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maszyna/vehicle/Train.cpp
2026-05-05 23:32:59 +02:00

12518 lines
405 KiB
C++

/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
/*
MaSzyna EU07 locomotive simulator
Copyright (C) 2001-2004 Marcin Wozniak, Maciej Czapkiewicz and others
*/
#include "stdafx.h"
#include "vehicle/Train.h"
#include "utilities/Globals.h"
#include "simulation/simulation.h"
#include "world/Event.h"
#include "simulation/simulationtime.h"
#include "vehicle/Camera.h"
#include "utilities/Logs.h"
#include "model/MdlMngr.h"
#include "model/Model3d.h"
#include "utilities/Timer.h"
#include "vehicle/Driver.h"
#include "vehicle/DynObj.h"
#include "world/mtable.h"
#include "Console.h"
#include "application/application.h"
#include "rendering/renderer.h"
#include <future>
#include <cmath>
#include <algorithm>
/*
namespace input {
extern user_command command;
}
*/
void control_mapper::clear()
{
*this = control_mapper();
}
void control_mapper::insert(TGauge const &Gauge, std::string const &Label)
{
if (Gauge.SubModel != nullptr)
{
m_controlnames.emplace(Gauge.SubModel, Label);
}
if (Gauge.SubModelOn != nullptr)
{
m_controlnames.emplace(Gauge.SubModelOn, Label);
}
m_names.emplace(Label);
}
std::string control_mapper::find(TSubModel const *Control) const
{
auto const lookup = m_controlnames.find(Control);
if (lookup != m_controlnames.end())
{
return lookup->second;
}
else
{
return "";
}
}
bool control_mapper::contains(std::string const Control) const
{
return (m_names.find(Control) != m_names.end());
}
void TTrain::screen_entry::deserialize(cParser &Input)
{
while (true == deserialize_mapping(Input))
{
; // all work done by while()
}
}
bool TTrain::screen_entry::deserialize_mapping(cParser &Input)
{
// token can be a key or block end
auto const key{Input.getToken<std::string>(true, "\n\r\t ,;[]")};
if ((true == key.empty()) || (key == "}"))
{
return false;
}
if (key == "{")
{
script = Input.getToken<std::string>();
}
else if (key == "target:")
{
target = Input.getToken<std::string>();
}
else if (key == "updatetime:")
{
updatetime = Input.getToken<int>();
}
else if (key == "parameters:")
{
parameters = dictionary_source(Input.getToken<std::string>());
}
else
{
// HACK: we expect this to be true only if the screen entry doesn't start with a { which means legacy configuration format
target = key;
script = Input.getToken<std::string>();
return false;
}
return true;
}
void TCab::Load(cParser &Parser)
{
// NOTE: clearing control tables here is bit of a crutch, imposed by current scheme of loading compartments anew on each cab change
ggList.clear();
btList.clear();
std::string token;
Parser.getTokens();
Parser >> token;
if (token == "cablight:")
{
Parser.getTokens(9, false);
/*
Parser
>> dimm.r
>> dimm.g
>> dimm.b
>> intlit.r
>> intlit.g
>> intlit.b
>> intlitlow.r
>> intlitlow.g
>> intlitlow.b;
*/
Parser.getTokens();
Parser >> token;
}
CabPos1.x = std::stod(token);
Parser.getTokens(5, false);
Parser >> CabPos1.y >> CabPos1.z >> CabPos2.x >> CabPos2.y >> CabPos2.z;
bEnabled = true;
bOccupied = true;
}
TGauge &TCab::Gauge(int n)
{ // pobranie adresu obiektu aniomowanego ruchem
/*
if (n < 0)
{ // rezerwacja wolnego
ggList[iGauges].Clear();
return ggList + iGauges++;
}
else if (n < iGauges)
return ggList + n;
return NULL;
*/
if (n < 0)
{
ggList.emplace_back();
return ggList.back();
}
else
{
return ggList[n];
}
};
TButton &TCab::Button(int n)
{ // pobranie adresu obiektu animowanego wyborem 1 z 2
/*
if (n < 0)
{ // rezerwacja wolnego
return btList + iButtons++;
}
else if (n < iButtons)
return btList + n;
return NULL;
*/
if (n < 0)
{
btList.emplace_back();
return btList.back();
}
else
{
return btList[n];
}
};
void TCab::Update(bool const Power)
{ // odczyt parametrów i ustawienie animacji submodelom
for (auto &gauge : ggList)
{
// animacje izometryczne
gauge.UpdateValue(); // odczyt parametru i przeliczenie na kąt
gauge.Update(); // ustawienie animacji
}
for (auto &button : btList)
{
// animacje dwustanowe
button.Update(Power); // odczyt parametru i wybór submodelu
}
};
// NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis
// TBD, TODO: consider this approach if we ever want to have customized consist behaviour to received commands, based on the consist/vehicle type or whatever
TTrain::commandhandler_map const TTrain::m_commandhandlers = {
{user_command::aidriverenable, &TTrain::OnCommand_aidriverenable},
{user_command::aidriverdisable, &TTrain::OnCommand_aidriverdisable},
{user_command::jointcontrollerset, &TTrain::OnCommand_jointcontrollerset},
{user_command::mastercontrollerincrease, &TTrain::OnCommand_mastercontrollerincrease},
{user_command::mastercontrollerincreasefast, &TTrain::OnCommand_mastercontrollerincreasefast},
{user_command::mastercontrollerdecrease, &TTrain::OnCommand_mastercontrollerdecrease},
{user_command::mastercontrollerdecreasefast, &TTrain::OnCommand_mastercontrollerdecreasefast},
{user_command::mastercontrollerset, &TTrain::OnCommand_mastercontrollerset},
{user_command::secondcontrollerincrease, &TTrain::OnCommand_secondcontrollerincrease},
{user_command::secondcontrollerincreasefast, &TTrain::OnCommand_secondcontrollerincreasefast},
{user_command::secondcontrollerdecrease, &TTrain::OnCommand_secondcontrollerdecrease},
{user_command::secondcontrollerdecreasefast, &TTrain::OnCommand_secondcontrollerdecreasefast},
{user_command::secondcontrollerset, &TTrain::OnCommand_secondcontrollerset},
{user_command::dynamicbrakecontrollerincrease, &TTrain::OnCommand_DynamicBrakeControllerIncrease},
{user_command::dynamicbrakecontrollerincreasefast, &TTrain::OnCommand_DynamicBrakeControllerIncreaseFast},
{user_command::dynamicbrakecontrollerdecrease, &TTrain::OnCommand_DynamicBrakeControllerDecrease},
{user_command::dynamicbrakecontrollerdecreasefast, &TTrain::OnCommand_DynamicBrakeControllerDecreaseFast},
{user_command::dynamicbrakecontrollerset, &TTrain::OnCommand_DynamicBrakeControllerSet},
{user_command::notchingrelaytoggle, &TTrain::OnCommand_notchingrelaytoggle},
{user_command::tempomattoggle, &TTrain::OnCommand_tempomattoggle},
{user_command::mucurrentindicatorothersourceactivate, &TTrain::OnCommand_mucurrentindicatorothersourceactivate},
{user_command::independentbrakeincrease, &TTrain::OnCommand_independentbrakeincrease},
{user_command::independentbrakeincreasefast, &TTrain::OnCommand_independentbrakeincreasefast},
{user_command::independentbrakedecrease, &TTrain::OnCommand_independentbrakedecrease},
{user_command::independentbrakedecreasefast, &TTrain::OnCommand_independentbrakedecreasefast},
{user_command::independentbrakeset, &TTrain::OnCommand_independentbrakeset},
{user_command::independentbrakebailoff, &TTrain::OnCommand_independentbrakebailoff},
{user_command::universalbrakebutton1, &TTrain::OnCommand_universalbrakebutton1},
{user_command::universalbrakebutton2, &TTrain::OnCommand_universalbrakebutton2},
{user_command::universalbrakebutton3, &TTrain::OnCommand_universalbrakebutton3},
{user_command::trainbrakeincrease, &TTrain::OnCommand_trainbrakeincrease},
{user_command::trainbrakedecrease, &TTrain::OnCommand_trainbrakedecrease},
{user_command::trainbrakeset, &TTrain::OnCommand_trainbrakeset},
{user_command::trainbrakecharging, &TTrain::OnCommand_trainbrakecharging},
{user_command::trainbrakerelease, &TTrain::OnCommand_trainbrakerelease},
{user_command::trainbrakefirstservice, &TTrain::OnCommand_trainbrakefirstservice},
{user_command::trainbrakeservice, &TTrain::OnCommand_trainbrakeservice},
{user_command::trainbrakefullservice, &TTrain::OnCommand_trainbrakefullservice},
{user_command::trainbrakehandleoff, &TTrain::OnCommand_trainbrakehandleoff},
{user_command::trainbrakeemergency, &TTrain::OnCommand_trainbrakeemergency},
{user_command::trainbrakebasepressureincrease, &TTrain::OnCommand_trainbrakebasepressureincrease},
{user_command::trainbrakebasepressuredecrease, &TTrain::OnCommand_trainbrakebasepressuredecrease},
{user_command::trainbrakebasepressurereset, &TTrain::OnCommand_trainbrakebasepressurereset},
{user_command::trainbrakeoperationtoggle, &TTrain::OnCommand_trainbrakeoperationtoggle},
{user_command::manualbrakeincrease, &TTrain::OnCommand_manualbrakeincrease},
{user_command::manualbrakedecrease, &TTrain::OnCommand_manualbrakedecrease},
{user_command::alarmchaintoggle, &TTrain::OnCommand_alarmchaintoggle},
{user_command::alarmchainenable, &TTrain::OnCommand_alarmchainenable},
{user_command::alarmchaindisable, &TTrain::OnCommand_alarmchaindisable},
{user_command::wheelspinbrakeactivate, &TTrain::OnCommand_wheelspinbrakeactivate},
{user_command::sandboxactivate, &TTrain::OnCommand_sandboxactivate},
{user_command::autosandboxtoggle, &TTrain::OnCommand_autosandboxtoggle},
{user_command::autosandboxactivate, &TTrain::OnCommand_autosandboxactivate},
{user_command::autosandboxdeactivate, &TTrain::OnCommand_autosandboxdeactivate},
{user_command::epbrakecontroltoggle, &TTrain::OnCommand_epbrakecontroltoggle},
{user_command::epbrakecontrolenable, &TTrain::OnCommand_epbrakecontrolenable},
{user_command::epbrakecontroldisable, &TTrain::OnCommand_epbrakecontroldisable},
{user_command::trainbrakeoperationmodeincrease, &TTrain::OnCommand_trainbrakeoperationmodeincrease},
{user_command::trainbrakeoperationmodedecrease, &TTrain::OnCommand_trainbrakeoperationmodedecrease},
{user_command::brakeactingspeedincrease, &TTrain::OnCommand_brakeactingspeedincrease},
{user_command::brakeactingspeeddecrease, &TTrain::OnCommand_brakeactingspeeddecrease},
{user_command::brakeactingspeedsetcargo, &TTrain::OnCommand_brakeactingspeedsetcargo},
{user_command::brakeactingspeedsetpassenger, &TTrain::OnCommand_brakeactingspeedsetpassenger},
{user_command::brakeactingspeedsetrapid, &TTrain::OnCommand_brakeactingspeedsetrapid},
{user_command::brakeloadcompensationincrease, &TTrain::OnCommand_brakeloadcompensationincrease},
{user_command::brakeloadcompensationdecrease, &TTrain::OnCommand_brakeloadcompensationdecrease},
{user_command::mubrakingindicatortoggle, &TTrain::OnCommand_mubrakingindicatortoggle},
{user_command::reverserincrease, &TTrain::OnCommand_reverserincrease},
{user_command::reverserdecrease, &TTrain::OnCommand_reverserdecrease},
{user_command::reverserforwardhigh, &TTrain::OnCommand_reverserforwardhigh},
{user_command::reverserforward, &TTrain::OnCommand_reverserforward},
{user_command::reverserneutral, &TTrain::OnCommand_reverserneutral},
{user_command::reverserbackward, &TTrain::OnCommand_reverserbackward},
{user_command::alerteracknowledge, &TTrain::OnCommand_alerteracknowledge},
{user_command::cabsignalacknowledge, &TTrain::OnCommand_cabsignalacknowledge},
{user_command::batterytoggle, &TTrain::OnCommand_batterytoggle},
{user_command::batteryenable, &TTrain::OnCommand_batteryenable},
{user_command::batterydisable, &TTrain::OnCommand_batterydisable},
{user_command::cabactivationtoggle, &TTrain::OnCommand_cabactivationtoggle},
{user_command::cabactivationenable, &TTrain::OnCommand_cabactivationenable},
{user_command::cabactivationdisable, &TTrain::OnCommand_cabactivationdisable},
{user_command::pantographcompressorvalvetoggle, &TTrain::OnCommand_pantographcompressorvalvetoggle},
{user_command::pantographcompressorvalveenable, &TTrain::OnCommand_pantographcompressorvalveenable},
{user_command::pantographcompressorvalvedisable, &TTrain::OnCommand_pantographcompressorvalvedisable},
{user_command::pantographcompressoractivate, &TTrain::OnCommand_pantographcompressoractivate},
{user_command::pantographtogglefront, &TTrain::OnCommand_pantographtogglefront},
{user_command::pantographtogglerear, &TTrain::OnCommand_pantographtogglerear},
{user_command::pantographraisefront, &TTrain::OnCommand_pantographraisefront},
{user_command::pantographraiserear, &TTrain::OnCommand_pantographraiserear},
{user_command::pantographlowerfront, &TTrain::OnCommand_pantographlowerfront},
{user_command::pantographlowerrear, &TTrain::OnCommand_pantographlowerrear},
{user_command::wiperswitchincrease, &TTrain::OnCommand_wiperswitchincrease},
{user_command::wiperswitchdecrease, &TTrain::OnCommand_wiperswitchdecrease},
{user_command::lightsset, &TTrain::OnCommand_lightsset},
{user_command::pantographlowerall, &TTrain::OnCommand_pantographlowerall},
{user_command::pantographselectnext, &TTrain::OnCommand_pantographselectnext},
{user_command::pantographselectprevious, &TTrain::OnCommand_pantographselectprevious},
{user_command::pantographtoggleselected, &TTrain::OnCommand_pantographtoggleselected},
{user_command::pantographraiseselected, &TTrain::OnCommand_pantographraiseselected},
{user_command::pantographlowerselected, &TTrain::OnCommand_pantographlowerselected},
{user_command::pantographvalvesupdate, &TTrain::OnCommand_pantographvalvesupdate},
{user_command::pantographvalvesoff, &TTrain::OnCommand_pantographvalvesoff},
{user_command::linebreakertoggle, &TTrain::OnCommand_linebreakertoggle},
{user_command::linebreakeropen, &TTrain::OnCommand_linebreakeropen},
{user_command::linebreakerclose, &TTrain::OnCommand_linebreakerclose},
{user_command::fuelpumptoggle, &TTrain::OnCommand_fuelpumptoggle},
{user_command::fuelpumpenable, &TTrain::OnCommand_fuelpumpenable},
{user_command::fuelpumpdisable, &TTrain::OnCommand_fuelpumpdisable},
{user_command::oilpumptoggle, &TTrain::OnCommand_oilpumptoggle},
{user_command::oilpumpenable, &TTrain::OnCommand_oilpumpenable},
{user_command::oilpumpdisable, &TTrain::OnCommand_oilpumpdisable},
{user_command::waterheaterbreakertoggle, &TTrain::OnCommand_waterheaterbreakertoggle},
{user_command::waterheaterbreakerclose, &TTrain::OnCommand_waterheaterbreakerclose},
{user_command::waterheaterbreakeropen, &TTrain::OnCommand_waterheaterbreakeropen},
{user_command::waterheatertoggle, &TTrain::OnCommand_waterheatertoggle},
{user_command::waterheaterenable, &TTrain::OnCommand_waterheaterenable},
{user_command::waterheaterdisable, &TTrain::OnCommand_waterheaterdisable},
{user_command::waterpumpbreakertoggle, &TTrain::OnCommand_waterpumpbreakertoggle},
{user_command::waterpumpbreakerclose, &TTrain::OnCommand_waterpumpbreakerclose},
{user_command::waterpumpbreakeropen, &TTrain::OnCommand_waterpumpbreakeropen},
{user_command::waterpumptoggle, &TTrain::OnCommand_waterpumptoggle},
{user_command::waterpumpenable, &TTrain::OnCommand_waterpumpenable},
{user_command::waterpumpdisable, &TTrain::OnCommand_waterpumpdisable},
{user_command::watercircuitslinktoggle, &TTrain::OnCommand_watercircuitslinktoggle},
{user_command::watercircuitslinkenable, &TTrain::OnCommand_watercircuitslinkenable},
{user_command::watercircuitslinkdisable, &TTrain::OnCommand_watercircuitslinkdisable},
{user_command::convertertoggle, &TTrain::OnCommand_convertertoggle},
{user_command::converterenable, &TTrain::OnCommand_converterenable},
{user_command::converterdisable, &TTrain::OnCommand_converterdisable},
{user_command::convertertogglelocal, &TTrain::OnCommand_convertertogglelocal},
{user_command::converteroverloadrelayreset, &TTrain::OnCommand_converteroverloadrelayreset},
{user_command::compressortoggle, &TTrain::OnCommand_compressortoggle},
{user_command::compressorenable, &TTrain::OnCommand_compressorenable},
{user_command::compressordisable, &TTrain::OnCommand_compressordisable},
{user_command::compressortogglelocal, &TTrain::OnCommand_compressortogglelocal},
{user_command::compressorpresetactivatenext, &TTrain::OnCommand_compressorpresetactivatenext},
{user_command::compressorpresetactivateprevious, &TTrain::OnCommand_compressorpresetactivateprevious},
{user_command::compressorpresetactivatedefault, &TTrain::OnCommand_compressorpresetactivatedefault},
{user_command::motorblowerstogglefront, &TTrain::OnCommand_motorblowerstogglefront},
{user_command::motorblowerstogglerear, &TTrain::OnCommand_motorblowerstogglerear},
{user_command::motorblowersdisableall, &TTrain::OnCommand_motorblowersdisableall},
{user_command::coolingfanstoggle, &TTrain::OnCommand_coolingfanstoggle},
{user_command::motorconnectorsopen, &TTrain::OnCommand_motorconnectorsopen},
{user_command::motorconnectorsclose, &TTrain::OnCommand_motorconnectorsclose},
{user_command::motordisconnect, &TTrain::OnCommand_motordisconnect},
{user_command::motoroverloadrelaythresholdtoggle, &TTrain::OnCommand_motoroverloadrelaythresholdtoggle},
{user_command::motoroverloadrelaythresholdsetlow, &TTrain::OnCommand_motoroverloadrelaythresholdsetlow},
{user_command::motoroverloadrelaythresholdsethigh, &TTrain::OnCommand_motoroverloadrelaythresholdsethigh},
{user_command::motoroverloadrelayreset, &TTrain::OnCommand_motoroverloadrelayreset},
{user_command::universalrelayreset1, &TTrain::OnCommand_universalrelayreset},
{user_command::universalrelayreset2, &TTrain::OnCommand_universalrelayreset},
{user_command::universalrelayreset3, &TTrain::OnCommand_universalrelayreset},
{user_command::heatingtoggle, &TTrain::OnCommand_heatingtoggle},
{user_command::heatingenable, &TTrain::OnCommand_heatingenable},
{user_command::heatingdisable, &TTrain::OnCommand_heatingdisable},
{user_command::lightspresetactivatenext, &TTrain::OnCommand_lightspresetactivatenext},
{user_command::lightspresetactivateprevious, &TTrain::OnCommand_lightspresetactivateprevious},
{user_command::headlighttoggleleft, &TTrain::OnCommand_headlighttoggleleft},
{user_command::headlightenableleft, &TTrain::OnCommand_headlightenableleft},
{user_command::headlightdisableleft, &TTrain::OnCommand_headlightdisableleft},
{user_command::headlighttoggleright, &TTrain::OnCommand_headlighttoggleright},
{user_command::headlightenableright, &TTrain::OnCommand_headlightenableright},
{user_command::headlightdisableright, &TTrain::OnCommand_headlightdisableright},
{user_command::headlighttoggleupper, &TTrain::OnCommand_headlighttoggleupper},
{user_command::headlightenableupper, &TTrain::OnCommand_headlightenableupper},
{user_command::headlightdisableupper, &TTrain::OnCommand_headlightdisableupper},
{user_command::redmarkertoggleleft, &TTrain::OnCommand_redmarkertoggleleft},
{user_command::redmarkerenableleft, &TTrain::OnCommand_redmarkerenableleft},
{user_command::redmarkerdisableleft, &TTrain::OnCommand_redmarkerdisableleft},
{user_command::redmarkertoggleright, &TTrain::OnCommand_redmarkertoggleright},
{user_command::redmarkerenableright, &TTrain::OnCommand_redmarkerenableright},
{user_command::redmarkerdisableright, &TTrain::OnCommand_redmarkerdisableright},
{user_command::headlighttogglerearleft, &TTrain::OnCommand_headlighttogglerearleft},
{user_command::headlightenablerearleft, &TTrain::OnCommand_headlightenablerearleft},
{user_command::headlightdisablerearleft, &TTrain::OnCommand_headlightdisablerearleft},
{user_command::headlighttogglerearright, &TTrain::OnCommand_headlighttogglerearright},
{user_command::headlightenablerearright, &TTrain::OnCommand_headlightenablerearright},
{user_command::headlightdisablerearright, &TTrain::OnCommand_headlightdisablerearright},
{user_command::headlighttogglerearupper, &TTrain::OnCommand_headlighttogglerearupper},
{user_command::headlightenablerearupper, &TTrain::OnCommand_headlightenablerearupper},
{user_command::headlightdisablerearupper, &TTrain::OnCommand_headlightdisablerearupper},
{user_command::modernlightdimmerdecrease, &TTrain::OnCommand_modernlightdimmerdecrease},
{user_command::modernlightdimmerincrease, &TTrain::OnCommand_modernlightdimmerincrease},
{user_command::redmarkertogglerearleft, &TTrain::OnCommand_redmarkertogglerearleft},
{user_command::redmarkerenablerearleft, &TTrain::OnCommand_redmarkerenablerearleft},
{user_command::redmarkerdisablerearleft, &TTrain::OnCommand_redmarkerdisablerearleft},
{user_command::redmarkertogglerearright, &TTrain::OnCommand_redmarkertogglerearright},
{user_command::redmarkerenablerearright, &TTrain::OnCommand_redmarkerenablerearright},
{user_command::redmarkerdisablerearright, &TTrain::OnCommand_redmarkerdisablerearright},
{user_command::redmarkerstoggle, &TTrain::OnCommand_redmarkerstoggle},
{user_command::endsignalstoggle, &TTrain::OnCommand_endsignalstoggle},
{user_command::headlightsdimtoggle, &TTrain::OnCommand_headlightsdimtoggle},
{user_command::headlightsdimenable, &TTrain::OnCommand_headlightsdimenable},
{user_command::headlightsdimdisable, &TTrain::OnCommand_headlightsdimdisable},
{user_command::interiorlighttoggle, &TTrain::OnCommand_interiorlighttoggle},
{user_command::interiorlightenable, &TTrain::OnCommand_interiorlightenable},
{user_command::interiorlightdisable, &TTrain::OnCommand_interiorlightdisable},
{user_command::interiorlightdimtoggle, &TTrain::OnCommand_interiorlightdimtoggle},
{user_command::interiorlightdimenable, &TTrain::OnCommand_interiorlightdimenable},
{user_command::interiorlightdimdisable, &TTrain::OnCommand_interiorlightdimdisable},
{user_command::compartmentlightstoggle, &TTrain::OnCommand_compartmentlightstoggle},
{user_command::compartmentlightsenable, &TTrain::OnCommand_compartmentlightsenable},
{user_command::compartmentlightsdisable, &TTrain::OnCommand_compartmentlightsdisable},
{user_command::instrumentlighttoggle, &TTrain::OnCommand_instrumentlighttoggle},
{user_command::instrumentlightenable, &TTrain::OnCommand_instrumentlightenable},
{user_command::instrumentlightdisable, &TTrain::OnCommand_instrumentlightdisable},
{user_command::dashboardlighttoggle, &TTrain::OnCommand_dashboardlighttoggle},
{user_command::dashboardlightenable, &TTrain::OnCommand_dashboardlightenable},
{user_command::dashboardlightdisable, &TTrain::OnCommand_dashboardlightdisable},
{user_command::timetablelighttoggle, &TTrain::OnCommand_timetablelighttoggle},
{user_command::timetablelightenable, &TTrain::OnCommand_timetablelightenable},
{user_command::timetablelightdisable, &TTrain::OnCommand_timetablelightdisable},
{user_command::doorlocktoggle, &TTrain::OnCommand_doorlocktoggle},
{user_command::doortoggleleft, &TTrain::OnCommand_doortoggleleft},
{user_command::doortoggleright, &TTrain::OnCommand_doortoggleright},
{user_command::doorpermitleft, &TTrain::OnCommand_doorpermitleft},
{user_command::doorpermitright, &TTrain::OnCommand_doorpermitright},
{user_command::doorpermitpresetactivatenext, &TTrain::OnCommand_doorpermitpresetactivatenext},
{user_command::doorpermitpresetactivateprevious, &TTrain::OnCommand_doorpermitpresetactivateprevious},
{user_command::dooropenleft, &TTrain::OnCommand_dooropenleft},
{user_command::dooropenright, &TTrain::OnCommand_dooropenright},
{user_command::doorcloseleft, &TTrain::OnCommand_doorcloseleft},
{user_command::doorcloseright, &TTrain::OnCommand_doorcloseright},
{user_command::dooropenall, &TTrain::OnCommand_dooropenall},
{user_command::doorcloseall, &TTrain::OnCommand_doorcloseall},
{user_command::doorsteptoggle, &TTrain::OnCommand_doorsteptoggle},
{user_command::doormodetoggle, &TTrain::OnCommand_doormodetoggle},
{user_command::mirrorstoggle, &TTrain::OnCommand_mirrorstoggle},
{user_command::nearestcarcouplingincrease, &TTrain::OnCommand_nearestcarcouplingincrease},
{user_command::nearestcarcouplingdisconnect, &TTrain::OnCommand_nearestcarcouplingdisconnect},
{user_command::nearestcarcoupleradapterattach, &TTrain::OnCommand_nearestcarcoupleradapterattach},
{user_command::nearestcarcoupleradapterremove, &TTrain::OnCommand_nearestcarcoupleradapterremove},
{user_command::occupiedcarcouplingdisconnect, &TTrain::OnCommand_occupiedcarcouplingdisconnect},
{user_command::departureannounce, &TTrain::OnCommand_departureannounce},
{user_command::hornlowactivate, &TTrain::OnCommand_hornlowactivate},
{user_command::hornhighactivate, &TTrain::OnCommand_hornhighactivate},
{user_command::whistleactivate, &TTrain::OnCommand_whistleactivate},
{user_command::radiotoggle, &TTrain::OnCommand_radiotoggle},
{user_command::radioenable, &TTrain::OnCommand_radioenable},
{user_command::radiodisable, &TTrain::OnCommand_radiodisable},
{user_command::radiochannelincrease, &TTrain::OnCommand_radiochannelincrease},
{user_command::radiochanneldecrease, &TTrain::OnCommand_radiochanneldecrease},
{user_command::radiochannelset, &TTrain::OnCommand_radiochannelset},
{user_command::radiostopsend, &TTrain::OnCommand_radiostopsend},
{user_command::radiostopenable, &TTrain::OnCommand_radiostopenable},
{user_command::radiostopdisable, &TTrain::OnCommand_radiostopdisable},
{user_command::radiostoptest, &TTrain::OnCommand_radiostoptest},
{user_command::radiocall1send, &TTrain::OnCommand_radiocall1send},
{user_command::radiocall3send, &TTrain::OnCommand_radiocall3send},
{user_command::radiovolumeincrease, &TTrain::OnCommand_radiovolumeincrease},
{user_command::radiovolumedecrease, &TTrain::OnCommand_radiovolumedecrease},
{user_command::radiovolumeset, &TTrain::OnCommand_radiovolumeset},
{user_command::cabchangeforward, &TTrain::OnCommand_cabchangeforward},
{user_command::cabchangebackward, &TTrain::OnCommand_cabchangebackward},
{user_command::generictoggle0, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle1, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle2, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle3, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle4, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle5, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle6, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle7, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle8, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle9, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle10, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle11, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle12, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle13, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle14, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle15, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle16, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle17, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle18, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle19, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle20, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle21, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle22, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle23, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle24, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle25, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle26, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle27, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle28, &TTrain::OnCommand_generictoggle},
{user_command::generictoggle29, &TTrain::OnCommand_generictoggle},
{user_command::vehiclemoveforwards, &TTrain::OnCommand_vehiclemoveforwards},
{user_command::vehiclemovebackwards, &TTrain::OnCommand_vehiclemovebackwards},
{user_command::vehicleboost, &TTrain::OnCommand_vehicleboost},
{user_command::springbraketoggle, &TTrain::OnCommand_springbraketoggle},
{user_command::springbrakeenable, &TTrain::OnCommand_springbrakeenable},
{user_command::springbrakedisable, &TTrain::OnCommand_springbrakedisable},
{user_command::springbrakeshutofftoggle, &TTrain::OnCommand_springbrakeshutofftoggle},
{user_command::springbrakeshutoffenable, &TTrain::OnCommand_springbrakeshutoffenable},
{user_command::springbrakeshutoffdisable, &TTrain::OnCommand_springbrakeshutoffdisable},
{user_command::springbrakerelease, &TTrain::OnCommand_springbrakerelease},
{user_command::distancecounteractivate, &TTrain::OnCommand_distancecounteractivate},
{user_command::speedcontrolincrease, &TTrain::OnCommand_speedcontrolincrease},
{user_command::speedcontroldecrease, &TTrain::OnCommand_speedcontroldecrease},
{user_command::speedcontrolpowerincrease, &TTrain::OnCommand_speedcontrolpowerincrease},
{user_command::speedcontrolpowerdecrease, &TTrain::OnCommand_speedcontrolpowerdecrease},
{user_command::speedcontrolbutton0, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton1, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton2, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton3, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton4, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton5, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton6, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton7, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton8, &TTrain::OnCommand_speedcontrolbutton},
{user_command::speedcontrolbutton9, &TTrain::OnCommand_speedcontrolbutton},
{user_command::inverterenable1, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable2, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable3, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable4, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable5, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable6, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable7, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable8, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable9, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable10, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable11, &TTrain::OnCommand_inverterenable},
{user_command::inverterenable12, &TTrain::OnCommand_inverterenable},
{user_command::inverterdisable1, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable2, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable3, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable4, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable5, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable6, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable7, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable8, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable9, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable10, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable11, &TTrain::OnCommand_inverterdisable},
{user_command::inverterdisable12, &TTrain::OnCommand_inverterdisable},
{user_command::invertertoggle1, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle2, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle3, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle4, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle5, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle6, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle7, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle8, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle9, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle10, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle11, &TTrain::OnCommand_invertertoggle},
{user_command::invertertoggle12, &TTrain::OnCommand_invertertoggle},
};
std::vector<std::string> const TTrain::fPress_labels = {
"ch1: ", "ch2: ", "ch3: ", "ch4: ", "ch5: ", "ch6: ", "ch7: ", "ch8: ", "ch9: ", "ch0: "};
TTrain::TTrain()
{
ShowNextCurrent = false;
// McZapkie-240302 - przyda sie do tachometru
fTachoVelocity = 0;
fTachoCount = 0;
fPPress = fNPress = 0;
// asMessage="";
pMechOffset = glm::dvec3(0, 0, 0);
fBlinkTimer = 0;
fHaslerTimer = 0;
DynamicSet(NULL); // ustawia wszystkie mv*
//-----
pMechSittingPosition = glm::dvec3(0, 0, 0); // ABu: 180404
fTachoTimer = 0.0; // włączenie skoków wskazań prędkościomierza
//
for (int i = 0; i < 8; i++)
{
bMains[i] = false;
fCntVol[i] = 0.0f;
bPants[i][0] = false;
bPants[i][1] = false;
bFuse[i] = false;
bBatt[i] = false;
bConv[i] = false;
bComp[i][0] = false;
bComp[i][1] = false;
// bComp[ i ][ 2 ] = false;
// bComp[ i ][ 3 ] = false;
bHeat[i] = false;
}
bCompressors.clear();
for (int i = 0; i < 9; ++i)
for (int j = 0; j < 10; ++j)
{
fEIMParams[i][j] = 0.0;
fDieselParams[i][j] = 0.0;
}
for (int i = 0; i < 20; ++i)
{
for (int j = 0; j < 7; ++j)
fPress[i][j] = 0.0;
bBrakes[i][0] = bBrakes[i][1] = false;
}
}
TTrain::~TTrain() {}
bool TTrain::Init(TDynamicObject *NewDynamicObject, bool e3d)
{ // powiązanie ręcznego sterowania kabiną z pojazdem
if (NewDynamicObject->Mechanik == nullptr)
{
/*
ErrorLog( "Bad config: can't take control of inactive vehicle \"" + NewDynamicObject->asName + "\"" );
return false;
*/
auto const activecab{(NewDynamicObject->MoverParameters->CabOccupied > 0 ? "1" : NewDynamicObject->MoverParameters->CabOccupied < 0 ? "2" : "p")};
NewDynamicObject->create_controller(activecab, NewDynamicObject->ctOwner != nullptr);
}
DynamicSet(NewDynamicObject);
if (!e3d)
if (DynamicObject->Mechanik == NULL)
return false;
DynamicObject->MechInside = true;
fMainRelayTimer = 0; // Hunter, do k...y nędzy, ustawiaj wartości początkowe zmiennych!
iCabn = (mvOccupied->CabOccupied > 0 ? 1 : mvOccupied->CabOccupied < 0 ? 2 : 0);
{
Global.CurrentMaxTextureSize = Global.iMaxCabTextureSize;
auto const filename{mvOccupied->TypeName + ".mmd"};
LoadMMediaFile(filename);
InitializeCab(mvOccupied->CabOccupied, filename);
Global.CurrentMaxTextureSize = Global.iMaxTextureSize;
if (DynamicObject->Controller == Humandriver)
{
// McZapkie-030303: mozliwosc wyswietlania kabiny, w przyszlosci dac opcje w mmd
DynamicObject->bDisplayCab = true;
}
}
// Ra: taka proteza - przesłanie kierunku do członów connected
/*
if (mvControlled->DirActive > 0)
{ // było do przodu
mvControlled->DirectionBackward();
mvControlled->DirectionForward();
}
else if (mvControlled->DirActive < 0)
{
mvControlled->DirectionForward();
mvControlled->DirectionBackward();
}
*/
if (false == DynamicObject->Mechanik->AIControllFlag)
{
DynamicObject->Mechanik->sync_consist_reversers();
}
return true;
}
std::shared_ptr<dictionary_source> TTrain::GetTrainState(dictionary_source const &Extraparameters)
{
if ((mvOccupied == nullptr) || (mvControlled == nullptr))
{
return nullptr;
}
auto dict = std::make_shared<dictionary_source>(Extraparameters);
if (dict == nullptr)
{
return nullptr;
}
dict->insert("name", DynamicObject->asName);
dict->insert("cab", mvOccupied->CabOccupied);
dict->insert("cabactive", mvOccupied->CabActive);
dict->insert("master", mvOccupied->CabMaster);
// basic systems state data
dict->insert("battery", mvOccupied->Power24vIsAvailable);
dict->insert("linebreaker", mvControlled->Mains);
dict->insert("main_init", (mvControlled->MainsInitTimeCountdown < mvControlled->MainsInitTime) && (mvControlled->MainsInitTimeCountdown > 0.0));
dict->insert("main_ready", (false == mvControlled->Mains) && (fHVoltage > 0.0) && (mvControlled->MainsInitTimeCountdown <= 0.0));
dict->insert("converter", mvOccupied->Power110vIsAvailable);
dict->insert("converter_overload", mvControlled->ConvOvldFlag);
dict->insert("compress", mvControlled->CompressorFlag);
dict->insert("pant_compressor", mvPantographUnit->PantCompFlag);
dict->insert("lights_front", mvOccupied->iLights[end::front]);
dict->insert("lights_rear", mvOccupied->iLights[end::rear]);
dict->insert("off_from_dimmer", mvOccupied->dimPositions[mvOccupied->modernDimmerPosition].isOff);
dict->insert("lights_compartments", mvOccupied->CompartmentLights.is_active || mvOccupied->CompartmentLights.is_disabled);
if (Dynamic()->Mechanik)
{
auto const *controller{Dynamic()->Mechanik};
auto const cabmodifier{cab_to_end() == end::front ? 1 : -1};
auto const traindirection{controller->Direction() * cabmodifier};
auto const *frontvehicle{controller->Vehicle(traindirection >= 0 ? end::front : end::rear)};
auto const *rearvehicle{controller->Vehicle(traindirection >= 0 ? end::rear : end::front)};
auto const frontvehicledirection{(frontvehicle->DirectionGet() == controller->Vehicle()->DirectionGet() ? 1 : -1)};
auto const rearvehicledirection{(rearvehicle->DirectionGet() == controller->Vehicle()->DirectionGet() ? 1 : -1)};
auto const fronttrainlights{frontvehicle->MoverParameters->iLights[frontvehicledirection * cabmodifier >= 0 ? end::front : end::rear]};
auto const reartrainlights{rearvehicle->MoverParameters->iLights[rearvehicledirection * cabmodifier >= 0 ? end::rear : end::front]};
dict->insert("lights_train_front", fronttrainlights);
dict->insert("lights_train_rear", reartrainlights);
}
else
{
// fallback, in the unlikely case we lose the controller
dict->insert("lights_train_front", mvOccupied->iLights[end::front]);
dict->insert("lights_train_rear", mvOccupied->iLights[end::rear]);
}
// reverser
dict->insert("direction", mvOccupied->DirActive);
// throttle
dict->insert("mainctrl_pos", mvControlled->MainCtrlPos);
dict->insert("mainctrl_pos_count", mvControlled->MainCtrlPosNo);
dict->insert("main_ctrl_actual_pos", mvControlled->MainCtrlActualPos);
dict->insert("scndctrl_pos", mvControlled->ScndCtrlPos);
dict->insert("scnd_ctrl_actual_pos", mvControlled->ScndCtrlActualPos);
dict->insert("brakectrl_pos", mvControlled->fBrakeCtrlPos);
dict->insert("localbrake_pos", mvControlled->LocalBrakePosA);
dict->insert("new_speed", mvOccupied->NewSpeed);
dict->insert("speedctrl", mvOccupied->SpeedCtrlValue);
dict->insert("speedctrlpower", mvOccupied->SpeedCtrlUnit.DesiredPower);
dict->insert("speedctrlactive", mvOccupied->SpeedCtrlUnit.IsActive);
dict->insert("speedctrlstandby", mvOccupied->SpeedCtrlUnit.Standby);
// brakes
dict->insert("manual_brake", (mvOccupied->ManualBrakePos > 0));
bool const bEP = (mvControlled->LocHandle->GetCP() > 0.2) || (fEIMParams[0][5] > 0.01);
dict->insert("dir_brake", bEP);
bool bPN{false};
if ((typeid(*mvOccupied->Hamulec) == typeid(TLSt)) || (typeid(*mvOccupied->Hamulec) == typeid(TEStED)))
{
TBrake *temp_ham = mvOccupied->Hamulec.get();
bPN = (static_cast<TLSt *>(temp_ham)->GetEDBCP() > 0.2);
}
dict->insert("indir_brake", bPN);
dict->insert("emergency_brake", mvOccupied->AlarmChainFlag);
dict->insert("brake_delay_flag", mvOccupied->BrakeDelayFlag);
dict->insert("brake_op_mode_flag", mvOccupied->BrakeOpModeFlag);
dict->insert("pipelock", mvOccupied->LockPipe);
// other controls
dict->insert("ca", mvOccupied->SecuritySystem.is_vigilance_blinking());
dict->insert("shp", mvOccupied->SecuritySystem.is_cabsignal_blinking());
dict->insert("distance_counter", m_distancecounter);
dict->insert("pantpress", std::abs(mvPantographUnit->PantPress));
dict->insert("universal3", InstrumentLightActive);
for (auto idx = 0; idx < ggUniversals.size(); idx++)
{
if (idx != 3)
{
dict->insert("universal" + std::to_string(idx), (ggUniversals[idx].GetValue() > 0.5));
}
}
dict->insert("radio", mvOccupied->Radio);
dict->insert("radio_channel", RadioChannel());
dict->insert("radio_volume", m_radiovolume);
dict->insert("door_lock", mvOccupied->Doors.lock_enabled);
dict->insert("door_step", mvOccupied->Doors.step_enabled);
dict->insert("door_permit_left", mvOccupied->Doors.instances[side::left].open_permit);
dict->insert("door_permit_right", mvOccupied->Doors.instances[side::right].open_permit);
// movement data
dict->insert("velocity", std::abs(mvOccupied->Vel));
dict->insert("tractionforce", std::abs(mvOccupied->Ft));
dict->insert("slipping_wheels", mvOccupied->SlippingWheels);
dict->insert("sanding", mvOccupied->SandDose);
dict->insert("odometer", mvOccupied->DistCounter);
// electric current data
dict->insert("traction_voltage", std::abs(mvPantographUnit->PantographVoltage));
dict->insert("voltage", std::abs(mvControlled->EngineVoltage));
dict->insert("im", std::abs(mvControlled->Im));
dict->insert("fuse", mvControlled->FuseFlag);
dict->insert("epfuse", mvOccupied->EpFuse);
dict->insert("power_drawn", mvOccupied->EnergyMeter.first);
dict->insert("power_returned", mvOccupied->EnergyMeter.second);
// induction motor state data
char const *TXTT[10] = {"fd", "fdt", "fdb", "pd", "pdt", "pdb", "itothv", "1", "2", "3"};
char const *TXTC[10] = {"fr", "frt", "frb", "pr", "prt", "prb", "im", "vm", "ihv", "uhv"};
char const *TXTD[10] = {"enrot", "nrot", "fill_des", "fill_real", "clutch_des", "clutch_real", "water_temp", "oil_press", "engine_temp", "retarder_fill"};
char const *TXTP[7] = {"bc", "bp", "sp", "cp", "rp", "mass", "spring"};
char const *TXTB[2] = {"spring_active", "spring_shutoff"};
for (int j = 0; j < 10; ++j)
dict->insert(("eimp_t_" + std::string(TXTT[j])), fEIMParams[0][j]);
for (int i = 0; i < 8; ++i)
{
auto const idx{std::to_string(i + 1)};
for (int j = 0; j < 10; ++j)
dict->insert(("eimp_c" + idx + "_" + std::string(TXTC[j])), fEIMParams[i + 1][j]);
for (int j = 0; j < 10; ++j)
dict->insert(("diesel_param_" + idx + "_" + std::string(TXTD[j])), fDieselParams[i + 1][j]);
dict->insert(("eimp_c" + idx + "_ms"), bMains[i]);
dict->insert(("eimp_c" + idx + "_cv"), fCntVol[i]);
dict->insert(("eimp_c" + idx + "_fuse"), bFuse[i]);
dict->insert(("eimp_c" + idx + "_batt"), bBatt[i]);
dict->insert(("eimp_c" + idx + "_conv"), bConv[i]);
dict->insert(("eimp_c" + idx + "_heat"), bHeat[i]);
dict->insert(("eimp_u" + idx + "_pf"), bPants[i][0]);
dict->insert(("eimp_u" + idx + "_pr"), bPants[i][1]);
dict->insert(("eimp_u" + idx + "_comp_a"), bComp[i][0]);
dict->insert(("eimp_u" + idx + "_comp_w"), bComp[i][1]);
}
dict->insert("compressors_no", (int)bCompressors.size());
for (int i = 0; i < bCompressors.size(); i++)
{
auto const idx{std::to_string(i + 1)};
dict->insert("compressors_" + idx + "_allow", std::get<0>(bCompressors[i]));
dict->insert("compressors_" + idx + "_work", std::get<1>(bCompressors[i]));
dict->insert("compressors_" + idx + "_car_no", std::get<2>(bCompressors[i]));
}
bool kier = (DynamicObject->DirectionGet() * mvOccupied->CabOccupied > 0);
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->CabOccupied < 0 ? end::rear : end::front, 4);
int in = 0;
while (p && in < 8)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
in++;
dict->insert(("eimp_c" + std::to_string(in) + "_invno"), p->MoverParameters->InvertersNo);
for (int j = 0; j < p->MoverParameters->InvertersNo; j++)
{
dict->insert(("eimp_c" + std::to_string(in) + "_inv" + std::to_string(j + 1) + "_act"), p->MoverParameters->Inverters[j].IsActive);
dict->insert(("eimp_c" + std::to_string(in) + "_inv" + std::to_string(j + 1) + "_error"), p->MoverParameters->Inverters[j].Error);
dict->insert(("eimp_c" + std::to_string(in) + "_inv" + std::to_string(j + 1) + "_allow"), p->MoverParameters->Inverters[j].Activate);
}
}
p = (kier ? p->Next(4) : p->Prev(4));
}
for (int i = 0; i < 20; ++i)
{
for (int j = 0; j < 7; ++j)
{
dict->insert(("eimp_pn" + std::to_string(i + 1) + "_" + TXTP[j]), fPress[i][j]);
}
for (int j = 0; j < 2; ++j)
{
dict->insert(("brakes_" + std::to_string(i + 1) + "_" + TXTB[j]), bBrakes[i][j]);
}
}
// multi-unit state data
dict->insert("car_no", iCarNo);
dict->insert("power_no", iPowerNo);
dict->insert("unit_no", iUnitNo);
for (int i = 0; i < 20; i++)
{
auto const caridx{std::to_string(i + 1)};
dict->insert(("doors_" + caridx), bDoors[i][0]);
dict->insert(("doors_l_" + caridx), bDoors[i][1]);
dict->insert(("doors_r_" + caridx), bDoors[i][2]);
dict->insert(("doorstep_l_" + caridx), bDoors[i][3]);
dict->insert(("doorstep_r_" + caridx), bDoors[i][4]);
dict->insert(("doors_no_" + caridx), iDoorNo[i]);
dict->insert(("code_" + caridx), (std::to_string(iUnits[i]) + cCode[i]));
dict->insert(("car_name" + caridx), asCarName[i]);
dict->insert(("slip_" + caridx), bSlip[i]);
}
// ai state data
auto const *driver{(DynamicObject->ctOwner != nullptr ? DynamicObject->ctOwner : DynamicObject->Mechanik)};
dict->insert("velocity_desired", driver->VelDesired);
dict->insert("velroad", driver->VelRoad);
dict->insert("vellimitlast", driver->VelLimitLast);
dict->insert("velsignallast", driver->VelSignalLast);
dict->insert("velsignalnext", driver->VelSignalNext);
dict->insert("velnext", driver->VelNext);
dict->insert("actualproximitydist", driver->ActualProximityDist);
// train data
driver->TrainTimetable().serialize(dict.get());
dict->insert("train_atpassengerstop", driver->IsAtPassengerStop);
dict->insert("train_length", driver->fLength);
// world state data
dict->insert("scenario", Global.SceneryFile);
dict->insert("hours", static_cast<int>(simulation::Time.data().wHour));
dict->insert("minutes", static_cast<int>(simulation::Time.data().wMinute));
dict->insert("seconds", static_cast<int>(simulation::Time.second()));
dict->insert("air_temperature", Global.AirTemperature);
dict->insert("light_level", Global.fLuminance - std::max(0.f, Global.Overcast - 1.f));
return dict;
}
TTrain::state_t TTrain::get_state() const
{
return {
btLampkaSHP.GetValue(),
btLampkaCzuwaka.GetValue(),
btLampkaRadioStop.GetValue(),
btLampkaOpory.GetValue(),
btLampkaWylSzybki.GetValue(),
btLampkaPrzekRozn.GetValue(),
btLampkaNadmSil.GetValue(),
btLampkaStyczn.GetValue(),
btLampkaPoslizg.GetValue(),
btLampkaNadmPrzetw.GetValue(),
btLampkaPrzetwOff.GetValue(),
btLampkaNadmSpr.GetValue(),
btLampkaNadmWent.GetValue(),
btLampkaWysRozr.GetValue(),
btLampkaOgrzewanieSkladu.GetValue(),
static_cast<std::uint8_t>(iCabn),
btHaslerBrakes.GetValue(),
btHaslerCurrent.GetValue(),
mvOccupied->SecuritySystem.is_beeping(),
btLampkaHVoltageB.GetValue(),
fTachoVelocity,
static_cast<float>(mvOccupied->Compressor),
static_cast<float>(mvOccupied->PipePress),
static_cast<float>(mvOccupied->BrakePress),
static_cast<float>(mvPantographUnit->PantPress),
fHVoltage,
{fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1], fHCurrent[2], fHCurrent[3]},
ggLVoltage.GetValue(),
mvOccupied->DistCounter,
static_cast<std::uint8_t>(RadioChannel()),
btLampkaSpringBrakeActive.GetValue(),
btLampkaNapNastHam.GetValue(),
mvOccupied->DirActive > 0,
mvOccupied->DirActive < 0,
mvOccupied->Doors.instances[mvOccupied->CabOccupied < 0 ? side::right : side::left].open_permit,
mvOccupied->Doors.instances[mvOccupied->CabOccupied < 0 ? side::right : side::left].is_open,
mvOccupied->Doors.instances[mvOccupied->CabOccupied < 0 ? side::left : side::right].open_permit,
mvOccupied->Doors.instances[mvOccupied->CabOccupied < 0 ? side::left : side::right].is_open,
mvOccupied->Doors.step_enabled,
mvOccupied->Power24vIsAvailable,
0,
mvOccupied->LockPipe,
btLampkaRadioMessage.GetValue(),
};
}
bool TTrain::is_eztoer() const
{
return ((mvControlled->TrainType == dt_EZT) && (mvOccupied->BrakeSubsystem == TBrakeSubSystem::ss_ESt) && (mvControlled->Power24vIsAvailable == true) && (mvControlled->EpFuse == true) &&
(mvControlled->DirActive != 0)); // od yB
}
// mover master controller to specified position
void TTrain::set_master_controller(double const Position)
{
auto positionchange{std::min<int>(Position, (mvControlled->CoupledCtrl ? mvControlled->MainCtrlPosNo + mvControlled->ScndCtrlPosNo : mvControlled->MainCtrlPosNo)) -
(mvControlled->CoupledCtrl ? mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos : mvControlled->MainCtrlPos)};
while ((positionchange < 0) && (true == mvControlled->DecMainCtrl(1)))
{
++positionchange;
}
while ((positionchange > 0) && (true == mvControlled->IncMainCtrl(1)))
{
--positionchange;
}
}
// moves train brake lever to specified position, potentially emits switch sound if conditions are met
void TTrain::set_train_brake(double const Position)
{
auto const originalbrakeposition{static_cast<int>(100.0 * mvOccupied->fBrakeCtrlPos)};
mvOccupied->BrakeLevelSet(Position);
if (static_cast<int>(100.0 * mvOccupied->fBrakeCtrlPos) == originalbrakeposition)
{
return;
}
if ((true == is_eztoer()) && (false == (((originalbrakeposition / 100 == 0) || (originalbrakeposition / 100 >= 5)) && ((mvOccupied->BrakeCtrlPos == 0) || (mvOccupied->BrakeCtrlPos >= 5)))))
{
// sound feedback if the lever movement activates one of the switches
if (dsbPneumaticSwitch)
{
dsbPneumaticSwitch->play();
}
}
}
void TTrain::zero_charging_train_brake()
{
if ((mvOccupied->BrakeCtrlPos == -1) && (DynamicObject->Controller != AIdriver) && (Global.iFeedbackMode < 3) &&
((mvOccupied->BrakeHandle == TBrakeHandle::FVel6) || (mvOccupied->BrakeHandle == TBrakeHandle::MHZ_EN57) || (mvOccupied->BrakeHandle == TBrakeHandle::MHZ_K8P)))
{
// Odskakiwanie hamulce EP
set_train_brake(0);
}
}
void TTrain::set_train_brake_speed(TDynamicObject *Vehicle, int const Speed)
{
if (true == Vehicle->MoverParameters->BrakeDelaySwitch(Speed))
{
// visual feedback
// TODO: add setting indicator to vehicle class, for external lever/indicator
if (Vehicle == DynamicObject)
{
if (ggBrakeProfileCtrl.SubModel != nullptr)
{
ggBrakeProfileCtrl.UpdateValue(((mvOccupied->BrakeDelayFlag & bdelay_R) != 0 ? 2.0 : mvOccupied->BrakeDelayFlag - 1), dsbSwitch);
}
if (ggBrakeProfileG.SubModel != nullptr)
{
ggBrakeProfileG.UpdateValue((mvOccupied->BrakeDelayFlag == bdelay_G ? 1.0 : 0.0), dsbSwitch);
}
if (ggBrakeProfileR.SubModel != nullptr)
{
ggBrakeProfileR.UpdateValue(((mvOccupied->BrakeDelayFlag & bdelay_R) != 0 ? 1.0 : 0.0), dsbSwitch);
}
}
}
}
void TTrain::set_paired_open_motor_connectors_button(bool const State)
{
if ((mvControlled->TrainType == dt_ET41) || (mvControlled->TrainType == dt_ET42))
{
// crude implementation of the button affecting entire unit for multi-unit engines
// TODO: rework it into part of standard command propagation system
if ((mvControlled->Couplers[end::front].Connected != nullptr) && (true == TestFlag(mvControlled->Couplers[end::front].CouplingFlag, coupling::permanent)))
{
mvControlled->Couplers[end::front].Connected->StLinSwitchOff = State;
}
if ((mvControlled->Couplers[end::rear].Connected != nullptr) && (true == TestFlag(mvControlled->Couplers[end::rear].CouplingFlag, coupling::permanent)))
{
mvControlled->Couplers[end::rear].Connected->StLinSwitchOff = State;
}
}
}
// locates nearest vehicle belonging to the consist
TDynamicObject *TTrain::find_nearest_consist_vehicle(bool freefly, glm::vec3 pos) const
{
if (!freefly)
return DynamicObject;
auto coupler{-2}; // scan for vehicle, not any specific coupler
auto *vehicle{DynamicObject->ABuScanNearestObject(pos, DynamicObject->GetTrack(), 1, 1500, coupler)};
if (vehicle == nullptr)
vehicle = DynamicObject->ABuScanNearestObject(pos, DynamicObject->GetTrack(), -1, 1500, coupler);
// TBD, TODO: perform owner test for the located vehicle
return vehicle;
}
// command handlers
void TTrain::OnCommand_aidriverenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// on press
if (Train->DynamicObject->Mechanik == nullptr)
{
return;
}
if (true == Train->DynamicObject->Mechanik->AIControllFlag)
{
// żeby nie trzeba było rozłączać dla zresetowania
Train->DynamicObject->Mechanik->TakeControl(false);
}
Train->DynamicObject->Mechanik->TakeControl(true);
}
}
void TTrain::OnCommand_aidriverdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// on press
if (Train->DynamicObject->Mechanik)
Train->DynamicObject->Mechanik->TakeControl(false);
}
}
auto const EU07_CONTROLLER_BASERETURNDELAY{0.5f};
auto const EU07_CONTROLLER_KEYBOARDETURNDELAY{1.5f};
void TTrain::OnCommand_jointcontrollerset(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
// value controls brake in range 0-0.5, master controller in range 0.5-1.0
if (Command.param1 >= 0.5)
{
Train->set_master_controller((Command.param1 * 2 - 1) *
(Train->mvControlled->CoupledCtrl ? Train->mvControlled->MainCtrlPosNo + Train->mvControlled->ScndCtrlPosNo : Train->mvControlled->MainCtrlPosNo));
Train->m_mastercontrollerinuse = true;
// when SplitEDPneumaticBrake is active the joint controller's negative range
// commands the dedicated dynamic-brake lever instead of the local pneumatic brake
if (Train->mvControlled->SplitEDPneumaticBrake)
{
Train->mvControlled->DynamicBrakeLevelSet(0.0);
}
else
{
Train->mvOccupied->LocalBrakePosA = 0;
}
}
else
{
auto const negativeRange{std::clamp(1.0 - (Command.param1 * 2), 0.0, 1.0)};
if (Train->mvControlled->SplitEDPneumaticBrake)
{
// negative range of jointctrl drives only ED braking, local pneumatic brake stays untouched.
