mirror of
https://github.com/MaSzyna-EU07/StarterNG.git
synced 2026-11-01 20:34:57 +01:00
The stable channel compares versions; the testing channel offers the staging build of another commit. The channel switch is the starter's only, not the simulator's.
654 lines
37 KiB
XML
654 lines
37 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- StarterNG language file. Loaded at runtime from the lang/ folder next to the executable. -->
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<!-- Add a new language by copying this file and changing the code/name attributes below. -->
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<Language code="en" name="English">
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<!-- Nav menu -->
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<String key="NavScenarios">Scenarios</String>
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<String key="NavDepot">Depot</String>
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<String key="NavSettings">Settings</String>
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<String key="NavDeveloper">Developer</String>
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<String key="NavControls">Controls</String>
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<String key="Help">Help</String>
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<String key="HelpWiki">MaSzyna wiki</String>
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<String key="HelpReadme">Readme</String>
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<String key="PresetSort">Sort warehouse</String>
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<String key="PresetSortName">By name</String>
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<String key="PresetSortTrack">By track</String>
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<String key="PresetImportMagazyn">Import magazyn.ini</String>
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<String key="Version">Version:</String>
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<!-- General view -->
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<String key="Sceneries">Sceneries</String>
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<String key="Vehicles">Vehicles</String>
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<String key="ShowAiVehicles">AI vehicles</String>
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<String key="ShowDrivableOnly">Drivable only</String>
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<String key="ShowArchival">Archival sceneries</String>
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<String key="ScenarioDescription">Scenario description</String>
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<String key="SceneryDescription">Scenery description</String>
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<String key="TabDescription">Description</String>
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<String key="Weather">Weather</String>
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<String key="Timetable">Timetable</String>
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<String key="NoWeatherData">No weather data in the scenery.</String>
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<String key="NoTimetable">No timetable for the selected consist.</String>
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<String key="Time">Time</String>
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<String key="CurrentTime">Now</String>
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<String key="Day">Day of year</String>
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<String key="Date">Date</String>
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<String key="DayOfYear">day {0}</String>
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<String key="Sky">Sky</String>
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<String key="Fog">Fog / visibility</String>
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<String key="Season">Season</String>
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<String key="Temperature">Temperature</String>
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<String key="Visibility">Visibility (fog)</String>
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<String key="Overcast">Overcast</String>
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<String key="SeasonNow">Today</String>
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<String key="SeasonSpring">Spring</String>
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<String key="SeasonSummer">Summer</String>
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<String key="SeasonAutumn">Autumn</String>
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<String key="SeasonWinter">Winter</String>
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<String key="OvercastRandom">Random</String>
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<String key="OvercastClear">Clear</String>
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<String key="OvercastFair">Fair</String>
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<String key="OvercastLight">Light clouds</String>
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<String key="OvercastModerate">Moderate clouds</String>
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<String key="OvercastHeavy">Heavy clouds</String>
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<String key="OvercastCloudy">Cloudy</String>
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<String key="OvercastStorm">Storm</String>
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<String key="WeatherDateTime">Date and time</String>
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<String key="WeatherConditions">Conditions</String>
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<String key="Consist">Consist</String>
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<String key="Start">Start</String>
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<String key="StartNoScenery">Select a scenery</String>
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<String key="StartNoTrain">Select a consist</String>
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<String key="StartNoStaff">No crew / passenger</String>
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<String key="StartNoStaffTitle">Consist without crew</String>
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<String key="StartNoStaffConfirm">This consist has no crew and no passenger — there will be nothing to drive. Start anyway?</String>
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<String key="RestoreWeather">Restore weather</String>
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<String key="ReloadSceneries">Reload</String>
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<String key="OpenSceneryFolder">Open folder</String>
