do EU04
if ((tmp->MoverParameters->Itot != 0) ||
(tmp->MoverParameters->BrakePress > 0.2) ||
(tmp->MoverParameters->PipePress < 0.36))
btLampkaStycznB.TurnOff(); //
else if (tmp->MoverParameters->BrakePress < 0.1)
btLampkaStycznB.TurnOn(); // mozna prowadzic rozruch
//-----------------
// //hunter-271211: brak jazdy w drugim czlonie, gdy w
// pierwszym tez nie ma (i odwrotnie) - Ra: tutaj? w kabinie?
// if (tmp->MoverParameters->TrainType!=dt_EZT)
// if (((tmp->MoverParameters->BrakePress > 2) || (
// tmp->MoverParameters->PipePress < 3.6 )) && (
// tmp->MoverParameters->MainCtrlPos != 0 ))
// {
// tmp->MoverParameters->MainCtrlActualPos=0; //inaczej
// StLinFlag nie zmienia sie na false w drugim pojezdzie
// //tmp->MoverParameters->StLinFlag=true;
// mvControlled->StLinFlag=true;
// }
// if (mvControlled->StLinFlag==true)
// tmp->MoverParameters->MainCtrlActualPos=0;
// //tmp->MoverParameters->StLinFlag=true;
//-----------------
// hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy
// wystapi w drugim
btLampkaPoslizg.Turn(tmp->MoverParameters->SlippingWheels);
//-----------------
btLampkaSprezarkaB.Turn(
tmp->MoverParameters->CompressorFlag); // mutopsitka dziala
if ((tmp->MoverParameters->BrakePress >= 0.145f * 10) &&
(mvControlled->Battery == true) && (mvControlled->Signalling == true))
{
btLampkaHamowanie2zes.TurnOn();
}
if ((tmp->MoverParameters->BrakePress < 0.075f * 10) ||
(mvControlled->Battery == false) || (mvControlled->Signalling == false))
{
btLampkaHamowanie2zes.TurnOff();
}
btLampkaNadmPrzetwB.Turn(
tmp->MoverParameters->ConvOvldFlag); // nadmiarowy przetwornicy?
btLampkaPrzetwB.Turn(
!tmp->MoverParameters->ConverterFlag); // zalaczenie przetwornicy
}
else // wylaczone
{
btLampkaWylSzybkiB.TurnOff();
btLampkaOporyB.TurnOff();
btLampkaStycznB.TurnOff();
btLampkaSprezarkaB.TurnOff();
btLampkaBezoporowaB.TurnOff();
btLampkaHamowanie2zes.TurnOff();
btLampkaNadmPrzetwB.TurnOn();
btLampkaPrzetwB.TurnOff();
}
// hunter-261211: jakis stary kod (i niezgodny z prawda), zahaszowalem
// if (tmp)
// if (tmp->MoverParameters->ConverterFlag==true)
// btLampkaNadmPrzetwB.TurnOff();
// else
// btLampkaNadmPrzetwB.TurnOn();
} //**************************************************** */
if( mvControlled->Battery || mvControlled->ConverterFlag )
{
switch (mvControlled->TrainType)
{ // zależnie od typu lokomotywy
case dt_EZT:
btLampkaHamienie.Turn((mvControlled->BrakePress >= 0.2) &&
mvControlled->Signalling);
break;
case dt_ET41: // odhamowanie drugiego członu
if (mvSecond) // bo może komuś przyjść do głowy jeżdżenie jednym członem
btLampkaHamienie.Turn(mvSecond->BrakePress < 0.4);
break;
default:
btLampkaHamienie.Turn((mvOccupied->BrakePress >= 0.1) ||
mvControlled->DynamicBrakeFlag);
}
// KURS90
btLampkaMaxSila.Turn(abs(mvControlled->Im) >= 350);
btLampkaPrzekrMaxSila.Turn(abs(mvControlled->Im) >= 450);
btLampkaRadio.Turn(mvOccupied->Radio);
btLampkaHamulecReczny.Turn(mvOccupied->ManualBrakePos > 0);
// NBMX wrzesien 2003 - drzwi oraz sygnał odjazdu
btLampkaDoorLeft.Turn(mvOccupied->DoorLeftOpened);
btLampkaDoorRight.Turn(mvOccupied->DoorRightOpened);
btLampkaDepartureSignal.Turn( mvControlled->DepartureSignal );
btLampkaNapNastHam.Turn((mvControlled->ActiveDir != 0) && (mvOccupied->EpFuse)); // napiecie na nastawniku hamulcowym
btLampkaForward.Turn(mvControlled->ActiveDir > 0); // jazda do przodu
btLampkaBackward.Turn(mvControlled->ActiveDir < 0); // jazda do tyłu
btLampkaED.Turn(mvControlled->DynamicBrakeFlag); // hamulec ED
}
else
{ // gdy bateria wyłączona
btLampkaHamienie.TurnOff();
btLampkaMaxSila.TurnOff();
btLampkaPrzekrMaxSila.TurnOff();
btLampkaRadio.TurnOff();
btLampkaHamulecReczny.TurnOff();
btLampkaDoorLeft.TurnOff();
btLampkaDoorRight.TurnOff();
btLampkaDepartureSignal.TurnOff();
btLampkaNapNastHam.TurnOff();
btLampkaForward.TurnOff();
btLampkaBackward.TurnOff();
btLampkaED.TurnOff();
}
// McZapkie-080602: obroty (albo translacje) regulatorow
if (ggMainCtrl.SubModel) {
if( mvControlled->CoupledCtrl ) {
ggMainCtrl.UpdateValue(
double( mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos ),
dsbNastawnikJazdy );
}
else {
ggMainCtrl.UpdateValue(
double( mvControlled->MainCtrlPos ),
dsbNastawnikJazdy );
}
ggMainCtrl.Update();
}
if (ggMainCtrlAct.SubModel)
{
if (mvControlled->CoupledCtrl)
ggMainCtrlAct.UpdateValue(
double(mvControlled->MainCtrlActualPos + mvControlled->ScndCtrlActualPos));
else
ggMainCtrlAct.UpdateValue(double(mvControlled->MainCtrlActualPos));
ggMainCtrlAct.Update();
}
if (ggScndCtrl.SubModel) {
// Ra: od byte odejmowane boolean i konwertowane potem na double?
ggScndCtrl.UpdateValue(
double( mvControlled->ScndCtrlPos
- ( ( mvControlled->TrainType == dt_ET42 ) && mvControlled->DynamicBrakeFlag ) ),
dsbNastawnikBocz );
ggScndCtrl.Update();
}
if (ggDirKey.SubModel) {
if (mvControlled->TrainType != dt_EZT)
ggDirKey.UpdateValue(
double(mvControlled->ActiveDir),
dsbReverserKey);
else
ggDirKey.UpdateValue(
double(mvControlled->ActiveDir) + double(mvControlled->Imin == mvControlled->IminHi),
dsbReverserKey);
ggDirKey.Update();
}
if (ggBrakeCtrl.SubModel)
{
if (DynamicObject->Mechanik ?
(DynamicObject->Mechanik->AIControllFlag ? false :
(Global::iFeedbackMode == 4 || (Global::bMWDmasterEnable && Global::bMWDBreakEnable))) :
false) // nie blokujemy AI
{ // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console
if (mvOccupied->BrakeHandle == FV4a)
{
double b = Console::AnalogCalibrateGet(0);
b = b * 8.0 - 2.0;
b = clamp<double>( b, -2.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic
if (Global::bMWDdebugEnable && Global::iMWDDebugMode & 4) WriteLog("FV4a break position = " + to_string(b));
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
if (mvOccupied->BrakeHandle == FVel6) // może można usunąć ograniczenie do FV4a i FVel6?
{
double b = Console::AnalogCalibrateGet(0);
b = b * 7.0 - 1.0;
b = clamp<double>( b, -1.0, mvOccupied->BrakeCtrlPosNo ); // przycięcie zmiennej do granic
if (Global::bMWDdebugEnable && Global::iMWDDebugMode & 4) WriteLog("FVel6 break position = " + to_string(b));
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
// else //standardowa prodedura z kranem powiązanym z klawiaturą
// ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos));
}
// else //standardowa prodedura z kranem powiązanym z klawiaturą
// ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos));
ggBrakeCtrl.UpdateValue(mvOccupied->fBrakeCtrlPos);
ggBrakeCtrl.Update();
}
if( ggLocalBrake.SubModel ) {
if( ( DynamicObject->Mechanik != nullptr )
&& ( false == DynamicObject->Mechanik->AIControllFlag ) // nie blokujemy AI
&& ( mvOccupied->BrakeLocHandle == FD1 )
&& ( ( Global::iFeedbackMode == 4 )
|| ( Global::bMWDmasterEnable && Global::bMWDBreakEnable ) ) ) {
// Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console
auto const b = clamp<double>(
Console::AnalogCalibrateGet( 1 ) * 10.0,
0.0,
ManualBrakePosNo );
ggLocalBrake.UpdateValue( b ); // przesów bez zaokrąglenia
mvOccupied->LocalBrakePos = int( 1.09 * b ); // sposób zaokrąglania jest do ustalenia
if( ( true == Global::bMWDdebugEnable )
&& ( ( Global::iMWDDebugMode & 4 ) != 0 ) ) {
WriteLog( "FD1 break position = " + to_string( b ) );
}
}
else {
// standardowa prodedura z kranem powiązanym z klawiaturą
ggLocalBrake.UpdateValue( double( mvOccupied->LocalBrakePos ) );
}
ggLocalBrake.Update();
}
if (ggManualBrake.SubModel != nullptr) {
ggManualBrake.UpdateValue(double(mvOccupied->ManualBrakePos));
ggManualBrake.Update();
}
ggAlarmChain.Update();
ggBrakeProfileCtrl.Update();
ggBrakeProfileG.Update();
ggBrakeProfileR.Update();
ggMaxCurrentCtrl.Update();
// NBMX wrzesien 2003 - drzwi
ggDoorLeftButton.Update();
ggDoorRightButton.Update();
ggDoorSignallingButton.Update();
// NBMX dzwignia sprezarki
ggCompressorButton.Update();
ggCompressorLocalButton.Update();
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
if( ( ( DynamicObject->iLights[ 0 ] ) == 0 ) && ( ( DynamicObject->iLights[ 1 ] ) == 0 ) )
{
ggRightLightButton.PutValue(0);
ggLeftLightButton.PutValue(0);
ggUpperLightButton.PutValue(0);
ggRightEndLightButton.PutValue(0);
ggLeftEndLightButton.PutValue(0);
}
// hunter-230112
// REFLEKTOR LEWY
// glowne oswietlenie
if ((DynamicObject->iLights[0] & 1) == 1)
if ((mvOccupied->ActiveCab) == 1)
ggLeftLightButton.PutValue(1);
else if ((mvOccupied->ActiveCab) == -1)
ggRearLeftLightButton.PutValue(1);
if ((DynamicObject->iLights[1] & 1) == 1)
if ((mvOccupied->ActiveCab) == -1)