// snap to DBPN discrete stops so the lever animates step-by-step
auto const stepCount{std::max(1, Train->mvControlled->DynamicBrakeCtrlPosNo)};
auto const snapped{std::round(negativeRange * stepCount) / stepCount};
Train->mvControlled->DynamicBrakeLevelSet(snapped);
}
else
{
Train->mvOccupied->LocalBrakePosA = negativeRange;
}
if (Train->mvControlled->MainCtrlPowerPos() > 0)
{
Train->set_master_controller(Train->mvControlled->MainCtrlNoPowerPos());
}
}
}
else
{
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_BASERETURNDELAY; // NOTE: keyboard return delay is omitted for other input sources
}
}
void TTrain::OnCommand_mastercontrollerincrease(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
auto const splitMode{Train->mvControlled->SplitEDPneumaticBrake};
// when SplitEDPneumaticBrake is true the joint controller's negative range maps
// to the dedicated dynamic-brake lever (DynamicBrakeCtrl) rather than to LocalBrake
auto const negativeRangeActive{splitMode ? (Train->mvControlled->DynamicBrakeCtrlPos > 0.0) : (Train->mvOccupied->LocalBrakePosA > 0.0)};
if ((Train->ggJointCtrl.SubModel != nullptr) && negativeRangeActive)
{
if (splitMode)
{
OnCommand_DynamicBrakeControllerDecrease(Train, Command);
Train->m_mastercontrollerinuse = true;
}
else
{
OnCommand_independentbrakedecrease(Train, Command);
}
}
else
{
Train->mvControlled->IncMainCtrl(1);
Train->m_mastercontrollerinuse = true;
}
}
else if (Command.action == GLFW_RELEASE)
{
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_KEYBOARDETURNDELAY + EU07_CONTROLLER_BASERETURNDELAY;
}
}
void TTrain::OnCommand_mastercontrollerincreasefast(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
auto const splitMode{Train->mvControlled->SplitEDPneumaticBrake};
auto const negativeRangeActive{splitMode ? (Train->mvControlled->DynamicBrakeCtrlPos > 0.0) : (Train->mvOccupied->LocalBrakePosA > 0.0)};
if ((Train->ggJointCtrl.SubModel != nullptr) && negativeRangeActive)
{
if (splitMode)
{
OnCommand_DynamicBrakeControllerDecreaseFast(Train, Command);
Train->m_mastercontrollerinuse = true;
}
else
{
OnCommand_independentbrakedecreasefast(Train, Command);
}
}
else
{
Train->mvControlled->IncMainCtrl(Train->mvControlled->MainCtrlPosNo);
Train->m_mastercontrollerinuse = true;
}
}
else
{
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_KEYBOARDETURNDELAY + EU07_CONTROLLER_BASERETURNDELAY;
}
}
void TTrain::OnCommand_mastercontrollerdecrease(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
auto const splitMode{Train->mvControlled->SplitEDPneumaticBrake};
if ((Train->ggJointCtrl.SubModel != nullptr) && (Train->mvControlled->IsMainCtrlNoPowerPos()))
{
// negative range of jointctrl: ED brake when split, otherwise pneumatic local brake
if (splitMode)
{
OnCommand_DynamicBrakeControllerIncrease(Train, Command);
Train->m_mastercontrollerinuse = true;
}
else
{
OnCommand_independentbrakeincrease(Train, Command);
}
}
else
{
Train->mvControlled->DecMainCtrl(1);
Train->m_mastercontrollerinuse = true;
}
}
else if (Command.action == GLFW_RELEASE)
{
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_KEYBOARDETURNDELAY + EU07_CONTROLLER_BASERETURNDELAY;
}
}
void TTrain::OnCommand_mastercontrollerdecreasefast(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
auto const splitMode{Train->mvControlled->SplitEDPneumaticBrake};
if ((Train->ggJointCtrl.SubModel != nullptr) && (Train->mvControlled->IsMainCtrlNoPowerPos()))
{
if (splitMode)
{
OnCommand_DynamicBrakeControllerIncreaseFast(Train, Command);
Train->m_mastercontrollerinuse = true;
}
else
{
OnCommand_independentbrakeincreasefast(Train, Command);
}
}
else
{
Train->mvControlled->DecMainCtrl(Train->mvControlled->MainCtrlPowerPos());
Train->m_mastercontrollerinuse = true;
}
}
else
{
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_KEYBOARDETURNDELAY + EU07_CONTROLLER_BASERETURNDELAY;
}
}
void TTrain::OnCommand_mastercontrollerset(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
Train->set_master_controller(Command.param1);
Train->m_mastercontrollerinuse = true;
}
else
{
// release
Train->m_mastercontrollerinuse = false;
Train->m_mastercontrollerreturndelay = EU07_CONTROLLER_BASERETURNDELAY; // NOTE: keyboard return delay is omitted for other input sources
}
}
void TTrain::OnCommand_DynamicBrakeControllerIncrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_RELEASE)
{
return;
}
if (false == Train->mvControlled->SplitEDPneumaticBrake)
{
return;
}
// step exactly one stop (1 / DBPN) per command, matching the discrete behaviour of jointctrl
Train->mvControlled->IncDynamicBrakeLevel(1.0f);
}
void TTrain::OnCommand_DynamicBrakeControllerIncreaseFast(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
if (false == Train->mvControlled->SplitEDPneumaticBrake)
{
return;
}
Train->mvControlled->IncDynamicBrakeLevel(static_cast<float>(Train->mvControlled->DynamicBrakeCtrlPosNo));
}
void TTrain::OnCommand_DynamicBrakeControllerDecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_RELEASE)
{
return;
}
if (false == Train->mvControlled->SplitEDPneumaticBrake)
{
return;
}
// step exactly one stop (1 / DBPN) per command, matching the discrete behaviour of jointctrl
Train->mvControlled->DecDynamicBrakeLevel(1.0f);
}
void TTrain::OnCommand_DynamicBrakeControllerDecreaseFast(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
if (false == Train->mvControlled->SplitEDPneumaticBrake)
{
return;
}
Train->mvControlled->DecDynamicBrakeLevel(static_cast<float>(Train->mvControlled->DynamicBrakeCtrlPosNo));
}
void TTrain::OnCommand_DynamicBrakeControllerSet(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_RELEASE)
{
return;
}
if (false == Train->mvControlled->SplitEDPneumaticBrake)
{
return;
}
// when input source uses raw 0..1 value, snap to nearest DBPN step
auto const target{std::clamp(Command.param1, 0.0, 1.0)};
auto const stepCount{std::max(1, Train->mvControlled->DynamicBrakeCtrlPosNo)};
auto const snapped{std::round(target * stepCount) / stepCount};
Train->mvControlled->DynamicBrakeLevelSet(snapped);
}
void TTrain::OnCommand_secondcontrollerincrease(TTrain *Train, command_data const &Command)
{
if ((Train->mvControlled->EngineType == TEngineType::DieselElectric) && (true == Train->mvControlled->ShuntModeAllow) && (true == Train->mvControlled->ShuntMode))
{
if (Command.action != GLFW_RELEASE)
{
Train->mvControlled->AnPos = std::clamp(Train->mvControlled->AnPos + 0.025, 0.0, 1.0);
}
}
else
{
// regular mode
// push or pushtoggle control type
if (Train->ggScndCtrl.is_push())
{
if (Command.action == GLFW_PRESS)
{
// activate on press
Train->mvControlled->IncScndCtrl(1);
}
}
// toggle control type
else
{
if (Command.action != GLFW_RELEASE)
{
Train->mvControlled->IncScndCtrl(1);
}
}
// HACK: potentially animate push or pushtoggle control
if (Train->ggScndCtrl.is_push())
{
auto const activeposition{Train->ggScndCtrl.is_toggle() ? 1.f : 1.f};
auto const neutralposition{Train->ggScndCtrl.is_toggle() ? 0.5f : 0.f};
Train->ggScndCtrl.UpdateValue(((Command.action == GLFW_RELEASE) ? neutralposition : activeposition), Train->dsbSwitch);
}
// potentially animate tempomat button
if ((Train->ggScndCtrlButton.is_push()) && (Train->mvControlled->ScndCtrlPos <= 1))
{
Train->ggScndCtrlButton.UpdateValue(((Command.action == GLFW_RELEASE) ? 0.f : 1.f), Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_secondcontrollerincreasefast(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
if ((Train->mvControlled->EngineType == TEngineType::DieselElectric) && (true == Train->mvControlled->ShuntMode))
{
Train->mvControlled->AnPos = 1.0;
}
else
{
Train->mvControlled->IncScndCtrl(2);
}
}
}
void TTrain::OnCommand_notchingrelaytoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvOccupied->AutoRelayFlag)
{
// turn on
Train->mvOccupied->AutoRelaySwitch(true);
}
else
{
// turn off
Train->mvOccupied->AutoRelaySwitch(false);
}
}
}
void TTrain::OnCommand_tempomattoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggScndCtrlButton.is_push())
{
// impulse switch
if (Command.action == GLFW_RELEASE)
{
// just move the button(s) back to default position
// visual feedback
Train->ggScndCtrlButton.UpdateValue(0.0, Train->dsbSwitch);
Train->ggScndCtrlOffButton.UpdateValue(0.0, Train->dsbSwitch);
return;
}
// glfw_press
if (Train->mvControlled->ScndCtrlPos == 0)
{
// turn on if it's not active
Train->mvControlled->IncScndCtrl(1);
// visual feedback
Train->ggScndCtrlButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// otherwise turn off
Train->mvControlled->DecScndCtrl(2);
// visual feedback
if (Train->m_controlmapper.contains("tempomatoff_sw:"))
{
Train->ggScndCtrlOffButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
Train->ggScndCtrlButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
}
else
{
// two-state switch
if (Command.action == GLFW_RELEASE)
{
return;
}
if (Train->mvControlled->ScndCtrlPos == 0)
{
// turn on
Train->mvControlled->IncScndCtrl(1);
// visual feedback
Train->ggScndCtrlButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// turn off
Train->mvControlled->DecScndCtrl(2);
// visual feedback
Train->ggScndCtrlButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_distancecounteractivate(TTrain *Train, command_data const &Command)
{
// NOTE: distance meter activation button is presumed to be of impulse type
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggDistanceCounterButton.UpdateValue(1.0, Train->dsbSwitch);
// activate or start anew
if (Train->mvOccupied->isDoubleClickForMeasureNeeded)
{
// handler tempomatu dla podwojnego kliku
if (Train->trainLenghtMeasureTimer >= 0.f) // jesli zdazylismy w czasie sekundy
Train->m_distancecounter = 0.f; // rozpoczynamy pomiar
else
Train->trainLenghtMeasureTimer = Train->mvOccupied->DistanceCounterDoublePressPeriod; // odpalamy zegarek od nowa
}
else
{
// dla pojedynczego kliku
Train->m_distancecounter = 0.f;
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggDistanceCounterButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_mucurrentindicatorothersourceactivate(TTrain *Train, command_data const &Command)
{
if (Train->ggNextCurrentButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Current Indicator Source switch is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// turn on
Train->ShowNextCurrent = true;
// visual feedback
Train->ggNextCurrentButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// turn off
Train->ShowNextCurrent = false;
// visual feedback
Train->ggNextCurrentButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_secondcontrollerdecrease(TTrain *Train, command_data const &Command)
{
if ((Train->mvControlled->EngineType == TEngineType::DieselElectric) && (true == Train->mvControlled->ShuntMode))
{
if (Command.action != GLFW_RELEASE)
{
Train->mvControlled->AnPos = std::clamp(Train->mvControlled->AnPos - 0.025, 0.0, 1.0);
}
}
else
{
// regular mode
// push or pushtoggle control type
if (Train->ggScndCtrl.is_push())
{
// basic push control can't decrease state, but pushtoggle can
if (true == Train->ggScndCtrl.is_toggle())
{
if (Command.action == GLFW_PRESS)
{
// activate on press
Train->mvControlled->DecScndCtrl(1);
}
}
}
// toggle control type
else
{
if (Command.action != GLFW_RELEASE)
{
Train->mvControlled->DecScndCtrl(1);
}
}
// HACK: potentially animate push or pushtoggle control
if (Train->ggScndCtrl.is_push())
{
auto const activeposition{Train->ggScndCtrl.is_toggle() ? 0.f : 1.f};
auto const neutralposition{Train->ggScndCtrl.is_toggle() ? 0.5f : 0.f};
Train->ggScndCtrl.UpdateValue(((Command.action == GLFW_RELEASE) ? neutralposition : activeposition), Train->dsbSwitch);
}
// potentially animate tempomat button
if ((Train->ggScndCtrlButton.is_push()) && (Train->mvControlled->ScndCtrlPos <= 1))
{
if (Train->m_controlmapper.contains("tempomatoff_sw:"))
{
Train->ggScndCtrlOffButton.UpdateValue(((Command.action == GLFW_RELEASE) ? 0.f : 1.f), Train->dsbSwitch);
}
else
{
Train->ggScndCtrlButton.UpdateValue(((Command.action == GLFW_RELEASE) ? 0.f : 1.f), Train->dsbSwitch);
}
}
}
}
void TTrain::OnCommand_secondcontrollerdecreasefast(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
if ((Train->mvControlled->EngineType == TEngineType::DieselElectric) && (true == Train->mvControlled->ShuntMode))
{
Train->mvControlled->AnPos = 0.0;
}
else
{
Train->mvControlled->DecScndCtrl(2);
}
}
}
void TTrain::OnCommand_secondcontrollerset(TTrain *Train, command_data const &Command)
{
auto const targetposition{std::min<int>(Command.param1, Train->mvControlled->ScndCtrlPosNo)};
// HACK: potentially animate push or pushtoggle control
if (Train->ggScndCtrl.is_push())
{
auto const activeposition{Train->ggScndCtrl.is_toggle() ?
(targetposition < Train->mvControlled->ScndCtrlPos ? 0.f :
targetposition > Train->mvControlled->ScndCtrlPos ? 1.f :
Train->ggScndCtrl.GetDesiredValue()) : // leave the control in its current position if it hits the limit
(targetposition == 0 ? 0.f : 1.f)};
auto const neutralposition{Train->ggScndCtrl.is_toggle() ? 0.5f : 0.f};
Train->ggScndCtrl.UpdateValue(((Command.action == GLFW_RELEASE) ? neutralposition : activeposition), Train->dsbSwitch);
}
// update control value
if (Command.action != GLFW_RELEASE)
{
// on press or hold
while ((targetposition < Train->mvControlled->GetVirtualScndPos()) && (true == Train->mvControlled->DecScndCtrl(1)))
{
// all work is done in the header
;
}
while ((targetposition > Train->mvControlled->GetVirtualScndPos()) && (true == Train->mvControlled->IncScndCtrl(1)))
{
// all work is done in the header
;
}
}
}
void TTrain::OnCommand_independentbrakeincrease(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// when SplitEDPneumaticBrake is active the local brake key always operates
// the pneumatic local brake directly, never piggy-backing on the joint controller
auto const splitMode{Train->mvControlled->SplitEDPneumaticBrake};
auto const useStepped{(Train->ggJointCtrl.SubModel != nullptr) && !splitMode};
if (Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake)
{
if ((false == splitMode) && (Train->ggJointCtrl.SubModel != nullptr) && (Train->mvOccupied->MainCtrlPos > 0))
{
OnCommand_mastercontrollerdecrease(Train, Command);
}
else
{
Train->mvOccupied->IncLocalBrakeLevel(useStepped ? 1 : (Global.brake_speed * Command.time_delta * LocalBrakePosNo));
if (useStepped)
{
Train->m_mastercontrollerinuse = true;
}
}
}
}
}
void TTrain::OnCommand_independentbrakeincreasefast(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
auto const splitMode{Train->mvControlled->SplitEDPneumaticBrake};
auto const useJointAnim{(Train->ggJointCtrl.SubModel != nullptr) && !splitMode};
if (Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake)
{
if ((false == splitMode) && (Train->ggJointCtrl.SubModel != nullptr) && (Train->mvOccupied->MainCtrlPos > 0))
{
OnCommand_mastercontrollerdecreasefast(Train, Command);
}
else
{
Train->mvOccupied->IncLocalBrakeLevel(LocalBrakePosNo);
if (useJointAnim)
{
Train->m_mastercontrollerinuse = true;
}
}
}
}
}
void TTrain::OnCommand_independentbrakedecrease(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
auto const splitMode{Train->mvControlled->SplitEDPneumaticBrake};
auto const useStepped{(Train->ggJointCtrl.SubModel != nullptr) && !splitMode};
if ((Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake)
// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
// TODO: sort AI out so it doesn't do things it doesn't have equipment for
|| (Train->mvOccupied->LocalBrakePosA > 0))
{
if ((false == splitMode) && (Train->ggJointCtrl.SubModel != nullptr) && (Train->mvOccupied->LocalBrakePosA == 0.0))
{
OnCommand_mastercontrollerincrease(Train, Command);
}
else
{
Train->mvOccupied->DecLocalBrakeLevel(useStepped ? 1 : (Global.brake_speed * Command.time_delta * LocalBrakePosNo));
if (useStepped)
{
Train->m_mastercontrollerinuse = true;
}
}
}
}
}
void TTrain::OnCommand_independentbrakedecreasefast(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
auto const splitMode{Train->mvControlled->SplitEDPneumaticBrake};
auto const useJointAnim{(Train->ggJointCtrl.SubModel != nullptr) && !splitMode};
if ((Train->mvOccupied->LocalBrake != TLocalBrake::ManualBrake)
// Ra 1014-06: AI potrafi zahamować pomocniczym mimo jego braku - odhamować jakoś trzeba
// TODO: sort AI out so it doesn't do things it doesn't have equipment for
|| (Train->mvOccupied->LocalBrakePosA > 0))
{
if ((false == splitMode) && (Train->ggJointCtrl.SubModel != nullptr) && (Train->mvOccupied->LocalBrakePosA == 0.0))
{
OnCommand_mastercontrollerincreasefast(Train, Command);
}
else
{
Train->mvOccupied->DecLocalBrakeLevel(LocalBrakePosNo);
if (useJointAnim)
{
Train->m_mastercontrollerinuse = true;
}
}
}
}
}
void TTrain::OnCommand_independentbrakeset(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
Train->mvOccupied->LocalBrakePosA = (std::clamp(Command.param1, 0.0, 1.0));
}
/*
Train->mvControlled->LocalBrakePos = (
std::round(
interpolate<double>(
0.0,
LocalBrakePosNo,
clamp(
Command.param1,
0.0, 1.0 ) ) ) );
*/
}
void TTrain::OnCommand_independentbrakebailoff(TTrain *Train, command_data const &Command)
{
if (false == Command.freefly)
{
// TODO: check if this set of conditions can be simplified.
// it'd be more flexible to have an attribute indicating whether bail off position is supported
if ((Train->mvControlled->TrainType != dt_EZT) &&
((Train->mvControlled->EngineType == TEngineType::ElectricSeriesMotor) || (Train->mvControlled->EngineType == TEngineType::DieselElectric) ||
(Train->mvControlled->EngineType == TEngineType::ElectricInductionMotor)) &&
(Train->mvOccupied->BrakeCtrlPosNo > 0))
{
if (Command.action == GLFW_PRESS)
{
// press or hold
// visual feedback
Train->ggReleaserButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvOccupied->BrakeReleaser(1);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggReleaserButton.UpdateValue(0.0, Train->dsbSwitch);
Train->mvOccupied->BrakeReleaser(0);
}
}
}
else
{
// car brake handling, while in walk mode
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle != nullptr)
{
if (Command.action == GLFW_PRESS)
{
// press or hold
vehicle->MoverParameters->BrakeReleaser(1);
}
else if (Command.action == GLFW_RELEASE)
{
// release
vehicle->MoverParameters->BrakeReleaser(0);
}
}
}
}
void TTrain::OnCommand_universalbrakebutton1(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// press or hold
// visual feedback
Train->ggUniveralBrakeButton1.UpdateValue(1.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(0, 1);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggUniveralBrakeButton1.UpdateValue(0.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(0, 0);
}
}
void TTrain::OnCommand_universalbrakebutton2(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// press or hold
// visual feedback
Train->ggUniveralBrakeButton2.UpdateValue(1.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(1, 1);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggUniveralBrakeButton2.UpdateValue(0.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(1, 0);
}
}
void TTrain::OnCommand_universalbrakebutton3(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// press or hold
// visual feedback
Train->ggUniveralBrakeButton3.UpdateValue(1.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(2, 1);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggUniveralBrakeButton3.UpdateValue(0.0, Train->dsbSwitch);
Train->mvOccupied->UniversalBrakeButton(2, 0);
}
}
void TTrain::OnCommand_trainbrakeincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT && Train->mvOccupied->BrakeHandle == TBrakeHandle::FV4a)
Train->mvOccupied->BrakeLevelAdd(Global.brake_speed * Command.time_delta * Train->mvOccupied->BrakeCtrlPosNo);
else if (Command.action == GLFW_PRESS && Train->mvOccupied->BrakeHandle != TBrakeHandle::FV4a)
Train->set_train_brake(Train->mvOccupied->fBrakeCtrlPos + Global.fBrakeStep);
}
void TTrain::OnCommand_trainbrakedecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT && Train->mvOccupied->BrakeHandle == TBrakeHandle::FV4a)
Train->mvOccupied->BrakeLevelAdd(-Global.brake_speed * Command.time_delta * Train->mvOccupied->BrakeCtrlPosNo);
else if (Command.action == GLFW_PRESS && Train->mvOccupied->BrakeHandle != TBrakeHandle::FV4a)
Train->set_train_brake(Train->mvOccupied->fBrakeCtrlPos - Global.fBrakeStep);
else if (Command.action == GLFW_RELEASE)
{
// release
Train->zero_charging_train_brake();
}
}
void TTrain::OnCommand_trainbrakeset(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// press or hold
Train->mvOccupied->BrakeLevelSet(std::lerp(Train->mvOccupied->Handle->GetPos(bh_MIN), Train->mvOccupied->Handle->GetPos(bh_MAX), std::clamp(Command.param1, 0.0, 1.0)));
}
else
{
// release
Train->zero_charging_train_brake();
}
}
void TTrain::OnCommand_trainbrakecharging(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// press or hold
Train->set_train_brake(-1);
}
else
{
// release
Train->zero_charging_train_brake();
}
}
void TTrain::OnCommand_trainbrakerelease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->set_train_brake(0);
}
}
void TTrain::OnCommand_trainbrakefirstservice(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->set_train_brake(1);
}
}
void TTrain::OnCommand_trainbrakeservice(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->set_train_brake((Train->mvOccupied->BrakeCtrlPosNo / 2 + (Train->mvOccupied->BrakeHandle == TBrakeHandle::FV4a ? 1 : 0)));
}
}
void TTrain::OnCommand_trainbrakefullservice(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->set_train_brake(Train->mvOccupied->BrakeCtrlPosNo - 1);
}
}
void TTrain::OnCommand_trainbrakehandleoff(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->set_train_brake(Train->mvOccupied->Handle->GetPos(bh_NP));
}
}
void TTrain::OnCommand_trainbrakeemergency(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->set_train_brake(Train->mvOccupied->Handle->GetPos(bh_EB));
/*
if( Train->mvOccupied->BrakeCtrlPosNo <= 0.1 ) {
// hamulec bezpieczeństwa dla wagonów
Train->mvOccupied->RadioStopFlag = true;
}
*/
}
}
void TTrain::OnCommand_trainbrakebasepressureincrease(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
switch (Train->mvOccupied->BrakeHandle)
{
case TBrakeHandle::FV4a:
{
Train->mvOccupied->BrakeCtrlPos2 = std::clamp(Train->mvOccupied->BrakeCtrlPos2 - 0.01, -1.5, 2.0);
break;
}
default:
{
Train->mvOccupied->BrakeLevelAdd(0.01);
break;
}
}
}
}
void TTrain::OnCommand_trainbrakebasepressuredecrease(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
switch (Train->mvOccupied->BrakeHandle)
{
case TBrakeHandle::FV4a:
{
Train->mvOccupied->BrakeCtrlPos2 = std::clamp(Train->mvOccupied->BrakeCtrlPos2 + 0.01, -1.5, 2.0);
break;
}
default:
{
Train->mvOccupied->BrakeLevelAdd(-0.01);
break;
}
}
}
}
void TTrain::OnCommand_trainbrakebasepressurereset(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->BrakeCtrlPos2 = 0;
}
}
void TTrain::OnCommand_trainbrakeoperationtoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
vehicle->MoverParameters->Hamulec->SetBrakeStatus(vehicle->MoverParameters->Hamulec->GetBrakeStatus() ^ b_dmg);
}
}
void TTrain::OnCommand_manualbrakeincrease(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
if ((vehicle->MoverParameters->LocalBrake == TLocalBrake::ManualBrake) || (vehicle->MoverParameters->MBrake == true))
{
vehicle->MoverParameters->IncManualBrakeLevel(1);
}
}
}
void TTrain::OnCommand_manualbrakedecrease(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
if ((vehicle->MoverParameters->LocalBrake == TLocalBrake::ManualBrake) || (vehicle->MoverParameters->MBrake == true))
{
vehicle->MoverParameters->DecManualBrakeLevel(1);
}
}
}
void TTrain::OnCommand_alarmchaintoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if (false == Train->mvOccupied->AlarmChainFlag)
{
OnCommand_alarmchainenable(Train, Command);
}
else
{
OnCommand_alarmchaindisable(Train, Command);
}
}
}
void TTrain::OnCommand_alarmchainenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// pull
Train->mvOccupied->AlarmChainSwitch(true);
// visual feedback
Train->ggAlarmChain.UpdateValue(1.0);
}
}
void TTrain::OnCommand_alarmchaindisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// release
Train->mvOccupied->AlarmChainSwitch(false);
// visual feedback
Train->ggAlarmChain.UpdateValue(0.0);
}
}
void TTrain::OnCommand_wheelspinbrakeactivate(TTrain *Train, command_data const &Command)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if (Train->ggAntiSlipButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Wheelspin Brake button is missing, or wasn't defined");
}
return;
}
if (Train->mvOccupied->BrakeSystem != TBrakeSystem::ElectroPneumatic)
{
// standard behaviour
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggAntiSlipButton.UpdateValue(1.0, Train->dsbSwitch);
// NOTE: system activation is (repeatedly) done in the train update routine
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggAntiSlipButton.UpdateValue(0.0);
}
}
else
{
// electro-pneumatic, custom case
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggAntiSlipButton.UpdateValue(1.0, Train->dsbPneumaticSwitch);
if ((Train->mvOccupied->BrakeHandle == TBrakeHandle::St113) && (Train->mvControlled->EpFuse == true))
{
Train->mvOccupied->SwitchEPBrake(1);
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggAntiSlipButton.UpdateValue(0.0);
Train->mvOccupied->SwitchEPBrake(0);
}
}
}
void TTrain::OnCommand_sandboxactivate(TTrain *Train, command_data const &Command)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
if (Train->ggSandButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Sandbox activation button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggSandButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->SandboxManual(true);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggSandButton.UpdateValue(0.0);
Train->mvControlled->SandboxManual(false);
}
}
void TTrain::OnCommand_autosandboxtoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvOccupied->SandDoseAutoAllow)
{
// turn on
OnCommand_autosandboxactivate(Train, Command);
}
else
{
// turn off
OnCommand_autosandboxdeactivate(Train, Command);
}
}
};
void TTrain::OnCommand_autosandboxactivate(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SandboxAutoAllow(true);
Train->ggAutoSandButton.UpdateValue(1.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_autosandboxdeactivate(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SandboxAutoAllow(false);
Train->ggAutoSandButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_epbrakecontrolenable(TTrain *Train, command_data const &Command)
{
auto const istoggle{(static_cast<int>(Train->ggEPFuseButton.type()) & static_cast<int>(TGaugeType::toggle)) != 0};
if (Command.action == GLFW_PRESS)
{
// command only works for bistable switch
if (istoggle)
{
if (Train->mvOccupied->EpFuseSwitch(true))
{
// audio feedback
if (Train->dsbPneumaticSwitch)
{
Train->dsbPneumaticSwitch->play();
}
Train->ggEPFuseButton.UpdateValue(1.0f, Train->dsbSwitch);
};
}
}
}
void TTrain::OnCommand_epbrakecontroldisable(TTrain *Train, command_data const &Command)
{
auto const istoggle{(static_cast<int>(Train->ggEPFuseButton.type()) & static_cast<int>(TGaugeType::toggle)) != 0};
if (Command.action == GLFW_PRESS)
{
// command only works for bistable switch
if (istoggle)
{
if (Train->mvOccupied->EpFuseSwitch(false))
{
Train->ggEPFuseButton.UpdateValue(0.0f, Train->dsbSwitch);
};
}
}
}
void TTrain::OnCommand_epbrakecontroltoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
auto const ispush{(static_cast<int>(Train->ggEPFuseButton.type()) & static_cast<int>(TGaugeType::push)) != 0};
auto const istoggle{(static_cast<int>(Train->ggEPFuseButton.type()) & static_cast<int>(TGaugeType::toggle)) != 0};
if (Command.action == GLFW_PRESS)
{
if (istoggle)
{
// switch state
if (false == Train->mvOccupied->EpFuse)
{
// turn on
if (Train->mvOccupied->EpFuseSwitch(true))
{
// audio feedback
if (Train->dsbPneumaticSwitch)
{
Train->dsbPneumaticSwitch->play();
}
};
}
else
{
// turn off
Train->mvOccupied->EpFuseSwitch(false);
}
}
else if (ispush)
{
// potentially turn on
if (Train->mvOccupied->EpFuseSwitch(true))
{
// audio feedback
if (Train->dsbPneumaticSwitch)
{
Train->dsbPneumaticSwitch->play();
}
};
}
// visual feedback
Train->ggEPFuseButton.UpdateValue((ispush ? 1.0f : // push or pushtoggle
Train->mvOccupied->EpFuse ? 1.0f :
0.0f), // toggle
Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
if (ispush)
{
// return the switch to neutral position
Train->ggEPFuseButton.UpdateValue(0.0f, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_trainbrakeoperationmodeincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (((Train->mvOccupied->BrakeOpModeFlag << 1) & Train->mvOccupied->BrakeOpModes) != 0)
{
// next mode
Train->mvOccupied->BrakeOpModeFlag <<= 1;
// visual feedback
Train->ggBrakeOperationModeCtrl.UpdateValue(Train->mvOccupied->BrakeOpModeFlag > 0 ? std::log2(Train->mvOccupied->BrakeOpModeFlag) : 0); // audio fallback
}
}
}
void TTrain::OnCommand_trainbrakeoperationmodedecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (((Train->mvOccupied->BrakeOpModeFlag >> 1) & Train->mvOccupied->BrakeOpModes) != 0)
{
// previous mode
Train->mvOccupied->BrakeOpModeFlag >>= 1;
// visual feedback
Train->ggBrakeOperationModeCtrl.UpdateValue(Train->mvOccupied->BrakeOpModeFlag > 0 ? std::log2(Train->mvOccupied->BrakeOpModeFlag) : 0);
}
}
}
void TTrain::OnCommand_brakeactingspeedincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
if ((vehicle->MoverParameters->BrakeDelayFlag & bdelay_M) != 0)
{
// can't speed it up any more than this
return;
}
auto const fasterbrakesetting = (vehicle->MoverParameters->BrakeDelayFlag < bdelay_R ? vehicle->MoverParameters->BrakeDelayFlag << 1 : vehicle->MoverParameters->BrakeDelayFlag | bdelay_M);
Train->set_train_brake_speed(vehicle, fasterbrakesetting);
}
}
void TTrain::OnCommand_brakeactingspeeddecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
if (vehicle->MoverParameters->BrakeDelayFlag == bdelay_G)
{
// can't slow it down any more than this
return;
}
auto const slowerbrakesetting = (vehicle->MoverParameters->BrakeDelayFlag < bdelay_M ? vehicle->MoverParameters->BrakeDelayFlag >> 1 : vehicle->MoverParameters->BrakeDelayFlag ^ bdelay_M);
Train->set_train_brake_speed(vehicle, slowerbrakesetting);
}
}
void TTrain::OnCommand_brakeactingspeedsetcargo(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
Train->set_train_brake_speed(vehicle, bdelay_G);
}
}
void TTrain::OnCommand_brakeactingspeedsetpassenger(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
Train->set_train_brake_speed(vehicle, bdelay_P);
}
}
void TTrain::OnCommand_brakeactingspeedsetrapid(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
Train->set_train_brake_speed(vehicle, bdelay_R);
}
}
void TTrain::OnCommand_brakeloadcompensationincrease(TTrain *Train, command_data const &Command)
{
if ((true == Command.freefly) && (Command.action == GLFW_PRESS))
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle != nullptr)
{
vehicle->MoverParameters->IncBrakeMult();
}
}
}
void TTrain::OnCommand_brakeloadcompensationdecrease(TTrain *Train, command_data const &Command)
{
if ((true == Command.freefly) && (Command.action == GLFW_PRESS))
{
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle != nullptr)
{
vehicle->MoverParameters->DecBrakeMult();
}
}
}
void TTrain::OnCommand_mubrakingindicatortoggle(TTrain *Train, command_data const &Command)
{
if (Train->ggSignallingButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Braking Indicator switch is missing, or wasn't defined");
}
return;
}
if (Train->mvControlled->TrainType != dt_EZT)
{
//
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvControlled->Signalling)
{
// turn on
Train->mvControlled->Signalling = true;
// visual feedback
Train->ggSignallingButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// turn off
Train->mvControlled->Signalling = false;
// visual feedback
Train->ggSignallingButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_wiperswitchincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->wiperSwitchPos++;
if (Train->mvOccupied->wiperSwitchPos > Train->mvOccupied->WiperListSize - 1)
Train->mvOccupied->wiperSwitchPos = Train->mvOccupied->WiperListSize - 1;
// Visual feedback
Train->ggWiperSw.UpdateValue(Train->mvOccupied->wiperSwitchPos, Train->dsbSwitch);
}
}
void TTrain::OnCommand_wiperswitchdecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->wiperSwitchPos--;
if (Train->mvOccupied->wiperSwitchPos < 0)
Train->mvOccupied->wiperSwitchPos = 0;
// visual feedback
Train->ggWiperSw.UpdateValue(Train->mvOccupied->wiperSwitchPos, Train->dsbSwitch);
}
}
void TTrain::OnCommand_reverserincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if (false == Train->mvControlled->EIMDirectionChangeAllow())
{
return;
}
if (Train->mvOccupied->DirectionForward())
{
// aktualizacja skrajnych pojazdów w składzie
if ((Train->mvOccupied->DirActive) && (Train->DynamicObject->Mechanik))
{
Train->DynamicObject->Mechanik->DirectionChange();
}
}
}
}
void TTrain::OnCommand_reverserdecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if (false == Train->mvControlled->EIMDirectionChangeAllow())
{
return;
}
if (Train->mvOccupied->DirectionBackward())
{
// aktualizacja skrajnych pojazdów w składzie
if ((Train->mvOccupied->DirActive) && (Train->DynamicObject->Mechanik))
{
Train->DynamicObject->Mechanik->DirectionChange();
;
}
}
}
}
void TTrain::OnCommand_reverserforwardhigh(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if (false == Train->mvControlled->EIMDirectionChangeAllow())
{
return;
}
// HACK: try to move the reverser one position back, in case it's set to "high forward"
OnCommand_reverserdecrease(Train, Command);
if (Train->mvOccupied->DirActive < 1)
{
while ((Train->mvOccupied->DirActive < 1) && (true == Train->mvOccupied->DirectionForward()))
{
// all work is done in the header
}
// aktualizacja skrajnych pojazdów w składzie
if ((Train->mvOccupied->DirActive == 1) && (Train->DynamicObject->Mechanik))
{
Train->DynamicObject->Mechanik->DirectionChange();
}
}
OnCommand_reverserincrease(Train, Command);
}
}
void TTrain::OnCommand_reverserforward(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if (false == Train->mvControlled->EIMDirectionChangeAllow())
{
return;
}
// HACK: try to move the reverser one position back, in case it's set to "high forward"
// OnCommand_reverserdecrease( Train, Command );
// visual feedback
Train->ggDirForwardButton.UpdateValue(1.0, Train->dsbSwitch);
if (Train->mvOccupied->DirActive == 0)
{
while ((Train->mvOccupied->DirActive < 1) && (true == Train->mvOccupied->DirectionForward()))
{
// all work is done in the header
}
// aktualizacja skrajnych pojazdów w składzie
if ((Train->mvOccupied->DirActive == 1) && (Train->DynamicObject->Mechanik))
{
Train->DynamicObject->Mechanik->DirectionChange();
}
}
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggDirForwardButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_reverserneutral(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if (false == Train->mvControlled->EIMDirectionChangeAllow())
{
return;
}
// visual feedback
Train->ggDirNeutralButton.UpdateValue(1.0, Train->dsbSwitch);
while ((Train->mvOccupied->DirActive < 0) && (true == Train->mvOccupied->DirectionForward()))
{
// all work is done in the header
}
while ((Train->mvOccupied->DirActive > 0) && (true == Train->mvOccupied->DirectionBackward()))
{
// all work is done in the header
}
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggDirNeutralButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_reverserbackward(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// HACK: master controller position isn't set in occupied vehicle in E(D)MUs
// so we do a manual check in relevant vehicle here
if (false == Train->mvControlled->EIMDirectionChangeAllow())
{
return;
}
Train->ggDirBackwardButton.UpdateValue(1.0, Train->dsbSwitch);
if (Train->mvOccupied->DirActive == 0)
{
while ((Train->mvOccupied->DirActive > -1) && (true == Train->mvOccupied->DirectionBackward()))
{
// all work is done in the header
}
// aktualizacja skrajnych pojazdów w składzie
if ((Train->mvOccupied->DirActive == -1) && (Train->DynamicObject->Mechanik))
{
Train->DynamicObject->Mechanik->DirectionChange();
}
}
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggDirBackwardButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_alerteracknowledge(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggSecurityResetButton.UpdateValue(1.0, Train->dsbSwitch);
if (Train->mvOccupied->TrainType == dt_EZT || Train->mvOccupied->DirActive != 0)
Train->mvOccupied->SecuritySystem.acknowledge_press();
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggSecurityResetButton.UpdateValue(0.0);
if (Train->mvOccupied->TrainType == dt_EZT || Train->mvOccupied->DirActive != 0)
Train->mvOccupied->SecuritySystem.acknowledge_release();
}
}
void TTrain::OnCommand_cabsignalacknowledge(TTrain *Train, command_data const &Command)
{
// TODO: visual feedback
if (Command.action == GLFW_PRESS)
{
if (Train->mvOccupied->SecuritySystem.has_separate_acknowledge())
{
Train->mvOccupied->SecuritySystem.cabsignal_reset();
Train->ggSHPResetButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
Train->ggSHPResetButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_batterytoggle(TTrain *Train, command_data const &Command)
{
if (Train->allowBatteryToggle || Command.action != GLFW_REPEAT)
{
// keep the switch from flipping back and forth if key is held down
if (false == Train->mvOccupied->Power24vIsAvailable)
{
// turn on
OnCommand_batteryenable(Train, Command);
}
else
{
// turn off
OnCommand_batterydisable(Train, Command);
}
}
}