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<String key="OptionalIncludes">Optional elements</String>
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<String key="OpenTextureFolder">Open texture folder</String>
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<String key="CopyTextureName">Copy name</String>
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<String key="CopyCoupler">Copy from previous</String>
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<String key="ThermoAmbient">Coolant at ambient temperature</String>
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<String key="TextureInfo">Texture</String>
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<String key="TexOperator">Operator</String>
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<String key="TexStation">Depot</String>
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<String key="TexRevision">Revision</String>
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<String key="TexAuthor">Author</String>
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<String key="TexPhoto">Photos</String>
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<String key="ShowLatestLogTooltip">Open latest simulation log</String>
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<!-- Depot / consist creation -->
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<String key="VehicleDatabase">Vehicle database</String>
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<String key="TextureBaseTitle">Rolling stock database</String>
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<String key="OpenTextureBase">Stock database…</String>
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<String key="Search">Search...</String>
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<String key="LoadFromScenery">Load consist from scenery</String>
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<String key="NewConsist">New consist</String>
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<String key="SelectedVehicle">Selected vehicle</String>
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<String key="Vehicle">Vehicle</String>
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<String key="Crew">with crew</String>
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<String key="Reversed">reversed</String>
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<String key="NoVehicles">No vehicles found in dynamic/**/textures.txt.</String>
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<String key="ConsistEmpty">Add vehicles from the database on the left, or load an existing consist from a scenery file.</String>
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<String key="TipMoveLeft">Move left</String>
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<String key="TipMoveRight">Move right</String>
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<String key="TipFlip">Reverse vehicle</String>
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<String key="TipRemove">Remove from consist</String>
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<String key="TipDriver">Change crew (cab 1 / cab 2 / passenger / none)</String>
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<String key="Scenery">Scenery</String>
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<String key="Category">Category</String>
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<String key="Class">Class</String>
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<String key="All">All</String>
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<String key="CatDiesel">Diesel</String>
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<String key="CatElectric">Electric</String>
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<String key="CatEMU">EMU</String>
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<String key="CatDMU">DMU</String>
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<String key="CatCarriagesA">Carriages A</String>
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<String key="CatCarriagesB">Carriages B</String>
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<String key="CatElectricLoco">Electric locomotive</String>
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<String key="CatDieselLoco">Diesel locomotive</String>
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<String key="CatSteamLoco">Steam locomotive</String>
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<String key="CatRailbus">Railbus</String>
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<String key="CatDraisine">Draisine</String>
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<String key="CatWork">Work vehicles</String>
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<String key="CatPrototype">Prototype</String>
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<String key="CatTram">Tram</String>
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<String key="CatCar">Car</String>
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<String key="CatBus">Bus</String>
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<String key="CatTruck">Truck</String>
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<String key="CatPeople">People</String>
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<String key="CatAnimals">Animals</String>
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<String key="CatWagonsA">Wagons A</String>
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<String key="CatWagonsB">Wagons B</String>
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<String key="CatWagonsC">Wagons C</String>
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<String key="CatWagonsD">Wagons D</String>
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<String key="CatWagonsE">Wagons E</String>
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<String key="CatWagonsF">Wagons F</String>
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<String key="CatWagonsG">Wagons G</String>
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<String key="CatWagonsH">Wagons H</String>
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<String key="CatWagonsI">Wagons I</String>
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<String key="CatWagonsJ">Wagons J</String>
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<String key="CatWagonsK">Wagons K</String>
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<String key="CatWagonsL">Wagons L</String>
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<String key="CatWagonsM">Wagons M</String>
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<String key="CatWagonsN">Wagons N</String>
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<String key="CatWagonsO">Wagons O</String>
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<String key="CatWagonsP">Wagons P</String>
