Files
StarterNG/StarterNG.Tests/ConsistTailTests.cs
maj00r 53fe9aa48c Explain the greyed-out ready box and count cars in the depot
A disabled checkbox shows no tooltip, so the settings override that greys
out "ready to go" is now said under it. The consist vehicle count counted
units, so a multi-unit was one vehicle; it now counts cars like the stats bar.
2026-10-04 18:55:21 +02:00

120 lines
3.3 KiB
C#

using StarterNG.Classes;
using StarterNG.Domain;
using StarterNG.Domain.Vehicles;
using StarterNG.Tests.Fakes;
namespace StarterNG.Tests;
// The simulator puts end signals only on a last vehicle whose coupler is 0.
public class ConsistTailTests
{
private readonly Consist _consist;
private readonly VehicleCatalog _catalog;
public ConsistTailTests()
{
var installation = new TestInstallation(new InMemoryFileSystem()
.WithFile(TestInstallation.At("dynamic", "pkp", "b111", "textures.txt"),
"!=b\nb111-01.mat=b111,B111\nb111-02.mat=b111,B111"));
installation.Vehicles.Load(installation.Library.Vehicles);
_catalog = installation.Library.Vehicles;
_consist = new Consist(_catalog, new VehicleInfo(_catalog, installation.Physics));
}
[Fact]
public void The_vehicle_count_counts_cars_not_units()
{
Append("b111-01");
var pair = Append("b111-02");
pair.Cars.Add(pair.Cars[0].Clone());
Assert.Equal(2, _consist.Count);
Assert.Equal(3, _consist.VehicleCount);
}
[Fact]
public void A_new_last_car_is_left_uncoupled_at_the_back()
{
var first = Append("b111-01");
var last = Append("b111-02");
_consist.AutoConnectAll();
Assert.NotEqual(0, first.Cars[0].Coupling.Flags);
Assert.Equal(0, last.Cars[0].Coupling.Flags);
}
[Fact]
public void Taking_off_the_last_car_frees_the_one_now_at_the_back()
{
var first = Append("b111-01");
var last = Append("b111-02");
_consist.AutoConnectAll();
_consist.Remove(last);
Assert.Equal(0, first.Cars[0].Coupling.Flags);
}
[Fact]
public void Freeing_the_back_keeps_the_brake_setting()
{
var car = Append("b111-01");
car.Cars[0].Coupling = Coupling.Parse("3.BP");
_consist.AutoConnectAll();
Assert.Equal("0.BP", car.Cars[0].Coupling.ToString());
}
[Fact]
public void A_coupler_set_by_hand_on_the_last_car_stays()
{
Append("b111-01");
var last = Append("b111-02");
last.Cars[0].Coupling.Flags = 3;
last.Cars[0].CouplerSetByHand = true;
_consist.AutoConnectAll();
Assert.Equal(3, last.Cars[0].Coupling.Flags);
}
[Fact]
public void A_car_set_by_hand_that_gets_a_neighbour_is_freed_again_once_it_is_last_again()
{
var first = Append("b111-01");
first.Cars[0].CouplerSetByHand = true;
var second = Append("b111-02");
_consist.AutoConnectAll();
_consist.Remove(second);
Assert.Equal(0, first.Cars[0].Coupling.Flags);
}
[Fact]
public void The_auto_button_frees_the_back_even_when_it_was_set_by_hand()
{
Append("b111-01");
var last = Append("b111-02");
last.Cars[0].Coupling.Flags = 3;
last.Cars[0].CouplerSetByHand = true;
_consist.AutoCouple();
Assert.Equal(0, last.Cars[0].Coupling.Flags);
Assert.False(last.Cars[0].CouplerSetByHand);
}
private ConsistItem Append(string skin)
{
var item = new ConsistItem
{
Cars = new List<Dynamic> { _consist.MakeDynamic(_catalog.TextureForSkin(skin)!, null) }
};
_consist.Insert(_consist.Count, item);
return item;
}
}