void TTrain::OnCommand_batteryenable(TTrain *Train, command_data const &Command)
{
if (!Train->mvOccupied->isBatteryButtonImpulse)
{ // regular button behavior
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggBatteryButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->ggBatteryOnButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->mvOccupied->BatterySwitch(true);
Train->allowBatteryToggle = false;
// side-effects
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->Dynamic()->SetLights();
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->ggBatteryButton.type() == TGaugeType::push)
{
// return the switch to neutral position
Train->ggBatteryButton.UpdateValue(0.5f);
}
Train->ggBatteryOnButton.UpdateValue(0.0f, Train->dsbSwitch);
Train->allowBatteryToggle = true;
}
}
else // impulse button behavior
{
if (Command.action == GLFW_PRESS)
{
if (Train->mvOccupied->shouldHoldBatteryButton)
{
// jesli przycisk trzeba przytrzymac
Train->ggBatteryButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->ggBatteryOnButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->fBatteryTimer = Train->mvOccupied->BatteryButtonHoldTime; // start timer
}
else
{
// jesli przycisk dziala od razu
Train->mvOccupied->BatterySwitch(true);
Train->allowBatteryToggle = false;
// side-effects
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->Dynamic()->SetLights();
}
// visual feedback
Train->ggBatteryButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->ggBatteryOnButton.UpdateValue(1.0f, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggBatteryButton.UpdateValue(0.0f, Train->dsbSwitch);
Train->ggBatteryOnButton.UpdateValue(0.0f, Train->dsbSwitch);
Train->fBatteryTimer = -1.f; //
Train->allowBatteryToggle = true;
Train->mvOccupied->batterySwAlreadyFired = false;
}
else if (Command.action == GLFW_REPEAT && Train->mvOccupied->shouldHoldBatteryButton)
{
// trzymamy przycisk
if (Train->fBatteryTimer <= 0.0 && Train->mvOccupied->Battery == false && !Train->mvOccupied->batterySwAlreadyFired)
{
Train->mvOccupied->BatterySwitch(true);
Train->mvOccupied->batterySwAlreadyFired = true;
// side-effects
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->Dynamic()->SetLights();
}
Train->allowBatteryToggle = false;
}
}
}
}
void TTrain::OnCommand_batterydisable(TTrain *Train, command_data const &Command)
{
if (!Train->mvOccupied->isBatteryButtonImpulse)
{ // regular button behavior
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggBatteryButton.UpdateValue(0.0f, Train->dsbSwitch);
Train->ggBatteryOffButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->mvOccupied->BatterySwitch(false);
// side-effects
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->Dynamic()->SetLights();
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->ggBatteryButton.type() == TGaugeType::push)
{
// return the switch to neutral position
Train->ggBatteryButton.UpdateValue(0.5f);
}
Train->ggBatteryOffButton.UpdateValue(0.0f, Train->dsbSwitch);
}
}
else // impulse button behavior
{
if (Command.action == GLFW_PRESS)
{
if (Train->mvOccupied->shouldHoldBatteryButton)
{
// jesli przycisk trzeba przytrzymac
Train->ggBatteryButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->ggBatteryOffButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->fBatteryTimer = Train->mvOccupied->BatteryButtonHoldTime; // start timer
}
else
{
// jesli przycisk dziala od razu
Train->mvOccupied->BatterySwitch(false);
Train->allowBatteryToggle = false;
// side-effects
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->Dynamic()->SetLights();
}
// visual feedback
Train->ggBatteryButton.UpdateValue(1.0f, Train->dsbSwitch);
Train->ggBatteryOffButton.UpdateValue(1.0f, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggBatteryButton.UpdateValue(0.0f, Train->dsbSwitch);
Train->ggBatteryOffButton.UpdateValue(0.0f, Train->dsbSwitch);
Train->allowBatteryToggle = true;
Train->mvOccupied->batterySwAlreadyFired = false;
}
else if (Command.action == GLFW_REPEAT && Train->mvOccupied->shouldHoldBatteryButton)
{
// trzymamy przycisk
if (Train->fBatteryTimer <= 0.0 && Train->mvOccupied->Battery == true && !Train->mvOccupied->batterySwAlreadyFired)
{
Train->mvOccupied->BatterySwitch(false);
Train->mvOccupied->batterySwAlreadyFired = true;
// side-effects
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->Dynamic()->SetLights();
}
Train->allowBatteryToggle = false;
}
}
}
}
void TTrain::OnCommand_cabactivationtoggle(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_REPEAT)
{
// keep the switch from flipping back and forth if key is held down
if (0 == Train->mvOccupied->CabActive)
{
// turn on
OnCommand_cabactivationenable(Train, Command);
}
else
{
// turn off
OnCommand_cabactivationdisable(Train, Command);
}
}
}
void TTrain::OnCommand_cabactivationenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
if (Train->ggCabActivationButton.type() == TGaugeType::push)
{
Train->ggCabActivationButton.UpdateValue(1.0f, Train->dsbSwitch);
}
Train->mvOccupied->CabActivisation();
// side-effects
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->Dynamic()->SetLights();
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->ggCabActivationButton.type() == TGaugeType::push)
{
// return the switch to neutral position
Train->ggCabActivationButton.UpdateValue(0.5f);
}
}
}
void TTrain::OnCommand_cabactivationdisable(TTrain *Train, command_data const &Command)
{
// TBD, TODO: ewentualnie zablokować z FIZ, np. w samochodach się nie odłącza akumulatora
if (Command.action == GLFW_PRESS)
{
// visual feedback
if (Train->ggCabActivationButton.type() == TGaugeType::push)
{
Train->ggCabActivationButton.UpdateValue(0.0f, Train->dsbSwitch);
}
Train->mvOccupied->CabDeactivisation();
if ((Train->mvOccupied->LightsPosNo > 0) && (Train->mvOccupied->InactiveCabFlag & activation::redmarkers))
{
Train->Dynamic()->SetLights();
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->ggCabActivationButton.type() == TGaugeType::push)
{
// return the switch to neutral position
Train->ggCabActivationButton.UpdateValue(0.5f);
}
}
}
void TTrain::OnCommand_pantographtogglefront(TTrain *Train, command_data const &Command)
{
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if (Train->m_controlmapper.contains("pantselect_sw:"))
{
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const &pantograph{Train->mvPantographUnit->Pantographs[end::front]};
auto const state{pantograph.valve.is_enabled || pantograph.is_active}; // fallback for impulse switches
if (state)
{
OnCommand_pantographlowerfront(Train, Command);
}
else
{
OnCommand_pantographraisefront(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE)
{
// impulse switches return automatically to neutral position
if (Train->mvOccupied->PantSwitchType == "impulse")
{
auto const ismanual{Train->iCabn == 0};
Train->mvOccupied->OperatePantographValve(end::front, operation_t::none, (ismanual ? range_t::local : range_t::consist));
}
}
}
void TTrain::OnCommand_pantographtogglerear(TTrain *Train, command_data const &Command)
{
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if (Train->m_controlmapper.contains("pantselect_sw:"))
{
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const &pantograph{Train->mvPantographUnit->Pantographs[end::rear]};
auto const state{pantograph.valve.is_enabled || pantograph.is_active}; // fallback for impulse switches
if (state)
{
OnCommand_pantographlowerrear(Train, Command);
}
else
{
OnCommand_pantographraiserear(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE)
{
// impulse switches return automatically to neutral position
if (Train->mvOccupied->PantSwitchType == "impulse")
{
auto const ismanual{Train->iCabn == 0};
Train->mvOccupied->OperatePantographValve(end::rear, operation_t::none, (ismanual ? range_t::local : range_t::consist));
}
}
}
void TTrain::OnCommand_pantographraisefront(TTrain *Train, command_data const &Command)
{
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if (Train->m_controlmapper.contains("pantselect_sw:"))
{
return;
}
// prevent operation without submodel outside of engine compartment
if ((Train->iCabn != 0) && (false == Train->m_controlmapper.contains("pantfront_sw:")))
{
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// HACK: don't propagate pantograph commands issued from engine compartment, these are presumed to be manually moved levers
auto const ismanual{Train->iCabn == 0};
Train->mvOccupied->OperatePantographValve(end::front, (Train->mvOccupied->PantSwitchType == "impulse" ? operation_t::enable_on : operation_t::enable),
(ismanual ? range_t::local : range_t::consist));
}
else if (Command.action == GLFW_RELEASE)
{
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglefront(Train, Command);
}
}
void TTrain::OnCommand_pantographraiserear(TTrain *Train, command_data const &Command)
{
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if (Train->m_controlmapper.contains("pantselect_sw:"))
{
return;
}
// prevent operation without submodel outside of engine compartment
if ((Train->iCabn != 0) && (false == Train->m_controlmapper.contains("pantrear_sw:")))
{
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// HACK: don't propagate pantograph commands issued from engine compartment, these are presumed to be manually moved levers
auto const ismanual{Train->iCabn == 0};
Train->mvOccupied->OperatePantographValve(end::rear, (Train->mvOccupied->PantSwitchType == "impulse" ? operation_t::enable_on : operation_t::enable),
(ismanual ? range_t::local : range_t::consist));
}
else if (Command.action == GLFW_RELEASE)
{
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglerear(Train, Command);
}
}
void TTrain::OnCommand_pantographlowerfront(TTrain *Train, command_data const &Command)
{
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if (Train->m_controlmapper.contains("pantselect_sw:"))
{
return;
}
// prevent operation without submodel outside of engine compartment
if ((Train->iCabn != 0) && (false == Train->m_controlmapper.contains(Train->mvOccupied->PantSwitchType == "impulse" ? "pantfrontoff_sw:" : "pantfront_sw:")))
{
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// HACK: don't propagate pantograph commands issued from engine compartment, these are presumed to be manually moved levers
auto const ismanual{Train->iCabn == 0};
Train->mvOccupied->OperatePantographValve(end::front, (Train->mvOccupied->PantSwitchType == "impulse" ? operation_t::disable_on : operation_t::disable),
(ismanual ? range_t::local : range_t::consist));
}
else if (Command.action == GLFW_RELEASE)
{
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglefront(Train, Command);
}
}
void TTrain::OnCommand_pantographlowerrear(TTrain *Train, command_data const &Command)
{
// HACK: presence of pantograph selector prevents manual operation of the individual valves
if (Train->m_controlmapper.contains("pantselect_sw:"))
{
return;
}
if ((Train->iCabn != 0) && (false == Train->m_controlmapper.contains(Train->mvOccupied->PantSwitchType == "impulse" ? "pantrearoff_sw:" : "pantrear_sw:")))
{
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
// HACK: don't propagate pantograph commands issued from engine compartment, these are presumed to be manually moved levers
auto const ismanual{Train->iCabn == 0};
Train->mvOccupied->OperatePantographValve(end::rear, (Train->mvOccupied->PantSwitchType == "impulse" ? operation_t::disable_on : operation_t::disable),
(ismanual ? range_t::local : range_t::consist));
}
else if (Command.action == GLFW_RELEASE)
{
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtogglerear(Train, Command);
}
}
void TTrain::OnCommand_pantographlowerall(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggPantAllDownButton.SubModel == nullptr)
{
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
if (Command.action == GLFW_PRESS)
{
WriteLog("Lower All Pantographs switch is missing, or wasn't defined");
}
return;
}
if (Train->ggPantAllDownButton.type() == TGaugeType::toggle)
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
Train->mvPantographUnit->DropAllPantographs(false == Train->mvPantographUnit->PantAllDown);
// visual feedback
Train->ggPantAllDownButton.UpdateValue((Train->mvPantographUnit->PantAllDown ? 1.0 : 0.0), Train->dsbSwitch);
}
}
else
{
// impulse switch
Train->mvControlled->DropAllPantographs(Command.action == GLFW_PRESS);
// visual feedback
Train->ggPantAllDownButton.UpdateValue((Command.action == GLFW_PRESS ? 1.0 : 0.0), Train->dsbSwitch);
}
}
void TTrain::OnCommand_pantographselectnext(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
if (false == Train->m_controlmapper.contains("pantselect_sw:"))
{
return;
}
Train->change_pantograph_selection(1);
}
void TTrain::OnCommand_pantographselectprevious(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
if (false == Train->m_controlmapper.contains("pantselect_sw:"))
{
return;
}
Train->change_pantograph_selection(-1);
}
void TTrain::OnCommand_pantographtoggleselected(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Command.action == GLFW_PRESS)
{
// recalculate pantograph state (hujhujhuj)
Train->change_pantograph_selection(1);
Train->change_pantograph_selection(-1);
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const state{Train->mvPantographUnit->PantsValve.is_enabled || Train->mvPantographUnit->PantsValve.is_active}; // fallback for impulse switches
if (state)
{
OnCommand_pantographlowerselected(Train, Command);
}
else
{
OnCommand_pantographraiseselected(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE)
{
// impulse switches return automatically to neutral position
if (Train->m_controlmapper.contains("pantselectedoff_sw:"))
{
// two buttons setup
if (Train->ggPantSelectedButton.type() != TGaugeType::toggle)
{
Train->mvOccupied->OperatePantographsValve(operation_t::enable_off);
// visual feedback
Train->ggPantSelectedButton.UpdateValue(0.0, Train->dsbSwitch);
}
if (Train->ggPantSelectedDownButton.type() != TGaugeType::toggle)
{
Train->mvOccupied->OperatePantographsValve(operation_t::disable_off);
// visual feedback
Train->ggPantSelectedDownButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
else
{
if (Train->ggPantSelectedButton.type() != TGaugeType::toggle)
{
// special case, just one impulse switch controlling both states
// with neutral position mid-way
Train->mvOccupied->OperatePantographsValve(operation_t::none);
// visual feedback
Train->ggPantSelectedButton.UpdateValue(0.5, Train->dsbSwitch);
}
}
}
}
void TTrain::OnCommand_pantographraiseselected(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Command.action == GLFW_PRESS)
{
// raise selected
Train->mvOccupied->OperatePantographsValve(Train->ggPantSelectedButton.type() != TGaugeType::toggle ? operation_t::enable_on : operation_t::enable);
// visual feedback
Train->ggPantSelectedButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtoggleselected(Train, Command);
}
}
void TTrain::OnCommand_pantographlowerselected(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Command.action == GLFW_PRESS)
{
// lower selected
Train->mvOccupied->OperatePantographsValve(Train->ggPantSelectedDownButton.type() != TGaugeType::toggle ? operation_t::disable_on : operation_t::disable);
// visual feedback
if (Train->m_controlmapper.contains("pantselectedoff_sw:"))
{
// two button setup
Train->ggPantSelectedDownButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// single button
Train->ggPantSelectedButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
// NOTE: bit of a hax here, we're reusing button reset routine so we don't need a copy in every branch
OnCommand_pantographtoggleselected(Train, Command);
}
}
void TTrain::update_pantograph_valves()
{
auto const &presets{mvOccupied->PantsPreset.first};
auto &selection{mvOccupied->PantsPreset.second[cab_to_end()]};
auto const preset{presets[selection] - '0'};
auto const swapends{cab_to_end() != end::front};
// check desired states for both pantographs; value: whether the pantograph should be raised
auto const frontstate{preset & (swapends ? 2 : 1)};
auto const rearstate{preset & (swapends ? 1 : 2)};
mvOccupied->OperatePantographValve(end::front, (frontstate ? operation_t::enable : operation_t::disable));
mvOccupied->OperatePantographValve(end::rear, (rearstate ? operation_t::enable : operation_t::disable));
}
void TTrain::change_pantograph_selection(int const Change)
{
auto const &presets{mvOccupied->PantsPreset.first};
auto &selection{mvOccupied->PantsPreset.second[cab_to_end()]};
auto const initialstate{selection};
selection = std::clamp(selection + Change, 0, std::max<int>(presets.size() - 1, 0));
if (selection == initialstate)
{
return;
} // no change, nothing to do
// potentially adjust pantograph valves to match the new state
if (false == m_controlmapper.contains("pantvalves_sw:"))
{
update_pantograph_valves();
}
}
void TTrain::OnCommand_pantographvalvesupdate(TTrain *Train, command_data const &Command)
{
bool hasSeparateSwitches = Train->m_controlmapper.contains("pantvalvesupdate_bt:") && Train->m_controlmapper.contains("pantvalvesoff_bt:");
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Command.action == GLFW_PRESS)
{
if (hasSeparateSwitches)
{
// implement action
Train->update_pantograph_valves();
// visual feedback
Train->ggPantValvesUpdate.UpdateValue(1.0, Train->dsbSwitch);
}
// Old logic to maintain compatibility
else
{
Train->update_pantograph_valves();
Train->ggPantValvesButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
// NOTE: pantvalves_sw: is a specialized button, with no toggle behavior support
if (hasSeparateSwitches)
Train->ggPantValvesUpdate.UpdateValue(0.5, Train->dsbSwitch);
// Old logic to maintain compatibility
else
Train->ggPantValvesButton.UpdateValue(0.5, Train->dsbSwitch);
}
}
void TTrain::OnCommand_pantographvalvesoff(TTrain *Train, command_data const &Command)
{
bool hasSeparateSwitches = Train->m_controlmapper.contains("pantvalvesupdate_bt:") && Train->m_controlmapper.contains("pantvalvesoff_bt:");
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Command.action == GLFW_PRESS)
{
// implement action
Train->mvOccupied->OperatePantographValve(end::front, operation_t::disable);
Train->mvOccupied->OperatePantographValve(end::rear, operation_t::disable);
// visual feedback
if (hasSeparateSwitches)
Train->ggPantValvesOff.UpdateValue(1.0, Train->dsbSwitch);
else
Train->ggPantValvesButton.UpdateValue(0.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
// NOTE: pantvalves_sw: is a speciali zed button, with no toggle behavior support
if (hasSeparateSwitches)
Train->ggPantValvesOff.UpdateValue(0.f, Train->dsbSwitch);
else
Train->ggPantValvesButton.UpdateValue(0.5, Train->dsbSwitch);
}
}
void TTrain::OnCommand_pantographcompressorvalvetoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only react to press
if (Train->mvControlled->bPantKurek3 == false)
{
// connect pantographs with primary tank
OnCommand_pantographcompressorvalveenable(Train, Command);
}
else
{
// connect pantograps with pantograph compressor
OnCommand_pantographcompressorvalvedisable(Train, Command);
}
}
}
void TTrain::OnCommand_pantographcompressorvalveenable(TTrain *Train, command_data const &Command)
{
auto const valveispresent{(Train->ggPantCompressorValve.SubModel != nullptr) || ((Train->mvOccupied == Train->mvPantographUnit) && (Train->iCabn == 0))};
if (false == valveispresent)
{
// tylko w maszynowym, unless actual device is present
return;
}
if (Command.action == GLFW_PRESS)
{
// only react to press
// connect pantographs with primary tank
Train->mvControlled->bPantKurek3 = true;
// visual feedback:
Train->ggPantCompressorValve.UpdateValue(0.0);
}
}
void TTrain::OnCommand_pantographcompressorvalvedisable(TTrain *Train, command_data const &Command)
{
auto const valveispresent{(Train->ggPantCompressorValve.SubModel != nullptr) || ((Train->mvOccupied == Train->mvPantographUnit) && (Train->iCabn == 0))};
if (false == valveispresent)
{
// tylko w maszynowym, unless actual device is present
return;
}
if (Command.action == GLFW_PRESS)
{
// only react to press
// connect pantograps with pantograph compressor
Train->mvControlled->bPantKurek3 = false;
// visual feedback:
Train->ggPantCompressorValve.UpdateValue(1.0);
}
}
void TTrain::OnCommand_pantographcompressoractivate(TTrain *Train, command_data const &Command)
{
// tylko w maszynowym, unless actual device is present
auto const switchispresent{(Train->m_controlmapper.contains("pantcompressor_sw:")) || ((Train->mvOccupied == Train->mvPantographUnit) && (Train->iCabn == 0))};
if (false == switchispresent)
{
return;
}
if (Command.action != GLFW_RELEASE)
{
// press or hold to activate
if ((Train->mvPantographUnit->PantPress < 4.8) && (true == Train->mvPantographUnit->Power24vIsAvailable))
{
// needs live power source and low enough pressure to work
Train->mvPantographUnit->PantCompFlag = true;
}
// visual feedback
Train->ggPantCompressorButton.UpdateValue(1.0);
}
else
{
// release to disable
Train->mvPantographUnit->PantCompFlag = false;
// visual feedback
Train->ggPantCompressorButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_linebreakertoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// press or hold...
if (Train->m_linebreakerstate == 0)
{
// ...to close the circuit
// NOTE: bit of a dirty shortcut here
OnCommand_linebreakerclose(Train, Command);
}
else if (Train->m_linebreakerstate == 1)
{
// ...to open the circuit
OnCommand_linebreakeropen(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE)
{
// release...
if ((Train->ggMainOnButton.SubModel != nullptr) || (Train->ggMainButton.type() != TGaugeType::toggle))
{
// only impulse switches react to release events
// NOTE: we presume dedicated state switch is of impulse type
if (Train->m_linebreakerstate == 0)
{
// ...after opening circuit, or holding for too short time to close it
OnCommand_linebreakeropen(Train, Command);
}
else
{
// ...after closing the circuit
// NOTE: bit of a dirty shortcut here
OnCommand_linebreakerclose(Train, Command);
}
}
// HACK: ignition key ignores lack of submodel, so we can start vehicles without any modeled controls
Train->ggIgnitionKey.UpdateValue(0.0);
}
}
void TTrain::OnCommand_linebreakeropen(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
if (Train->ggMainOffButton.SubModel != nullptr)
{
Train->ggMainOffButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Train->ggMainButton.SubModel != nullptr)
{
Train->ggMainButton.UpdateValue(0.0, Train->dsbSwitch);
}
else if (Train->ggMainOnButton.SubModel != nullptr)
{
// NOTE: legacy behaviour, for vehicles equipped only with impulse close switch
// it doesn't make any real sense to animate this one, but some people can't get over how there's no visual reaction to their keypress
Train->ggMainOnButton.UpdateValue(1.0, Train->dsbSwitch);
return;
}
// play sound immediately when the switch is hit, not after release
Train->fMainRelayTimer = 0.0f;
if (Train->m_linebreakerstate == 0)
{
return;
} // already in the desired state
if (true == Train->mvControlled->MainSwitch(false))
{
Train->m_linebreakerstate = 0;
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
// we don't exactly know which of the two buttons was used, so reset both
// for setup with two separate swiches
if (Train->ggMainOnButton.SubModel != nullptr)
{
Train->ggMainOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
if (Train->ggMainOffButton.SubModel != nullptr)
{
Train->ggMainOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
// and the two-state switch too, for good measure
if (Train->ggMainButton.SubModel != nullptr)
{
Train->ggMainButton.UpdateValue((Train->ggMainButton.type() != TGaugeType::toggle ? 0.5 : 0.0), Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_linebreakerclose(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
if (Train->ggMainOnButton.SubModel != nullptr)
{
// two separate switches to close and break the circuit
Train->ggMainOnButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Train->ggMainButton.SubModel != nullptr)
{
// single two-state switch
Train->ggMainButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// no switch capable of doing the job
// HACK: ignition key ignores lack of submodel, so we can start vehicles without any modeled controls
Train->ggIgnitionKey.UpdateValue(1.0);
return;
}
// the actual closing of the line breaker is handled in the train update routine
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
if (Train->ggMainOnButton.SubModel != nullptr)
{
// setup with two separate switches
Train->ggMainOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
else if (Train->ggMainButton.SubModel != nullptr)
{
if (Train->ggMainButton.type() != TGaugeType::toggle)
{
Train->ggMainButton.UpdateValue(0.5, Train->dsbSwitch);
}
}
if (Train->m_linebreakerstate == 1)
{
return;
} // already in the desired state
if (Train->m_linebreakerstate == 2)
{
// we don't need to start the diesel twice, but the other types (with impulse switch setup) still need to be launched
// NOTE: this behaviour should depend on MainOnButton presence and type_delayed
// TODO: change it when/if vehicle definition files get their proper switch types
if (Train->mvControlled->EngineType == TEngineType::ElectricSeriesMotor)
{
// try to finalize state change of the line breaker, set the state based on the outcome
Train->m_linebreakerstate = (Train->mvControlled->MainSwitch(true) ? 1 : 0);
}
}
// on button release reset the closing timer
Train->fMainRelayTimer = 0.0f;
}
}
void TTrain::OnCommand_fuelpumptoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggFuelPumpButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_fuelpumpenable(Train, Command);
}
else
{
// two-state switch
if (Command.action == GLFW_RELEASE)
{
return;
}
if (false == Train->mvControlled->FuelPump.is_enabled)
{
// turn on
OnCommand_fuelpumpenable(Train, Command);
}
else
{
// turn off
OnCommand_fuelpumpdisable(Train, Command);
}
}
}
void TTrain::OnCommand_fuelpumpenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggFuelPumpButton.type() == TGaugeType::push)
{
// impulse switch
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggFuelPumpButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->FuelPumpSwitch(true);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggFuelPumpButton.UpdateValue(0.0, Train->dsbSwitch);
Train->mvControlled->FuelPumpSwitch(false);
}
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggFuelPumpButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->FuelPumpSwitch(true);
Train->mvControlled->FuelPumpSwitchOff(false);
}
}
}
void TTrain::OnCommand_fuelpumpdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggFuelPumpButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no disable return type switch
return;
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggFuelPumpButton.UpdateValue(0.0, Train->dsbSwitch);
Train->mvControlled->FuelPumpSwitch(false);
Train->mvControlled->FuelPumpSwitchOff(true);
}
}
}
void TTrain::OnCommand_oilpumptoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggOilPumpButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_oilpumpenable(Train, Command);
}
else
{
// two-state switch
if (Command.action == GLFW_RELEASE)
{
return;
}
if (false == Train->mvControlled->OilPump.is_enabled)
{
// turn on
OnCommand_oilpumpenable(Train, Command);
}
else
{
// turn off
OnCommand_oilpumpdisable(Train, Command);
}
}
}
void TTrain::OnCommand_oilpumpenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggOilPumpButton.type() == TGaugeType::push)
{
// impulse switch
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggOilPumpButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->OilPumpSwitch(true);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggOilPumpButton.UpdateValue(0.0, Train->dsbSwitch);
Train->mvControlled->OilPumpSwitch(false);
}
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggOilPumpButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->OilPumpSwitch(true);
Train->mvControlled->OilPumpSwitchOff(false);
}
}
}
void TTrain::OnCommand_oilpumpdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggOilPumpButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no disable return type switch
return;
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggOilPumpButton.UpdateValue(0.0, Train->dsbSwitch);
Train->mvControlled->OilPumpSwitch(false);
Train->mvControlled->OilPumpSwitchOff(true);
}
}
}
void TTrain::OnCommand_waterheaterbreakertoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvControlled->WaterHeater.breaker)
{
// turn on
OnCommand_waterheaterbreakerclose(Train, Command);
}
else
{
// turn off
OnCommand_waterheaterbreakeropen(Train, Command);
}
}
}
void TTrain::OnCommand_waterheaterbreakerclose(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterHeaterBreakerButton.UpdateValue(1.0, Train->dsbSwitch);
if (true == Train->mvControlled->WaterHeater.breaker)
{
return;
} // already enabled
Train->mvControlled->WaterHeaterBreakerSwitch(true);
}
}
void TTrain::OnCommand_waterheaterbreakeropen(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterHeaterBreakerButton.UpdateValue(0.0, Train->dsbSwitch);
if (false == Train->mvControlled->WaterHeater.breaker)
{
return;
} // already enabled
Train->mvControlled->WaterHeaterBreakerSwitch(false);
}
}
void TTrain::OnCommand_waterheatertoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvControlled->WaterHeater.is_enabled)
{
// turn on
OnCommand_waterheaterenable(Train, Command);
}
else
{
// turn off
OnCommand_waterheaterdisable(Train, Command);
}
}
}
void TTrain::OnCommand_waterheaterenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterHeaterButton.UpdateValue(1.0, Train->dsbSwitch);
if (true == Train->mvControlled->WaterHeater.is_enabled)
{
return;
} // already enabled
Train->mvControlled->WaterHeaterSwitch(true);
}
}
void TTrain::OnCommand_waterheaterdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterHeaterButton.UpdateValue(0.0, Train->dsbSwitch);
if (false == Train->mvControlled->WaterHeater.is_enabled)
{
return;
} // already disabled
Train->mvControlled->WaterHeaterSwitch(false);
}
}
void TTrain::OnCommand_waterpumpbreakertoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvControlled->WaterPump.breaker)
{
// turn on
OnCommand_waterpumpbreakerclose(Train, Command);
}
else
{
// turn off
OnCommand_waterpumpbreakeropen(Train, Command);
}
}
}
void TTrain::OnCommand_waterpumpbreakerclose(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterPumpBreakerButton.UpdateValue(1.0, Train->dsbSwitch);
if (true == Train->mvControlled->WaterPump.breaker)
{
return;
} // already enabled
Train->mvControlled->WaterPumpBreakerSwitch(true);
}
}
void TTrain::OnCommand_waterpumpbreakeropen(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterPumpBreakerButton.UpdateValue(0.0, Train->dsbSwitch);
if (false == Train->mvControlled->WaterPump.breaker)
{
return;
} // already enabled
Train->mvControlled->WaterPumpBreakerSwitch(false);
}
}
void TTrain::OnCommand_waterpumptoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggWaterPumpButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_waterpumpenable(Train, Command);
}
else
{
// two-state switch
if (Command.action == GLFW_RELEASE)
{
return;
}
if (false == Train->mvControlled->WaterPump.is_enabled)
{
// turn on
OnCommand_waterpumpenable(Train, Command);
}
else
{
// turn off
OnCommand_waterpumpdisable(Train, Command);
}
}
}
void TTrain::OnCommand_waterpumpenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggWaterPumpButton.type() == TGaugeType::push)
{
// impulse switch
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterPumpButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->WaterPumpSwitch(true);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggWaterPumpButton.UpdateValue(0.0, Train->dsbSwitch);
Train->mvControlled->WaterPumpSwitch(false);
}
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterPumpButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->WaterPumpSwitch(true);
Train->mvControlled->WaterPumpSwitchOff(false);
}
}
}
void TTrain::OnCommand_waterpumpdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggWaterPumpButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no disable return type switch
return;
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterPumpButton.UpdateValue(0.0, Train->dsbSwitch);
Train->mvControlled->WaterPumpSwitch(false);
Train->mvControlled->WaterPumpSwitchOff(true);
}
}
}
void TTrain::OnCommand_watercircuitslinktoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvControlled->WaterCircuitsLink)
{
// turn on
OnCommand_watercircuitslinkenable(Train, Command);
}
else
{
// turn off
OnCommand_watercircuitslinkdisable(Train, Command);
}
}
}
void TTrain::OnCommand_watercircuitslinkenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterCircuitsLinkButton.UpdateValue(1.0, Train->dsbSwitch);
if (true == Train->mvControlled->WaterCircuitsLink)
{
return;
} // already enabled
Train->mvControlled->WaterCircuitsLinkSwitch(true);
}
}
void TTrain::OnCommand_watercircuitslinkdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggWaterCircuitsLinkButton.UpdateValue(0.0, Train->dsbSwitch);
if (false == Train->mvControlled->WaterCircuitsLink)
{
return;
} // already disabled
Train->mvControlled->WaterCircuitsLinkSwitch(false);
}
}
void TTrain::OnCommand_convertertoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const overloadrelayisopen{(Train->Dynamic()->Mechanik != nullptr ? Train->Dynamic()->Mechanik->IsAnyConverterOverloadRelayOpen : Train->mvOccupied->ConvOvldFlag)};
if (Train->mvOccupied->ConvSwitchType != "impulse" ? Train->ggConverterButton.GetValue() < 0.5 : ((false == Train->mvOccupied->Power110vIsAvailable) && (false == overloadrelayisopen)))
{
// turn on
OnCommand_converterenable(Train, Command);
}
else
{
// turn off
OnCommand_converterdisable(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE)
{
// on button release...
if (Train->mvOccupied->ConvSwitchType == "impulse")
{
// ...return switches to start position if applicable
Train->ggConverterButton.UpdateValue(0.0, Train->dsbSwitch);
Train->ggConverterOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_converterenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggConverterButton.UpdateValue(1.0, Train->dsbSwitch);
// impulse type switch has no effect if there's no power
// NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway
if ((Train->mvOccupied->ConvSwitchType != "impulse") || (Train->mvControlled->Mains))
{
// won't start if the line breaker button is still held
Train->mvOccupied->ConverterSwitch(true);
}
}
else if (Command.action == GLFW_RELEASE)
{
// potentially reset impulse switch position, using shared code branch
OnCommand_convertertoggle(Train, Command);
}
}
void TTrain::OnCommand_converterdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggConverterButton.UpdateValue(0.0, Train->dsbSwitch);
if (Train->ggConverterOffButton.SubModel != nullptr)
{
Train->ggConverterOffButton.UpdateValue(1.0, Train->dsbSwitch);
}
Train->mvOccupied->ConverterSwitch(false);
}
else if (Command.action == GLFW_RELEASE)
{
// potentially reset impulse switch position, using shared code branch
OnCommand_convertertoggle(Train, Command);
}
}
void TTrain::OnCommand_convertertogglelocal(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->ConverterStart == start_t::automatic)
{
// let the automatic thing do its automatic thing...
return;
}
if (Train->ggConverterLocalButton.SubModel == nullptr)
{
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((false == Train->mvOccupied->ConverterAllowLocal) && (Train->ggConverterLocalButton.GetValue() < 0.5))
{
// turn on
// visual feedback
Train->ggConverterLocalButton.UpdateValue(1.0, Train->dsbSwitch);
// effect
Train->mvOccupied->ConverterAllowLocal = true;
/*
if( true == Train->mvControlled->ConverterSwitch( true, range::local ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( true, range::local );
}
}
*/
}
else
{
// turn off
// visual feedback
Train->ggConverterLocalButton.UpdateValue(0.0, Train->dsbSwitch);
// effect
Train->mvOccupied->ConverterAllowLocal = false;
/*
if( true == Train->mvControlled->ConverterSwitch( false, range::local ) ) {
// side effects
// control the compressor, if it's paired with the converter
if( Train->mvControlled->CompressorPower == 2 ) {
// hunter-091012: tak jest poprawnie
Train->mvControlled->CompressorSwitch( false, range::local );
}
// if there's no (low voltage) power source left, drop pantographs
if( false == Train->mvControlled->Battery ) {
Train->mvControlled->PantFront( false, range::local );
Train->mvControlled->PantRear( false, range::local );
}
}
*/
}
}
}
void TTrain::OnCommand_converteroverloadrelayreset(TTrain *Train, command_data const &Command)
{
if (Train->ggConverterFuseButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Converter Overload Relay Reset button is missing, or wasn't defined");
}
// return;
}
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggConverterFuseButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->RelayReset(relay_t::primaryconverteroverload);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggConverterFuseButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_compressortoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const compressorisenabled{(Train->Dynamic()->Mechanik ? Train->Dynamic()->Mechanik->IsAnyCompressorEnabled : Train->mvOccupied->CompressorAllow)};
if (false == compressorisenabled)
{
// turn on
OnCommand_compressorenable(Train, Command);
}
else
{
// turn off
OnCommand_compressordisable(Train, Command);
}
}
/*
// disabled because we don't have yet support for compressor switch type definition
else if( Command.action == GLFW_RELEASE ) {
// on button release...