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<String key="CatWagonsQ">Wagons Q</String>
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<String key="CatWagonsR">Wagons R</String>
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<String key="CatWagonsS">Wagons S</String>
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<String key="CatWagonsT">Wagons T</String>
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<String key="CatWagonsU">Wagons U</String>
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<String key="CatWagonsV">Wagons V</String>
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<String key="CatWagonsW">Wagons W</String>
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<String key="CatWagonsX">Wagons X</String>
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<String key="CatWagonsY">Wagons Y</String>
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<String key="CatWagonsZ">Wagons Z</String>
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<String key="CatOther">Other</String>
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<String key="Brakes">Brakes</String>
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<String key="Loads">Loads</String>
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<String key="Coupling">Coupling</String>
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<String key="MapConsists">Consists on the scenery</String>
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<String key="NoSceneryConsists">Select a scenery in the Scenarios tab.</String>
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<String key="BrakeMode">Brake setting</String>
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<String key="BrakeLoad">Brake adjustment</String>
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<String key="BrakeSwitch">Brake switch</String>
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<String key="None">—</String>
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<!-- Coupling mask bits -->
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<String key="CplMechanical">Mechanical</String>
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<String key="CplBrake">Brake</String>
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<String key="CplControl">Connector</String>
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<String key="CplHighVoltage">High voltage</String>
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<String key="CplGangway">Passage</String>
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<String key="CplAuxPneumatic">Air 8atm</String>
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<String key="CplHeating">Heating</String>
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<String key="CplWorkshop">Lock</String>
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<!-- Brake modes -->
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<String key="BrakeActingNone">None</String>
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<String key="BrakeFreight">G - Cargo</String>
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<String key="BrakePassenger">P - Passenger</String>
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<String key="BrakeExpress">R - Rapid</String>
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<String key="BrakeExpressMg">R + magn. rail brake</String>
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<String key="BrakeNoAir">Q - without air</String>
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<!-- Load adaptation -->
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<String key="LoadNeutral">N - neutral</String>
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<String key="LoadEmpty">T - empty</String>
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<String key="LoadMedium">H - loaded I</String>
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<String key="LoadFull">F - loaded II</String>
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<!-- Brake switch -->
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<String key="SwitchNormal">N - On</String>
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<String key="SwitchOff">0 - Off, slack</String>
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<String key="SwitchOff10">1 - Off, slack (10% chance)</String>
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<String key="SwitchEmergencyTest"><> - off for emergency brake test</String>
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<String key="SwitchAgonal">X - worn out (20% off, random)</String>
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<String key="SwitchEmptied">E - emptied (pipes at 0)</String>
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<!-- Damage (wheel parameters) -->
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<String key="Damage">Damage</String>
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<String key="DamageSway">Sway — probability (%)</String>
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<String key="DamageFlatness">Flat spot (mm)</String>
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<String key="DamageFlatnessRand">Random flat spot (0–x mm)</String>
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<String key="DamageFlatnessProb">Flat-spot probability (%)</String>
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<String key="LoadType">Load type</String>
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<String key="LoadCount">Amount</String>
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<String key="LoadUnitPieces">pcs</String>
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<String key="LoadUnitTons">t</String>
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<String key="LoadUnitGeneric">u.</String>
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<String key="LoadHint">Set an amount above 0 to load the vehicle.</String>
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<String key="LoadNotLoadable">This vehicle accepts no load.</String>
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<String key="LoadPantState">Pantograph raised at start</String>
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<String key="LoadPantStateHint">The amount selects the pantograph: 1 — A, 2 — B, 3 — both.</String>
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<String key="Pantograph">Pantograph</String>
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<String key="PantStateNone">None</String>
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<String key="PantStateBoth">Both</String>
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<String key="WagonNumber">Wagon number</String>
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<String key="LoadCopyPrev">Copy load from previous vehicle</String>