ggLeftLightButton.PutValue(1);
else if ((mvOccupied->ActiveCab) == 1)
ggRearLeftLightButton.PutValue(1);
// końcówki
if ((DynamicObject->iLights[0] & 2) == 2)
if ((mvOccupied->ActiveCab) == 1)
{
if (ggLeftEndLightButton.SubModel)
{
ggLeftEndLightButton.PutValue(1);
ggLeftLightButton.PutValue(0);
}
else
ggLeftLightButton.PutValue(-1);
}
else if ((mvOccupied->ActiveCab) == -1)
{
if (ggRearLeftEndLightButton.SubModel)
{
ggRearLeftEndLightButton.PutValue(1);
ggRearLeftLightButton.PutValue(0);
}
else
ggRearLeftLightButton.PutValue(-1);
}
if ((DynamicObject->iLights[1] & 2) == 2)
if ((mvOccupied->ActiveCab) == -1)
{
if (ggLeftEndLightButton.SubModel)
{
ggLeftEndLightButton.PutValue(1);
ggLeftLightButton.PutValue(0);
}
else
ggLeftLightButton.PutValue(-1);
}
else if ((mvOccupied->ActiveCab) == 1)
{
if (ggRearLeftEndLightButton.SubModel)
{
ggRearLeftEndLightButton.PutValue(1);
ggRearLeftLightButton.PutValue(0);
}
else
ggRearLeftLightButton.PutValue(-1);
}
//--------------
// REFLEKTOR GORNY
if ((DynamicObject->iLights[0] & 4) == 4)
if ((mvOccupied->ActiveCab) == 1)
ggUpperLightButton.PutValue(1);
else if ((mvOccupied->ActiveCab) == -1)
ggRearUpperLightButton.PutValue(1);
if ((DynamicObject->iLights[1] & 4) == 4)
if ((mvOccupied->ActiveCab) == -1)
ggUpperLightButton.PutValue(1);
else if ((mvOccupied->ActiveCab) == 1)
ggRearUpperLightButton.PutValue(1);
//--------------
// REFLEKTOR PRAWY
// główne oświetlenie
if ((DynamicObject->iLights[0] & 16) == 16)
if ((mvOccupied->ActiveCab) == 1)
ggRightLightButton.PutValue(1);
else if ((mvOccupied->ActiveCab) == -1)
ggRearRightLightButton.PutValue(1);
if ((DynamicObject->iLights[1] & 16) == 16)
if ((mvOccupied->ActiveCab) == -1)
ggRightLightButton.PutValue(1);
else if ((mvOccupied->ActiveCab) == 1)
ggRearRightLightButton.PutValue(1);
// końcówki
if ((DynamicObject->iLights[0] & 32) == 32)
if ((mvOccupied->ActiveCab) == 1)
{
if (ggRightEndLightButton.SubModel)
{
ggRightEndLightButton.PutValue(1);
ggRightLightButton.PutValue(0);
}
else
ggRightLightButton.PutValue(-1);
}
else if ((mvOccupied->ActiveCab) == -1)
{
if (ggRearRightEndLightButton.SubModel)
{
ggRearRightEndLightButton.PutValue(1);
ggRearRightLightButton.PutValue(0);
}
else
ggRearRightLightButton.PutValue(-1);
}
if ((DynamicObject->iLights[1] & 32) == 32)
if ((mvOccupied->ActiveCab) == -1)
{
if (ggRightEndLightButton.SubModel)
{
ggRightEndLightButton.PutValue(1);
ggRightLightButton.PutValue(0);
}
else
ggRightLightButton.PutValue(-1);
}
else if ((mvOccupied->ActiveCab) == 1)
{
if (ggRearRightEndLightButton.SubModel)
{
ggRearRightEndLightButton.PutValue(1);
ggRearRightLightButton.PutValue(0);
}
else
ggRearRightLightButton.PutValue(-1);
}
#endif
if (ggLightsButton.SubModel)
{
ggLightsButton.PutValue(mvOccupied->LightsPos - 1);
ggLightsButton.Update();
}
ggDimHeadlightsButton.Update();
//---------
// hunter-080812: poprawka na ogrzewanie w elektrykach - usuniete uzaleznienie od przetwornicy
if ((((mvControlled->EngineType == ElectricSeriesMotor) && (mvControlled->Mains == true) &&
(mvControlled->ConvOvldFlag == false)) ||
(mvControlled->ConverterFlag)) &&
(mvControlled->Heating == true))
btLampkaOgrzewanieSkladu.TurnOn();
else
btLampkaOgrzewanieSkladu.TurnOff();
//----------
// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
if (mvOccupied->SecuritySystem.Status > 0)
{
if (fBlinkTimer > fCzuwakBlink)
fBlinkTimer = -fCzuwakBlink;
else
fBlinkTimer += dt;
// hunter-091012: dodanie testu czuwaka
if ((TestFlag(mvOccupied->SecuritySystem.Status, s_aware)) ||
(TestFlag(mvOccupied->SecuritySystem.Status, s_CAtest)))
{
btLampkaCzuwaka.Turn(fBlinkTimer > 0);
}
else
btLampkaCzuwaka.TurnOff();
btLampkaSHP.Turn(TestFlag(mvOccupied->SecuritySystem.Status, s_active));
// hunter-091012: rozdzielenie alarmow
// if (TestFlag(mvOccupied->SecuritySystem.Status,s_alarm))
if (TestFlag(mvOccupied->SecuritySystem.Status, s_CAalarm) ||
TestFlag(mvOccupied->SecuritySystem.Status, s_SHPalarm))
{
if (dsbBuzzer)
{
dsbBuzzer->GetStatus(&stat);
if (!(stat & DSBSTATUS_PLAYING))
{
play_sound( dsbBuzzer, DSBVOLUME_MAX, DSBPLAY_LOOPING );
Console::BitsSet(1 << 14); // ustawienie bitu 16 na PoKeys
}
}
}
else
{
if (dsbBuzzer)
{
dsbBuzzer->GetStatus(&stat);
if (stat & DSBSTATUS_PLAYING)
{
dsbBuzzer->Stop();
Console::BitsClear(1 << 14); // ustawienie bitu 16 na PoKeys
}
}
}
}
else // wylaczone
{
btLampkaCzuwaka.TurnOff();
btLampkaSHP.TurnOff();
if (dsbBuzzer)
{
dsbBuzzer->GetStatus(&stat);
if (stat & DSBSTATUS_PLAYING)
{
dsbBuzzer->Stop();
Console::BitsClear(1 << 14); // ustawienie bitu 16 na PoKeys
}
}
}
//******************************************
// przelaczniki
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
if( Console::Pressed( Global::Keys[ k_Horn ] ) )
{
if (Global::shiftState)
{
SetFlag(mvOccupied->WarningSignal, 2);
mvOccupied->WarningSignal &= (255 - 1);
if (ggHornButton.SubModel)
ggHornButton.UpdateValue(1);
}
else
{
SetFlag(mvOccupied->WarningSignal, 1);
mvOccupied->WarningSignal &= (255 - 2);
if (ggHornButton.SubModel)
ggHornButton.UpdateValue(-1);
}
}
else
{
mvOccupied->WarningSignal = 0;
if (ggHornButton.SubModel)
ggHornButton.UpdateValue(0);
}
if (Console::Pressed(Global::Keys[k_Horn2]))
if (Global::Keys[k_Horn2] != Global::Keys[k_Horn])
{
SetFlag(mvOccupied->WarningSignal, 2);
}
//----------------
// hunter-141211: wyl. szybki zalaczony i wylaczony przeniesiony z
// OnKeyPress()
if (Global::shiftState && Console::Pressed(Global::Keys[k_Main]))
{
fMainRelayTimer += dt;
ggMainOnButton.PutValue(1);
if (mvControlled->Mains != true) // hunter-080812: poprawka
mvControlled->ConverterSwitch(false);
if (fMainRelayTimer > mvControlled->InitialCtrlDelay) // wlaczanie WSa z opoznieniem
if (mvControlled->MainSwitch(true))
{
// if (mvControlled->MainCtrlPos!=0) //zabezpieczenie, by po
// wrzuceniu pozycji przed wlaczonym
// mvControlled->StLinFlag=true; //WSem nie wrzucilo na ta
// pozycje po jego zalaczeniu //yBARC - co to tutaj robi?!
if (mvControlled->EngineType == DieselEngine)
dsbDieselIgnition->Play(0, 0, 0);
}
}
else
{
if (ggConverterButton.GetValue() !=
0) // po puszczeniu przycisku od WSa odpalanie potwora
mvControlled->ConverterSwitch(true);
// hunter-091012: przeniesione z mover.pas, zeby dzwiek sie nie zapetlal,
// drugi warunek zeby nie odtwarzalo w nieskonczonosc i przeniesienie
// zerowania timera
if ((mvControlled->Mains != true) && (fMainRelayTimer > 0))
{
dsbRelay->Play(0, 0, 0);
fMainRelayTimer = 0;
}
ggMainOnButton.UpdateValue(0);
}
//---
if (!Global::shiftState && Console::Pressed(Global::Keys[k_Main]))
{
ggMainOffButton.PutValue(1);
if (mvControlled->MainSwitch(false))
dsbRelay->Play(0, 0, 0);
}
else
ggMainOffButton.UpdateValue(0);
/* if (cKey==Global::Keys[k_Main]) //z shiftem
{
ggMainOnButton.PutValue(1);
if (mvControlled->MainSwitch(true))
{
if (mvControlled->MainCtrlPos!=0) //hunter-131211: takie
zabezpieczenie
mvControlled->StLinFlag=true;
if (mvControlled->EngineType==DieselEngine)
dsbDieselIgnition->Play(0,0,0);
else
dsbNastawnikJazdy->Play(0,0,0);
}
}
else */
/* if (cKey==Global::Keys[k_Main]) //bez shifta
{
ggMainOffButton.PutValue(1);
if (mvControlled->MainSwitch(false))
{
dsbNastawnikJazdy->Play(0,0,0);
}
}
else */
//----------------
// hunter-131211: czuwak przeniesiony z OnKeyPress
// hunter-091012: zrobiony test czuwaka
if (Console::Pressed(Global::Keys[k_Czuwak]))
{ // czuwak testuje kierunek, ale podobno w
// EZT nie, więc może być w rozrządczym
fCzuwakTestTimer += dt;
ggSecurityResetButton.PutValue(1);
if (CAflag == false)
{
CAflag = true;
mvOccupied->SecuritySystemReset();
}
else if (fCzuwakTestTimer > 1.0)
SetFlag(mvOccupied->SecuritySystem.Status, s_CAtest);
}
else
{
fCzuwakTestTimer = 0;
ggSecurityResetButton.UpdateValue(0);
if (TestFlag(mvOccupied->SecuritySystem.Status,
s_CAtest)) //&&(!TestFlag(mvControlled->SecuritySystem.Status,s_CAebrake)))
{
SetFlag(mvOccupied->SecuritySystem.Status, -s_CAtest);
mvOccupied->s_CAtestebrake = false;
mvOccupied->SecuritySystem.SystemBrakeCATestTimer = 0;
// if ((!TestFlag(mvOccupied->SecuritySystem.Status,s_SHPebrake))
// ||(!TestFlag(mvOccupied->SecuritySystem.Status,s_CAebrake)))
// mvControlled->EmergencyBrakeFlag=false; //YB-HN
}
CAflag = false;
}
/*
if ( Console::Pressed(Global::Keys[k_Czuwak]) )
{
ggSecurityResetButton.PutValue(1);
if ((mvOccupied->SecuritySystem.Status&s_aware)&&
(mvOccupied->SecuritySystem.Status&s_active))
{
mvOccupied->SecuritySystem.SystemTimer=0;
mvOccupied->SecuritySystem.Status-=s_aware;