if( Train->mvOccupied->CompSwitchType == "impulse" ) {
// ...return switches to start position if applicable
Train->ggCompressorButton.UpdateValue( 0.0, Train->dsbSwitch );
Train->ggCompressorOffButton.UpdateValue( 0.0, Train->dsbSwitch );
}
}
*/
}
void TTrain::OnCommand_compressorenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggCompressorButton.UpdateValue(1.0, Train->dsbSwitch);
// impulse type switch has no effect if there's no power
// NOTE: this is most likely setup wrong, but the whole thing is smoke and mirrors anyway
// if( ( Train->mvOccupied->CompSwitchType != "impulse" )
// || ( Train->mvControlled->Mains ) ) {
Train->mvOccupied->CompressorSwitch(true);
// }
}
else if (Command.action == GLFW_RELEASE)
{
// potentially reset impulse switch position, using shared code branch
OnCommand_compressortoggle(Train, Command);
}
}
void TTrain::OnCommand_compressordisable(TTrain *Train, command_data const &Command)
{
if (Train->mvControlled->CompressorPower >= 2)
{
return;
}
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggCompressorButton.UpdateValue(0.0, Train->dsbSwitch);
/*
if( Train->ggCompressorOffButton.SubModel != nullptr ) {
Train->ggCompressorOffButton.UpdateValue( 1.0, Train->dsbSwitch );
}
*/
Train->mvOccupied->CompressorSwitch(false);
}
else if (Command.action == GLFW_RELEASE)
{
// potentially reset impulse switch position, using shared code branch
OnCommand_compressortoggle(Train, Command);
}
}
void TTrain::OnCommand_compressortogglelocal(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->CompressorPower >= 2)
{
return;
}
if (Train->ggCompressorLocalButton.SubModel == nullptr)
{
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvOccupied->CompressorAllowLocal)
{
// turn on
// visual feedback
Train->ggCompressorLocalButton.UpdateValue(1.0, Train->dsbSwitch);
// effect
Train->mvOccupied->CompressorAllowLocal = true;
}
else
{
// turn off
// visual feedback
Train->ggCompressorLocalButton.UpdateValue(0.0, Train->dsbSwitch);
// effect
Train->mvOccupied->CompressorAllowLocal = false;
}
}
}
void TTrain::OnCommand_compressorpresetactivatenext(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->CompressorListPosNo == 0)
{
return;
}
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggCompressorListButton.type() == TGaugeType::push)
{
// impulse switch
if (Train->mvOccupied->CompressorListPosNo < Train->mvOccupied->CompressorListDefPos + 1)
{
return;
}
Train->mvOccupied->ChangeCompressorPreset((Command.action == GLFW_PRESS ? Train->mvOccupied->CompressorListDefPos + 1 : Train->mvOccupied->CompressorListDefPos));
// visual feedback
Train->ggCompressorListButton.UpdateValue(Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch);
}
else
{
// multi-state switch
if (Command.action == GLFW_RELEASE)
{
return;
}
if ((Train->mvOccupied->CompressorListPos < Train->mvOccupied->CompressorListPosNo) || (true == Train->mvOccupied->CompressorListWrap))
{
// active light preset is stored as value in range 1-LigthPosNo
Train->mvOccupied->ChangeCompressorPreset((Train->mvOccupied->CompressorListPos < Train->mvOccupied->CompressorListPosNo ? Train->mvOccupied->CompressorListPos + 1 : 1)); // wrap mode
// visual feedback
Train->ggCompressorListButton.UpdateValue(Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_compressorpresetactivateprevious(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->CompressorListPosNo == 0)
{
return;
}
if (Command.action != GLFW_PRESS)
{
return;
} // one change per key press
if (Train->ggCompressorListButton.type() == TGaugeType::push)
{
// impulse switch toggles only between positions 'default' and 'default+1'
return;
}
if ((Train->mvOccupied->CompressorListPos > 1) || (true == Train->mvOccupied->CompressorListWrap))
{
// active light preset is stored as value in range 1-LigthPosNo
Train->mvOccupied->ChangeCompressorPreset((Train->mvOccupied->CompressorListPos > 1 ? Train->mvOccupied->CompressorListPos - 1 : Train->mvOccupied->CompressorListPosNo)); // wrap mode
// visual feedback
if (Train->ggCompressorListButton.SubModel != nullptr)
{
Train->ggCompressorListButton.UpdateValue(Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_compressorpresetactivatedefault(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->CompressorListPosNo == 0)
{
return;
}
if (Command.action != GLFW_PRESS)
{
return;
} // one change per key press
Train->mvOccupied->ChangeCompressorPreset(Train->mvOccupied->CompressorListDefPos);
// visual feedback
if (Train->ggCompressorListButton.SubModel != nullptr)
{
Train->ggCompressorListButton.UpdateValue(Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch);
}
}
void TTrain::OnCommand_motorblowerstogglefront(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggMotorBlowersFrontButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_motorblowersenablefront(Train, Command);
}
else
{
// two-state switch
if (Command.action == GLFW_RELEASE)
{
return;
}
if (false == Train->mvControlled->MotorBlowers[end::front].is_enabled)
{
// turn on
OnCommand_motorblowersenablefront(Train, Command);
}
else
{
// turn off
OnCommand_motorblowersdisablefront(Train, Command);
}
}
}
void TTrain::OnCommand_motorblowersenablefront(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggMotorBlowersFrontButton.type() == TGaugeType::push)
{
// impulse switch
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggMotorBlowersFrontButton.UpdateValue(1.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitch(true, end::front);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggMotorBlowersFrontButton.UpdateValue(0.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitch(false, end::front);
}
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggMotorBlowersFrontButton.UpdateValue(1.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitch(true, end::front);
Train->mvControlled->MotorBlowersSwitchOff(false, end::front);
}
}
}
void TTrain::OnCommand_motorblowersdisablefront(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggMotorBlowersFrontButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no disable return type switch
return;
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggMotorBlowersFrontButton.UpdateValue(0.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitch(false, end::front);
Train->mvControlled->MotorBlowersSwitchOff(true, end::front);
}
}
}
void TTrain::OnCommand_motorblowerstogglerear(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggMotorBlowersRearButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no off button so we always try to turn it on
OnCommand_motorblowersenablerear(Train, Command);
}
else
{
// two-state switch
if (Command.action == GLFW_RELEASE)
{
return;
}
if (false == Train->mvControlled->MotorBlowers[end::rear].is_enabled)
{
// turn on
OnCommand_motorblowersenablerear(Train, Command);
}
else
{
// turn off
OnCommand_motorblowersdisablerear(Train, Command);
}
}
}
void TTrain::OnCommand_motorblowersenablerear(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggMotorBlowersRearButton.type() == TGaugeType::push)
{
// impulse switch
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue(1.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitch(true, end::rear);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue(0.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitch(false, end::rear);
}
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue(1.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitch(true, end::rear);
Train->mvControlled->MotorBlowersSwitchOff(false, end::rear);
}
}
}
void TTrain::OnCommand_motorblowersdisablerear(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggMotorBlowersRearButton.type() == TGaugeType::push)
{
// impulse switch
// currently there's no disable return type switch
return;
}
else
{
// two-state switch, only cares about press events
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue(0.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitch(false, end::rear);
Train->mvControlled->MotorBlowersSwitchOff(true, end::rear);
}
}
}
void TTrain::OnCommand_motorblowersdisableall(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (Train->ggMotorBlowersAllOffButton.type() == TGaugeType::push)
{
// impulse switch
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggMotorBlowersAllOffButton.UpdateValue(1.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitchOff(true, end::front);
Train->mvControlled->MotorBlowersSwitchOff(true, end::rear);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggMotorBlowersAllOffButton.UpdateValue(0.f, Train->dsbSwitch);
Train->mvControlled->MotorBlowersSwitchOff(false, end::front);
Train->mvControlled->MotorBlowersSwitchOff(false, end::rear);
}
}
else
{
// two-state switch, only cares about press events
// NOTE: generally this switch doesn't come in two-state form
if (Command.action == GLFW_PRESS)
{
if (Train->ggMotorBlowersAllOffButton.GetDesiredValue() < 0.5f)
{
// switch is off, activate
Train->mvControlled->MotorBlowersSwitchOff(true, end::front);
Train->mvControlled->MotorBlowersSwitchOff(true, end::rear);
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue(1.f, Train->dsbSwitch);
}
else
{
// deactivate
Train->mvControlled->MotorBlowersSwitchOff(false, end::front);
Train->mvControlled->MotorBlowersSwitchOff(false, end::rear);
// visual feedback
Train->ggMotorBlowersRearButton.UpdateValue(0.f, Train->dsbSwitch);
}
}
}
}
void TTrain::OnCommand_coolingfanstoggle(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
Train->mvControlled->RVentForceOn = (!Train->mvControlled->RVentForceOn);
}
void TTrain::OnCommand_motorconnectorsopen(TTrain *Train, command_data const &Command)
{
// TODO: don't rely on presense of 3d model to determine presence of the switch
if (Train->ggStLinOffButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Open Motor Power Connectors button is missing, or wasn't defined");
}
return;
}
// HACK: because we don't have modeled actual circuits this is a simplification of the real mechanics
// namely, pressing the button will flip it in the entire unit, which isn't exactly physically possible
if (Command.action == GLFW_PRESS)
{
// button works while it's held down but we can ignore repeats
if (false == Train->mvControlled->StLinSwitchOff)
{
// open the connectors
// visual feedback
Train->ggStLinOffButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->StLinSwitchOff = true;
Train->set_paired_open_motor_connectors_button(true);
}
else
{
// potentially close the connectors
OnCommand_motorconnectorsclose(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE)
{
// button released
if (Train->mvControlled->StLinSwitchType != "toggle")
{
// default button type (impulse) ceases its work on button release
// visual feedback
Train->ggStLinOffButton.UpdateValue(0.0, Train->dsbSwitch);
Train->mvControlled->StLinSwitchOff = false;
Train->set_paired_open_motor_connectors_button(false);
}
}
}
void TTrain::OnCommand_motorconnectorsclose(TTrain *Train, command_data const &Command)
{
// TODO: don't rely on presense of 3d model to determine presence of the switch
if (Train->ggStLinOffButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Open Motor Power Connectors button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
if (Train->mvControlled->StLinSwitchType == "toggle")
{
// default type of button (impulse) has only one effect on press, but the toggle type can toggle the state
// visual feedback
Train->ggStLinOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
if (false == Train->mvControlled->StLinSwitchOff)
{
return;
} // already closed
Train->mvControlled->StLinSwitchOff = false;
Train->set_paired_open_motor_connectors_button(false);
}
}
void TTrain::OnCommand_motordisconnect(TTrain *Train, command_data const &Command)
{
if ((Train->mvControlled->TrainType == dt_EZT ? (Train->mvControlled != Train->mvOccupied) : (Train->iCabn != 0)))
{
// tylko w maszynowym
return;
}
if (Command.action == GLFW_PRESS)
{
Train->mvControlled->CutOffEngine();
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdtoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((true == Train->mvControlled->ShuntModeAllow ? (false == Train->mvControlled->ShuntMode) : (false == Train->mvControlled->MotorOverloadRelayHighThreshold)))
{
// turn on
OnCommand_motoroverloadrelaythresholdsethigh(Train, Command);
}
else
{
// turn off
OnCommand_motoroverloadrelaythresholdsetlow(Train, Command);
}
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdsetlow(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvControlled->CurrentSwitch(false);
// visual feedback
Train->ggMaxCurrentCtrl.UpdateValue(Train->mvControlled->MotorOverloadRelayHighThreshold ? 1 : 0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_motoroverloadrelaythresholdsethigh(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvControlled->CurrentSwitch(true);
// visual feedback
Train->ggMaxCurrentCtrl.UpdateValue(Train->mvControlled->MotorOverloadRelayHighThreshold ? 1 : 0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_motoroverloadrelayreset(TTrain *Train, command_data const &Command)
{
if (Train->ggFuseButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Motor Overload Relay Reset button is missing, or wasn't defined");
}
// return;
}
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggFuseButton.UpdateValue(1.0, Train->dsbSwitch);
Train->mvControlled->FuseOn();
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggFuseButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_universalrelayreset(TTrain *Train, command_data const &Command)
{
auto const itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::universalrelayreset1);
auto &item = Train->ggRelayResetButtons[itemindex];
// NOTE: relay reset switches are impulse-only
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->UniversalResetButton(itemindex);
// visual feedback
item.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
item.UpdateValue(0.0);
}
}
void TTrain::OnCommand_lightspresetactivatenext(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo == 0)
{
// no preset selector
return;
}
if (Command.action != GLFW_PRESS)
{
// one change per key press
return;
}
if ((Train->mvOccupied->LightsPos < Train->mvOccupied->LightsPosNo) || (true == Train->mvOccupied->LightsWrap))
{
// active light preset is stored as value in range 1-LigthPosNo
auto const restartcycle{Train->mvOccupied->LightsPos >= Train->mvOccupied->LightsPosNo};
Train->mvOccupied->LightsPos = (false == restartcycle ? Train->mvOccupied->LightsPos + 1 : 1); // wrap mode
Train->Dynamic()->SetLights();
// visual feedback
if (Train->ggLightsButton.SubModel != nullptr)
{
// HACK: skip submodel animation when restarting cycle, since it plays in the 'wrong' direction
if (false == restartcycle)
{
Train->ggLightsButton.UpdateValue(Train->mvOccupied->LightsPos - 1, Train->dsbSwitch);
}
else
{
Train->ggLightsButton.PutValue(Train->mvOccupied->LightsPos - 1);
}
}
}
}
void TTrain::OnCommand_lightspresetactivateprevious(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo == 0)
{
// no preset selector
return;
}
if (Command.action != GLFW_PRESS)
{
// one change per key press
return;
}
if ((Train->mvOccupied->LightsPos > 1) || (true == Train->mvOccupied->LightsWrap))
{
// active light preset is stored as value in range 1-LigthPosNo
auto const restartcycle{Train->mvOccupied->LightsPos <= 1};
Train->mvOccupied->LightsPos = (false == restartcycle ? Train->mvOccupied->LightsPos - 1 : Train->mvOccupied->LightsPosNo); // wrap mode
Train->Dynamic()->SetLights();
// visual feedback
if (Train->ggLightsButton.SubModel != nullptr)
{
// HACK: skip submodel animation when restarting cycle, since it plays in the 'wrong' direction
if (false == restartcycle)
{
Train->ggLightsButton.UpdateValue(Train->mvOccupied->LightsPos - 1, Train->dsbSwitch);
}
else
{
Train->ggLightsButton.PutValue(Train->mvOccupied->LightsPos - 1);
}
}
}
}
void TTrain::OnCommand_headlighttoggleleft(TTrain *Train, command_data const &Command)
{
auto const vehicleend{Train->cab_to_end()};
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_left) == 0)
{
// turn on
OnCommand_headlightenableleft(Train, Command);
}
else
{
// turn off
OnCommand_headlightdisableleft(Train, Command);
}
}
}
void TTrain::OnCommand_lightsset(TTrain *Train, command_data const &Command)
{
// set custom item in Lights inventory
Train->mvOccupied->Lights[end::front][17] = Command.param1;
Train->mvOccupied->Lights[end::rear][17] = Command.param2;
Train->mvOccupied->LightsPos = 18; // nasza custom pozycja
Train->Dynamic()->SetLights();
}
void TTrain::OnCommand_headlightenableleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggLeftLightButton.UpdateValue(1.0, Train->dsbSwitch);
// implementation
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_left) == 0)
{
Train->mvOccupied->iLights[vehicleend] ^= light::headlight_left;
}
// if the light is controlled by 3-way switch, disable marker light
if (Train->ggLeftEndLightButton.SubModel == nullptr)
{
Train->mvOccupied->iLights[vehicleend] &= ~light::redmarker_left;
}
}
}
void TTrain::OnCommand_headlightdisableleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
int const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_left) == 0)
{
return;
} // already disabled
Train->mvOccupied->iLights[vehicleend] ^= light::headlight_left;
// visual feedback
Train->ggLeftLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_headlighttoggleright(TTrain *Train, command_data const &Command)
{
auto const vehicleend{Train->cab_to_end()};
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_right) == 0)
{
// turn on
OnCommand_headlightenableright(Train, Command);
}
else
{
// turn off
OnCommand_headlightdisableright(Train, Command);
}
}
}
void TTrain::OnCommand_headlightenableright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->ggRightLightButton.UpdateValue(1.0, Train->dsbSwitch);
// implementation
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_right) == 0)
{
Train->mvOccupied->iLights[vehicleend] ^= light::headlight_right;
}
// if the light is controlled by 3-way switch, disable marker light
if (Train->ggRightEndLightButton.SubModel == nullptr)
{
Train->mvOccupied->iLights[vehicleend] &= ~light::redmarker_right;
}
}
}
void TTrain::OnCommand_headlightdisableright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_right) == 0)
{
return;
} // already disabled
Train->mvOccupied->iLights[vehicleend] ^= light::headlight_right;
// visual feedback
Train->ggRightLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_headlighttoggleupper(TTrain *Train, command_data const &Command)
{
auto const vehicleend{Train->cab_to_end()};
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_upper) == 0)
{
// turn on
OnCommand_headlightenableupper(Train, Command);
}
else
{
// turn off
OnCommand_headlightdisableupper(Train, Command);
}
}
}
void TTrain::OnCommand_headlightenableupper(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_upper) != 0)
{
return;
} // already enabled
Train->mvOccupied->iLights[vehicleend] ^= light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_headlightdisableupper(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::headlight_upper) == 0)
{
return;
} // already disabled
Train->mvOccupied->iLights[vehicleend] ^= light::headlight_upper;
// visual feedback
Train->ggUpperLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_redmarkertoggleleft(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::redmarker_left) == 0)
{
// turn on
OnCommand_redmarkerenableleft(Train, Command);
}
else
{
// turn off
OnCommand_redmarkerdisableleft(Train, Command);
}
}
}
void TTrain::OnCommand_redmarkerenableleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::redmarker_left) != 0)
{
return;
} // already enabled
Train->mvOccupied->iLights[vehicleend] ^= light::redmarker_left;
// visual feedback
if (Train->ggLeftEndLightButton.SubModel != nullptr)
{
Train->ggLeftEndLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue(-1.0, Train->dsbSwitch);
// if the light is controlled by 3-way switch, disable the headlight
Train->mvOccupied->iLights[vehicleend] &= ~light::headlight_left;
}
}
}
void TTrain::OnCommand_redmarkerdisableleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::redmarker_left) == 0)
{
return;
} // already disabled
Train->mvOccupied->iLights[vehicleend] ^= light::redmarker_left;
// visual feedback
if (Train->ggLeftEndLightButton.SubModel != nullptr)
{
Train->ggLeftEndLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
else
{
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggLeftLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_redmarkertoggleright(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::redmarker_right) == 0)
{
// turn on
OnCommand_redmarkerenableright(Train, Command);
}
else
{
// turn off
OnCommand_redmarkerdisableright(Train, Command);
}
}
}
void TTrain::OnCommand_redmarkerenableright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::redmarker_right) != 0)
{
return;
} // already enabled
Train->mvOccupied->iLights[vehicleend] ^= light::redmarker_right;
// visual feedback
if (Train->ggRightEndLightButton.SubModel != nullptr)
{
Train->ggRightEndLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue(-1.0, Train->dsbSwitch);
// if the light is controlled by 3-way switch, disable the headlight
Train->mvOccupied->iLights[vehicleend] &= ~light::headlight_right;
}
}
}
void TTrain::OnCommand_redmarkerdisableright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleend{Train->cab_to_end()};
if ((Train->mvOccupied->iLights[vehicleend] & light::redmarker_right) == 0)
{
return;
} // already disabled
Train->mvOccupied->iLights[vehicleend] ^= light::redmarker_right;
// visual feedback
if (Train->ggRightEndLightButton.SubModel != nullptr)
{
Train->ggRightEndLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
else
{
// we interpret lack of dedicated switch as a sign the light is controlled with 3-way switch
// this is crude, but for now will do
Train->ggRightLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_headlighttogglerearleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_right) == 0)
{
OnCommand_headlightenablerearleft(Train, Command);
}
else
{
OnCommand_headlightdisablerearleft(Train, Command);
}
}
}
void TTrain::OnCommand_headlightenablerearleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
// already enabled
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_right) == 0)
{
// turn on
Train->mvOccupied->iLights[vehicleotherend] ^= light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_headlightdisablerearleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
// already disabled
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_right) == 0)
{
return;
}
// turn off
Train->mvOccupied->iLights[vehicleotherend] ^= light::headlight_right;
// visual feedback
Train->ggRearLeftLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_headlighttogglerearright(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_left) == 0)
{
OnCommand_headlightenablerearright(Train, Command);
}
else
{
OnCommand_headlightdisablerearright(Train, Command);
}
}
}
void TTrain::OnCommand_headlightenablerearright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_left) == 0)
{
// turn on
Train->mvOccupied->iLights[vehicleotherend] ^= light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_headlightdisablerearright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
// already disabled
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_left) == 0)
{
return;
}
// turn off
Train->mvOccupied->iLights[vehicleotherend] ^= light::headlight_left;
// visual feedback
Train->ggRearRightLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_headlighttogglerearupper(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_upper) == 0)
{
OnCommand_headlightenablerearupper(Train, Command);
}
else
{
OnCommand_headlightdisablerearupper(Train, Command);
}
}
}
void TTrain::OnCommand_headlightenablerearupper(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_upper) == 0)
{
// turn on
Train->mvOccupied->iLights[vehicleotherend] ^= light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_headlightdisablerearupper(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
// already disabled?
if ((Train->mvOccupied->iLights[vehicleotherend] & light::headlight_upper) == 0)
{
return;
}
// turn off
Train->mvOccupied->iLights[vehicleotherend] ^= light::headlight_upper;
// visual feedback
Train->ggRearUpperLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_modernlightdimmerincrease(TTrain *Train, command_data const &Command)
{
if (!Train->mvOccupied->enableModernDimmer)
return; // if modern dimmer is disabled, skip entire command
if (Command.action == GLFW_PRESS)
{
// update modern dimmer state
auto &dimPos = Train->mvOccupied->modernDimmerPosition;
auto dimCount = Train->mvOccupied->dimPositions.size();
if (dimPos + 1 < dimCount)
dimPos++;
else if (Train->mvOccupied->modernDimmerCanCycle)
dimPos = 0; // return to 0
else
return; // już na minimum i nie można cyklicznie
// update lightning
// Train->Dynamic()->SetLights();
Train->Dynamic()->SetLightDimmings();
// visual feedback
if (Train->ggModernLightDimSw.SubModel != nullptr)
Train->ggModernLightDimSw.UpdateValue(dimPos, Train->dsbSwitch);
}
}
void TTrain::OnCommand_modernlightdimmerdecrease(TTrain *Train, command_data const &Command)
{
if (!Train->mvOccupied->enableModernDimmer)
return; // jeśli dimmer jest wyłączony, olewamy
if (Command.action == GLFW_PRESS)
{
auto &dimPos = Train->mvOccupied->modernDimmerPosition;
auto dimCount = Train->mvOccupied->dimPositions.size();
if (dimCount == 0)
return;
if (dimPos > 0)
dimPos--;
else if (Train->mvOccupied->modernDimmerCanCycle)
dimPos = static_cast<int>(dimCount - 1); // ostatnia pozycja
else
return; // już na minimum i nie można cyklicznie
// Train->Dynamic()->SetLights();
Train->Dynamic()->SetLightDimmings();
if (Train->ggModernLightDimSw.SubModel != nullptr)
Train->ggModernLightDimSw.UpdateValue(dimPos, Train->dsbSwitch);
}
}
void TTrain::OnCommand_redmarkertogglerearleft(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((Train->mvOccupied->iLights[vehicleotherend] & light::redmarker_right) == 0)
{
OnCommand_redmarkerenablerearleft(Train, Command);
}
else
{
OnCommand_redmarkerdisablerearleft(Train, Command);
}
}
}
void TTrain::OnCommand_redmarkerenablerearleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
if ((Train->mvOccupied->iLights[vehicleotherend] & light::redmarker_right) == 0)
{
// turn on
Train->mvOccupied->iLights[vehicleotherend] ^= light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_redmarkerdisablerearleft(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
if ((Train->mvOccupied->iLights[vehicleotherend] & light::redmarker_right) == 0)
{
return;
}
// turn off
Train->mvOccupied->iLights[vehicleotherend] ^= light::redmarker_right;
// visual feedback
Train->ggRearLeftEndLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_redmarkertogglerearright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if ((Train->mvOccupied->iLights[vehicleotherend] & light::redmarker_left) == 0)
{
OnCommand_redmarkerenablerearright(Train, Command);
}
else
{
OnCommand_redmarkerdisablerearright(Train, Command);
}
}
}
void TTrain::OnCommand_redmarkerenablerearright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
if ((Train->mvOccupied->iLights[vehicleotherend] & light::redmarker_left) == 0)
{
// turn on
Train->mvOccupied->iLights[vehicleotherend] ^= light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_redmarkerdisablerearright(TTrain *Train, command_data const &Command)
{
if (Train->mvOccupied->LightsPosNo > 0)
{
// lights are controlled by preset selector
return;
}
if (Command.action == GLFW_PRESS)
{
// NOTE: we toggle the light on opposite side, as 'rear right' is 'front left' on the rear end etc
auto const vehicleotherend{(Train->cab_to_end() == end::front ? end::rear : end::front)};
if ((Train->mvOccupied->iLights[vehicleotherend] & light::redmarker_left) == 0)
{
return;
}
// turn off
Train->mvOccupied->iLights[vehicleotherend] ^= light::redmarker_left;
// visual feedback
Train->ggRearRightEndLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_redmarkerstoggle(TTrain *Train, command_data const &Command)
{
if ((true == Command.freefly) && (Command.action == GLFW_PRESS))
{
auto *vehicle{std::get<TDynamicObject *>(simulation::Region->find_vehicle(Command.location, 10, false, true))};
if (vehicle == nullptr)
{
return;
}
auto locationHead = vehicle->HeadPosition() - glm::dvec3(Command.location); // TODO: Maybe command_data should be dvec3?
auto locationRear = vehicle->RearPosition() - glm::dvec3(Command.location);
int const CouplNr{std::clamp(vehicle->DirectionGet() * (glm::dot(locationHead, locationHead) > glm::dot(locationRear, locationRear) ? 1 : -1), 0, 1)}; // z [-1,1] zrobić [0,1]
auto const lightset{light::redmarker_left | light::redmarker_right};
vehicle->MoverParameters->iLights[CouplNr] =
(false == TestFlag(vehicle->MoverParameters->iLights[CouplNr], lightset) ? vehicle->MoverParameters->iLights[CouplNr] |= lightset : // turn signals on
vehicle->MoverParameters->iLights[CouplNr] ^= lightset); // turn signals off
}
}
void TTrain::OnCommand_endsignalstoggle(TTrain *Train, command_data const &Command)
{
if ((true == Command.freefly) && (Command.action == GLFW_PRESS))
{
auto *vehicle{std::get<TDynamicObject *>(simulation::Region->find_vehicle(Command.location, 10, false, true))};
if (vehicle == nullptr)
{
return;
}
int const CouplNr{
std::clamp(vehicle->DirectionGet() * (glm::length2(vehicle->HeadPosition() - glm::dvec3(Command.location)) > glm::length2(vehicle->RearPosition() - glm::dvec3(Command.location)) ? 1 : -1), 0,
1)}; // z [-1,1] zrobić [0,1]
auto const lightset{light::rearendsignals};
vehicle->MoverParameters->iLights[CouplNr] =
(false == TestFlag(vehicle->MoverParameters->iLights[CouplNr], lightset) ? vehicle->MoverParameters->iLights[CouplNr] |= lightset : // turn signals on
vehicle->MoverParameters->iLights[CouplNr] ^= lightset); // turn signals off
}
}
void TTrain::OnCommand_headlightsdimtoggle(TTrain *Train, command_data const &Command)
{
if (Train->DynamicObject->MoverParameters->enableModernDimmer)
return;
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Train->DynamicObject->MoverParameters->modernDimmerPosition == 0)
{
// turn on
OnCommand_headlightsdimenable(Train, Command);
}
else
{
// turn off
OnCommand_headlightsdimdisable(Train, Command);
}
}
}
void TTrain::OnCommand_headlightsdimenable(TTrain *Train, command_data const &Command)
{
if (Train->DynamicObject->MoverParameters->enableModernDimmer)
return;
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Train->ggDimHeadlightsButton.SubModel != nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
// visual feedback
Train->ggDimHeadlightsButton.UpdateValue(1.0, Train->dsbSwitch);
}
/* // to jest stara logika
if (true == Train->DynamicObject->DimHeadlights)
{
return;
} // already enabled
Train->DynamicObject->DimHeadlights = true;
*/
Train->DynamicObject->MoverParameters->modernDimmerPosition = 1; // ustawiamy modern dimmer na flage przyciemnienia
Train->DynamicObject->SetLightDimmings();
}
}
void TTrain::OnCommand_headlightsdimdisable(TTrain *Train, command_data const &Command)
{
if (Train->DynamicObject->MoverParameters->enableModernDimmer) // nie wiem dlaczego to tak dziala ze jest odwrocona logika
return;
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Train->ggDimHeadlightsButton.SubModel != nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
// visual feedback
Train->ggDimHeadlightsButton.UpdateValue(0.0, Train->dsbSwitch);
}
/* // stara logika przyciemniania
if( false == Train->DynamicObject->DimHeadlights ) { return; } // already enabled
Train->DynamicObject->DimHeadlights = false;
*/
Train->DynamicObject->MoverParameters->modernDimmerPosition = 0; // ustawiamy modern dimmer na flage rozjasnienia
Train->DynamicObject->SetLightDimmings();
}
}
void TTrain::OnCommand_interiorlighttoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->Cabine[Train->iCabn].bLight)
{
// turn on
OnCommand_interiorlightenable(Train, Command);
}
else
{
// turn off
OnCommand_interiorlightdisable(Train, Command);
}
}
}
void TTrain::OnCommand_interiorlightenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->m_controlmapper.contains("cablight_sw:"))
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Interior Light switch is missing, or wasn't defined");
return;
}
// store lighting switch states
if (false == Train->DynamicObject->JointCabs)
{
// vehicles with separate cabs get separate lighting switch states
Train->Cabine[Train->iCabn].bLight = true;
}
else
{
// joint virtual cabs share lighting switch states
for (auto &cab : Train->Cabine)
{
cab.bLight = true;
}
}
}
}
void TTrain::OnCommand_interiorlightdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->m_controlmapper.contains("cablight_sw:"))
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Interior Light switch is missing, or wasn't defined");
return;
}
// store lighting switch states
if (false == Train->DynamicObject->JointCabs)
{
// vehicles with separate cabs get separate lighting switch states
Train->Cabine[Train->iCabn].bLight = false;
}
else
{
// joint virtual cabs share lighting switch states
for (auto &cab : Train->Cabine)
{
cab.bLight = false;
}
}
}
}
void TTrain::OnCommand_interiorlightdimtoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->Cabine[Train->iCabn].bLightDim)
{
// turn on
OnCommand_interiorlightdimenable(Train, Command);
}
else
{
// turn off
OnCommand_interiorlightdimdisable(Train, Command);
}
}
}
void TTrain::OnCommand_interiorlightdimenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Train->ggCabLightDimButton.SubModel == nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Dim Interior Light switch is missing, or wasn't defined");
return;
}
// visual feedback
Train->ggCabLightDimButton.UpdateValue(1.0, Train->dsbSwitch);
// store lighting switch states
if (false == Train->DynamicObject->JointCabs)
{
// vehicles with separate cabs get separate lighting switch states
Train->Cabine[Train->iCabn].bLightDim = true;
}
else
{
// joint virtual cabs share lighting switch states
for (auto &cab : Train->Cabine)
{
cab.bLightDim = true;
}
}
}
}
void TTrain::OnCommand_interiorlightdimdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Train->ggCabLightDimButton.SubModel == nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Dim Interior Light switch is missing, or wasn't defined");
return;
}
// visual feedback
Train->ggCabLightDimButton.UpdateValue(0.0, Train->dsbSwitch);
// store lighting switch states
if (false == Train->DynamicObject->JointCabs)
{
// vehicles with separate cabs get separate lighting switch states
Train->Cabine[Train->iCabn].bLightDim = false;
}
else
{
// joint virtual cabs share lighting switch states
for (auto &cab : Train->Cabine)
{
cab.bLightDim = false;
}
}
}
}
void TTrain::OnCommand_compartmentlightstoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
// keep the switch from flipping back and forth if key is held down
if ((false == Train->mvOccupied->CompartmentLights.is_active) && (false == Train->mvOccupied->CompartmentLights.is_enabled))
{
// turn on
OnCommand_compartmentlightsenable(Train, Command);
}
else
{
// turn off
OnCommand_compartmentlightsdisable(Train, Command);
}
}
void TTrain::OnCommand_compartmentlightsenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->CompartmentLightsSwitch(true);
if (Train->m_controlmapper.contains("compartmentlights_sw:"))
{
auto const istoggle{(static_cast<int>(Train->ggCompartmentLightsButton.type()) & static_cast<int>(TGaugeType::toggle)) != 0};
if (istoggle)
{
Train->mvOccupied->CompartmentLightsSwitchOff(false);
}
}
// visual feedback
if (Train->m_controlmapper.contains("compartmentlights_sw:"))
{
Train->ggCompartmentLightsButton.UpdateValue(1.0f, Train->dsbSwitch);
}
if (Train->m_controlmapper.contains("compartmentlightson_sw:"))
{
Train->ggCompartmentLightsOnButton.UpdateValue(1.0f, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->m_controlmapper.contains("compartmentlights_sw:"))
{
if (Train->ggCompartmentLightsButton.type() == TGaugeType::push)
{
// return the switch to neutral position
Train->mvOccupied->CompartmentLightsSwitch(false);
Train->mvOccupied->CompartmentLightsSwitchOff(false);
Train->ggCompartmentLightsButton.UpdateValue(0.5f);
}
}
if (Train->m_controlmapper.contains("compartmentlightson_sw:"))
{
Train->mvOccupied->CompartmentLightsSwitch(false);
Train->ggCompartmentLightsOnButton.UpdateValue(0.0f, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_compartmentlightsdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->CompartmentLightsSwitchOff(true);
if (Train->m_controlmapper.contains("compartmentlights_sw:"))
{
auto const istoggle{(static_cast<int>(Train->ggCompartmentLightsButton.type()) & static_cast<int>(TGaugeType::toggle)) != 0};
if (istoggle)
{
Train->mvOccupied->CompartmentLightsSwitch(false);
}
}
// visual feedback
if (Train->m_controlmapper.contains("compartmentlights_sw:"))
{
Train->ggCompartmentLightsButton.UpdateValue(0.0f, Train->dsbSwitch);
}
if (Train->m_controlmapper.contains("compartmentlightsoff_sw:"))
{
Train->ggCompartmentLightsOffButton.UpdateValue(1.0f, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->m_controlmapper.contains("compartmentlights_sw:"))
{
if (Train->ggCompartmentLightsButton.type() == TGaugeType::push)
{
// return the switch to neutral position
Train->mvOccupied->CompartmentLightsSwitch(false);
Train->mvOccupied->CompartmentLightsSwitchOff(false);
Train->ggCompartmentLightsButton.UpdateValue(0.5f);
}
}
if (Train->m_controlmapper.contains("compartmentlightsoff_sw:"))
{
Train->mvOccupied->CompartmentLightsSwitchOff(false);
Train->ggCompartmentLightsOffButton.UpdateValue(0.0f, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_instrumentlighttoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->InstrumentLightActive)
{
// turn on
OnCommand_instrumentlightenable(Train, Command);
}
else
{
// turn off
OnCommand_instrumentlightdisable(Train, Command);
}
}
}
void TTrain::OnCommand_instrumentlightenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Train->ggInstrumentLightButton.SubModel == nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Instrument Light switch is missing, or wasn't defined");
return;
}
// visual feedback
Train->ggInstrumentLightButton.UpdateValue(1.0, Train->dsbSwitch);
if (true == Train->InstrumentLightActive)
{
return;
} // already enabled
Train->InstrumentLightActive = true;
}
}
void TTrain::OnCommand_instrumentlightdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Train->ggInstrumentLightButton.SubModel == nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Instrument Light switch is missing, or wasn't defined");
return;
}
// visual feedback
Train->ggInstrumentLightButton.UpdateValue(0.0, Train->dsbSwitch);
if (false == Train->InstrumentLightActive)
{
return;
} // already disabled
Train->InstrumentLightActive = false;
}
}
void TTrain::OnCommand_dashboardlighttoggle(TTrain *Train, command_data const &Command)
{
if (false == Train->DashboardLightActive)
{
OnCommand_dashboardlightenable(Train, Command);
}
else
{
OnCommand_dashboardlightdisable(Train, Command);
}
}
void TTrain::OnCommand_dashboardlightenable(TTrain *Train, command_data const &Command)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Command.action != GLFW_PRESS)
{
return;
}
if (Train->ggDashboardLightButton.SubModel == nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Dashboard Light switch is missing, or wasn't defined");
return;
}
if (false == Train->DashboardLightActive)
{
// turn on
Train->DashboardLightActive = true;
// visual feedback
Train->ggDashboardLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_dashboardlightdisable(TTrain *Train, command_data const &Command)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Command.action != GLFW_PRESS)
{
return;
}
if (Train->ggDashboardLightButton.SubModel == nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Dashboard Light switch is missing, or wasn't defined");
return;
}
if (Train->DashboardLightActive)
{
// turn off
Train->DashboardLightActive = false;
// visual feedback
Train->ggDashboardLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_timetablelighttoggle(TTrain *Train, command_data const &Command)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Command.action != GLFW_PRESS)
{
return;
}
if (false == Train->TimetableLightActive)
{
OnCommand_timetablelightenable(Train, Command);
}
else
{
OnCommand_timetablelightdisable(Train, Command);
}
}
void TTrain::OnCommand_timetablelightenable(TTrain *Train, command_data const &Command)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Command.action != GLFW_PRESS)
{
return;
}
if (Train->ggTimetableLightButton.SubModel == nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Timetable Light switch is missing, or wasn't defined");
return;
}
if (false == Train->TimetableLightActive)
{
// turn on
Train->TimetableLightActive = true;
// visual feedback
Train->ggTimetableLightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_timetablelightdisable(TTrain *Train, command_data const &Command)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (Command.action != GLFW_PRESS)
{
return;
}
if (Train->ggTimetableLightButton.SubModel == nullptr)
{
// TODO: proper control deviced definition for the interiors, that doesn't hinge of presence of 3d submodels
WriteLog("Timetable Light switch is missing, or wasn't defined");
return;
}
if (Train->TimetableLightActive)
{
// turn off
Train->TimetableLightActive = false;
// visual feedback
Train->ggTimetableLightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_heatingtoggle(TTrain *Train, command_data const &Command)
{
if (Train->ggTrainHeatingButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Train Heating switch is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// ignore repeats so the switch doesn't flip back and forth if key is held down
if (false == Train->mvControlled->HeatingAllow)
{
// turn on
OnCommand_heatingenable(Train, Command);
}
else
{
// turn off
OnCommand_heatingdisable(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->ggTrainHeatingButton.type() == TGaugeType::push)
{
// impulse switch
// visual feedback
Train->ggTrainHeatingButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_heatingenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->HeatingSwitch(true);
// visual feedback
Train->ggTrainHeatingButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_heatingdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->HeatingSwitch(false);
// visual feedback
Train->ggTrainHeatingButton.UpdateValue((Train->ggTrainHeatingButton.type() == TGaugeType::push ? 1.0 : 0.0), Train->dsbSwitch);
}
}
void TTrain::OnCommand_generictoggle(TTrain *Train, command_data const &Command)
{
auto const itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::generictoggle0);
auto &item = Train->ggUniversals[itemindex];
/*
if( item.SubModel == nullptr ) {
if( Command.action == GLFW_PRESS ) {
WriteLog( "Train generic item " + std::to_string( itemindex ) + " is missing, or wasn't defined" );
}
return;
}
*/
if (Command.action == GLFW_PRESS)
{
if (item.type() == TGaugeType::push)
{
// impulse switch
// turn on
// visual feedback
item.UpdateValue(1.0);
}
else
{
// two-state switch
if (item.GetDesiredValue() < 0.5)
{
// turn on
// visual feedback
item.UpdateValue(1.0);
}
else
{
// turn off
// visual feedback
item.UpdateValue(0.0);
}
}
}
else if (Command.action == GLFW_RELEASE)
{
if (item.type() == TGaugeType::push)
{
// impulse switch
// turn off
// visual feedback
item.UpdateValue(0.0);
}
}
}
void TTrain::OnCommand_springbraketoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvOccupied->SpringBrake.Activate)
{
// turn on
OnCommand_springbrakeenable(Train, Command);
}
else
{
// turn off
OnCommand_springbrakedisable(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggSpringBrakeOffButton.UpdateValue(0.0, Train->dsbSwitch);
Train->ggSpringBrakeOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_springbrakeenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpringBrakeActivate(true);
// visual feedback
Train->ggSpringBrakeOnButton.UpdateValue(1.0, Train->dsbSwitch);
Train->ggSpringBrakeOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggSpringBrakeOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_springbrakedisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpringBrakeActivate(false);
// visual feedback
Train->ggSpringBrakeOffButton.UpdateValue(1.0, Train->dsbSwitch);
Train->ggSpringBrakeOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggSpringBrakeOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_springbrakeshutofftoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
if (false == Train->mvOccupied->SpringBrake.ShuttOff)
{
// turn on
OnCommand_springbrakeshutoffenable(Train, Command);
}
else
{
// turn off
OnCommand_springbrakeshutoffdisable(Train, Command);
}
}
};
void TTrain::OnCommand_springbrakeshutoffenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpringBrakeShutOff(true);
}
};
void TTrain::OnCommand_springbrakeshutoffdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpringBrakeShutOff(false);
}
};
void TTrain::OnCommand_springbrakerelease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
auto *vehicle{Train->find_nearest_consist_vehicle(Command.freefly, Command.location)};
if (vehicle == nullptr)
{
return;
}
Train->mvOccupied->SpringBrakeRelease();
}
};
void TTrain::OnCommand_speedcontrolincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlInc();
// visual feedback
Train->ggSpeedControlIncreaseButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggSpeedControlIncreaseButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_speedcontroldecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlDec();
// visual feedback
Train->ggSpeedControlDecreaseButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggSpeedControlDecreaseButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_speedcontrolpowerincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlPowerInc();
// visual feedback
Train->ggSpeedControlPowerIncreaseButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggSpeedControlPowerIncreaseButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_speedcontrolpowerdecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlPowerDec();
// visual feedback
Train->ggSpeedControlPowerDecreaseButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggSpeedControlPowerDecreaseButton.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_speedcontrolbutton(TTrain *Train, command_data const &Command)
{
auto const itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::speedcontrolbutton0);
auto &item = Train->ggSpeedCtrlButtons[itemindex];
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
Train->mvOccupied->SpeedCtrlButton(itemindex);
// visual feedback
Train->ggSpeedCtrlButtons[itemindex].UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
Train->ggSpeedCtrlButtons[itemindex].UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_inverterenable(TTrain *Train, command_data const &Command)
{
auto itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::inverterenable1);
auto &item = Train->ggInverterEnableButtons[itemindex];
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
bool kier = (Train->DynamicObject->DirectionGet() * Train->mvOccupied->CabOccupied > 0);
int flag = Train->DynamicObject->MoverParameters->InverterControlCouplerFlag;
TDynamicObject *p = Train->DynamicObject->GetFirstDynamic(Train->mvOccupied->CabOccupied < 0 ? end::rear : end::front, flag);
while (p)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
if (itemindex < p->MoverParameters->InvertersNo)
{
p->MoverParameters->Inverters[itemindex].Activate = true;
break;
}
else
{
itemindex -= p->MoverParameters->InvertersNo;
}
}
p = (kier ? p->Next(flag) : p->Prev(flag));
}
// visual feedback
item.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
item.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_inverterdisable(TTrain *Train, command_data const &Command)
{
auto itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::inverterdisable1);
auto &item = Train->ggInverterDisableButtons[itemindex];
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
bool kier = (Train->DynamicObject->DirectionGet() * Train->mvOccupied->CabOccupied > 0);
int flag = Train->DynamicObject->MoverParameters->InverterControlCouplerFlag;
TDynamicObject *p = Train->DynamicObject->GetFirstDynamic(Train->mvOccupied->CabOccupied < 0 ? end::rear : end::front, flag);
while (p)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
if (itemindex < p->MoverParameters->InvertersNo)
{
p->MoverParameters->Inverters[itemindex].Activate = false;
break;
}
else
{
itemindex -= p->MoverParameters->InvertersNo;
}
}
p = (kier ? p->Next(flag) : p->Prev(flag));
}
// visual feedback
item.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// release
// visual feedback
item.UpdateValue(0.0, Train->dsbSwitch);
}
};
void TTrain::OnCommand_invertertoggle(TTrain *Train, command_data const &Command)
{
auto itemindex = static_cast<int>(Command.command) - static_cast<int>(user_command::invertertoggle1);
auto &item = Train->ggInverterToggleButtons[itemindex];
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the switch doesn't flip back and forth if key is held down
bool kier = (Train->DynamicObject->DirectionGet() * Train->mvOccupied->CabOccupied > 0);
int flag = Train->DynamicObject->MoverParameters->InverterControlCouplerFlag;
TDynamicObject *p = Train->DynamicObject->GetFirstDynamic(Train->mvOccupied->CabOccupied < 0 ? end::rear : end::front, flag);
while (p)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
if (itemindex < p->MoverParameters->InvertersNo)
{
p->MoverParameters->Inverters[itemindex].Activate = !p->MoverParameters->Inverters[itemindex].Activate;
// visual feedback
item.UpdateValue(p->MoverParameters->Inverters[itemindex].Activate ? 1.0 : 0.0, Train->dsbSwitch);
break;
}
else
{
itemindex -= p->MoverParameters->InvertersNo;
}
}
p = (kier ? p->Next(flag) : p->Prev(flag));
}
}
};
void TTrain::OnCommand_doorlocktoggle(TTrain *Train, command_data const &Command)
{
if (Train->ggDoorSignallingButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Door Lock switch is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the sound can loop uninterrupted
if (false == Train->mvOccupied->Doors.lock_enabled)
{
// turn on
// TODO: door lock command to send through consist
Train->mvOccupied->LockDoors(true);
// visual feedback
Train->ggDoorSignallingButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// turn off
// TODO: door lock command to send through consist
Train->mvOccupied->LockDoors(false);
// visual feedback
Train->ggDoorSignallingButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_doortoggleleft(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if (false == ((Train->ggDoorLeftButton.GetDesiredValue() > 0.5) || (Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5)))
{
// open
OnCommand_dooropenleft(Train, Command);
}
else
{
// close
if ((Train->ggDoorAllOffButton.SubModel != nullptr) && (Train->ggDoorLeftOffButton.SubModel == nullptr))
{
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else
{
OnCommand_doorcloseleft(Train, Command);
}
}
}
else if (Command.action == GLFW_RELEASE)
{
if (true == ((Train->ggDoorLeftButton.GetDesiredValue() > 0.5) || (Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5)))
{
// open
if ((Train->mvOccupied->Doors.has_autowarning) && (Train->mvOccupied->DepartureSignal))
{
// complete closing the doors
if ((Train->ggDoorAllOffButton.SubModel != nullptr) && (Train->ggDoorLeftOffButton.SubModel == nullptr))
{
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else
{
OnCommand_doorcloseleft(Train, Command);
}
}
else
{
OnCommand_dooropenleft(Train, Command);
}
}
else
{
// close
if ((Train->ggDoorAllOffButton.SubModel != nullptr) && (Train->ggDoorLeftOffButton.SubModel == nullptr))
{
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else
{
OnCommand_doorcloseleft(Train, Command);
}
}
// visual feedback
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
// NOTE: temporary arrangement, can be removed when LD system is in place
if (Train->ggDoorLeftOffButton.SubModel)
Train->ggDoorLeftOffButton.UpdateValue(0.0, Train->dsbSwitch);
if (Train->ggDoorLeftOnButton.SubModel)
Train->ggDoorLeftOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_doorpermitleft(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (false == Train->mvOccupied->Doors.permit_presets.empty())
{
return;
}
auto const side{(Train->cab_to_end() == end::front ? side::left : side::right)};
if (Command.action == GLFW_PRESS)
{
if (Train->ggDoorLeftPermitButton.is_push())
{
// impulse switch
Train->mvOccupied->PermitDoors(side);
// visual feedback
Train->ggDoorLeftPermitButton.UpdateValue(1.0, Train->dsbSwitch);
// start potential timer for remote door control