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<String key="LoadMax">Maximum possible load</String>
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<String key="LoadPrevShort">From previous</String>
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<String key="LoadToAllShort">To following</String>
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<String key="LoadMaxShort">Maximum</String>
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<String key="ConsistLoadTools">Whole-consist load</String>
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<String key="ConsistReady">Consist ready to go</String>
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<String key="ConsistReadyDesc">The consist starts prepared: brake pipe charged, driver’s brake valve set, batteries closed. Unchecked it starts cold and braked.</String>
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<String key="ReadyOverride">Force the consist state on launch</String>
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<String key="ReadyOverrideDesc">Overrides the depot’s "consist ready to go" box for every scenario you start.</String>
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<String key="ReadyOverrideScenery">As authored</String>
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<String key="ReadyOverrideCold">Always cold</String>
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<String key="ReadyOverrideReady">Always ready</String>
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<String key="ConsistReadyOverridden">Overridden by "Force the consist state on launch" in Settings.</String>
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<String key="ConsistRandomType">Random type</String>
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<String key="ConsistRandomAmount">Random amount</String>
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<String key="Set">Set</String>
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<String key="Length">Length</String>
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<String key="Mass">Mass</String>
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<String key="Load">Load</String>
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<String key="VehicleCount">Vehicles</String>
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<String key="Track">Track</String>
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<String key="EmptyTrainset">No vehicles. (Track: {0})</String>
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<String key="HideArchivalVehicles">Hide archived vehicles</String>
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<String key="RemoveSelectedVehicle">Remove vehicle</String>
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<String key="RandomizeTextures">Randomize textures</String>
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<String key="TipRandomizeTextures">Pick similar textures by class / rules</String>
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<String key="RandomizeTexturesTitle">Change textures</String>
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<String key="RandomizeTexturesApply">Match</String>
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<String key="RandomizeTexturesRevDiff">Revision difference at most</String>
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<String key="RandomizeTexturesVsCurrent">relative to the current texture revision</String>
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<String key="RandomizeTexturesVsYear">relative to year:</String>
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<String key="RandomizeTexturesNoArchival">Do not pick archival textures</String>
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<String key="RandomizeTexturesRules">Edit randomization rules</String>
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<String key="RandomizeTexturesRulesHint">One rule per line, mini names separated by commas. Lines starting with # are comments.</String>
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<String key="RandomizeTexturesRulesSave">Save</String>
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<String key="Cancel">Cancel</String>
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<String key="Yes">Yes</String>
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<String key="No">No</String>
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<String key="Ok">OK</String>
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<String key="ExeLaunchFailed">Could not start the simulator</String>
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<String key="ExeNotFound">The simulator executable was not found.</String>
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<String key="ExeNotExecutable">The file is not marked as executable (chmod +x).</String>
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<String key="ExeWrongPlatform">This binary is built for a different operating system.</String>
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<String key="TabInfo">Info</String>
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<String key="SettingsFileChangedTitle">Settings</String>
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<String key="SettingsFileChanged">eu07.ini was changed outside the starter. Reload it?</String>
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<String key="AddAllCategory">Add whole category</String>
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<String key="TipAddAllCategory">Add every texture currently listed in the browser</String>
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<String key="AddUniqueMmd">Add unique MMDs</String>
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<String key="TipAddUniqueMmd">Add one texture per distinct model (MMD)</String>
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<String key="RandomizeOrder">Randomize order</String>
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<String key="RandomizeOrientation">Randomize orientation</String>
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<String key="TipRandomizeOrder">Shuffle wagon order from the selected vehicle to the end</String>
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<String key="TipRandomizeOrientation">Randomly reverse vehicles from the selected one to the end</String>
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<String key="SelectVehicleHint">Select a vehicle in the consist to edit it.</String>
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<String key="ComingSoon">Editing options coming soon.</String>
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<String key="Split">Split</String>
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<String key="TipSplit">Split the unit into individual cars</String>
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<String key="AppliesToUnit">Shared by the whole unit</String>