mvOccupied->SecuritySystem.VelocityAllowed=-1;
CAflag=1;
}
else if (CAflag!=1)
mvOccupied->SecuritySystemReset();
}
else
{
ggSecurityResetButton.UpdateValue(0);
CAflag=0;
}
*/
//-----------------
// hunter-201211: piasecznica przeniesiona z OnKeyPress, wlacza sie tylko,
// gdy trzymamy przycisk, a nie tak jak wczesniej (raz nacisnelo sie 's'
// i sypala caly czas)
/*
if (cKey==Global::Keys[k_Sand])
{
if (mvControlled->SandDoseOn())
if (mvControlled->SandDose)
{
dsbPneumaticRelay->SetVolume(-30);
dsbPneumaticRelay->Play(0,0,0);
}
}
*/
if( Console::Pressed( Global::Keys[ k_Sand ] ) )
{
if (mvControlled->TrainType != dt_EZT && ggSandButton.SubModel != NULL)
{
// dsbPneumaticRelay->SetVolume(-30);
// dsbPneumaticRelay->Play(0,0,0);
ggSandButton.PutValue(1);
mvControlled->SandDose = true;
// mvControlled->SandDoseOn(true);
}
}
else
{
mvControlled->SandDose = false;
// mvControlled->SandDoseOn(false);
// dsbPneumaticRelay->SetVolume(-30);
// dsbPneumaticRelay->Play(0,0,0);
}
//-----------------
// hunter-221211: hamowanie przy poslizgu
if (Console::Pressed(Global::Keys[k_AntiSlipping]))
{
if (mvControlled->BrakeSystem != ElectroPneumatic)
{
ggAntiSlipButton.PutValue(1);
mvControlled->AntiSlippingBrake();
}
}
else
ggAntiSlipButton.UpdateValue(0);
//-----------------
// hunter-261211: przetwornica i sprezarka
if (Global::shiftState &&
Console::Pressed(Global::Keys[k_Converter])) // NBMX 14-09-2003: przetwornica wl
{ //(mvControlled->CompressorPower<2)
ggConverterButton.PutValue(1);
if ((mvControlled->PantFrontVolt != 0.0) || (mvControlled->PantRearVolt != 0.0) ||
(mvControlled->EnginePowerSource.SourceType !=
CurrentCollector) /*||(!Global::bLiveTraction)*/)
mvControlled->ConverterSwitch(true);
// if
// ((mvControlled->EngineType!=ElectricSeriesMotor)&&(mvControlled->TrainType!=dt_EZT))
// //hunter-110212: poprawka dla EZT
if (mvControlled->CompressorPower == 2) // hunter-091012: tak jest poprawnie
mvControlled->CompressorSwitch(true);
}
else
{
if (mvControlled->ConvSwitchType == "impulse")
{
ggConverterButton.PutValue(0);
ggConverterOffButton.PutValue(0);
}
}
// if (
// Global::shiftState&&Console::Pressed(Global::Keys[k_Compressor])&&((mvControlled->EngineType==ElectricSeriesMotor)||(mvControlled->TrainType==dt_EZT))
// ) //NBMX 14-09-2003: sprezarka wl
if (Global::shiftState && Console::Pressed(Global::Keys[k_Compressor]) &&
(mvControlled->CompressorPower < 2)) // hunter-091012: tak jest poprawnie
{ // hunter-110212: poprawka dla EZT
ggCompressorButton.PutValue(1);
mvControlled->CompressorSwitch(true);
}
if (!Global::shiftState &&
Console::Pressed(Global::Keys[k_Converter])) // NBMX 14-09-2003: przetwornica wl
{
ggConverterButton.PutValue(0);
ggConverterOffButton.PutValue(1);
mvControlled->ConverterSwitch(false);
if ((mvControlled->TrainType == dt_EZT) && (!TestFlag(mvControlled->EngDmgFlag, 4)))
mvControlled->ConvOvldFlag = false;
}
// if (
// !Global::shiftState&&Console::Pressed(Global::Keys[k_Compressor])&&((mvControlled->EngineType==ElectricSeriesMotor)||(mvControlled->TrainType==dt_EZT))
// ) //NBMX 14-09-2003: sprezarka wl
if (!Global::shiftState && Console::Pressed(Global::Keys[k_Compressor]) &&
(mvControlled->CompressorPower < 2)) // hunter-091012: tak jest poprawnie
{ // hunter-110212: poprawka dla EZT
ggCompressorButton.PutValue(0);
mvControlled->CompressorSwitch(false);
}
/*
bez szifta
if (cKey==Global::Keys[k_Converter]) //NBMX wyl przetwornicy
{
if (mvControlled->ConverterSwitch(false))
{
dsbSwitch->SetVolume(DSBVOLUME_MAX);
dsbSwitch->Play(0,0,0);;
}
}
else
if (cKey==Global::Keys[k_Compressor]) //NBMX wyl sprezarka
{
if (mvControlled->CompressorSwitch(false))
{
dsbSwitch->SetVolume(DSBVOLUME_MAX);
dsbSwitch->Play(0,0,0);;
}
}
else
*/
//-----------------
if ((!FreeFlyModeFlag) &&
(!(DynamicObject->Mechanik ? DynamicObject->Mechanik->AIControllFlag : false)))
{
if (Console::Pressed(Global::Keys[k_Releaser])) // yB: odluzniacz caly
// czas trzymany, warunki
// powinny byc takie same,
// jak przy naciskaniu.
// Wlasciwie stamtad mozna
// wyrzucic sprawdzanie
// nacisniecia.
{
if ((mvControlled->EngineType == ElectricSeriesMotor) ||
(mvControlled->EngineType == DieselElectric))
if (mvControlled->TrainType != dt_EZT)
if ((mvOccupied->BrakeCtrlPosNo > 0) && (mvControlled->ActiveDir != 0))
{
ggReleaserButton.PutValue(1);
mvOccupied->BrakeReleaser(1);
}
} // releaser
else
mvOccupied->BrakeReleaser(0);
} // FFMF
if (Console::Pressed(Global::Keys[k_Univ1]))
{
if (!DebugModeFlag)
{
if (ggUniversal1Button.SubModel)
if (Global::shiftState)
ggUniversal1Button.IncValue(dt / 2);
else
ggUniversal1Button.DecValue(dt / 2);
}
}
if (!Console::Pressed(Global::Keys[k_SmallCompressor]))
// Ra: przecieść to na zwolnienie klawisza
if (DynamicObject->Mechanik ? !DynamicObject->Mechanik->AIControllFlag :
false) // nie wyłączać, gdy AI
mvControlled->PantCompFlag = false; // wyłączona, gdy nie trzymamy klawisza
/*
// NOTE: disabled to allow 'prototypical' 'tricking' pantograph compressor into running unattended
if( ( ( DynamicObject->Mechanik != nullptr )
&& ( false == DynamicObject->Mechanik->AIControllFlag ) )
&& ( mvControlled->TrainType == dt_EZT ?
( mvControlled != mvOccupied ) :
( mvOccupied->ActiveCab != 0 ) ) ) {
// HACK: if we're in one of the cabs we can't be activating pantograph compressor
// NOTE: this will break in multiplayer setups, do a proper tracking of pantograph user then
mvControlled->PantCompFlag = false;
}
*/
if (Console::Pressed(Global::Keys[k_Univ2]))
{
if (!DebugModeFlag)
{
if (ggUniversal2Button.SubModel)
if (Global::shiftState)
ggUniversal2Button.IncValue(dt / 2);
else
ggUniversal2Button.DecValue(dt / 2);
}
}
// hunter-091012: zrobione z uwzglednieniem przelacznika swiatla
if (Console::Pressed(Global::Keys[k_Univ3]))
{
if (Global::shiftState)
{
if (Global::ctrlState)
{
bCabLight = true;
if (ggCabLightButton.SubModel)
{
ggCabLightButton.PutValue(1);
btCabLight.TurnOn();
}
}
else
{
if (ggInstrumentLightButton.SubModel)
{
ggInstrumentLightButton.PutValue(1); // hunter-131211: z UpdateValue na
// PutValue - by zachowywal sie jak
// pozostale przelaczniki
if (btInstrumentLight.Active())
InstrumentLightActive = true;
}
}
}
else
{
if (Global::ctrlState)
{
bCabLight = false;
if (ggCabLightButton.SubModel)
{
ggCabLightButton.PutValue(0);
btCabLight.TurnOff();
}
}
else
{
if (ggInstrumentLightButton.SubModel)
{
ggInstrumentLightButton.PutValue(0); // hunter-131211: z UpdateValue na
// PutValue - by zachowywal sie jak
// pozostale przelaczniki
if (btInstrumentLight.Active())
InstrumentLightActive = false;
}
}
}
}
#endif
// ABu030405 obsluga lampki uniwersalnej:
if (btInstrumentLight.Active()) // w ogóle jest
if (InstrumentLightActive) // załączona
switch (InstrumentLightType)
{
case 0:
btInstrumentLight.Turn( mvControlled->Battery || mvControlled->ConverterFlag );
break;
case 1:
btInstrumentLight.Turn(mvControlled->Mains);
break;
case 2:
btInstrumentLight.Turn(mvControlled->ConverterFlag);
break;
default:
btInstrumentLight.TurnOff();
}
else
btInstrumentLight.TurnOff();
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
// hunter-091012: przepisanie univ4 i zrobione z uwzglednieniem przelacznika
// swiatla
if (Console::Pressed(Global::Keys[k_Univ4]))
{
if( Global::shiftState )
{
if (Global::ctrlState)
{
bCabLightDim = true;
if (ggCabLightDimButton.SubModel)
{
ggCabLightDimButton.PutValue(1);
}
}
else
{
Universal4Active = true;
// ggUniversal4Button.UpdateValue(1);
}
}
else
{
if (Global::ctrlState)
{
bCabLightDim = false;
if (ggCabLightDimButton.SubModel)
{
ggCabLightDimButton.PutValue(0); // hunter-131211: z UpdateValue na
// PutValue - by zachowywal sie jak
// pozostale przelaczniki
}
}
else
{
Universal4Active = false;
// ggUniversal4Button.UpdateValue(0);
}
}
}
// Odskakiwanie hamulce EP
if ((!Console::Pressed(Global::Keys[k_DecBrakeLevel])) &&
(!Console::Pressed(Global::Keys[k_WaveBrake])) && (mvOccupied->BrakeCtrlPos == -1) &&
(mvOccupied->BrakeHandle == FVel6) && (DynamicObject->Controller != AIdriver) &&
(Global::iFeedbackMode != 4) && (!(Global::bMWDmasterEnable && Global::bMWDBreakEnable)))
{
// mvOccupied->BrakeCtrlPos=(mvOccupied->BrakeCtrlPos)+1;
// mvOccupied->IncBrakeLevel();
mvOccupied->BrakeLevelSet(mvOccupied->BrakeCtrlPos + 1);
keybrakecount = 0;
if ((mvOccupied->TrainType == dt_EZT) && (mvControlled->Mains) &&
(mvControlled->ActiveDir != 0))
{
play_sound( dsbPneumaticSwitch );
}
}
#endif
/*
// NOTE: disabled, as it doesn't seem to be used.