Train->m_doorpermittimers[side] = Train->mvOccupied->DoorsOpenWithPermitAfter;
}
else
{
// two-state switch
auto const newstate{!(Train->ggDoorLeftPermitButton.GetDesiredValue() > 0.5)};
Train->mvOccupied->PermitDoors(side, newstate);
// visual feedback
Train->ggDoorLeftPermitButton.UpdateValue((newstate ? 1.0 : 0.0), Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->ggDoorLeftPermitButton.is_push())
{
// impulse switch
// visual feedback
Train->ggDoorLeftPermitButton.UpdateValue(0.0, Train->dsbSwitch);
// reset potential remote door control timer
Train->m_doorpermittimers[side] = -1.f;
}
}
}
void TTrain::OnCommand_doorpermitright(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
if (false == Train->mvOccupied->Doors.permit_presets.empty())
{
return;
}
auto const side{(Train->cab_to_end() == end::front ? side::right : side::left)};
if (Command.action == GLFW_PRESS)
{
if (Train->ggDoorRightPermitButton.type() == TGaugeType::push)
{
// impulse switch
Train->mvOccupied->PermitDoors(side);
// visual feedback
Train->ggDoorRightPermitButton.UpdateValue(1.0, Train->dsbSwitch);
// start potential timer for remote door control
Train->m_doorpermittimers[side] = Train->mvOccupied->DoorsOpenWithPermitAfter;
}
else
{
// two-state switch
auto const newstate{!(Train->ggDoorRightPermitButton.GetDesiredValue() > 0.5)};
Train->mvOccupied->PermitDoors(side, newstate);
// visual feedback
Train->ggDoorRightPermitButton.UpdateValue((newstate ? 1.0 : 0.0), Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->ggDoorRightPermitButton.type() == TGaugeType::push)
{
// impulse switch
// visual feedback
Train->ggDoorRightPermitButton.UpdateValue(0.0, Train->dsbSwitch);
// reset potential remote door control timer
Train->m_doorpermittimers[side] = -1.f;
}
}
}
void TTrain::OnCommand_doorpermitpresetactivatenext(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->ChangeDoorPermitPreset(1);
// visual feedback
Train->ggDoorPermitPresetButton.UpdateValue(Train->mvOccupied->Doors.permit_preset, Train->dsbSwitch);
}
}
void TTrain::OnCommand_doorpermitpresetactivateprevious(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->ChangeDoorPermitPreset(-1);
// visual feedback
Train->ggDoorPermitPresetButton.UpdateValue(Train->mvOccupied->Doors.permit_preset, Train->dsbSwitch);
}
}
void TTrain::OnCommand_dooropenleft(TTrain *Train, command_data const &Command)
{
auto const remoteopencontrol{(Train->mvOccupied->Doors.open_control == control_t::driver) || (Train->mvOccupied->Doors.open_control == control_t::mixed)};
if (false == remoteopencontrol)
{
return;
}
if ((Train->ggDoorLeftOnButton.SubModel == nullptr) && (Train->ggDoorLeftButton.SubModel == nullptr))
{
return;
}
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->OperateDoors((Train->cab_to_end() == end::front ? side::left : side::right), true);
// visual feedback
if (Train->ggDoorLeftOnButton.SubModel != nullptr)
{
// two separate impulse switches
Train->ggDoorLeftOnButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// single two-state switch
Train->ggDoorLeftButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
if (Train->ggDoorLeftOnButton.SubModel != nullptr)
{
// two separate impulse switches
Train->ggDoorLeftOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_doorcloseleft(TTrain *Train, command_data const &Command)
{
auto const remoteclosecontrol{(Train->mvOccupied->Doors.close_control == control_t::driver) || (Train->mvOccupied->Doors.close_control == control_t::mixed)};
if (false == remoteclosecontrol)
{
return;
}
if ((Train->ggDoorLeftOffButton.SubModel == nullptr) && (Train->ggDoorLeftButton.SubModel == nullptr))
{
return;
}
if (Command.action == GLFW_PRESS)
{
if (Train->mvOccupied->Doors.has_autowarning)
{
// automatic departure signal delays actual door closing until the button is released
Train->mvOccupied->signal_departure(true);
}
else
{
// TODO: move door opening/closing to the update, so the switch animation doesn't hinge on door working
Train->mvOccupied->OperateDoors((Train->cab_to_end() == end::front ? side::left : side::right), false);
}
// visual feedback
if (Train->ggDoorLeftOffButton.SubModel != nullptr)
{
// two separate switches to open and close the door
Train->ggDoorLeftOffButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// single two-state switch
Train->ggDoorLeftButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->mvOccupied->Doors.has_autowarning)
{
// automatic departure signal delays actual door closing until the button is released
Train->mvOccupied->signal_departure(false);
// now we can actually close the door
Train->mvOccupied->OperateDoors((Train->cab_to_end() == end::front ? side::left : side::right), false);
}
// visual feedback
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
if (Train->ggDoorLeftOffButton.SubModel)
Train->ggDoorLeftOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_doortoggleright(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if (false == ((Train->ggDoorRightButton.GetDesiredValue() > 0.5) || (Train->ggDoorRightOnButton.GetDesiredValue() > 0.5)))
{
// open
OnCommand_dooropenright(Train, Command);
}
else
{
// close
if ((Train->ggDoorAllOffButton.SubModel != nullptr) && (Train->ggDoorRightOffButton.SubModel == nullptr))
{
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else
{
OnCommand_doorcloseright(Train, Command);
}
}
}
else if (Command.action == GLFW_RELEASE)
{
if (true == ((Train->ggDoorRightButton.GetDesiredValue() > 0.5) || (Train->ggDoorRightOnButton.GetDesiredValue() > 0.5)))
{
// open
if ((Train->mvOccupied->Doors.has_autowarning) && (Train->mvOccupied->DepartureSignal))
{
// complete closing the doors
if ((Train->ggDoorAllOffButton.SubModel != nullptr) && (Train->ggDoorRightOffButton.SubModel == nullptr))
{
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else
{
OnCommand_doorcloseright(Train, Command);
}
}
else
{
OnCommand_dooropenright(Train, Command);
}
}
else
{
// close
if ((Train->ggDoorAllOffButton.SubModel != nullptr) && (Train->ggDoorRightOffButton.SubModel == nullptr))
{
// OnCommand_doorcloseall( Train, Command );
// if two-button setup lacks dedicated closing button require the user to press appropriate button manually
return;
}
else
{
OnCommand_doorcloseright(Train, Command);
}
}
// visual feedback
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
// NOTE: temporary arrangement, can be removed when LD system is in place
if (Train->ggDoorRightOffButton.SubModel)
Train->ggDoorRightOffButton.UpdateValue(0.0, Train->dsbSwitch);
if (Train->ggDoorRightOnButton.SubModel)
Train->ggDoorRightOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_dooropenright(TTrain *Train, command_data const &Command)
{
auto const remoteopencontrol{(Train->mvOccupied->Doors.open_control == control_t::driver) || (Train->mvOccupied->Doors.open_control == control_t::mixed)};
if (false == remoteopencontrol)
{
return;
}
if ((Train->ggDoorRightOnButton.SubModel == nullptr) && (Train->ggDoorRightButton.SubModel == nullptr))
{
return;
}
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->OperateDoors((Train->cab_to_end() == end::front ? side::right : side::left), true);
// visual feedback
if (Train->ggDoorRightOnButton.SubModel != nullptr)
{
// two separate impulse switches
Train->ggDoorRightOnButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// single two-state switch
Train->ggDoorRightButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
if (Train->ggDoorRightOnButton.SubModel != nullptr)
{
// two separate impulse switches
Train->ggDoorRightOnButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
}
void TTrain::OnCommand_doorcloseright(TTrain *Train, command_data const &Command)
{
auto const remoteclosecontrol{(Train->mvOccupied->Doors.close_control == control_t::driver) || (Train->mvOccupied->Doors.close_control == control_t::mixed)};
if (false == remoteclosecontrol)
{
return;
}
if ((Train->ggDoorRightOffButton.SubModel == nullptr) && (Train->ggDoorRightButton.SubModel == nullptr))
{
return;
}
if (Command.action == GLFW_PRESS)
{
if (Train->mvOccupied->Doors.has_autowarning)
{
// automatic departure signal delays actual door closing until the button is released
Train->mvOccupied->signal_departure(true);
}
else
{
Train->mvOccupied->OperateDoors((Train->cab_to_end() == end::front ? side::right : side::left), false);
}
// visual feedback
if (Train->ggDoorRightOffButton.SubModel != nullptr)
{
// two separate switches to open and close the door
Train->ggDoorRightOffButton.UpdateValue(1.0, Train->dsbSwitch);
}
else
{
// single two-state switch
Train->ggDoorRightButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->mvOccupied->Doors.has_autowarning)
{
// automatic departure signal delays actual door closing until the button is released
Train->mvOccupied->signal_departure(false);
// now we can actually close the door
Train->mvOccupied->OperateDoors((Train->cab_to_end() == end::front ? side::right : side::left), false);
}
// visual feedback
// dedicated closing buttons are presumed to be impulse switches and return automatically to neutral position
if (Train->ggDoorRightOffButton.SubModel)
Train->ggDoorRightOffButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_dooropenall(TTrain *Train, command_data const &Command)
{
auto const remoteopencontrol{(Train->mvOccupied->Doors.open_control == control_t::driver) || (Train->mvOccupied->Doors.open_control == control_t::mixed)};
if (false == remoteopencontrol)
{
return;
}
if (Train->ggDoorAllOnButton.SubModel == nullptr)
{
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
if (Command.action == GLFW_PRESS)
{
WriteLog("Open All Doors switch is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->OperateDoors(side::right, true);
Train->mvOccupied->OperateDoors(side::left, true);
// visual feedback
Train->ggDoorAllOnButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggDoorAllOnButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_doorcloseall(TTrain *Train, command_data const &Command)
{
auto const remoteclosecontrol{(Train->mvOccupied->Doors.close_control == control_t::driver) || (Train->mvOccupied->Doors.close_control == control_t::mixed)};
if (false == remoteclosecontrol)
{
return;
}
if (Train->ggDoorAllOffButton.SubModel == nullptr)
{
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
if (Command.action == GLFW_PRESS)
{
WriteLog("Close All Doors switch is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
if (Train->mvOccupied->Doors.has_autowarning)
{
Train->mvOccupied->signal_departure(true);
}
if (Train->ggDoorAllOffButton.type() != TGaugeType::push_delayed)
{
// delays the action until the button is released
Train->mvOccupied->OperateDoors(side::right, false);
Train->mvOccupied->OperateDoors(side::left, false);
}
// visual feedback
Train->ggDoorLeftButton.UpdateValue(0.0, Train->dsbSwitch);
Train->ggDoorRightButton.UpdateValue(0.0, Train->dsbSwitch);
if (Train->ggDoorAllOffButton.SubModel)
Train->ggDoorAllOffButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE)
{
if (Train->mvOccupied->Doors.has_autowarning)
{
Train->mvOccupied->signal_departure(false);
}
if (Train->ggDoorAllOffButton.type() == TGaugeType::push_delayed)
{
// now we can actually close the door
Train->mvOccupied->OperateDoors(side::right, false);
Train->mvOccupied->OperateDoors(side::left, false);
}
// visual feedback
if (Train->ggDoorAllOffButton.SubModel)
Train->ggDoorAllOffButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_doorsteptoggle(TTrain *Train, command_data const &Command)
{
// TODO: move logic/visualization code to the gauge, on_command() should return hint whether it should invoke a reaction
if (Command.action == GLFW_PRESS)
{
// effect
if (false == Train->ggDoorStepButton.is_delayed())
{
Train->mvOccupied->PermitDoorStep(false == Train->mvOccupied->Doors.step_enabled);
}
// visual feedback
auto const isactive{(Train->ggDoorStepButton.is_push() // always press push button
|| Train->mvOccupied->Doors.step_enabled)}; // for toggle buttons indicate item state
Train->ggDoorStepButton.UpdateValue(isactive ? 1 : 0);
}
else if (Command.action == GLFW_RELEASE)
{
// effect
if (Train->ggDoorStepButton.is_delayed())
{
Train->mvOccupied->PermitDoorStep(false == Train->mvOccupied->Doors.step_enabled);
}
// visual feedback
if (Train->ggDoorStepButton.is_push())
{
Train->ggDoorStepButton.UpdateValue(0);
}
}
}
void TTrain::OnCommand_doormodetoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
Train->mvOccupied->ChangeDoorControlMode(false == Train->mvOccupied->Doors.remote_only);
}
}
void TTrain::OnCommand_mirrorstoggle(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
// only reacting to press, so the sound can loop uninterrupted
if (false == Train->mvOccupied->MirrorForbidden)
{
// turn on
Train->mvOccupied->MirrorForbidden = true;
}
else
{
// turn off
Train->mvOccupied->MirrorForbidden = false;
}
}
void TTrain::OnCommand_nearestcarcouplingincrease(TTrain *Train, command_data const &Command)
{
if ((true == Command.freefly) && (Command.action == GLFW_PRESS))
{
// tryb freefly, press only
auto coupler{-1};
auto *vehicle{Train->DynamicObject->ABuScanNearestObject(Command.location, Train->DynamicObject->GetTrack(), 1, 1500, coupler)};
if (vehicle == nullptr)
vehicle = Train->DynamicObject->ABuScanNearestObject(Command.location, Train->DynamicObject->GetTrack(), -1, 1500, coupler);
if ((coupler != -1) && (vehicle != nullptr))
{
vehicle->couple(coupler);
}
if (Train->DynamicObject->Mechanik)
{
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles(Connect);
}
}
}
void TTrain::OnCommand_nearestcarcouplingdisconnect(TTrain *Train, command_data const &Command)
{
if ((true == Command.freefly) && (Command.action == GLFW_PRESS))
{
// tryb freefly, press only
auto coupler{-1};
auto *vehicle{Train->DynamicObject->ABuScanNearestObject(Command.location, Train->DynamicObject->GetTrack(), 1, 1500, coupler)};
if (vehicle == nullptr)
vehicle = Train->DynamicObject->ABuScanNearestObject(Command.location, Train->DynamicObject->GetTrack(), -1, 1500, coupler);
if ((coupler != -1) && (vehicle != nullptr))
{
vehicle->uncouple(coupler);
}
if (Train->DynamicObject->Mechanik)
{
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles(Disconnect);
}
}
}
void TTrain::OnCommand_nearestcarcoupleradapterattach(TTrain *Train, command_data const &Command)
{
if ((true == Command.freefly) && (Command.action == GLFW_PRESS))
{
// tryb freefly, press only
auto *vehicle{std::get<TDynamicObject *>(simulation::Region->find_vehicle(Command.location, 50, false, true))};
if (vehicle == nullptr)
{
return;
}
auto const coupler =
(glm::length2(glm::vec3{vehicle->CouplerPosition(end::front)} - Command.location) < glm::length2(glm::vec3{vehicle->CouplerPosition(end::rear)} - Command.location) ? end::front :
end::rear);
vehicle->attach_coupler_adapter(coupler);
}
}
void TTrain::OnCommand_nearestcarcoupleradapterremove(TTrain *Train, command_data const &Command)
{
if ((true == Command.freefly) && (Command.action == GLFW_PRESS))
{
// tryb freefly, press only
auto *vehicle{std::get<TDynamicObject *>(simulation::Region->find_vehicle(Command.location, 50, false, true))};
if (vehicle == nullptr)
{
return;
}
auto const coupler =
(glm::length2(glm::vec3{vehicle->CouplerPosition(end::front)} - Command.location) < glm::length2(glm::vec3{vehicle->CouplerPosition(end::rear)} - Command.location) ? end::front :
end::rear);
vehicle->remove_coupler_adapter(coupler);
}
}
void TTrain::OnCommand_occupiedcarcouplingdisconnect(TTrain *Train, command_data const &Command)
{
// if( false == Train->m_controlmapper.contains( "couplingdisconnect_sw:" ) ) { return; }
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->m_couplingdisconnect = true;
if (Train->iCabn == 0)
{
return;
}
if (Train->DynamicObject)
{
Train->DynamicObject->uncouple(Train->cab_to_end());
if (Train->DynamicObject->Mechanik)
{
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles(Disconnect);
}
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->m_couplingdisconnect = false;
}
}
void TTrain::OnCommand_occupiedcarcouplingdisconnectback(TTrain *Train, command_data const &Command)
{
// if( false == Train->m_controlmapper.contains( "couplingdisconnect_sw:" ) ) { return; }
if (Command.action == GLFW_PRESS)
{
// visual feedback
Train->m_couplingdisconnectback = true;
if (Train->iCabn == 0)
{
return;
}
if (Train->DynamicObject)
{
Train->DynamicObject->uncouple(1 - Train->cab_to_end());
if (Train->DynamicObject->Mechanik)
{
// aktualizacja flag kierunku w składzie
Train->DynamicObject->Mechanik->CheckVehicles(Disconnect);
}
}
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->m_couplingdisconnectback = false;
}
}
void TTrain::OnCommand_departureannounce(TTrain *Train, command_data const &Command)
{
if (Train->ggDepartureSignalButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Departure Signal button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// only reacting to press, so the sound can loop uninterrupted
if (false == Train->mvOccupied->DepartureSignal)
{
// turn on
Train->mvOccupied->signal_departure(true);
// visual feedback
Train->ggDepartureSignalButton.UpdateValue(1.0, Train->dsbSwitch);
}
}
else if (Command.action == GLFW_RELEASE)
{
// turn off
Train->mvOccupied->signal_departure(false);
// visual feedback
Train->ggDepartureSignalButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_hornlowactivate(TTrain *Train, command_data const &Command)
{
if ((Train->ggHornButton.SubModel == nullptr) && (Train->ggHornLowButton.SubModel == nullptr))
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Horn button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// only need to react to press, sound will continue until stopped
if (false == TestFlag(Train->mvOccupied->WarningSignal, 1))
{
// turn on
Train->mvOccupied->WarningSignal |= 1;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~2;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue(-1.0);
Train->ggHornLowButton.UpdateValue(1.0);
}
}
else if (Command.action == GLFW_RELEASE)
{
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~1;
// visual feedback
Train->ggHornButton.UpdateValue(0.0);
Train->ggHornLowButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_hornhighactivate(TTrain *Train, command_data const &Command)
{
if ((Train->ggHornButton.SubModel == nullptr) && (Train->ggHornHighButton.SubModel == nullptr))
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Horn button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// only need to react to press, sound will continue until stopped
if (false == TestFlag(Train->mvOccupied->WarningSignal, 2))
{
// turn on
Train->mvOccupied->WarningSignal |= 2;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~1;
}
*/
// visual feedback
Train->ggHornButton.UpdateValue(1.0);
Train->ggHornHighButton.UpdateValue(1.0);
}
}
else if (Command.action == GLFW_RELEASE)
{
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~2;
// visual feedback
Train->ggHornButton.UpdateValue(0.0);
Train->ggHornHighButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_whistleactivate(TTrain *Train, command_data const &Command)
{
if (Train->ggWhistleButton.SubModel == nullptr)
{
if (Command.action == GLFW_PRESS)
{
WriteLog("Whistle button is missing, or wasn't defined");
}
return;
}
if (Command.action == GLFW_PRESS)
{
// only need to react to press, sound will continue until stopped
if (false == TestFlag(Train->mvOccupied->WarningSignal, 4))
{
// turn on
Train->mvOccupied->WarningSignal |= 4;
// visual feedback
Train->ggWhistleButton.UpdateValue(1.0);
}
}
else if (Command.action == GLFW_RELEASE)
{
// turn off
Train->mvOccupied->WarningSignal &= ~4;
// visual feedback
Train->ggWhistleButton.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiotoggle(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
// NOTE: we ignore the lack of 3d model to allow system reset after receiving radio-stop signal
/*
if( false == Train->m_controlmapper.contains( "radio_sw:" ) ) {
return;
}
*/
// only reacting to press, so the sound can loop uninterrupted
if (false == Train->mvOccupied->Radio)
{
// turn on
OnCommand_radioenable(Train, Command);
}
else
{
// turn off
OnCommand_radiodisable(Train, Command);
}
}
void TTrain::OnCommand_radioenable(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
if (false == Train->mvOccupied->Radio)
{
Train->mvOccupied->Radio = true;
}
}
void TTrain::OnCommand_radiodisable(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_PRESS)
{
return;
}
if (Train->mvOccupied->Radio)
{
Train->mvOccupied->Radio = false;
}
}
void TTrain::OnCommand_radiochannelincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->RadioChannel() + 1;
OnCommand_radiochannelset(Train, newCommand);
Train->ggRadioChannelNext.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioChannelNext.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiochanneldecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->RadioChannel() - 1;
OnCommand_radiochannelset(Train, newCommand);
Train->ggRadioChannelPrevious.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioChannelPrevious.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiochannelset(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
Train->RadioChannel() = std::clamp((int)Command.param1, 1, 10);
Train->ggRadioChannelSelector.UpdateValue(Train->RadioChannel() - 1);
}
}
void TTrain::OnCommand_radiostopsend(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if ((true == Train->mvOccupied->Radio) && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
simulation::Region->RadioStop(Train->Dynamic()->GetPosition());
}
// visual feedback
Train->ggRadioStop.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioStop.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiostopenable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS && Train->ggRadioStop.GetValue() == 0)
{
if ((true == Train->mvOccupied->Radio) && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
simulation::Region->RadioStop(Train->Dynamic()->GetPosition());
}
// visual feedback
Train->ggRadioStop.UpdateValue(1.0);
}
}
void TTrain::OnCommand_radiostopdisable(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS && Train->ggRadioStop.GetValue() > 0)
{
// visual feedback
Train->ggRadioStop.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiostoptest(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if ((Train->RadioChannel() == 10) && (true == Train->mvOccupied->Radio) && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
Train->Dynamic()->RadioStop();
}
// visual feedback
Train->ggRadioTest.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioTest.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiocall1send(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if ((Train->RadioChannel() != 10) && (true == Train->mvOccupied->Radio) && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
simulation::Events.queue_receivers(radio_message::call1, Train->Dynamic()->GetPosition());
}
// visual feedback
Train->ggRadioCall1.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioCall1.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiocall3send(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
if ((Train->RadioChannel() != 10) && (true == Train->mvOccupied->Radio) && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
{
simulation::Events.queue_receivers(radio_message::call3, Train->Dynamic()->GetPosition());
}
// visual feedback
Train->ggRadioCall3.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioCall3.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiovolumeincrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->m_radiovolume + 0.125;
OnCommand_radiovolumeset(Train, newCommand);
Train->ggRadioVolumeNext.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioVolumeNext.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiovolumedecrease(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->m_radiovolume - 0.125;
OnCommand_radiovolumeset(Train, newCommand);
Train->ggRadioVolumePrevious.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
{
// visual feedback
Train->ggRadioVolumePrevious.UpdateValue(0.0);
}
}
void TTrain::OnCommand_radiovolumeset(TTrain *Train, command_data const &Command)
{
if (Command.action != GLFW_RELEASE)
{
// on press or hold
Train->m_radiovolume = std::clamp(Command.param1, 0.0, 1.0);
Train->ggRadioVolumeSelector.UpdateValue(Train->m_radiovolume);
audio::event_volume_change = true;
}
}
void TTrain::OnCommand_cabchangeforward(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
auto const *owner{(Train->DynamicObject->ctOwner != nullptr ? Train->DynamicObject->ctOwner : Train->DynamicObject->Mechanik)};
auto const movedirection{1};
if (false == Train->CabChange(movedirection))
{
auto const exitdirection{(movedirection > 0 ? end::front : end::rear)};
if (TestFlag(Train->mvOccupied->Couplers[exitdirection].CouplingFlag, coupling::gangway))
{
// przejscie do nastepnego pojazdu
auto *targetvehicle = (exitdirection == end::front ? Train->DynamicObject->PrevConnected() : Train->DynamicObject->NextConnected());
targetvehicle->MoverParameters->CabOccupied = (Train->mvOccupied->Neighbours[exitdirection].vehicle_end ? -1 : 1);
Train->MoveToVehicle(targetvehicle);
}
}
// HACK: match consist door permit state with the preset in the active cab
if (Train->ggDoorPermitPresetButton.SubModel != nullptr)
{
Train->mvOccupied->ChangeDoorPermitPreset(0);
}
// HACK: update lights state
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->DynamicObject->SetLights();
}
}
}
void TTrain::OnCommand_cabchangebackward(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_PRESS)
{
auto const *owner{(Train->DynamicObject->ctOwner != nullptr ? Train->DynamicObject->ctOwner : Train->DynamicObject->Mechanik)};
auto const movedirection{-1};
if (false == Train->CabChange(movedirection))
{
// current vehicle doesn't extend any farther in this direction, check if we there's one connected we can move to
auto const exitdirection{(movedirection > 0 ? end::front : end::rear)};
if (TestFlag(Train->mvOccupied->Couplers[exitdirection].CouplingFlag, coupling::gangway))
{
// przejscie do nastepnego pojazdu
auto *targetvehicle = (exitdirection == end::front ? Train->DynamicObject->PrevConnected() : Train->DynamicObject->NextConnected());
targetvehicle->MoverParameters->CabOccupied = (Train->mvOccupied->Neighbours[exitdirection].vehicle_end ? -1 : 1);
Train->MoveToVehicle(targetvehicle);
}
}
// HACK: match consist door permit state with the preset in the active cab
if (Train->ggDoorPermitPresetButton.SubModel != nullptr)
{
Train->mvOccupied->ChangeDoorPermitPreset(0);
}
// HACK: update lights state
if (Train->mvOccupied->LightsPosNo > 0)
{
Train->DynamicObject->SetLights();
}
}
}
void TTrain::OnCommand_vehiclemoveforwards(TTrain *Train, const command_data &Command)
{
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
Train->DynamicObject->move_set(100.0);
}
void TTrain::OnCommand_vehiclemovebackwards(TTrain *Train, const command_data &Command)
{
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
Train->DynamicObject->move_set(-100.0);
}
void TTrain::OnCommand_vehicleboost(TTrain *Train, const command_data &Command)
{
if (Command.action == GLFW_RELEASE || !DebugModeFlag)
return;
double boost = Command.param1 != 0.0 ? Command.param1 : 2.78;
if (Train->DynamicObject == nullptr)
{
return;
}
auto *vehicle{Train->DynamicObject};
while (vehicle)
{
vehicle->MoverParameters->V += vehicle->DirectionGet() * boost;
vehicle = vehicle->Next(); // pozostałe też
}
vehicle = Train->DynamicObject->Prev();
while (vehicle)
{
vehicle->MoverParameters->V += vehicle->DirectionGet() * boost;
vehicle = vehicle->Prev(); // w drugą stronę też
}
}
// cab movement update, fixed step part
void TTrain::UpdateCab()
{
// Ra: przesiadka, jeśli AI zmieniło kabinę (a człon?)...
if ((DynamicObject->Mechanik) // może nie być?
&& (DynamicObject->Mechanik->AIControllFlag))
{
if (iCabn != ( // numer kabiny (-1: kabina B)
mvOccupied->CabOccupied == -1 ? 2 : mvOccupied->CabOccupied))
{
InitializeCab(mvOccupied->CabOccupied, mvOccupied->TypeName + ".mmd");
}
}
iCabn = (mvOccupied->CabOccupied == -1 ? 2 : mvOccupied->CabOccupied);
}
bool TTrain::Update(double const Deltatime)
{
// train state update
// line breaker:
if (m_linebreakerstate == 0)
{
if (true == mvControlled->Mains)
{
// crude way to sync state of the linebreaker with ai-issued commands
m_linebreakerstate = 1;
}
}
if (m_linebreakerstate == 1)
{
if (false == (mvControlled->Mains || mvControlled->dizel_startup))
{
// crude way to catch cases where the main was knocked out
// because the state of the line breaker isn't changed to match, we need to do it here manually
m_linebreakerstate = 0;
}
}
if (((ggMainButton.SubModel != nullptr) && (ggMainButton.GetDesiredValue() > 0.95)) ||
((ggMainOnButton.SubModel != nullptr) && (ggMainOnButton.GetDesiredValue() > 0.95) || (ggIgnitionKey.GetDesiredValue() > 0.95)))
{ // HACK: fallback
// keep track of period the line breaker button is held down, to determine when/if circuit closes
if (mvControlled->MainSwitchCheck())
{
fMainRelayTimer += Deltatime;
}
}
else
{
// button isn't down, reset the timer
fMainRelayTimer = 0.0f;
}
if (ggMainOffButton.GetDesiredValue() > 0.95)
{
// if the button disconnecting the line breaker is down prevent the timer from accumulating
fMainRelayTimer = 0.0f;
}
if (m_linebreakerstate == 0)
{
if (fMainRelayTimer > mvControlled->InitialCtrlDelay)
{
// wlaczanie WSa z opoznieniem
// mark the line breaker as ready to close; for electric series vehicles with impulse switch the setup is completed on button release
m_linebreakerstate = 2;
}
}
if (m_linebreakerstate == 2)
{
// for diesels and/or vehicles with toggle switch setup we complete the engine start here
// TODO: make it a test for main_on_bt of type push_delayed instead
if ((ggMainOnButton.SubModel == nullptr) || (mvControlled->EngineType != TEngineType::ElectricSeriesMotor))
{
// try to finalize state change of the line breaker, set the state based on the outcome
m_linebreakerstate = (mvControlled->MainSwitch(true) ? 1 : 0);
}
}
// door permits
for (auto idx = 0; idx < 2; ++idx)
{
auto &doorpermittimer{m_doorpermittimers[idx]};
if (doorpermittimer < 0.f)
{
continue;
}
doorpermittimer -= Deltatime;
if (doorpermittimer < 0.f)
{
mvOccupied->OperateDoors(static_cast<side>(idx), true);
}
}
// train measurement timer
if (trainLenghtMeasureTimer >= 0.f)
{
trainLenghtMeasureTimer -= Deltatime;
if (trainLenghtMeasureTimer < 0.f)
trainLenghtMeasureTimer = -1.f;
}
// battery timer
if (fBatteryTimer >= 0.f)
{
fBatteryTimer -= Deltatime;
if (fBatteryTimer < 0.f)
fBatteryTimer = -1.f;
}
// helper variables
if (DynamicObject->Mechanik != nullptr)
{
m_doors = (DynamicObject->Mechanik->IsAnyDoorOpen[side::right] || DynamicObject->Mechanik->IsAnyDoorOpen[side::left]);
m_doorpermits = (DynamicObject->Mechanik->IsAnyDoorPermitActive[side::right] || DynamicObject->Mechanik->IsAnyDoorPermitActive[side::left]);
m_doorspermitleft = mvOccupied->Doors.instances[(cab_to_end() == end::front ? side::left : side::right)].open_permit &&
((simulation::Time.data().wSecond % 2 < 1) || (mvOccupied->DoorsPermitLightBlinking < 1) ||
((mvOccupied->DoorsPermitLightBlinking < 2) && (DynamicObject->Mechanik->IsAnyDoorOpen[(cab_to_end() == end::front ? side::left : side::right)]) ||
((mvOccupied->DoorsPermitLightBlinking < 3) && DynamicObject->Mechanik->IsAnyDoorOnlyOpen[(cab_to_end() == end::front ? side::left : side::right)])));
m_doorspermitright = mvOccupied->Doors.instances[(cab_to_end() == end::front ? side::right : side::left)].open_permit &&
((simulation::Time.data().wSecond % 2 < 1) || (mvOccupied->DoorsPermitLightBlinking < 1) ||
((mvOccupied->DoorsPermitLightBlinking < 2) && (DynamicObject->Mechanik->IsAnyDoorOpen[(cab_to_end() == end::front ? side::right : side::left)]) ||
((mvOccupied->DoorsPermitLightBlinking < 3) && DynamicObject->Mechanik->IsAnyDoorOnlyOpen[(cab_to_end() == end::front ? side::right : side::left)])));
}
m_dirforward = (mvControlled->DirActive > 0);
m_dirneutral = (mvControlled->DirActive == 0);
m_dirbackward = (mvControlled->DirActive < 0);
// check for received user commands
// NOTE: this is a temporary arrangement, for the transition period from old command setup to the new one
// eventually commands are going to be retrieved directly by the vehicle, filtered through active control stand
// and ultimately executed, provided the stand allows it.
command_data commanddata;
while (simulation::Commands.pop(commanddata, static_cast<std::size_t>(command_target::vehicle) | id()))
{
auto lookup = m_commandhandlers.find(commanddata.command);
if (lookup != m_commandhandlers.end())
{
// debug data
if (commanddata.action == GLFW_PRESS)
{
WriteLog(mvOccupied->Name + " received command: [" + simulation::Commands_descriptions[static_cast<std::size_t>(commanddata.command)].name + "]");
}
// pass the command to the assigned handler
lookup->second(this, commanddata);
}
}
UpdateCab();
if ((DynamicObject->Mechanik != nullptr) && (false == DynamicObject->Mechanik->AIControllFlag))
{
// nie blokujemy AI
if ((mvOccupied->TrainType == dt_ET40) || (mvOccupied->TrainType == dt_EP05) || (mvOccupied->HasCamshaft))
{
// dla ET40 i EU05 automatyczne cofanie nastawnika - i tak nie będzie to działać dobrze...
// TODO: use deltatime to stabilize speed
/*
if( false == (
( input::command == user_command::mastercontrollerset )
|| ( input::command == user_command::mastercontrollerincrease )
|| ( input::command == user_command::mastercontrollerdecrease ) ) ) {
*/
if (false == (m_mastercontrollerinuse || Global.ctrlState))
{
m_mastercontrollerreturndelay -= Deltatime;
if (m_mastercontrollerreturndelay < 0.f)
{
m_mastercontrollerreturndelay = EU07_CONTROLLER_BASERETURNDELAY;
if (mvOccupied->MainCtrlPos > mvOccupied->MainCtrlActualPos)
{
mvOccupied->DecMainCtrl(1);
}
else if (mvOccupied->MainCtrlPos < mvOccupied->MainCtrlActualPos)
{
// Ra 15-01: a to nie miało być tylko cofanie?
mvOccupied->IncMainCtrl(1);
}
}
}
}
}
// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
auto const maxtacho{3.0};
double maxSpeed = mvControlled->Vmax * 1.05; // zachowanie starej logiki jak nie ma definicji max tarczki
if (mvOccupied->maxTachoSpeed != 0)
{
maxSpeed = mvOccupied->maxTachoSpeed;
}
fTachoVelocity = static_cast<float>(std::min(std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), maxSpeed));
{ // skacze osobna zmienna
float ff = simulation::Time.data().wSecond; // skacze co sekunde - pol sekundy
// pomiar, pol sekundy ustawienie
if (ff != fTachoTimer) // jesli w tej sekundzie nie zmienial
{
if (fTachoVelocity >= 5) // jedzie
fTachoVelocityJump = fTachoVelocity + (2.0 - LocalRandom(3) + LocalRandom(3)) * 0.5;
else if (fTachoVelocity < 5 && fTachoVelocity > 1)
fTachoVelocityJump = Random(0, 4); // tu ma sie bujac jak wariat i zatrzymac na jakiejs predkosci
// fTachoVelocityJump = 0; // stoi
fTachoTimer = ff; // juz zmienil
}
}
if (fTachoVelocity > 1) // McZapkie-270503: podkrecanie tachometru
{
// szybciej zacznij stukac
fTachoCount = std::min(maxtacho, fTachoCount + Deltatime * 3);
}
else if (fTachoCount > 0)
{
// schodz powoli - niektore haslery to ze 4 sekundy potrafia stukac
fTachoCount = std::max(0.0, fTachoCount - Deltatime * 0.66);
}
// Ra 2014-09: napięcia i prądy muszą być ustalone najpierw, bo wysyłane są ewentualnie na PoKeys
if ((mvControlled->EngineType != TEngineType::DieselElectric) && (mvControlled->EngineType != TEngineType::ElectricInductionMotor))
{ // Ra 2014-09: czy taki rozdzia? ma sens?
fHVoltage = std::max(mvControlled->PantographVoltage,
mvControlled->GetTrainsetHighVoltage()); // Winger czy to nie jest zle?
}
// *mvControlled->Mains);
else
{
fHVoltage = mvControlled->EngineVoltage;
}
if (ShowNextCurrent)
{ // jeśli pokazywać drugi człon
if (mvSecond)
{ // o ile jest ten drugi
fHCurrent[0] = mvSecond->ShowCurrent(0) * 1.05;
fHCurrent[1] = mvSecond->ShowCurrent(1) * 1.05;
fHCurrent[2] = mvSecond->ShowCurrent(2) * 1.05;
fHCurrent[3] = mvSecond->ShowCurrent(3) * 1.05;
}
else
fHCurrent[0] = fHCurrent[1] = fHCurrent[2] = fHCurrent[3] = 0.0; // gdy nie ma człona
}
else
{ // normalne pokazywanie
fHCurrent[0] = mvControlled->ShowCurrent(0);
fHCurrent[1] = mvControlled->ShowCurrent(1);
fHCurrent[2] = mvControlled->ShowCurrent(2);
fHCurrent[3] = mvControlled->ShowCurrent(3);
}
bool kier = (DynamicObject->DirectionGet() * mvOccupied->CabOccupied > 0);
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->CabOccupied < 0 ? end::rear : end::front, 4);
int in = 0;
fEIMParams[0][6] = 0;
iCarNo = 0;
iPowerNo = 0;
iUnitNo = 1;
for (int i = 0; i < 8; i++)
{
bMains[i] = false;
fCntVol[i] = 0.0f;
bPants[i][0] = false;
bPants[i][1] = false;
bFuse[i] = false;
bBatt[i] = false;
bConv[i] = false;
bComp[i][0] = false;
bComp[i][1] = false;
// bComp[i][2] = false;
// bComp[i][3] = false;
bHeat[i] = false;
}
bCompressors.clear();
for (int i = 0; i < 20; i++)
{
if (p)
{
fPress[i][0] = p->MoverParameters->BrakePress;
fPress[i][1] = p->MoverParameters->PipePress;
fPress[i][2] = p->MoverParameters->ScndPipePress;
fPress[i][3] = p->MoverParameters->CntrlPipePress;
fPress[i][4] = p->MoverParameters->Hamulec->GetBRP();
fPress[i][5] = (p->MoverParameters->TotalMass - p->MoverParameters->Mred) * 0.001;
fPress[i][6] = p->MoverParameters->SpringBrake.SBP;
bBrakes[i][0] = p->MoverParameters->SpringBrake.IsActive;
bBrakes[i][1] = p->MoverParameters->SpringBrake.ShuttOff;
bDoors[i][1] = (p->MoverParameters->Doors.instances[side::left].position > 0.f);
bDoors[i][2] = (p->MoverParameters->Doors.instances[side::right].position > 0.f);
bDoors[i][3] = (p->MoverParameters->Doors.instances[side::left].step_position > 0.f);
bDoors[i][4] = (p->MoverParameters->Doors.instances[side::right].step_position > 0.f);
bDoors[i][0] = (bDoors[i][1] || bDoors[i][2]);
iDoorNo[i] = p->iAnimType[ANIM_DOORS];
iUnits[i] = iUnitNo;
cCode[i] = p->MoverParameters->TypeName[p->MoverParameters->TypeName.length() - 1];
asCarName[i] = p->name();
if (p->MoverParameters->EnginePowerSource.SourceType == TPowerSource::CurrentCollector)
{
bPants[iUnitNo - 1][end::front] = (bPants[iUnitNo - 1][end::front] || p->MoverParameters->Pantographs[end::front].is_active);
bPants[iUnitNo - 1][end::rear] = (bPants[iUnitNo - 1][end::rear] || p->MoverParameters->Pantographs[end::rear].is_active);
}
// TBD, TODO: clean up compressor data arrangement?
if (iUnitNo <= 8)
{
bComp[iUnitNo - 1][0] = (bComp[iUnitNo - 1][0] || p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start_t::automatic));
}
if (p->MoverParameters->CompressorSpeed > 0.00001)
{
if (iUnitNo <= 8)
{
bComp[iUnitNo - 1][1] = (bComp[iUnitNo - 1][1] || p->MoverParameters->CompressorFlag);
}
bCompressors.emplace_back(p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start_t::automatic), p->MoverParameters->CompressorFlag, i);
}
bSlip[i] = p->MoverParameters->SlippingWheels;
if ((in < 8) && (p->MoverParameters->eimc[eimc_p_Pmax] > 1))
{
fEIMParams[1 + in][0] = p->MoverParameters->eimv[eimv_Fmax];
fEIMParams[1 + in][1] = std::max(fEIMParams[1 + in][0], 0.f);
fEIMParams[1 + in][2] = -std::min(fEIMParams[1 + in][0], 0.f);
fEIMParams[1 + in][3] = p->MoverParameters->eimv[eimv_Fmax] / std::max(p->MoverParameters->eimv[eimv_Fful], 1.);
fEIMParams[1 + in][4] = std::max(fEIMParams[1 + in][3], 0.f);
fEIMParams[1 + in][5] = -std::min(fEIMParams[1 + in][3], 0.f);
fEIMParams[1 + in][6] = p->MoverParameters->eimv[eimv_If];
fEIMParams[1 + in][7] = p->MoverParameters->eimv[eimv_U];
fEIMParams[1 + in][8] = p->MoverParameters->Itot; // p->MoverParameters->eimv[eimv_Ipoj];
fEIMParams[1 + in][9] = p->MoverParameters->EngineVoltage;
fEIMParams[0][6] += fEIMParams[1 + in][8];
bMains[in] = p->MoverParameters->Mains;
fCntVol[in] = p->MoverParameters->BatteryVoltage;
bFuse[in] = p->MoverParameters->FuseFlag;
bBatt[in] = p->MoverParameters->Battery;
bConv[in] = p->MoverParameters->ConverterFlag;
bHeat[in] = p->MoverParameters->Heating;
// bComp[in][2] = (p->MoverParameters->CompressorAllow || (p->MoverParameters->CompressorStart == start_t::automatic));
// bComp[in][3] = (p->MoverParameters->CompressorFlag);
in++;
iPowerNo = in;
}
if ((in < 8) && ((p->MoverParameters->EngineType == TEngineType::DieselEngine) || (p->MoverParameters->EngineType == TEngineType::DieselElectric)))
{
fDieselParams[1 + in][0] = p->MoverParameters->enrot * 60;
fDieselParams[1 + in][1] = p->MoverParameters->nrot;
fDieselParams[1 + in][2] = p->MoverParameters->RList[p->MoverParameters->MainCtrlPos].R;
fDieselParams[1 + in][3] = p->MoverParameters->dizel_fill;
fDieselParams[1 + in][4] = p->MoverParameters->RList[p->MoverParameters->MainCtrlPos].Mn;
fDieselParams[1 + in][5] = p->MoverParameters->dizel_engage;
fDieselParams[1 + in][6] = p->MoverParameters->dizel_heat.Twy;
fDieselParams[1 + in][7] = p->MoverParameters->OilPump.pressure;
fDieselParams[1 + in][8] = p->MoverParameters->dizel_heat.Ts;
fDieselParams[1 + in][9] = p->MoverParameters->hydro_R_Fill;
bMains[in] = p->MoverParameters->Mains;
fCntVol[in] = p->MoverParameters->BatteryVoltage;
bFuse[in] = p->MoverParameters->FuseFlag;
bBatt[in] = p->MoverParameters->Battery;
bConv[in] = p->MoverParameters->ConverterFlag;
bHeat[in] = p->MoverParameters->Heating;
in++;
iPowerNo = in;
}
if ((kier ? p->Next(coupling::permanent) : p->Prev(coupling::permanent)) != (kier ? p->Next(coupling::control) : p->Prev(coupling::control)))
iUnitNo++;
p = (kier ? p->Next(coupling::control) : p->Prev(coupling::control));
iCarNo = i + 1;
}
else
{
fPress[i][0] = fPress[i][1] = fPress[i][2] = fPress[i][3] = fPress[i][4] = fPress[i][5] = 0;
bDoors[i][0] = bDoors[i][1] = bDoors[i][2] = bDoors[i][3] = bDoors[i][4] = false;
bBrakes[i][0] = bBrakes[i][1] = false;
bSlip[i] = false;
iUnits[i] = 0;
cCode[i] = 0; //'0';
asCarName[i] = "";
}
}
// if (mvControlled == mvOccupied)
// fEIMParams[0][3] = mvControlled->eimv[eimv_Fzad]; // procent zadany
// else
// fEIMParams[0][3] =
// mvControlled->eimv[eimv_Fzad] - mvOccupied->LocalBrakeRatio(); // procent zadany
fEIMParams[0][3] = mvOccupied->eimic_real;
fEIMParams[0][4] = std::max(fEIMParams[0][3], 0.f);
fEIMParams[0][5] = -std::min(fEIMParams[0][3], 0.f);
fEIMParams[0][1] = fEIMParams[0][4] * mvControlled->eimv[eimv_Fful];
fEIMParams[0][2] = fEIMParams[0][5] * mvControlled->eimv[eimv_Fful];
fEIMParams[0][0] = fEIMParams[0][1] - fEIMParams[0][2];
fEIMParams[0][7] = 0;
fEIMParams[0][8] = 0;
fEIMParams[0][9] = 0;
for (int i = in; i < 8; i++)
{
for (int j = 0; j <= 9; j++)
{
fEIMParams[1 + i][j] = 0;
fDieselParams[1 + i][j] = 0;
}
}
#ifdef _WIN32
if (Global.iFeedbackMode == 4)
{
// wykonywać tylko gdy wyprowadzone na pulpit
// Ra: sterowanie miernikiem: zbiornik główny
Console::ValueSet(0, mvOccupied->Compressor);
// Ra: sterowanie miernikiem: przewód główny
Console::ValueSet(1, mvOccupied->PipePress);
// Ra: sterowanie miernikiem: cylinder hamulcowy
Console::ValueSet(2, mvOccupied->BrakePress);
// woltomierz wysokiego napięcia
Console::ValueSet(3, fHVoltage);
// Ra: sterowanie miernikiem: drugi amperomierz
Console::ValueSet(4, fHCurrent[2]);
// pierwszy amperomierz; dla EZT prąd całkowity
Console::ValueSet(5, fHCurrent[(mvControlled->TrainType & dt_EZT) ? 0 : 1]);
// Ra: prędkość na pin 43 - wyjście analogowe (to nie jest PWM); skakanie zapewnia mechanika napędu
Console::ValueSet(6, fTachoVelocity);
}
#endif
//------------------
// hunter-261211: nadmiarowy przetwornicy i ogrzewania
// Ra 15-01: to musi stąd wylecieć - zależności nie mogą być w kabinie
if (mvControlled->ConverterFlag == true)
{
fConverterTimer += Deltatime;
if ((mvControlled->CompressorFlag == true) && (mvControlled->CompressorPower == 1) && ((mvControlled->EngineType == TEngineType::ElectricSeriesMotor) || (mvControlled->TrainType == dt_EZT)) &&
(DynamicObject->Controller == Humandriver) // hunter-110212: poprawka dla EZT
&& (false == DynamicObject->Mechanik->AIControllFlag))
{ // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od 0/ na /rowne 1/)
if (fConverterTimer < fConverterPrzekaznik)
{
mvControlled->ConvOvldFlag = true;
if (mvControlled->TrainType != dt_EZT)
mvControlled->MainSwitch(false, (mvControlled->TrainType == dt_EZT ? range_t::unit : range_t::local));
}
else if (fConverterTimer >= fConverterPrzekaznik)
{
// changed switch from always true to take into account state of the compressor switch
mvControlled->CompressorSwitch(mvControlled->CompressorAllow);
}
}
}
else
fConverterTimer = 0;
//------------------
auto const lowvoltagepower{mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable};
// youBy - prad w drugim czlonie: galaz lub calosc
{
TDynamicObject *tmp{nullptr};
if (DynamicObject->NextConnected())
if ((TestFlag(mvControlled->Couplers[end::rear].CouplingFlag, coupling::control)) && (mvOccupied->CabOccupied == 1))
tmp = DynamicObject->NextConnected();
if (DynamicObject->PrevConnected())
if ((TestFlag(mvControlled->Couplers[end::front].CouplingFlag, coupling::control)) && (mvOccupied->CabOccupied == -1))
tmp = DynamicObject->PrevConnected();
if (tmp)
{
if (tmp->MoverParameters->Power > 0)
{
if (ggI1B.SubModel)
{
ggI1B.UpdateValue(tmp->MoverParameters->ShowCurrent(1));
ggI1B.Update();
}
if (ggI2B.SubModel)
{
ggI2B.UpdateValue(tmp->MoverParameters->ShowCurrent(2));
ggI2B.Update();
}
if (ggI3B.SubModel)
{
ggI3B.UpdateValue(tmp->MoverParameters->ShowCurrent(3));
ggI3B.Update();
}
if (ggItotalB.SubModel)
{
ggItotalB.UpdateValue(tmp->MoverParameters->ShowCurrent(0));
ggItotalB.Update();
}
if (ggWater1TempB.SubModel)
{
ggWater1TempB.UpdateValue(tmp->MoverParameters->dizel_heat.temperatura1);
ggWater1TempB.Update();
}
if (ggOilPressB.SubModel)
{
ggOilPressB.UpdateValue(tmp->MoverParameters->OilPump.pressure);
ggOilPressB.Update();
}
}
}
}
// McZapkie-300302: zegarek
if (ggClockMInd.SubModel)
{
ggClockSInd.UpdateValue(simulation::Time.data().wSecond);
ggClockSInd.Update();
ggClockMInd.UpdateValue(simulation::Time.data().wMinute);
ggClockMInd.Update();
ggClockHInd.UpdateValue(simulation::Time.data().wHour + simulation::Time.data().wMinute / 60.0);
ggClockHInd.Update();
}
Cabine[iCabn].Update(lowvoltagepower); // nowy sposób ustawienia animacji
/*
if (ggZbS.SubModel)
{
ggZbS.UpdateValue(mvOccupied->Handle->GetCP());
ggZbS.Update();
}
*/
// replacement for the above. TODO: move it to a more suitable place
m_brakehandlecp = mvOccupied->Handle->GetCP();
// youBy - napiecie na silnikach
if (ggEngineVoltage.SubModel)
{
if (mvControlled->DynamicBrakeFlag)
{
ggEngineVoltage.UpdateValue(std::abs(mvControlled->Im * 5));
}
else
{
int x;
if ((mvControlled->TrainType == dt_ET42) && (mvControlled->Imax == mvControlled->ImaxHi))
x = 1;
else
x = 2;
if ((mvControlled->RList[mvControlled->MainCtrlActualPos].Mn > 0) && (std::abs(mvControlled->Im) > 0))
{
ggEngineVoltage.UpdateValue((x * (std::abs(mvControlled->EngineVoltage) - mvControlled->RList[mvControlled->MainCtrlActualPos].R * std::abs(mvControlled->Im)) /
mvControlled->RList[mvControlled->MainCtrlActualPos].Mn));
}
else
{
ggEngineVoltage.UpdateValue(0);
}
}
ggEngineVoltage.Update();
}
// Winger 140404 - woltomierz NN
if (ggLVoltage.SubModel)
{
// NOTE: since we don't have functional converter object, we're faking it here by simple check whether converter is on
// TODO: implement object-based circuits and power systems model so we can have this working more properly
ggLVoltage.UpdateValue(std::max((mvOccupied->Power110vIsAvailable ? mvOccupied->NominalBatteryVoltage : 0.0), (mvOccupied->Power24vIsAvailable ? mvOccupied->BatteryVoltage : 0.0)));
ggLVoltage.Update();
}
if (mvControlled->EngineType == TEngineType::DieselElectric)
{ // ustawienie zmiennych dla silnika spalinowego
fEngine[1] = mvControlled->ShowEngineRotation(1);
fEngine[2] = mvControlled->ShowEngineRotation(2);
}
else if (mvControlled->EngineType == TEngineType::DieselEngine)
{ // albo dla innego spalinowego
fEngine[1] = mvControlled->ShowEngineRotation(1);
fEngine[2] = mvControlled->ShowEngineRotation(2);
fEngine[3] = mvControlled->ShowEngineRotation(3);
if (ggMainGearStatus.SubModel)
{
if (mvControlled->Mains)
ggMainGearStatus.UpdateValue(1.1 - std::abs(mvControlled->dizel_automaticgearstatus));
else
ggMainGearStatus.UpdateValue(0.0);
ggMainGearStatus.Update();
}
if ((ggIgnitionKey.SubModel) && (ggIgnitionKey.GetDesiredValue() == 0.0))
{
ggIgnitionKey.UpdateValue((mvControlled->Mains) || (mvControlled->dizel_startup) || (fMainRelayTimer > 0.f) ||
((ggMainButton.SubModel != nullptr) && (ggMainButton.GetDesiredValue() > 0.95)) ||
((ggMainOnButton.SubModel != nullptr) && (ggMainOnButton.GetDesiredValue() > 0.95)));
}
ggIgnitionKey.Update();
}
if (mvControlled->SlippingWheels)
{
// Ra 2014-12: lokomotywy 181/182 dostają SlippingWheels po zahamowaniu powyżej 2.85 bara i buczały
double veldiff = (DynamicObject->GetVelocity() - fTachoVelocity) / mvControlled->Vmax;
if (veldiff < -0.01)
{
// 1% Vmax rezerwy, żeby 181/182 nie buczały po zahamowaniu, ale to proteza
if (std::abs(mvControlled->Im) > 10.0)
{
btLampkaPoslizg.Turn(true);
}
}
}
else
{
btLampkaPoslizg.Turn(false);
}
// Lampka pracujacej sprezacki
if (mvControlled->CompressorFlag || mvOccupied->CompressorFlag)
btCompressors.Turn(true);
else
btCompressors.Turn(false);
// Lampka zezwolenia na hamowanie ED
if (mvControlled->EpFuse)
btEDenabled.Turn(true);
else
btEDenabled.Turn(false);
// Lampka aktywowanej kabiny
if (mvControlled->CabActive != 0)
{
btCabActived.Turn(true);
}
else
{
btCabActived.Turn(false);
}
if (mvControlled->Battery && mvControlled->CabActive != 0)
btAKLVents.Turn(true);
else
btAKLVents.Turn(false);
if (true == lowvoltagepower)
{
// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
if (mvOccupied->SecuritySystem.is_vigilance_blinking())
{
if (fBlinkTimer > fCzuwakBlink)
fBlinkTimer = -fCzuwakBlink;
else
fBlinkTimer += Deltatime;
btLampkaCzuwaka.Turn(fBlinkTimer > 0);
}
else
{
fBlinkTimer = 0.0;
btLampkaCzuwaka.Turn(false);
}
btLampkaSHP.Turn(mvOccupied->SecuritySystem.is_cabsignal_blinking());
btLampkaCzuwakaSHP.Turn(btLampkaSHP.GetValue() || btLampkaCzuwaka.GetValue());
btLampkaWylSzybki.Turn((((m_linebreakerstate == 2) || (true == mvControlled->Mains)) ? true : false));
btLampkaWylSzybkiOff.Turn((((m_linebreakerstate == 2) || (true == mvControlled->Mains)) ? false : true));
btLampkaMainBreakerReady.Turn((((mvControlled->MainsInitTimeCountdown > 0.0) || (m_linebreakerstate == 2) || (true == mvControlled->Mains)) ? false : true));
btLampkaMainBreakerBlinkingIfReady.Turn(
(((m_linebreakerstate == 2) || (true == mvControlled->Mains) || ((mvControlled->MainsInitTimeCountdown < 0.0) && (simulation::Time.data().wMilliseconds > 500))) ? true : false));
btLampkaPrzetw.Turn(mvOccupied->Power110vIsAvailable);
btLampkaPrzetwOff.Turn(false == mvOccupied->Power110vIsAvailable);
btLampkaNadmPrzetw.Turn(Dynamic()->Mechanik ? Dynamic()->Mechanik->IsAnyConverterOverloadRelayOpen : mvControlled->ConvOvldFlag);
btLampkaOpory.Turn(mvControlled->StLinFlag ? mvControlled->ResistorsFlagCheck() : false);
btLampkaBezoporowa.Turn((true == mvControlled->ResistorsFlagCheck()) || (mvControlled->MainCtrlActualPos == 0)); // do EU04
btLampkaStyczn.Turn(((mvControlled->StLinFlag) || (mvControlled->ControlPressureSwitch)) ? false : (mvControlled->BrakePress < 1.0)); // mozna prowadzic rozruch
btLampkaPrzekRozn.Turn(((mvControlled->GroundRelay) || (mvControlled->ControlPressureSwitch)) ? false : (mvControlled->BrakePress < 1.0)); // relay is off and needs a reset
btLampkaNadmSil.Turn(((false == mvControlled->FuseFlagCheck()) || (mvControlled->ControlPressureSwitch)) ? false : (mvControlled->BrakePress < 1.0)); // relay is off and needs a reset
if (((mvControlled->CabOccupied == 1) && (TestFlag(mvControlled->Couplers[end::rear].CouplingFlag, coupling::control))) ||
((mvControlled->CabOccupied == -1) && (TestFlag(mvControlled->Couplers[end::front].CouplingFlag, coupling::control))))
{
btLampkaUkrotnienie.Turn(true);
}
else
{
btLampkaUkrotnienie.Turn(false);
}
// if
// ((TestFlag(mvControlled->BrakeStatus,+b_Rused+b_Ractive)))//Lampka drugiego stopnia hamowania
btLampkaHamPosp.Turn((TestFlag(mvOccupied->Hamulec->GetBrakeStatus(), 1))); // lampka drugiego stopnia hamowania
// TODO: youBy wyciągnąć flagę wysokiego stopnia
// hunter-121211: lampka zanikowo-pradowego wentylatorow:
btLampkaNadmWent.Turn((mvControlled->RventRot < 5.0) && (mvControlled->ResistorsFlagCheck()));
//-------
btLampkaWysRozr.Turn(!(mvControlled->Imax < mvControlled->ImaxHi));
if ((false == mvControlled->DelayCtrlFlag) &&
((mvControlled->ScndCtrlActualPos > 0) || ((mvControlled->RList[mvControlled->MainCtrlActualPos].ScndAct != 0) && (mvControlled->RList[mvControlled->MainCtrlActualPos].ScndAct != 255))))
{
btLampkaBoczniki.Turn(true);
}
else
{
btLampkaBoczniki.Turn(false);
}
btLampkaNapNastHam.Turn(mvControlled->DirActive != 0); // napiecie na nastawniku hamulcowym
btLampkaSprezarka.Turn(mvControlled->CompressorFlag); // mutopsitka dziala
btLampkaSprezarkaOff.Turn(false == mvControlled->CompressorFlag);
btLampkaFuelPumpOff.Turn(false == mvControlled->FuelPump.is_active);
// boczniki
unsigned char scp; // Ra: dopisałem "unsigned"
// Ra: w SU45 boczniki wchodzą na MainCtrlPos, a nie na MainCtrlActualPos
// - pokićkał ktoś?