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<String key="CouplingUnitRear">Coupler at the rear of the unit</String>
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<String key="Join">Join</String>
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<String key="TipJoin">Couple this vehicle with the next one into a single unit</String>
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<String key="TipReorder">Drag to reorder</String>
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<String key="AddVehicle">Add</String>
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<String key="TipAddVehicle">Add this vehicle to the consist</String>
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<String key="TipAddUnit">Add the whole unit to the consist</String>
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<!-- Consist warehouse / clipboard (right-click menu) -->
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<String key="PresetSave">Save consist</String>
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<String key="PresetLoad">Load consist from warehouse</String>
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<String key="PresetEmpty">(warehouse empty)</String>
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<String key="PresetDelete">Remove from warehouse</String>
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<String key="PresetNamePrompt">Consist name</String>
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<String key="ConsistCopy">Copy consist to clipboard</String>
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<String key="ConsistPaste">Paste consist from clipboard</String>
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<String key="ConsistRemoveAll">Remove all vehicles</String>
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<!-- Loading splash -->
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<String key="LoadingVehicles">Loading vehicle database</String>
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<String key="LoadingSceneries">Loading sceneries</String>
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<String key="LoadingDone">Starting…</String>
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<!-- Settings -->
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<String key="General">General</String>
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<String key="Language">Language</String>
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<String key="Fullscreen">Fullscreen</String>
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<String key="PauseSimInactive">Pause simulation when window is inactive</String>
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<String key="PauseSimStart">Pause on start</String>
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<String key="CursorSensitivity">Camera rotation sensitivity (horizontal)</String>
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<String key="MouseHorInvert">Invert mouse horizontally</String>
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<String key="MouseVertInvert">Invert mouse vertically</String>
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<String key="Communication">External devices</String>
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<String key="GamepadSignalIgnore">Ignore gamepad control</String>
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<String key="GamepadSignalIgnoreDesc">Disables gamepad input even when one is connected.</String>
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<String key="Feedback">Feedback</String>
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<String key="FeedbackDesc">How cab feedback signals are delivered to an external panel. Keyboard modes flash LEDs: (1) Caps Lock = CA or SHP, Scroll Lock = starting resistances; (2) Caps Lock = CA, Scroll Lock = SHP. Other modes require an LPT, PoKeys55 or serial interface.</String>
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<String key="FeedbackOff">Off</String>
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<String key="FeedbackCASHP">Keyboard: Caps = CA+SHP, Scroll = starting resistances</String>
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<String key="FeedbackCA">Keyboard: Caps = CA, Scroll = SHP</String>
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<String key="FeedbackLPT">LPT (inpout32)</String>
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<String key="FeedbackPoKeys">PoKeys55 (USB)</String>
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<String key="FeedbackSP">COM / serial port</String>
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<String key="FeedbackPort">LPT port address</String>
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<String key="FeedbackPortDesc">LPT port address used by the selected feedback mode.</String>
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<String key="UartSection">UART configuration</String>
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<String key="UartEnable">Enable UART communication</String>
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<String key="UartPort">Serial port</String>
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<String key="UartTune">Tuning parameter</String>
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<String key="UartDebug">Print debug data to the console</String>
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<String key="UartMain">Master controller</String>
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<String key="UartScnd">Secondary/shunting controller</String>
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<String key="UartTrain">Train brake</String>
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<String key="UartLocal">Locomotive brake</String>
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<String key="UartRadioVolume">Radio volume</String>
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<String key="UartRadioChannel">Radio channel</String>
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<String key="Others">Other</String>
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<String key="SelectEXE">Select exe</String>
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<String key="SelectEXEAuto">Select automatically</String>
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<String key="DebugMode">Debug mode</String>
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<String key="DebugModeDesc">Unlocks debug menus, extra panels and test shortcuts.</String>
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<String key="VirtualShunting">Virtual shunting</String>
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<String key="VirtualShuntingDesc">Enables an AI assistant for coupling, uncoupling and simple shunting moves while the vehicle is stopped.</String>