// TODO: get rid of it altogether when we're cleaninng
// Ra: przeklejka z SPKS - płynne poruszanie hamulcem
// if
// ((mvOccupied->BrakeHandle==FV4a)&&(Console::Pressed(Global::Keys[k_IncBrakeLevel])))
if ((Console::Pressed(Global::Keys[k_IncBrakeLevel])))
{
if (Global::ctrlState)
{
// mvOccupied->BrakeCtrlPos2-=dt/20.0;
// if (mvOccupied->BrakeCtrlPos2<-1.5) mvOccupied->BrakeCtrlPos2=-1.5;
}
else
{
// mvOccupied->BrakeCtrlPosR+=(mvOccupied->BrakeCtrlPosR>mvOccupied->BrakeCtrlPosNo?0:dt*2);
// mvOccupied->BrakeCtrlPos= floor(mvOccupied->BrakeCtrlPosR+0.499);
}
}
// if
// ((mvOccupied->BrakeHandle==FV4a)&&(Console::Pressed(Global::Keys[k_DecBrakeLevel])))
if ((Console::Pressed(Global::Keys[k_DecBrakeLevel])))
{
if (Global::ctrlState)
{
// mvOccupied->BrakeCtrlPos2+=(mvOccupied->BrakeCtrlPos2>2?0:dt/20.0);
// if (mvOccupied->BrakeCtrlPos2<-3) mvOccupied->BrakeCtrlPos2=-3;
// mvOccupied->BrakeLevelAdd(mvOccupied->fBrakeCtrlPos<-1?0:dt*2);
}
else
{
// mvOccupied->BrakeCtrlPosR-=(mvOccupied->BrakeCtrlPosR<-1?0:dt*2);
// mvOccupied->BrakeCtrlPos= floor(mvOccupied->BrakeCtrlPosR+0.499);
// mvOccupied->BrakeLevelAdd(mvOccupied->fBrakeCtrlPos<-1?0:-dt*2);
}
}
*/
if ((mvOccupied->BrakeHandle == FV4a) && (Console::Pressed(Global::Keys[k_IncBrakeLevel])))
{
if (Global::ctrlState)
{
mvOccupied->BrakeCtrlPos2 -= dt / 20.0;
if (mvOccupied->BrakeCtrlPos2 < -1.5)
mvOccupied->BrakeCtrlPos2 = -1.5;
}
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
else
{
// mvOccupied->BrakeCtrlPosR+=(mvOccupied->BrakeCtrlPosR>mvOccupied->BrakeCtrlPosNo?0:dt*2);
mvOccupied->BrakeLevelAdd(dt * 2);
// mvOccupied->BrakeCtrlPos=
// floor(mvOccupied->BrakeCtrlPosR+0.499);
}
#endif
}
if ((mvOccupied->BrakeHandle == FV4a) && (Console::Pressed(Global::Keys[k_DecBrakeLevel])))
{
if (Global::ctrlState)
{
mvOccupied->BrakeCtrlPos2 += (mvOccupied->BrakeCtrlPos2 > 2 ? 0 : dt / 20.0);
if (mvOccupied->BrakeCtrlPos2 < -3)
mvOccupied->BrakeCtrlPos2 = -3;
}
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
else
{
// mvOccupied->BrakeCtrlPosR-=(mvOccupied->BrakeCtrlPosR<-1?0:dt*2);
// mvOccupied->BrakeCtrlPos=
// floor(mvOccupied->BrakeCtrlPosR+0.499);
mvOccupied->BrakeLevelAdd(-dt * 2);
}
#endif
}
// bool kEP;
// kEP=(mvOccupied->BrakeSubsystem==Knorr)||(mvOccupied->BrakeSubsystem==Hik)||(mvOccupied->BrakeSubsystem==Kk);
if ((mvOccupied->BrakeSystem == ElectroPneumatic) && ((mvOccupied->BrakeHandle == St113)) &&
(mvControlled->EpFuse == true))
if (Console::Pressed(Global::Keys[k_AntiSlipping])) // kEP
{
ggAntiSlipButton.UpdateValue(1);
if (mvOccupied->SwitchEPBrake(1))
{
play_sound( dsbPneumaticSwitch );
}
}
else
{
if (mvOccupied->SwitchEPBrake(0))
{
play_sound( dsbPneumaticSwitch );
}
}
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
if (Console::Pressed(Global::Keys[k_DepartureSignal]))
{
ggDepartureSignalButton.PutValue(1);
btLampkaDepartureSignal.TurnOn();
mvControlled->DepartureSignal = true;
}
else
{
btLampkaDepartureSignal.TurnOff();
if (DynamicObject->Mechanik) // może nie być?
if (!DynamicObject->Mechanik->AIControllFlag) // tylko jeśli nie prowadzi AI
mvControlled->DepartureSignal = false;
}
if (Console::Pressed(Global::Keys[k_Main])) //[]
{
if (Global::shiftState)
ggMainButton.PutValue(1);
else
ggMainButton.PutValue(0);
}
else
ggMainButton.PutValue(0);
if (Console::Pressed(Global::Keys[k_CurrentNext]))
{
if (mvControlled->TrainType != dt_EZT)
{
if (ShowNextCurrent == false)
{
if (ggNextCurrentButton.SubModel)
{
ggNextCurrentButton.UpdateValue(1);
play_sound( dsbSwitch );
ShowNextCurrent = true;
}
}
}
else
{
if (Global::shiftState)
{
// if (Console::Pressed(k_CurrentNext))
{ // Ra: było pod GLFW_KEY_F3
if ((mvOccupied->EpFuseSwitch(true)))
{
play_sound( dsbPneumaticSwitch );
}
}
}
else
{
// if (Console::Pressed(k_CurrentNext))
{ // Ra: było pod GLFW_KEY_F3
if (Global::ctrlState)
{
if ((mvOccupied->EpFuseSwitch(false)))
{
play_sound( dsbPneumaticSwitch );
}
}
}
}
}
}
else
{
if (ShowNextCurrent == true)
{
if (ggNextCurrentButton.SubModel)
{
ggNextCurrentButton.UpdateValue(0);
play_sound( dsbSwitch );
ShowNextCurrent = false;
}
}
}
// Winger 010304 PantAllDownButton
if (Console::Pressed(Global::Keys[k_PantFrontUp]))
{
if (Global::shiftState)
ggPantFrontButton.PutValue(1);
else
ggPantAllDownButton.PutValue(1);
}
else if (mvControlled->PantSwitchType == "impulse")
{
ggPantFrontButton.PutValue(0);
ggPantAllDownButton.PutValue(0);
}
if (Console::Pressed(Global::Keys[k_PantRearUp]))
{
if (Global::shiftState)
ggPantRearButton.PutValue(1);
else
ggPantFrontButtonOff.PutValue(1);
}
else if (mvControlled->PantSwitchType == "impulse")
{
ggPantRearButton.PutValue(0);
ggPantFrontButtonOff.PutValue(0);
}
#endif
/* if ((mvControlled->Mains) &&
(mvControlled->EngineType==ElectricSeriesMotor))
{
//tu dac w przyszlosci zaleznosc od wlaczenia przetwornicy
if (mvControlled->ConverterFlag) //NBMX -obsluga przetwornicy
{
//glosnosc zalezna od nap. sieci
//-2000 do 0
long tmpVol;
int trackVol;
trackVol=3550-2000;
if (mvControlled->RunningTraction.TractionVoltage<2000)
{
tmpVol=0;
}
else
{
tmpVol=mvControlled->RunningTraction.TractionVoltage-2000;
}
sConverter.Volume(-2000*(trackVol-tmpVol)/trackVol);
if (!sConverter.Playing())
sConverter.TurnOn();
}
else //wyl przetwornicy
sConverter.TurnOff();
}
else
{
if (sConverter.Playing())
sConverter.TurnOff();
}
sConverter.Update();
*/
// if (fabs(DynamicObject->GetVelocity())>0.5)
if( dsbHasler != nullptr ) {
if( ( false == FreeFlyModeFlag ) && ( fTachoCount > maxtacho ) ) {
dsbHasler->GetStatus( &stat );
if( !( stat & DSBSTATUS_PLAYING ) )
play_sound( dsbHasler, DSBVOLUME_MAX, DSBPLAY_LOOPING );
}
else {
if( ( true == FreeFlyModeFlag ) || ( fTachoCount < 1 ) ) {
dsbHasler->GetStatus( &stat );
if( stat & DSBSTATUS_PLAYING )
dsbHasler->Stop();
}
}
}
// koniec mieszania z dzwiekami
// guziki:
ggMainOffButton.Update();
ggMainOnButton.Update();
ggMainButton.Update();
ggSecurityResetButton.Update();
ggReleaserButton.Update();
ggAntiSlipButton.Update();
ggSandButton.Update();
ggFuseButton.Update();
ggConverterFuseButton.Update();
ggStLinOffButton.Update();
ggRadioButton.Update();
ggDepartureSignalButton.Update();
ggPantFrontButton.Update();
ggPantRearButton.Update();
ggPantSelectedButton.Update();
ggPantFrontButtonOff.Update();
ggPantRearButtonOff.Update();
ggPantSelectedDownButton.Update();
ggPantAllDownButton.Update();
ggPantCompressorButton.Update();
ggPantCompressorValve.Update();
ggUpperLightButton.Update();
ggLeftLightButton.Update();
ggRightLightButton.Update();
ggLeftEndLightButton.Update();
ggRightEndLightButton.Update();
// hunter-230112
ggRearUpperLightButton.Update();
ggRearLeftLightButton.Update();
ggRearRightLightButton.Update();
ggRearLeftEndLightButton.Update();
ggRearRightEndLightButton.Update();
//------------
ggConverterButton.Update();
ggConverterLocalButton.Update();
ggConverterOffButton.Update();
ggTrainHeatingButton.Update();
ggSignallingButton.Update();
ggNextCurrentButton.Update();
ggHornButton.Update();
ggHornLowButton.Update();
ggHornHighButton.Update();
/*
ggUniversal1Button.Update();
ggUniversal2Button.Update();
if( Universal4Active ) {
ggUniversal4Button.PermIncValue( dt );
}
ggUniversal4Button.Update();
*/
for( auto &universal : ggUniversals ) {
universal.Update();
}
// hunter-091012
ggInstrumentLightButton.Update();
ggCabLightButton.Update();
ggCabLightDimButton.Update();
ggBatteryButton.Update();
//------
#ifdef EU07_USE_OLD_COMMAND_SYSTEM
ggMainOffButton.UpdateValue(0);
ggMainOnButton.UpdateValue(0);
ggSecurityResetButton.UpdateValue(0);
ggReleaserButton.UpdateValue(0);
ggSandButton.UpdateValue(0);
ggAntiSlipButton.UpdateValue(0);
ggDepartureSignalButton.UpdateValue( 0 );
ggFuseButton.UpdateValue( 0 );
ggConverterFuseButton.UpdateValue(0);
#endif
pyScreens.update();
}
// wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie)
btHaslerBrakes.Turn(DynamicObject->MoverParameters->BrakePress > 0.4); // ciśnienie w cylindrach
btHaslerCurrent.Turn(DynamicObject->MoverParameters->Im != 0.0); // prąd na silnikach
// calculate current level of interior illumination
// TODO: organize it along with rest of train update in a more sensible arrangement
switch( iCabLightFlag ) // Ra: uzeleżnic od napięcia w obwodzie sterowania
{ // hunter-091012: uzaleznienie jasnosci od przetwornicy
case 0: {
//światło wewnętrzne zgaszone
DynamicObject->InteriorLightLevel = 0.0f;
break;
}
case 1: {
//światło wewnętrzne przygaszone (255 216 176)
if( mvOccupied->ConverterFlag == true ) {
// jasnosc dla zalaczonej przetwornicy
DynamicObject->InteriorLightLevel = 0.4f;
}
else {
DynamicObject->InteriorLightLevel = 0.2f;
}
break;
}
case 2: {
//światło wewnętrzne zapalone (255 216 176)
if( mvOccupied->ConverterFlag == true ) {
// jasnosc dla zalaczonej przetwornicy
DynamicObject->InteriorLightLevel = 1.0f;
}
else {
DynamicObject->InteriorLightLevel = 0.5f;
}
break;
}
}
// catch cases where the power goes out, and the linebreaker state is left as closed
if( ( m_linebreakerstate == 1 )
&& ( false == mvControlled->Mains )
&& ( ggMainButton.GetValue() < 0.05 ) ) {
// crude way to catch cases where the main was knocked out and the user is trying to restart it
// because the state of the line breaker isn't changed to match, we need to do it here manually
m_linebreakerstate = 0;
}
// NOTE: crude way to have the pantographs go back up if they're dropped due to insufficient pressure etc
// TODO: rework it into something more elegant, when redoing the whole consist/unit/cab etc arrangement
if( ( mvControlled->Battery )
|| ( mvControlled->ConverterFlag ) ) {
if( ggPantAllDownButton.GetValue() == 0.0 ) {
// the 'lower all' button overrides state of switches, while active itself
if( ( false == mvControlled->PantFrontUp )
&& ( ggPantFrontButton.GetValue() >= 1.0 ) ) {
mvControlled->PantFront( true );
}
if( ( false == mvControlled->PantRearUp )
&& ( ggPantRearButton.GetValue() >= 1.0 ) ) {
mvControlled->PantRear( true );
}
}
}
/*
// NOTE: disabled while switch state isn't preserved while moving between compartments
// check whether we should raise the pantographs, based on volume in pantograph tank
if( mvControlled->PantPress > (
mvControlled->TrainType == dt_EZT ?