scp = mvControlled->RList[mvControlled->MainCtrlPos].ScndAct;
scp = (scp == 255 ? 0 : scp); // Ra: whatta hella is this?
if ((mvControlled->ScndCtrlPos > 0) || (mvControlled->ScndInMain != 0) && (scp > 0))
{ // boczniki pojedynczo
btLampkaBocznik1.Turn(true);
btLampkaBocznik2.Turn(mvControlled->ScndCtrlPos > 1);
btLampkaBocznik3.Turn(mvControlled->ScndCtrlPos > 2);
btLampkaBocznik4.Turn(mvControlled->ScndCtrlPos > 3);
}
else
{ // wyłączone wszystkie cztery
btLampkaBocznik1.Turn(false);
btLampkaBocznik2.Turn(false);
btLampkaBocznik3.Turn(false);
btLampkaBocznik4.Turn(false);
}
if (mvControlled->Signalling == true)
{
if (mvOccupied->BrakePress >= 1.45f)
{
btLampkaHamowanie1zes.Turn(true);
}
if (mvControlled->BrakePress < 0.75f)
{
btLampkaHamowanie1zes.Turn(false);
}
}
else
{
btLampkaHamowanie1zes.Turn(false);
}
switch (mvControlled->TrainType)
{
// zależnie od typu lokomotywy
case dt_EZT:
{
btLampkaHamienie.Turn((mvControlled->BrakePress >= 0.2) && mvControlled->Signalling);
break;
}
case dt_ET41:
{
// odhamowanie drugiego członu
if (mvSecond)
{
// bo może komuś przyjść do głowy jeżdżenie jednym członem
btLampkaHamienie.Turn(mvSecond->BrakePress < 0.4);
}
break;
}
default:
{
btLampkaHamienie.Turn((mvOccupied->BrakePress >= 0.1) || mvControlled->DynamicBrakeFlag);
btLampkaBrakingOff.Turn((mvOccupied->BrakePress < 0.1) && (false == mvControlled->DynamicBrakeFlag));
break;
}
}
// KURS90
btLampkaMaxSila.Turn(abs(mvControlled->Im) >= 350);
btLampkaPrzekrMaxSila.Turn(abs(mvControlled->Im) >= 450);
btLampkaRadio.Turn(mvOccupied->Radio);
btLampkaRadioMessage.Turn(radio_message_played);
btLampkaRadioStop.Turn(mvOccupied->Radio && mvOccupied->RadioStopFlag);
btLampkaHamulecReczny.Turn(mvOccupied->ManualBrakePos > 0);
// NBMX wrzesien 2003 - drzwi oraz sygnał odjazdu
if (DynamicObject->Mechanik != nullptr)
{
btLampkaDoorLeft.Turn(DynamicObject->Mechanik->IsAnyDoorOpen[(cab_to_end() == end::front ? side::left : side::right)]);
btLampkaDoorRight.Turn(DynamicObject->Mechanik->IsAnyDoorOpen[(cab_to_end() == end::front ? side::right : side::left)]);
}
btLampkaBlokadaDrzwi.Turn(mvOccupied->Doors.is_locked);
btLampkaDoorLockOff.Turn(false == mvOccupied->Doors.lock_enabled);
btLampkaDepartureSignal.Turn(mvControlled->DepartureSignal);
btLampkaNapNastHam.Turn((mvControlled->DirActive != 0) && (mvOccupied->EpFuse)); // napiecie na nastawniku hamulcowym
// Wylaczanie lampek kierunku gdy jedziemy
// Feature uruchamiany z fiz z sekcji Ctrl. wpisem HideDirStatusWhenMoving=Yes (domyslnie No)
if (mvOccupied->HideDirStatusWhenMoving && // Czy ta funkcja jest w ogole wlaczona
mvOccupied->Vel > mvOccupied->HideDirStatusSpeed) // Uzaleznienie od predkosci
{
btLampkaForward.Turn(false);
btLampkaBackward.Turn(false);
btLampkaNeutral.Turn(false);
}
else
{
btLampkaForward.Turn(mvControlled->DirActive > 0); // jazda do przodu
btLampkaBackward.Turn(mvControlled->DirActive < 0); // jazda do tyłu
btLampkaNeutral.Turn(mvControlled->DirActive == 0); // kierunek neutral
}
btLampkaED.Turn(mvControlled->DynamicBrakeFlag); // hamulec ED
btLampkaBrakeProfileG.Turn(TestFlag(mvOccupied->BrakeDelayFlag, bdelay_G));
btLampkaBrakeProfileP.Turn(TestFlag(mvOccupied->BrakeDelayFlag, bdelay_P));
btLampkaBrakeProfileR.Turn(TestFlag(mvOccupied->BrakeDelayFlag, bdelay_R));
btLampkaSpringBrakeActive.Turn(mvOccupied->SpringBrake.IsActive);
btLampkaSpringBrakeInactive.Turn(!mvOccupied->SpringBrake.IsActive);
// light indicators
// NOTE: sides are hardcoded to deal with setups where single cab is equipped with all indicators
btLampkaUpperLight.Turn((mvOccupied->iLights[end::front] & light::headlight_upper) != 0);
btLampkaLeftLight.Turn((mvOccupied->iLights[end::front] & light::headlight_left) != 0);
btLampkaRightLight.Turn((mvOccupied->iLights[end::front] & light::headlight_right) != 0);
btLampkaLeftEndLight.Turn((mvOccupied->iLights[end::front] & light::redmarker_left) != 0);
btLampkaRightEndLight.Turn((mvOccupied->iLights[end::front] & light::redmarker_right) != 0);
btLampkaRearUpperLight.Turn((mvOccupied->iLights[end::rear] & light::headlight_upper) != 0);
btLampkaRearLeftLight.Turn((mvOccupied->iLights[end::rear] & light::headlight_left) != 0);
btLampkaRearRightLight.Turn((mvOccupied->iLights[end::rear] & light::headlight_right) != 0);
btLampkaRearLeftEndLight.Turn((mvOccupied->iLights[end::rear] & light::redmarker_left) != 0);
btLampkaRearRightEndLight.Turn((mvOccupied->iLights[end::rear] & light::redmarker_right) != 0);
// others
btLampkaMalfunction.Turn(mvControlled->dizel_heat.PA);
// overheat indicator lamps
btLampkaOilOverheat.Turn(mvControlled->dizel_heat.oil.is_hot);
btLampkaWaterOverheat.Turn(mvControlled->dizel_heat.water.is_hot);
btLampkaWaterAuxOverheat.Turn(mvControlled->dizel_heat.water_aux.is_hot);
btLampkaEngineOverheat.Turn(mvControlled->dizel_heat.engine_is_hot);
btLampkaMotorBlowers.Turn((mvControlled->MotorBlowers[end::front].is_active) && (mvControlled->MotorBlowers[end::rear].is_active));
btLampkaCoolingFans.Turn(mvControlled->RventRot > 1.0);
btLampkaTempomat.Turn(mvOccupied->SpeedCtrlUnit.IsActive);
btLampkaDistanceCounter.Turn(m_distancecounter >= 0.f);
// universal devices state indicators
for (auto idx = 0; idx < btUniversals.size(); ++idx)
{
btUniversals[idx].Turn(ggUniversals[idx].GetValue() > 0.5);
}
}
else
{
// wylaczone
btLampkaCzuwaka.Turn(false);
btLampkaSHP.Turn(false);
btLampkaCzuwakaSHP.Turn(false);
btLampkaWylSzybki.Turn(false);
btLampkaWylSzybkiOff.Turn(false);
btLampkaMainBreakerReady.Turn(false);
btLampkaMainBreakerBlinkingIfReady.Turn(false);
btLampkaWysRozr.Turn(false);
btLampkaOpory.Turn(false);
btLampkaStyczn.Turn(false);
btLampkaUkrotnienie.Turn(false);
btLampkaHamPosp.Turn(false);
btLampkaBoczniki.Turn(false);
btLampkaNapNastHam.Turn(false);
btLampkaPrzetw.Turn(false);
btLampkaPrzetwOff.Turn(false);
btLampkaNadmPrzetw.Turn(false);
btLampkaSprezarka.Turn(false);
btLampkaSprezarkaOff.Turn(false);
btLampkaFuelPumpOff.Turn(false);
btLampkaBezoporowa.Turn(false);
btLampkaHamowanie1zes.Turn(false);
btLampkaHamienie.Turn(false);
btLampkaBrakingOff.Turn(false);
btLampkaBrakeProfileG.Turn(false);
btLampkaBrakeProfileP.Turn(false);
btLampkaBrakeProfileR.Turn(false);
btLampkaSpringBrakeActive.Turn(false);
btLampkaSpringBrakeInactive.Turn(false);
// overheat indicator lamps off
btLampkaOilOverheat.Turn(false);
btLampkaWaterOverheat.Turn(false);
btLampkaWaterAuxOverheat.Turn(false);
btLampkaEngineOverheat.Turn(false);
btLampkaMaxSila.Turn(false);
btLampkaPrzekrMaxSila.Turn(false);
btLampkaRadio.Turn(false);
btLampkaRadioMessage.Turn(false);
btLampkaRadioStop.Turn(false);
btLampkaHamulecReczny.Turn(false);
btLampkaDoorLeft.Turn(false);
btLampkaDoorRight.Turn(false);
btLampkaBlokadaDrzwi.Turn(false);
btLampkaDoorLockOff.Turn(false);
btLampkaDepartureSignal.Turn(false);
btLampkaNapNastHam.Turn(false);
btLampkaForward.Turn(false);
btLampkaBackward.Turn(false);
btLampkaNeutral.Turn(false);
btLampkaED.Turn(false);
// light indicators
btLampkaUpperLight.Turn(false);
btLampkaLeftLight.Turn(false);
btLampkaRightLight.Turn(false);
btLampkaLeftEndLight.Turn(false);
btLampkaRightEndLight.Turn(false);
btLampkaRearUpperLight.Turn(false);
btLampkaRearLeftLight.Turn(false);
btLampkaRearRightLight.Turn(false);
btLampkaRearLeftEndLight.Turn(false);
btLampkaRearRightEndLight.Turn(false);
// others
btLampkaMalfunction.Turn(false);
btLampkaMotorBlowers.Turn(false);
btLampkaCoolingFans.Turn(false);
btLampkaTempomat.Turn(false);
btLampkaDistanceCounter.Turn(false);
// universal devices state indicators
for (auto &universal : btUniversals)
{
universal.Turn(false);
}
}
{ // yB - wskazniki drugiego czlonu
TDynamicObject *tmp{nullptr}; //=mvControlled->mvSecond; //Ra 2014-07: trzeba to jeszcze wyjąć z kabiny...
// Ra 2014-07: no nie ma potrzeby szukać tego w każdej klatce
if ((TestFlag(mvControlled->Couplers[1].CouplingFlag, coupling::control)) && (mvOccupied->CabOccupied > 0))
tmp = DynamicObject->NextConnected();
if ((TestFlag(mvControlled->Couplers[0].CouplingFlag, coupling::control)) && (mvOccupied->CabOccupied < 0))
tmp = DynamicObject->PrevConnected();
if (tmp)
{
if (lowvoltagepower)
{
auto const *mover{tmp->MoverParameters};
btLampkaWylSzybkiB.Turn(mover->Mains);
btLampkaWylSzybkiBOff.Turn((false == mover->Mains)
/*&& ( mover->MainsInitTimeCountdown <= 0.0 )*/
/*&& ( fHVoltage != 0.0 )*/);
btLampkaOporyB.Turn(mover->ResistorsFlagCheck());
btLampkaBezoporowaB.Turn((true == mover->ResistorsFlagCheck()) || (mover->MainCtrlActualPos == 0)); // do EU04
if ((mover->StLinFlag) || (mover->ControlPressureSwitch))
{
btLampkaStycznB.Turn(false);
}
else if (mover->BrakePress < 1.0)
{
btLampkaStycznB.Turn(true); // mozna prowadzic rozruch
}
// hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy wystapi w drugim
if (mover->SlippingWheels)
{
// Ra 2014-12: lokomotywy 181/182 dostają SlippingWheels po zahamowaniu powyżej 2.85 bara i buczały
auto const veldiff{(DynamicObject->GetVelocity() - fTachoVelocity) / mvControlled->Vmax};
if (veldiff < -0.01)
{
// 1% Vmax rezerwy, żeby 181/182 nie buczały po zahamowaniu, ale to proteza
auto const lightstate{std::abs(mover->Im) > 10.0};
btLampkaPoslizg.Turn(btLampkaPoslizg.GetValue() || lightstate);
}
}
btLampkaSprezarkaB.Turn(mover->CompressorFlag); // mutopsitka dziala
btLampkaSprezarkaBOff.Turn(false == mover->CompressorFlag);
if (mvControlled->Signalling == true)
{
if (mover->BrakePress >= 1.45f)
{
btLampkaHamowanie2zes.Turn(true);
}
if (mover->BrakePress < 0.75f)
{
btLampkaHamowanie2zes.Turn(false);
}
}
else
{
btLampkaHamowanie2zes.Turn(false);
}
btLampkaNadmPrzetwB.Turn(mover->ConvOvldFlag); // nadmiarowy przetwornicy?
btLampkaPrzetwB.Turn(mover->ConverterFlag); // zalaczenie przetwornicy
btLampkaPrzetwBOff.Turn(false == mover->ConverterFlag);
btLampkaHVoltageB.Turn(mover->NoVoltRelay && mover->OvervoltageRelay);
btLampkaMalfunctionB.Turn(mover->dizel_heat.PA);
// motor fuse indicator turns on if the fuse was blown in any unit under control
if (mover->Mains)
{
btLampkaNadmSil.Turn(btLampkaNadmSil.GetValue() || mover->FuseFlagCheck());
}
}
else // wylaczone
{
btLampkaWylSzybkiB.Turn(false);
btLampkaWylSzybkiBOff.Turn(false);
btLampkaOporyB.Turn(false);
btLampkaStycznB.Turn(false);
btLampkaSprezarkaB.Turn(false);
btLampkaSprezarkaBOff.Turn(false);
btLampkaBezoporowaB.Turn(false);
btLampkaHamowanie2zes.Turn(false);
btLampkaNadmPrzetwB.Turn(false);
btLampkaPrzetwB.Turn(false);
btLampkaPrzetwBOff.Turn(false);
btLampkaHVoltageB.Turn(false);
btLampkaMalfunctionB.Turn(false);
}
}
}
// McZapkie-080602: obroty (albo translacje) regulatorow
if (ggJointCtrl.SubModel != nullptr)
{
// joint master controller moves forward to adjust power and backward to adjust brakes
auto const brakerangemultiplier{/* NOTE: scaling disabled as it was conflicting with associating sounds with control positions
( mvControlled->CoupledCtrl ?
mvControlled->MainCtrlPosNo + mvControlled->ScndCtrlPosNo :
mvControlled->MainCtrlPosNo )
/ static_cast<double>(LocalBrakePosNo)
*/
1};
// when SplitEDPneumaticBrake is active the negative range of the joint controller
// represents the dedicated dynamic-brake lever (DBPN steps), not the pneumatic local brake
auto const negativePart{mvControlled->SplitEDPneumaticBrake ?
(mvControlled->DynamicBrakeCtrlPos > 0.0 ? mvControlled->DynamicBrakeCtrlPos * mvControlled->DynamicBrakeCtrlPosNo * -1 * brakerangemultiplier : 0.0) :
(mvOccupied->LocalBrakePosA > 0.0 ? mvOccupied->LocalBrakePosA * LocalBrakePosNo * -1 * brakerangemultiplier : 0.0)};
ggJointCtrl.UpdateValue((negativePart < 0.0 ? negativePart :
mvControlled->CoupledCtrl ? double(mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos) :
double(mvControlled->MainCtrlPos)),
dsbNastawnikJazdy);
ggJointCtrl.Update();
}
if (ggMainCtrl.SubModel != nullptr)
{
#ifdef _WIN32
if ((DynamicObject->Mechanik != nullptr) && (false == DynamicObject->Mechanik->AIControllFlag) // nie blokujemy AI
&& (Global.iFeedbackMode == 4) && (Global.fCalibrateIn[2][1] != 0.0))
{
set_master_controller(Console::AnalogCalibrateGet(2) * mvOccupied->MainCtrlPosNo);
mvOccupied->eimic_analog = Console::AnalogCalibrateGet(2);
}
#endif
if (mvControlled->CoupledCtrl)
{
ggMainCtrl.UpdateValue(double(mvControlled->MainCtrlPos + mvControlled->ScndCtrlPos), dsbNastawnikJazdy);
}
else
{
ggMainCtrl.UpdateValue(double(mvControlled->MainCtrlPos), dsbNastawnikJazdy);
}
ggMainCtrl.Update();
}
if (ggMainCtrlAct.SubModel != nullptr)
{
if (mvControlled->CoupledCtrl)
ggMainCtrlAct.UpdateValue(double(mvControlled->MainCtrlActualPos + mvControlled->ScndCtrlActualPos));
else
ggMainCtrlAct.UpdateValue(double(mvControlled->MainCtrlActualPos));
ggMainCtrlAct.Update();
}
if (ggScndCtrl.SubModel != nullptr)
{
// Ra: od byte odejmowane boolean i konwertowane potem na double?
if (false == ggScndCtrl.is_push())
{
ggScndCtrl.UpdateValue(double(mvControlled->ScndCtrlPos - ((mvControlled->TrainType == dt_ET42) && mvControlled->DynamicBrakeFlag)), dsbNastawnikBocz);
}
ggScndCtrl.Update();
}
if (ggScndCtrlButton.SubModel != nullptr)
{
if (ggScndCtrlButton.is_toggle())
{
ggScndCtrlButton.UpdateValue(((mvControlled->ScndCtrlPos > 0) ? 1.f : 0.f), dsbSwitch);
}
ggScndCtrlButton.Update(lowvoltagepower);
}
if (ggScndCtrlOffButton.SubModel != nullptr)
{
ggScndCtrlOffButton.Update(lowvoltagepower);
}
if (ggDistanceCounterButton.SubModel != nullptr)
{
ggDistanceCounterButton.Update();
}
if (ggDirKey.SubModel != nullptr)
{
if (mvControlled->TrainType != dt_EZT)
{
ggDirKey.UpdateValue(double(mvControlled->DirActive), dsbReverserKey);
}
else
{
ggDirKey.UpdateValue(double(mvControlled->DirActive) + double(mvControlled->Imin == mvControlled->IminHi), dsbReverserKey);
}
ggDirKey.Update();
}
if (ggBrakeCtrl.SubModel != nullptr)
{
#ifdef _WIN32
if (DynamicObject->Mechanik ? (DynamicObject->Mechanik->AIControllFlag ? false : (Global.iFeedbackMode == 4 /*|| (Global.bMWDmasterEnable && Global.bMWDBreakEnable)*/)) :
false && Global.fCalibrateIn[0][1] != 0.0) // nie blokujemy AI
{ // Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console
if (mvOccupied->BrakeHandle == TBrakeHandle::FV4a)
{
double b = Console::AnalogCalibrateGet(0);
b = b * 8.0 - 2.0;
b = std::clamp(b, -2.0, (double)mvOccupied->BrakeCtrlPosNo); // przycięcie zmiennej do granic
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
else if (mvOccupied->BrakeHandle == TBrakeHandle::FVel6) // może można usunąć ograniczenie do FV4a i FVel6?
{
double b = Console::AnalogCalibrateGet(0);
b = b * 7.0 - 1.0;
b = std::clamp(b, -1.0, (double)mvOccupied->BrakeCtrlPosNo); // przycięcie zmiennej do granic
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
else
{
double b = Console::AnalogCalibrateGet(0);
b = b * (mvOccupied->Handle->GetPos(bh_MAX) - mvOccupied->Handle->GetPos(bh_MIN)) + mvOccupied->Handle->GetPos(bh_MIN);
b = std::clamp(b, mvOccupied->Handle->GetPos(bh_MIN), mvOccupied->Handle->GetPos(bh_MAX)); // przycięcie zmiennej do granic
ggBrakeCtrl.UpdateValue(b); // przesów bez zaokrąglenia
mvOccupied->BrakeLevelSet(b);
}
}
else
#endif
{
// else //standardowa prodedura z kranem powiązanym z klawiaturą
// ggBrakeCtrl.UpdateValue(double(mvOccupied->BrakeCtrlPos));
ggBrakeCtrl.UpdateValue(mvOccupied->fBrakeCtrlPos);
ggBrakeCtrl.Update();
}
}
if (ggLocalBrake.SubModel != nullptr)
{
#ifdef _WIN32
if ((DynamicObject->Mechanik != nullptr) && (false == DynamicObject->Mechanik->AIControllFlag) // nie blokujemy AI
&& (mvOccupied->BrakeLocHandle == TBrakeHandle::FD1) &&
((Global.iFeedbackMode == 4) && Global.fCalibrateIn[0][1] != 0.0
/* || ( Global.bMWDmasterEnable && Global.bMWDBreakEnable )*/))
{
// Ra: nie najlepsze miejsce, ale na początek gdzieś to dać trzeba
// Firleju: dlatego kasujemy i zastepujemy funkcją w Console
auto const b = std::clamp(Console::AnalogCalibrateGet(1), 0.f, 1.f);
mvOccupied->LocalBrakePosA = b;
ggLocalBrake.UpdateValue(b * LocalBrakePosNo);
}
else
#endif
{
// standardowa prodedura z kranem powiązanym z klawiaturą
ggLocalBrake.UpdateValue(mvOccupied->LocalBrakePosA * LocalBrakePosNo);
}
ggLocalBrake.Update();
}
ggDirForwardButton.Update(lowvoltagepower);
ggDirNeutralButton.Update(lowvoltagepower);
ggDirBackwardButton.Update(lowvoltagepower);
ggAlarmChain.Update();
ggBrakeProfileCtrl.Update();
ggBrakeProfileG.Update();
ggBrakeProfileR.Update();
ggBrakeOperationModeCtrl.Update();
ggWiperSw.Update();
ggMaxCurrentCtrl.UpdateValue((true == mvControlled->ShuntModeAllow ? (true == mvControlled->ShuntMode ? 1.f : 0.f) : (mvControlled->MotorOverloadRelayHighThreshold ? 1.f : 0.f)));
ggMaxCurrentCtrl.Update();
// NBMX wrzesien 2003 - drzwi
ggDoorLeftPermitButton.Update(lowvoltagepower);
ggDoorRightPermitButton.Update(lowvoltagepower);
ggDoorPermitPresetButton.Update(lowvoltagepower);
ggDoorLeftButton.Update(lowvoltagepower);
ggDoorRightButton.Update(lowvoltagepower);
ggDoorLeftOnButton.Update(lowvoltagepower);
ggDoorRightOnButton.Update(lowvoltagepower);
ggDoorLeftOffButton.Update(lowvoltagepower);
ggDoorRightOffButton.Update(lowvoltagepower);
ggDoorAllOnButton.Update(lowvoltagepower);
ggDoorAllOffButton.Update(lowvoltagepower);
ggDoorSignallingButton.Update(lowvoltagepower);
ggDoorStepButton.Update(lowvoltagepower);
// NBMX dzwignia sprezarki
ggCompressorButton.Update();
ggCompressorLocalButton.Update();
ggCompressorListButton.Update();
//---------
// hunter-080812: poprawka na ogrzewanie w elektrykach - usuniete uzaleznienie od przetwornicy
if ((mvControlled->Heating == true) && (mvControlled->ConvOvldFlag == false))
btLampkaOgrzewanieSkladu.Turn(true);
else
btLampkaOgrzewanieSkladu.Turn(false);
//----------
// lights
auto const lightpower{(InstrumentLightType == 0 ? mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable :
InstrumentLightType == 1 ? mvControlled->Mains :
InstrumentLightType == 2 ? mvOccupied->Power110vIsAvailable :
InstrumentLightType == 3 ? mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable :
InstrumentLightType == 4 ? mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable :
false)};
InstrumentLightActive = (InstrumentLightType == 3 ? true : // TODO: link the light state with the state of the master key
InstrumentLightType == 4 ? (mvOccupied->iLights[end::front] != 0) || (mvOccupied->iLights[end::rear] != 0) :
InstrumentLightActive);
btInstrumentLight.Turn(InstrumentLightActive && lightpower);
btDashboardLight.Turn(DashboardLightActive && lightpower);
btTimetableLight.Turn(TimetableLightActive && lightpower);
// guziki:
ggMainOffButton.Update();
ggMainOnButton.Update();
ggMainButton.Update();
ggSecurityResetButton.Update();
ggSHPResetButton.Update();
ggReleaserButton.Update();
ggSpringBrakeOnButton.Update();
ggSpringBrakeOffButton.Update();
ggUniveralBrakeButton1.Update();
ggUniveralBrakeButton2.Update();
ggUniveralBrakeButton3.Update();
ggEPFuseButton.Update();
ggAntiSlipButton.Update();
ggSandButton.Update();
ggAutoSandButton.Update();
ggFuseButton.Update();
ggConverterFuseButton.Update();
ggStLinOffButton.Update();
ggRadioChannelSelector.Update();
ggRadioChannelPrevious.Update();
ggRadioChannelNext.Update();
ggRadioStop.Update();
ggRadioTest.Update();
ggRadioCall1.Update();
ggRadioCall3.Update();
ggRadioVolumeSelector.Update();
ggRadioVolumePrevious.Update();
ggRadioVolumeNext.Update();
ggDepartureSignalButton.Update();
/*
ggPantFrontButton.Update();
ggPantRearButton.Update();
ggPantFrontButtonOff.Update();
ggPantRearButtonOff.Update();
*/
ggPantAllDownButton.Update();
ggPantSelectedDownButton.Update();
ggPantSelectedButton.Update();
ggPantValvesButton.Update();
ggPantCompressorButton.Update();
ggPantCompressorValve.Update();
ggPantValvesOff.Update();
ggPantValvesUpdate.Update();
ggLightsButton.Update();
ggUpperLightButton.Update();
ggLeftLightButton.Update();
ggRightLightButton.Update();
ggLeftEndLightButton.Update();
ggRightEndLightButton.Update();
ggModernLightDimSw.Update();
// hunter-230112
ggRearUpperLightButton.Update();
ggRearLeftLightButton.Update();
ggRearRightLightButton.Update();
ggRearLeftEndLightButton.Update();
ggRearRightEndLightButton.Update();
ggDimHeadlightsButton.Update();
ggDimHeadlightsButton.Update();
//------------
ggConverterButton.Update();
ggConverterLocalButton.Update();
ggConverterOffButton.Update();
ggTrainHeatingButton.Update();
ggSignallingButton.Update();
ggNextCurrentButton.Update();
ggHornButton.Update();
ggHornLowButton.Update();
ggHornHighButton.Update();
ggWhistleButton.Update();
if (DynamicObject->Mechanik != nullptr)
{
ggHelperButton.UpdateValue(DynamicObject->Mechanik->HelperState);
}
ggHelperButton.Update();
ggSpeedControlIncreaseButton.Update(lowvoltagepower);
ggSpeedControlDecreaseButton.Update(lowvoltagepower);
ggSpeedControlPowerIncreaseButton.Update(lowvoltagepower);
ggSpeedControlPowerDecreaseButton.Update(lowvoltagepower);
for (auto &speedctrlbutton : ggSpeedCtrlButtons)
{
speedctrlbutton.Update(lowvoltagepower);
}
for (auto &universal : ggUniversals)
{
universal.Update();
}
for (auto &item : ggInverterEnableButtons)
{
item.Update();
}
for (auto &item : ggInverterDisableButtons)
{
item.Update();
}
for (auto &item : ggInverterToggleButtons)
{
item.Update();
}
for (auto &relayresetbutton : ggRelayResetButtons)
{
relayresetbutton.Update();
}
// hunter-091012
ggInstrumentLightButton.Update();
ggDashboardLightButton.Update();
ggTimetableLightButton.Update();
ggCabLightDimButton.Update();
ggCompartmentLightsButton.Update();
ggCompartmentLightsOnButton.Update();
ggCompartmentLightsOffButton.Update();
ggBatteryButton.Update();
ggBatteryOnButton.Update();
ggBatteryOffButton.Update();
if ((ggCabActivationButton.SubModel != nullptr) && (ggCabActivationButton.type() != TGaugeType::push))
{
ggCabActivationButton.UpdateValue(mvOccupied->IsCabMaster() ? 1.0 : 0.0);
}
ggCabActivationButton.Update();
ggWaterPumpBreakerButton.Update();
ggWaterPumpButton.Update();
ggWaterHeaterBreakerButton.Update();
ggWaterHeaterButton.Update();
ggWaterCircuitsLinkButton.Update();
ggFuelPumpButton.Update();
ggOilPumpButton.Update();
ggMotorBlowersFrontButton.Update();
ggMotorBlowersRearButton.Update();
ggMotorBlowersAllOffButton.Update();
// wyprowadzenie sygnałów dla haslera na PoKeys (zaznaczanie na taśmie)
btHaslerBrakes.Turn(mvOccupied->BrakePress > 0.4); // ciśnienie w cylindrach
btHaslerCurrent.Turn(mvOccupied->Im != 0.0); // prąd na silnikach
// calculate current level of interior illumination
{
// TODO: organize it along with rest of train update in a more sensible arrangement
// Ra: uzeleżnic od napięcia w obwodzie sterowania
// hunter-091012: uzaleznienie jasnosci od przetwornicy
int cabidx{0};
for (auto &cab : Cabine)
{
auto const cablightlevel = ((cab.bLight == false) ? 0.f : (cab.bLightDim == true) ? 0.4f : 1.f) * (mvOccupied->Power110vIsAvailable ? 1.f : 0.5f);
if (cab.LightLevel != cablightlevel)
{
cab.LightLevel = cablightlevel;
DynamicObject->set_cab_lights(cabidx, cab.LightLevel);
}
if (cabidx == iCabn)
{
DynamicObject->InteriorLightLevel = cablightlevel;
}
++cabidx;
}
}
// anti slip system activation, maintained while the control button is down
if (mvOccupied->BrakeSystem != TBrakeSystem::ElectroPneumatic)
{
if (ggAntiSlipButton.GetDesiredValue() > 0.95)
{
mvControlled->AntiSlippingBrake();
}
}
// screens
if (!FreeFlyModeFlag && simulation::Train == this) // don't bother if we're outside
update_screens(Deltatime);
// update direction relay
if (prevBatState != mvOccupied->Power24vIsAvailable)
SetupDirectionRelays();
if (prevDirection != mvOccupied->DirActive)
UpdateDirectionRelays();
prevBatState = mvOccupied->Power24vIsAvailable;
prevDirection = mvOccupied->DirActive;
// sounds
update_sounds(Deltatime);
return true; //(DynamicObject->Update(dt));
} // koniec update
void TTrain::UpdateDirectionRelays()
{
if (mvOccupied->DirActive < 0 && mvOccupied->Power24vIsAvailable) // wstecz
Dynamic()->sDirectionRelayR.play();
if (mvOccupied->DirActive == 0 && mvOccupied->Power24vIsAvailable) // neutral
Dynamic()->sDirectionRelayN.play();
if (mvOccupied->DirActive > 0 && mvOccupied->Power24vIsAvailable) // przod
Dynamic()->sDirectionRelayD.play();
}
void TTrain::SetupDirectionRelays()
{
if (mvOccupied->Power24vIsAvailable)
{
if (mvOccupied->DirActive < 0 && mvOccupied->Power24vIsAvailable) // wstecz
Dynamic()->sDirectionRelayR.play();
if (mvOccupied->DirActive > 0 && mvOccupied->Power24vIsAvailable) // przod
Dynamic()->sDirectionRelayD.play();
}
else if (mvOccupied->DirActive != 0) // neutral
Dynamic()->sDirectionRelayN.play();
}
void TTrain::update_sounds(double const Deltatime)
{
double volume{0.0};
double const brakevolumescale{0.5};
// Winger-160404 - syczenie pomocniczego (luzowanie)
if (m_lastlocalbrakepressure != -1.f)
{
// calculate rate of pressure drop in local brake cylinder, once it's been initialized
auto const brakepressuredifference{mvOccupied->LocBrakePress - m_lastlocalbrakepressure};
m_localbrakepressurechange = std::lerp(m_localbrakepressurechange, 10 * (brakepressuredifference / Deltatime), 0.1f);
}
m_lastlocalbrakepressure = mvOccupied->LocBrakePress;
// local brake, release
if (rsSBHiss)
{
if ((m_localbrakepressurechange < -0.05f) && (mvOccupied->LocBrakePress > mvOccupied->BrakePress - 0.05))
{
rsSBHiss->gain(std::clamp(rsSBHiss->m_amplitudeoffset + rsSBHiss->m_amplitudefactor * -m_localbrakepressurechange * 0.05, 0.0, 1.5));
rsSBHiss->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
// don't stop the sound too abruptly
volume = std::max(0.0, rsSBHiss->gain() - 0.1 * Deltatime);
rsSBHiss->gain(volume);
if (volume < 0.05)
{
rsSBHiss->stop();
}
}
}
// local brake, engage
if (rsSBHissU)
{
if (m_localbrakepressurechange > 0.05f)
{
rsSBHissU->gain(std::clamp(rsSBHissU->m_amplitudeoffset + rsSBHissU->m_amplitudefactor * m_localbrakepressurechange * 0.05, 0.0, 1.5));
rsSBHissU->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
// don't stop the sound too abruptly
volume = std::max(0.0, rsSBHissU->gain() - 0.1 * Deltatime);
rsSBHissU->gain(volume);
if (volume < 0.05)
{
rsSBHissU->stop();
}
}
}
// McZapkie-280302 - syczenie
// TODO: softer volume reduction than plain abrupt stop, perhaps as reusable wrapper?