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<String key="LogMissingVehicleFiles">Log missing vehicle files during export</String>
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<String key="LogMissingVehicleFilesDesc">Writes vehicles the starter could not find into the log.</String>
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<String key="DeveloperTools">Show the package author's tab</String>
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<String key="DeveloperToolsDesc">Adds a tab with the state of the vehicle database, for preparing rolling stock packages.</String>
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<String key="CheckUpdates">Check for starter updates</String>
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<String key="CheckUpdatesDesc">Once a day, asks GitHub whether a newer starter has been released and shows it on the top bar. The testing channel offers builds of the staging branch.</String>
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<String key="UpdateAvailable">Update {0}</String>
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<String key="UpdateAvailableTip">Version {0} is available. Click to open its download page.</String>
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<String key="UpdateChannelStable">Stable</String>
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<String key="UpdateChannelStaging">Testing (staging)</String>
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<String key="UpdateChannelWarning">Note: the channel applies to the starter only. The MaSzyna simulator and its files are updated separately - this choice does not change them.</String>
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<String key="CheckUpdatesNow">Check now</String>
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<String key="UpdateChecking">Checking…</String>
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<String key="UpdateFound">Version {0} is available - see the button on the top bar.</String>
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<String key="UpdateUpToDate">You have the newest version ({0}).</String>
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<String key="UpdateCheckFailed">Could not reach GitHub. Try again later.</String>
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<String key="Graphic">Graphics</String>
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<String key="RenderEngine">Render engine</String>
|
||
<String key="RenderEngineDesc">OpenGL rendering path. 'Simplified' and 'Old' use the legacy renderer.</String>
|
||
<String key="REFull">Full</String>
|
||
<String key="REOld">Old</String>
|
||
<String key="RESimpShader">Simplified (legacy)</String>
|
||
<String key="RESimp">Simplified</String>
|
||
<String key="REOff">Disable visual layer</String>
|
||
<String key="REExperimental">Experimental</String>
|
||
|
||
<String key="Resolution">Resolution</String>
|
||
<String key="BufforResolution">Buffer resolution</String>
|
||
<String key="BufforResolutionDesc">Scales the internal render buffer relative to the window resolution.</String>
|
||
<String key="MaxTexResolution">Maximum texture resolution</String>
|
||
<String key="MaxTexCabResolution">Maximum cabin texture resolution</String>
|
||
<String key="TexFilteringQuality">Texture filtering quality</String>
|
||
<String key="TexFilteringQualityDesc">Anisotropic texture filtering level.</String>
|
||
<String key="Multisampling">Multisampling</String>
|
||
<String key="MultisamplingDesc">Anti-aliasing of object edges. Higher settings cost more GPU time.</String>
|
||
<String key="QualityVeryLow">Very low</String>
|
||
<String key="QualityLow">Low</String>
|
||
<String key="QualityNormal">Normal</String>
|
||
<String key="QualityHigh">High</String>
|
||
<String key="QualityVeryHigh">Very high</String>
|
||
<String key="MsaaNone">None</String>
|
||
<String key="QualityModerate">Moderate</String>
|
||
<String key="QualityStandard">Standard</String>
|
||
<String key="RangeVeryLow">Very low</String>
|
||
<String key="RangeLow">Low</String>
|
||
<String key="RangeNormal">Normal</String>
|
||
<String key="RangeModerate">Moderate</String>
|
||
<String key="RangeStandard">Standard</String>
|
||
<String key="RangeHigh">High</String>
|
||
<String key="RangeVeryHigh">Very high</String>
|
||
<String key="RangeDisabled">Disabled</String>
|
||
<String key="DynamicLights">Dynamic light sources</String>
|
||
<String key="DynamicLightsDesc">Maximum number of simultaneous dynamic light sources.</String>
|
||
<String key="RenderRange">Rendering range</String>
|
||
<String key="RenderRangeDesc">Maximum draw-distance multiplier; the engine lowers it automatically when the FPS drops.</String>
|
||
<String key="FpsLimitEnable">Limit frame rate</String>
|
||
<String key="ShadowAngleLimit">Shadow length limit</String>
|
||
<String key="ShadowAngleLimitDesc">Shortens the long shadows cast by a low sun. Higher values cut them sooner.</String>
|
||
<String key="ShadowLimitNone">No limit</String>
|
||
<String key="ShadowLimitShort">Shortened</String>
|
||
<String key="FullscreenWindowed">Automatic resolution (borderless fullscreen)</String>
|
||
<String key="RenderAngleVulkan">Use ANGLE Vulkan renderer</String>
|
||
<String key="RenderAngleVulkanDesc">Runs the ANGLE renderer on Vulkan instead of the default backend. Useful when OpenGL misbehaves.</String>
|
||
<String key="VSync">VSync</String>
|
||
<String key="VSyncDesc">Synchronizes frame rate with the monitor refresh rate.</String>
|
||
<String key="SmokeDisplay">Smoke display</String>
|
||
<String key="SmokeParticlesMultiplier">Smoke particles multiplier</String>
|
||
|
||
<String key="ChromaticAberration">Chromatic aberration</String>
|
||
<String key="MotionBlur">Motion blur</String>
|
||
<String key="AdditionalShadersEffects">Additional shader effects</String>
|
||
<String key="ReflectionsCubeMap">Reflections as cubemap</String>
|
||
<String key="ReflectionsCubeMapDesc">Renders reflections into a cube map, so surfaces mirror the surroundings from every direction.</String>
|
||
<String key="SkipPipeline">Simplified depth read (compatibility)</String>
|
||
<String key="SkipPipelineDesc">Alternative depth-buffer read path with MSAA; enable it if your GPU has compatibility issues.</String>
|
||
<String key="RenderVBO">Render VBO</String>
|
||
<String key="RenderVBODesc">Keeps geometry in GPU buffers (faster). Disable only if you have problems with an old GPU.</String>
|
||
<String key="RenderShadows">Render shadows</String>
|
||
<String key="ReflectionsFramerate">Reflections refresh rate</String>
|
||
<String key="ShadowsResolution">Shadows resolution</String>
|
||
<String key="ShaderRange">Shadow range</String>
|
||
<String key="CabShadowsRange">Cabin shadow sources range</String>
|
||
<String key="CabShadowsRangeDesc">Distance at which light sources still cast shadows inside the cab. Zero turns cab shadows off.</String>