2.4 :
3.5 ) ) {
if( ( false == mvControlled->PantFrontUp )
&& ( ggPantFrontButton.GetValue() > 0.95 ) ) {
mvControlled->PantFront( true );
}
if( ( false == mvControlled->PantRearUp )
&& ( ggPantRearButton.GetValue() > 0.95 ) ) {
mvControlled->PantRear( true );
}
}
*/
m_updated = true;
return true; //(DynamicObject->Update(dt));
} // koniec update
bool TTrain::CabChange(int iDirection)
{ // McZapkie-090902: zmiana kabiny 1->0->2 i z powrotem
if (DynamicObject->Mechanik ? DynamicObject->Mechanik->AIControllFlag :
true) // jeśli prowadzi AI albo jest w innym członie
{ // jak AI prowadzi, to nie można mu mieszać
if (abs(DynamicObject->MoverParameters->ActiveCab + iDirection) > 1)
return false; // ewentualna zmiana pojazdu
DynamicObject->MoverParameters->ActiveCab =
DynamicObject->MoverParameters->ActiveCab + iDirection;
}
else
{ // jeśli pojazd prowadzony ręcznie albo wcale (wagon)
DynamicObject->MoverParameters->CabDeactivisation();
if (DynamicObject->MoverParameters->ChangeCab(iDirection))
if (InitializeCab(DynamicObject->MoverParameters->ActiveCab,
DynamicObject->asBaseDir + DynamicObject->MoverParameters->TypeName +
".mmd"))
{ // zmiana kabiny w ramach tego samego pojazdu
DynamicObject->MoverParameters->CabActivisation(); // załączenie rozrządu (wirtualne kabiny)
DynamicObject->Mechanik->CheckVehicles( Change_direction );
return true; // udało się zmienić kabinę
}
// aktywizacja poprzedniej, bo jeszcze nie wiadomo, czy jakiś pojazd jest
DynamicObject->MoverParameters->CabActivisation();
}
return false; // ewentualna zmiana pojazdu
}
// McZapkie-310302
// wczytywanie pliku z danymi multimedialnymi (dzwieki, kontrolki, kabiny)
bool TTrain::LoadMMediaFile(std::string const &asFileName)
{
cParser parser(asFileName, cParser::buffer_FILE);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
//Wartości domyślne by nie wysypywało przy wybrakowanych mmd @240816 Stele
// NOTE: should be no longer needed as safety checks were added,
// but leaving the defaults for the sake of incomplete mmd files
dsbPneumaticSwitch = TSoundsManager::GetFromName("silence1.wav", true);
dsbBufferClamp = TSoundsManager::GetFromName("en57_bufferclamp.wav", true);
dsbCouplerDetach = TSoundsManager::GetFromName("couplerdetach.wav", true);
dsbCouplerStretch = TSoundsManager::GetFromName("en57_couplerstretch.wav", true);
dsbCouplerAttach = TSoundsManager::GetFromName("couplerattach.wav", true);
std::string token;
do
{
token = "";
parser.getTokens();
parser >> token;
} while ((token != "") && (token != "internaldata:"));
if (token == "internaldata:")
{
do
{
token = "";
parser.getTokens();
parser >> token;
// SEKCJA DZWIEKOW
if (token == "ctrl:")
{
// nastawnik:
dsbNastawnikJazdy =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "ctrlscnd:")
{
// hunter-081211: nastawnik bocznikowania
dsbNastawnikBocz =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "reverserkey:")
{
// hunter-131211: dzwiek kierunkowego
dsbReverserKey =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "buzzer:")
{
// bzyczek shp:
dsbBuzzer =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "slipalarm:")
{
// Bombardier 011010: alarm przy poslizgu:
dsbSlipAlarm =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "tachoclock:")
{
// cykanie rejestratora:
dsbHasler =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "switch:")
{
// przelaczniki:
dsbSwitch =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "pneumaticswitch:")
{
// stycznik EP:
dsbPneumaticSwitch =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "wejscie_na_bezoporow:")
{
// hunter-111211: wydzielenie wejscia na bezoporowa i na drugi uklad do pliku
dsbWejscie_na_bezoporow =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "wejscie_na_drugi_uklad:")
{
dsbWejscie_na_drugi_uklad =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "relay:")
{
// styczniki itp:
dsbRelay =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
if (!dsbWejscie_na_bezoporow)
{ // hunter-111211: domyslne, gdy brak
dsbWejscie_na_bezoporow =
TSoundsManager::GetFromName("wejscie_na_bezoporow.wav", true);
}
if (!dsbWejscie_na_drugi_uklad)
{
dsbWejscie_na_drugi_uklad =
TSoundsManager::GetFromName("wescie_na_drugi_uklad.wav", true);
}
}
else if (token == "pneumaticrelay:")
{
// wylaczniki pneumatyczne:
dsbPneumaticRelay =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "couplerattach:")
{
// laczenie:
dsbCouplerAttach =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "couplerstretch:")
{
// laczenie:
dsbCouplerStretch =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "couplerdetach:")
{
// rozlaczanie:
dsbCouplerDetach =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "bufferclamp:")
{
// laczenie:
dsbBufferClamp =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "ignition:")
{
// odpalanie silnika
dsbDieselIgnition =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "brakesound:")
{
// hamowanie zwykle:
rsBrake.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true, true);
parser.getTokens(4, false);
parser >> rsBrake.AM >> rsBrake.AA >> rsBrake.FM >> rsBrake.FA;
rsBrake.AM /= (1 + mvOccupied->MaxBrakeForce * 1000);
rsBrake.FM /= (1 + mvOccupied->Vmax);
}
else if (token == "slipperysound:")
{
// sanie:
rsSlippery.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true);
parser.getTokens(2, false);
parser >> rsSlippery.AM >> rsSlippery.AA;
rsSlippery.FM = 0.0;
rsSlippery.FA = 1.0;
rsSlippery.AM /= (1 + mvOccupied->Vmax);
}
else if (token == "airsound:")
{
// syk:
rsHiss.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true);
parser.getTokens(2, false);
parser >> rsHiss.AM >> rsHiss.AA;
rsHiss.FM = 0.0;
rsHiss.FA = 1.0;
}
else if (token == "airsound2:")
{
// syk:
rsHissU.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true);
parser.getTokens(2, false);
parser >> rsHissU.AM >> rsHissU.AA;
rsHissU.FM = 0.0;
rsHissU.FA = 1.0;
}
else if (token == "airsound3:")
{
// syk:
rsHissE.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true);
parser.getTokens(2, false);
parser >> rsHissE.AM >> rsHissE.AA;
rsHissE.FM = 0.0;
rsHissE.FA = 1.0;
}
else if (token == "airsound4:")
{
// syk:
rsHissX.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true);
parser.getTokens(2, false);
parser >> rsHissX.AM >> rsHissX.AA;
rsHissX.FM = 0.0;
rsHissX.FA = 1.0;
}
else if (token == "airsound5:")
{
// syk:
rsHissT.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true);
parser.getTokens(2, false);
parser >> rsHissT.AM >> rsHissT.AA;
rsHissT.FM = 0.0;
rsHissT.FA = 1.0;
}
else if (token == "fadesound:")
{
// syk:
rsFadeSound.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true);
rsFadeSound.AM = 1.0;
rsFadeSound.AA = 1.0;
rsFadeSound.FM = 1.0;
rsFadeSound.FA = 1.0;
}
else if (token == "localbrakesound:")
{
// syk:
rsSBHiss.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true);
parser.getTokens(2, false);
parser >> rsSBHiss.AM >> rsSBHiss.AA;
rsSBHiss.FM = 0.0;
rsSBHiss.FA = 1.0;
}
else if (token == "runningnoise:")
{
// szum podczas jazdy:
rsRunningNoise.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true, true);
parser.getTokens(4, false);
parser >> rsRunningNoise.AM >> rsRunningNoise.AA >> rsRunningNoise.FM >>
rsRunningNoise.FA;
rsRunningNoise.AM /= (1 + mvOccupied->Vmax);
rsRunningNoise.FM /= (1 + mvOccupied->Vmax);
}
else if (token == "engageslippery:")
{
// tarcie tarcz sprzegla:
rsEngageSlippery.Init(parser.getToken<std::string>(), -1, 0, 0, 0, true, true);
parser.getTokens(4, false);
parser >> rsEngageSlippery.AM >> rsEngageSlippery.AA >> rsEngageSlippery.FM >>
rsEngageSlippery.FA;
rsEngageSlippery.FM /= (1 + mvOccupied->nmax);
}
else if (token == "mechspring:")
{
// parametry bujania kamery:
double ks, kd;
parser.getTokens(2, false);
parser >> ks >> kd;
MechSpring.Init(MechSpring.restLen, ks, kd);
parser.getTokens(6, false);
parser >> fMechSpringX >> fMechSpringY >> fMechSpringZ >> fMechMaxSpring >>
fMechRoll >> fMechPitch;
}
else if (token == "pantographup:")
{
// podniesienie patyka:
dsbPantUp =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "pantographdown:")
{
// podniesienie patyka:
dsbPantDown =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "doorclose:")
{
// zamkniecie drzwi:
dsbDoorClose =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
else if (token == "dooropen:")
{
// otwarcie drzwi:
dsbDoorOpen =
TSoundsManager::GetFromName(parser.getToken<std::string>(), true);
}
} while (token != "");
}
else
{
return false;
} // nie znalazl sekcji internal
if (!InitializeCab(mvOccupied->ActiveCab, asFileName))
{
// zle zainicjowana kabina
return false;
}
else
{
if (DynamicObject->Controller == Humandriver)
{
// McZapkie-030303: mozliwosc wyswietlania kabiny, w przyszlosci dac opcje w mmd
DynamicObject->bDisplayCab = true;
}
return true;
}
}
bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
{
m_controlmapper.clear();
pyScreens.reset(this);
pyScreens.setLookupPath(DynamicObject->asBaseDir);
bool parse = false;
int cabindex = 0;
DynamicObject->mdKabina = NULL; // likwidacja wskaźnika na dotychczasową kabinę
switch (NewCabNo)
{ // ustalenie numeru kabiny do wczytania
case -1:
cabindex = 2;
break;
case 1:
cabindex = 1;
break;
case 0:
cabindex = 0;
break;
}
std::string cabstr("cab" + std::to_string(cabindex) + "definition:");
std::shared_ptr<cParser> parser = std::make_shared<cParser>(asFileName, cParser::buffer_FILE);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
std::string token;
do
{
// szukanie kabiny
token = "";
parser->getTokens();
*parser >> token;
} while ((token != "") && (token != cabstr));
if ((cabindex != 1) && (token != cabstr))
{
// jeśli nie znaleziony wpis kabiny, próba szukania kabiny 1
cabstr = "cab1definition:";
// crude way to start parsing from beginning
parser = std::make_shared<cParser>(asFileName, cParser::buffer_FILE);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
do
{
token = "";
parser->getTokens();
*parser >> token;
} while ((token != "") && (token != cabstr));
}
if (token == cabstr)
{
// jeśli znaleziony wpis kabiny
Cabine[cabindex].Load(*parser);
// NOTE: the next part is likely to break if sitpos doesn't follow pos
parser->getTokens();
*parser >> token;
if (token == std::string("driver" + std::to_string(cabindex) + "pos:"))
{
// pozycja poczatkowa maszynisty
parser->getTokens(3, false);
*parser >> pMechOffset.x >> pMechOffset.y >> pMechOffset.z;
pMechSittingPosition.x = pMechOffset.x;
pMechSittingPosition.y = pMechOffset.y;
pMechSittingPosition.z = pMechOffset.z;
}
// ABu: pozycja siedzaca mechanika
parser->getTokens();
*parser >> token;
if (token == std::string("driver" + std::to_string(cabindex) + "sitpos:"))
{
// ABu 180404 pozycja siedzaca maszynisty
parser->getTokens(3, false);
*parser >> pMechSittingPosition.x >> pMechSittingPosition.y >> pMechSittingPosition.z;
parse = true;
}
// else parse=false;
do
{
// ABu: wstawione warunki, wczesniej tylko to:
// str=Parser->GetNextSymbol().LowerCase();
if (parse == true) {
token = "";
parser->getTokens();
*parser >> token;
}
else
{
parse = true;
}
// inicjacja kabiny
// Ra 2014-08: zmieniamy zasady - zamiast przypisywać submodel do
// istniejących obiektów animujących
// będziemy teraz uaktywniać obiekty animujące z tablicy i podawać im
// submodel oraz wskaźnik na parametr
if (token == std::string("cab" + std::to_string(cabindex) + "model:"))
{
// model kabiny
parser->getTokens();
*parser >> token;
if (token != "none")
{
Global::asCurrentTexturePath =
DynamicObject->asBaseDir; // bieżąca sciezka do tekstur to dynamic/...
