The crew was copied to the card but not to the new cars, which are what is
shown and exported, so a swapped locomotive came out unstaffed. Swapping now
moves the crew over and otherwise staffs the vehicle as adding would.
A build tree kept beside the data can be chosen in the settings, and when no
simulator is found the starter asks for one instead of calling the
installation broken. The simulator now runs in the installation, not in the
folder of its binary, and a binary for the other system is no longer refused.
The stable channel compares versions; the testing channel offers the staging
build of another commit. The channel switch is the starter's only, not the
simulator's.
Keeps the old starter's starter.batterydefault key and its three states. The
setting wins over the depot checkbox, which greys out and says so while an
override is in force.
It was a global preference that rewrote the trainset speed at launch, while what
it really sets is whether this consist starts prepared or cold. Now a checkbox in
the consist-scope section, acting on the consist being edited.
The repositories resolved GetEncoding(1250) in their constructors, before
anything registered CodePagesEncodingProvider - reads fell back to Latin-1 and
Polish characters came out as mojibake.
VehicleDatabase becomes VehicleCatalog, Physics becomes VehiclePhysics, and the
textures.txt and .fiz parsers move to Infrastructure. GameLibrary replaces the
GameData singleton.