if ((mvOccupied->BrakeHandle == TBrakeHandle::FV4a) || (mvOccupied->BrakeHandle == TBrakeHandle::FVel6))
{
// upuszczanie z PG
if (rsHiss)
{
fPPress = std::lerp(fPPress, static_cast<float>(mvOccupied->Handle->GetSound(s_fv4a_b)), 0.05f);
volume = (fPPress > 0 ? rsHiss->m_amplitudefactor * fPPress * 0.25 + rsHiss->m_amplitudeoffset : 0);
if (volume * brakevolumescale > 0.05)
{
rsHiss->gain(volume * brakevolumescale);
rsHiss->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
rsHiss->stop();
}
}
// napelnianie PG
if (rsHissU)
{
fNPress = std::lerp(fNPress, static_cast<float>(mvOccupied->Handle->GetSound(s_fv4a_u)), 0.25f);
volume = (fNPress > 0 ? rsHissU->m_amplitudefactor * fNPress + rsHissU->m_amplitudeoffset : 0);
if (volume * brakevolumescale > 0.05)
{
rsHissU->gain(volume * brakevolumescale);
rsHissU->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
rsHissU->stop();
}
}
// upuszczanie przy naglym
if (rsHissE)
{
volume = mvOccupied->Handle->GetSound(s_fv4a_e) * rsHissE->m_amplitudefactor + rsHissE->m_amplitudeoffset;
if (volume * brakevolumescale > 0.05)
{
rsHissE->gain(volume * brakevolumescale);
rsHissE->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
rsHissE->stop();
}
}
// upuszczanie sterujacego fala
if (rsHissX)
{
volume = mvOccupied->Handle->GetSound(s_fv4a_x) * rsHissX->m_amplitudefactor + rsHissX->m_amplitudeoffset;
if (volume * brakevolumescale > 0.05)
{
rsHissX->gain(volume * brakevolumescale);
rsHissX->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
rsHissX->stop();
}
}
// upuszczanie z czasowego
if (rsHissT)
{
volume = mvOccupied->Handle->GetSound(s_fv4a_t) * rsHissT->m_amplitudefactor + +rsHissT->m_amplitudeoffset;
if (volume * brakevolumescale > 0.05)
{
rsHissT->gain(volume * brakevolumescale);
rsHissT->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
rsHissT->stop();
}
}
}
else
{
// jesli nie FV4a
// upuszczanie z PG
if (rsHiss)
{
fPPress = (4.0f * fPPress + std::max(0.0, mvOccupied->dpMainValve)) / (4.0f + 1.0f);
volume = (fPPress > 0.0f ? 2.0 * rsHiss->m_amplitudefactor * fPPress + rsHiss->m_amplitudeoffset : 0.0);
if (volume > 0.05)
{
rsHiss->gain(volume);
rsHiss->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
rsHiss->stop();
}
}
// napelnianie PG
if (rsHissU)
{
fNPress = (4.0f * fNPress + std::min(0.0, mvOccupied->dpMainValve)) / (4.0f + 1.0f);
volume = (fNPress < 0.0f ? -1.0 * rsHissU->m_amplitudefactor * fNPress + rsHissU->m_amplitudeoffset : 0.0);
if (volume > 0.01)
{
rsHissU->gain(volume);
rsHissU->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
rsHissU->stop();
}
}
} // koniec nie FV4a
// brakes
if (rsBrake)
{
if ((mvOccupied->UnitBrakeForce > 10.0) && (mvOccupied->Vel > 0.05))
{
auto const brakeforceratio{
std::clamp(mvOccupied->UnitBrakeForce / std::max(1.0, mvOccupied->BrakeForceR(1.0, mvOccupied->Vel) / (mvOccupied->NAxles * std::max(1, mvOccupied->NBpA))), 0.0, 1.0)};
// HACK: in external view mute the sound rather than stop it, in case there's an opening bookend it'd (re)play on sound restart after returning inside
volume = (FreeFlyModeFlag ? 0.0 : rsBrake->m_amplitudeoffset + std::sqrt(brakeforceratio * std::lerp(0.4, 1.0, (mvOccupied->Vel / (1 + mvOccupied->Vmax)))) * rsBrake->m_amplitudefactor);
rsBrake->pitch(rsBrake->m_frequencyoffset + mvOccupied->Vel * rsBrake->m_frequencyfactor);
rsBrake->gain(volume);
rsBrake->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
rsBrake->stop();
}
}
// ambient sound
// since it's typically ticking of the clock we can center it on tachometer or on middle of compartment bounding area
if (rsFadeSound)
{
rsFadeSound->play(sound_flags::exclusive | sound_flags::looping);
}
if (dsbSlipAlarm)
{
// alarm przy poslizgu dla 181/182 - BOMBARDIER
if ((mvControlled->SlippingWheels) && (DynamicObject->GetVelocity() > 1.0))
{
dsbSlipAlarm->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
dsbSlipAlarm->stop();
}
}
// dzwiek wiatru rozbijajacego sie o szyby w kabinie
if (rsWindSound)
{
if (!FreeFlyModeFlag && !Global.CabWindowOpen && DynamicObject->GetVelocity() > 0.5)
update_sounds_resonancenoise(*rsWindSound);
else
rsWindSound->stop(FreeFlyModeFlag);
}
// dzwiek rezonansu (taki drugi runningnoise w sumie)
if (rsResonanceNoise)
{
if (!FreeFlyModeFlag && !Global.CabWindowOpen && DynamicObject->GetVelocity() > 0.5)
{
update_sounds_resonancenoise(*rsResonanceNoise);
}
else
rsResonanceNoise->stop(FreeFlyModeFlag);
}
// szum w czasie jazdy
if (rsRunningNoise)
{
if ((false == FreeFlyModeFlag) && (false == Global.CabWindowOpen) && (DynamicObject->GetVelocity() > 0.5))
{
update_sounds_runningnoise(*rsRunningNoise);
}
else
{
// don't play the optional ending sound if the listener switches views
rsRunningNoise->stop(true == FreeFlyModeFlag);
}
}
// hunting oscillation noise
if (rsHuntingNoise)
{
if ((false == FreeFlyModeFlag) && (false == Global.CabWindowOpen) && (DynamicObject->GetVelocity() > 0.5) && (DynamicObject->IsHunting))
{
update_sounds_runningnoise(*rsHuntingNoise);
// modify calculated sound volume by hunting amount
auto const huntingamount = std::lerp(
0.0, 1.0, std::clamp((mvOccupied->Vel - DynamicObject->HuntingShake.fadein_begin) / (DynamicObject->HuntingShake.fadein_end - DynamicObject->HuntingShake.fadein_begin), 0.0, 1.0));
rsHuntingNoise->gain(rsHuntingNoise->gain() * huntingamount);
}
else
{
// don't play the optional ending sound if the listener switches views
rsHuntingNoise->stop(true == FreeFlyModeFlag);
}
}
// rain sound
if (m_rainsound)
{
if ((false == FreeFlyModeFlag) && (false == Global.CabWindowOpen) && (Global.Weather == "rain:"))
{
if (m_rainsound->is_combined())
{
m_rainsound->pitch(Global.Overcast - 1.0);
}
m_rainsound->gain(m_rainsound->m_amplitudeoffset + m_rainsound->m_amplitudefactor * 1.f);
m_rainsound->play(sound_flags::exclusive | sound_flags::looping);
}
else
{
m_rainsound->stop();
}
}
if (dsbHasler)
{
if (fTachoCount >= 3.f)
{
auto const frequency{(true == dsbHasler->is_combined() ? fTachoVelocity * 0.01 : dsbHasler->m_frequencyoffset + dsbHasler->m_frequencyfactor)};
dsbHasler->pitch(frequency);
dsbHasler->gain(dsbHasler->m_amplitudeoffset + dsbHasler->m_amplitudefactor);
dsbHasler->play(sound_flags::exclusive | sound_flags::looping);
}
else if (fTachoCount < 1.f)
{
dsbHasler->stop();
}
}
// power-reliant sounds
if (mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable)
{
// buzzer shp
if (mvOccupied->SecuritySystem.is_cabsignal_beeping())
{
if (dsbBuzzerShp && false == dsbBuzzerShp->is_playing())
{
dsbBuzzerShp->pitch(dsbBuzzerShp->m_frequencyoffset + dsbBuzzerShp->m_frequencyfactor);
dsbBuzzerShp->gain(dsbBuzzerShp->m_amplitudeoffset + dsbBuzzerShp->m_amplitudefactor);
dsbBuzzerShp->play(sound_flags::looping);
}
}
else
{
if (dsbBuzzerShp && true == dsbBuzzerShp->is_playing())
{
dsbBuzzerShp->stop();
}
}
// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
// hunter-091012: rozdzielenie alarmow
if (mvOccupied->SecuritySystem.is_beeping())
{
if (dsbBuzzer && false == dsbBuzzer->is_playing())
{
dsbBuzzer->pitch(dsbBuzzer->m_frequencyoffset + dsbBuzzer->m_frequencyfactor);
dsbBuzzer->gain(dsbBuzzer->m_amplitudeoffset + dsbBuzzer->m_amplitudefactor);
dsbBuzzer->play(sound_flags::looping);
#ifdef _WIN32
Console::BitsSet(1 << 14); // ustawienie bitu 16 na PoKeys
#endif
}
}
else
{
if (dsbBuzzer && true == dsbBuzzer->is_playing())
{
dsbBuzzer->stop();
#ifdef _WIN32
Console::BitsClear(1 << 14); // ustawienie bitu 16 na PoKeys
#endif
}
}
// distance meter alert
if (m_distancecounterclear)
{
auto const *owner{(DynamicObject->ctOwner != nullptr ? DynamicObject->ctOwner : DynamicObject->Mechanik)};
if (m_distancecounter > owner->fLength)
{
// play assigned sound if the train travelled its full length since meter activation
// TBD: check all combinations of directions and active cab
m_distancecounter = -1.f; // turn off the meter after its task is done
m_distancecounterclear->pitch(m_distancecounterclear->m_frequencyoffset + m_distancecounterclear->m_frequencyfactor);
m_distancecounterclear->gain(m_distancecounterclear->m_amplitudeoffset + m_distancecounterclear->m_amplitudefactor);
m_distancecounterclear->play(sound_flags::exclusive);
}
}
}
else
{
// stop power-reliant sounds if power is cut
if (dsbBuzzer)
{
if (true == dsbBuzzer->is_playing())
{
dsbBuzzer->stop();
#ifdef _WIN32
Console::BitsClear(1 << 14); // ustawienie bitu 16 na PoKeys
#endif
}
}
if (dsbBuzzerShp && dsbBuzzerShp->is_playing())
{
dsbBuzzerShp->stop();
}
{
}
if (m_distancecounterclear)
{
m_distancecounterclear->stop();
}
}
update_sounds_radio();
}
void TTrain::update_sounds_resonancenoise(sound_source &Sound)
{
// frequency calculation
auto const normalizer{mvOccupied->Vmax * 0.01f};
auto const frequency{Sound.m_frequencyoffset + Sound.m_frequencyfactor * mvOccupied->Vel * normalizer};
// volume calculation
auto volume = Sound.m_amplitudeoffset + Sound.m_amplitudefactor * std::lerp(mvOccupied->Vel / (1 + mvOccupied->Vmax), 1.0, 0.5); // scale base volume between 0.5-1.0
if (volume > 0.05)
{
Sound.pitch(frequency).gain(volume).play(sound_flags::exclusive | sound_flags::looping);
}
else
{
Sound.stop();
}
}
void TTrain::update_sounds_runningnoise(sound_source &Sound)
{
// frequency calculation
auto const normalizer{(true == Sound.is_combined() ? mvOccupied->Vmax * 0.01f : 1.f)};
auto const frequency{Sound.m_frequencyoffset + Sound.m_frequencyfactor * mvOccupied->Vel * normalizer};
// volume calculation
auto volume = Sound.m_amplitudeoffset + Sound.m_amplitudefactor * std::lerp(mvOccupied->Vel / (1 + mvOccupied->Vmax), 1.0,
0.5); // scale base volume between 0.5-1.0
if (std::abs(mvOccupied->nrot) > 0.01)
{
// hamulce wzmagaja halas
auto const brakeforceratio{(std::clamp(mvOccupied->UnitBrakeForce / std::max(1.0, mvOccupied->BrakeForceR(1.0, mvOccupied->Vel) / (mvOccupied->NAxles * std::max(1, mvOccupied->NBpA))), 0.0, 1.0))};
volume *= 1 + 0.125 * brakeforceratio;
}
// scale volume by track quality
// TODO: track quality and/or environment factors as separate subroutine
volume *= std::lerp(0.8, 1.2, std::clamp(DynamicObject->MyTrack->iQualityFlag / 20.0, 0.0, 1.0));
// for single sample sounds muffle the playback at low speeds
if (false == Sound.is_combined())
{
volume *= std::lerp(0.0, 1.0, std::clamp(mvOccupied->Vel / 25.0, 0.0, 1.0));
}
if (volume > 0.05)
{
Sound.pitch(frequency).gain(volume).play(sound_flags::exclusive | sound_flags::looping);
}
else
{
Sound.stop();
}
}
void TTrain::update_sounds_radio()
{
radio_message_played = false;
if (false == m_radiomessages.empty())
{
// erase completed radio messages from the list
m_radiomessages.erase(std::remove_if(std::begin(m_radiomessages), std::end(m_radiomessages), [](auto const &source) { return (false == source.second->is_playing()); }),
std::end(m_radiomessages));
}
// adjust audibility of remaining messages based on current radio conditions
auto const radioenabled{(true == mvOccupied->Radio) && (mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable)};
for (auto &message : m_radiomessages)
{
auto const volume{(true == radioenabled) && (Dynamic()->Mechanik != nullptr) && (message.first == RadioChannel()) ? m_radiovolume : 0.0};
message.second->gain(volume);
radio_message_played |= (true == radioenabled) && (Dynamic()->Mechanik != nullptr) && (message.first == RadioChannel());
}
// radiostop
if (m_radiostop)
{
if ((true == radioenabled) && (true == mvOccupied->RadioStopFlag))
{
m_radiostop->play(sound_flags::exclusive | sound_flags::looping);
radio_message_played |= true;
}
else
{
m_radiostop->stop();
}
}
if (radio_message_played)
{
btLampkaRadioMessage.gain(m_radiovolume);
}
}
void TTrain::update_screens(double dt)
{
for (auto &screen : m_screens)
{
if (screen.updatetimecounter >= 0)
screen.updatetimecounter += dt;
if (screen.updatetimecounter <= screen.updatetime)
continue;
screen.updatetimecounter = screen.updatetime > 0 ? 0 : -1;
auto state_dict = GetTrainState(screen.parameters);
state_dict->insert("touches", *screen.touch_list);
screen.touch_list->clear();
Application.request({screen.script, state_dict, screen.rt});
}
}
void TTrain::add_distance(double const Distance)
{
auto const meterenabled{(m_distancecounter >= 0) && (mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable)};
if (true == meterenabled)
{
m_distancecounter += Distance * Occupied()->CabOccupied;
}
else
{
m_distancecounter = -1.f;
}
}
bool TTrain::CabChange(int iDirection)
{ // McZapkie-090902: zmiana kabiny 1->0->2 i z powrotem
if ((DynamicObject->Mechanik == nullptr) || (true == DynamicObject->Mechanik->AIControllFlag))
{
// jeśli prowadzi AI albo jest w innym członie
// jak AI prowadzi, to nie można mu mieszać
if (std::abs(mvOccupied->CabOccupied + iDirection) > 1)
return false; // ewentualna zmiana pojazdu
mvOccupied->CabOccupied += iDirection;
}
else
{ // jeśli pojazd prowadzony ręcznie albo wcale (wagon)
mvOccupied->CabDeactivisationAuto();
if (mvOccupied->ChangeCab(iDirection))
{
if (InitializeCab(mvOccupied->CabOccupied, mvOccupied->TypeName + ".mmd"))
{
// zmiana kabiny w ramach tego samego pojazdu
mvOccupied->CabActivisationAuto(); // załączenie rozrządu (wirtualne kabiny)
DynamicObject->Mechanik->DirectionChange();
return true; // udało się zmienić kabinę
}
}
// aktywizacja poprzedniej, bo jeszcze nie wiadomo, czy jakiś pojazd jest
mvOccupied->CabActivisationAuto();
}
return false; // ewentualna zmiana pojazdu
}
// McZapkie-310302
// wczytywanie pliku z danymi multimedialnymi (dzwieki, kontrolki, kabiny)
bool TTrain::LoadMMediaFile(std::string const &asFileName)
{
// initialize sounds so potential entries from previous vehicle don't stick around
std::unordered_map<std::string, std::tuple<std::optional<sound_source> &, sound_placement, float, sound_type, int, double>> internalsounds = {
{"ctrl:", {dsbNastawnikJazdy, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"ctrlscnd:", {dsbNastawnikBocz, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"reverserkey:", {dsbReverserKey, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"buzzer:", {dsbBuzzer, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"buzzershp:", {dsbBuzzerShp, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"radiostop:", {m_radiostop, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"slipalarm:", {dsbSlipAlarm, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"distancecounter:", {m_distancecounterclear, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"tachoclock:", {dsbHasler, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"switch:", {dsbSwitch, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"pneumaticswitch:", {dsbPneumaticSwitch, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"airsound:", {rsHiss, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"airsound2:", {rsHissU, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"airsound3:", {rsHissE, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"airsound4:", {rsHissX, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"airsound5:", {rsHissT, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"localbrakesound:", {rsSBHiss, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"localbrakesound2:", {rsSBHissU, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, sound_parameters::amplitude, 100.0}},
{"brakesound:", {rsBrake, sound_placement::internal, -1, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, 100.0}},
{"fadesound:", {rsFadeSound, sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE, sound_type::single, 0, 100.0}},
{"runningnoise:", {rsRunningNoise, sound_placement::internal, EU07_SOUND_GLOBALRANGE, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, mvOccupied->Vmax}},
{"resonancenoise:", {rsResonanceNoise, sound_placement::internal, EU07_SOUND_GLOBALRANGE, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, mvOccupied->Vmax}},
{"windsound:", {rsWindSound, sound_placement::internal, EU07_SOUND_GLOBALRANGE, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, mvOccupied->Vmax}},
{"huntingnoise:", {rsHuntingNoise, sound_placement::internal, EU07_SOUND_GLOBALRANGE, sound_type::single, sound_parameters::amplitude | sound_parameters::frequency, mvOccupied->Vmax}},
{"rainsound:", {m_rainsound, sound_placement::internal, -1, sound_type::single, 0, 100.0}},
};
for (auto &soundconfig : internalsounds)
{
std::get<std::optional<sound_source> &>(soundconfig.second).reset();
}
// NOTE: since radiosound is an incomplete template not using std::optional it gets a special treatment
m_radiosound.owner(DynamicObject);
CabSoundLocations.clear();
cParser parser(asFileName, cParser::buffer_FILE, DynamicObject->asBaseDir, true, std::vector<std::string>(), true);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
std::string token;
do
{
token = "";
parser.getTokens();
parser >> token;
} while ((token != "") && (token != "internaldata:"));
if (token == "internaldata:")
{
do
{
token = "";
parser.getTokens();
parser >> token;
auto lookup{internalsounds.find(token)};
if (lookup == internalsounds.end())
{
continue;
}
auto const soundconfig{lookup->second};
sound_source sound{std::get<sound_placement>(soundconfig), std::get<float>(soundconfig)};
sound.deserialize(parser, std::get<sound_type>(soundconfig), std::get<int>(soundconfig), std::get<double>(soundconfig));
sound.owner(DynamicObject);
std::get<std::optional<sound_source> &>(soundconfig) = sound;
} while (token != "");
// assign default samples to sound emitters which weren't included in the config file
if (!m_rainsound)
{
sound_source rainsound;
rainsound.deserialize("rainsound_default", sound_type::single);
rainsound.owner(DynamicObject);
m_rainsound = rainsound;
}
if (!rsSBHiss)
{
// fallback for vehicles without defined local brake hiss sound
rsSBHiss = rsHiss;
}
if (!rsSBHissU)
{
// fallback for vehicles without defined local brake hiss sound
rsSBHissU = rsHissU;
}
if (rsBrake)
{
rsBrake->m_frequencyfactor /= (1 + mvOccupied->Vmax);
}
if (rsResonanceNoise)
{
rsResonanceNoise->m_frequencyfactor /= (1 + mvOccupied->Vmax);
}
if (rsWindSound)
{
rsWindSound->m_frequencyfactor /= (1 + mvOccupied->Vmax);
}
if (rsRunningNoise)
{
rsRunningNoise->m_frequencyfactor /= (1 + mvOccupied->Vmax);
}
if (rsHuntingNoise)
{
rsHuntingNoise->m_frequencyfactor /= (1 + mvOccupied->Vmax);
}
}
auto const nullvector{glm::vec3()};
std::vector<std::reference_wrapper<std::optional<sound_source>>> sounds = {
dsbReverserKey, dsbNastawnikJazdy, dsbNastawnikBocz, dsbSwitch, dsbPneumaticSwitch, rsHiss, rsHissU, rsHissE, rsHissX, rsHissT, rsSBHiss,
rsSBHissU, rsFadeSound, rsRunningNoise, rsResonanceNoise, rsWindSound, rsHuntingNoise, dsbHasler, dsbBuzzer, dsbBuzzerShp, dsbSlipAlarm, m_distancecounterclear,
m_rainsound, m_radiostop};
for (auto &sound : sounds)
{
if (sound.get())
{
CabSoundLocations.emplace_back(sound, sound.get()->offset());
}
}
return true;
}
bool TTrain::InitializeCab(int NewCabNo, std::string const &asFileName)
{
m_controlmapper.clear();
// clear python screens
m_screens.clear();
// reset sound positions
auto const nullvector{glm::vec3()};
std::vector<std::reference_wrapper<std::optional<sound_source>>> sounds = {
dsbReverserKey, dsbNastawnikJazdy, dsbNastawnikBocz, dsbSwitch, dsbPneumaticSwitch, rsHiss, rsHissU, rsHissE, rsHissX, rsHissT, rsSBHiss,
rsSBHissU, rsFadeSound, rsRunningNoise, rsResonanceNoise, rsWindSound, rsHuntingNoise, dsbHasler, dsbBuzzer, dsbBuzzerShp, dsbSlipAlarm, m_distancecounterclear,
m_rainsound, m_radiostop};
for (auto &sound : sounds)
{
if (sound.get())
{
sound.get()->offset(nullvector);
}
}
m_radiosound.offset(nullvector);
for (auto &sound : CabSoundLocations)
{
if ((sound.first.get()) && (sound.first.get()->offset() == nullvector))
{
sound.first.get()->offset(sound.second);
}
}
// reset view angles
pMechViewAngle = {0.0, 0.0};
is_cab_initialized = true; // the attempt may fail, but it's the attempt that counts
bool parse = false;
int cabindex = 0;
DynamicObject->mdKabina = nullptr; // likwidacja wskaźnika na dotychczasową kabinę
switch (NewCabNo)
{ // ustalenie numeru kabiny do wczytania
case -1:
cabindex = 2;
break;
case 1:
cabindex = 1;
break;
case 0:
cabindex = 0;
break;
}
iCabn = cabindex;
std::string cabstr("cab" + std::to_string(cabindex) + "definition:");
cParser parser(asFileName, cParser::buffer_FILE, DynamicObject->asBaseDir, true, std::vector<std::string>(), true);
// NOTE: yaml-style comments are disabled until conflict in use of # is resolved
// parser.addCommentStyle( "#", "\n" );
std::string token;
do
{
// szukanie kabiny
token = "";
parser.getTokens();
parser >> token;
} while ((token != "") && (token != cabstr));
if (token == cabstr)
{
// jeśli znaleziony wpis kabiny
Cabine[cabindex].Load(parser);
// NOTE: the position and angle definitions depend on strict entry order
// TODO: refactor into more flexible arrangement
parser.getTokens();
parser >> token;
if (token == std::string("driver" + std::to_string(cabindex) + "angle:"))
{
// camera view angle
parser.getTokens(2, false);
// angle is specified in degrees but internally stored in radians
glm::vec2 viewangle;
parser >> viewangle.y // yaw first, then pitch
>> viewangle.x;
pMechViewAngle = glm::radians(viewangle);
Global.pCamera.Angle.x = pMechViewAngle.x;
Global.pCamera.Angle.y = pMechViewAngle.y;
parser.getTokens();
parser >> token;
}
if (token == std::string("driver" + std::to_string(cabindex) + "pos:"))
{
// pozycja poczatkowa maszynisty
parser.getTokens(3, false);
parser >> pMechOffset.x >> pMechOffset.y >> pMechOffset.z;
pMechSittingPosition = pMechOffset;
parser.getTokens();
parser >> token;
}
// ABu: pozycja siedzaca mechanika
if (token == std::string("driver" + std::to_string(cabindex) + "sitpos:"))
{
// ABu 180404 pozycja siedzaca maszynisty
parser.getTokens(3, false);
parser >> pMechSittingPosition.x >> pMechSittingPosition.y >> pMechSittingPosition.z;
parser.getTokens();
parser >> token;
}
// else parse=false;
do
{
if (parse == true)
{
token = "";
parser.getTokens();
parser >> token;
}
else
{
parse = true;
}
// inicjacja kabiny
// Ra 2014-08: zmieniamy zasady - zamiast przypisywać submodel do
// istniejących obiektów animujących
// będziemy teraz uaktywniać obiekty animujące z tablicy i podawać im
// submodel oraz wskaźnik na parametr
if (token == std::string("cab" + std::to_string(cabindex) + "model:"))
{
// model kabiny
parser.getTokens();
parser >> token;
std::replace(token.begin(), token.end(), '\\', '/');
if (token != "none")
{
// bieżąca sciezka do tekstur to dynamic/...
Global.asCurrentTexturePath = DynamicObject->asBaseDir;
// szukaj kabinę jako oddzielny model
// name can contain leading slash, erase it to avoid creation of double slashes when the name is combined with current directory
replace_slashes(token);
erase_leading_slashes(token);
if (token[0] == '/')
{
token.erase(0, 1);
}
TModel3d *kabina = TModelsManager::GetModel(DynamicObject->asBaseDir + token, true, true, (Global.network_servers.empty() && !Global.network_client) ? 0 : id());
// z powrotem defaultowa sciezka do tekstur
Global.asCurrentTexturePath = paths::textures;
// if (DynamicObject->mdKabina!=k)
if (kabina != nullptr)
{
DynamicObject->mdKabina = kabina; // nowa kabina
}
//(mdKabina) może zostać to samo po przejściu do innego członu bez
// zmiany kabiny, przy powrocie musi być wiązanie ponowne
// else
// break; //wyjście z pętli, bo model zostaje bez zmian
}
else if (cabindex == 1)
{
// model tylko, gdy nie ma kabiny 1
// McZapkie-170103: szukaj elementy kabiny w glownym modelu
DynamicObject->mdKabina = DynamicObject->mdModel;
}
clear_cab_controls();
}
/*
if (nullptr == DynamicObject->mdKabina)
{
// don't bother with other parts until the cab is initialised
continue;
}
*/
else if (true == initialize_gauge(parser, token, cabindex))
{
// matched the token, grab the next one
continue;
}
else if (true == initialize_button(parser, token, cabindex))
{
// matched the token, grab the next one
continue;
}
// TODO: add "pydestination:"
else if (token == "pyscreen:")
{
screen_entry screen;
screen.deserialize(parser);
if ((false == screen.script.empty()) && (substr_path(screen.script).empty()))
{
screen.script = DynamicObject->asBaseDir + screen.script;
}
ITexture *tex = nullptr;
TSubModel *submodel = nullptr;
if (screen.target != "none")
{
submodel = (DynamicObject->mdKabina ? DynamicObject->mdKabina->GetFromName(screen.target) :
DynamicObject->mdLowPolyInt ? DynamicObject->mdLowPolyInt->GetFromName(screen.target) :
nullptr);
if (submodel == nullptr)
{
WriteLog("Python Screen: submodel " + screen.target + " not found - Ignoring screen");
continue;
}
auto const material{submodel->GetMaterial()};
if (material <= 0)
{
// sub model nie posiada tekstury lub tekstura wymienna - nie obslugiwana
WriteLog("Python Screen: invalid texture id " + std::to_string(material) + " - Ignoring screen");
continue;
}
tex = &GfxRenderer->Texture(GfxRenderer->Material(material)->GetTexture(0));
}
else
{
// TODO: fix leak
tex = ITexture::null_texture();
tex->make_stub();
}
tex->create(true); // make the surface static so it doesn't get destroyed by garbage
// collector if the user spends long time outside cab
// TBD, TODO: keep texture handles around, so we can undo the static switch when the
// user changes cabs?
auto rt = std::make_shared<python_rt>();
rt->shared_tex = tex;
// record renderer and material binding for future update requests
m_screens.emplace_back(screen);
m_screens.back().rt = rt;
m_screens.back().touch_list = std::make_shared<std::vector<glm::vec2>>();
if (submodel)
submodel->screen_touch_list = m_screens.back().touch_list;
if (Global.python_displaywindows)
m_screens.back().viewer = std::make_unique<python_screen_viewer>(rt, m_screens.back().touch_list, m_screens.back().script);
}
else if (token == "pyscreenupdatetime:")
{
parser.getTokens();
parser >> ScreenUpdateRate;
}
// btLampkaUnknown`"unknown",mdKabina,false);
} while ((token != "")
// TODO: enable full per-cab deserialization when/if .mmd files get proper per-cab switch configuration
// && ( token != "cab1definition:" )
// && ( token != "cab2definition:" )
&& (token != "cab0definition:"));
for (auto &screen : m_screens)
{
if (screen.updatetime > 0)
{
screen.updatetime = std::max((int)screen.updatetime, Global.PythonScreenUpdateRate) * 0.001;
}
if (screen.updatetime == 0)
{
screen.updatetime = std::max(Global.PythonScreenUpdateRate, ScreenUpdateRate) * 0.001;
}
if (screen.updatetime < -1)
{
screen.updatetime = -screen.updatetime * 0.001;
}
}
}
else
{
return false;
}
/*
if (DynamicObject->mdKabina)
{
*/
// configure placement of sound emitters which aren't bound with any device model, and weren't placed manually
auto const caboffset{glm::dvec3{(Cabine[cabindex].CabPos1 + Cabine[cabindex].CabPos2) * 0.5f} + glm::dvec3{0, 1, 0}};
// NOTE: since radiosound is an incomplete template not using std::optional it gets a special treatment
if (m_radiosound.offset() == nullvector)
{
m_radiosound.offset(btLampkaRadio.model_offset());
}
if (m_radiosound.offset() == nullvector)
{
m_radiosound.offset(caboffset);
}
std::vector<std::pair<std::reference_wrapper<std::optional<sound_source>>, glm::vec3>> soundlocations = {
{dsbReverserKey, ggDirKey.model_offset()},
{dsbNastawnikJazdy, ggJointCtrl.model_offset()},
{dsbNastawnikJazdy, ggMainCtrl.model_offset()}, // NOTE: fallback for vehicles without universal controller
{dsbNastawnikBocz, ggScndCtrl.model_offset()},
{dsbSwitch, caboffset},
{dsbPneumaticSwitch, caboffset},
{rsHiss, ggBrakeCtrl.model_offset()},
{rsHissU, ggBrakeCtrl.model_offset()},
{rsHissE, ggBrakeCtrl.model_offset()},
{rsHissX, ggBrakeCtrl.model_offset()},
{rsHissT, ggBrakeCtrl.model_offset()},
{rsSBHiss, ggLocalBrake.model_offset()},
{rsSBHiss, ggBrakeCtrl.model_offset()}, // NOTE: fallback if the local brake model can't be located
{rsSBHissU, ggLocalBrake.model_offset()},
{rsSBHissU, ggBrakeCtrl.model_offset()}, // NOTE: fallback if the local brake model can't be located
{rsFadeSound, caboffset},
{rsRunningNoise, caboffset},
{rsResonanceNoise, caboffset},
{rsWindSound, caboffset},
{rsHuntingNoise, caboffset},
{dsbHasler, caboffset},
{dsbBuzzer, btLampkaCzuwaka.model_offset()},
{dsbBuzzerShp, btLampkaCzuwaka.model_offset()},
{dsbSlipAlarm, caboffset},
{m_distancecounterclear, btLampkaCzuwaka.model_offset()},
{m_rainsound, caboffset},
{m_radiostop, m_radiosound.offset()},
};
for (auto &sound : soundlocations)
{
if ((sound.first.get()) && (sound.first.get()->offset() == nullvector))
{
sound.first.get()->offset(sound.second);
}
}
// second pass, in case some items received no positioning due to missing submodels etc
for (auto &sound : soundlocations)
{
if ((sound.first.get()) && (sound.first.get()->offset() == nullvector))
{
sound.first.get()->offset(caboffset);
}
}
if (DynamicObject->mdKabina)
DynamicObject->mdKabina->Init(); // obrócenie modelu oraz optymalizacja, również zapisanie binarnego
set_cab_controls(NewCabNo < 0 ? 2 : NewCabNo);
// set pantograpths (hujhujhuj)
change_pantograph_selection(0);
/*
return true;
}
return (token == "none");
*/
return true;
}
glm::dvec3 TTrain::MirrorPosition(bool lewe)
{ // zwraca współrzędne widoku kamery z lusterka
auto const shiftdirection{(lewe ? -1 : 1) * (iCabn == 2 ? 1 : -1)};
return DynamicObject->mMatrix *
glm::dvec4(mvOccupied->Dim.W * (0.5 * shiftdirection) + (0.2 * shiftdirection), 1.5 + Cabine[iCabn].CabPos1.y, std::lerp(Cabine[iCabn].CabPos1.z, Cabine[iCabn].CabPos2.z, 0.5), 1.0);
};
void TTrain::DynamicSet(TDynamicObject *d)
{ // taka proteza: chcę podłączyć
// kabinę EN57 bezpośrednio z
// silnikowym, aby nie robić tego
// przez ukrotnienie
// drugi silnikowy i tak musi być ukrotniony, podobnie jak kolejna jednostka
// problem się robi ze światłami, które będą zapalane w silnikowym, ale muszą
// świecić się w rozrządczych
// dla EZT światła czołowe będą "zapalane w silnikowym", ale widziane z
// rozrządczych
// również wczytywanie MMD powinno dotyczyć aktualnego członu
// problematyczna może być kwestia wybranej kabiny (w silnikowym...)
// jeśli silnikowy będzie zapięty odwrotnie (tzn. -1), to i tak powinno
// jeździć dobrze
// również hamowanie wykonuje się zaworem w członie, a nie w silnikowym...
DynamicObject = d; // jedyne miejsce zmiany
mvOccupied = mvControlled = (d ? DynamicObject->MoverParameters : nullptr); // albo silnikowy w EZT
if (DynamicObject == nullptr)
{
return;
}
mvControlled = DynamicObject->FindPowered()->MoverParameters;
mvSecond = NULL; // gdyby się nic nie znalazło
if (mvOccupied->Power > 1.0) // dwuczłonowe lub ukrotnienia, żeby nie szukać każdorazowo
if (mvOccupied->Couplers[1].Connected ? mvOccupied->Couplers[1].AllowedFlag & coupling::control : false)
{ // gdy jest człon od sprzęgu 1, a sprzęg łączony
// warsztatowo (powiedzmy)
if (mvOccupied->Couplers[1].Connected->Power > 1.0) // ten drugi ma moc
mvSecond = (TMoverParameters *)mvOccupied->Couplers[1].Connected; // wskaźnik na drugiego
}
else if (mvOccupied->Couplers[0].Connected ? mvOccupied->Couplers[0].AllowedFlag & coupling::control : false)
{ // gdy jest człon od sprzęgu 0, a sprzęg łączony
// warsztatowo (powiedzmy)
if (mvOccupied->Couplers[0].Connected->Power > 1.0) // ale ten drugi ma moc
mvSecond = (TMoverParameters *)mvOccupied->Couplers[0].Connected; // wskaźnik na drugiego
}
// cache nearest unit equipped with pantographs
{
auto *lookup{DynamicObject->FindPantographCarrier()};
// HACK: set pointer to existing vehicle to avoid error checking all over the place
mvPantographUnit = (lookup != nullptr ? lookup->MoverParameters : mvControlled);
}
};
void TTrain::MoveToVehicle(TDynamicObject *target)
{
// > Ra: to nie może być tak robione, to zbytnia proteza jest
// indeed, too much hacks...
// TODO: cleanup
TTrain *target_train = simulation::Trains.find(target->name());
if (target_train)
{
// let's try to destroy this TTrain and move to already existing one
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag)
{
// tylko jeśli ręcznie prowadzony
// jeśli prowadzi AI, to mu nie robimy dywersji!
Occupied()->CabDeactivisation();
Occupied()->CabOccupied = 0;
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); // rozwala sterowanie hamulcem GF 04-2016
Occupied()->MainCtrlPos = Occupied()->MainCtrlNoPowerPos();
Occupied()->ScndCtrlPos = 0;
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake({});
if (Dynamic()->Mechanik)
Dynamic()->Mechanik->MoveTo(target);
target_train->Occupied()->LimPipePress = target_train->Occupied()->PipePress;
target_train->Occupied()->CabActivisationAuto(true); // załączenie rozrządu (wirtualne kabiny)
target_train->Dynamic()->MechInside = true;
if (target_train->Dynamic()->Mechanik)
{
target_train->Dynamic()->Controller = target_train->Dynamic()->Mechanik->AIControllFlag;
target_train->Dynamic()->Mechanik->DirectionChange();
}
else
{
target_train->Dynamic()->Controller = Humandriver;
}
}
else
{
target_train->Dynamic()->bDisplayCab = false;
target_train->Dynamic()->ABuSetModelShake({});
}
target_train->Dynamic()->ABuSetModelShake({}); // zerowanie przesunięcia przed powrotem?
// potentially move player
if (simulation::Train == this)
{
simulation::Train = target_train;
// our local driver may potentially be in external view mode, in which case we shouldn't activate cab visualization
target_train->Dynamic()->bDisplayCab |= !FreeFlyModeFlag;
}
// delete this TTrain
pending_delete = true;
}
else
{
// move this TTrain to other dynamic
// remove TTrain from global list, we're going to change dynamic anyway
simulation::Trains.detach(Dynamic()->name());
if (!Dynamic()->Mechanik || !Dynamic()->Mechanik->AIControllFlag)
{
// tylko jeśli ręcznie prowadzony
// jeśli prowadzi AI, to mu nie robimy dywersji!
Occupied()->CabDeactivisation();
Occupied()->CabOccupied = 0;
Occupied()->BrakeLevelSet(Occupied()->Handle->GetPos(bh_NP)); // rozwala sterowanie hamulcem GF 04-2016
Occupied()->MainCtrlPos = Occupied()->MainCtrlNoPowerPos();
Occupied()->ScndCtrlPos = 0;
Dynamic()->MechInside = false;
Dynamic()->Controller = AIdriver;
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake({});
if (Dynamic()->Mechanik)
Dynamic()->Mechanik->MoveTo(target);
DynamicSet(target);
Dynamic()->MechInside = true;
if (Dynamic()->Mechanik)
{
Dynamic()->Controller = Dynamic()->Mechanik->AIControllFlag;
Dynamic()->Mechanik->DirectionChange();
}
else
{
Dynamic()->Controller = Humandriver;
}
Occupied()->LimPipePress = Occupied()->PipePress;
Occupied()->CabActivisationAuto(true); // załączenie rozrządu (wirtualne kabiny)
}
else
{
Dynamic()->bDisplayCab = false;
Dynamic()->ABuSetModelShake({});
DynamicSet(target);
}
{
auto const filename{Occupied()->TypeName + ".mmd"};
LoadMMediaFile(filename);
InitializeCab(Occupied()->CabActive, filename);
}
Dynamic()->ABuSetModelShake({}); // zerowanie przesunięcia przed powrotem?
if (simulation::Train == this)
{
// our local driver may potentially be in external view mode, in which case we shouldn't activate cab visualization
Dynamic()->bDisplayCab |= !FreeFlyModeFlag;
}
// add it back with updated dynamic name
simulation::Trains.insert(this);
}
}
// checks whether specified point is within boundaries of the active cab
bool TTrain::point_inside(glm::dvec3 const Point) const
{
return (Point.x >= Cabine[iCabn].CabPos1.x) && (Point.x <= Cabine[iCabn].CabPos2.x) && (Point.y >= Cabine[iCabn].CabPos1.y + 0.5) && (Point.y <= Cabine[iCabn].CabPos2.y + 1.8) &&
(Point.z >= Cabine[iCabn].CabPos1.z) && (Point.z <= Cabine[iCabn].CabPos2.z);
}
glm::dvec3 TTrain::clamp_inside(glm::dvec3 const &Point) const
{
if (DebugModeFlag)
{
return Point;
}
return {std::clamp(Point.x, (double)Cabine[iCabn].CabPos1.x, (double)Cabine[iCabn].CabPos2.x), std::clamp(Point.y, (double)Cabine[iCabn].CabPos1.y + 0.5, (double)Cabine[iCabn].CabPos2.y + 1.8),
std::clamp(Point.z, (double)Cabine[iCabn].CabPos1.z, (double)Cabine[iCabn].CabPos2.z)};
}
const TTrain::screenentry_sequence &TTrain::get_screens()
{
update_screens(Timer::GetDeltaTime());
return m_screens;
}
void TTrain::radio_message(sound_source *Message, int const Channel)
{
auto const soundrange{Message->range()};
if ((soundrange > 0) && (glm::length2(Message->location() - glm::dvec3{DynamicObject->GetPosition()}) > sq(soundrange)))
{
// skip message playback if the receiver is outside of the emitter's range
return;
}
// NOTE: we initiate playback of all sounds in range, in case the user switches on the radio or tunes to the right channel mid-play
m_radiomessages.emplace_back(Channel, std::make_shared<sound_source>(m_radiosound));
// assign sound to the template and play it
auto &message = *(m_radiomessages.back().second.get());
auto const radioenabled{(true == mvOccupied->Radio) && (mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable)};
auto const volume{(true == radioenabled) && (Dynamic()->Mechanik != nullptr) && (Channel == RadioChannel()) ? 1.0 : 0.0};
message.copy_sounds(*Message).gain(volume).play();
}
// clears state of all cabin controls
void TTrain::clear_cab_controls()
{
// indicators exposed to custom control devices
btLampkaSHP.Clear(0);
btLampkaCzuwaka.Clear(1);
btLampkaOpory.Clear(2);
btLampkaWylSzybki.Clear(3);
btLampkaNadmSil.Clear(4);
btLampkaStyczn.Clear(5);
btLampkaPoslizg.Clear(6);
btLampkaNadmPrzetw.Clear(((mvControlled->TrainType & dt_EZT) != 0) ? -1 : 7); // EN57 nie ma tej lampki
btLampkaPrzetwOff.Clear(((mvControlled->TrainType & dt_EZT) != 0) ? 7 : -1); // za to ma tę
btLampkaNadmSpr.Clear(8);
btLampkaNadmWent.Clear(9);
btLampkaWysRozr.Clear(((mvControlled->TrainType & dt_ET22) != 0) ? -1 : 10); // ET22 nie ma tej lampki
btLampkaOgrzewanieSkladu.Clear(11);
// overheat indicator lamps
btLampkaOilOverheat.Clear(-1);
btLampkaWaterOverheat.Clear(-1);
btLampkaWaterAuxOverheat.Clear(-1);
btLampkaEngineOverheat.Clear(-1);
btHaslerBrakes.Clear(12); // ciśnienie w cylindrach do odbijania na haslerze
btHaslerCurrent.Clear(13); // prąd na silnikach do odbijania na haslerze
// Numer 14 jest używany dla buczka SHP w update_sounds()
// Jeśli ustawiamy nową wartość dla PoKeys wolna jest 15
// other cab controls
// TODO: arrange in more readable manner, and eventually refactor
ggJointCtrl.Clear();
ggMainCtrl.Clear();
ggMainCtrlAct.Clear();
ggScndCtrl.Clear();
ggScndCtrlButton.Clear();
ggScndCtrlOffButton.Clear();
ggDistanceCounterButton.Clear();
ggDirKey.Clear();
ggDirForwardButton.Clear();
ggDirNeutralButton.Clear();
ggDirBackwardButton.Clear();
ggBrakeCtrl.Clear();
ggLocalBrake.Clear();
ggAlarmChain.Clear();
ggBrakeProfileCtrl.Clear();
ggBrakeProfileG.Clear();
ggBrakeProfileR.Clear();
ggBrakeOperationModeCtrl.Clear();
ggWiperSw.Clear();
ggMaxCurrentCtrl.Clear();
ggMainOffButton.Clear();
ggMainOnButton.Clear();
ggSecurityResetButton.Clear();
ggSHPResetButton.Clear();
ggReleaserButton.Clear();
ggSpringBrakeOnButton.Clear();
ggSpringBrakeOffButton.Clear();
ggUniveralBrakeButton1.Clear();
ggUniveralBrakeButton2.Clear();
ggUniveralBrakeButton3.Clear();
ggEPFuseButton.Clear();
ggSandButton.Clear();
ggAutoSandButton.Clear();
ggAntiSlipButton.Clear();
ggHornButton.Clear();
ggHornLowButton.Clear();
ggHornHighButton.Clear();
ggWhistleButton.Clear();
ggHelperButton.Clear();
ggNextCurrentButton.Clear();
ggSpeedControlIncreaseButton.Clear();
ggSpeedControlDecreaseButton.Clear();
ggSpeedControlPowerIncreaseButton.Clear();
ggSpeedControlPowerDecreaseButton.Clear();
for (auto &speedctrlbutton : ggSpeedCtrlButtons)
{
speedctrlbutton.Clear();
}
for (auto &universal : ggUniversals)
{
universal.Clear();
}
for (auto &item : ggInverterEnableButtons)
{
item.Clear();
}
for (auto &item : ggInverterDisableButtons)
{
item.Clear();
}
for (auto &item : ggInverterToggleButtons)
{
item.Clear();
}
for (auto &relayresetbutton : ggRelayResetButtons)
{
relayresetbutton.Clear();
}
ggInstrumentLightButton.Clear();
ggDashboardLightButton.Clear();
ggTimetableLightButton.Clear();
// hunter-091012
ggCabLightDimButton.Clear();
ggCompartmentLightsButton.Clear();
ggCompartmentLightsOnButton.Clear();
ggCompartmentLightsOffButton.Clear();
ggBatteryButton.Clear();
ggBatteryOnButton.Clear();
ggBatteryOffButton.Clear();
ggCabActivationButton.Clear();
//-------
ggFuseButton.Clear();
ggConverterFuseButton.Clear();
ggStLinOffButton.Clear();
ggRadioChannelSelector.Clear();
ggRadioChannelPrevious.Clear();
ggRadioChannelNext.Clear();
ggRadioStop.Clear();
ggRadioTest.Clear();
ggRadioCall1.Clear();
ggRadioCall3.Clear();
ggRadioVolumeSelector.Clear();
ggRadioVolumePrevious.Clear();
ggRadioVolumeNext.Clear();
ggDoorLeftPermitButton.Clear();
ggDoorRightPermitButton.Clear();
ggDoorPermitPresetButton.Clear();
ggDoorLeftButton.Clear();
ggDoorRightButton.Clear();
ggDoorLeftOnButton.Clear();
ggDoorRightOnButton.Clear();
ggDoorLeftOffButton.Clear();
ggDoorRightOffButton.Clear();
ggDoorAllOnButton.Clear();
ggDoorAllOffButton.Clear();
ggTrainHeatingButton.Clear();
ggSignallingButton.Clear();
ggDoorSignallingButton.Clear();
ggDoorStepButton.Clear();
ggDepartureSignalButton.Clear();
ggCompressorButton.Clear();
ggCompressorLocalButton.Clear();
ggConverterButton.Clear();
ggConverterOffButton.Clear();
ggConverterLocalButton.Clear();
ggMainButton.Clear();
/*
ggPantFrontButton.Clear();
ggPantRearButton.Clear();
ggPantFrontButtonOff.Clear();
ggPantRearButtonOff.Clear();
*/
ggPantAllDownButton.Clear();
ggPantSelectedButton.Clear();
ggPantSelectedDownButton.Clear();
ggPantValvesButton.Clear();
ggPantCompressorButton.Clear();
ggPantCompressorValve.Clear();
ggPantValvesOff.Clear();
ggPantValvesUpdate.Clear();
ggI1B.Clear();
ggI2B.Clear();
ggI3B.Clear();
ggItotalB.Clear();
ggOilPressB.Clear();
ggWater1TempB.Clear();
ggClockSInd.Clear();
ggClockMInd.Clear();
ggClockHInd.Clear();
ggEngineVoltage.Clear();
ggLVoltage.Clear();
ggMainGearStatus.Clear();
ggIgnitionKey.Clear();
ggWaterPumpBreakerButton.Clear();
ggWaterPumpButton.Clear();
ggWaterHeaterBreakerButton.Clear();
ggWaterHeaterButton.Clear();
ggWaterCircuitsLinkButton.Clear();
ggFuelPumpButton.Clear();
ggOilPumpButton.Clear();
ggMotorBlowersFrontButton.Clear();
ggMotorBlowersRearButton.Clear();
ggMotorBlowersAllOffButton.Clear();
btLampkaPrzetw.Clear();
btLampkaPrzetwB.Clear();
btLampkaPrzetwBOff.Clear();
btLampkaPrzekRozn.Clear();
btLampkaPrzekRoznPom.Clear();
btLampkaUkrotnienie.Clear();
btLampkaHamPosp.Clear();
btLampkaWylSzybkiOff.Clear();
btLampkaWylSzybkiB.Clear();
btLampkaWylSzybkiBOff.Clear();
btLampkaMainBreakerReady.Clear();
btLampkaMainBreakerBlinkingIfReady.Clear();
btLampkaBezoporowa.Clear();
btLampkaBezoporowaB.Clear();
btLampkaMaxSila.Clear();
btLampkaPrzekrMaxSila.Clear();
btLampkaRadio.Clear();
btLampkaRadioMessage.Clear();
btLampkaRadioStop.Clear();
btLampkaHamulecReczny.Clear();
btLampkaBlokadaDrzwi.Clear();
btLampkaDoorLockOff.Clear();
for (auto &universal : btUniversals)
{
universal.Clear();
}
btInstrumentLight.Clear();
btDashboardLight.Clear();
btTimetableLight.Clear();
btLampkaWentZaluzje.Clear();
btLampkaDoorLeft.Clear();
btLampkaDoorRight.Clear();
btLampkaDepartureSignal.Clear();
btLampkaRezerwa.Clear();
btLampkaBoczniki.Clear();
btLampkaBocznik1.Clear();
btLampkaBocznik2.Clear();
btLampkaBocznik3.Clear();
btLampkaBocznik4.Clear();
btLampkaRadiotelefon.Clear();
btLampkaHamienie.Clear();
btLampkaBrakingOff.Clear();
btLampkaED.Clear();
btLampkaBrakeProfileG.Clear();
btLampkaBrakeProfileP.Clear();
btLampkaBrakeProfileR.Clear();
btLampkaSpringBrakeActive.Clear();
btLampkaSpringBrakeInactive.Clear();
btLampkaSprezarka.Clear();
btLampkaSprezarkaB.Clear();
btLampkaSprezarkaOff.Clear();
btLampkaSprezarkaBOff.Clear();
btLampkaFuelPumpOff.Clear();
btLampkaNapNastHam.Clear();
btLampkaOporyB.Clear();
btLampkaStycznB.Clear();
btLampkaHamowanie1zes.Clear();
btLampkaHamowanie2zes.Clear();
btLampkaNadmPrzetwB.Clear();
btLampkaHVoltageB.Clear();
btLampkaForward.Clear();
btLampkaBackward.Clear();
btLampkaNeutral.Clear();
// light indicators
btLampkaUpperLight.Clear();
btLampkaLeftLight.Clear();
btLampkaRightLight.Clear();
btLampkaLeftEndLight.Clear();
btLampkaRightEndLight.Clear();
btLampkaRearUpperLight.Clear();
btLampkaRearLeftLight.Clear();
btLampkaRearRightLight.Clear();
btLampkaRearLeftEndLight.Clear();
btLampkaRearRightEndLight.Clear();
// others
btLampkaMalfunction.Clear();
btLampkaMalfunctionB.Clear();
btLampkaMotorBlowers.Clear();
btLampkaCoolingFans.Clear();
btLampkaTempomat.Clear();
btLampkaDistanceCounter.Clear();
ggLeftLightButton.Clear();
ggRightLightButton.Clear();
ggUpperLightButton.Clear();
ggDimHeadlightsButton.Clear();
ggModernLightDimSw.Clear();
ggLeftEndLightButton.Clear();
ggRightEndLightButton.Clear();
ggLightsButton.Clear();
// hunter-230112
ggRearLeftLightButton.Clear();
ggRearRightLightButton.Clear();
ggRearUpperLightButton.Clear();
ggRearLeftEndLightButton.Clear();
ggRearRightEndLightButton.Clear();
}
// NOTE: we can get rid of this function once we have per-cab persistent state
void TTrain::set_cab_controls(int const Cab)
{
// switches
// battery
ggBatteryButton.PutValue((ggBatteryButton.type() == TGaugeType::push ? 0.5f : mvOccupied->Power24vIsAvailable ? 1.f : 0.f));
// activation
ggCabActivationButton.PutValue((ggCabActivationButton.type() == TGaugeType::push ? 0.5f : mvOccupied->IsCabMaster() ? 1.f : 0.f));
// line breaker
if (ggMainButton.SubModel != nullptr)
{ // instead of single main button there can be on/off pair
ggMainButton.PutValue((ggMainButton.type() == TGaugeType::push ? 0.5f : m_linebreakerstate > 0 ? 1.f : 0.f));
}
if (ggModernLightDimSw.SubModel != nullptr)
{
mvOccupied->modernDimmerPosition = mvOccupied->modernDimmerDefaultPosition;
ggModernLightDimSw.PutValue(mvOccupied->modernDimmerDefaultPosition);
}
// Init separate buttons
if (ggPantValvesUpdate.SubModel != nullptr)
{
ggPantValvesUpdate.PutValue(0.f);
}
if (ggPantValvesOff.SubModel != nullptr)
{
ggPantValvesOff.PutValue(0.f);
}
// motor connectors
ggStLinOffButton.PutValue((mvControlled->StLinSwitchOff ? 1.f : 0.f));
// radio
ggRadioChannelSelector.PutValue((Dynamic()->Mechanik ? Dynamic()->Mechanik->iRadioChannel : 1) - 1);
// pantographs
/*
if( mvOccupied->PantSwitchType != "impulse" ) {
if( ggPantFrontButton.SubModel ) {
ggPantFrontButton.PutValue(
( mvControlled->Pantographs[end::front].valve.is_enabled ?