TModel3d *kabina =
TModelsManager::GetModel(DynamicObject->asBaseDir + token,
true); // szukaj kabinę jako oddzielny model
Global::asCurrentTexturePath =
szTexturePath; // z powrotem defaultowa sciezka do tekstur
// if (DynamicObject->mdKabina!=k)
if (kabina != nullptr)
{
DynamicObject->mdKabina = kabina; // nowa kabina
}
//(mdKabina) może zostać to samo po przejściu do innego członu bez
// zmiany kabiny, przy powrocie musi być wiązanie ponowne
// else
// break; //wyjście z pętli, bo model zostaje bez zmian
}
else if (cabindex == 1)
{
// model tylko, gdy nie ma kabiny 1
DynamicObject->mdKabina =
DynamicObject
->mdModel; // McZapkie-170103: szukaj elementy kabiny w glownym modelu
}
/*
Universal4Active = false;
*/
clear_cab_controls();
}
if (nullptr == DynamicObject->mdKabina)
{
// don't bother with other parts until the cab is initialised
continue;
}
else if (true == initialize_gauge(*parser, token, cabindex))
{
// matched the token, grab the next one
continue;
}
else if (true == initialize_button(*parser, token, cabindex))
{
// matched the token, grab the next one
continue;
}
else if (token == "pyscreen:")
{
pyScreens.init(*parser, DynamicObject->mdKabina, DynamicObject->name(),
NewCabNo);
}
// btLampkaUnknown.Init("unknown",mdKabina,false);
} while (token != "");
}
else
{
return false;
}
pyScreens.start();
if (DynamicObject->mdKabina)
{
DynamicObject->mdKabina->Init(); // obrócenie modelu oraz optymalizacja, również zapisanie binarnego
set_cab_controls();
// HACK: for some reason simulation at the start is slow until a sound is played
// until we do a proper fix, try to play a 'silent' sound when cab is entered
// TBD: it could be instead a legit sound of door closing
play_sound( dsbSwitch, DSBVOLUME_MIN );
return true;
}
return (token == "none");
}
void TTrain::MechStop()
{ // likwidacja ruchu kamery w kabinie (po powrocie przez [F4])
pMechPosition = vector3(0, 0, 0);
pMechShake = vector3(0, 0, 0);
vMechMovement = vector3(0, 0, 0);
vMechVelocity = vector3(0, 0, 0); // tu zostawały jakieś ułamki, powodujące uciekanie kamery
};
vector3 TTrain::MirrorPosition(bool lewe)
{ // zwraca współrzędne widoku kamery z lusterka
switch (iCabn)
{
case 1: // przednia (1)
return DynamicObject->mMatrix *
vector3(lewe ? Cabine[iCabn].CabPos2.x : Cabine[iCabn].CabPos1.x,
1.5 + Cabine[iCabn].CabPos1.y, Cabine[iCabn].CabPos2.z);
case 2: // tylna (-1)
return DynamicObject->mMatrix *
vector3(lewe ? Cabine[iCabn].CabPos1.x : Cabine[iCabn].CabPos2.x,
1.5 + Cabine[iCabn].CabPos1.y, Cabine[iCabn].CabPos1.z);
}
return DynamicObject->GetPosition(); // współrzędne środka pojazdu
};
void TTrain::DynamicSet(TDynamicObject *d)
{ // taka proteza: chcę podłączyć
// kabinę EN57 bezpośrednio z
// silnikowym, aby nie robić tego
// przez ukrotnienie
// drugi silnikowy i tak musi być ukrotniony, podobnie jak kolejna jednostka
// problem się robi ze światłami, które będą zapalane w silnikowym, ale muszą
// świecić się w rozrządczych
// dla EZT światła czołowe będą "zapalane w silnikowym", ale widziane z
// rozrządczych
// również wczytywanie MMD powinno dotyczyć aktualnego członu
// problematyczna może być kwestia wybranej kabiny (w silnikowym...)
// jeśli silnikowy będzie zapięty odwrotnie (tzn. -1), to i tak powinno
// jeździć dobrze
// również hamowanie wykonuje się zaworem w członie, a nie w silnikowym...
DynamicObject = d; // jedyne miejsce zmiany
mvOccupied = mvControlled = d ? DynamicObject->MoverParameters : NULL; // albo silnikowy w EZT
if (!DynamicObject)
return;
if (mvControlled->TrainType & dt_EZT) // na razie dotyczy to EZT
if (DynamicObject->NextConnected ? mvControlled->Couplers[1].AllowedFlag & ctrain_depot :
false)
{ // gdy jest człon od sprzęgu 1, a sprzęg łączony
// warsztatowo (powiedzmy)
if ((mvControlled->Power < 1.0) && (mvControlled->Couplers[1].Connected->Power >
1.0)) // my nie mamy mocy, ale ten drugi ma
mvControlled =
DynamicObject->NextConnected->MoverParameters; // będziemy sterować tym z mocą
}
else if (DynamicObject->PrevConnected ?
mvControlled->Couplers[0].AllowedFlag & ctrain_depot :
false)
{ // gdy jest człon od sprzęgu 0, a sprzęg łączony
// warsztatowo (powiedzmy)
if ((mvControlled->Power < 1.0) && (mvControlled->Couplers[0].Connected->Power >
1.0)) // my nie mamy mocy, ale ten drugi ma
mvControlled =
DynamicObject->PrevConnected->MoverParameters; // będziemy sterować tym z mocą
}
mvSecond = NULL; // gdyby się nic nie znalazło
if (mvOccupied->Power > 1.0) // dwuczłonowe lub ukrotnienia, żeby nie szukać każdorazowo
if (mvOccupied->Couplers[1].Connected ?
mvOccupied->Couplers[1].AllowedFlag & ctrain_controll :
false)
{ // gdy jest człon od sprzęgu 1, a sprzęg łączony
// warsztatowo (powiedzmy)
if (mvOccupied->Couplers[1].Connected->Power > 1.0) // ten drugi ma moc
mvSecond =
(TMoverParameters *)mvOccupied->Couplers[1].Connected; // wskaźnik na drugiego
}
else if (mvOccupied->Couplers[0].Connected ?
mvOccupied->Couplers[0].AllowedFlag & ctrain_controll :
false)
{ // gdy jest człon od sprzęgu 0, a sprzęg łączony
// warsztatowo (powiedzmy)
if (mvOccupied->Couplers[0].Connected->Power > 1.0) // ale ten drugi ma moc
mvSecond =
(TMoverParameters *)mvOccupied->Couplers[0].Connected; // wskaźnik na drugiego
}
};
void TTrain::Silence()
{ // wyciszenie dźwięków przy wychodzeniu
if (dsbNastawnikJazdy)
dsbNastawnikJazdy->Stop();
if (dsbNastawnikBocz)
dsbNastawnikBocz->Stop();
if (dsbRelay)
dsbRelay->Stop();
if (dsbPneumaticRelay)
dsbPneumaticRelay->Stop();
if (dsbSwitch)
dsbSwitch->Stop();
if (dsbPneumaticSwitch)
dsbPneumaticSwitch->Stop();
if (dsbReverserKey)
dsbReverserKey->Stop();
if (dsbCouplerAttach)
dsbCouplerAttach->Stop();
if (dsbCouplerDetach)
dsbCouplerDetach->Stop();
if (dsbDieselIgnition)
dsbDieselIgnition->Stop();
if (dsbDoorClose)
dsbDoorClose->Stop();
if (dsbDoorOpen)
dsbDoorOpen->Stop();
if (dsbPantUp)
dsbPantUp->Stop();
if (dsbPantDown)
dsbPantDown->Stop();
if (dsbWejscie_na_bezoporow)
dsbWejscie_na_bezoporow->Stop();
if (dsbWejscie_na_drugi_uklad)
dsbWejscie_na_drugi_uklad->Stop();
rsBrake.Stop();
rsSlippery.Stop();
rsHiss.Stop();
rsHissU.Stop();
rsHissE.Stop();
rsHissX.Stop();
rsHissT.Stop();
rsSBHiss.Stop();
rsRunningNoise.Stop();
rsEngageSlippery.Stop();
rsFadeSound.Stop();
if (dsbHasler)
dsbHasler->Stop(); // wyłączenie dźwięków opuszczanej kabiny
if (dsbBuzzer)
dsbBuzzer->Stop();
if (dsbSlipAlarm)
dsbSlipAlarm->Stop(); // dźwięk alarmu przy poślizgu
// sConverter.Stop();
// sSmallCompressor->Stop();
if (dsbCouplerStretch)
dsbCouplerStretch->Stop();
if (dsbEN57_CouplerStretch)
dsbEN57_CouplerStretch->Stop();
if (dsbBufferClamp)
dsbBufferClamp->Stop();
};
void TTrain::SetLights()
{
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->ActiveCab < 0 ? 1 : 0, 4);
bool kier = (DynamicObject->DirectionGet() * mvOccupied->ActiveCab > 0);
int xs = (kier ? 0 : 1);
if (kier ? p->NextC(1) : p->PrevC(1)) // jesli jest nastepny, to tylko przod
{
p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1] * (1 - xs),
mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1] * xs);
p = (kier ? p->NextC(4) : p->PrevC(4));
while (p)
{
if (kier ? p->NextC(1) : p->PrevC(1))
{
p->RaLightsSet(0, 0);
}
else
{
p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1] * xs,
mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1] * (1 - xs));
}
p = (kier ? p->NextC(4) : p->PrevC(4));
}
}
else // calosc
{
p->RaLightsSet(mvOccupied->Lights[xs][mvOccupied->LightsPos - 1],
mvOccupied->Lights[1 - xs][mvOccupied->LightsPos - 1]);
}
};
// clears state of all cabin controls
void TTrain::clear_cab_controls()
{
ggMainCtrl.Clear();
ggMainCtrlAct.Clear();
ggScndCtrl.Clear();
ggDirKey.Clear();
ggBrakeCtrl.Clear();
ggLocalBrake.Clear();
ggManualBrake.Clear();
ggAlarmChain.Clear();
ggBrakeProfileCtrl.Clear();
ggBrakeProfileG.Clear();
ggBrakeProfileR.Clear();
ggMaxCurrentCtrl.Clear();
ggMainOffButton.Clear();
ggMainOnButton.Clear();
ggSecurityResetButton.Clear();
ggReleaserButton.Clear();
ggSandButton.Clear();