|
||
|
||
<String key="ShadowDisplay">Display shadows</String>
|
||
<String key="ShadowDisplayDesc">Sets which objects cast shadows based on material priority. Lower value = fewer shadows, higher performance.</String>
|
||
<String key="CSROnlyImportant">Only important</String>
|
||
<String key="CSRLimited">Limited</String>
|
||
<String key="CSRAll">All</String>
|
||
|
||
<String key="ReflectionsDetails">Reflections detail level</String>
|
||
<String key="ReflectionsDetailsDesc">Which objects are rendered into the reflection cubemap.</String>
|
||
<String key="RDTerrain">Terrain geometry only</String>
|
||
<String key="RDTerrainModels">Terrain geometry and static models</String>
|
||
<String key="RDTerrainModelsVehicles">Terrain geometry, static models and vehicles</String>
|
||
|
||
<String key="FieldOfView">View angle</String>
|
||
<String key="FieldOfViewDesc">Vertical camera field of view in degrees (15–75).</String>
|
||
<String key="RenderScreens">Render onboard computer screens</String>
|
||
<String key="RenderScreensDesc">Enables cab screens driven by Python scripts.</String>
|
||
<String key="RenderScreensThread">Render screens in a separate thread</String>
|
||
|
||
<String key="Physics">Physics</String>
|
||
|
||
<String key="TrackCurvesQuality">Track curves quality</String>
|
||
<String key="TrackCurvesQualityDesc">How finely curved track is subdivided. Higher values are smoother but cost more CPU/GPU when loading.</String>
|
||
<String key="PhysicsAccuracyIncreased">Increased physics accuracy</String>
|
||
<String key="PhysicsAccuracyIncreasedDesc">Runs the full physics model with smaller time steps. More faithful, but heavier CPU load on large consists.</String>
|
||
<String key="BreakingPantographPossibility">Possibility of pantograph breaking</String>
|
||
<String key="BreakingPantographPossibilityDesc">Disabling protects the pantograph from breaking on faulty overhead line geometry.</String>
|
||
<String key="PowerOverheadLineOnly">Powered only under overhead line</String>
|
||
<String key="PowerOverheadLineOnlyDesc">When disabled, a raised pantograph can power the vehicle even without touching the wire.</String>
|
||
<String key="SaveSpeedometerTapes">Save physics parameters log</String>
|
||
<String key="SaveSpeedometerTapesDesc">Writes a detailed trip log to the physicslog/ folder.</String>
|
||
<String key="SaveSimLogs">Save simulation log</String>
|
||
<String key="KeepPrevLogs">Keep previous logs</String>
|
||
<String key="KeepPrevLogsDesc">Creates a separate log file for each scenery instead of overwriting errors.txt.</String>
|
||
<String key="DisplaySimulation">Render 3D image</String>
|
||
<String key="DisplaySimulationDesc">When disabled, the scenery is not drawn (black screen), but the simulation keeps running.</String>
|
||
<String key="CrashDamage">Collision damage</String>
|
||
<String key="CrashDamageDesc">Damages couplers and consists during collisions and sharp jerks.</String>
|
||
<String key="Friction">Friction multiplier</String>
|
||
<String key="FrictionDesc">Multiplies wheel-to-rail friction. 1.00 leaves it unchanged.</String>
|
||
<String key="BrakeStep">Train brake step size (Num3/Num9)</String>
|
||
<String key="BrakeStepDesc">Multiplies the size of a single step of the train brake handle controlled with Num3 and Num9. 1.00 leaves it unchanged.</String>
|
||
<String key="BrakeSpeed">FV4a valve speed</String>
|
||
<String key="BrakeSpeedDesc">Multiplies how fast the locomotive brake handle (FV4a) and the local brake move. 1.00 leaves it unchanged.</String>
|
||
|
||
<String key="Sounds">Sound</String>
|
||
<String key="EnableSounds">Enable sound</String>
|
||
<String key="Volume">Volume</String>
|
||
<String key="RadiophoneVolume">Radio volume</String>
|
||
<String key="VehiclesVolume">Vehicles volume</String>
|
||
<String key="PositionedSoundsVolume">Positional sounds volume</String>
|
||
<String key="AmbientVolume">Ambient volume</String>
|
||
|
||
<String key="Advanced">Advanced</String>
|
||
<String key="CompressTextures">Compress TGA textures</String>
|
||
<String key="ScaleSpeculars">Scale specular highlights (old-model compatibility)</String>
|
||
<String key="UseGLES">Use OpenGL ES</String>
|
||
<String key="ShaderGamma">Gamma correction in shaders</String>
|
||
<String key="ScreenMipmaps">Generate mipmaps for in-cab (Python) screen textures</String>
|
||
<String key="ExtendedModelConversion">Extended E3D model conversion (experimental)</String>
|
||
<String key="GfxResourceMove">Conservative texture memory management</String>
|
||
<String key="GfxResourceSweep">Purge unused textures from GPU memory</String>
|
||
<String key="TrainPhysicsThreads">Vehicle physics threads (0 = main thread)</String>
|
||
<String key="IgnoreIrrelevantTrains">Skip decorative consists when starting</String>
|
||
|
||
<String key="Starter">Starter</String>
|
||
<String key="SettingsProfile">Settings profile</String>
|
||
<String key="ProfileApply">Apply</String>
|
||
<String key="ProfileSaveAs">Save as…</String>
|
||
<String key="ProfileNamePrompt">Profile name</String>
|
||
<String key="AutoCloseStarter">Automatically close starter</String>
|
||
<String key="LargeThumbnails">Large thumbnails</String>
|
||
<String key="AutoExpandSceneryTree">Automatically expand scenery tree</String>
|
||
|
||
<!-- Controls / key bindings -->
|
||
<String key="Controls">Controls</String>
|
||
<String key="BindingsHint">Click a binding, then press the key (hold Shift / Ctrl for a combination):</String>
|
||
<String key="RestoreDefaults">Restore defaults</String>
|
||
<String key="PressKey">Press a key…</String>
|
||
<String key="ClearBinding">Clear binding</String>
|
||
<String key="ConflictTooltip">Conflict: this shortcut is used by more than one command</String>
|
||
<String key="KbUnassigned">Unassigned</String>
|
||
<String key="KbAssigned">Assigned</String>
|
||
<String key="KbShift">With Shift</String>
|
||
<String key="KbCtrl">With Ctrl</String>
|
||
<String key="KbReserved">Reserved by the simulator</String>
|
||
<String key="BindKeyTitle">Key:</String>
|
||
<String key="BindKeyHint">Assign a command to each modifier combination for this key.</String>
|
||
<String key="BindNone">— none —</String>
|
||
<String key="BindNoMod">No modifier</String>
|
||
<String key="BindShift">Shift</String>
|
||
<String key="BindCtrl">Ctrl</String>
|
||
<String key="BindShiftCtrl">Shift + Ctrl</String>
|
||
|
||
<!-- Settings actions -->
|
||
<String key="Save">Save</String>
|
||
<String key="Reset">Reset</String>
|
||
<String key="SettingsSaved">Settings saved</String>
|
||
<String key="UnsavedChanges">Unsaved changes</String>
|
||
|
||
<!-- Errors / diagnostics -->
|
||
<String key="FaultTitle">Error</String>
|
||
<String key="FaultDetail">Error details:</String>
|
||
<String key="FaultFileNotFound">File not found: {0}</String>
|
||
<String key="FaultLoadData">Failed to load simulator data.</String>
|