1.f :
0.f ) );
}
if( ggPantFrontButtonOff.SubModel ) {
ggPantFrontButtonOff.PutValue(
( mvControlled->Pantographs[end::front].valve.is_disabled ?
1.f :
0.f ) );
}
}
if( mvOccupied->PantSwitchType != "impulse" ) {
if( ggPantRearButton.SubModel ) {
ggPantRearButton.PutValue(
( mvControlled->Pantographs[end::rear].valve.is_enabled ?
1.f :
0.f ) );
}
if( ggPantRearButtonOff.SubModel ) {
ggPantRearButtonOff.PutValue(
( mvControlled->Pantographs[end::rear].valve.is_disabled ?
1.f :
0.f ) );
}
}
*/
// front/end pantograph selection is relative to occupied cab
if (ggPantSelectedButton.type() == TGaugeType::toggle)
{
ggPantSelectedButton.PutValue((mvPantographUnit->PantsValve.is_enabled ? 1.f : 0.f));
}
else
{
if (false == m_controlmapper.contains("pantselectedoff_sw:"))
{
// single impulse switch arrangement, with neutral position mid-way
ggPantSelectedButton.PutValue(0.5f);
}
}
if (ggPantSelectedDownButton.type() == TGaugeType::toggle)
{
ggPantSelectedDownButton.PutValue((mvPantographUnit->PantsValve.is_disabled ? 1.f : 0.f));
}
ggPantValvesButton.PutValue(0.5f);
// auxiliary compressor
ggPantCompressorValve.PutValue(mvControlled->bPantKurek3 ? 0.f : // default setting is pantographs connected with primary tank
1.f);
ggPantCompressorButton.PutValue(mvPantographUnit->PantCompFlag ? 1.f : 0.f);
// converter
if (mvOccupied->ConvSwitchType != "impulse")
{
ggConverterButton.PutValue(mvControlled->ConverterAllow ? 1.f : 0.f);
}
ggConverterLocalButton.PutValue(mvControlled->ConverterAllowLocal ? 1.f : 0.f);
// compressor
ggCompressorButton.PutValue(mvControlled->CompressorAllow ? 1.f : 0.f);
ggCompressorLocalButton.PutValue(mvControlled->CompressorAllowLocal ? 1.f : 0.f);
ggCompressorListButton.PutValue(mvOccupied->CompressorListPos - 1);
// motor overload relay threshold / shunt mode
ggMaxCurrentCtrl.PutValue((true == mvControlled->ShuntModeAllow ? (true == mvControlled->ShuntMode ? 1.f : 0.f) : (mvControlled->MotorOverloadRelayHighThreshold ? 1.f : 0.f)));
// lights
ggLightsButton.PutValue(mvOccupied->LightsPos - 1);
auto const vehicleend{cab_to_end(Cab)};
if ((mvOccupied->iLights[vehicleend] & light::headlight_left) != 0)
{
ggLeftLightButton.PutValue(1.f);
}
if ((mvOccupied->iLights[vehicleend] & light::headlight_right) != 0)
{
ggRightLightButton.PutValue(1.f);
}
if ((mvOccupied->iLights[vehicleend] & light::headlight_upper) != 0)
{
ggUpperLightButton.PutValue(1.f);
}
if ((mvOccupied->iLights[vehicleend] & light::redmarker_left) != 0)
{
if (ggLeftEndLightButton.SubModel != nullptr)
{
ggLeftEndLightButton.PutValue(1.f);
}
else
{
ggLeftLightButton.PutValue(-1.f);
}
}
if ((mvOccupied->iLights[vehicleend] & light::redmarker_right) != 0)
{
if (ggRightEndLightButton.SubModel != nullptr)
{
ggRightEndLightButton.PutValue(1.f);
}
else
{
ggRightLightButton.PutValue(-1.f);
}
}
if (1 == DynamicObject->MoverParameters->modernDimmerPosition)
{
ggDimHeadlightsButton.PutValue(DynamicObject->MoverParameters->modernDimmerPosition);
}
// cab lights
if (true == Cabine[Cab].bLightDim)
{
ggCabLightDimButton.PutValue(1.f);
}
// compartment lights
ggCompartmentLightsButton.PutValue((ggCompartmentLightsButton.type() == TGaugeType::push ? 0.5f : mvOccupied->CompartmentLights.is_enabled ? 1.f : 0.f));
// instrument lights
ggInstrumentLightButton.PutValue((InstrumentLightActive ? 1.f : 0.f));
ggDashboardLightButton.PutValue((DashboardLightActive ? 1.f : 0.f));
ggTimetableLightButton.PutValue((TimetableLightActive ? 1.f : 0.f));
// doors permits
if (false == ggDoorLeftPermitButton.is_push())
{
ggDoorLeftPermitButton.PutValue(mvOccupied->Doors.instances[(cab_to_end() == end::front ? side::left : side::right)].open_permit ? 1.f : 0.f);
}
if (false == ggDoorRightPermitButton.is_push())
{
ggDoorRightPermitButton.PutValue(mvOccupied->Doors.instances[(cab_to_end() == end::front ? side::right : side::left)].open_permit ? 1.f : 0.f);
}
ggDoorPermitPresetButton.PutValue(mvOccupied->Doors.permit_preset);
// door controls
ggDoorLeftButton.PutValue(mvOccupied->Doors.instances[(cab_to_end() == end::front ? side::left : side::right)].is_closed ? 0.f : 1.f);
ggDoorRightButton.PutValue(mvOccupied->Doors.instances[(cab_to_end() == end::front ? side::right : side::left)].is_closed ? 0.f : 1.f);
// door lock
ggDoorSignallingButton.PutValue(mvOccupied->Doors.lock_enabled ? 1.f : 0.f);
// door step
if (false == ggDoorStepButton.is_push())
{
ggDoorStepButton.PutValue(mvOccupied->Doors.step_enabled ? 1.f : 0.f);
}
// heating
if (false == ggTrainHeatingButton.is_push())
{
ggTrainHeatingButton.PutValue(mvControlled->Heating ? 1.f : 0.f);
}
// brake acting time
if (ggBrakeProfileCtrl.SubModel != nullptr)
{
ggBrakeProfileCtrl.PutValue(((mvOccupied->BrakeDelayFlag & bdelay_R) != 0 ? 2.f : mvOccupied->BrakeDelayFlag - 1));
}
if (ggBrakeProfileG.SubModel != nullptr)
{
ggBrakeProfileG.PutValue(mvOccupied->BrakeDelayFlag == bdelay_G ? 1.f : 0.f);
}
if (ggBrakeProfileR.SubModel != nullptr)
{
ggBrakeProfileR.PutValue((mvOccupied->BrakeDelayFlag & bdelay_R) != 0 ? 1.f : 0.f);
}
if (ggWiperSw.SubModel != nullptr)
{
ggWiperSw.PutValue(mvOccupied->wiperSwitchPos);
}
if (ggBrakeOperationModeCtrl.SubModel != nullptr)
{
ggBrakeOperationModeCtrl.PutValue((mvOccupied->BrakeOpModeFlag > 0 ? std::log2(mvOccupied->BrakeOpModeFlag) : 0));
}
// alarm chain
ggAlarmChain.PutValue(mvControlled->AlarmChainFlag ? 1.f : 0.f);
// brake signalling
ggSignallingButton.PutValue(mvControlled->Signalling ? 1.f : 0.f);
// multiple-unit current indicator source
ggNextCurrentButton.PutValue(ShowNextCurrent ? 1.f : 0.f);
// water pump
ggWaterPumpBreakerButton.PutValue(mvControlled->WaterPump.breaker ? 1.f : 0.f);
if (ggWaterPumpButton.type() != TGaugeType::push)
{
ggWaterPumpButton.PutValue(mvControlled->WaterPump.is_enabled ? 1.f : 0.f);
}
// water heater
ggWaterHeaterBreakerButton.PutValue(mvControlled->WaterHeater.breaker ? 1.f : 0.f);
ggWaterHeaterButton.PutValue(mvControlled->WaterHeater.is_enabled ? 1.f : 0.f);
ggWaterCircuitsLinkButton.PutValue(mvControlled->WaterCircuitsLink ? 1.f : 0.f);
// fuel pump
if (ggFuelPumpButton.type() != TGaugeType::push)
{
ggFuelPumpButton.PutValue(mvControlled->FuelPump.is_enabled ? 1.f : 0.f);
}
// oil pump
if (ggOilPumpButton.type() != TGaugeType::push)
{
ggOilPumpButton.PutValue(mvControlled->OilPump.is_enabled ? 1.f : 0.f);
}
// traction motor fans
if (ggMotorBlowersFrontButton.type() != TGaugeType::push)
{
ggMotorBlowersFrontButton.PutValue(mvControlled->MotorBlowers[end::front].is_enabled ? 1.f : 0.f);
}
if (ggMotorBlowersRearButton.type() != TGaugeType::push)
{
ggMotorBlowersRearButton.PutValue(mvControlled->MotorBlowers[end::rear].is_enabled ? 1.f : 0.f);
}
if (ggMotorBlowersAllOffButton.type() != TGaugeType::push)
{
ggMotorBlowersAllOffButton.PutValue((mvControlled->MotorBlowers[end::front].is_disabled || mvControlled->MotorBlowers[end::rear].is_disabled) ? 1.f : 0.f);
}
// second controller
if (ggScndCtrl.is_push())
{
ggScndCtrl.PutValue(ggScndCtrl.is_toggle() ? 0.5f : // pushtoggle is two-way control with neutral position in the middle
0.f); // push is on/off control, active while held down, due to legacy use
}
// tempomat
if (false == ggScndCtrlButton.is_push())
{
ggScndCtrlButton.PutValue((mvControlled->ScndCtrlPos > 0) ? 1.f : 0.f);
}
// sandbox
if (ggAutoSandButton.type() != TGaugeType::push)
{
ggAutoSandButton.PutValue(mvControlled->SandDoseAutoAllow ? 1.f : 0.f);
}
// radio
ggRadioVolumeSelector.PutValue(m_radiovolume);
// finding each inverter - not so optimal, but action ins performed only during changing cabin
bool kier = (DynamicObject->DirectionGet() * mvOccupied->CabOccupied > 0);
int flag = DynamicObject->MoverParameters->InverterControlCouplerFlag;
int itemstart = 0;
for (auto &item : ggInverterToggleButtons) // for each button
{
int itemindex = itemstart;
itemstart++;
TDynamicObject *p = DynamicObject->GetFirstDynamic(mvOccupied->CabOccupied < 0 ? end::rear : end::front, flag);
while (p)
{
if (p->MoverParameters->eimc[eimc_p_Pmax] > 1)
{
if (itemindex < p->MoverParameters->InvertersNo)
{
// visual feedback
ggInverterToggleButtons[itemstart - 1].PutValue(p->MoverParameters->Inverters[itemindex].Activate ? 1.0 : 0.0);
break;
}
else
{
itemindex -= p->MoverParameters->InvertersNo;
}
}
p = (kier ? p->Next(flag) : p->Prev(flag));
}
}
// we reset all indicators, as they're set during the update pass
// TODO: when cleaning up break setting indicator state into a separate function, so we can reuse it
}
// initializes a button matching provided label. returns: true if the label was found, false otherwise
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int const Cabindex)
{
std::unordered_map<std::string, TButton &> const lights = {
{"i-maxft:", btLampkaMaxSila},
{"i-maxftt:", btLampkaPrzekrMaxSila},
{"i-radio:", btLampkaRadio},
{"i-radiomessage:", btLampkaRadioMessage},
{"i-radiostop:", btLampkaRadioStop},
{"i-manual_brake:", btLampkaHamulecReczny},
{"i-door_blocked:", btLampkaBlokadaDrzwi},
{"i-door_blockedoff:", btLampkaDoorLockOff},
{"i-slippery:", btLampkaPoslizg},
{"i-contactors:", btLampkaStyczn},
{"i-conv_ovld:", btLampkaNadmPrzetw},
{"i-converter:", btLampkaPrzetw},
{"i-converteroff:", btLampkaPrzetwOff},
{"i-converterb:", btLampkaPrzetwB},
{"i-converterboff:", btLampkaPrzetwBOff},
{"i-diff_relay:", btLampkaPrzekRozn},
{"i-diff_relay2:", btLampkaPrzekRoznPom},
{"i-motor_ovld:", btLampkaNadmSil},
{"i-train_controll:", btLampkaUkrotnienie},
{"i-brake_delay_r:", btLampkaHamPosp},
{"i-mainbreaker:", btLampkaWylSzybki},
{"i-mainbreakerb:", btLampkaWylSzybkiB},
{"i-mainbreakeroff:", btLampkaWylSzybkiOff},
{"i-mainbreakerboff:", btLampkaWylSzybkiBOff},
{"i-mainbreakerready:", btLampkaMainBreakerReady},
{"i-mainbreakerblinking:", btLampkaMainBreakerBlinkingIfReady},
{"i-vent_ovld:", btLampkaNadmWent},
{"i-comp_ovld:", btLampkaNadmSpr},
// overheat indicator lamps
{"i-oil_overheat:", btLampkaOilOverheat},
{"i-water_overheat:", btLampkaWaterOverheat},
{"i-wateraux_overheat:", btLampkaWaterAuxOverheat},
{"i-engine_overheat:", btLampkaEngineOverheat},
{"i-resistors:", btLampkaOpory},
{"i-no_resistors:", btLampkaBezoporowa},
{"i-no_resistors_b:", btLampkaBezoporowaB},
{"i-highcurrent:", btLampkaWysRozr},
{"i-vent_trim:", btLampkaWentZaluzje},
{"i-motorblowers:", btLampkaMotorBlowers},
{"i-coolingfans:", btLampkaCoolingFans},
{"i-tempomat:", btLampkaTempomat},
{"i-distancecounter:", btLampkaDistanceCounter},
{"i-trainheating:", btLampkaOgrzewanieSkladu},
{"i-security_aware:", btLampkaCzuwaka},
{"i-security_cabsignal:", btLampkaSHP},
{"i-security_aware_cabsignal:", btLampkaCzuwakaSHP},
{"i-door_left:", btLampkaDoorLeft},
{"i-door_right:", btLampkaDoorRight},
{"i-departure_signal:", btLampkaDepartureSignal},
{"i-reserve:", btLampkaRezerwa},
{"i-scnd:", btLampkaBoczniki},
{"i-scnd1:", btLampkaBocznik1},
{"i-scnd2:", btLampkaBocznik2},
{"i-scnd3:", btLampkaBocznik3},
{"i-scnd4:", btLampkaBocznik4},
{"i-braking:", btLampkaHamienie},
{"i-brakingoff:", btLampkaBrakingOff},
{"i-dynamicbrake:", btLampkaED},
{"i-brakeprofileg:", btLampkaBrakeProfileG},
{"i-brakeprofilep:", btLampkaBrakeProfileP},
{"i-brakeprofiler:", btLampkaBrakeProfileR},
{"i-springbrakeactive:", btLampkaSpringBrakeActive},
{"i-springbrakeinactive:", btLampkaSpringBrakeInactive},
{"i-braking-ezt:", btLampkaHamowanie1zes},
{"i-braking-ezt2:", btLampkaHamowanie2zes},
{"i-compressor:", btLampkaSprezarka},
{"i-compressorb:", btLampkaSprezarkaB},
{"i-compressoroff:", btLampkaSprezarkaOff},
{"i-compressorboff:", btLampkaSprezarkaBOff},
{"i-fuelpumpoff:", btLampkaFuelPumpOff},
{"i-voltbrake:", btLampkaNapNastHam},
{"i-resistorsb:", btLampkaOporyB},
{"i-contactorsb:", btLampkaStycznB},
{"i-conv_ovldb:", btLampkaNadmPrzetwB},
{"i-hvoltageb:", btLampkaHVoltageB},
{"i-malfunction:", btLampkaMalfunction},
{"i-malfunctionb:", btLampkaMalfunctionB},
{"i-forward:", btLampkaForward},
{"i-backward:", btLampkaBackward},
{"i-neutral:", btLampkaNeutral},
{"i-upperlight:", btLampkaUpperLight},
{"i-leftlight:", btLampkaLeftLight},
{"i-rightlight:", btLampkaRightLight},
{"i-leftend:", btLampkaLeftEndLight},
{"i-rightend:", btLampkaRightEndLight},
{"i-rearupperlight:", btLampkaRearUpperLight},
{"i-rearleftlight:", btLampkaRearLeftLight},
{"i-rearrightlight:", btLampkaRearRightLight},
{"i-rearleftend:", btLampkaRearLeftEndLight},
{"i-rearrightend:", btLampkaRearRightEndLight},
{"i-dashboardlight:", btDashboardLight},
{"i-timetablelight:", btTimetableLight},
{"i-universal0:", btUniversals[0]},
{"i-universal1:", btUniversals[1]},
{"i-universal2:", btUniversals[2]},
{"i-universal3:", btUniversals[3]},
{"i-universal4:", btUniversals[4]},
{"i-universal5:", btUniversals[5]},
{"i-universal6:", btUniversals[6]},
{"i-universal7:", btUniversals[7]},
{"i-universal8:", btUniversals[8]},
{"i-universal9:", btUniversals[9]},
{"i-cabactived:", btCabActived},
{"i-aklvents:", btAKLVents},
{"i-compressorany:", btCompressors},
{"i-edenabled", btEDenabled},
};
{
auto lookup = lights.find(Label);
if (lookup != lights.end())
{
lookup->second.Load(Parser, DynamicObject);
return true;
}
}
// TODO: move viable dedicated lights to the automatic light array
std::unordered_map<std::string, bool const *> const autolights = {
{"i-doors:", &m_doors},
{"i-doorpermit_left:", &m_doorspermitleft},
{"i-doorpermit_right:", &m_doorspermitright},
{"i-doorpermit_any:", &m_doorpermits},
{"i-doorstep:", &mvOccupied->Doors.step_enabled},
{"i-mainpipelock:", &mvOccupied->LockPipe},
{"i-battery:", &mvOccupied->Power24vIsAvailable},
{"i-cablight:", &Cabine[iCabn].bLight},
};
{
auto lookup = autolights.find(Label);
if (lookup != autolights.end())
{
auto &button = Cabine[Cabindex].Button(-1); // pierwsza wolna lampka
button.Load(Parser, DynamicObject);
button.AssignBool(lookup->second);
return true;
}
}
// custom lights
if (Label == "i-instrumentlight:")
{
btInstrumentLight.Load(Parser, DynamicObject);
InstrumentLightType = 0;
}
else if (Label == "i-instrumentlight_m:")
{
btInstrumentLight.Load(Parser, DynamicObject);
InstrumentLightType = 1;
}
else if (Label == "i-instrumentlight_c:")
{
btInstrumentLight.Load(Parser, DynamicObject);
InstrumentLightType = 2;
}
else if (Label == "i-instrumentlight_a:")
{
btInstrumentLight.Load(Parser, DynamicObject);
InstrumentLightType = 3;
}
else if (Label == "i-instrumentlight_l:")
{
btInstrumentLight.Load(Parser, DynamicObject);
InstrumentLightType = 4;
}
else if (Label == "i-doors:")
{
int i = Parser.getToken<int>() - 1;
auto &button = Cabine[Cabindex].Button(-1); // pierwsza wolna lampka
button.Load(Parser, DynamicObject);
button.AssignBool(bDoors[0] + 3 * i);
}
else
{
// failed to match the label
return false;
}
return true;
}
// initializes a gauge matching provided label. returns: true if the label was found, false otherwise
// TODO: refactor the cabin controls into some sensible structure
bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int const Cabindex)
{
std::unordered_map<std::string, TGauge &> const gauges = {{"jointctrl:", ggJointCtrl},
{"mainctrl:", ggMainCtrl},
{"scndctrl:", ggScndCtrl},
{"dirkey:", ggDirKey},
{"brakectrl:", ggBrakeCtrl},
{"localbrake:", ggLocalBrake},
{"alarmchain:", ggAlarmChain},
{"brakeprofile_sw:", ggBrakeProfileCtrl},
{"brakeprofileg_sw:", ggBrakeProfileG},
{"brakeprofiler_sw:", ggBrakeProfileR},
{"brakeopmode_sw:", ggBrakeOperationModeCtrl},
{"maxcurrent_sw:", ggMaxCurrentCtrl},
{"main_off_bt:", ggMainOffButton},
{"main_on_bt:", ggMainOnButton},
{"security_reset_bt:", ggSecurityResetButton},
{"shp_reset_bt:", ggSHPResetButton},
{"releaser_bt:", ggReleaserButton},
{"springbrakeon_bt:", ggSpringBrakeOnButton},
{"springbrakeoff_bt:", ggSpringBrakeOffButton},
{"universalbrake1_bt:", ggUniveralBrakeButton1},
{"universalbrake2_bt:", ggUniveralBrakeButton2},
{"universalbrake3_bt:", ggUniveralBrakeButton3},
{"epbrake_bt:", ggEPFuseButton},
{"sand_bt:", ggSandButton},
{"autosandallow_sw:", ggAutoSandButton},
{"antislip_bt:", ggAntiSlipButton},
{"horn_bt:", ggHornButton},
{"hornlow_bt:", ggHornLowButton},
{"hornhigh_bt:", ggHornHighButton},
{"whistle_bt:", ggWhistleButton},
{"helper_bt:", ggHelperButton},
{"fuse_bt:", ggFuseButton},
{"converterfuse_bt:", ggConverterFuseButton},
{"stlinoff_bt:", ggStLinOffButton},
{"doorpermitpreset_sw:", ggDoorPermitPresetButton},
{"door_left_sw:", ggDoorLeftButton},
{"door_right_sw:", ggDoorRightButton},
{"doorlefton_sw:", ggDoorLeftOnButton},
{"doorrighton_sw:", ggDoorRightOnButton},
{"doorleftoff_sw:", ggDoorLeftOffButton},
{"doorrightoff_sw:", ggDoorRightOffButton},
{"doorallon_sw:", ggDoorAllOnButton},
{"departure_signal_bt:", ggDepartureSignalButton},
{"upperlight_sw:", ggUpperLightButton},
{"leftlight_sw:", ggLeftLightButton},
{"rightlight_sw:", ggRightLightButton},
{"dimheadlights_sw:", ggDimHeadlightsButton},
{"leftend_sw:", ggLeftEndLightButton},
{"rightend_sw:", ggRightEndLightButton},
{"lights_sw:", ggLightsButton},
{"moderndimmer_sw:", ggModernLightDimSw},
{"rearupperlight_sw:", ggRearUpperLightButton},
{"rearleftlight_sw:", ggRearLeftLightButton},
{"rearrightlight_sw:", ggRearRightLightButton},
{"rearleftend_sw:", ggRearLeftEndLightButton},
{"rearrightend_sw:", ggRearRightEndLightButton},
{"compressor_sw:", ggCompressorButton},
{"compressorlocal_sw:", ggCompressorLocalButton},
{"compressorlist_sw:", ggCompressorListButton},
{"converter_sw:", ggConverterButton},
{"converterlocal_sw:", ggConverterLocalButton},
{"converteroff_sw:", ggConverterOffButton},
{"main_sw:", ggMainButton},
{"waterpumpbreaker_sw:", ggWaterPumpBreakerButton},
{"waterpump_sw:", ggWaterPumpButton},
{"waterheaterbreaker_sw:", ggWaterHeaterBreakerButton},
{"waterheater_sw:", ggWaterHeaterButton},
{"water1tempb:", ggWater1TempB},
{"watercircuitslink_sw:", ggWaterCircuitsLinkButton},
{"fuelpump_sw:", ggFuelPumpButton},
{"oilpump_sw:", ggOilPumpButton},
{"oilpressb:", ggOilPressB},
{"motorblowersfront_sw:", ggMotorBlowersFrontButton},
{"motorblowersrear_sw:", ggMotorBlowersRearButton},
{"motorblowersalloff_sw:", ggMotorBlowersAllOffButton},
{"radiochannel_sw:", ggRadioChannelSelector},
{"radiochannelprev_sw:", ggRadioChannelPrevious},
{"radiochannelnext_sw:", ggRadioChannelNext},
{"radiostop_sw:", ggRadioStop},
{"radiotest_sw:", ggRadioTest},
{"radiocall1_sw:", ggRadioCall1},
{"radiocall3_sw:", ggRadioCall3},
{"radiovolume_sw:", ggRadioVolumeSelector},
{"radiovolumeprev_sw:", ggRadioVolumePrevious},
{"radiovolumenext_sw:", ggRadioVolumeNext},
/*
{ "pantfront_sw:", ggPantFrontButton },
{ "pantrear_sw:", ggPantRearButton },
{ "pantfrontoff_sw:", ggPantFrontButtonOff },
{ "pantrearoff_sw:", ggPantRearButtonOff },
*/
{"pantalloff_sw:", ggPantAllDownButton},
{"pantselected_sw:", ggPantSelectedButton},
{"pantselectedoff_sw:", ggPantSelectedDownButton},
{"pantvalves_sw:", ggPantValvesButton},
{"pantcompressor_sw:", ggPantCompressorButton},
{"pantcompressorvalve_sw:", ggPantCompressorValve},
{"trainheating_sw:", ggTrainHeatingButton},
{"signalling_sw:", ggSignallingButton},
{"door_signalling_sw:", ggDoorSignallingButton},
{"nextcurrent_sw:", ggNextCurrentButton},
{"instrumentlight_sw:", ggInstrumentLightButton},
{"dashboardlight_sw:", ggDashboardLightButton},
{"timetablelight_sw:", ggTimetableLightButton},
{"cablightdim_sw:", ggCabLightDimButton},
{"compartmentlights_sw:", ggCompartmentLightsButton},
{"compartmentlightson_sw:", ggCompartmentLightsOnButton},
{"compartmentlightsoff_sw:", ggCompartmentLightsOffButton},
{"battery_sw:", ggBatteryButton},
{"batteryon_sw:", ggBatteryOnButton},
{"batteryoff_sw:", ggBatteryOffButton},
{"cabactivation_sw:", ggCabActivationButton},
{"distancecounter_sw:", ggDistanceCounterButton},
{"relayreset1_bt:", ggRelayResetButtons[0]},
{"relayreset2_bt:", ggRelayResetButtons[1]},
{"relayreset3_bt:", ggRelayResetButtons[2]},
{"universal0:", ggUniversals[0]},
{"universal1:", ggUniversals[1]},
{"universal2:", ggUniversals[2]},
{"universal3:", ggUniversals[3]},
{"universal4:", ggUniversals[4]},
{"universal5:", ggUniversals[5]},
{"universal6:", ggUniversals[6]},
{"universal7:", ggUniversals[7]},
{"universal8:", ggUniversals[8]},
{"universal9:", ggUniversals[9]},
{"universal10:", ggUniversals[10]},
{"universal11:", ggUniversals[11]},
{"universal12:", ggUniversals[12]},
{"universal13:", ggUniversals[13]},
{"universal14:", ggUniversals[14]},
{"universal15:", ggUniversals[15]},
{"universal16:", ggUniversals[16]},
{"universal17:", ggUniversals[17]},
{"universal18:", ggUniversals[18]},
{"universal19:", ggUniversals[19]},
{"universal20:", ggUniversals[20]},
{"universal21:", ggUniversals[21]},
{"universal22:", ggUniversals[22]},
{"universal23:", ggUniversals[23]},
{"universal24:", ggUniversals[24]},
{"universal25:", ggUniversals[25]},
{"universal26:", ggUniversals[26]},
{"universal27:", ggUniversals[27]},
{"universal28:", ggUniversals[28]},
{"universal29:", ggUniversals[29]},
{"inverterenable1_bt:", ggInverterEnableButtons[0]},
{"inverterenable2_bt:", ggInverterEnableButtons[1]},
{"inverterenable3_bt:", ggInverterEnableButtons[2]},
{"inverterenable4_bt:", ggInverterEnableButtons[3]},
{"inverterenable5_bt:", ggInverterEnableButtons[4]},
{"inverterenable6_bt:", ggInverterEnableButtons[5]},
{"inverterenable7_bt:", ggInverterEnableButtons[6]},
{"inverterenable8_bt:", ggInverterEnableButtons[7]},
{"inverterenable9_bt:", ggInverterEnableButtons[8]},
{"inverterenable10_bt:", ggInverterEnableButtons[9]},
{"inverterenable11_bt:", ggInverterEnableButtons[10]},
{"inverterenable12_bt:", ggInverterEnableButtons[11]},
{"inverterdisable1_bt:", ggInverterDisableButtons[0]},
{"inverterdisable2_bt:", ggInverterDisableButtons[1]},
{"inverterdisable3_bt:", ggInverterDisableButtons[2]},
{"inverterdisable4_bt:", ggInverterDisableButtons[3]},
{"inverterdisable5_bt:", ggInverterDisableButtons[4]},
{"inverterdisable6_bt:", ggInverterDisableButtons[5]},
{"inverterdisable7_bt:", ggInverterDisableButtons[6]},
{"inverterdisable8_bt:", ggInverterDisableButtons[7]},
{"inverterdisable9_bt:", ggInverterDisableButtons[8]},
{"inverterdisable10_bt:", ggInverterDisableButtons[9]},
{"inverterdisable11_bt:", ggInverterDisableButtons[10]},
{"inverterdisable12_bt:", ggInverterDisableButtons[11]},
{"invertertoggle1_bt:", ggInverterToggleButtons[0]},
{"invertertoggle2_bt:", ggInverterToggleButtons[1]},
{"invertertoggle3_bt:", ggInverterToggleButtons[2]},
{"invertertoggle4_bt:", ggInverterToggleButtons[3]},
{"invertertoggle5_bt:", ggInverterToggleButtons[4]},
{"invertertoggle6_bt:", ggInverterToggleButtons[5]},
{"invertertoggle7_bt:", ggInverterToggleButtons[6]},
{"invertertoggle8_bt:", ggInverterToggleButtons[7]},
{"invertertoggle9_bt:", ggInverterToggleButtons[8]},
{"invertertoggle10_bt:", ggInverterToggleButtons[9]},
{"invertertoggle11_bt:", ggInverterToggleButtons[10]},
{"invertertoggle12_bt:", ggInverterToggleButtons[11]},
{"pantvalvesupdate_bt:", ggPantValvesUpdate},
{"pantvalvesoff_bt:", ggPantValvesOff},
{"wipers_sw:", ggWiperSw}};
{
auto const lookup{gauges.find(Label)};
if (lookup != gauges.end())
{
lookup->second.Load(Parser, DynamicObject);
m_controlmapper.insert(lookup->second, lookup->first);
return true;
}
}
// dedicated gauges with state-driven optional submodel
// TODO: move viable gauges here
// TODO: convert dedicated gauges to auto-allocated ones, replace dedicated references in command handlers to mapper lookups
std::unordered_map<std::string, std::tuple<TGauge &, bool const *>> const stategauges = {
{"tempomat_sw:", {ggScndCtrlButton, &mvOccupied->SpeedCtrlUnit.IsActive}},
{"tempomatoff_sw:", {ggScndCtrlOffButton, &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedinc_bt:", {ggSpeedControlIncreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speeddec_bt:", {ggSpeedControlDecreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedctrlpowerinc_bt:", {ggSpeedControlPowerIncreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedctrlpowerdec_bt:", {ggSpeedControlPowerDecreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton0:", {ggSpeedCtrlButtons[0], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton1:", {ggSpeedCtrlButtons[1], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton2:", {ggSpeedCtrlButtons[2], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton3:", {ggSpeedCtrlButtons[3], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton4:", {ggSpeedCtrlButtons[4], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton5:", {ggSpeedCtrlButtons[5], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton6:", {ggSpeedCtrlButtons[6], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton7:", {ggSpeedCtrlButtons[7], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton8:", {ggSpeedCtrlButtons[8], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"speedbutton9:", {ggSpeedCtrlButtons[9], &mvOccupied->SpeedCtrlUnit.IsActive}},
{"doorleftpermit_sw:", {ggDoorLeftPermitButton, &m_doorspermitleft}},
{"doorrightpermit_sw:", {ggDoorRightPermitButton, &m_doorspermitright}},
{"dooralloff_sw:", {ggDoorAllOffButton, &m_doors}},
{"doorstep_sw:", {ggDoorStepButton, &mvOccupied->Doors.step_enabled}},
{"dirforward_bt:", {ggDirForwardButton, &m_dirforward}},
{"dirneutral_bt:", {ggDirNeutralButton, &m_dirneutral}},
{"dirbackward_bt:", {ggDirBackwardButton, &m_dirbackward}},
};
{
auto const lookup{stategauges.find(Label)};
if (lookup != stategauges.end())
{
auto &gauge{std::get<TGauge &>(lookup->second)};
gauge.Load(Parser, DynamicObject);
gauge.AssignState(std::get<bool const *>(lookup->second));
m_controlmapper.insert(gauge, lookup->first);
return true;
}
}
// TODO: move viable dedicated gauges to the automatic array
std::unordered_map<std::string, bool *> const autoboolgauges = {
{"doormode_sw:", &mvOccupied->Doors.remote_only},
{"coolingfans_sw:", &mvControlled->RVentForceOn},
{"pantfront_sw:", &mvPantographUnit->Pantographs[end::front].valve.is_enabled},
{"pantrear_sw:", &mvPantographUnit->Pantographs[end::rear].valve.is_enabled},
{"pantfrontoff_sw:", &mvPantographUnit->Pantographs[end::front].valve.is_disabled},
{"pantrearoff_sw:", &mvPantographUnit->Pantographs[end::rear].valve.is_disabled},
{"radio_sw:", &mvOccupied->Radio},
{"cablight_sw:", &Cabine[iCabn].bLight},
{"springbraketoggle_bt:", &mvOccupied->SpringBrake.Activate},
{"couplingdisconnect_sw:", &m_couplingdisconnect},
{"couplingdisconnectback_sw:", &m_couplingdisconnectback},
{"mirrors_sw:", &mvOccupied->MirrorForbidden},
};
{
auto lookup = autoboolgauges.find(Label);
if (lookup != autoboolgauges.end())
{
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna lampka
gauge.Load(Parser, DynamicObject);
gauge.AssignBool(lookup->second);
m_controlmapper.insert(gauge, lookup->first);
return true;
}
}
// TODO: move viable dedicated gauges to the automatic array
std::unordered_map<std::string, int *> const autointgauges = {
{"manualbrake:", &mvOccupied->ManualBrakePos},
{"pantselect_sw:", &mvOccupied->PantsPreset.second[cab_to_end()]},
};
{
auto lookup = autointgauges.find(Label);
if (lookup != autointgauges.end())
{
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna lampka
gauge.Load(Parser, DynamicObject);
gauge.AssignInt(lookup->second);
m_controlmapper.insert(gauge, lookup->first);
return true;
}
}
// ABu 090305: uniwersalne przyciski lub inne rzeczy
if (Label == "mainctrlact:")
{
ggMainCtrlAct.Load(Parser, DynamicObject);
}
// SEKCJA WSKAZNIKOW
else if ((Label == "tachometer:") || (Label == "tachometerb:"))
{
// predkosciomierz wskaźnikowy z szarpaniem
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fTachoVelocityJump);
// bind tachometer sound location to the meter
if (dsbHasler && dsbHasler->offset() == glm::vec3())
{
dsbHasler->offset(gauge.model_offset());
}
}
else if (Label == "tachometern:")
{
// predkosciomierz wskaźnikowy bez szarpania
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fTachoVelocity);
// bind tachometer sound location to the meter
if (dsbHasler && dsbHasler->offset() == glm::vec3())
{
dsbHasler->offset(gauge.model_offset());
}
}
else if (Label == "tachometerd:")
{
// predkosciomierz cyfrowy
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fTachoVelocity);
// bind tachometer sound location to the meter
if (dsbHasler && dsbHasler->offset() == glm::vec3())
{
dsbHasler->offset(gauge.model_offset());
}
}
else if ((Label == "hvcurrent1:") || (Label == "hvcurrent1b:"))
{
// 1szy amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fHCurrent + 1);
}
else if ((Label == "hvcurrent2:") || (Label == "hvcurrent2b:"))
{
// 2gi amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fHCurrent + 2);
}
else if ((Label == "hvcurrent3:") || (Label == "hvcurrent3b:"))
{
// 3ci amperomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałska
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fHCurrent + 3);
}
else if ((Label == "hvcurrent:") || (Label == "hvcurrentb:"))
{
// amperomierz calkowitego pradu
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fHCurrent);
}
else if (Label == "eimscreen:")
{
// amperomierz calkowitego pradu
int i, j;
Parser.getTokens(2, false);
Parser >> i >> j;
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fEIMParams[i][j]);
}
else if (Label == "brakes:")
{
// specified pipe pressure of specified consist vehicle
int i, j;
Parser.getTokens(2, false);
Parser >> i >> j;
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignFloat(&fPress[std::clamp(i, 1, 20) - 1][std::clamp(j, 0, 3)]);
}
else if ((Label == "brakepress:") || (Label == "brakepressb:"))
{
// manometr cylindrow hamulcowych
// Ra 2014-08: przeniesione do TCab
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->BrakePress);
}
else if ((Label == "pipepress:") || (Label == "pipepressb:"))
{
// manometr przewodu hamulcowego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->PipePress);
}
else if (Label == "scndpress:")
{
// manometr przewodu hamulcowego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->ScndPipePress);
}
else if (Label == "limpipepress:")
{
// manometr zbiornika sterujacego zaworu maszynisty
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&m_brakehandlecp);
}
else if (Label == "cntrlpress:")
{
// manometr zbiornika kontrolnego/rorz�du
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvPantographUnit->PantPress);
}
else if (Label == "springbrakepress:")
{
// manometr cylindra hamulca sprężynowego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->SpringBrake.SBP);
}
else if (Label == "epctrlvalue:")
{
// wskazowka sterowania sila hamulca ep
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->EpForce);
}
else if ((Label == "compressor:") || (Label == "compressorb:"))
{
// manometr sprezarki/zbiornika glownego
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvOccupied->Compressor);
}
else if (Label == "oilpress:")
{
// oil pressure
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&mvControlled->OilPump.pressure);
}
else if (Label == "oiltemp:")
{
// oil temperature
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&mvControlled->dizel_heat.To);
}
else if (Label == "water1temp:")
{
// main circuit water temperature
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&mvControlled->dizel_heat.temperatura1);
}
else if (Label == "water2temp:")
{
// auxiliary circuit water temperature
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&mvControlled->dizel_heat.temperatura2);
}
else if (Label == "pantpress:")
{
// pantograph tank pressure
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject, 0.1);
gauge.AssignDouble(&mvPantographUnit->PantPress);
}
// yB - dla drugiej sekcji
else if (Label == "hvbcurrent1:")
{
// 1szy amperomierz
ggI1B.Load(Parser, DynamicObject);
}
else if (Label == "hvbcurrent2:")
{
// 2gi amperomierz
ggI2B.Load(Parser, DynamicObject);
}
else if (Label == "hvbcurrent3:")
{
// 3ci amperomierz
ggI3B.Load(Parser, DynamicObject);
}
else if (Label == "hvbcurrent:")
{
// amperomierz calkowitego pradu
ggItotalB.Load(Parser, DynamicObject);
}
//*************************************************************
else if (Label == "clock:")
{
// zegar analogowy
if (Parser.getToken<std::string>() == "analog")
{
if (DynamicObject->mdKabina)
{
// McZapkie-300302: zegarek
ggClockSInd.Init(DynamicObject->mdKabina->GetFromName("ClockShand"), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 60.0);
ggClockMInd.Init(DynamicObject->mdKabina->GetFromName("ClockMhand"), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 60.0);
ggClockHInd.Init(DynamicObject->mdKabina->GetFromName("ClockHhand"), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 12.0);
}
}
}
else if (Label == "clock_seconds:")
{
ggClockSInd.Load(Parser, DynamicObject);
}
else if (Label == "evoltage:")
{
// woltomierz napiecia silnikow
ggEngineVoltage.Load(Parser, DynamicObject);
}
else if (Label == "hvoltage:")
{
// woltomierz wysokiego napiecia
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(&fHVoltage);
}
else if (Label == "lvoltage:")
{
// woltomierz niskiego napiecia
ggLVoltage.Load(Parser, DynamicObject);
}
else if (Label == "enrot1m:")
{
// obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fEngine + 1);
} // ggEnrot1m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "enrot2m:")
{
// obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fEngine + 2);
} // ggEnrot2m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "enrot3m:")
{ // obrotomierz
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignFloat(fEngine + 3);
} // ggEnrot3m.Load(Parser,DynamicObject->mdKabina);
else if (Label == "engageratio:")
{
// np. ciśnienie sterownika sprzęgła
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignDouble(&mvControlled->dizel_engage);
} // ggEngageRatio.Load(Parser,DynamicObject->mdKabina);
else if (Label == "maingearstatus:")
{
// np. ciśnienie sterownika skrzyni biegów
ggMainGearStatus.Load(Parser, DynamicObject);
}
else if (Label == "ignitionkey:")
{
ggIgnitionKey.Load(Parser, DynamicObject);
}
else if (Label == "distcounter:")
{
// Ra 2014-07: licznik kilometrów
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignDouble(&mvControlled->DistCounter);
}
else if (Label == "shuntmodepower:")
{
// shunt mode power slider
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignDouble(&mvControlled->AnPos);
m_controlmapper.insert(gauge, "shuntmodepower:");
}
else if (Label == "heatingvoltage:")
{
if (mvControlled->HeatingPowerSource.SourceType == TPowerSource::Generator)
{
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignDouble(&(mvControlled->HeatingPowerSource.EngineGenerator.voltage));
}
}
else if (Label == "heatingcurrent:")
{
auto &gauge = Cabine[Cabindex].Gauge(-1); // pierwsza wolna gałka
gauge.Load(Parser, DynamicObject);
gauge.AssignDouble(&(mvControlled->TotalCurrent));
}
else
{
// failed to match the label
return false;
}
return true;
}
uint16_t TTrain::id()
{
if (vid == 0)
{
vid = ++simulation::prev_train_id;
WriteLog("net: assigning id " + std::to_string(vid) + " to vehicle " + Dynamic()->name(), logtype::net);
}
return vid;
}
#include <future>
#include <algorithm>
void train_table::updateAsync(double dt)
{
const int threads = std::max(1, Global.trainThreads);
const size_t total = m_items.size();
const size_t chunkSize = (total + threads - 1) / threads;
std::vector<std::future<void>> futures;
futures.reserve(threads);
for (int i = 0; i < threads; ++i)
{
const size_t start = i * chunkSize;
const size_t end = std::min(start + chunkSize, total);
if (start >= end)
break; // brak więcej danych
futures.emplace_back(std::async(std::launch::async,
[this, start, end, dt]()
{
for (size_t j = start; j < end; ++j)
{
TTrain *train = m_items[j];
if (train)
train->Update(dt);
}
}));
}
// Poczekaj aż wszystkie wątki skończą
for (auto &f : futures)
f.get();
// Teraz kasowanie (tylko w głównym wątku)
for (TTrain *train : m_items)
{
if (!train)
continue;
if (train->pending_delete)
{
purge(train->Dynamic()->name());
if (simulation::Train == train)
simulation::Train = nullptr;
}
else if (simulation::Train != train && Global.network_servers.empty() && !Global.network_client)
{
purge(train->Dynamic()->name());
}
}
}
void train_table::update(double dt)
{
for (TTrain *train : m_items)
{
if (!train)
continue;
train->Update(dt);
if (train->pending_delete)
{
purge(train->Dynamic()->name());
if (simulation::Train == train)
simulation::Train = nullptr;
}
// for single-player destroy non-player trains
else if (simulation::Train != train && Global.network_servers.empty() && !Global.network_client)
{
purge(train->Dynamic()->name());
}
}
}
TTrain *train_table::find_id(std::uint16_t const Id) const
{
if (Id == 0)
{
return nullptr;
}
for (TTrain *train : m_items)
{
if (!train)
{
continue;
}
if (train->id() == Id)
{
return train;
}
}
return nullptr;
}