ggAntiSlipButton.Clear();
ggHornButton.Clear();
ggHornLowButton.Clear();
ggHornHighButton.Clear();
ggNextCurrentButton.Clear();
/*
ggUniversal1Button.Clear();
ggUniversal2Button.Clear();
ggUniversal4Button.Clear();
*/
for( auto &universal : ggUniversals ) {
universal.Clear();
}
ggInstrumentLightButton.Clear();
// hunter-091012
ggCabLightButton.Clear();
ggCabLightDimButton.Clear();
//-------
ggFuseButton.Clear();
ggConverterFuseButton.Clear();
ggStLinOffButton.Clear();
ggDoorLeftButton.Clear();
ggDoorRightButton.Clear();
ggDepartureSignalButton.Clear();
ggCompressorButton.Clear();
ggConverterButton.Clear();
ggPantFrontButton.Clear();
ggPantRearButton.Clear();
ggPantSelectedButton.Clear();
ggPantFrontButtonOff.Clear();
ggPantRearButtonOff.Clear();
ggPantSelectedDownButton.Clear();
ggPantAllDownButton.Clear();
ggPantCompressorButton.Clear();
ggPantCompressorValve.Clear();
ggZbS.Clear();
ggI1B.Clear();
ggI2B.Clear();
ggI3B.Clear();
ggItotalB.Clear();
ggClockSInd.Clear();
ggClockMInd.Clear();
ggClockHInd.Clear();
ggEngineVoltage.Clear();
ggLVoltage.Clear();
// ggLVoltage.Output(0); //Ra: sterowanie miernikiem: niskie napięcie
// ggEnrot1m.Clear();
// ggEnrot2m.Clear();
// ggEnrot3m.Clear();
// ggEngageRatio.Clear();
ggMainGearStatus.Clear();
ggIgnitionKey.Clear();
// Jeśli ustawiamy nową wartość dla PoKeys wolna jest 15
// Numer 14 jest używany dla buczka SHP w innym miejscu
btLampkaPoslizg.Clear(6);
btLampkaStyczn.Clear(5);
btLampkaNadmPrzetw.Clear((mvControlled->TrainType & (dt_EZT)) ? -1 :
7); // EN57 nie ma tej lampki
btLampkaPrzetw.Clear((mvControlled->TrainType & (dt_EZT)) ? 7 : -1); // za to ma tę
btLampkaPrzekRozn.Clear();
btLampkaPrzekRoznPom.Clear();
btLampkaNadmSil.Clear(4);
btLampkaUkrotnienie.Clear();
btLampkaHamPosp.Clear();
btLampkaWylSzybki.Clear(3);
btLampkaNadmWent.Clear(9);
btLampkaNadmSpr.Clear(8);
btLampkaOpory.Clear(2);
btLampkaWysRozr.Clear((mvControlled->TrainType & (dt_ET22)) ? -1 :
10); // ET22 nie ma tej lampki
btLampkaBezoporowa.Clear();
btLampkaBezoporowaB.Clear();
btLampkaMaxSila.Clear();
btLampkaPrzekrMaxSila.Clear();
btLampkaRadio.Clear();
btLampkaHamulecReczny.Clear();
btLampkaBlokadaDrzwi.Clear();
btInstrumentLight.Clear();
btLampkaWentZaluzje.Clear();
btLampkaOgrzewanieSkladu.Clear(11);
btLampkaSHP.Clear(0);
btLampkaCzuwaka.Clear(1);
btLampkaDoorLeft.Clear();
btLampkaDoorRight.Clear();
btLampkaDepartureSignal.Clear();
btLampkaRezerwa.Clear();
btLampkaBoczniki.Clear();
btLampkaBocznik1.Clear();
btLampkaBocznik2.Clear();
btLampkaBocznik3.Clear();
btLampkaBocznik4.Clear();
btLampkaRadiotelefon.Clear();
btLampkaHamienie.Clear();
btLampkaSprezarka.Clear();
btLampkaSprezarkaB.Clear();
btLampkaNapNastHam.Clear();
btLampkaJazda.Clear();
btLampkaStycznB.Clear();
btLampkaHamowanie1zes.Clear();
btLampkaHamowanie2zes.Clear();
btLampkaNadmPrzetwB.Clear();
btLampkaPrzetwB.Clear();
btLampkaWylSzybkiB.Clear();
btLampkaForward.Clear();
btLampkaBackward.Clear();
btCabLight.Clear(); // hunter-171012
ggLeftLightButton.Clear();
ggRightLightButton.Clear();
ggUpperLightButton.Clear();
ggDimHeadlightsButton.Clear();
ggLeftEndLightButton.Clear();
ggRightEndLightButton.Clear();
ggLightsButton.Clear();
// hunter-230112
ggRearLeftLightButton.Clear();
ggRearRightLightButton.Clear();
ggRearUpperLightButton.Clear();
ggRearLeftEndLightButton.Clear();
ggRearRightEndLightButton.Clear();
btHaslerBrakes.Clear(12); // ciśnienie w cylindrach do odbijania na haslerze
btHaslerCurrent.Clear(13); // prąd na silnikach do odbijania na haslerze
}
// NOTE: we can get rid of this function once we have per-cab persistent state
void TTrain::set_cab_controls() {
// switches
// battery
if( true == mvOccupied->Battery ) {
ggBatteryButton.PutValue( 1.0 );
}
// motor connectors
ggStLinOffButton.PutValue(
( mvControlled->StLinSwitchOff ?
1.0 :
0.0 ) );
// radio
if( true == mvOccupied->Radio ) {
ggRadioButton.PutValue( 1.0 );
}
// pantographs
if( mvOccupied->PantSwitchType != "impulse" ) {
ggPantFrontButton.PutValue(
( mvControlled->PantFrontUp ?
1.0 :
0.0 ) );
ggPantFrontButtonOff.PutValue(
( mvControlled->PantFrontUp ?
0.0 :
1.0 ) );
// NOTE: currently we animate the selectable pantograph control for both pantographs
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
ggPantSelectedButton.PutValue(
( mvControlled->PantFrontUp ?
1.0 :
0.0 ) );
ggPantSelectedDownButton.PutValue(
( mvControlled->PantFrontUp ?
0.0 :
1.0 ) );
}
if( mvOccupied->PantSwitchType != "impulse" ) {
ggPantRearButton.PutValue(
( mvControlled->PantRearUp ?
1.0 :
0.0 ) );
ggPantRearButtonOff.PutValue(
( mvControlled->PantRearUp ?
0.0 :
1.0 ) );
// NOTE: currently we animate the selectable pantograph control for both pantographs
// TODO: implement actual selection control, and refactor handling this control setup in a separate method
ggPantSelectedButton.PutValue(
( mvControlled->PantRearUp ?
1.0 :
0.0 ) );
ggPantSelectedDownButton.PutValue(
( mvControlled->PantRearUp ?
0.0 :
1.0 ) );
}
// auxiliary compressor
ggPantCompressorValve.PutValue(
mvControlled->bPantKurek3 ?
0.0 : // default setting is pantographs connected with primary tank
1.0 );
ggPantCompressorButton.PutValue(
mvControlled->PantCompFlag ?
1.0 :
0.0 );
// converter
if( mvOccupied->ConvSwitchType != "impulse" ) {
ggConverterButton.PutValue(
mvControlled->ConverterAllow ?
1.0 :
0.0 );
}
ggConverterLocalButton.PutValue(
mvControlled->ConverterAllowLocal ?
1.0 :
0.0 );
// compressor
ggCompressorButton.PutValue(
mvControlled->CompressorAllow ?
1.0 :
0.0 );
ggCompressorLocalButton.PutValue(
mvControlled->CompressorAllowLocal ?
1.0 :
0.0 );
// motor overload relay threshold / shunt mode
if( mvControlled->Imax == mvControlled->ImaxHi ) {
ggMaxCurrentCtrl.PutValue( 1.0 );
}
// lights
int const lightsindex =
( mvOccupied->ActiveCab == 1 ?
0 :
1 );
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_left ) != 0 ) {
ggLeftLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_right ) != 0 ) {
ggRightLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::headlight_upper ) != 0 ) {
ggUpperLightButton.PutValue( 1.0 );
}
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_left ) != 0 ) {
if( ggLeftEndLightButton.SubModel != nullptr ) {
ggLeftEndLightButton.PutValue( 1.0 );
}
else {
ggLeftLightButton.PutValue( -1.0 );
}
}
if( ( DynamicObject->iLights[ lightsindex ] & TMoverParameters::light::redmarker_right ) != 0 ) {
if( ggRightEndLightButton.SubModel != nullptr ) {
ggRightEndLightButton.PutValue( 1.0 );
}
else {
ggRightLightButton.PutValue( -1.0 );
}
}
if( true == DynamicObject->DimHeadlights ) {
ggDimHeadlightsButton.PutValue( 1.0 );
}
// cab lights
if( true == bCabLight ) {
ggCabLightButton.PutValue( 1.0 );
}
if( true == bCabLightDim ) {
ggCabLightDimButton.PutValue( 1.0 );
}
ggInstrumentLightButton.PutValue( (
InstrumentLightActive ?
1.0 :
0.0 ) );
// doors
// NOTE: we're relying on the cab models to have switches reversed for the rear cab(?)
ggDoorLeftButton.PutValue( mvOccupied->DoorLeftOpened ? 1.0 : 0.0 );
ggDoorRightButton.PutValue( mvOccupied->DoorRightOpened ? 1.0 : 0.0 );
// door lock
if( true == mvControlled->DoorSignalling ) {
ggDoorSignallingButton.PutValue( 1.0 );
}
// heating
if( true == mvControlled->Heating ) {
ggTrainHeatingButton.PutValue( 1.0 );
}
// brake acting time
if( ggBrakeProfileCtrl.SubModel != nullptr ) {
ggBrakeProfileCtrl.PutValue(
( ( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
2.0 :
mvOccupied->BrakeDelayFlag - 1 ) );
}
if( ggBrakeProfileG.SubModel != nullptr ) {
ggBrakeProfileG.PutValue(
mvOccupied->BrakeDelayFlag == bdelay_G ?
1.0 :
0.0 );
}
if( ggBrakeProfileR.SubModel != nullptr ) {
ggBrakeProfileR.PutValue(
( mvOccupied->BrakeDelayFlag & bdelay_R ) != 0 ?
1.0 :
0.0 );
}
// alarm chain
ggAlarmChain.PutValue(
mvControlled->AlarmChainFlag ?
1.0 :
0.0 );
// brake signalling
ggSignallingButton.PutValue(
mvControlled->Signalling ?
1.0 :
0.0 );
// multiple-unit current indicator source
ggNextCurrentButton.PutValue(
ShowNextCurrent ?