||
<String key="FaultBadInstall">The simulator installation may be incomplete.</String>
|
||
<String key="FaultNoDir">Missing folder {0}</String>
|
||
<String key="FaultNoWeights">No load weight information.</String>
|
||
<String key="FaultNoScenery">No scenarios found.</String>
|
||
<String key="FaultNoVehicles">No vehicles found.</String>
|
||
<String key="FaultNoPhysics">No rolling stock data found.</String>
|
||
<String key="FaultNoExe">Simulator executable not found.</String>
|
||
|
||
<!-- About -->
|
||
<String key="AboutTitle">About</String>
|
||
<String key="AboutForSimulator">for the MaSzyna simulator</String>
|
||
<String key="AboutChangelog">Changelog:</String>
|
||
<String key="AboutNoChangelog">No changelog file found.</String>
|
||
<String key="About">About</String>
|
||
<String key="Close">Close</String>
|
||
<String key="SettingsPath">Settings loaded from:</String>
|
||
|
||
<!-- Vehicle info -->
|
||
<String key="GeneralInfo">General</String>
|
||
<String key="Model">Model</String>
|
||
<String key="VMax">VMax</String>
|
||
<String key="Name">Name</String>
|
||
<String key="Texture">Texture</String>
|
||
|
||
<!-- Scenery tab -->
|
||
<String key="SceneryConsists">Consists on the scenery</String>
|
||
<String key="SceneryFaults">Scenario faults:</String>
|
||
|
||
<!-- Warehouse / vehicle panels -->
|
||
<String key="WarehouseConsists">Consists in the warehouse</String>
|
||
<String key="AddToWarehouse">Add to warehouse</String>
|
||
<String key="RemoveFromWarehouse">Remove from warehouse</String>
|
||
<String key="WarehouseApply">Replace with warehouse consist</String>
|
||
<String key="WarehouseImportNothing">No consists found to import.</String>
|
||
<String key="AboutTexture">About texture</String>
|
||
<String key="NoTextureInfo">No texture information.</String>
|
||
|
||
<!-- Vehicle configuration / coupler -->
|
||
<String key="Configuration">Configuration</String>
|
||
<String key="RemoveVehicle">Remove vehicle</String>
|
||
<String key="AutoCoupler">Auto</String>
|
||
<String key="TipAutoCoupler">Pick couplings automatically for the whole consist</String>
|
||
<String key="CouplingLastVehicle">Rear coupler of the train — no vehicle behind it.</String>
|
||
<String key="ChangeName">Rename...</String>
|
||
<String key="LoadCopyToAll">Apply this load to every following vehicle that accepts it</String>
|
||
<String key="WarehouseAppend">Append warehouse consist</String>
|
||
<String key="WarehouseImportFile">Add consists from file...</String>
|
||
<String key="StartWithoutSaving">Start without saving settings</String>
|
||
<String key="StartFreeFly">Start with no vehicle</String>
|
||
<String key="VolumePaused">Volume while paused</String>
|
||
<String key="DebugLogVisible">Show log in console</String>
|
||
<String key="PyScreenPriority">Extra screen update delay</String>
|
||
<String key="PyScreenPriorityDesc">Minimum time between Python cab screen updates in milliseconds. Higher value = less frequent updates.</String>
|
||
<String key="PyPriorityNormal">Standard (200 ms)</String>
|
||
<String key="PyPriorityLower">Slower (400 ms)</String>
|
||
<String key="PyPriorityLowest">Very slow (800 ms)</String>
|
||
<String key="PyPriorityIdle">Only when idle (1600 ms)</String>
|
||
<String key="PyPriorityOff">Off</String>
|
||
|
||
<String key="MassBrutto">Gross mass</String>
|
||
<String key="VisibilityGood">Good</String>
|
||
<String key="VisibilityBad">Poor</String>
|
||
<String key="SoundPhysics">Sound | Physics</String>
|
||
<String key="DriverHead">Driver (cab A)</String>
|
||
<String key="DriverRear">Driver (cab B)</String>
|
||
<String key="DriverPassenger">Passenger</String>
|
||
<String key="DriverNobody">Nobody</String>
|
||
<String key="RemoveAllTrains">Remove all consists from the scenery</String>
|
||
<String key="RemoveAllTrainsConfirm">Remove the vehicles from every consist on this scenery?</String>
|
||
<String key="TexWorks">Overhaul:</String>
|
||
<String key="RevisionFrom">Overhaul from:</String>
|
||
<String key="RevisionTo">Overhaul to:</String>
|
||
<String key="CrewLabel">Crew</String>
|
||
<String key="RuleAdd">Add to rule</String>
|
||
<String key="RuleNew">— new rule —</String>
|
||
<String key="RuleRemove">Remove from rule</String>
|
||
<String key="CatAll">All</String>
|
||
<String key="GfxColResolution">Resolution and textures</String>
|
||
<String key="GfxColRendering">Rendering</String>
|
||
<String key="GfxColShadows">Shadows</String>
|
||
<String key="GfxColReflections">Reflections and view</String>
|
||
<String key="GfxColScripts">Python scripts</String>
|
||
<String key="UartHint">Port name / leave alone / data send rate</String>
|
||
<String key="UartFeature">UARTfeature:</String>
|
||
<String key="UartSaveClose">Save and close</String>
|
||
<String key="PickCategoryFirst">Pick a vehicle category or class first.</String>
|
||
<String key="HideArchivalSceneries">Hide archived scenarios</String>
|
||
<String key="Tools">Tools</String>
|
||
<String key="AdvancedSettings">Advanced settings</String>
|
||
<String key="AdvLogPage">Event log</String>
|
||
<String key="AdvClearLog">Clear log</String>
|
||
<String key="ConsistSchedule">Composition</String>
|
||
|
||
<!-- Keyboard shortcuts -->
|
||
<String key="ShortcutsTitle">Keyboard shortcuts</String>
|
||
<String key="ShortcutsGlobal">General</String>
|
||
<String key="ShortcutsTabHint">Tab moves between panels, arrow keys inside lists. In the consist strip Tab lands on the selected vehicle.</String>
|
||
<String key="ShortcutShowHelp">This list</String>
|
||
<String key="ShortcutFocusSearch">Jump to the vehicle search box</String>
|
||
<String key="ShortcutAddVehicle">Add the browsed vehicle to the consist</String>
|
||
<String key="ShortcutSetNumber">Set the wagon number</String>
|
||
<String key="ShortcutPrevNext">Previous / next vehicle</String>
|
||
<String key="ShortcutFirstLast">First / last vehicle</String>
|
||
<String key="ShortcutMember">Pick a car inside a coupled unit</String>
|
||
<String key="ShortcutMoveVehicle">Move the vehicle along the consist</String>
|
||
<String key="ShortcutCardMenu">Open the vehicle menu</String>
|
||
|
||
<!-- Package author's tab -->
|
||
<String key="DevDatabase">Vehicle database</String>
|
||
<String key="DevVehicles">Vehicle folders</String>
|
||
<String key="DevLiveries">Liveries</String>
|
||
<String key="DevWrecks">wrecks</String>
|
||
<String key="DevGroups">Groups</String>
|
||
<String key="DevSets">Fixed sets</String>
|
||
<String key="DevFiles">textures.txt files</String>
|
||
<String key="DevSource">Read from</String>
|
||
<String key="DevSourceCopy">the starter's copy</String>
|
||
<String key="DevSourceTextures">textures.txt files</String>
|
||
<String key="DevWritten">Copy written</String>
|
||
<String key="DevLocation">Copy folder</String>
|
||
<String key="DevRebuild">Rebuild copy</String>
|
||
<String key="DevRebuilt">Rebuilt</String>
|
||
</Language>
|