1.0 :
0.0 );
// we reset all indicators, as they're set during the update pass
// TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it
}
// initializes a button matching provided label. returns: true if the label was found, false
// otherwise
// NOTE: this is temporary work-around for compiler else-if limit
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int const Cabindex)
{
/*
TButton *bt; // roboczy wskaźnik na obiekt animujący lampkę
*/
// SEKCJA LAMPEK
if (Label == "i-maxft:")
{
btLampkaMaxSila.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-maxftt:")
{
btLampkaPrzekrMaxSila.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-radio:")
{
btLampkaRadio.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-manual_brake:")
{
btLampkaHamulecReczny.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-door_blocked:")
{
btLampkaBlokadaDrzwi.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-slippery:")
{
btLampkaPoslizg.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-contactors:")
{
btLampkaStyczn.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-conv_ovld:")
{
btLampkaNadmPrzetw.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-converter:")
{
btLampkaPrzetw.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-diff_relay:")
{
btLampkaPrzekRozn.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-diff_relay2:")
{
btLampkaPrzekRoznPom.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-motor_ovld:")
{
btLampkaNadmSil.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-train_controll:")
{
btLampkaUkrotnienie.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-brake_delay_r:")
{
btLampkaHamPosp.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-mainbreaker:")
{
btLampkaWylSzybki.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-vent_ovld:")
{
btLampkaNadmWent.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-comp_ovld:")
{
btLampkaNadmSpr.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-resistors:")
{
btLampkaOpory.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-no_resistors:")
{
btLampkaBezoporowa.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-no_resistors_b:")
{
btLampkaBezoporowaB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-highcurrent:")
{
btLampkaWysRozr.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-instrumentlight:")
{
btInstrumentLight.Load(Parser, DynamicObject->mdKabina, DynamicObject->mdModel);
InstrumentLightType = 0;
}
else if (Label == "i-instrumentlight_M:")
{
btInstrumentLight.Load(Parser, DynamicObject->mdKabina, DynamicObject->mdModel);
InstrumentLightType = 1;
}
else if (Label == "i-instrumentlight_C:")
{
btInstrumentLight.Load(Parser, DynamicObject->mdKabina, DynamicObject->mdModel);
InstrumentLightType = 2;
}
else if (Label == "i-vent_trim:")
{
btLampkaWentZaluzje.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-trainheating:")
{
btLampkaOgrzewanieSkladu.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-security_aware:")
{
btLampkaCzuwaka.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-security_cabsignal:")
{
btLampkaSHP.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-door_left:")
{
btLampkaDoorLeft.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-door_right:")
{
btLampkaDoorRight.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-departure_signal:")
{
btLampkaDepartureSignal.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-reserve:")
{
btLampkaRezerwa.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd:")
{
btLampkaBoczniki.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd1:")
{
btLampkaBocznik1.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd2:")
{
btLampkaBocznik2.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd3:")
{
btLampkaBocznik3.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-scnd4:")
{
btLampkaBocznik4.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-braking:")
{
btLampkaHamienie.Load(Parser, DynamicObject->mdKabina);
}
else if( Label == "i-dynamicbrake:" ) {
btLampkaED.Load( Parser, DynamicObject->mdKabina );
}
else if (Label == "i-braking-ezt:")
{
btLampkaHamowanie1zes.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-braking-ezt2:")
{
btLampkaHamowanie2zes.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-compressor:")
{
btLampkaSprezarka.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-compressorb:")
{
btLampkaSprezarkaB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-voltbrake:")
{
btLampkaNapNastHam.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-mainbreakerb:")
{
btLampkaWylSzybkiB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-resistorsb:")
{
btLampkaOporyB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-contactorsb:")
{
btLampkaStycznB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-conv_ovldb:")
{
btLampkaNadmPrzetwB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-converterb:")
{
btLampkaPrzetwB.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-forward:")
{
btLampkaForward.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-backward:")
{
btLampkaBackward.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-cablight:")
{ // hunter-171012
btCabLight.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "i-doors:")
{
int i = Parser.getToken<int>() - 1;
auto &button = Cabine[Cabindex].Button(-1); // pierwsza wolna lampka
button.Load(Parser, DynamicObject->mdKabina);
button.AssignBool(bDoors[0] + 3 * i);
}
else
{
// failed to match the label
return false;
}
return true;
}
// initializes a gauge matching provided label. returns: true if the label was found, false
// otherwise
// NOTE: this is temporary work-around for compiler else-if limit
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int const Cabindex) {
/*
TGauge *gg { nullptr }; // roboczy wskaźnik na obiekt animujący gałkę
*/
std::unordered_map<std::string, TGauge &> const gauges = {
{ "mainctrl:", ggMainCtrl },
{ "scndctrl:", ggScndCtrl },
{ "dirkey:" , ggDirKey },
{ "brakectrl:", ggBrakeCtrl },
{ "localbrake:", ggLocalBrake },
{ "manualbrake:", ggManualBrake },
{ "alarmchain:", ggAlarmChain },
{ "brakeprofile_sw:", ggBrakeProfileCtrl },
{ "brakeprofileg_sw:", ggBrakeProfileG },
{ "brakeprofiler_sw:", ggBrakeProfileR },
{ "maxcurrent_sw:", ggMaxCurrentCtrl },
{ "main_off_bt:", ggMainOffButton },
{ "main_on_bt:", ggMainOnButton },
{ "security_reset_bt:", ggSecurityResetButton },
{ "releaser_bt:", ggReleaserButton },
{ "sand_bt:", ggSandButton },
{ "antislip_bt:", ggAntiSlipButton },
{ "horn_bt:", ggHornButton },
{ "hornlow_bt:", ggHornLowButton },
{ "hornhigh_bt:", ggHornHighButton },
{ "fuse_bt:", ggFuseButton },
{ "converterfuse_bt:", ggConverterFuseButton },
{ "stlinoff_bt:", ggStLinOffButton },
{ "door_left_sw:", ggDoorLeftButton },
{ "door_right_sw:", ggDoorRightButton },
{ "departure_signal_bt:", ggDepartureSignalButton },
{ "upperlight_sw:", ggUpperLightButton },
{ "leftlight_sw:", ggLeftLightButton },
{ "rightlight_sw:", ggRightLightButton },
{ "dimheadlights_sw:", ggDimHeadlightsButton },
{ "leftend_sw:", ggLeftEndLightButton },
{ "rightend_sw:", ggRightEndLightButton },
{ "lights_sw:", ggLightsButton },
{ "rearupperlight_sw:", ggRearUpperLightButton },
{ "rearleftlight_sw:", ggRearLeftLightButton },
{ "rearrightlight_sw:", ggRearRightLightButton },
{ "rearleftend_sw:", ggRearLeftEndLightButton },
{ "rearrightend_sw:", ggRearRightEndLightButton },
{ "compressor_sw:", ggCompressorButton },
{ "compressorlocal_sw:", ggCompressorLocalButton },
{ "converter_sw:", ggConverterButton },
{ "converterlocal_sw:", ggConverterLocalButton },
{ "converteroff_sw:", ggConverterOffButton },
{ "main_sw:", ggMainButton },
{ "radio_sw:", ggRadioButton },
{ "pantfront_sw:", ggPantFrontButton },
{ "pantrear_sw:", ggPantRearButton },
{ "pantfrontoff_sw:", ggPantFrontButtonOff },
{ "pantrearoff_sw:", ggPantRearButtonOff },
{ "pantalloff_sw:", ggPantAllDownButton },
{ "pantselected_sw:", ggPantSelectedButton },
{ "pantselectedoff_sw:", ggPantSelectedDownButton },
{ "pantcompressor_sw:", ggPantCompressorButton },
{ "pantcompressorvalve_sw:", ggPantCompressorValve },
{ "trainheating_sw:", ggTrainHeatingButton },
{ "signalling_sw:", ggSignallingButton },
{ "door_signalling_sw:", ggDoorSignallingButton },
{ "nextcurrent_sw:", ggNextCurrentButton },
{ "instrumentlight_sw:", ggInstrumentLightButton },
{ "cablight_sw:", ggCabLightButton },
{ "cablightdim_sw:", ggCabLightDimButton },
{ "battery_sw:", ggBatteryButton },
{ "universal0:", ggUniversals[ 0 ] },
{ "universal1:", ggUniversals[ 1 ] },
{ "universal2:", ggUniversals[ 2 ] },
{ "universal3:", ggUniversals[ 3 ] },
{ "universal4:", ggUniversals[ 4 ] },
{ "universal5:", ggUniversals[ 5 ] },
{ "universal6:", ggUniversals[ 6 ] },
{ "universal7:", ggUniversals[ 7 ] },
{ "universal8:", ggUniversals[ 8 ] },
{ "universal9:", ggUniversals[ 9 ] }
};
auto lookup = gauges.find( Label );
if( lookup != gauges.end() ) {
lookup->second.Load( Parser, DynamicObject->mdKabina );
m_controlmapper.insert( lookup->second, lookup->first );
}
// ABu 090305: uniwersalne przyciski lub inne rzeczy
else if( Label == "mainctrlact:" ) {
ggMainCtrlAct.Load( Parser, DynamicObject->mdKabina, DynamicObject->mdModel );
}
// SEKCJA WSKAZNIKOW
else if ((Label == "tachometer:") || (Label == "tachometerb:"))
{
// predkosciomierz wskaźnikowy z szarpaniem
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(&fTachoVelocityJump);
}
else if (Label == "tachometern:")
{
// predkosciomierz wskaźnikowy bez szarpania
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(&fTachoVelocity);
}
else if (Label == "tachometerd:")
{
// predkosciomierz cyfrowy
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(&fTachoVelocity);
}
else if ((Label == "hvcurrent1:") || (Label == "hvcurrent1b:"))
{
// 1szy amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(fHCurrent + 1);
}
else if ((Label == "hvcurrent2:") || (Label == "hvcurrent2b:"))
{
// 2gi amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(fHCurrent + 2);
}
else if ((Label == "hvcurrent3:") || (Label == "hvcurrent3b:"))
{
// 3ci amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałska
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(fHCurrent + 3);
}
else if ((Label == "hvcurrent:") || (Label == "hvcurrentb:"))
{
// amperomierz calkowitego pradu
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(fHCurrent);
}
else if (Label == "eimscreen:")
{
// amperomierz calkowitego pradu
int i, j;
Parser.getTokens(2, false);
Parser >> i >> j;
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(&fEIMParams[i][j]);
}
else if (Label == "brakes:")
{
// amperomierz calkowitego pradu
int i, j;
Parser.getTokens(2, false);
Parser >> i >> j;
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(&fPress[i - 1][j]);
}
else if ((Label == "brakepress:") || (Label == "brakepressb:"))
{
// manometr cylindrow hamulcowych
// Ra 2014-08: przeniesione do TCab
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina, nullptr, 0.1);
gauge.AssignDouble(&mvOccupied->BrakePress);
}
else if ((Label == "pipepress:") || (Label == "pipepressb:"))
{
// manometr przewodu hamulcowego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina, nullptr, 0.1);
gauge.AssignDouble(&mvOccupied->PipePress);
}
else if (Label == "limpipepress:")
{
// manometr zbiornika sterujacego zaworu maszynisty
ggZbS.Load(Parser, DynamicObject->mdKabina, nullptr, 0.1);
}
else if (Label == "cntrlpress:")
{
// manometr zbiornika kontrolnego/rorz�du
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina, nullptr, 0.1);
gauge.AssignDouble(&mvControlled->PantPress);
}
else if ((Label == "compressor:") || (Label == "compressorb:"))
{
// manometr sprezarki/zbiornika glownego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina, nullptr, 0.1);
gauge.AssignDouble(&mvOccupied->Compressor);
}
// yB - dla drugiej sekcji
else if (Label == "hvbcurrent1:")
{
// 1szy amperomierz
ggI1B.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "hvbcurrent2:")
{
// 2gi amperomierz
ggI2B.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "hvbcurrent3:")
{
// 3ci amperomierz
ggI3B.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "hvbcurrent:")
{
// amperomierz calkowitego pradu
ggItotalB.Load(Parser, DynamicObject->mdKabina);
}
//*************************************************************
else if (Label == "clock:")
{
// zegar analogowy
if (Parser.getToken<std::string>() == "analog")
{
// McZapkie-300302: zegarek
ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), gt_Rotate, 1.0/60.0, 0, 0);
ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), gt_Rotate, 1.0/60.0, 0, 0);
ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), gt_Rotate, 1.0/12.0, 0, 0);
}
}
else if (Label == "evoltage:")
{
// woltomierz napiecia silnikow
ggEngineVoltage.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "hvoltage:")
{
// woltomierz wysokiego napiecia
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(&fHVoltage);
}
else if (Label == "lvoltage:")
{
// woltomierz niskiego napiecia
ggLVoltage.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "enrot1m:")
{
// obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(fEngine + 1);
} // ggEnrot1m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "enrot2m:")
{
// obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(fEngine + 2);
} // ggEnrot2m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "enrot3m:")
{ // obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignFloat(fEngine + 3);
} // ggEnrot3m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "engageratio:")
{
// np. ciśnienie sterownika sprzęgła
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignDouble(&mvControlled->dizel_engage);
} // ggEngageRatio.Load(Parser,DynamicObject->mdKabina);
else if (Label == "maingearstatus:")
{
// np. ciśnienie sterownika skrzyni biegów
ggMainGearStatus.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "ignitionkey:")
{
ggIgnitionKey.Load(Parser, DynamicObject->mdKabina);
}
else if (Label == "distcounter:")
{
// Ra 2014-07: licznik kilometrów
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject->mdKabina);
gauge.AssignDouble(&mvControlled->DistCounter);
}
else
{
// failed to match the label
return false;
}
return true;
}
void
TTrain::play_sound( PSound Sound, int const Volume, DWORD const Flags ) {
if( Sound ) {
Sound->SetCurrentPosition( 0 );
Sound->SetVolume( Volume );
Sound->Play( 0, 0, Flags );
return;
}
}
void
TTrain::play_sound( PSound Sound, PSound Fallbacksound, int const Volume, DWORD const Flags ) {
if( Sound ) {
play_sound( Sound, Volume, Flags );
return;
}
if( Fallbacksound ) {
play_sound( Fallbacksound, Volume, Flags );
return;
}
}